Hour’s Till Midnight (Open RP "Taking Applications")

434 replies [Last post]

Story Thread

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Story:

-A lone soldier walks into his commanders tent with a salute, his eyes cold and scared as he makes what is sure to be his final report. His knees shaking and his arms wobbling from the sleep he could not keep.

“Sir! We are low on rasions and are getting low on energy and ammunition for the weapons. Alpha squad has yet to be recovered, we have also lost forward recon just ten minutes ago.”

The Soldier stood on his broken soul as if showing it off to the world like a badge of honor he was too scared to take off. Meanwhile his commander just stood looking at the back of the tent. Not a word, no movement matched the soundless decorations of the tent. It was as if the cold world of the void was taking this one threw and threw. With one action, the lifting of his hand the Soldier was dismissed to his post.

Standing up the Commander walked outside and looked up at the fake night sky of the clockworks. His eye seemed lit up with warmth of its beauty, yet his empty eye socket looked right threw it as he spoke to himself.

“So, we failed.”

Looking forwards a war-torn level stood between him and the shadow layer that house the enemy which seemed to want nothing more than to remove the people who now called cradle it’s home.

Knights, as far as the eye could see stood around camps sleeping in shifts with there weapons at the ready scared and afraid of what was to come next. Each man and woman was with more than what they were payed to use. These poor souls….How can I do this, how can we fight an enemy that takes our own and changes them into undying monsters. Turning back to his tent the Commander wrote to his Order.
‘To the Spiral Order, or whomever this pertains to.

We are losing the battle against the creature we have dubbed, Swarm. This creature does not stop, it does not rest, it does not sleep. It seems to feed on us only to make us stand once more and act as to its will. To whoever is willing to let them come down this deep, we will be waiting. I, the Commander of the forward recon, will stay with my fallen troops. The Wardens will stand guard and make sure no one leaves. I am sorry Captain Ozlo. We failed.’

With the passing of that message the shadow-layer was closed down and the Threat locked away. Even to this day the Shadow-Layer remains closed, yet some say passage, small but well hidden, let in and out the old enemy.-

Alright. Well that was fun thinking of an RP idea and title. Note this story is based off the players and changes to the choices you make and or actions you do. It does not help if you run in gun-ho, you will die. No repone, one life to live and if you don’t use your mind before your muscles you will end up dead at the feet of your enemy.

Player vs. Player: is welcome but will be taken care of with respect to a moderator/’s selected. This means you’re posts will be watched and if any power-emoting or ‘god-moding’ is seen you will be warned and thus must fix it. Everyone has a chance to live and die fairly. Should you ignore a warning or keep doing it the battle will be decited off screen in the special post just for this RP.

OOC: Try and keep it slim as possible for we all hate OOC, but is you must keep it in OOC brackets. (( )) Those are OOC brackets.
Moderator/’s: You will be tasked with one side or the other, but I must ask that if you are the ‘enemy’ be fair. Be cunning and fair, I want to see an enemy with heart and soul. The Swarm is not the only force at work here. Also, I will be asking you below, if your name is listed, please say yes or no. I would really love to have you on board. Also, these selections are based off my experience with the people, a little Bias will be installed but not enough to ruin the over all feel I am trying to set.

Players: Your welcome to any class/Race/Class type/Faction that makes since in this RP. So no Undead Spiral Knights, just no.

Factions at work:

-Spiral Order

-Gremlins Order

-Undead Order

-Darkwatch Mercenaries.

-Royal Slimes

Note: I will be allowing other groups should I feel a reason for them to be. But members will need to be taken care of by the player. This does not mean we go off track, should we go off track of the RP, Mod’s will step in to correct this.

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Player Apps: Please note, I don’t need a character image unless you want to present one. If you do, most likely it will be looked at more heavily then what you wrote down, so be careful when doing it. Now, I would like Apps to look like this;

Name:

Rank:

Role:

Appearance

-Gender:

-Height:

-Weight:

-Age:

-Eye Color:

-Markings (Tattoo’s, scars, anything out of the normal)

Equipment

-Chest:

-Legs:

-Helm:

-Weapons:

Bio:

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Classes:

Guardian-

-Heavy Guardian: Is strong willed but his guard is stronger. Able to take allot of punishment but not very good at dealing it out.

-Bomber: Gets up close and tends to go boom allot. Thou it should be under Specialist set Bombers are more relable when blowing things up instead of building

-Elemental Defender: Tend to be called in when the normal Armor classes can't handle it. Acting like a wall they suffer from lack of damage out put because of slow nature. But make up for it will heavy defensive power.

-Shadow Defender: Tend to lurk in the shadows and pray on the ill prepared. Thou by nature they like the darkness this class is easily able to slip a knife into its enemy with out anyone being the wise. However they tend to suffer from light and are weaker outside of there beloved shadows.

-Piercing Defender: Being experts at finding a weakness in others armor this class will make quick and rapit attacks to find and expose weakness. Yet in the dark or fighting the Fiends of Cradle they come up short every time.

-Cobalt Knight: An All around good class, they are able to deal out normal damage but also are able to block just the same amount. Facing an enemy a Cobalt Knight tends to fight harder relying on there sword then some advantage in battle.

The Specialist-

-Gunslingers: Long ranged death bringers. Up close they are weaker because of there armor being light letting them move around more freely. But at a distance they can be just as deadly as A Striker up close.

-Striker: Like to be up in some ones face with fast movements and even faster hands. As if to counter there gun carrying opposits Strikers have on Light metal armor and shorter blades offering quicker attacks. But forced to fight ranged, a Striker is no match at all.

-Recon: Tend to sneak around and collect information for the main forces. Thou hard to catch a Recon unit could get into your lines and already told there squad where you are. Thou trained for battle they are more inclined to let the big boys fight while they go for the price kill. Yet in a group brawl Recon are out matched.

-Sniper: A super effective Gunslinger, Snipers are dead in close up battles but at long range they are death's right hand. Armor tends to be nothing because they are the Sharp-shooter who picks off targets according to the most importen kills list.

Non-Battle Classes:

-Bio-Tech: Are able to study Organic enemies and life forms to better enhance understandings as well as give Engineers better information for crafting armor and weapons. Because of there brillance they tend to lack a battle since and thus are no good for fighting. Rather letting the Soldiers take care of it while they study.

-Engineer: The worker of the Army this person is skilled with there hands instead of fighting. Being able to build anything based off designs made by Bio-Tech's plans. On the battle field they can repair weapons and armor as well as work equipment that is not a weapon. Not really able to deffend them selfs in battle they rely on Soldiers to protect them while they work.

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Accepted Apps:

Blessid-Bombardier: Almar "Nappy" Zu'Tharum (Everything seems in order thus far. Remember Mercs. Serve Skotino, leader of the Darkwatch)

Spirals-Ore: Ark goo (Pending further understanding, you Serve the Royal Jelly Family.)

Playerman: Matthew (Alright, Looks fine. Lets keep the crazy low for now. I can see some good fun with him later on :D)

Edolas: Alexander "One-Shot" Harriett.

Creeperlucario: Molpos (Pending changes to app. Once those are made you are completely welcome to start)

Robo-Drilldigger: Robo-Drilldigger (Just do what I said and you can start.) DEAD

Sandwich-Potato: As Swarm and Gradus

Deadly-Sin-Revenge: Count Bleck and Robo N8. (Remember the Count is not strong of body and should rely on his brain then his strangth or weapons in battle.)

Thinslayer: Gwenivere
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Current Moderator's

1.) Edolas

2.) Sandwich-Potato

Remember I only need two, so pay attention here for the second one.

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Personality:

Out side of that, I want some good meaty information on your person. As for rank and Role, Your rank will be based off Spiral Order ranks. And your Role can be anything, this is your Character Class, Guardian, Shadow Guardian, Bio-Tech, Council member, ETC. Everything will be evened out, but for the most part the basic roles are defined.

Mods I want if they are interested:

1.) Thinslayer; Pending

2.) Sandwich-Potato; Taken

3.) Edolas; Taken

Those are just the first three I want. Note, I only need Two.

==-

Starting Area's for all Players and Races.

Spiral Knight/Merc's (AKA: HUMAN): Haven

Gremlin Colonist's: King Tinkinzar's Capital (Unknown Depth)

Slimes: Royal Slime Palace (Random Rotation please see Moderator)

Construct: Spiral order/Merc's: Have. Gremlin Colonist's: King Tinkinzar's Capital City. Gremlin Outcast's: Emberlight.

Gremlin Outcast's: Emberlight.

Swarm(Potato-Sandwich Only): The Shadow-Layer

Wolver's(NPC): See Moderator

Undead: The Graveyard, where the living fear to tread. See Moderator for new location.

Fiend Family: See Moderator for Starting location if Applicable.

Beast Family: See Moderator, MODERATOR ONLY.

#101
Don't mind me

*Sigh* Not much to do with Count Bleck or Robo N8... Robo N8 is waiting on the Emberlight lift down and Count Bleck is trapped onto the lift up to depth 21... As for Drilldigger, Ara was pointless and for Aisha, it was somewhat your fault for starting that cut thing but it was uncalled for Daud's engineer to kill her. Granted, her mind might have became a trojan but, she might have still had her old memories...

#102
Sorry but

it matter very little, the forming of a Crystal on some ones back is the last straw. Its a game over in my mind for it means you have become the enemy. What I did ICly was kind. Now if you want to argue I am sorry but I did what I had to. And I will look over the Application, but Drill your reaching the limit of Apps from one person I want to see. Sorry but thats just a cold fact.

#103
@Dark

My character missed the lift down with everyone else and is now out... Do I need to create another app or am I not allowed because of max apps?

#104
Creeper

Its not too late till Daud and Skotino Reach Depth 23.

The Engineer never left Moorcraft, besides if Daud and Skotino/a whole ARMY OF KNIGHTS made it down, more then likely the Elevators are working again.

#105
@Dark

Well, one problem is solved, another problem though, How is Molpos going to reach depth 23 without the lifts, he isn't an engineer and your engineer is most likely with you. Unless there is a giant pole which slides him to depth 22 and he needs to fight someone such as the Collector or not but I really have no idea how he will reach depth 23 in time...

#106

Which Shadow Lair is the knight party going into? Trying to plan on an appropriate setting. Or are they just going into the Unknown Passage for a while?

#107
They are going into all

They are going into all three, the Watch is and will meet up in the Unknown passage since the Passage is all the same and goes to the same place. However, you need to handle which ever gate the PC's go down. Skotino and Daud will be going down Gate Three, so don't worry about that gate. As far as it stands you just need to worry about Gates One and Two.

#108
Dear all moda who is reading this

Since i made so much mistakes , i am going to ask question before i post now. And now for the question :
- Can ark make some kind of device that works like death mark , Once zombies are marked if a totem wave hit them they will actually die rather than come back to life
- should ark continue to the next depth or stay and ( maybe ) Help the recon ranger ?
- Should ark be offensive to the ranger and robo N8 ?
- Should i use past tense or present tense ?
- Should ark fight the swarm ? or simply just wander around ?
- Should ark have a slime company with him ?
- Should ark return to RJ palace ?

#109
Spirals

IN this case you are your own worst enemy here. The Story is taking the PC's down to Depth 23, the reason I alloud players to be any race they wanted to be was because I hoped they would all find a way to find a spot in the naritive of the story rather then just branch out into their own things. This is not what is happening, in this case I have had Two people try and diverge the story -No Names Being Named By Any One- and make their own. This can't happen for I have already gotten the story set how I want it to form.

Now as for what you can do you have some choices:

1.) Keep going down but you have to wait because the exit is blocked off by a gate thus you must wait for the Rangers to clear a path or attack you.

2.) Turn tail and return the the Jelly Palace.

3.) Anger the Recon and watch them turn a Jelly into a pile of slime. Or anger the Deadnaught, which is stronger then you think, and watch it turn Ark into slime.

What ever you pick you have to remember, your either fighting or running away to invent stuff. Much like an Engineer you are either good with your hands and a crappy fighter, or your a good/alright fighter and not so good at working on stuff. Honestly there is no in-between. And no, you can't invent something like that for it would not follow the lines of the Lore/what we already understand. Your a slime, not a Gremlin.

#110
Yeah right

Quoted from Dark "This is not what is happening, in this case I have had Two people try and diverge the story -No Names Being Named By Any One- and make their own."
That's me, Deadly and Creeper isn't it... From what I can tell, it's us THREE...

#111

Working out who tried to diverge isnt important Robo. (Wasbt really hard to tell either).
Its the fact that you did, when you shouldnt have.

Just leave the story to Dark & anything you want to try and "add" to it,
run it by either Me, Dark or Potato 1st.

#112
Alright , i will try my best to follow the storyline

Ok , i will just make ark 'Unconcious' because the dreadnaught throw him. Then maybe make him follow the ranger silently , are you alright with that ? oh also can you correct me if i get offtrack ?

#113
Akeun Tahaeris

Name: Akeun Tahaeris

Rank: Vanguard

Role: Cobalt Knight

Appearance:

-Gender: Male

-Height: 6'3

-Weight: 132

-Age: 26

-Eye Color: Purple

-Design Color: Purple

Markings (Tattoo’s, scars, anything out of the normal):

-Scratch across the left eyehole of the cap

Equipment:

Chest: Skolver Coat

Legs: Skolver Legs

Helm: Skolver Cap

Weapons:

Triglav

Neutralizer

Shivermist Buster

Wyvern Scale Shield

Bio: Despite his light-colored armor, Aekun is actually quite silent and cold, this being an effect of a traumatic event. Soon after the Skylark crashed, he and his friends were take hostage by King Tinkizar and tortured, then forced into the cruel shackles of slavery to to help build pars of the Clockworks. When one of Aekun's friends rebelled, Tinkizar ordered him to be put to a slow death by acid. As he was being loweered in, he shouted to Aekun and the rest these words:

"Never forget me! Always remember my sacrifice! You are the Knights of the Spiral!"

Aekun, after years in slavery, devised an escape plan. It almost worked. The King's forces managed to kill everyone in the party except Aekun, who escaped with his life on the line. After crawling out of reach of the enemy, he collapsed, only to be found by another group of Spiral Knights, who saw that he was clutching a white baby drakon that he had saved.
They brought him to Haven, where he was mended. After waking up, he named the drakon Mokko and swore revenge on Gremlins for their killing of his friends.

Over the years, he accquired the armor he has now, and leveled Mokko up to 100, and to this day is working on a plan to destroy King Tinkizar once and for all.

#114
@Aekun

Declined because of Bio. Reason:

The Lore of Spiral Knights already gives us a reason for the Skylark going down, we don't need a new one caused by a Knight. Please revise.

#115
Revision

Okay, I revised it.

#116
Again

Declined because of Bio, Reason:

Avoid talking about the skylark or giving it a reason why it went down. Remember, the Lore states the core blew. That does not mean you need to give us a reason. In fact its best if you skip the Skylark insdent all together since we are currently not talking about getting off the planet.

#117
Suggestion.

May be better to just cover the bare basics for the bio,
Then reveal more of the story through RP prompts.

Would help form a nice character & story.

#118
Second app too keep things rolling

Name: Jurak Garnish

Rank: Technician

Role: Area denial/repairs

Appearance

-Gender: Male

-Height: 4ft 3in

-Weight:120lbs

-Age: 266

-Eye Color: Grey

-Markings Blind in his left eye, Metalic arm & jaw

Equipment

-Chest: Ground Breaker Armor

-Legs: Suit lining

-Helm: Ground Breaker helm (With glasses of varing magnifications for optimal precision)

-Weapons: Lightwieght Thwack hammer

Bio: Defined by his peers as "Older n' dust" Jurak has been around since before, during, and after the rise of Warmaster seerus. Although he seems rather fragile from afar, up close, he is the meanset old cuss you will ever hope to find. His sharp intelect has keept him alive well past his prime, with a plethera of various mechanations designed specifically to keep him out of the ground. Though he personally couldn't defend himself, using his hammer as a cane mostly, he is a master of jerry rigging, and has been know to turn a mound of scrap into deadly mechanations with abnormal speed. Having been retired for almost a Century, Jurak was reccently pulled back into duty after his pension finnally gave way. His time is valuable, and he WILL let you know it, along with how much he hates you. Because lets face it, at this age who are you trying to impress with manners or chivalry? (No one) However, should he be able to survive his next mission, he has been assured that his pension will be re-instated for another century.

#119
Bomber

App, Accepted under grounds of:

Remember, Techs/Engines/Bio-techs are non-combattens unless forced in to an emergency situation. Enjoy yelling at everyone trying to protect you from dying.

#120
Yet Again

I revised it yet again.

#121
Quick question

As a gremlin, I start out in emberlight, yeah. but Am I meeting with the Darkwatch or staying here, wheres the path to?

#122
@Blessid

Which lift are you talking about in your post? You said "Concrete Jungle" but all of them are basically the same except the second part. I am guessing it's where Count Bleck because (from my memory) it's the only one in that sector that broke down...

#123
Aekun

Everything is fine but the Bio, Reason:

Your making yourself out to be some kind of hero or some one of note. Try just making a simple, not overly complex yet interesting Bio. I am not asking you to be the flaming sword hero I am just asking for a rough backround of the character.

Also Sin, he is stating on a different level, your elevator would be untouched it nothing else but a lost power for a moment before coming back to life. This means that if you where on the elevator leading to Depth 20 from Depth 19 your ass would be quiet dead and or gone. As it stands your alive and currently stuck because...Honestly you broke the elevator, maybe if you use the Console of the elevator Bomber's Gremlin character might be able to help. Maybe.

#124
Ah Movment

Here comes the random nature of the Clockworks. To be cycled in and out at random, it seems the next level for Depth 19 will be...

[Depth 19: Treasure Vault, Fortune Smiles on the Greedy]

Well...Random Number Generator helps when making these levels. Sadly it seems the everyone currently on Depth 19: Concrete Jungle has a battle on their hands which is blocking them from getting out of the level. I hate to be the one stuck on a out of cycle Depth.

#125
Compromise.

Made it so they got out of 19, but:

Instead of escaping, Alexander and co. are now in 20 (No idea what level that is).
Have some serious shockwaves from an elevator hitting the next depth pretty hard.

Would have replied during actual time constraints, but I have RL things to contend with.

#126

Alright then. Dark, do you want to choose the next level, or should one of us?

#127
Question...

Should Robo N8 battle the Dreadnaught since the rangers just left him or should he rush to the lift's location?

#128
You went on the lift?

You COULD say you stayed (SUICIDE/GAME OVER)

Or you COULD say you had left with them (STORY CONTINUE)

Depends on how ya feel towards your devilite

#129
@Blessid

Count Bleck is still stuck in between depth 22 and upwards to depth 21. Count Bleck can't leave until the lift reaches depth 21...

#130
Metal Man

Hes a Robot at the End of the day.
Undead wouldnt take interest, metal isnt that tasty.
Robots arent affected by poison/Toxic Gas.

So you could just wait it out until the lift comes round again.

#131
Random Depth ahead.

Randomly generated depth connected.

[Depth 20: Candlestick Keep, Burning Blackout]

Lets see how well our rangers and .co deal with there new kat friends.

#132

...
Oh you're evil.

#133
Not fun being locked out...

Title says all...

#134
---

Not exactly understanding the whole "4 Gates" thing here. After choosing, are we locked off from the other PC's?

#135
The Four gates of the Shadowlayer.

Much like there ingame Counter parts they are locked off by chains which the Head-Warden is holding. As for the Four Gates each one has scaling level's of danger as well as Swarm activity. Gate 1 and 2 are less active, while Gates 3 and 4 are more so. Gates 4 are the most active while Gate three 3 is some where in the middle. Its best for lesser ranked KNights to take Gates 1 and 2 for they will run into less powerful Swarm, while Gate 4 is the most powerful. Gate three is a blind making it ideal for Skotino and Daud.

You will be Alocated a Gate once you reach the Depth and talk to the people in charge. Outside of that you have to survive Potato's Gaulet devised by him till you reacht he Unknown Passage which is down THree Depths after entering the Shadow Layer. Once in the Unknown Passage the monsters endlessly spawn but move slowly. YOur goal is to reach the Sanctuary, from there a new Command post is needed to be built as well as research. In this place you will be sent out on missions to map out the unknown Passage. Remember, everything the Swarm does will be dermend by Potato.

Also, I am not evil, the Random Number Generator is evil.

#136
Curious question

Is the lift to depth 20 still locked or not? I am not sure, if it is locked, Robo N8 can attack the dreadnaught and if he kills him, the gate unlocks?

#137
At this point Sin, you either

At this point Sin, you either get left behind in a Level that is shifting out of cycle and get lock in there for the next couple of ingame days or we say you feel threw with them to Depth 20. Edo state they made it, he is a mod thus is ruling calls stand threw. So taking this inmind you decide.

A) YOu went threw with them taking some fall damage because the elevator is not damage and requiers the Gremlins to fix it once it goes out of rotation. (Alive)

B) Get stuck on Depth 19 as it cycles out into the vast expanding void of the Clockworks where Robo N8 is lost and more then likely deconstructed by the Gremlin Colonists. (Game Over)

C) You Sacrifice yourself by staying behind to make sure none of the Zombies fall threw to the next depth before the level shifts, see Option B for the rest of this. (Game Over)

D) YOu too fall damage on the way down and are now in need of an Engineer/Friendly Gremlin's hand to work again. (Alive)

Reguardless if you pick D or A your going to take some damage. You a falling robot your not going to make it out of this unscathed. No one is, and on Depth 20 I am going to be throwing some thing special your way. YOu still have three days before the Shadow-Layer will be locked up due to the ammount of Knights going into the depths to bring supplies as well as astablish a Head-Quarters.

#138
OK then

I will write a post and also, me and Creeper are working on this one, we are discussing in-game as I type...

#139
Future of Molpos...

Since he is riding Robo N8, he will jump off a little bit before the ground so he doesn't suffer much injury and yes, we did talk about this in-game...

#140

Oh Dark, you sure are evil.

#141
Hello everyone! I'm back.

Hello everyone! I'm back. Sort of.

Normally, I'd have joined as a normal player, but I'm listed as a "Pending" moderator, which I don't object to. So if I'm to assume that position, I'll first need to know what's expected of a co-moderator. You know, what kind of story you want to tell and all that.

In the event that I cannot be a moderator, that's totally fine with me. I have a character I'd like to play.

APPLICATION
Name: Gwenivere
Faction: Spiral Order
Rank: Researcher
Role: Biotech (alchemy)

APPEARANCE
Gender: female
Height: 5'8"
Weight: 125lbs
Age: 23
Eye Color: Silver
Hair Color: Silver
Markings: under her right eye is a vertical hair-thin scar (about two inches long) with an unusual crimson hue (i.e. not pinkish or white like most scars)

EQUIPMENT
Chest: a fine Silvermail vest underneath her loose silken dress.
Legs: a tight-fitting pair of shorts, just in case something happens to her dress
Helm: none
Weapons: a seemingly endless collection of vials, shield bracelet, and flare gun (Spitfire)

Personality: Gwenivere is a rather curious young lady. And by curious, I mean it in both senses of the word, in that she is both unusual and inquisitive. She is remarkably stable, considering her tumultuous past (which will be revealed in the story), and delightfully cheerful. She tries to brighten the lives of everyone she meets with flirty greetings, surprise gifts, and even an occasional peck on the cheek.

She isn't all roses and sunshine, though. She's quite dedicated to her work, and her contributions to alchemical research have been invaluable to the Spiral Order's scientific endeavors. While battlefield action fails to impress or faze her, she loses her cheerful attitude in such environments. Her somewhat impulsive nature does not bode well for her survivability in combat, making it both exciting and hair-raising for those tasked with escorting her.

#142
Ehem... another question

Dark : Err... you said 3 days but do you mean three days in the fanfic or in the real world ?

Sandwich : I have a feeling ark and gradus will be freind XD

#143
@Thin

There should be no way you're done with The Last Story, not to mention school, work, your Magecraft CYS that I want to retitle, and the Liminal Academy.

I can only hope you can truly juggle ALL of this.

#144
@Thin

Double post.

#145
@Feline-Grenadier

I finished The Last Story during winter break. Dat ending. Woo! :D

#146
Thinslayer

Welcome back first off. Secondly:

Your Application has been approved for starting when ever you please, just start in the recommend starting zone.

#147
Also...

A little talk on CYS?

#148
No

Does it have anything to do with this Story line? If not I must decline it, lets try and keep whats relative to the story on this thread as much as possible. I hate to be rude but ya...

#149
opportunity lost @thin

If only I have know in advace, I woulda named my grouchy old gremlin Hawkeye Gough, ah well. Moreover I don't know where it is you'll be starting at, but I do need to move Jurak down. It's dangerous to go alone, take this...old man with ya

Oh yeah, and for those of you who don't know what danger close means, basically, it's close by, so keep an eye out

#150
@Sandwich-Potato

I don't get it .. what do you mean by console ? did gradus go underground and change cloakwork contraption ? or do you mean party button ? please explain it for me...