Okay I already know I dont want the nightblade, but I can't decidebetween voltedge, glacius, and combuster. If any of you have one or more of these could you explain why they are good? I am thinking glacius but not 100% sure, thanks!
exactly what the title says. which one comes out on top? I'm in need of a good piercing gun. Note, i have quite a large latency, so my aim is shocking. (e.g. affects bulletspeeds, callahan bullets on my screen are about the speed of a firey alchemer of some sort, just a little bit slower. I under stand from what i see from others and comments, that the callahan bullets should be next to instant.)
I have Leviathan and Nova Driver right now, and I'm going for a 4-weapon loadout for the achievements and to make myself more versatile; I have enough CE to pay the monthly fee anyway.
Divine Avenger is going to be my 3rd weapon, since I'm a big FSC runner, and I was thinking of getting a Shivermist buster or a Big Angry Bomb; not sure would one would prove more useful in the long run.
Given this loadout, would my Nova Driver still have any use as a weapon?
I understand that I use quite an auray of bombs and being the last remaining ice knight from a guild folded up and gone. I found myself trying new ways not to take even a 1/2 pip of damage from any source. This bomb opened a gateway to pick of turrents without even being there.
The starting Crystal Bomb pros/cons
Attack Range A+
Single target Dmg. B- pretty decent for a starting equip on a tree.
Multiple Target Dmg. D The Aiming is spreadshot. But far too wide to be too useful unlike the spinecone thats destined for mob damage.
Is this useful for guns that only have a 2 bullet clip? (Which seems to be the majority of them...)
It seems either a damage increase or a charge time reduction would be better in almost all cases, unless it was applied to a high clip size gun like the Antigua and it's branches.
With that assumption, is Shadowsun Setson and Slicker the best 5* in that line?
As a player who values adaptability, I like to have swords, bombs and guns of various types so I can roflstomp whatever stratum I happen to be heading into. As far as shadow guns go, there's only two (worth using, Sentenza) , but I'm having a hard time deciding which to use. I've only had a chance to play with the Shadowtech Alchemer so far, so what I've been able to determine so far is purely theory:
BIOHAZARD
+ Three shot magazine
+ Poison chance
+ Charge shot explodey gimmick
- Slow rate of fire
- Slow projectile speed
I've got a shield UV against shadow: low.
When it's equipped, and i look at my Knight's loadout (tab) it doesn't indicate any difference in my defence.
Does that mean the shield's UV only applies when I'm shielded? and it can take more shadow damage before it breaks?
Or are they also permanent UV's like the rest of armour? The wiki just says shield UVs work like other armour. I'm hoping that's the case.