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Have a suggestion for Spiral Knights? We would like to hear it.

Treasure Vault tweaks

Submitted by Umbra-Lunatis on Wed, 12/02/2015 - 14:07
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Kleptolisks are an ok monster for Vaults. Frustrating if you only brought elemental, steal things from you, etc. Puts you on edge just enough to not get bland. However, while charming, there's only so much to a Vault. Diversity could spice up the cashgrab if done right.

I'm suggesting three things for this thread: Puppy variants, optional mini-miniboss fights, and rare default-type Confetti drops.

First off, Crown Puppies. My idea is to, in a way, bring back the old, invincible "Gold Puppies", with a different skin set and a different method of "attack".

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Put the blast network/bomberman bombs into PvE

Submitted by Fehzor on Wed, 12/02/2015 - 09:28
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Basically, a brandish charge that fires in the cardinal directions and is a bomb, which is to say the bomb from bomberman but in Spiral Knights terminology.

Bombers have been wanting a steady DPS bomb for a while now and something simple but effective like this is borderline necessary to making bomber a viable class. Shard bombs come close to offering this, but are rather lacking in the damage department and come with what is often cited as crazy unpredictable knockback- two things that make for a poor basic DPS option.

Details, for those interested in 'fleshing out'-

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If you want people to buy crafting rarities...

Submitted by Fehzor on Wed, 12/02/2015 - 08:28
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400 energy = 500 radiant fire crystals
200 energy = 500 shinning fire crystals
100 energy = 500 glowing fire crystals
50 energy = 500 2* fire crystals

Then, make it to where 3* and 4* fire crystals are quite a bit more rare- think 1/5 as common as they are now for 3* fire crystals and 1/10th as common for 4*. Make 5* orbs harder to get (since those are silly) and you've got the whole mess sorted-

Crafting Thing...Source...Subsource
Materials...Monsters...Grim/Forge/Primal Sparks
Orbs...Boxes...Supply Depot
Fire Crystals...Supply Depot...Boxes

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delete forge, bring back old ui

Submitted by Philtic on Tue, 12/01/2015 - 20:53
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this game was so good in 2011/12 that when i remember the fun i had, i just cry why this game has gone like shit and why did they implement fucking sprites, new ui boring piece of shit and forge, forge what can i say... the most shittiest thing they've most likely done in their hole life like wtf are you guys retarded??
this game WAS good

  • 2 comments

Add a Sprite Food Machine to the Guild Hall

Submitted by Ironclaw-Mender on Tue, 12/01/2015 - 13:52
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I'd like to preface this by saying that I enjoy the current Alchemy Room. I mean, just look at it. You got your fan to spin on, your stranger who sells you body colours and eyes (which is really weird when you think about it) and two alchemy machines.
But wait. Doesn't that sound kind of redundant?

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Pizzas

Submitted by Fehzor on Mon, 11/30/2015 - 14:01
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Pizzas will be an extremely rare 5* material dropped from boxes in the clockworks, at around 1 in 10,000 per box opened regardless of where the box is found.

No gear recipes will ever require pizzas.

The auction house will occasionally put up eight pizzas, starting at 3,000 crowns each bid price. The auction will end in 4 hours, as the pizzas will get cold if it goes on for longer than that. The auctions will happen roughly once every month and a half, but always at a different time and plus or minus one week so that people have no idea when it's going to be.

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Hot Orbs... (new alchemizing idea)

Submitted by Holy-Nightmare on Mon, 11/30/2015 - 13:05
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So there's a lot of complaining about fire crystals, in particular the Radiants. Many people would like for Radiant Fire crystals to easier to find, without having to grind in FSC or DaN. So before anyone says that I'm not for these ideas let me just say that I am totally for these ideas.

However....... if this was implemented players would be able to very rapidly craft and heat items. So what could be used to slow them down?

I would like to propose that a large number of Fire crystals be needed to alchemize an item.
How would I go about this? I would introduce 2 new rarities.

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Increased Drop Rate for Orbs of Alchemy

Submitted by Atentator on Sun, 11/29/2015 - 13:34
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Orbs of Alchemy, at this point, drop very VERY rarely, as everyone surely knows. If this drop rate was increased, players would be able to more quickly upgrade their weapons, and people would be less likely to lose interest in the game, especially when they would have gotten stuck at the various Hall of Heroes missions for several weeks as they farmed crowns to upgrade their equipment.

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New rare shield drop

Submitted by Falminar on Sat, 11/28/2015 - 23:43
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No name for it right now.

Found in Candlestick Keep treasure boxes.

4*.

Resists Elemental, Shadow, Curse, Fire, and Poison.

Gives Dmg. Bonus vs. Undead: High.

On shield bash, generates a temporary light field around the location you traveled which repels undead (and destroys Grimalkins) for 1 second.

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Crafting Balance: Weeks not hours

Submitted by Fehzor on Sat, 11/28/2015 - 22:55
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New Gate Rewards

Gates now grant knights with a special world core rarity, one for each tier that can only be attained once per gate. This world core comes in many flavors, like fire+fiend, slime+gremlin, pure fire, pure undead, things like that. Here is how it works:

If neither stratum is a boss, dual typed core
If one stratum is a boss, single typed core of the non-boss type

So lets say we have the following jelly king gate:

Stratum 1: Slime
Stratum 2: Fire
Reward for clearing all tier 1 levels in this gate: Slime + fire world core

Stratum 3: Construct

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