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Have a suggestion for Spiral Knights? We would like to hear it.

Difficulty Toggle: Hero Mode

Submitted by Sintag on Tue, 11/10/2015 - 20:56
in
  • Suggestions

So we have the three difficulty levels, but there should be a button that enables Hero Mode.

In Hero Mode, the health and damage of all enemies is set to Expert, plus one party member, and five additional risks happen.

1. Hearts no longer drop from fallen enemies. Heart Attack forces out Tier 1 hearts, and Heart boxes drop only one Capsule.
2. No more 'tells'. You see that colored aura that appears before an attack? Gone. Disabled. You need to look at your foe and read their next attack out.

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Give T3 monsters ridiculous knockback for April 1st

Submitted by Umbra-Lunatis on Tue, 11/10/2015 - 13:46
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  • Suggestions

April Fools' Day. The universal holiday of messing with people.
In addition to the monster dialogue given to us on this day, I'm proposing an extremely temporary change to Tier 3.
Every time a melee-oriented monster attacks a Knight and successfully makes contact, there would be a 1/5 chance to send the Knight flying across the room. Think the KB of a Big Angry Bomb on zombies.
The reason for it only affecting Tier 3 is to go easy on the newbies. Defender Elites, Champions, and Vanguards should be conditioned to difficulty at their rank. (And should be able to take a joke by then).

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Aesthetic addition: Kites!

Submitted by Umbra-Lunatis on Mon, 11/09/2015 - 20:39
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  • Suggestions

Yep. Kites.

Here's how it would work:
-Add an item to the game called a "Kite Reel" with reskin prefixes like "Hallow", "Cobalt", "Turquoise", etc. This would work great in promo box sets.
-The Kite Reel would be a Usable item, with one catch: It's infinite. Meaning you can deploy and retract the Reel from and back into your inventory without losing it.
-Upon deployment, the Knight would face southward, lay out a prismatic Guild-style chair, and sit down in it. The Knight would then reel out a shield-shaped kite with a prefixed color scheme on it.

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T2-T3 enemy speed increase

Submitted by Umbra-Lunatis on Mon, 11/09/2015 - 10:32
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  • Suggestions

As I've run through the Clockworks, I've noticed that it's incredibly easy to get to deeper zones just by running past all the enemies while dodging passing attacks. It also makes things easier to farm, like prize boxes or Black Kats.
What I'm putting on the table is a movement speed increase for pretty much every monster in Tier 3 and about half that increase in Tier 2 so as to prevent running through levels.

As such:
Tier 3-Monster walk speed increased to surpass a player's (~1.7-2x normal)
Tier 2-Monster walk speed increased to match a player's (~1.5x normal)

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Mighty Metal Prize boxes

Submitted by Holy-Nightmare on Mon, 11/09/2015 - 09:30
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  • Suggestions

Since prize boxes seem to be.... well.... the most common "content" output of OOO why not create a line that you can end anytime you want. The past prize box themes have been Status and now it is Birthstones. The problem with this is that once players get fed up with this you can't really quit either because others will complain about you not getting to the box they wanted.

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Why can't we spectate Recons?

Submitted by Abelisk on Sun, 11/08/2015 - 12:47
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  • General Discussion
  • Suggestions

We can't spectate our Recons in Lockdown. Great.

Why not? It's not like spectators will PM players that there's a Recon around them. Plus, spectators should be encouraged to learn Recon style and practice off of what they observed. Even moreso, players will already know a Recon is around them (Deathmark).

Recon is the most underrated class out of the 3 Lockdown classes. It is poorly understood, and it is not meant for Capping or Damage. Strikers = damage + capping, Guardians = support + capping, Recons = lure + capping. Lure? Yes.

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OOO, NOTICE US! A bunch of suggestions.

Submitted by Raven-Tail on Sun, 11/08/2015 - 10:39
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  • Suggestions

Hello all that have been ranting at OOO for nothing good in content! I have a bunch of suggestions that have been suggested before... BUT OOO NEVER NOTICES US! I bet they're diddle dallying at the work space with only prize box designs... That or they are planning updates for a FEW missions that would take another year to complete. So bear in mind that criticism is hardly needed for the amount of whatever cheese OOO is giving us.

So on to the suggestions...
1. A interface for emotes and commands.

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Offline Version of Spiral Knights?

Submitted by Forest-Lord on Sun, 11/08/2015 - 07:51
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  • Suggestions

Hi! I am always having internet trouble because, you know, satellite internet is actually pretty terrible. I am always playing three seconds off from the server and disconnecting frequently. It's gotten worse as of late, and I just wish there was an offline version of Spiral Knights. Like you download it once and play. You would still have missions and clockworks, but lots of features, multiplayer features would be useless. I know this game is designed to be multiplayer, and I love it so much, but my internet does not.

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"Walking" option

Submitted by Falminar on Fri, 11/06/2015 - 17:00
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  • Suggestions

Basically what the walking NPCs in Haven do.

  • 5 comments

Hello, just an off topic question..

Submitted by Technical-Failure on Wed, 11/04/2015 - 08:53
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  • Suggestions

Hello, i have been reading a phew of these suggestions, and id like to know if there is anyone from the developer team or administrators that check up on these suggestions, because iv seen a phew topics talking about events and new additions to the game that would make a huge impact, since the game has become rather dull with the lack of updates, and its not just me, a lot of my friends stopped playing the game because they ended up being burnout from the game with nothing to do besides farming crowns, at endgame, after completing missions to reach vanguard and get a lot of 5* gear, this game

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