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Have a suggestion for Spiral Knights? We would like to hear it.

Friend Tooltips [Social Contact Tooltips]

Submitted by Elicius on Tue, 05/31/2011 - 17:17
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  • Suggestions

I used the search, but couldn't find anything specifically about this and thus:

Suggestion: Friend icons in the Friend list have an optional hover-activated tooltip which you can fill in yourself to remind you who a person is.

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Jelly Gems

Submitted by Lunafaris on Tue, 05/31/2011 - 16:06
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  • Suggestions

I think a good idea is to make the jelly gems tradeable, to me there the same as the rare gold coins found by deafeating monster, the only diffrence is that only one enemy drops it. So i suggest to make them tradeable if possible or at least not an automatic binding when buying from the token trader

  • 3 comments

Do Not Disturb

Submitted by Richy on Tue, 05/31/2011 - 15:41
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  • Suggestions

Don't know if this has been suggested yet, but I imagine it has. On another Three Rings game we have do not disturb, quick and easy to use. Prevents random trade invites and friend invites which get annoying when you get 20 a minute standing around the auction house. I think this would work great in game.

  • 5 comments

My own Self announced suggestions and problems. Main topic, Challanges and Rewards.

Submitted by Alberith on Tue, 05/31/2011 - 15:19
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  • Suggestions

As I am being a experienced gamer. All the details and excitement about this game drew me in to be bent on playing it. However, the long-term wishes to play this game so to speak. Died quickly without a adequate challenge and reward system. So some of my play suggestions.
1. Their is no real story? Okay yes you crash landed, okay well you came from some other planet. So now you mine crystals to open portals to harvest energy for no real cause at all? Are the robots bored?

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Reducing the mat surplus:

Submitted by Daystar on Tue, 05/31/2011 - 10:49
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  • Suggestions

In order to reduce the ridiculous surplus of 1-3 star mats in the game, OOO needs to either:

a) Triple (yes, triple) the amount of 1-3* mats required for ALL Recipies. For 1* items maybe quadruple them.

or

b) Make a vendor that allows you to transmute 3 or 5 of any mat for 1 of a higher star item in its line. So for example, you can trade in 3 Frayed Cloth for 1 Fine Cloth, or 5 Perfect Snowball for 1 Everfrost. Perhaps this could also have a Crown or Energy cost.

Thoughts?

  • 4 comments

Remove Binds up to 4* items.

Submitted by Letchi on Tue, 05/31/2011 - 07:54
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  • Suggestions

The grand solution here is remove the binds up to level 4* this allows players to choose a variety UV's at low heat level weapons and craft their way upwards to a 5* weapon which will be binded then.

  • 1 comment

Reduce ME max or Crown drops or both.

Submitted by grinningCat on Tue, 05/31/2011 - 06:15
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  • Suggestions

If you think about it, 100 ME is enough to do 1.5 tier runs, since you only use 10 energy per elevator and can still have 10 ME left over after doing 9 floors, provided you don't mess up. What this does is this gives people a lot of crowns, especially if, say, they do tier 2 or 3 repeatedly. By reducing ME to, let's say, 70, you could have less tier runs before running out of ME. For OOO, this means that those who want to do continuous runs would also have to spend for more CE. For players, this means less tier runs, less crown influx in the economy and therefore, cheaper CE prices.

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Guild Halls

Submitted by Drake_Stones on Tue, 05/31/2011 - 04:09
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  • General Discussion
  • Suggestions

As the owner of a Guild, I have come across recruits who would like a better Guild Hall. I was apart of a different Guild before I created my own and my Guild Hall looks the same as my old Guild's. Is there anyway to customize or expand my Guild Hall that I don't know about? If not, Three Rings and Sega need to fix that. The view of Clockworks is about the only breathtaking sight.I'd like to add a few personal touches to the Hall. A recruit even suggested our own Training Hall. I would like to have access to a gate that leads down into Clockworks.

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Survivor Mode!

Submitted by Iyashi on Mon, 05/30/2011 - 20:42
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  • Suggestions

My idea was a possible Survivor mode, a non-stop arena with no breaks, and ends when the last player dies (no revives). Something that starts easy and progressively gets harder along with a ever changing element to make it difficult. Then, a way to compare your survivor scores (should you solo or with a group) with that of friends, and even other guilds to see where your top scores compare to the community

  • 2 comments

MORE BOSSES PLEASE

Submitted by TGDK on Mon, 05/30/2011 - 20:35
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  • Suggestions

I havent been playing for as long as alot of the people on here so i know right away pople are going to undermind my ideas.

first of there needs to be more bosses because you simply need too much enrgy to get to boss there should be one at the end of each tier
one at the end of tier one before moorcroft manor
the boss should be difrent for every gate or atleast have one for evry type of monster there is

  • 3 comments
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