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Have a suggestion for Spiral Knights? We would like to hear it.

Un-Nerf Antigua?

Submitted by Frederick on Sat, 03/12/2011 - 02:10
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I've been realy dissapointed since they nerfed it.. i have to sell... *sob* my sentenza :( since that i've been hunting for sealed sword... but, after i think twice... maybe selling it was a bad idea... i've hunted the recipes.. dying to get the tokens and... i'm thinking about getting it again. And i've been wondering if it get a lil bit buffed.. not to much.. maybe around 3/5 of the original dmg.

What do u think?

  • 2 comments

Arr, Pirate!

Submitted by Cactuscat on Thu, 03/10/2011 - 00:56
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I think a pirate set would be bloody awesome looking. The Pirate Captain's hat, and the standard crew skullcap for helmets, and the Swashbuckler's regalia or something thereof for the armor. Yarhar!

  • 5 comments

Trinket and Weapon Slot Life-Time

Submitted by Njthug on Wed, 03/09/2011 - 12:46
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I buy each slot monthly:

2 Weapon Slots
1 Trinket Slot

^Which in my view is worth it, but the negative is that it only last 30 days. I know other players who hate this as well.

My Suggestion:

Have a life-time price charge us 4k or 5k Ce to get lifetime slots.

  • 14 comments

Vita shield!

Submitted by Hoogie on Wed, 03/09/2011 - 00:04
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I got this idea with the new vitasuit design.

It'd look like a vitapod, have no defense whatsoever, but really high health. equal to that of four similar tier plate or shell shields.

This would give it all around moderate defense.

if it's still OP, instead of being invincible, it could have 80-90% damage reduction or only heal when you run on top of hearts, thus healing both you and the shield

Mononoriyo and Elkirth helped with this idea.

Minerals

Submitted by Providence on Tue, 03/08/2011 - 23:33
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Sorry to make a second thread so soon...

Are there any plans for minerals to be craftable?

The Dusk Drop got replaced by a dummy recipe for Red Shard, but I was thinking: wouldn't it make sense to craft minerals out of the color Shards? It says they're related in the item descriptions.

New Monster Suggestions

Submitted by Providence on Tue, 03/08/2011 - 22:51
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A bunch of people in the Arcade were talking about new monsters...

We'd like to see a scholar monster (boss monster?) that drops recipes.

For T1, it could drop 1 or 2* recipes, or it could drop 3* recipes very infrequently.
T2 would have 3 and 4* drops. T3 would have 5* drops very infrequently.
Or it could drop rare recipes, or recipes that can't be bought in stores.

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More long posts from me! That guy that makes long posts.

Submitted by Shoe-Box on Tue, 03/08/2011 - 05:56
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After a few of yesterday's posts I thought about a few things and how stuff could change.

Mainly just for armour, I guess just because I feel offering two ultra bonuses in one set of equipment is kind of extreme.
And that's where a lot of imbalance lies, in the sense combat data is retrieved from people who have sets that fit their playstyle and enhance it to a level where monsters don't really have a chance.

While armour should augment your abilities. It shouldn't substitute them.
*cough*Fallen Set*cough*

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The most recent balance patch is...

Submitted by Ragdoll on Mon, 03/07/2011 - 14:27
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...ironically quite unbalanced. Tier 3 is next to impossible now. Heck, even Tier 2, which I used to breeze through, requires a little more concentration. There's almost no reason to use certain weapons or armor that grant you specific bonuses because the bonuses they grant you are nigh useless. There's no reason to pick up that Vitapod +25 when you'll die in three hits anyways.

Seriously, guys, it was fine before the most recent patches (ie like mid February)- what the heck happened? Even with fully upgraded 5 star equipment, the game becomes next to impossible in deeper depths.

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System Suggestions

Submitted by Kawaii_Desu on Mon, 03/07/2011 - 08:11
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1. Bonuses based on how much health one has.
Like, if you're down to a critical HP amount, or you have full HP, a special bonus will be activated.

2. Different guarding types.
Rather than have all shields give you 360 defense and nullify damage until it breaks, why not have an unbreakable shield, but the defending range is small and/or it doesn't nullify all damage, and only reduces damage by like... 85%

3. Have some sort of statistic that tells us how buffed up our attacking speed or charge speed reduction is, and tell us exactly if we've reached the bonus cap or if we're close.

  • 2 comments

STREETS PAVED WITH MY RAGE

Submitted by Shoe-Box on Mon, 03/07/2011 - 01:32
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Just a cool idea I had.

I noticed a lot of people were in support of stuff like two handed weapons so I figured I would post it.

Weapon Pickups

These are degradable weapons. They get used up at a reasonable rate and offer some extraordinary abilities.
You can only acquire them during dungeons, at specific points.
But they are quite handy to use.

Melee type: Melee type pickups use both hands. Instead of having the usual normal/charge attack, they just have one attack.
The Whirlwind.

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