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Spiral Knights on Android?

Submitted by Lordneeko on Tue, 03/22/2011 - 17:00
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  • Suggestions

Considering that Spiral Knights is little more than a "Web application" at its most advanced definition, and really is a JAVA app, is there any chance of experimenting with a version that'll load to an android device? Androids already run JAVA very well (most of the O/S is written in JAVA) so why not? I certainly think a device with a tegra2 could easily handle this game, and something with a snapdragon or something could handle it with lowered graphics.

Thoughts?

  • 14 comments

Wrench Wand Weapon Type

Submitted by nukude on Tue, 03/22/2011 - 16:51
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An idea I had for an extra weapon type, geared towards the Spell Casters. My idea is advanced versions of the Wrench Wand, 3* and up. What I would call the 3* version would be Wrench Rod, as in like a step up from wand.

The attack would change into a projectile, while still swinging like a sword but staying stationary. So it would pretty much be another Gun type weapon. Three swings, three bullets, and a charge ranged attack that explodes in the radius of a 1* bomb upon impact.

4* Wrench Staff, same thing, stronger stats, 2* bomb radius charge attack.

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Helmet "Hair" Styles

Submitted by nukude on Tue, 03/22/2011 - 16:33
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So this was an idea I had. Some purely aesthetic helmets, that is "only for looks" for players who like to look pretty or somewhat unique. Like me :3 The designs were inspired by a lot of things. Well, some/most of them, and are just general ideas of what they would look like. I tried to give each of them a bit of a gendered and genderless look so that they could be more decided by color if a player wanted to look like a girl or boy. I also tried to give them a bit of a Spiral look to them too. Key word is tried lol

http://img143.imageshack.us/img143/2829/skhelmstyles.jpg

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Increase idle time before auto-kick from dungeons

Submitted by Kapnkesh on Tue, 03/22/2011 - 15:55
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Could we please do something about the amount of time we can leave our game idle before we get booted back to Haven? Please? I don't see how leaving the game going, especially if your going solo, could be a really bad thing, and getting booted is a huge waste of an energy investment on a run through the Depths.

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Chat edit box and ctrl-backspace/delete

Submitted by cryptomancer on Tue, 03/22/2011 - 14:35
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Very small request, but would like ctrl-backspace and ctrl-delete to delete whole words.
Esc clears the input, ctrl-leftarrow/right arrow skip whole words, so ctrl-delete/backspace would make editing easier.
Thanks!

  • 1 comment

Reset Worn Armor/Weapons

Submitted by Conrad500 on Mon, 03/21/2011 - 19:08
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  • Suggestions

Could we have a way to pay energy/crowns so that our old items that we've grown old of/grown tired of have some use?

If we think we might like one set, and end up hating it, it'd be n ice not to just waste all of the time and effort we put into obtaining it.

If this has been discussed or shot down already would you kindly post a link so I can catch up. Thanks.

-------------------------------
Also as a side suggestion, build off of proto items ;P
that'd be sweet

  • 8 comments

Lower the cost of elevators

Submitted by supersonic19 on Mon, 03/21/2011 - 08:27
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10 energy just to use an elevator... Really?

Could you maybe lower it to like 5, or something that's not outrageous?
During power surge weekend, the cost of 2 was perfect!
you had enough enough energy to use alchemy stations, and enough to use elevators, but not enough to go all day, so you had to use it wisely.

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More color options

Submitted by Cobalt on Sun, 03/20/2011 - 20:45
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When making a new knight, Instead of those colors that we have, Why not have one of those input slots for putting in the colors codes? Or one of those color wheel things with all the colors on em?

I'd pick my color to be... #17232D

With this, We can have more ways to stand out in the upcoming flood of new players.

  • 2 comments

Volcanic plate armour design

Submitted by Ultima on Sun, 03/20/2011 - 16:46
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  • Suggestions

Volcanic plate armour design should have fire design like the vog cub and volcanic salamander have

Gamepad suggestions

Submitted by Gothmog1065 on Sun, 03/20/2011 - 09:41
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  • Suggestions

I'd personally like more gamepad features. I sent this suggestion ingame, but maybe some others might like to see it.

- Have "look" and "move" (NSEW) combined. This way you don't have to play with two analog sticks and can have one thumb free for buttons.
- Create a "use quickbar" button. This works with my next suggestion.
- Create two "cycle quickbar" buttons (One increases, one decreases).

Here is what an optimal controller layout would look to me - Xbox (PS3):

Triggers (R2/L2) - Cycle "quickbar" items
Bumpers (R1/L1) - Cycle Weapons
Left Analog - Move/turn

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