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A mission that introduces trade chat

Submitted by Zosu on Mon, 05/11/2020 - 12:57
in
  • Suggestions

Since you can get banned for offering deals in normal or zone chat, new players should be introduced to trade chat in an early mission.

k thx bye

Change the Colour of the Red Saber Charge Attack

Submitted by Fiery-Diskgun on Sat, 05/09/2020 - 20:33
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  • Suggestions

Hi all,

The Red Saber is probably one of the coolest swords in the game, despite being only a 1* item. The red attack effects really build onto the appeal as well.

Unfortunately, the charge attack of the Red Saber has the exact same colors of a normal Cutter charge attack. Although this is not a major issue in the grand scheme of the game, it really ruins the appeal of the weapon when it feels like the animations are half complete.

A simple solution would be to just alter the charge attack animation so the effects are red.

Thanks for reading!

Adding the ability to trade usable items in at the last elevator in exchange for CR

Submitted by Coai on Thu, 04/30/2020 - 21:19
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  • Suggestions

The idea is to offer a crown reward for each usable item picked up but not used at the end of a mission.
Ideally this would challenge players to use as few items as possible with a sliding price reward
For example:
100 cr-health capsules, remedy capsules
50 cr-summonables (mecha, recon, turret, bombs, ect)
25 cr-vials and shields

The purpose of this would only be to make levels harder as players would be encouraged to not use the usables they acquire in order to later trade then back in; it could be pitched as Haven buying back supplies gathered from the clockworks or something.

  • 4 comments

Unlock Aura Slot for Skolver

Submitted by Mechasir on Thu, 04/30/2020 - 09:17
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  • Suggestions

The Skolver is a divine and Simply Sublime Armor and is easily one of my favorite armors in the game. What saddens me is that it does not have an aura Slot, Despite each other Wolver Armor Having one.

Requesting Grey Havens to Unlock the Aura Slot on the Skolver to unleash the boundless potential of a beautiful armor :D

  • 1 comment

Offensive chat and timeout

Submitted by Qever on Wed, 04/29/2020 - 21:31
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  • Suggestions

As every online game Sk has its Toxic people.I noticed recently a person to continually cursing,he was using probably an alt account as it was low level with no important items

  • 4 comments
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Update Guild Hall Statue of Knights (This won't happen, but I will post it here just like I did for yellow snipes in Birdsong)

Submitted by Njthug on Tue, 04/28/2020 - 11:26
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  • Suggestions

The current number of Statues allowed on the floor is 10 and this does not allow all of Eos to spend their money which is not cool because all of us already have diskguns, so you should just change the number to 120 so we can spend all our money on statues, and if you ask nicely we will even give all the game masters 25k to 35k E each to create a statue for the Eos guild hall!

  • 2 comments

Add a /profit command

Submitted by Rakaraka on Sun, 04/26/2020 - 19:10
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  • Suggestions

Eg /profit:
Stonkz just made a huge profit!

Eg /profit Gome-Xyz:
Stonkz just made a huge profit off Gome-Xyz!

When you do the /profit command - your knight throws money into the air.
Please add this :)

  • 2 comments

You would make more money with lower energy fees

Submitted by Orangeo on Sun, 04/26/2020 - 15:59
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  • Suggestions

By "energy fees" I don't mean 100 energy's price on market, I mean the fees incurred with unbinding and buying things from the supply depot, etc.

So look, let's say you're selling soda. You're selling soda for a buck a can. You decide to triple this. Does this mean you get triple the payout? No. You'll probably get less, because less people will buy the product. Not just less than triple, but less than you were originally making. So, let's take a look:

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Common sense LD changes

Submitted by Orangeo on Fri, 04/24/2020 - 21:16
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  • Suggestions

Ban heart pendants, then give everyone the 12 health health back as part of their class (or 8 for T2, 4 for T1).

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Missing aura slot on sacred keeper armors

Submitted by Slimcake-Vll on Fri, 04/24/2020 - 16:04
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  • Suggestions

Greetings fellow knights.

I would like to address, that the Sacred (Grizzly, Snakebite, Firefly, Falcon) Keeper armors are missing their aura slot while the wraith and sentinel armors who happen to share the same model as well as the ember particle effect above their shoulders do not. Therefore I don't see there to be any reason as to why the aura slot was left out on these specifically.

I'd be glad if we could upvote this post to may or may not raise attention to the support team in order to resolve this arguably minor but pitiful issue.

Best regards

slimcake07

  • 1 comment
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