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Have a suggestion for Spiral Knights? We would like to hear it.

Shadow Lairs NEED to be changed PLEASE

Submitted by Fishysh on Thu, 04/23/2020 - 03:48
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  • Suggestions

When creating a level for any to play
Please listen for what I have to say

It's basic knowledge that if you create an increase in difficulty
you should also increase the reward, you see

Shadow lairs had existed for eight whole years
eight whole years with enemies scaling to depth thirty
while they took longer than the average run, the lairs were met with cheers
they were difficult, but not if you had the right peers

Alongside the breach the vault update, as an unannounced change
The shadow lairs were given a massive buff, albeit quite strange

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Almirian Lance and other weapons that ai use but we cant

Submitted by Cahlzinn on Sun, 04/19/2020 - 18:34
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I think everyone who has played missions like legion of almire will agree that the lances the almirian soldiers have look pretty cool, so why not get them as a weapon? After all, the almirian knights look just like us (to the point where I wonder if Almire is actually a lost kingdom of Isora, like atlantis but with fire and undead), so the weapons would feasibly be usable by us, in fact we do already use their shields and armor.

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Daily UV tickets

Submitted by Sir-Pandabear on Sun, 04/19/2020 - 18:17
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An advantage the old mist system had was that it kept you coming back every day. Even if you didn't have time to play, you'd at least want to get on and pump those 100 mist into making ten mist bombs and see if you could get any UVs this time.

That incentive is gone, so I don't feel the need to log on at any particular day, but I could!,

  • Daily ticket would be bound, of course.
  • Daily ticket could expire after one or two days, if you think that's necessary.
  • Daily tickets could be a 2UV ticket after a week of logins and a 3UV ticket after a month.

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3 Krogmo coins for winning team

Submitted by Orangeo on Sat, 04/18/2020 - 14:32
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Right now tie spam is the most efficient way to gain coins. You get the same crown payout as if you had a 50/50 winrate, but with two coins per match rather than just two per win and one per loss. If wins instead gave three coins, the total coin and crown payout of one win and one loss would add together to that of two ties (four coins and 280 crowns total every two games/every 400 cr spent). This would mean average players would no longer care to tie at the end of matches.

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Buff heavy swords

Submitted by Orangeo on Sun, 04/12/2020 - 17:40
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  1. The Troika type charge is just bad: the player should be able to cancel out of the second hit or turn it, or it should be a spin or something less punishable. Even when landed successfully, you'll generally get punished by whoever you hit just because of the bad followup.
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missions and more content

Submitted by Haljir on Sun, 04/12/2020 - 08:17
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for the game to grow i would like to see more missions more content more gear more weapons and stuff to do in general lots more events if can be added lots more bosses and otehr things to do

Slots

Submitted by Vanaduke-Xr on Thu, 04/09/2020 - 03:44
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  • Suggestions

I personally believe, that Spiral knights should add permanent trinket slots for purchase, for around 12 times the price on which you have to pay for a one month package

New Monster or Gear Ideas!

Submitted by Sherlotta on Wed, 04/08/2020 - 23:36
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  • Suggestions

IT'S ME AGAIN!!

Okay this time I've been thinking about some new monsters and gear that would be cool and fitting to see in the Clockworks. Feel free to critique or post your own!

Okay here's the new spoopy monster I thought of:

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A small (or big) tweak to the Celestial Saber to make it match more with its fellow Celestial Weapons!

Submitted by Sherlotta on Wed, 04/08/2020 - 01:28
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Hola Grey Havens!

I know this is probably because the Celestial Saber was the first one of the bunch to be released but now that two other Celestial Weapons (Celestial Vortex and Celestial Orbitgun) have been released, I think it would be a good idea to tweak the Saber's abilites!

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Buff monster bonus armor

Submitted by Orangeo on Sat, 04/04/2020 - 08:13
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  • Suggestions

The padded sets make it very apparent that monster bonuses are underpowered:

1) Monster bonuses do not stack past the general damage cap
2) Two undead medium bonuses will surpass the cap with a peacemaker
3) Two mixed monster bonuses from padded armor will give you a medium bonus against two families, while a pure general purpose set gives you the same bonus against six

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