When creating a level for any to play
Please listen for what I have to say
It's basic knowledge that if you create an increase in difficulty
you should also increase the reward, you see
Shadow lairs had existed for eight whole years
eight whole years with enemies scaling to depth thirty
while they took longer than the average run, the lairs were met with cheers
they were difficult, but not if you had the right peers
Alongside the breach the vault update, as an unannounced change
The shadow lairs were given a massive buff, albeit quite strange