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Have a suggestion for Spiral Knights? We would like to hear it.

Remove the tinks on tortodrone guns

Submitted by Fishysh on Fri, 02/28/2020 - 14:24
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  • Suggestions

There was a forum post quite a while back that addressed the fact that shard bombs had a hit limiter built into them, or an "invincitinks" mechanic. It was removed and the bomb became much more bearable. There is only one weapon in the game that tinks still exist on, and it's tortodrone guns.

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Steam news / snipes preview

Submitted by Andrey-Sk on Wed, 02/26/2020 - 03:53
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Hello.

You no longer post news in Steam. It is always good to see news. Especially for people who dont play every day. (this is main reason of this topic)

There is no preview fo Snipes (for guildhall). Maybe because they have animation? With static preview we at least could see their color.

Thanks.

Shotgun-style handgun

Submitted by Cahlzinn on Tue, 02/25/2020 - 16:35
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So, I don't have names, rarities, etc. for this line, but here's what I'm thinking:

The primary fire would fire a strong concussive blast, similar to the Magnus' charge attack but with wider spread (about 1.5 times as wide as the knight maybe), much shorter range (like 4-5 tiles max) and much greater knockback, capable of sending most foes flying across the room. Like the magnus, it would only be able to fire two shots before needing to reload.

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Elemental magnus and autogun variants

Submitted by Cahlzinn on Tue, 02/25/2020 - 16:19
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The lack of these makes no sense, which is why I'm petitioning for their inclusion

The pepperbox dealing normal damage has confused many players I know, and all have agreed in the past that it should be elemental, as most of them thought it was at first. If not the pepperbox, then a new line copied from the dark chaingun line should be easy enough

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Mobile port?

Submitted by Onyxaura on Fri, 02/21/2020 - 16:45
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hi,
i would like to suggest a mobile port since i believe modern phones may be able to run the game smoothly. i used to play back in 2012 and have returned to the game and found that its not as populated as it used to be. i believe a mobile port of the game may bring in more players and would also allow those of us who cant always have access to our computer a place to play the game if not at home or near a desktop or laptop.

i

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Allow Party Finder to search for missions equal and below the attained rank

Submitted by False-Prophet on Thu, 02/20/2020 - 22:20
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The idea is simple; missions lobbies below the player rank will be visible and freely joinable. Since there is no real restriction upon higher ranking players to join lower ranking lobbies already, but the only real issue is a general lack of visibility, it will make missions for lower ranking or newer players feel a little less lonely, and will make it a little more convenient for veteran players to grind tokens for lower-than-vanaduke bosses, such as Snarbolax, Raormulus, and Jelly Queen, or simply to hop in and interact with newer or actively grinding players.

Convert "Arms Appropriation" to a Colosseum quest.

Submitted by Crazy-Horse on Mon, 02/17/2020 - 13:06
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Lets be honest, nobody is going to trade in a Voltedge for 300 prestige, especially when the quest basically eats it up, and it isn't actually given to a low geared player knight.
Convert that quest into one that gives 90 prestige for winning two games in colosseum. I think it will help increase number of lockdown matches as well.

64-Bit Java on Linux

Submitted by Spockler on Sun, 02/02/2020 - 03:25
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Libfroth (froth32/64.dll on Windows, libfroth.so on Linux) is an library which is essential for Steam connection for Spiral Knights. Currently there's only a 32-bit libfroth.so librarly on Linux platform so it's not possible to use 64-bit Java with it.
What I'm asking is that you, Grey Havens build also a 64-bit librfroth library for Linux, so I'd be possible for some of us who're anyway stuck with Steam accounts to also play on 64-bit Java.

Catalyzer and Shard Bombs and general bomb buff?

Submitted by Furrydestroyer on Thu, 01/30/2020 - 10:54
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Basically I feel catalyzer's and shard bombs need a buff, my idea? Well for catalyzer's its kind of simple but basically the explosion from the non charged bullets should trigger all other non charged bullets, not just the charged bullet (if that makes sense?) e.g there is 2 enemies in front of you, you shoot them both once, then you charge shot one of the enemies, the orbiting bullet explodes as it should but if the other enemy is hit by the explosion the orbiting bullet explodes around them, which can of course cause a chain reaction which would be satisfying to watch.

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Some of my Spiral Knights ideas and tweaks

Submitted by Jonnywick on Fri, 01/24/2020 - 13:16
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https://docs.google.com/document/d/1sS9jPmYxL1EiiIUF5Bg-dGhAVq8HOCgtojVx...
feel free to take a look

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