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Have a suggestion for Spiral Knights? We would like to hear it.

Can we make an other way to get the recipies from Sullivan?

Submitted by Leidran on Fri, 08/28/2020 - 08:09
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  • Suggestions

The idea of getting recipies out of the Coliseum is honestly incredibly good at paper, but it's annoying on execution, specially knowing that this game's PvP is not played constanly, not to say it takes for ever to get the necesary Kromos for each recipe, even when there's a constant number of players online playing Lockdown and Blast Network.

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Small change for the Vault x Slime Casino

Submitted by Leidran on Sun, 08/16/2020 - 06:35
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I honestly don't dislike the Vault levels on the Arcade, but sadly they do not offer much to the player, I think it would make it better if the boss on it gave a big amount of slimecoins depending on the tier would be a bit better. Perhaps 10 coins for tier 1, 20 for tier 2 and 30 for tier 3. would be a good number.

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An idea for an alternative use of the Supply packs.

Submitted by Leidran on Sat, 08/15/2020 - 01:56
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Whenever we get into the core from the arcade, there is an NPC that seems to be asking for supplies, what if we make it so you can sell him one of the three Supply packs that you can buy on Vatel’s shop, and in exchange we get some rewards? My idea for it it’s to get randomly one of the following things of this list:

- From the Compact Supply Pack: 3 Flawed orbs of alchemy, 1 simple orb of alchemy, 30 warm fire crystals, 1 spark of live, 10 Slime coins

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Small rework for a less frustrating Punch's UV system

Submitted by Leidran on Fri, 08/14/2020 - 15:00
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I just had a little idea for a small change on the whole Unique variants system, mostly focused on solving the problem of the damage UVs being quite obsolete and not having as much value as attack speed increased (ASI) or charge time reduction (CTR).

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What I'd like to see in Shadow Lairs

Submitted by The-Ancient-One on Fri, 08/07/2020 - 03:52
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The difficulty is largely fine imo. Maybe have them deal a bit less damage and have a bit less normal defense? That way normal weapons could hit harder and armor could be useable.

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Improving Shard Bombs

Submitted by Tapproot on Tue, 07/28/2020 - 12:07
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Shard bombs are currently in a fairly poor place, and see very little use for a number of reasons.

1. It takes too long to start dealing damage. Fuse time is 2 seconds for inner shard explosion, and 2 seconds for outer shards explosions.
2. You must hit more than 1 shard to deal decent damage.
3. Knockback feels random, as these bombs are essentially 8 mini bombs exploding at the same time, causing knockback in different directions

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Reason for ban, duration

Submitted by Badrulez on Wed, 07/22/2020 - 21:05
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I suggest instead of GM's having complete authority over bans and durations to do as they see fit with no checks and balances, we form an SK People's Republic and create a group of outstanding members in the SK community to make a unanimous decision about ban duration and severity. This will not only provide players with more fair judgement, but also show support for long-time community members that have been positively contributing to this game for years.

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Change Lockdown Untiered to use Tier 2 Values

Submitted by Fangel on Mon, 07/20/2020 - 12:04
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As it stands, Lockdown Untiered is basically just Tier 3 lockdown with costumes where anyone who isn't tier 3 just gets immediately obliterated. It's nice to have more people trying it out, but no-one would stay in a PvP mode if they don't stand a chance.

As such, changing the base tier of Untiered to Tier 2 would aid with this, assuming all knight gear scales down to tier 2 (like it does in the clockworks).

Why would this change be good? Well...

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Shield Bash Changes

Submitted by Sir-Sappy on Wed, 07/08/2020 - 22:00
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I very rarely see players using shield bash, it's able to stun at the cost of half your shield regardless of your current gear, it's useful in some situations .. and not just for breaking blocks.

The thought of being able to buff up the damage of Shield Bash outside of sprite abilities and weapon damage pickups sounded like an interesting thought I had when I was playing around with shield bashing. I was disappointed to notice that heat didn't affect the Shield Bash damage while looking into it.

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Shadow Lair Arcade (randomized maps/rooms; without boss; danger rooms)

Submitted by Zosu on Mon, 07/06/2020 - 12:03
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Shadow Lairs are boring. They never change, but are just very difficult and take forever. So, why bother going there.

We could therefore use a fifth Arcade gate, a mission or another door at the terminal, which leads to Arcade, but with Shadow Lair monsters. Nobody cares what comes after. Apart from the view, Sanctum is lame and the HUD won't lock in the silly Passage.
It would be good to earn on average as much as the entry fee is, but this just determines how often people will play it, so it's not that important in the greater scheme of things.

//edit

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