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Have a suggestion for Spiral Knights? We would like to hear it.

Why'd you make it so hard to heat 5* now????

Submitted by Kyrie-Phoenix on Fri, 08/28/2020 - 18:11
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  • Suggestions

So like, I return to game. Heat system is gonezo and replaced by crystals. Mission gives me like 50 free crystals w/e, that runs out cause I assume getting crystals is easy cause why wouldn't it be??? Nah I solo vanaduke on elite mode cuz i'm a fcking boss and not a single radiant fire crystal. WTF. Ok ok, maaaaaaaaaaaybe they MIGHT drop...Actually I don't know, I don't feel like soloing vanaduke 3 times for 1 or 2 levels of heat. I mean, before leaving, a few vanaduke runs would get my items up to level 5? and now i have to do multiple runs for a CHANCE at 1 level of heat????????

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Delete puzzle pirate so that SK can flourish

Submitted by The-Ancient-One on Fri, 08/28/2020 - 16:02
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Puzzle pirate is grown too fat. Delete Puzzle Pirate!

  • 3 comments

Can we make an other way to get the recipies from Sullivan?

Submitted by Leidran on Fri, 08/28/2020 - 08:09
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  • Suggestions

The idea of getting recipies out of the Coliseum is honestly incredibly good at paper, but it's annoying on execution, specially knowing that this game's PvP is not played constanly, not to say it takes for ever to get the necesary Kromos for each recipe, even when there's a constant number of players online playing Lockdown and Blast Network.

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Small change for the Vault x Slime Casino

Submitted by Leidran on Sun, 08/16/2020 - 06:35
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I honestly don't dislike the Vault levels on the Arcade, but sadly they do not offer much to the player, I think it would make it better if the boss on it gave a big amount of slimecoins depending on the tier would be a bit better. Perhaps 10 coins for tier 1, 20 for tier 2 and 30 for tier 3. would be a good number.

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An idea for an alternative use of the Supply packs.

Submitted by Leidran on Sat, 08/15/2020 - 01:56
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  • Suggestions

Whenever we get into the core from the arcade, there is an NPC that seems to be asking for supplies, what if we make it so you can sell him one of the three Supply packs that you can buy on Vatel’s shop, and in exchange we get some rewards? My idea for it it’s to get randomly one of the following things of this list:

- From the Compact Supply Pack: 3 Flawed orbs of alchemy, 1 simple orb of alchemy, 30 warm fire crystals, 1 spark of live, 10 Slime coins

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Small rework for a less frustrating Punch's UV system

Submitted by Leidran on Fri, 08/14/2020 - 15:00
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  • Suggestions

I just had a little idea for a small change on the whole Unique variants system, mostly focused on solving the problem of the damage UVs being quite obsolete and not having as much value as attack speed increased (ASI) or charge time reduction (CTR).

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What I'd like to see in Shadow Lairs

Submitted by The-Ancient-One on Fri, 08/07/2020 - 03:52
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The difficulty is largely fine imo. Maybe have them deal a bit less damage and have a bit less normal defense? That way normal weapons could hit harder and armor could be useable.

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Improving Shard Bombs

Submitted by Tapproot on Tue, 07/28/2020 - 12:07
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Shard bombs are currently in a fairly poor place, and see very little use for a number of reasons.

1. It takes too long to start dealing damage. Fuse time is 2 seconds for inner shard explosion, and 2 seconds for outer shards explosions.
2. You must hit more than 1 shard to deal decent damage.
3. Knockback feels random, as these bombs are essentially 8 mini bombs exploding at the same time, causing knockback in different directions

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Reason for ban, duration

Submitted by Badrulez on Wed, 07/22/2020 - 21:05
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  • Suggestions

I suggest instead of GM's having complete authority over bans and durations to do as they see fit with no checks and balances, we form an SK People's Republic and create a group of outstanding members in the SK community to make a unanimous decision about ban duration and severity. This will not only provide players with more fair judgement, but also show support for long-time community members that have been positively contributing to this game for years.

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Change Lockdown Untiered to use Tier 2 Values

Submitted by Fangel on Mon, 07/20/2020 - 12:04
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  • Suggestions

As it stands, Lockdown Untiered is basically just Tier 3 lockdown with costumes where anyone who isn't tier 3 just gets immediately obliterated. It's nice to have more people trying it out, but no-one would stay in a PvP mode if they don't stand a chance.

As such, changing the base tier of Untiered to Tier 2 would aid with this, assuming all knight gear scales down to tier 2 (like it does in the clockworks).

Why would this change be good? Well...

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