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Have a suggestion for Spiral Knights? We would like to hear it.

An extensive weapon buff suggestion

Submitted by Gome-Xyz on Sun, 09/01/2019 - 19:25
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  • Suggestions

Spiral Knights is a great game, which is why I'm still here 7 years after I originally started playing.

We've had ups, we've had downs, but overall is an enjoyable experience. Building an arsenal of weapons to use in the clockwork fields to battle out many different types of enemies. I've played with every weapon line, and there are some problems evident with balancing.

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Let me be left handed

Submitted by Fallen-Feces on Fri, 08/30/2019 - 17:41
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Please I want to be myself

What if monster-family damage bonuses were not affected by the damage bonus cap?

Submitted by Metayya on Thu, 08/29/2019 - 16:54
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  • Suggestions

What if, when you would normally hit the damage bonus cap, monster-family damage bonuses still boosted your damage against monsters?

Say you wear the Black Kat set, Barbarous Thorn Shield, and wield a Wild Hunting Blade. Your damage bonuses with guns, bombs, and swords against most enemies would still be capped at +6, but against beasts you would have an effective +9 when using the Wild Hunting Blade.

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Graviton Vortex is in a bad spot

Submitted by Zincamania-Forum on Thu, 08/29/2019 - 13:06
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Electron Vortex inflicts shock which keeps enemies in place after the vortex ends
Obsidian Crusher throws them out of the vortex but inflicts poison which is very powerful

Graviton Vortex just throws them out and gets no compensation

My suggestion:

How about making Graviton Vortex' radius 10% larger, essentially making it suck in more enemies. That might give it the power it needs to be a worthy alternative to electron vortex and obsidian crusher

  • 2 comments

Split lockdown into beginner and expert mode

Submitted by Fehzors-Forum-Alt on Thu, 08/29/2019 - 11:53
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Basically, we have a legion of tryhard LD players and they want their thing and the casual side needs a gentle entry point to their world.

Beginner Mode:
-All tiers of gear, played at depth 13
-Same buyin as current LD
-Auto Aim allowed
-Hazardous Mode/No Auto Aim weekends available
-4 to 8 players = less impact on team
-Aimed at T2 and early T3 players

Expert Mode:
-All tiers of gear, played at depth 26
-10K crowns to buy into a game; 20K crowns to the winners; you can make and lose real money here

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Catalyzers suggestion

Submitted by Zincamania-Forum on Thu, 08/29/2019 - 10:42
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Suggestion:

Catalyzers aren't the greatest weapons and in Lockdown they got nerfed a ton by the gunner update which made their normal shots deal 1 damage on hit. Maybe the normal shots should deal damage equal to a detonated orb on hit (but not AoE). That way you can deal damage while you apply orbs and then once more when you detonate them.

  • 2 comments

Remove randomness from angle of first ricochet on Alchemers

Submitted by Gome-Xyz on Sun, 08/25/2019 - 12:15
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Alchemers are a pretty fun weapon to use, however, the current state of the weapon line is either hit or miss, both figuratively and literally.

The gimmick of Alchemers is for fired shots to ricochet on hitting objects, walls or enemies, however you are also able to have a fired shot ricochet up to three times within an enemy, if you hit to the left of the enemy, doing excellent damage.

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Bring Back Old Shard Bombs in a new Weapon Line

Submitted by Rakaraka on Fri, 08/23/2019 - 17:22
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If you guys don't remember, shard bombs used to function very differently. Why did you guys remove them from the game? You could have introduced the new version in a separate line.

https://www.youtube.com/watch?v=cNFmj557BH0
https://www.youtube.com/watch?v=iiY2p4A-5-k

Please bring back these weapons in a new bomb line. I suggest we call it the Photon Bomb. However, let's not completely copy old shard bombs, we can try different stats for these lines.

Elemental Photon Bomb Line
2* Photon Bomb - Normal Damage

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Shield ability ideas

Submitted by Slyqouta on Fri, 08/23/2019 - 10:16
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Currently the risk and reward of some shields have led to some shields being a bit redundant, my aim is to fix that.

Here is a list of ideas me and a friend came up with.

-Aegis/ crest of Almire/ swiftstrike lines= faster movement while shielding.(stock standard shields to move faster)

-Plate lines= when a shield breaks you can still directional guard reducing the damage taken from the direction the knight is facing(we were thinking to recycling arkus's defense code)

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Shadow lairs can't stay like this

Submitted by Fishysh on Tue, 08/20/2019 - 16:28
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Increasing enemy hp by this much inflates the time shadow lairs require to run.
Us peasants can't 1 hit enemies with our crowbars and run around at mach 10.
I haven't been able to sort out a single dark fire vanaduke party since the update other than on Lego's streams.
Naturally, when you make something harder (or possibly TOO hard) there 𝘯𝘦𝘦𝘥𝘴 to be a payoff; a reason the player still wants to run them.
The crappy armors give no incentive to run any lair other than GWW.
There has to be a loot increase. When depth scales up in a tier, so does loot.

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