English Language Forums › General

Search

Suggestions

Have a suggestion for Spiral Knights? We would like to hear it.

How the materials was balanced

Submitted by Fehzors-Forum-Alt on Sat, 09/28/2019 - 08:35
in
  • Suggestions

I mean I could write why but then I wouldn't finish so-

There can really only be one drop per area per method of play.

But you could totally count a fire clockwork tunnels as different from an ice one, or a T3 one as different from a T2 one, or even box drops as different from enemy drops.

The gist of this is that when multiple areas drop the same thing, that unless they are all exactly even in payout, one comes out as dominant, and players just go for that one area to farm at.

This makes the player hunt down specific levels and areas to farm at

  • 3 comments
  • Read more

Please fix Neutralizer damage

Submitted by Motorjam on Sat, 09/28/2019 - 04:58
in
  • Suggestions

The Neurtalizer does less damage than it's supposed to, making it practically useless as a weapon

https://youtu.be/b2gzLHccudE

  • 3 comments

Alright Fish, lets talk about fixing Neutralizer's damage

Submitted by Fehzors-Forum-Alt on Thu, 09/26/2019 - 03:00
in
  • Suggestions

There's more wrong with neutralizer than its damage, so fixing its damage wouldn't really do anything when the weapon needs a rework. Maybe it's a good idea to change that one line but the truth is that the weapon is going to be awful until they do something to make it feel right. What this rework needs to be isn't something I'm concerned with. Perhaps you have an idea?

  • 4 comments

Super epic easy and fun 5 second change of legendary proportions

Submitted by Fishysh on Wed, 09/25/2019 - 23:23
in
  • Suggestions

Neutralizer does bugged damage it's literally less than 30% of what it should be doing please do something about it my poor gun please I don't think it can take much more of this a 4 star biohazard outdamages it please o god

Craftable Unique Variants

Submitted by Rakaraka on Wed, 09/25/2019 - 11:05
in
  • Suggestions

But basically we make all UV tickets craftable with the costs getting significantly higher with each level of UV. Each ticket will also require the last ticket to make.

Example: Maximum/VH requires High, High requires medium, medium requires low, low requires a blank ticket which can be purchased from punch for 40kcr. It comes bound so you can't trade these tickets.

As for the recipes, UV tickets will use varying levels of fire crystals and orbs to craft. Additional materials for different types of UVs: Crown Costs is the same as equipmemts.

General Recipe

  • 1 comment
  • Read more

This game needs new content to attract new and older players alike!

Submitted by Chikaspet on Mon, 09/23/2019 - 12:55
in
  • Suggestions

I think one of the things that is holding this game back is that missions just don't feel epic enough? So here's my idea. Basically there should be a 3 hr mission line that gets you deeper and deeper into the gremlin underworld. It'd be really interesting to see what sort of lore can be used here. As we all know from the slime casino, slimes are apparently a sentient species capable of normal speech (they are just jerks normally). I feel as though we should have some lore building about the gremlin's interaction with slimes. That's actually something I never understood about this game.

  • 1 comment
  • Read more

Screen Shake/Vibrating from Weapons/Explosions

Submitted by Sir-Sappy on Fri, 09/20/2019 - 10:47
in
  • Suggestions

Screen shake itself isn't much of a problem when you're near an explosion or maybe near the impact of a blaster, but there are some things in the game that excessively shakes the screen that becomes very irritating after a while.

  • 2 comments
  • Read more

Statue Limit in Guild Halls

Submitted by Njthug on Mon, 09/16/2019 - 05:58
in
  • Suggestions

So the current limit is 8 statues max for a Guild Hall we should increase this to 50 Statutes Max for a guild hall!! Or 8 of each style max.

  • 1 comment

Progression, the reason new players aren't staying, and how to fix it.

Submitted by Rakaraka on Sun, 09/15/2019 - 14:07
in
  • Suggestions

As we all know, the player base has been dwindling for the past few years. Spiral Knights just can't seem to keep players playing. However, the cause of this isn't content which is where most people are pointing the blame. As you can see our numbers have been pretty steady even with that two year content drought we just had. No, the real cause of this is progression. I have been observing the way newcomers have been behaving for while, most of them do not make it past the Rank 5 - 6 portion of the game.

  • 6 comments
  • Read more

It began with an idea so old that everyone has forgotten

Submitted by Fehzors-Forum-Alt on Sat, 09/14/2019 - 00:24
in
  • Suggestions

This is actually a rather crucial idea of mine that I think would make the game more accessible to a lot of people, but it's a rather hard one to implement so bear with me-

Change how the game functions to revolve around the arcade by tying missions and all progress to the arcade.

The concept is to have missions unlock gradually through exploration, and then to close off.

  • 4 comments
  • Read more
  • « first
  • ‹ previous
  • …
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • …
  • next ›
  • last »
Syndicate content
Powered by Drupal, an open source content management system