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Ability ideas for the pre gunner update gunner lines

Submitted by Slyqouta on Mon, 08/19/2019 - 15:11
in
  • Suggestions

The old gunner sets seem to be a little bit out shined by the sets introduced in the gunner update that give up some normal defense for another ability, I think we should put them on a offensive par bu adding a few abilities.

To begin with all lines of this armor will have the following abilities

3* set gets a bullet that goes in-front of the player 3 tiles similar to the 4* antigua big finale charge bullet, for each level of this ability makes it hit another time it does about 100 damage.
---lets call it Dash Shot(DS)---

3* set gets DS med(hits twice)

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Custom colors for the bash and dash

Submitted by Slyqouta on Sat, 08/17/2019 - 17:15
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  • Suggestions

They should be the same price of personal colors at 50,000 crowns, right now its only blue.

Im a bit weary of changing natural shield color because it already changes colors when damaged.

Thank you for your time!

Edit: auto correct was being crazy ;[

Spiral Bazooka

Submitted by Zincamania-Forum on Sat, 08/17/2019 - 03:38
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  • Suggestions

A Bazooka that shoots Rocket Puppy rockets. It could be a craftable gun, it could be a promo item. Maybe both and have the craftable version shoot straight rockets with the promo item shooting homing rockets to make it more pay to win. If its craftable it would be good to have it require a new material that can only drop from Rocket Puppies so that players can't just straight up craft it but actually have to go hunting in the clockworks for them.

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Put the Misplaced Promissory Note's effect the defensive armor sets/trinkets

Submitted by Slyqouta on Fri, 08/16/2019 - 12:53
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  • Suggestions

With the introduction of the Misplaced Promissory Note trinket the ability to tank may be around the corner.

My suggestion is to add this effect to the following lines for the(damage type it effects): plate(normal), jelly(piercing), skelly(shadow), magic(elemental)

I also advise making the damage resist trinkets have this effect(jelly,skelly,crystal)

Also maybe make the Misplaced Promissory Note available for about 30-40 jelly gems

My 2 concerns are:

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Black Kat EVENT

Submitted by Fallen-Dark-Rose on Fri, 08/16/2019 - 06:58
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  • Suggestions

Increase the BK appearance geez its annoying going back in and out lol more that 80 runs and still no book whatsover...

  • 3 comments

Fix LAG Pls

Submitted by Fallen-Dark-Rose on Fri, 08/16/2019 - 02:24
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  • Suggestions

I have tried everything from upgrading the java to 64x bit to creating extra.txt files. EVEN deleted some files like lighting and all sorts and GAME still lags. Lag meaning it teleports me to my death and near enemies that are nowhere near me. Its irritating ! Idk Why this has happen all of sudden, it never use to do this now its constant in like every dungeon and I stutter in haven too.
Before you say its cause of your connection, My connection is FINE with FULL bars and high pc!
Also put everything on low... its ruining my fun.
Pls Fix this or something.

  • 1 comment

Sleep Status Enemies

Submitted by Ganzfeld-Effect on Thu, 08/15/2019 - 22:44
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  • Suggestions

[Beast]

  • Drowsy Wolver
  • Alpha Drowsy Wolver
  • Torpolisk
  • Moon Bunny

[Construct]

  • Hush Puppy
  • Lucid Lumber or Revertree (reverie + tree)
  • Night Knight
  • Restrode
  • Dreamerbot

[Fiend]

  • Indolent/Indolent Overtimer
  • Diamond Greaver
  • Dozer (gorgo)

[Gremlin]

  • Gremlin Duster (scorcher variant with sleep mist)
  • Gremlin Sedater (knocker)
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Replace every empty tile in Deconstruction Zones with a button that does nothing.

Submitted by Crazee-Pi-Forum on Thu, 08/15/2019 - 11:50
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  • Suggestions

Deconstruction Zones are worthless due severe lack of buttons in the area compared to other levels. I can't believe they opted for the inferior and much less satisfying "key and door" system, utterly disgusting. Let's fix this.

By filling Deconstruction Zones entirely with buttons, we can
- Give players reason not to wait for a clockwork tunnel
- Encourage players to explore the level thoroughly so that they can press all of the buttons
- Increase player satisifaction
- Replace the level icon with a (pressable) butt

Thoughts?

  • 4 comments

Abilities for the lackluster Demo suits/general demo suit ability

Submitted by Slyqouta on Wed, 08/14/2019 - 12:24
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  • Suggestions

Currently almost know one uses the bombastic demo suits and the chaos set just outshines the mad bomber set in almost all regards.

First of all to get players to situated with the bomb abilities the 2-3* sets will drop 2 small weak bombs (basically tier balanced proto bombs complete with stun, 2x2 radius) in random directions ( these bombs are reminiscent of the Bomb Bandolier bombs), 1 bomb per rank of this ability.
___lets call it Demolish Dash(DD)___

--Each 2-3* piece of armor gives DD low (2 bombs on dash)

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Alchemer descriptions should explain switch-shooting

Submitted by Sir-Pandabear on Tue, 08/13/2019 - 17:25
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  • Suggestions

While playing EDF: Iron Rain, I unlocked a shotgun.

https://cdn.discordapp.com/attachments/590607690523344919/61098829671314...

Screenshotted above is the shotgun's description. It explains and techno babbles about equipping the gun twice to switch back and forth in order to maximize rate of fire. It's a technique I've been using in the franchise since 2004, and it felt weirdly appropriate for the game to just finally up and acknowledge it.

It could help new players and make veterans feel vindicated, all that's needed is a little word of God.

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