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Pi's "Bigish" List of LD Additions and Changes

Submitted by Pipipipipi on Sun, 11/17/2013 - 09:28
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A bunch of random stuff I suggested some time randomly
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CLASS CHANGES
Guardian's shield health in T3 LD: probally about 50% or 100%
Guardian's shield health reduced by 50% in T1 LD

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DAMAGE CHANGES
all classes only do 3/4 damage in T3 LD:

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MAP CHANGES

Forest:
-Beast bells all around which stun enemy players around it when you ring it.

MOAR MAPS

Candlestick Keep:
-Temporary candles and fire balls to light them
-When in dark, you will recive a med debuff of attack and defence

Unknown Passage:

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Bomber Update(CONTAINS CHAOS FIX)

Submitted by Blitzsonic on Sun, 11/17/2013 - 08:40
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All of you have heard about the gunner update that is going to be released soon, gunners had a hard time, but seeing that OOO fixes gunners instead of bombers makes me think that the current bomber sets are "ok" for them, so I thought about some new mechanics and sets.

Demo Sets:
The current demo sets only give elemental defense(did bombs do damage to the player in the past ?), which isn't that useful, so how about more sets:

piercing defense set
gives piercing defense, based on a beast look.
Bonus:
Medium ASI for bombs on both parts
(you will see what asi for bombs is)

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New pendants.

Submitted by Oski-Boski on Sun, 11/17/2013 - 08:35
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Hello everybody! I have an idea. OOO should make new pendants that would buff the coin drops for your player. Since the new update made every player pick up their own loot this would work perfectly. If there is such thing please write what it is so I can get it :P but I haven't heard of such thing so yeah. Please express your thoughts about this.

Oski

  • 15 comments

Wheel price box

Submitted by Debrak on Sun, 11/17/2013 - 07:23
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  • Suggestions

New idea for the wheele items an Stratum Price box No keys requied
:80 % For Spark Of life Bounded each statrum 1 SoL
statum 1 = 1 SoL
stratum 2 = 2 Sol etc.
And some Crowns in the box same whit the Sol Just in K 100%
And they are able to Drop Orbs to but 15 %
Rate of the box it self its posibble to gain if after every 25th elevator
They will Get Confetii to and Some Lockboxes

  • 1 comment

new gun called NEKROS

Submitted by Ubncduygdcf on Sun, 11/17/2013 - 07:22
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i think that you should a gun called nekros with a new status called the water status which make enemies or players (depending if its lock down or in the

arcade or missions) slip while inflected by the status and take damage while this happens

  • 4 comments

Add Aurora Isles back to the mission list

Submitted by Blitzsonic on Sun, 11/17/2013 - 07:15
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  • Suggestions

The set of Aurora Isles' level was part of the 2-2 ? Skies under cradle mission. This was one of my favourite missions, it looked nice and had nice music, now it got removed by the battlesprite levels.
I'm not wanting them back because I only liked them, the first few mission pages have free slots, so move the battlesprite mission there, and put skies under cradle back to the original mission page.

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What we really need..

Submitted by Gabrihel on Sun, 11/17/2013 - 04:35
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We really need a food alchemy machine in the alchemy room in guild halls... so remove an alchemy machine and put a food machine in that room.. i hope you read this..

  • 1 comment

New weapons

Submitted by Divergent-Solace on Sat, 11/16/2013 - 18:25
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I honestly think that the weapons need new types, especially guns.
I have ideas for guns and a melee weapon, and maybe a bomb later on.

Rifles: shoot 1 shot before reloading. Medium length reload. Shot deals heavy damage, and travels relatively fast. Has knock back. The bullet or laser it fires also goes much farther than other projectiles, able to hit targets a bit beyond the screen. The charge attack has the user fire a continuous beam, similar to the Seraphinx's attack.

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Re-jiggering the Mini-Monsters: Making them less(?) of an annoyance.

Submitted by Ghret on Sat, 11/16/2013 - 17:11
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By now you've been to one of those Compound levels and been swarmed by one of those Minis like a X over Y at N and you've wondered to yourself as to why those things are such bloody nuisances. They take more than a single hit to kill - in most circumstances - and they can gather in enough numbers so that you are forced to go in another direction or get nibbled to death. What I'm going to do is turn these annoyances into the swarmers they are supposed to be.

=Global
-All Swarmers take 1 hit to kill. Yes, even thrown vials can kill them.

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volcanic plate shield

Submitted by Marksmen on Sat, 11/16/2013 - 15:40
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ironmight helm, armor, and shield have piercing defence, but why does the volcanic helm, armor have elemental defence but the volcanic shield has only normal defence? elemental defence should be added to the shield is well, same bar length as the piercing defence of the ironmight shield. Also, since the volcanic plate shield has fire resistance and stun, the ironmight shield, helm and armor should receive a 2nd status resist. the ironmight helm and armor has 1 status resist and normal and piercing defence, but the vlocanic helm and armor has 2 status resist and normal and elemental defence.

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