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Have a suggestion for Spiral Knights? We would like to hear it.

Some questions on balancing

Submitted by Neekkoth on Sat, 03/03/2018 - 11:34
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  • Suggestions

These are formulated like questions because I'm not sure on the impact these would have individually or collectively:

  • What if split-normal damage was removed from the sealed sword and brandish line?
  • What if universal DMG bonus was nerfed to boost at max as much as at high?
  • What if DMG bonus vs "monster family" could be stacked with universal DMG bonus?
  • What if the Troika line was buffed to deal as much as the GF/DA against their respective neutral targets, as they are now?
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Weapon description

Submitted by Umbra-Lunatis on Sat, 03/03/2018 - 09:40
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  • Suggestions

I had this dream or whatever of a Poison type Leviathan blade (green, dark green, CIV without the chains, etc) that had the description, "a blade less accustomed to dealing damage than dishing out poison".

Is that flavor text, or something like it, for anything currently existing? because i've been thinking about this all day and it's driving me nuts because it sounds like a spiral knights flavor text

The mini dirgi as a battle sprite

Submitted by Fehzors-Forum-Alt on Fri, 03/02/2018 - 23:47
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  • Suggestions

The miniature dirigible from Bang Howdy should make a reappearance as a battle sprite. I can't find any pics or anything of it, but it was awesome so plz

Return of Super Brawl - a timed and themed event

Submitted by Fangel on Tue, 02/27/2018 - 01:49
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  • Suggestions

Another PvP suggestion thread. Basically the long and short of this is that we'd bring back Super Brawl but make some heavy adjustments to it. These adjustments would work as follows:

1) Super Brawl would become an unannounced rotational event, similar to Hazardous Hardcore mode and the Golden Slime Casino
2) Super Brawl would not allow players to bring their own gear into the arena
3) Games would last 3 rounds, 3 minutes long each.

  • 6 comments
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Tortofist augmentation

Submitted by Umbra-Lunatis on Mon, 02/26/2018 - 21:57
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  • Suggestions

I'd like to propose a (possible) alteration to the Tortofist line, but I need community input on this suggestion especially, as I don't know for certain whether or not this would make things worse:

•Remove all Tortofist charge-projectile knockback

My case is thus: Tortodrone shards from the actual enemies deal absolutely no knockback whatsoever. Tortofist charges often like to knock enemies out of the way, however, and make it so that, often, an enemy will never get the full force of the shards, reducing overall DPS and therefore usefulness of the Tortofist.

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Tier 3 Blast Jelly augmentation (+ new sub-enemy)

Submitted by Umbra-Lunatis on Mon, 02/26/2018 - 12:47
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  • Suggestions

I propose a modification to Tier 3 Blast Jellies wherein, upon death, they split into "Blast Minis" and charge at the player, replacing the Jelly Bombs thst are normally given off.
First off, I'm almost obliged to propose re-introduction of Blast Jellies' regular death explosion. But beyond that...

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Mist/Energy Well Modification

Submitted by Umbra-Lunatis on Mon, 02/26/2018 - 12:36
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  • Suggestions

I propose a toggleable feature on Well furnishings in Guild Halls that allows them to only be operated by certain ranks of Guild Members. This gives less-monetarily-endowed Guild Masters (such as myself) the opportunity to deposit 501CE into the Well, take out 500CE, and then set the Well to "Guildmasters only" in order to actually use it as a decoration instead of a money bonfire.

Improved Pulsar charge attack

Submitted by Umbra-Lunatis on Mon, 02/26/2018 - 12:27
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  • Suggestions

I propose an upgrade to the Pulsar's charge attack that, in the spirit of the Roarmulus twins (who need to be defeated in order to get the gun), fires a giant laser that pierces enemies instead of a "powered up" normal bullet.
This attack would function much like the Autogun's, rooting the player in place for about the same amount of time, but would affect a smaller area width-wise and deal slight knockback in the direction of the beam.

Blast Bomb alternate line (Tortodrone)

Submitted by Umbra-Lunatis on Mon, 02/26/2018 - 12:15
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  • Suggestions

I propose a new Blast Bomb alchemy line created by using the Ancient Shells from the event mission. The bomb's behavior closely mimics that of the "Stomp" attack utilized by the creatures, hitting thrice for 1/3 the damage of a normal bomb each hit, dealing moderate to heavy Stun, but having next to no knockback

  • 1 comment

Kleptolisk augmentation

Submitted by Umbra-Lunatis on Mon, 02/26/2018 - 12:05
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  • Suggestions

I propose a new Kleptolisk mechanic that enables them to "spit up" any Vials they have taken from players in that level. The Vial inventory is shared with all other Kleptolisks in the level (disguised as the premise that they've taken other things before), and is essentially limitless (can hold more than three of one vial at a time, etc) due to the relative rarity of Vials in a level.

  • 8 comments
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