Forums › English Language Forums › General › Treasure Vault

Search

Machinauts: Far Side of Cradle - A stat-based RP

5333 replies [Last post]
Sat, 03/07/2015 - 16:36
#1301
Herozenzero's picture
Herozenzero
.

"Perhaps this is a copy. I have heard of virtual realities based on this and other planets in real worlds.

Sat, 03/07/2015 - 23:25
#1302
Doctorspacebar's picture
Doctorspacebar
Dr. Wily's nanomachines, son.

((Ah, the references this is allowing me to make. Some more obvious than others. (Capn_Graingear: "How come I feel like I don't fit as well with this group?")))

"HEEEEELP!"

Wait, was that an audible cry for help? No one else is using audio! And no one else has joined the Machinauts' party, as the current leader was automatically set to be A.I.M., who is of course a turret. Then what does that mean...

"Oh, COME ON!" The sound of explosions can be heard in the distance. "I'm not a dang NPC! CAN YOU FREAKS HEAR ME?! Wait, since when did they- OH, GOOD GRAVY, NINJAS CAN THROW THAT?!"

There! It's coming from a building nestled in the corner of the city, which is relatively empty. No one's avatars are reacting to it, so maybe it's a real person... You're Machinauts! Saving peoples' butts is your job, so you'd better figure out what's going on!

Upon reaching the building and entering through the doorway, you can immediately see a group of players from what appears to be a... crossover roleplay guild... chipping away at a quickly-breaking wall of Valestone. They're led by a Level 12 Ninja with an oddly familiar design. But when you get there, the game realizes that you and the group are both PvP-flagged, and you immediately start hearing their voice chat.

"Hey! Don't steal our Gem Golem kill!" gr8ninja_Yuffie doesn't look very happy to see you.

"Minstrel, start buffing. Magister, Fool, get ready to use the big one." Well, Looks like they're going to fight you. Wait a minute, what? There is a "fool" class?

"You named your toon Sephiroth? Really?"

-Victory Conditions-
=Defeat gr8ninja_Yuffie's party!
-OPTIONAL: Win the battle in 5 turns or less (Reward: True Knight Bracer [** Trinket] recipe)

-gr8ninja_Yuffie's party

gr8ninja_Yuffie [A-6|B-4|R-8] Health 1000/1000 | 200 Nrm | 200 Prc | 0 Ele | 800 Shd | Row 0
{Dual wielding Katanas ("The Cyan Dispatcher"/"The Cyan Tempest"): 6 ACC, 4(+4) CSPD, 120/120/120/120 Nrm | Throw a ThorHammer: 7 ACC, +2 to First Move roll, 250 Nrm/Ele, Fair Chance of Moderate Shock | Sneak Attack: Invisible on first turn, on second turn: 8 ACC, 230/230 instantly | Roleplays Too Much: When a party member goes down, gr8ninja_Yuffie has a 5% chance to spend a turn taking some of the loot}

Capn_Graingear [A-4|B-7|R-5] Health 1200/1200 | "Captain Graingear's Mighty Shield" (400/400 HP, 200 Nm|400Pc|200Shd) | 300 Nrm | 1200 Prc | 100 Ele | 200 Shd | Row 0
{War Shield ("Captain Graingear's Mighty Shield"): 5 ACC, 3 CSPD, 200 Nrm, Fair Chance of Minor Stun | Divine Shield: Regains 100 HP when blocking an attack | Obviously the Tank: 20% chance to take a hit for his team}

Ozz3 [A-5|B-8|R-5] Health 1000/1000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 3
{Sonic Boom: 5 ACC, 5 ArmSpd, 233 Nrm (up to 5), Slight Chance of Moderate Stun | Ballad of Haste: Raise the party's REF by 2 for each turn the Ballad plays, wears off 2 REF at a time if not played | Song of Ice and Fire: All attacks by the party have a Slight Chance of Minor Freeze and, if that fails, a Slight Chance of Minor Fire for 3 turns | Ozz3's in a pickle: 50% chance to flee if he's the last guy in his group}

ExperienceMonster [A-5|B-3|R-9] Health 1100/1000 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Elf Fire: 7 ACC, 4 ROF, 300 Ele, Slight chance of Minor Fire | Fortification: Gives the entire party 200 temporary hitpoints | Glacial Tsunami: Charge Attack, 6 ACC, 280 Ele (up to 8), Fair Chance of Moderate Freeze | Antipode: Charge required, Can combine his attack with Halthalt's to deal Shadow damage!}

Halthalt [A-7|B-7|R-5] Health 900/900 | 200 Nrm | 800 Prc | 200 Ele | 0 Shd | Row 1
{Mimic Move: Copies the most recent move used | Roll the Dice: Uses a random attack from any nearby entity! | Antipode: Charge required, Can combine his attack with ExperienceMonster to deal Shadow damage!}

-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]

-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 3
-Cannon Puppy: W
D-07: 0
-A.I.M.: W
SEE-4: 0
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 1
903:99: 1

-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}

A.I.M. (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-
KV-103 'Fallen King' (Health: 2400/2400) [Midnight-Dj] - 1 Medium Heart (+40 HP)
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {7/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615) {25/25 Sword Hits: Blade of the Warrior Poet ready!}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {2/15 Attacks Evaded} [D5 E2]
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 50/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 5 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||||||||||......... ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 1600/1600) [Sonosuke] - 1 Medium Heart (+40 HP)
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {3/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {17/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {2/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 5 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 2140/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 5 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!

LV-909 'Ignem' [Lady-Of-War]
Still crafting. Refer to this post to craft your gear and return to the game!

D-07 'Ditto' (Health: 1327/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {3/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {3/20 Attacks beyond first combo}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {0/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 5 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||||||||||||||...... ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-

SEE-4 (Health: 2000/2000) [Eternity-Terminal] - 1 Medium Heart (+40 HP)
A-9 | B-5 | R-4
]-** Catalyzer (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 130, CataCharge: 310 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 5 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!

"Sephiroth" (Health: 1727/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {6/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {16/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 5 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 1414/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {1/5 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {1/15 triple-hit shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 450/450 Nrm 35|Prc 20|Ele 0|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 5 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 1240/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {629/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {0/20 Hits with 2+ Bullets}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 5 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!

-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+5 WP)

-Consumables-
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells

-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Sun, 03/08/2015 - 00:10
#1303
Magmaul-Ace's picture
Magmaul-Ace
Your bum, a meal best served wooped.

"I'd say we'd like to ask where we are, but I can feel it in my circuits that you're out for trouble.So git rekt m8."

Private reply(for machinauts,of course.Mute and the party are all robots, so they "know" how to trick a server into not showing their messages):

"Enemy Analisys:

Ozz3 has no Piercing resistance.I'm detecting a condition-code for running away in case of near defeat, but take priority on him, he can buff the team.He's on roll 3.

HaltHalt and ExperienceMonster have no Shadow resistance.I suggest we take them both out before they do that "big one" their leader mentioned.Better take out HaltHalt first, I'm not gonna bother computing the trouble his mimick and dice roll abilities can give us.On another note, however, ExperienceMonster can fortify the team.Halt's on row 1 and Monster's on row 3.

gr8...great---whatever, the ninja has no Elemental resistance.He can inflict shock, however.He's on roll 0.

Captain Graingear sports some wider defenses, but his weakest stat is Elemental resistance.Do not try Piercing attacks on him.He's on roll 0 but can end up tanking some of our hits for the others."

(Fire Pulsar at HaltHalt)

Sun, 03/08/2015 - 00:23
#1304
Midnight-Dj's picture
Midnight-Dj
The machine God protects.

"Do not call us 'toons', cyber wretches," said KV-103 as it drew the teeth of Cerberus, "We are machinauts, we are the machine god's nailed fists!"

(Unleash blade of the Warrior poet on halthalt. )

Sun, 03/08/2015 - 03:47
#1305
Spirals-Ore's picture
Spirals-Ore
Pew

"Ohhh.... Look what we got here. Another mimic type!" D-07 draws out its claw

It inspects the odd halthalt, who used "halthalt" for a username? seriously?

"What happen when i ditto you?" The machinaut third eye opens up.

It glows in an omnius red

[ Should i began the protocol sir? ]

A.I.M talking in its interface is really nostalgic

Do it The 'ditto' leaps forward.

(Standart scratch to halthalt)

Sun, 03/08/2015 - 06:13
#1306
Eternity-Terminal's picture
Eternity-Terminal
While you guys go wailing on poor halthalt...

"Maybe this is some sort of Devilite MMO?" SEE-4 muses. "Things seem chaotic enough..."

( Standard attack with Doom Watch on Capn_Graingear! )

Sun, 03/08/2015 - 06:34
#1307
Herozenzero's picture
Herozenzero
.

"So, who was screaming like a little baby how they're not an NPC?" (Standard monster buster attack on Capn_Graingear)

Sun, 03/08/2015 - 11:35
#1308
Sonosuke's picture
Sonosuke
I like Lost World because it's way more fun than Metroid Prime

[Meteotillery Charge: Ozz3]

Sun, 03/08/2015 - 15:53
#1309
Colray's picture
Colray
Pinpoint

((Charge Pummel Gun Halthalt))

Sun, 03/08/2015 - 20:33
#1310
Doctorspacebar's picture
Doctorspacebar
After all, I'M the Master of War!

((Perhaps I've been playing TOO much Chrono Trigger lately.

BTW, Antipode stood to hit multiple targets for 450+ Shadow damage. So, good thing you took out Halthalt!))

Turn Roll (w/ Tiebreakers): 3,1,2,2,1,1,3,2,3,3,3,1
gr8ninja_Yuffie: 8 + 2 Throw + 3 = 13
Capn_Graingear: 5 + 1 = 6
Ozz3: 5 + 2 = 7 (97/100)
ExperienceMonster: 9 + 2 = 11
Halthalt: 5 + 1 = 6
KV-103: 3 - 2 ASD + 1 = 2
DSN-001: 6 + 3 = 9
Colray: 3 - 2 ASD + 2 = 3
D-07: 12 + 2 = 14
SEE-4: 4 + 3 = 7 (24/100)
Sephiroth: 7 + 3 = 10
Mute: 5 + 3 = 8
903:99: 7 + 1 = 8

D-07: Standard w/ Scratch -> Halthalt
Capn_Graingear wasn't fast enough!
12 Ref + 9 CSPD + 4 Roll - 5 FoeRef = 20/2 -> 10 -> 7 swings! (D-07's Slash gained 2 Finisher Points!)
Evade Sum: 5 Acc + 7 Cat Claw - 4 FoeBlock = 8
Roll: 7,11,6,8,14,9,16. 2 hits! Halthalt took 330 damage.

gr8ninja_Yuffie: Throw a ThorHammer -> KV-103
Evade Sum: 6 Acc + 7 Throw - 3 FoeBlock = 10
Block Sum: - 3 more FoeBlock = 7
Roll: 14. Miss!

ExperienceMonster: Charge Glacial Tsunami -> D-07
Antipode Preparation: No Instacharge
ExperienceMonster starts using Glacial Tsunami...

Sephiroth: Standard w/ Mire Crossbow! -> Halthalt (Autochosen)
Capn_Graingear wasn't fast enough!
7 Ref + 9 ROF + 3 Roll - 4 Preload - 3 FoeRef - 1 ClipSize = 11 -> 3 shots (So close to a fourth...)
Evade Sum: 9 Acc + 7 Crossbow - 3 FoeBlock = 13
3 rolls: 1,13,13. 1 hit! Halthalt took 129 damage. (Wait, what did I just see?)
Roll vs. Minor Poison (Good): 28. Halthalt was Poisoned!

DSN-001: Charge w/ Meteotillery -> Ozz3
Roll for Instacharge: 58. No Instacharge.
DSN-001 begins charging his Meteotillery!

Mute: Standard w/ Pulsar -> Halthalt
Capn_Graingear wasn't fast enough!
5 Ref + 5 ROF + 3 Roll - 3 FoeRef - 1 ClipSize = 9 -> 3 shots
Roll for Extra Targets: No extra targets. (The dice are ornery today, I see.)
Evade Sum: 8 Acc + 7 Gremlin Gun - 3 FoeBlock = 12
3 Rolls: 2,14,11. 2 hits! Halthalt took 160 damage.

903:99: Standard w/ Monster Buster -> Capn_Graingear
Capn_Graingear was... oh, wait.
7 Ref + 7 ROF + 2 Roll - 3 FoeRef - 1 ClipSize = 12 -> 4 shots
Evade Sum: 7 Acc + 7 Arm Cannon - 3 FoeBlock = 11
Block Sum: - 4 more FoeBlock = 7
4 Rolls: 4,2,7,16. 2 hits, 1 Blocked! Captain Graingear's Mighty Shield took 65 damage. Capn_Graingear took 80 damage.
Capn_Graingear's Blessed Shield restored 100 HP!

Ozz3: Song of Ice and Fire!
Ozz3 played the Song of Ice and Fire, powering up his team with status ailment attacks!

SEE-4: Standard w/ Doom Watch -> Capn_Graingear
4 Ref + 2 ArmSpd - 5 FoeRef = 1/6 -> 1 Bomb
Roll for Extra Targets: Also targeted ExperienceMonster!
Base Evade Sum: 9 Acc + 6 Timer = 15
-> Capn_Graingear (12 ES, 8 BS): 8. Blocked! Captain Graingear's Mighty Shield took 284 damage.
-> ExperienceMonster: 1. Hit! ExperienceMonster took 234 damage. Roll vs. Minor Doom (Slight): 21. Resisted!

Capn_Graingear: War Shield Bash -> SEE-4 (Retaliation)
5 Ref + 3 CSPD + 4 Roll - 4 FoeRef = 8/2 -> 4 -> 2 bashes
Evade Sum: 4 Acc + 5 Huge Freakin' Shield - 2 FoeBlock = 7
block Sum: - 3 more FoeBlock = 4
2 Rolls: 12,2. 1 hit! SEE-4 took 125 damage.
Ice and Fire! Roll vs. Minor Freeze (Slight): 49. Resisted! Roll vs. Minor Fire (Slight): 24. Resisted!

Halthalt: Roll the Dice!
Move Selected: Capn_Graingear's War Shield Bash! (So... essentially he used the same move he would have used with Mimic. ...Okay then.)
Target: Mute.
5 Ref + 3 CSPD + 3 Roll - 5 FoeRef = 6/2 -> 3 -> 2 bashes
Evade Sum: 7 Acc + 5 Huge Freakin' Shield - 2 FoeBlock = 10
Block Sum: - 3 more FoeBlock = 7
2 Rolls: 9,5. 1 hit, 1 blocked! Mute's Owlite Shield took 263 damage. Mute took 125 damage.
Ice and Fire! Roll vs. Minor Freeze (Slight): 58. Resisted! Roll vs. Minor Fire (Slight): 21. Resisted!

Colray: Charge w/ Wallbreaker -> Halthalt
Roll for Instacharge: 53. No Instacharge.
Colray begins charging his Wallbreaker!

KV-103 unleashes his Snarl of Cerberus's full power! Blade of the Warrior Poet!
Roll for Extreme Luck: 2. Nope!
Shhhhhwing!
Halthalt took 635 damage! Halthalt is down!
The party's Sword Damage increased!
KV-103 gains 1 KO Point!

Your team has gained 1 Warrior Point for defeating another player!

-Turn Summary-
D-07 hacks at Halthalt with Scratch!
gr8ninja_Yuffie misses her first ThorHammer toss at KV-103!
ExperienceMonster starts using Glacial Tsunami...
Sephiroth lands one shot with his Mire Crossbow!
DSN-001 begins charging his Meteotillery!
Mute blasts Halthalt with his Pulsar!
903:99 fires away, landing some mostly ineffectual shots on Capn_Graingear's armor!
Ozz3 plays the Song of Ice and Fire, powering up his team with status ailment attacks!
SEE-4 uses his Doom Watch to damage Capn_Graingear's shield and harm ExperienceMonster!
Captain Graingear strikes out with his mighty shiiiiiield... and he quickly tries to force SEE-4 to yiiiiiield...
Halthalt Rolls the Dice, mimicking Captain Graingear and slamming into Mute with a big shield! Wait, how the heck does that work?
Colray begins charging his Wallbreaker!
KV-103 unleashes his Snarl of Cerberus's full power! Blade of the Warrior Poet!
Halthalt is downed instantly, and the party gains a Sword Damage Increase!

(Shields damaged this turn: Captain Graingear's Mighty Shield (51/400), Mute's Owlite Shield (187/450) )

"Spiral Knights? What the heck are those?" gr8ninja_Yuffie prepares for another attack. "And what's this crap about Devilites? What are you, some crazy conspiracy theorist?"

"They're using hacked weapons!" Ozz3 points at SEE-4, nervous. "How did they get those?!"

"It's a new game, Ozz3. They probably just haven't been put on the wiki yet." ExperienceMonster is getting close to finishing his cast; while he won't use the dangerous Antipode combo attack, he'll still hit pretty hard.

-Victory Conditions-
=Defeat gr8ninja_Yuffie's party!
-OPTIONAL: Win the battle in 5 turns or less (Reward: True Knight Bracer [** Trinket] recipe) (Turn 1)

-Loot on Victory-
-1 Warrior Point

-Pending Effects-
Halthalt down: 5% chance for gr8ninja_Yuffie to lose a turn
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]
ExperienceMonster's Glacial Tsunami (Part of Antipode): Ready Next Turn
DSN-001: Charge w/ Meteotillery -> Ozz3: Ready Next Turn
Colray: Charge w/ Wallbreaker -> Halthalt: Ready Next Turn

-Buffs-
Enemy Team: Song of Ice and Fire (Slight Minor Frz, on resist: Slight Minor Fire chance)
Finisher Timer: 3 (on KV-103)
-Blade of the Warrior Poet: Sword DMB Medium

-gr8ninja_Yuffie's party

gr8ninja_Yuffie [A-6|B-4|R-8] Health 1000/1000 | 200 Nrm | 200 Prc | 0 Ele | 800 Shd | Row 0
{Dual wielding Katanas ("The Cyan Dispatcher"/"The Cyan Tempest"): 6 ACC, 4(+4) CSPD, 120/120/120/120 Nrm | Throw a ThorHammer: 7 ACC, +2 to First Move roll, 250 Nrm/Ele, Fair Chance of Moderate Shock | Sneak Attack: Invisible on first turn, on second turn: 8 ACC, 230/230 instantly | Roleplays Too Much: When a party member goes down, gr8ninja_Yuffie has a 5% chance to spend a turn taking some of the loot}

Capn_Graingear [A-4|B-7|R-5] Health 1200/1200 | "Captain Graingear's Mighty Shield" (51/400 HP, 200 Nm|400Pc|200Shd) | 300 Nrm | 1200 Prc | 100 Ele | 200 Shd | Row 0
{War Shield ("Captain Graingear's Mighty Shield"): 5 ACC, 3 CSPD, 200 Nrm, Fair Chance of Minor Stun | Divine Shield: Regains 100 HP when blocking an attack | Obviously the Tank: 20% chance to take a hit for his team}

Ozz3 [A-5|B-8|R-5] Health 1000/1000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 3
{Sonic Boom: 5 ACC, 5 ArmSpd, 233 Nrm (up to 5), Slight Chance of Moderate Stun | Ballad of Haste: Raise the party's REF by 2 for each turn the Ballad plays, wears off 2 REF at a time if not played | Song of Ice and Fire: All attacks by the party have a Slight Chance of Minor Freeze and, if that fails, a Slight Chance of Minor Fire for 3 turns | Ozz3's in a pickle: 50% chance to flee if he's the last guy in his group}

ExperienceMonster [A-5|B-3|R-9] Health 866/1100 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Elf Fire: 7 ACC, 4 ROF, 300 Ele, Slight chance of Minor Fire | Fortification: Gives the entire party 200 temporary hitpoints | Glacial Tsunami: Charge Attack, 6 ACC, 280 Ele (up to 8), Fair Chance of Moderate Freeze | Antipode: Charge required, Can combine his attack with Halthalt's to deal Shadow damage!}

Halthalt -- Health -354/900 Mime fail!

-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 3
-Cannon Puppy: W
D-07: 0
-A.I.M.: W
SEE-4: 0
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 1
903:99: 1

-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}

A.I.M. (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-
KV-103 'Fallen King' (Health: 2400/2400) [Midnight-Dj] - 1 Medium Heart (+40 HP)
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615) {0/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded} [D5 E2]
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 50/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 5 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||||||||||||........ ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 1600/1600) [Sonosuke] - 1 Medium Heart (+40 HP)
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {3/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {17/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {2/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 5 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 2140/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 5 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!

LV-909 'Ignem' [Lady-Of-War]
Still crafting. Refer to this post to craft your gear and return to the game!

D-07 'Ditto' (Health: 1327/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {3/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {5/20 Attacks beyond first combo}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {0/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 5 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||||||||||||||...... ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-

SEE-4 (Health: 1875/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 130, CataCharge: 310 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 5 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!

"Sephiroth" (Health: 1727/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {6/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {17/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 5 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 1289/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {1/5 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {1/15 triple-hit shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 187/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 5 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 1240/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {629/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {0/20 Hits with 2+ Bullets}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 5 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!

-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+5 WP)

-Consumables-
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells

-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Sun, 03/08/2015 - 20:37
#1311
Sonosuke's picture
Sonosuke
I like Lost World because it's way more fun than Metroid Prime

((In the Player Allies list, you have A.I.M. listed as Mark30's instead of D-07))

Sun, 03/08/2015 - 21:37
#1312
Midnight-Dj's picture
Midnight-Dj
A ninja missed KV-103 in point blank, figures...

(charge snarl of Cerberus at Capn_Graingear )

Mon, 03/09/2015 - 01:26
#1313
Spirals-Ore's picture
Spirals-Ore
Fly!

"Dang it! He dies before the proccess compleated!" D-07 seems dissapointed

It draws out its lightsaber, and prepares for another leap.

It soar upwards, followed by the usual humming sound.

(Rocket slash the ninja)

Mon, 03/09/2015 - 04:52
#1314
Herozenzero's picture
Herozenzero
.

(Monster Buster on Capn_Graingear) "You may be my enemy, but you are one powerful guy"

Mon, 03/09/2015 - 06:40
#1315
Colray's picture
Colray
Pinpoint

((Unleash Wallbreakee charge on Ozz3))

Mon, 03/09/2015 - 21:20
#1316
Doctorspacebar's picture
Doctorspacebar
Midterms are a [WHOA, NELLY]. A real [MY GOODNESS].

((Aaaand it's gonna be another delay, due to late Monday classes and midterms. Again, I apologize for the delay, and I'll see you on Tuesday night!))

Mon, 03/09/2015 - 22:56
#1317
Eternity-Terminal's picture
Eternity-Terminal
(( It's alright, now I can make my post! :P ))

"Hacked weapons? Well, I wouldn't say that..." SEE-4 steps behind the front lines. "Or maybe I would!"

( Move to Row 1 )
( Apply 1 Variant Ticket to Catalyzer )
( Charge Catalyzer, targeting Ozz3 )

(( If I misunderstand...how does it work when you switch rows, does it consume a turn? Also, is variant rolling a free action? If not all actions are possible at once, I want to at least move to row 1. ))

Tue, 03/10/2015 - 22:01
#1318
Doctorspacebar's picture
Doctorspacebar
Processing. Processing. Still processing.

((@SEE-4: When you switch rows, you still take a turn, but during the turn you switch rows, you are affected by -4 ASI and -4 CTR.

I keep applying the Plate Armor ASD to Mark, but Mark is normally using Charge Attacks. Oops. Fix'd.

And yes, Fool and Minstrel are both classes in this game.

EDIT: Catalyzer related shenanigans corrected.))

SEE-4's Catalyzer: Unique Variant Acquired: Damage Bonus Low!

Turn Roll (w/ Tiebreakers): 3,3,2,1,2,1,2,1,1,1,3,1
gr8ninja_Yuffie: 8 + 3 = 11
Capn_Graingear: 5 + 3 = 8 (63/100)
Ozz3: 5 + 2 = 7 (3/100)
ExperienceMonster: 9 + 1 = 10
KV-103: 3 - 2 ASD + 2 = 3
DSN-001: 6 + 1 = 7 (68/100)
Mark: 3 + 2 + 2 CTR = 7 (24/100)
D-07: 12 + 1 = 13
SEE-4: 4 + 1 = 5
Sephiroth: 7 + 1 = 8 (97/100)
Mute: 5 + 3 = 8 (32/100)
903:99: 7 + 1 = 8 (73/100)

D-07: Jump w/ Slash -> gr8ninja_Yuffie
D-07 leaps into the air!

Roll d100: 81.
gr8ninja_Yuffie: Sneak Attack
gr8ninja_Yuffie vanishes into thin air! (D-07 had better change targets.)

ExperienceMonster: Glacial Tsunami -> DSN-001
Roll for Extra Targets: KV-103, Mark, SEE-4!
Base Evade Sum: 5 Acc + 6 Water + 2 Charge = 13
-> KV-103 (10 ES, 6 BS): 9. Blocked! KV-103's Non-Shield broke! KV-103 took 230 damage. Roll vs. Minor Freeze (Slight): 44. Resisted! Roll vs. Minor Fire (Slight): 37. Resisted! KV-103 gained 1 KO point!
-> DSN-001 (11 ES, Chgng): 3. Hit! DSN-001 took 243 damage. Roll vs. Mod Freeze (Fair): 86. Resisted! Roll vs. Minor Freeze (Slight): 51. Resisted! Roll vs. Minor Fire (Slight): 72. Resisted!
-> Mark (9 ES, Chgng): 7. Hit! Mark took 230 damage. Roll vs. Mod Freeze (Fair): 92. Resisted! Roll vs. Minor Freeze (Slight): 74. Resisted! Roll vs. Minor Fire (Slight): 53. Resisted!
-> SEE-4 (11 ES, 8 BS): 15. Miss!

Sephiroth: Standard w/ Mire Crossbow -> ExperienceMonster (Autochosen)
Capn_Graingear didn't block the attack in time!
7 Ref + 9 ROF + 1 Roll - 5 FoeRef - 1 ClipSize - 4 Preload = 7 -> 3 shots
Evade Sum: 9 Acc + 7 Crossbow - 1 FoeBlock = 15
3 Rolls: 9,9,6. 3 hits! ExperienceMonster took 387 damage.
Roll for Minor Poison (Good) x 3: 76,2,83. ExperienceMonster was Poisoned! (Sephiroth's Spat-O-War gained 1 Finisher Point!)

903:99: Standard w/ Monster Buster -> Capn_Graingear
7 Ref + 7 ROF + 3 Roll + 2 ASI - 3 FoeRef - 1 ClipSize = 15 -> 7 Shots
Evade Sum: 7 Acc + 7 Arm Cannon - 3 FoeBlock = 11
Block Sum: - 4 more FoeBlock = 7
4 Rolls: 7,1,13,5,11,9,11. 2 hits, 2 blocked! Capn_Graingear's shield broke! Capn_Graingear took 120 damage.
903:99's Monster Buster gained 1 Finisher Point. (It's owed another, I'm getting that now.)

Capn_Graingear: War Shield Bash -> SEE-4
5 Ref + 3 CSPD + 3 Roll - 4 FoeRef = 7/2 -> 4 -> 2 bashes
Evade Sum: 4 Acc + 5 Huge Shield - 2 FoeBlock = 7
Block Sum: - 3 more FoeBlock = 4
2 Rolls: 3,11. 1 hit! SEE-4 took 125 damage.

Mute: Standard w/ Pulsar -> Ozz3 (Autochosen)
Capn_Graingear wasn't quick enough on the draw!
5 Ref + 5 ROF + 3 Roll - 3 FoeRef - 1 ClipSize = 9 -> 3 shots
Roll for extra targets: 2 hits -> ExperienceMonster!
Base Evade Sum: 8 Acc + 7 Gremlin Gun = 15
-> Ozz3 (ES 11): 6,13,8. 2 hits! Ozz3 took 154 damage.
-> ExperienceMonster (ES 14): 4,4. 2 hits! ExperienceMonster took 154 damage.

DSN-001: Fire Charge w/ Meteotillery -> Ozz3
Roll for extra targets: All targets hit! (I actually rolled a die that was too small before double-checking, and rolled one too many times because of gr8ninja_Yuffie's sneak attack, and it still hit all the targets.)
Base Evade Sum: 7 Acc + 7 Artillery Bomb + 2 Charge = 16
->Ozz3 (ES 12): 9. Hit! Ozz3 took 294 damage.
->Capn_Graingear (ES 13): 12. Hit! Capn_Graingear took 269 damage.
->ExperienceMonster (ES 15): 2. Hit! ExperienceMonster took 294 damage.

Mark: Fire Charge w/ Wallbreaker -> Ozz3
Capn_Graingear was a mite too late!
Evade Sum: Ozzie's in a pickle! = 16
Roll: 13. Hit! Roll for Meatshot: 77. The Fledglite Tome of Impact Retribution boosted the attack! Ozz3 took 556 damage!
Ozz3 is down!

SEE-4 moves to row 1!
SEE-4: Charge w/ Catalyzer -> Capn_Graingear (Original target down)
Roll for Instacharge (40%): 11. INSTACHARGE!
Roll for Doublecharge (25%): 62. No Doublecharge.
Evade Sum: 9 Acc + 7 Gremlin Gun - 3 FoeBlock = 13
Roll: 9. Hit! Capn_Graingear has one orbiting Catalyzer charge!

Your team has gained 1 Warrior Point for defeating another player!

KV-103: Charge w/ Snarl of Cerberus -> Capn_Graingear
Roll for Instacharge: 81. No Instacharge.
KV-103 begins charging his Snarl of Cerberus!

-Turn Summary-
D-07 leaps into the air!
gr8ninja_Yuffie vanishes into thin air!
ExperienceMonster unleashes Glacial Tsunami, dealing damage to KV-103, DSN-001, and Mark!
Sephiroth fires his Mire Crossbow, damaging ExperienceMonster!
903:99 shoots Capn_Graingear with his Monster Buster, breaking his Mighty Shiiiiield and dealing a little damage!
Capn_Graingear hits SEE-4 with his shield again!
Mute fires his Pulsar, hitting Ozz3 and ExperienceMonster with two shots!
DSN-001 unleashes his Meteotillery's Charge Attack, blasting the enemy team for impressive damage!
Mark unleashes his Wallbreaker's Charge Attack, striking down Ozz3 before he can play another song!
SEE-4 INSTACHARGES his Catalyzer, laying a charge on Capn_Graingear!
KV-103 begins charging his Snarl of Cerberus!

Shields regenerated: Mute's Owlite Shield (315/450 HP)
(Shields damaged this turn: Captain Graingear's Mighty Shield (Broken))

"Hey, thanks." Capn_Graingear sounds sincere as he says this. "OK, guys, Oz is down, let's try to take down one for the point."

The point? They must mean the Warrior Point; they think you're players, so naturally they'd want to get the Warrior Points. But just what is behind that Valestone wall...

-Victory Conditions-
=Defeat gr8ninja_Yuffie's party!
-OPTIONAL: Win the battle in 5 turns or less (Reward: True Knight Bracer [** Trinket] recipe) (Turn 2)

-Loot on Victory-
-2 Warrior Points

-Pending Effects-
Ozz3 down: 5% chance for gr8ninja_Yuffie to lose a turn
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]
KV-103 has 57 Retribution Points.
D-07: Jump w/ Slash -> gr8ninja_Yuffie
gr8ninja_Yuffie: Sneak Attack
KV-103: Charge w/ Snarl of Cerberus -> Capn_Graingear

-Buffs-
Enemy Team: Song of Ice and Fire (Slight Minor Frz, on resist: Slight Minor Fire chance) [1 turn remains]
Finisher Timer: 3 (on KV-103)
-Blade of the Warrior Poet: Sword DMB Medium

-gr8ninja_Yuffie's party

gr8ninja_Yuffie [A-6|B-4|R-8] Health 1000/1000 | 200 Nrm | 200 Prc | 0 Ele | 800 Shd | Row 0
{Dual wielding Katanas ("The Cyan Dispatcher"/"The Cyan Tempest"): 6 ACC, 4(+4) CSPD, 120/120/120/120 Nrm | Throw a ThorHammer: 7 ACC, +2 to First Move roll, 250 Nrm/Ele, Fair Chance of Moderate Shock | Sneak Attack: Invisible on first turn, on second turn: 8 ACC, 230/230 instantly | Roleplays Too Much: When a party member goes down, gr8ninja_Yuffie has a 5% chance to spend a turn taking some of the loot}

Capn_Graingear [A-4|B-7|R-5] Health 811/1200 | "Captain Graingear's Mighty Shield" (0/400 HP, 200 Nm|400Pc|200Shd) | 300 Nrm | 1200 Prc | 100 Ele | 200 Shd | Row 0
{War Shield ("Captain Graingear's Mighty Shield"): 5 ACC, 3 CSPD, 200 Nrm, Fair Chance of Minor Stun | Divine Shield: Regains 100 HP when blocking an attack | Obviously the Tank: 20% chance to take a hit for his team}
~1 Catalyzer Charge: Activate with a Normal-damage Gun!~

Ozz3 [A-5|B-8|R-5] Health -4/1000 Say, do you hear that? That's the sound of the reaper.

ExperienceMonster [A-5|B-3|R-9] Health 31/1100 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Elf Fire: 7 ACC, 4 ROF, 300 Ele, Slight chance of Minor Fire | Fortification: Gives the entire party 200 temporary hitpoints | Glacial Tsunami: Charge Attack, 6 ACC, 280 Ele (up to 8), Fair Chance of Moderate Freeze | Antipode: Charge required, Can combine his attack with Halthalt's to deal Shadow damage!}
~Minor Poison: 2 turns remain~

Halthalt -- Health -354/900 Mime fail!

-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 3
-Cannon Puppy: W
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 1
903:99: 1

-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-
KV-103 'Fallen King' (Health: 2170/2400) [Midnight-Dj] - 1 Medium Heart (+40 HP)
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615) {0/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded} [D5 E2]
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 5 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||||||||||||....... ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 1357/1600) [Sonosuke] - 1 Medium Heart (+40 HP)
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {3/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {17/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {2/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 5 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 2140/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 5 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!

LV-909 'Ignem' [Lady-Of-War]
Still crafting. Refer to this post to craft your gear and return to the game!

D-07 'Ditto' (Health: 1327/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {3/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {5/20 Attacks beyond first combo}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {0/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 5 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||||||||||||||...... ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-

SEE-4 (Health: 1750/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 5 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!

"Sephiroth" (Health: 1727/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {7/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {18/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 5 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 1289/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {1/5 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {1/15 triple-hit shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 315/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 5 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 1240/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {629/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {3/20 Hits with 2+ Bullets}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 5 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!

-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+5 WP)

-Consumables-
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells

-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Tue, 03/10/2015 - 23:38
#1319
Midnight-Dj's picture
Midnight-Dj
Finally some retribution points

"Graingear, you and I are not too different..." said KV-103, "But this world, this cyber world is not big enough for the two of us! Prepare to be obliterated!"

(unleash the charge on graingear with all of my retribution points )

Wed, 03/11/2015 - 03:44
#1320
Sonosuke's picture
Sonosuke
I like Lost World because it's way more fun than Metroid Prime

[Monster Buster Standard Attack: Yuffie]

Wed, 03/11/2015 - 04:16
#1321
Herozenzero's picture
Herozenzero
OVERKILL

((Standard monster buster on ExperienceMonster, likely killing him and letting me use SO much over kill (: ))

Wed, 03/11/2015 - 05:44
#1322
Spirals-Ore's picture
Spirals-Ore
Nope

" Damn! my target always tuns away! "

( Change target to captain grain gear )

Wed, 03/11/2015 - 18:15
#1323
Colray's picture
Colray
Pinpoint

((Move to Row 1 and charge Cutter))

Wed, 03/11/2015 - 21:54
#1324
Doctorspacebar's picture
Doctorspacebar
Destruction rains from the heavens!

((So, guys, how many references to other stuff can you spot in this enemy group? Some are pretty obscure. Others might as well have had a neon sign with "I'M A REFERENCE" written on them.))

Turn Roll (w/ Tiebreakers): 1,2,2,1,3,3,3,1,1,2,3
gr8ninja_Yuffie: 8 + 1 = 9 (23/100)
Capn_Graingear: 5 + 2 = 7
ExperienceMonster: 9 + 2 = 11
KV-103: 3 + 1 = 4
DSN-001: 6 + 3 = 9 (20/100)
Mark: 3 + 3 = 6
D-07: 12 + 3 = 15
SEE-4: 4 + 1 = 5
Sephiroth: 7 + 1 = 8
Mute: 5 + 2 = 7
903:99: 7 + 3 = 10

D-07: Finish Jump w/ Slash -> Capn_Graingear
24 Ref + 20 CSPD + 2 Roll - 8 FoeRef = 38/2 -> 19 -> 13 swings' equivalent
Evade Sum: 5 Acc + 7 Curved Sword - 4 FoeBlock = 8
Roll: 7. Hit! Capn_Graingear took 1580 damage. (This is when I'm applying the full defenses for each swing, too! Yeowch!)
Capn_Graingear is down! (769 Overkill; D-07's 'Snipe' gained 769 KO points!)
Obviously D-07 gained a KO point from that.

Your team has gained 1 Warrior Point for defeating another player!

ExperienceMonster: Elf Fire -> D-07
9 Ref + 4 ROF + 4 Roll - 6 FoeRef - 1 ClipSize = 10 -> 2 casts! (That's one good thing about guns: their Number of Attacks formula makes it so that you can land a good number of hits even if the foe outspeeds you.)
Evade Sum: 5 Acc + 7 Fire Magic - 0 FoeBlock = 12
Block Sum: - 1 more FoeBlock = 11
2 Rolls: 6,12. 1 hit! D-07 took 300 damage.
Roll vs. Minor Fire (Slight): 26. Resisted! Roll vs. Minor Freeze (Slight): 88. Resisted! Roll vs. Minor Fire (Slight): 4. D-07 catches Fire!
D-07 gained 1 KO Point!

903:99: Standard w/ Monster Buster -> ExperienceMonster
7 Ref + 7 ROF + 2 ASI + 4 Roll - 5 FoeRef - 1 ClipSize = 14 -> 6 shots
Evade Sum: 7 Acc + 7 Arm Cannon - 1 FoeBlock = 13
6 Rolls: 16,15,11,7,6,16. 3 hits! ExperienceMonster took 195 damage. (903:99's Monster Buster gained 2 Finisher Points!)
ExperienceMonster is down! (903:99's Featherbow gained 164 Finisher Points!)
Cannot carry overkill; only targets are invisible. (Dang it, Yuffie!)

Your team has gained 1 Warrior Point for defeating another player!

Roll 3d100: 30,99,41.
gr8ninja_Yuffie: Sneak Attack -> D-07
Evade Sum: 6 Acc + 8 Sneaky Katana Shenanigans - 0 FoeBlock = 14
Block Sum: - 1 FoeBlock = 13
2 Rolls: 2,6. 2 hits! D-07 took 310 damage. (I rolled. He resisted the statuses.)
D-07 gained 2 KO Points!

DSN-001: Standard w/ Monster Buster -> gr8ninja_Yuffie
6 Ref + 7 ROF + 1 ASI + 3 Roll - 4 FoeRef - 1 ClipSize = 12 -> 4 shots
Evade Sum: 7 Acc + 7 Arm Cannon - 2 FoeBlock = 12
4 Rolls: 10,14,14,8. 2 hits! gr8ninja_Yuffie took 130 damage. (DSN-001's Monster Buster gained 1 Finisher Point!)

Sephiroth: Standard w/ Spat-O-War -> gr8ninja_Yuffie (It's honestly your best option, even in row 3)
7 Ref + 6 CSPD + 1 Roll - 8 FoeRef = 6/2 -> 3 -> 3 Swings
Evade Sum: 9 Acc + 7 Cookware - 3 FoeBlock = 13
3 Rolls: 12,13,14. 1 hit! Roll for Flip: 81. gr8ninja_Yuffie took 83 damage!

Mute: Standard w/ Pulsar -> gr8ninja_Yuffie (Autochosen)
5 Ref + 5 ROF + 4 Roll - 4 FoeRef - 1 ClipSize = 9 -> 3 shots
No other targets.
Evade Sum: 8 Acc + 7 Gremlin Gun - 2 FoeBlock = 13
3 Rolls: 13,16,3. 1 hit! gr8ninja_Yuffie took 77 damage!

Mark moves to row 1.
Mark: Charge w/ Cutter -> gr8ninja_Yuffie
Charge Time Increase; no Instacharge.
Mark begins charging his Cutter!

SEE-4: Standard w/ Catalyzer -> gr8ninja_Yuffie (Autochosen)
4 Ref + 5 ROF + 4 Roll - 4 FoeRef - 1 ClipSize = 8 -> 3 shots
Evade Sum: 9 Acc + 7 Gremlin Gun - 2 FoeBlock = 14
3 Rolls: 14,10,1. 2 hits! gr8ninja_Yuffie took 174 damage.

KV-103: Fire Charge w/ Snarl of Cerberus -> gr8ninja_Yuffie
Evade Sum: 7 Acc + 7 Broadsword + 2 Charge - 2 FoeBlock = 14
2 Rolls: 10,12. 2 hits! The Fledglite Tome of Impact Retribution went into the attack! gr8ninja_Yuffie took 1202 damage! (Whoa, KV-103 has awesome charge attacks now! That Non-Shield is made of win.) KV-103's Snarl of Cerberus gained 2 Finisher Points! KV-103 gained 2 KO Points!
gr8ninja_Yuffie is down!

Your team has gained 1 Warrior Point for defeating another player!

-Turn Summary-
D-07 downs Capn_Graingear with his jumping Slash!
ExperienceMonster retaliates with Elf Fire, setting D-07 aflame!
903:99 finishes off ExperienceMonster with his Monster Buster! ...Fittingly enough.
gr8ninja_Yuffie launches her Sneak Attack, striking D-07 with both blades!
DSN-001 hits gr8ninja_Yuffie with two Monster Buster shots!
Sephiroth lands a hit with his spatula! (gr8ninja_Yuffie: "Wait, are you serious?")
Mute continues the attack with his Pulsar, landing one shot!
Mark begins charging his Cutter!
SEE-4 continues the series of strikes against gr8ninja_Yuffie with two Catalyzer shots!
KV-103 unleashes his Snarl of Cerberus's Charge Attack, ending the battle with a decisive double swing!

"Well, good game, guys." That's the last you hear from their voice chat. You've won the battle!

But wait, what's this? You can hear something. "I still don't know why you didn't shoot them with tracking cookies!" Mardrux's voice! He's getting close! There are also some messages in General Chat (if any Machinauts logged in to it) about a GM named "McDux". This might be Mardrux's alias- perhaps he's hiding his true form from the players? And probably his voice, too- Mardrux doesn't seem like the type to admit using tracking cookies to people playing a game he made.

"Well, search every area you can! We can't let them get away!" Uh-oh. Looks like Mardrux is going to...

"Oh, man, Mardrux is looking for you guys? Down here, quick- I can help you out!" It's the voice of that... whatever it was, that gr8ninja_Yuffie's party was attacking. What was it? Well, it's clearly not a big fan of Mardrux.

The wall of Valestone vanishes. Looks like the best course of action is to run down there into the basement...

-THE MACHINAUTS ARE VICTORIOUS!-
=Defeat gr8ninja_Yuffie's party!
-OPTIONAL: Win the battle in 5 turns or less (Reward: True Knight Bracer [** Trinket] recipe) [COMPLETE!]

-Loot Earned (Will be distributed tomorrow!)-
-5 Warrior Points
[** Trinket] True Knight Bracer recipe

-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]

-Buffs-

-gr8ninja_Yuffie's party

gr8ninja_Yuffie -- Health -541/1000 Note to self. Ninja. Not Hammer Bro.

Capn_Graingear -- Health -769/1200 Now that's ridiculous!

Ozz3 -- Health -4/1000 Say, do you hear that? That's the sound of the reaper.

ExperienceMonster -- Health -164/1100 As it turns out, you shall pass after all.

Halthalt -- Health -354/900 Mime fail!

-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 1
903:99: 1

-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-
KV-103 'Fallen King' (Health: 2170/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615+580Nrm) {2/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded} [D5 E2]
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 5 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||||||||||||||..... ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 1357/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {3/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {17/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {2/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 5 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 2140/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 5 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!

LV-909 'Ignem' [Lady-Of-War]
Still crafting. Refer to this post to craft your gear and return to the game!

D-07 'Ditto' (Health: 717/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {3/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {5/20 Attacks beyond first combo}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {769/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 5 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||||||||||||||||||.. ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
~Minor Fire: 2 turns remain (DPT: 80)~

SEE-4 (Health: 1750/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 5 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!

"Sephiroth" (Health: 1727/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {7/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {18/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 5 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 1289/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {1/5 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {1/15 triple-hit shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 315/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 5 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 1240/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {793/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {3/20 Hits with 2+ Bullets}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 5 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!

-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+5 WP)

-Consumables-
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells

-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Wed, 03/11/2015 - 22:16
#1325
Midnight-Dj's picture
Midnight-Dj
Dem damage

"That Kunoichi paid for her cowardice in death..." KV-103 withdrawn the powerful blade, "I will kill her again when her lost soul finds her worthless body again."

(^ let's see if you get that reference.)

Thu, 03/12/2015 - 02:23
#1326
Spirals-Ore's picture
Spirals-Ore
Snake everywhere

"Well, a wise man once told me this-" D-07 stops for a bit, and gaze upon the fake sky "Mind.Body.Technique. The trinity makes a legendary warrior."

( Are we playing refrence? Guess mine! )

Thu, 03/12/2015 - 19:31
#1327
Doctorspacebar's picture
Doctorspacebar

Your party quickly enters the basement. Inside is a strange creature... a shiny Valestone deposit? No, it's moving around, on simplistic, spindly crystalline limbs. Two eyes that look to be made of Moonstone stare back at the Machinauts.

"Mecha Knights? Well, you guys aren't players, that's for sure. Phew... thanks for saving my bacon." The gem creature rubs its head, as if it's tired. "All right. I'm sure you have a lot of questions, starting with what I am. I'm a Geonid. Name's Vein." Vein looks off toward an innocuous wall, before reaching into a small box. "We live here... not in the game, but in this Clockwork gear." Vein starts rifling through the box. "We ran into this sector and got stuck on the Devilite gear, and since then, they've been tryin' to wipe us out! Man, they hate our guts."

Vein stops rifling through the box. "Hey, you guys might want this." Vein tosses the party an Alchemy recipe for a Trinket: the True Knight Bracer! "You can use that next time you find an Alchemy Machine. It's a serious improvement, lemme tell ya."

Vein shuts the box and picks it up. "Hoooo! All right, let's get outta here before those roleplayers come back! They think I'm a hostile NPC, and I guess I can't blame 'em considering they can't hear a thing I say." Vein pushes a wall in, holding it open for the Machinauts. "So who are you guys? Super Mecha Knights?"

-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]

-Buffs-

-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 1
903:99: 1

-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-
KV-103 'Fallen King' (Health: 2170/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615+580Nrm) {2/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded} [D5 E2]
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||||||||||||||..... ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 1357/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {3/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {17/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {2/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 2140/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!

LV-909 'Ignem' [Lady-Of-War]
Still crafting. Refer to this post to craft your gear and return to the game!

D-07 'Ditto' (Health: 717/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {3/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {5/20 Attacks beyond first combo}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {769/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||||||||||||||||||.. ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
~Minor Fire: 2 turns remain (DPT: 80)~

SEE-4 (Health: 1750/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!

"Sephiroth" (Health: 1727/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {7/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {18/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 1289/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {1/5 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {1/15 triple-hit shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 315/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 10 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 1240/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {793/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {3/20 Hits with 2+ Bullets}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 10 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!

-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+10 WP)

-Consumables-
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells

-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****

Thu, 03/12/2015 - 19:54
#1328
Midnight-Dj's picture
Midnight-Dj
I like SAS4 because it is the only game I can play :/

"We are no simple mecha knights, geonid..." KV-103 responded, "We are, or at least I am, an ultra-heavy machinaut, I may well be the last of my kind but once upon a time my ancestors were the most sentient machines ever created on clockwork. We were warriors of the highest class with the metal body to bear the horrors that lures in the clockwork, also, while we are at it, what is this devilite gear you mentioned? Can we destroy it to end the fiendish menace once and for all."

Fri, 03/13/2015 - 04:26
#1329
Herozenzero's picture
Herozenzero
.

"Geonid, as KV said, we must destroy the devilite gear, so that they can't send us against players made to be unkillable.

Fri, 03/13/2015 - 19:15
#1330
Doctorspacebar's picture
Doctorspacebar

((The next scenario will be... different. So, I'll need a few days.))

"Whoa. That sounds pretty cool! Machinauts. Machinauts! That's fun to pronounce." Vein looks down at the ground. "So, you can't destroy the whole gear. That would take years and probably throw the whole stratum off course. But we CAN break the orbit lock the Devilites have. They locked their gears in using an orbit lock connected to their Disinformation Technology's server. If we break the server, we can break the lock and send the Devilites' stratum back into orbit around the Clockworks!"

Then Vein looks at the virtual walls around him. "But there's one obvious problem. The Devilites got our gear stuck in a double-cyperspatial zone... those "Geo Knight" guys say that's techie talk for a place where computer-generated environments are made into tangible environments for nearby creatures. The Devil-opers, and their Devil-opment Overlord Mardrux, took an idea for an online game from a guy that used to live here. They connect this game to the cyber zone and label us as hostile NPCs in the game, also shutting out everything we say, which leads to us getting killed. A lot. The suckers playin' the thing don't know any better, and we can't get back out to Depth 4 to let anyone know because of Mardrux's security."

Vein realizes something. "Hey, wait! You guys are robots! And you could hear and talk to those roleplayers! You probably have some kind of built-in command-line thingamajig that can log you out. Or in. Sometimes the Devilites get so thick that it's safer just to walk through the game..." Vein looks around the room. "I think the command to log out is /logoff... and /login to log in."

(([/say "Want to use a command prompt? Just type in brackets! Or do whatever else you do. Different Machinauts might have different interfaces."]

Want to use a command prompt? Just type in brackets! Or do whatever else you do. Different Machinauts might have different interfaces.))

Fri, 03/13/2015 - 19:36
#1331
Herozenzero's picture
Herozenzero
.

[/wiki]

Fri, 03/13/2015 - 21:27
#1332
Spirals-Ore's picture
Spirals-Ore
paw

"Is that so?" D-07 nods

[ /about ]

It waits for something to happen...

[ A.I.M, register everything that shows up as 'Game.txt' ]

The puppy nods

Sat, 03/14/2015 - 01:13
#1333
Midnight-Dj's picture
Midnight-Dj
:/

"This doesn't bold well..." KV-103 sneered, "I doubt that we can convince the players that this is an illusion... for now let's just see what options we have."

[/Help]

Sat, 03/14/2015 - 20:09
#1334
Doctorspacebar's picture
Doctorspacebar

-> 903:99ASSASSIN
"The wiki cannot be accessed from your location."

-> D-07 "Ditto"
"Path of the Warrior - Copyright Horizon Inc. - For more information, see the relevant wiki page"

-> KV-103 "Fallen King"
"
/about - Displays information about the game.
/arena - Opens the arena pane.
/death - Instantly drops your HP to -200.
/friend [playername] - Sends a friend request to [playername].
/gohome - Teleports to your home point.
/guildhelp - Lists guild commands.
/help - Displays this list.
/ignore [playername] - Removes [playername] from your ignore list.
/invite [playername] - Invites [playername] into your party.
/leave - Leaves your current party.
/listemotes - Displays a list of emotes.
/logon - Logs on with the set username and password.
/logoff - Logs off.
/pvpon - Turns on your pvp flag.
/pvpoff - Turns off your pvp flag if possible.
/settime - Sets the local time.
/wiki - Accesses the wiki."

"Good thinkin'!" Vein shakes his head. "But they don't let you onto the wiki while in their zone unless you're carrying the right set of IDs. Still, they can't lock login and logout. We figure it's because you need to be able to log in and out to navigate some areas of the place, and Gorgos... generally aren't that great at memorizing much."

"We should be able to get to the autolift after a little more walking. It should get us to where some other Geonids are staying." Vein looks around. "This tunnel is about the same in the cyber zone and the real world. The autolift should take us out of the cyberzone's range."

((DISCLAIMER: I may have forgotten some commands in /help.))

Sun, 03/15/2015 - 18:32
#1335
Herozenzero's picture
Herozenzero
.

"Better be right Vein, or we're dead" mutter 902 in an undertone.

Sun, 03/15/2015 - 19:41
#1336
Doctorspacebar's picture
Doctorspacebar
Sure hope this works...

((All right, this one's going to be odd.))

"Yeah..." Vein shakes its head. "We need some better secret routes if we're going to fight these guys."

The tunnel lets out into a virtual canyon. Vein covers the secret entrance, and from there, there's only one way forward. Your party quickly comes across a veritable maze of rock ledges and cliffs descending into darkness.

Vein quickly spots something in the distance... hostile players! "Dang! Look at all those guys! And the mobs, too. Can we take 'em all?"

At the same time, some of your scanners are picking up fiendish activity. Mardrux may not have total control over visitors to the Cyber Zone, but Over The Road Disinformation Technology isn't just going to let you get away. Well, at least you have Vein! He can help! ...Or is Vein a she? Is there any way to tell? Probably best to leave that question for later. There ARE incoming foes, after all.

(A few things:

1: We're back to using maps, but this is a different sort of map battle. First, you can move 25 spaces per turn, but enemies will also move 1 space every time you do. Some enemies will chase you from across the map, some chase if you get close, and others guard specific points. Logging in or out switches you between the Real and Cyber maps, letting you get away from most enemy groups; enemies generally can't see you and won't chase you if you're on the opposite map. Also, to fight enemies, you have to get in the nearby space; you can't shoot enemies from 2-3 spaces away like last time.

2: Vein and Machinauts that don't receive commands will follow a player in the same group as them.

3: To enter your move route, you can use any method that's easily understandable, such as simply listing destinations and points where you log in or out, or you can enter something like "DDDLLUUUU(in)RR(out)RR". 25 is a lot of spaces, but that's because walking everywhere would take a ridiculous amount of time if you only went 3 spaces like last time.

4: Enemies will not be seen until you encounter a group directly, and only one enemy group can fight you at a time. Fights with each group go as most normal fights do; there are diminishing returns on item drops other than Hearts, so don't feel pressured to farm crowns off the enemies.

5: The AI Crates on the far left? What do they do? You'll find out when you get there.)

-Victory Conditions-
=Get the entire party to the Autolift!
-OPTIONAL: Pass by or escape from 5 groups of enemies (Reward: [** Trinket Recipe] Default Coil Mk II)
-OPTIONAL: Attack enemies that are fighting each other (Reward: [** Trinket Recipe] Advanced Periodic Block of Elements)

-Stage Map-
Real Zone Map
Cyber Zone Map

-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]

-Buffs-

-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 1
903:99: 1

-Valerunner Geonids (ALLY)-

Vein [A6|B8|R4] - 2900/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (100 + (User HP - Foe HP)/10) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Poison Darts: 8 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party | Box of important things: Vein must also make it to the Autolift!}

-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-
KV-103 'Fallen King' (Health: 2170/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615+580Nrm) {2/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded} [D5 E2]
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||||||||||||||..... ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 1357/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {3/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {17/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {2/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 2140/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!

LV-909 'Ignem' [Lady-Of-War]
Still crafting. Refer to this post to craft your gear and return to the game!

D-07 'Ditto' (Health: 717/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {3/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {5/20 Attacks beyond first combo}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {769/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||||||||||||||||||.. ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
~Minor Fire: 2 turns remain (DPT: 80)~

SEE-4 (Health: 1750/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!

"Sephiroth" (Health: 1727/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {7/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {18/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 1289/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {1/5 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {1/15 triple-hit shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 315/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 10 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 1240/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {793/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {3/20 Hits with 2+ Bullets}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 10 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!

-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+10 WP)

-Consumables-
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells

-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****

Sun, 03/15/2015 - 20:23
#1337
Sonosuke's picture
Sonosuke
I like Lost World because it's way more fun than Metroid Prime

((Alright, this is what I'm understanding of the map that you didn't go over in depth. Feel free to correct me if I'm wrong.

We can only log once per turn, and only before moving
The red spaces are paths we can't go through in that zone, while the green spaces are exclusive to that zone, meaning logging on those spots is a no-go
The 3-letter groups represent different enemy types, or maybe obstacles

Also, you said Lady-Of-War won't come on anymore, so couldn't Ignem just be given gear that follow the paths of what it has currently))

[Move: Cyber U4]

Sun, 03/15/2015 - 21:21
#1338
Midnight-Dj's picture
Midnight-Dj
:/

"Was DSN-001 ever programmed to know strength in number?" said KV-103 as DSN-001 marched forward, "Machinauts! Stay together, we need to reach the lift as a team, split up if you will, but I recommend we split into two teams before we rendezvous at the lift area, I am detecting a strong hostiles ahead, stay cautious."

[Move: Cyber U4]

Mon, 03/16/2015 - 01:16
#1339
Spirals-Ore's picture
Spirals-Ore
Pew

"I will move on ahead, scouting, anyone with me could follow. I will be using the path at our ten" D-07 points forward.

Without waiting for a reply, it moves forward ahead.

It finds an intercourse, switching in and out will not do any significant diffrence.

"Making a choke hold here !"

[ Move to V10 :
LOGIN , D, D, D, D, D, D, R, R, D, D, D ]

( If i can move after that, began charging A.I.M )

Mon, 03/16/2015 - 04:09
#1340
Herozenzero's picture
Herozenzero
Bait

"Alright, we may want to lure the players and mobs into a fight. Let them kill themselves off for us" says 903, "We also want to keep Vein with the main party, so he/she doesn't die. We should stay in the cyber world and get the IA crates. If they have what I think they have, we want them."
((Move to X7 in the cyber world.))

Mon, 03/16/2015 - 19:52
#1341
Doctorspacebar's picture
Doctorspacebar
MIDTERRRRRM!

((Well, I'm going to need another Monday delay due to my schedule and midterms, so now is a good time to whip up a short explanation of the things I didn't explain.

-You can log in and out multiple times per turn. It uses up one movement space. (So you can move 20 spaces logging 5 times, or 24 spaces logging once, or 15 spaces logging 10 times (if you so desire).

Sonosuke is absolutely right about the light red/green spaces; they are the ones you can only go over in the zone you're looking at. (Maybe I should have a different color scheme for the maps, so you can tell which one you're on at a glance...) Since there's no space in the other zone, you cannot log while on those spaces. (Otherwise you would fall into a pit, and I don't have a mechanic that covers that when it happens to Machinauts.)

And yes, the three-letter groups represent groups of enemies: the key in the bottom-right corner shows what kind. Upon running into an enemy group, they'll interrupt your move unless your next command was a login/logout. Also, they move every time the Machinaut party moves.

Devil-opers (DVP) prevent you from logging in or logging out on your first three turns fighting them, no matter what.

Finally, to clarify what I meant when I said "absent Machinauts," I meant Machinauts that are still with the group (so, not Cobalt, LV-909, K1XK1N9, or M4g1k), but whose players have not posted that day. (Note that the aforementioned Machinauts may always rejoin at any time- even now!)

D-07 raises an interesting point: Charge attacks! I may just allow you to charge an attack beforehand, but it'll cost you 5 moving spaces each turn while holding the charge. Of course, you can change your row for free while moving, being that you're not fighting anything.))

Mon, 03/16/2015 - 22:30
#1342
Colray's picture
Colray
Power in numbers

((Move to Cyber U4))

(By the way, @Doctorspacebar, I noticed my helm is still listed as 1*, might want to update it.)

Tue, 03/17/2015 - 07:16
#1343
Saucce's picture
Saucce
WHOA!

This is a bit too confusing for me Doc, even with all your handy explanations. Can you just keep Sephiroth with the group? (Am I pathetic?)

Tue, 03/17/2015 - 15:25
#1344
Doctorspacebar's picture
Doctorspacebar

((@Colray: Understood.

@Saucce: No problem- if you're confused by the map and someone else isn't, feel free to go along with somebody else. And don't feel bad if you don't understand it, because it's not only new, but not quite as polished as it should be.))

Tue, 03/17/2015 - 19:29
#1345
Doctorspacebar's picture
Doctorspacebar

((Ah, I see. Mark, your Helm was actually just one Heat point away from getting a Heat Level.))

Processing moves...
A fight breaks out between two of your enemies' parties!
Moves completed.

D-07 begins charging A.I.M.!

Your party notices that two of the player groups have started fighting each other. And is that an Orc Knight? And there's two classes you haven't even seen- although, aren't Ninjas and Rogues kinda similar? Meh. Aesthetics. Plus Ninjas get to throw more stuff. What do rogues get that Ninjas don't? I don't know, but it doesn't look like Speedy over there is going to use it.

Anyway, maybe now would be a good chance to take out these players, while they're preoccupied with spontaneous PVP with each other.

-Victory Conditions-
=Get the entire party to the Autolift!
-OPTIONAL: Pass by or escape from 5 groups of enemies (Reward: [** Trinket Recipe] Default Coil Mk II)
-OPTIONAL: Attack enemies that are fighting each other (Reward: [** Trinket Recipe] Advanced Periodic Block of Elements)

-Stage Map-
Real Zone Map
Cyber Zone Map

-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]
D-07: Charge w/ A.I.M. (Held)

-Buffs-

FIGHT A has no allied units involved!

-Fight A: Hunting Party (ENEMY)-

CAKEJOKES [A-6|B-5|R-7] Health 1000/1000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 1
{Mimic Move: Copies the most recent move used | Roll the Dice: Uses a random attack from any nearby entity! | Dishonesty: 10% chance to spend the turn talking about an internet meme}

More_Smakka [A-8|B-4|R-4] Health 1200/1200 | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 3
{Great Club ("Orcish Box Opener"): 7 ACC, 4 CSPD, 250/250 Nm/Pc | CHARGE!: 7 ACC, 1 Swing (+4 priority), 275 Nm/Pc, Good Chance of Moderate Stun | Cleave: 6 ACC, 1 Swing, 300 (up to 3)}

SpeedyTactlessGodOfWar [A-5|B-5|R-8] Health 1000/1000 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 0
{Dual wielding Daggers ("Sharp dressed man"/"Daily Iron Supplements"): 5 ACC, 6(+4) CSPD, 100/100/100/100 Nm/Pc | Sneak Attack: Invisible on first turn, on second turn: 8 ACC, 260/260 instantly | Sap: Invisible on first turn, on second turn: 10 ACC, Good chance of Strong Stun x 5 (+4 Stun Amp)}

-Fight A: "Calamitous Inversion" Guild (ENEMY)-

I_take_hits [A-3|B-9|R-6] Health 1100/1100 | "Combo Breaker" (400/400 HP, 200 Nm|400Pc|200Shd) | 300 Nrm | 1200 Prc | 100 Ele | 200 Shd | Row 0
{War Shield ("Combo Breaker"): 5 ACC, 3 CSPD, 200 Nrm, Fair Chance of Minor Stun | Repair Shield: Spend 1 turn to restore 200 HP to his shield | Tank: 20% chance to take a hit for his team | Total Bro: 50% chance to take a hit for his brother}

I_dont_take_hits [A-4|B-7|R-7] Health 900/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Ray of Light: 6 ACC, 4 ROF, 225 Ele | Cure: Restores 100*(2d3) HP to one target | Wait for Damage: May opt to wait until his brother (I_take_hits) takes damage to immediately use Cure}

Recurve [A-6|B-3|R-6] Health 1000/1000 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Recurve Longbow ("Delivers Strong Points"): Charge Attack, 8 ACC, 400 Prc (Overcharge: 800 Prc) | Power Arrows: Can add a status effect (Fire, Freeze, Shock or Poison) to her arrows for free, this makes the arrows deal split Elemental damage | Bear Trap: Lays a bear trap, Bear Trap attacks people who attack Recurve until it lands a hit (320 Nrm)}

-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 1
903:99: 1

-Valerunner Geonids (ALLY)-

Vein [A6|B8|R4] - 2900/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (100 + (User HP - Foe HP)/10) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Poison Darts: 8 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party | Box of important things: Vein must also make it to the Autolift!}

-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-
KV-103 'Fallen King' (Health: 2170/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615+580Nrm) {2/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded} [D5 E2]
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||||||||||||||..... ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 1357/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {3/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {17/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {2/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 2140/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!

LV-909 'Ignem' [Lady-Of-War]
Still crafting. Refer to this post to craft your gear and return to the game!

D-07 'Ditto' (Health: 717/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {3/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {5/20 Attacks beyond first combo}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {769/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||||||||||||||||||.. ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
~Minor Fire: 2 turns remain (DPT: 80)~

SEE-4 (Health: 1750/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!

"Sephiroth" (Health: 1727/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {7/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {18/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 1289/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {1/5 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {1/15 triple-hit shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 315/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 10 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 1240/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {793/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {3/20 Hits with 2+ Bullets}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 10 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!

-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+10 WP)

-Consumables-
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells

-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****

Wed, 03/18/2015 - 04:28
#1346
Herozenzero's picture
Herozenzero
Time for rewards

((I will go this route: From Cyber X7, to Cyber T7, continuing to Cyber T5, stopping at Cyber Q5. If any of you want, you can help me take these guys out.))

Wed, 03/18/2015 - 04:46
#1347
Herozenzero's picture
Herozenzero
PLANZ

Here's my overall route: After this, I go to M4. I switch to the real world, cross that bridge, then switch back to cyber, cross that bridge, then back to real world, going to cyber to cross the other bridge, then finally changing back to real world so I can proceed to A9, so I can finally pass to cyber world, getting the crates, going back to A9, and doing the boss battle. We will run into 2 or 3 fights, but it's a lot less then just going down the middle.

Wed, 03/18/2015 - 19:11
#1348
Doctorspacebar's picture
Doctorspacebar
Steeeeeeeeeeeeam!

((The forums are being stupid, and not recognizing my account. Sono's having the same issue, and probably others too. I'd love to know whether this is a OOO screw-up or Steam's fault...

Anyway, I think I'll skip today and give you guys some time to sort this nonsense out. Hopefully there's some kind of fix, because I'm definitely going to need to edit that first post when you guys hit 3*. (The Trinkets will be in the Gear doc.)))

Thu, 03/19/2015 - 18:15
#1349
Doctorspacebar's picture
Doctorspacebar

((It looks like you guys are having some trouble posting, and I'm a bit behind on the opponent stats here (I should have my own index of "enemy types" on this map and that isn't anywhere close to complete), so I'll delay this one more day.

I just noticed an issue: I wasn't counting the Greavers you ran past for the Optional! I'll cover that real quick.

EDIT: Well, I would, if I could edit my post >_< I'll just have to remember that for Friday.

If your account is connected to Steam, try to log in through Steam and set your identity knight (through Forum Preferences) from there.))

Thu, 03/19/2015 - 20:44
#1350
Sonosuke's picture
Sonosuke
Thanks O- lemme stop

"I suggest we attack the groups fighting each other while they're weakened."

[Group 2 Suggested Move: R5]

  • « first
  • ‹ previous
  • …
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • …
  • next ›
  • last »
Powered by Drupal, an open source content management system