"Perish the thought, 903," the Sertak Numbers spoke in unison.
[Monster Buster Charge Release: Pearl Greaver B]
"Perish the thought, 903," the Sertak Numbers spoke in unison.
[Monster Buster Charge Release: Pearl Greaver B]
((Welp, looks like there is going to be a delayed post tonight. I'll see you tomorrow.))
"Fallen King"s AI is so freaking sentient that it demands a divine creator to justify its existence.
I,uh..what?
Midnight, I'm not sure anyone told you this, but when a being can not determine the nature of its creation to the point that it cant go anywhere beyond a dogmatic belief, that being is not sentient.Sentience is the awareness of your condition, and that awareness aways brings questioning, questioning that King has never made so far.If it can only come to that conclusion, I'll just take the bet hes just trying to immitate a human being.
Also, its doesnt fit well to have the "most advanced AI sistem ever" and always go "FOR GLORY!FOR CRADLE!FOR THE MACHINE GOD!" everytime you encounter something, because that's what KV-103 has been doing since the begining of this RP.No questions about the past, no logical friction between him and the gremlims, nothing.
Actualy, thats why I was trying to have Mute get on KV-103's skin, because you keep saying that he has this realy cool AI structure, and all I see from him is a heavy mech with a brain hardwired to praise a deity and slash anything it considers a treath.I was thinking "oh, I guess he made this lack of cohesion on purpose so someone notes that and uses it to make his character development go foward", so I had Mute question him once, then you make a giant text about him ensuring himself that he's sentient, so I then think "ok, I guess he actualy made this lack of cohesion as a hint to the fact that KV-103 thinks and believes he's fully sentient, when in fact he's just being puppeted by some backup of Gerallax' mind that was uploaded into him.That's unique, a character with false glory, havent seen that in a while." so I pushed Mute to that conclusion and you just jump at me.
I have little problems with a character that's all chivalrous and such, as long as the background of that character fits.In this case it doesnt, because somehow he has thousands of minds synchronized inside him, and all that comes out of that sentienceness is "slash, slash, shout, shout".I realy didnt want to write all this, but that disconnection keeps getting on my nerves, and if you actualy intend to make that a development element, I'm sorry for being such a grouch, but at least leave it implicit.
@Magmul-Ace
A few things, first, I did not intend the word 'sentient' to imply that KV-103 is a intellectually smart robot like SEE-4 and PAD-103 are trying to be. KV-103's AI is only as smart as professor Gerallax can make it, in another word, somethings in the universe are simply too complicated for even a machinaut to comprehend, such as the value of friendship, the power of love and hate and many other arbitrary moral values that human beings debate on a day to day basis. These things cannot be simply coded into KV-103 AI as a set of binary numbers, Gerallax knew that to be true, this is why the AI core was designed that way to mimic a human brain so that one day KV-103 can figure these things out himself.
Second, KV-103 is fully aware that the torchbellow clan created his metal body, but he regarded his own ability to think on his own to be the gift of a divine creator, AKA Machine God. As far as questioning goes, the Fallen King has questioned many times in fact, remember at the start of T2? He described the cyber space as a place where organics can express themselves, and he questioned why can't they just do it in real life by being actual knights and mages. Or if you read the Steel Butterfly chronicle, the Fallen King even had a speech to its brother unit one about their corrupted organic leaders and how machines are superior to the gremlins. So hence KV-103 is definitely not lacking in the questioning front.
Third, the only reason why I ranted that time is that I felt as if everyone is ignoring KV-103 for the sole reason of his own unique opinions (although radical, but I think most you knew where KV-103 was coming from). And with no one to interact with, how can I forward the story of KV-103? the 'Fallen King'? If you really want to have a decent conversation with KV-103 why not stop ignoring him in the first place and talk to him like a fellow machinaut? Instead of calling him a 'makeshift leader' while acting like an emotionless, potentially genocidal robot? In all seriousness KV-103 should be the one who is getting on PAD-103 and DSN-001's skin for being overly robotic.
As for as story development goes, I fear KV-103 unit two may never see the light of days like unit one did, not for a long time at least. You can even hear the frustration in his speech, at this point, without even digging into his past, it is safe to say that the Fallen King would most likely be oblivious to his past for a long time to come, my writing is not the greatest and yes, some characters in my story have personality shift over time. Like when Affraiel in Skylark Fall, who was meant to be a mindless, blood thirsty berserker was slowly turned into an anti hero with a bloody past. This is bad writing on my part.
D-07 prepared to move forward, when suddenly a pop-up came out of nowhere in its interface
[ WARNING! A Undentified File is currently being downloaded!
]
What.. Ooze, did you download anything?!
[ No sir.. i also have no idea what is happening. The Firewall and A.I Lock is also not working!
]
I had an A.I lock? Since When?
[ I don't know, but someone seems to be really unhappy with anyone tinkering with your brain sire
]
[ File download complete.. Opening D-07.txt
]
Dear D-07
I know you will be awakened by the torchbellow clan right now..
I am sorry i can't talk last time..
Altought as you read this i am probably no more..
This file is only meant to be opened when you are in a pinch..
Remember this Ditto.... my son... whatever path you chose, remember the 'order'..
This file should destroy the A.I Lock i created to prevent devilites raid..
At this point i gave you acces to every bit of nano machienery in your 'brain'..
This will give you more insight... use it well...
With great powers came great responsibility...
One more thing... protect your brain at all cost! A key blueprint is imprinted in it...
The machinaut felt a bang in the head... and its third eye opens up.
"I feel... weird.... " It mutters.
Without, taking long, the bot soars up...
(Rocket boots shamshir hold)
You know, we could always have this discussion in-game, if you wanted one. On the way back to HQ, maybe KV-103 could call us (the more robot-like Machinauts) out on why, despite being Machinauts, these sentient Construct warriors, we act more like plain Mecha Knights with voices. I have an answer to that for 001, and I'm sure the others have answers for their Nauts as well. Because let's face it; no matter what we tell each other OOC, our characters won't know any of that unless it was brought up in-game.
Doctor, if we may, can you allow us a few days after we get out of Cyber Zone for this talk on the way back? Or on the way to the next place, if we're not going straight back to HQ?
WARNING: INTRUSION DETECTED WARNING: INTRUSION DETECTED
Password lock: BenedictArnold
Accessing Memory Drive: 1
"If you are reading this my creation, it means that a more dangerous machinaut has been this detected. This machinaut is questioning your masters, and may be starting down the path I warned the other gremlins about. I have now disabled your inability to attack other machinauts. Use this new power, and seek out any who choose to defy ANY gremlin commands."
I am not sure what to make of this. I must keep this in mind when I combat enemies, to not hurt friends. But why would any of us betray the gremlins? Or not follow gremlin commands?
Oh great. Now everyone suddenly wants to either become fully sentient for no reason other than to join King, or attempt to outright attack him. Fairly certain this is the exact opposite of where we wanted to have this RP go.
Slow growth and trust development, people. That's the stuff that keeps stories alive.
(( I am not, i just wan't my attack to be coordinated with you guys. Well... maybe my previous post is kinda flashy.. but here is how i post now :
[ Bla-bla unimportant stry stuff ]
< A list of what might happen if D-07 do something >
{ My choice }
| Some stuff to chance my move if a certain condition happens |
And... i was thinking like.. Hey! Why not make it a part to show some more of a backstory? and boom! post 1457! If anyone doesn't like the idea ( I don't know why ) just tell me and i will redo my post. I don't want this forum- The place i get to relax and step back from live -To be a place where my stress can even actually adds up. I just want to keep this healthy, a game ( Thought sometimes to get shock in RT might end up in series of ragequits) and comunity (That i can't even communicate well because of grammar) that can help me escape reality for a few minutes of my life. please people.. ))
EDIT : (( Oh and i did not write anything about being sentience, the A.I lock is only allowing D-07 to acces his own mind at east, resulting in more active and effective battle ))
EDIT EDIT: (( Yup, i might have... editing it now ))
((Don't worry, Spirals, I'm pretty sure Sono was talking about certain other posts; you're doing pretty well.))
Processing Moves...
D-07 leaps into the air!
D-07 joins Fight G!
Moves Completed.
Fight F resumes!
Turn Roll (with Tiebreakers): 3,2,3,1,1,1,3,3,1,1,1,1,2
Pearl Greaver A: 7 + 3 = 10
Pearl Greaver B: 7 + 2 = 9
Pearl Greaver C: 7 + 3 = 10 (79/100)
KV-103: 3 + 1 = 4
DSN-001: 6 + 1 + 4 CTR = 11
Mark: 3 + 1 = 4
LV-909: 5 + 3 = 8
SEE-4: 4 + 3 = 7
Sephiroth: 7 + 1 = 8
Mute: 5 + 1 + 2 CTR = 8
ASSASSIN: 7 + 1 = 8
E-304: 9 + 1 = 10 (78/100)
Vein: 4 + 2 = 6
DSN-001: Fire Charge w/ Monster Buster
Evade Sum: 15
Roll: 5. Hit! 532 damage.
Pearl Greaver A's attack was interrupted!
Pearl Greaver A was interrupted!
Pearl Greaver C: Swipe -> Mute
Evade Sum: 12
Can't Block; Charging Attack!
Roll: 2. Hit! 200 damage. Roll vs. Freeze: 64. Resisted!
E-304: Standard w/ Redwood Lumberdirk -> Pearl Greaver B
Roll d4: 3. 6 swings!
Evade Sum: 11
6 Rolls: 14,13,5,1,2,11. 3 hits! Roll for Backstab: 8,63,68. Back-stab! 791 damage! (I've been waiting for one of these.)
Pearl Greaver B's attack was interrupted!
Pearl Greaver B was interrupted!
Sephiroth: Standard w/ Spat-o-War -> Pearl Greaver C
Roll d4: 1. 4 swings!
Evade Sum: 15
4 Rolls: 13,1,16,11. 3 hits! Roll for Flip: 94,61,45. No Flips. 253 damage.
Mute: Fire Charge w/ Magic Orb -> Pearl Greaver B
Roll for extra targets (using d15): All targets hit!
Evade Sum for All: 16
-> Greaver A: 3. Hit! 275 damage. Greaver A catches Fire!
-> Greaver B: 6. Hit! 275 damage. Greaver B is down!
-> Greaver C: 9. Hit! 275 damage. Greaver C was Shocked! (I love it when someone gets rolls like this. Ooh, how about 1-2-4-8-16 next?)
(+1 FP -> Magic Orb)
ASSASSIN: Standard w/ Monster Buster -> Pearl Greaver A
Roll d4: 3. 5 shots!
Evade Sum: 13
5 Rolls: 10,4,10,8,1. 5 hits! Pearl Greaver A took 350 damage. Pearl Greaver A is down!
LV-909: Standard w/ Flourish -> Pearl Greaver C
Roll d4: 2. 3 swings!
Evade Sum: 7 (Maybe I should auto-choose a ranged weapon, since LV-909 is in the back row...)
3 Rolls: 7,7,3. 3 hits! 186 damage. (At least that did some damage.)
SEE-4: Standard w/ Catalyzer -> Pearl Greaver C
Roll d4: 4. 3 shots!
Evade Sum: 15
3 Rolls: 12,11,12. 3 hits! 276 damage.
Fight F ends!
-Turn Summary-
The Chilling Flight lands one hit before very quickly being destroyed!
"Whoooaa." Vein's jaw would have dropped if he'd had a jaw. "You guys were bickering and you STILL took those Greavers out like it was nothin'! Now I know where you guys get all the ideas for your action movies."
Vein points toward the Devil-opers waiting near the Autolift. "That's a Devil-opment team, over there. Lemme tell ya, at this depth, they get dangerous! They suck the life force outta their minions, so hitting the minions heals 'em. And they're tricky! I have a gut feeling that they've got something up their sleeve."
-Victory Conditions-
=Get the entire party to the Autolift!
-[COMPLETE!] (Pass by or escape from 5 groups of enemies (Reward: [** Trinket Recipe] Default Coil Mk II))
-[COMPLETE!] (Attack enemies that are fighting each other (Reward: [** Trinket Recipe] Advanced Periodic Block of Elements))
Loot on Victory
-360 Crowns
-182 Heat
-4 Chitin Frags
-1 Waste Module
(Yet to roll for: 1 Beryl Greaver, 2 Amethyst Greaver, 2 Devil-IT, 1 Sapphire Greaver, 1 Jade Greaver, 1 Evil Armor, 3 Ruby Greavers, 1 Bloodstone Greaver)
-Stage Map-
Real Zone Map
Cyber Zone Map
-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]
KV-103: Charge w/ Flourish
Mark: Charge w/ Autogun
-Buffs and Debuffs-
FINISHER TIMER: 1, set on D-07
FINISHER BUFF: -1 Reload Time/Combo Delay
--
(FIGHT F: All Machinauts except D-07 are involved in this battle!)
-Fight F: Chilling Flight (ENEMY)-
Pearl Greaver A -- Health -257/900 I almost feel sorry for it. All the exploding bullets.
Pearl Greaver B -- Health -166/900 Knife work!
Pearl Greaver C -- Health -90/900 Precharging is best charging.
(Enemies that won previous fights)
-Fight B: Hunting Party (ENEMY)-
Citrino [A-8|B-4|R-6] Health 650/1000 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Composite Longbow ("Thundering Avenger"): Charge Attack, 8 ACC, 400 Prc (Overcharge: 800 Prc) | Power Arrows: Can add a status effect (Fire, Freeze, Shock or Poison) to his arrows for free, this makes the arrows deal split Elemental damage | Machete ("Contingency Plan"): 6 ACC, 7 CSPD, 220/220/220}
gr8ninja_Yuffie [A-6|B-4|R-8] Health 1000/1000 | 200 Nrm | 200 Prc | 0 Ele | 800 Shd | Row 0
{Dual wielding Katanas ("The Cyan Dispatcher"/"The Cyan Tempest"): 6 ACC, 4(+4) CSPD, 120/120/120/120 Nrm | Throw a ThorHammer: 7 ACC, +2 to First Move roll, 250 Nrm/Ele, Fair Chance of Moderate Shock | Sneak Attack: Invisible on first turn, on second turn: 8 ACC, 230/230 instantly | Roleplays Too Much: When a party member goes down, gr8ninja_Yuffie has a 5% chance to spend a turn taking some of the loot}
Wiz_the_BlueOne -- Health 250/1000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 0
{Magipunch: 7 ACC, 4 ROF, 240 Ele, Close Range | Element Hand: Can add a status effect (Fire, Freeze, Shock, or Poison) to his Magipunch attack for free | Dimension Door Doodad Drop: Drops a random piece of furniture on a target}
-Fight F (prev): Over The Road DisIT (ENEMY)-
Devil-IT A -- Health -54/900 Almost forgot about this one.
Devil-IT B [A-7|B-2|R-7] Health 578/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
Evil Armor [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 1
903:99: 1
-Valerunner Geonids (ALLY)-
Vein [A6|B8|R4] - 2400/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (100 + (User HP - Foe HP)/10) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Poison Darts: 8 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party | Box of important things: Vein must also make it to the Autolift!}
-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 'Fallen King' (Health: 1772/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615+580Nrm) {7/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {1/15 Attacks Evaded}
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||................. ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 1433/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {8/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {18/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {3/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 437/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}
Mark30-Longshot (Health: 2260/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))
'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!
LV-909 'Ignem' (Health: 914/1600) [Oroseira]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L1 Ele Gun, H 0/20, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {14/20 Hits with 5+ Bullets}
]-** Katscratch (L1 Shd Swd, H0/20, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L1 Prc Swd, H 0/20, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-** Featherbow (L1 Prc Gun, H0/20, Acc +8, Chg 468, OverChg 890) {0/5000 Overkill Damage}
[]** Support Shield (L1 Shd, H0/40, HP 57/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L1 Armor, H0/20)| ** Desperado Hat (L1 Hlm, H0/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3677 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 257/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {5/20 Attacks beyond first combo}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {584/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||||||||............ ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
SEE-4 (Health: 1258/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!
"Sephiroth" (Health: 1549/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {7/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 879/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {2/5 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {2/15 triple-hit shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 390/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 16 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
903:99ASSASSIN (Health: 780/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {1058/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {20/20 Hits with 2+ Bullets: Capcom's Revenge (865 Nrm, +1 GunCTR/GunASI for 3 turns) ready!}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 110/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!
E-304 (Health: 1827/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L2 Pc/El Swd, H0/40, Acc +6, CSPD 8, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {14/20 Supereffective Hits}
]-** Mire Crossbow (L2 Shd Gun, H0/40, Acc +7, ROF 9, x.5 initial Reload, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-
]- --
[]** Defender (L2 Shd, H0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H0/40)| ** Cobalt Helm (L2 Hlm, H0/40)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2000 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+16 WP)
-Consumables-
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****
"Where do you guys suggest we move?" I asked, wondering what route we should take in order to get to the autolift.
[Move to E8.]
((Alright, I will admit that I was being overly rude in my last post, on top of assuming things with little to go off. It's become a habit that I picked up during my time in NKoRP, ask Doc.))
[Meteotillery Charge]
((Sorry, just thought that since the others plot is advancing, it's a good time to advance my own.)) If it's causing problems, I can just remove that last one))
((Charging feather bow, then moving to E9))
((Don't worry, Spirals, I'm pretty sure Sono was talking about certain other posts; you're doing pretty well.
Some of you are marching to E8, but the Greavers are on E9, so I'm putting you on E9. If you actually meant to move to E8, let me know and I'll correct that.))
Processing Moves...
ASSASSIN begins charging his Featherbow!
DSN-001 begins charging his Meteotillery!
Most to all of the Machinauts fight a group of Greavers!
Moves Completed.
-Turn Summary-
Machinauts charge weapons and go fight stuff!
Each of the Devil-Opers covers an entrance. The last group stays near the Autolift... what's it doing?
The Greavers hold their positions. This will not be an easy fight.
-Victory Conditions-
=Get the entire party to the Autolift!
-[COMPLETE!] (Pass by or escape from 5 groups of enemies (Reward: [** Trinket Recipe] Default Coil Mk II))
-[COMPLETE!] (Attack enemies that are fighting each other (Reward: [** Trinket Recipe] Advanced Periodic Block of Elements))
Loot on Victory
-360 Crowns
-182 Heat
-4 Chitin Frags
-1 Waste Module
(Yet to roll for: 1 Beryl Greaver, 2 Amethyst Greaver, 2 Devil-IT, 1 Sapphire Greaver, 1 Jade Greaver, 1 Evil Armor, 3 Ruby Greavers, 1 Bloodstone Greaver)
-Stage Map-
Real Zone Map
Cyber Zone Map
-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]
KV-103: Charge w/ Flourish
Mark: Charge w/ Autogun
DSN-001: Charge w/ Meteotillery
ASSASSIN: Charge w/ Featherbow
-Buffs and Debuffs-
FINISHER TIMER: 1, set on D-07
FINISHER BUFF: -1 Reload Time/Combo Delay
--
(FIGHT H: All Machinauts except D-07 are involved in this battle!)
-Fight H: Scarring Flight (ENEMY)-
Ruby Greaver A [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Fire, 100% interrupt rate from damage, on attack: 1-turn-long Searing Mist directed only at close-range attackers | Searing Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Fire (up to 5)}
Ruby Greaver B [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Fire, 100% interrupt rate from damage, on attack: 1-turn-long Searing Mist directed only at close-range attackers | Searing Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Fire (up to 5)}
Beryl Greaver A [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Shock, 100% interrupt rate from damage, on attack: 1-turn-long Tempest Mist directed only at close-range attackers | Tempest Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Shock (up to 5)}
Beryl Greaver B [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Shock, 100% interrupt rate from damage, on attack: 1-turn-long Tempest Mist directed only at close-range attackers | Tempest Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Shock (up to 5)}
-Fight H: Over The Road DisIT (ENEMY)-
Devil-oper [A-8|B-4|R-6] Health 1500/1500 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Data Crush: 12 ACC, 50 Shd, Long Range, On hit: Attack again with +50 attack power and -2 until user misses | Diabolic Charge: 6 ACC, 250 Shd, Long Range, Fair Chance of Moderate Shock, restores HP equal to damage dealt | Force Feed: When an ally dies, the Devil-oper restores HP equal to the ally's Max HP}
Virus Nest A [A-4|B-8|R-4] Health 1000/1000 | 200 Nrm | 800 Prc | 0 Ele | 200 Shd| Row 0
{Cable Whip: 7 ACC, 5 CSPD, 150/150/150 Nm/El, Fair Chance of Moderate Shock | Malware: 8 ACC, Good Chance of Minor Poison/Stun, Fair Chance of Moderate Poison/Stun, Slight Chance of Strong Poison/Stun, Acc decreases by 1 for each hit the Virus Nest takes}
Virus Nest B [A-4|B-8|R-4] Health 1000/1000 | 200 Nrm | 800 Prc | 0 Ele | 200 Shd| Row 0
{Cable Whip: 7 ACC, 5 CSPD, 150/150/150 Nm/El, Fair Chance of Moderate Shock | Malware: 8 ACC, Good Chance of Minor Poison/Stun, Fair Chance of Moderate Poison/Stun, Slight Chance of Strong Poison/Stun, Acc decreases by 1 for each hit the Virus Nest takes}
(Enemies that won previous fights)
-Fight B: Hunting Party (ENEMY)-
Citrino [A-8|B-4|R-6] Health 650/1000 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Composite Longbow ("Thundering Avenger"): Charge Attack, 8 ACC, 400 Prc (Overcharge: 800 Prc) | Power Arrows: Can add a status effect (Fire, Freeze, Shock or Poison) to his arrows for free, this makes the arrows deal split Elemental damage | Machete ("Contingency Plan"): 6 ACC, 7 CSPD, 220/220/220}
gr8ninja_Yuffie [A-6|B-4|R-8] Health 1000/1000 | 200 Nrm | 200 Prc | 0 Ele | 800 Shd | Row 0
{Dual wielding Katanas ("The Cyan Dispatcher"/"The Cyan Tempest"): 6 ACC, 4(+4) CSPD, 120/120/120/120 Nrm | Throw a ThorHammer: 7 ACC, +2 to First Move roll, 250 Nrm/Ele, Fair Chance of Moderate Shock | Sneak Attack: Invisible on first turn, on second turn: 8 ACC, 230/230 instantly | Roleplays Too Much: When a party member goes down, gr8ninja_Yuffie has a 5% chance to spend a turn taking some of the loot}
Wiz_the_BlueOne -- Health 250/1000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 0
{Magipunch: 7 ACC, 4 ROF, 240 Ele, Close Range | Element Hand: Can add a status effect (Fire, Freeze, Shock, or Poison) to his Magipunch attack for free | Dimension Door Doodad Drop: Drops a random piece of furniture on a target}
-Fight F (prev): Over The Road DisIT (ENEMY)-
Devil-IT A -- Health -54/900 Almost forgot about this one.
Devil-IT B [A-7|B-2|R-7] Health 578/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
Evil Armor [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 1
903:99: 1
-Valerunner Geonids (ALLY)-
Vein [A6|B8|R4] - 2400/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (100 + (User HP - Foe HP)/10) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Poison Darts: 8 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party | Box of important things: Vein must also make it to the Autolift!}
-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 'Fallen King' (Health: 1772/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615+580Nrm) {7/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {1/15 Attacks Evaded}
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||................. ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 1433/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {8/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {18/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {3/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 437/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}
Mark30-Longshot (Health: 2260/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))
'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!
LV-909 'Ignem' (Health: 914/1600) [Oroseira]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L1 Ele Gun, H 0/20, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {14/20 Hits with 5+ Bullets}
]-** Katscratch (L1 Shd Swd, H0/20, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L1 Prc Swd, H 0/20, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-** Featherbow (L1 Prc Gun, H0/20, Acc +8, Chg 468, OverChg 890) {0/5000 Overkill Damage}
[]** Support Shield (L1 Shd, H0/40, HP 57/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L1 Armor, H0/20)| ** Desperado Hat (L1 Hlm, H0/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3677 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 257/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {5/20 Attacks beyond first combo}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {584/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||||||||............ ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
SEE-4 (Health: 1258/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!
"Sephiroth" (Health: 1549/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {7/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 879/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {2/5 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {2/15 triple-hit shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 390/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 16 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
903:99ASSASSIN (Health: 780/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {1058/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {20/20 Hits with 2+ Bullets: Capcom's Revenge (865 Nrm, +1 GunCTR/GunASI for 3 turns) ready!}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 110/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!
E-304 (Health: 1827/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L2 Pc/El Swd, H0/40, Acc +6, CSPD 8, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {14/20 Supereffective Hits}
]-** Mire Crossbow (L2 Shd Gun, H0/40, Acc +7, ROF 9, x.5 initial Reload, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-
]- --
[]** Defender (L2 Shd, H0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H0/40)| ** Cobalt Helm (L2 Hlm, H0/40)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2000 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+16 WP)
-Consumables-
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****
(I plan on expanding Ignem's story once we get to the next pit stop. Just a head's up.)
"Incoming enemies! Let's begin."
[Attack Devil-oper with Flourish.]
"Back to the fiend realm they go!"
[Unleash flourish charge on Ruby Greaver A]
A series of lense in D-07 upper eye began scanning the battlefeild..
[ Possible Moves :
A. Land the charge on the ruby greivers, this will dismantle 1 unit that can and will inflict fire
B. Land the charge on the beryl greivers, this will dismantle 1 unit that can and will shock the team
C. Land the charge on the devil-opers, suffer some back row penalty in a trade to injure the most troublesome enemy
D. Land the charge on the virus nest, disables one of a strong entity that can harrass the team with poison, rendering healing impposible
Best option right now :
( Land the charge on virus nest, the greivers have a 100% intterupt chance, the other can cancel most of its attack. The devil-opers is worth hitting, but we need to focus damage on it or else it will heal from its dead allies. )
Chance option if :
)]
( Hit the devil-opers if 25% (Round them up) of the team is focusing fire on it
"A new interface? Now that is fancy. Why do you need to lock this up thought doctor?" The machinaut prepares to dive
"Let's break a leg people!"
(( Ok doc, the 'Best option right now' part is what i will do, and will be canceled and changed if the condition in 'Chance option if' was fullfilled. It might be a tad confusing but at least i want to communicate more on D-07 moves ))
((Doc, you copy-pasted that comment to Spirals again at the top of the post. You also left in the "except D-07" part of the Enemies list when Ditto is with the rest of them.)
[Meteotillery Charge Release: Virus Nest B]
(Right, I'm sorry for that, Midnight.My personal ideals of what place robots should have in society are a bit too utopic, and you just making a robot character somehow ended up startling me.....I'll spare you the details.Still,I apologize if I made anyone angry.)
--
/// Strange thought anomalies on nearby allies.Detecting several firewall breaktroughs...
Reply: "uhm, is everyone allright?You didnt just get hacked by Mardrux like I did a while ago, did you?"
/// Speaking of wich, you better check those files you got from the servers we were force-plugged int---
Who the hell are you?
/// ....
Also,"SPIRALPATROLSHIP_ARGOS_LOPUM"?Did I just get jacked into outter space?
/// ....it's a crashed shutttle, FYI.Can we talk about this without taking up precious processing speed?
--Re-allocating chat instance to binary channel....--
You better have some good explanations to this, foreing AI.....
--
Reply: "Mind the enemie's defences, the Virus Nests dont have elemental resistance!"
/// Are you intentionaly trying to be the Navi of the grou---
Shut up.
(Fire Pulsar at Devil-oper)
((Well, unfortunately it's going to be another 2 day delay. The next week should have a smaller quantity of the more annoying kinds of assignments, though, so I will be able to post more often.))
((School is ending fast for me.... good luck finishing up college.))
/consoleopen
[-----ERROR_CODE_7Ab92mN-------
ERROR: {ifReceive:Failsafe:RebootUnit.}
------REBOOT------
(The other Machinauts notice a activity coming from Sephiroth)
-----ERROR_CODE_214Jjksai97l------
ERROR: {ifDetect:UnknownProgram:PartionAICore}
ERROR
Run Program: {VirusProtection:ifDebugcomplte:PartionSalvagableData}
Run Program: {VirusDeletion:ifVirusDetected:DeleteCorruptData}
Run Command: {DebugShell:ifDebugSuccessful:ResumeCombatProgram}
Run Command: {DebugShell:ifDebugInsuccessful:FindCoverCombatProgram}
Processing....
Results:
Virus Removal: Successful. No systems loss, no important data deleted.
Debug: Successful. Like a key through a buttered lock
What I have shown you is reality (Had to throw in a quote at some point).]
/consoleclose
"Ughhh.... Mute, I felt that too" Says Sephiroth. "We must not allow it to impede our combat"
((Charge Mire Crossbow))
((Well, one more delay, due to unexpected circumstances. However, I will almost certainly be able to post tomorrow.))
((I figured you guys meant E9.
@D-07: ...Charge? You didn't charge anything, but... OK, you had the free turn, so why not?))
Processing Moves...
Moves Completed.
Turn Roll (with Tiebreakers): 2,3,2,1,1,2,3,3,1,2,2,2,3,2,1,1,1,2
Ruby Greaver A: 7 + 2 = 9 (34/100)
Ruby Greaver B: 7 + 3 = 10 (53/100)
Beryl Greaver A: 7 + 2 = 9 (75/100)
Beryl Greaver B: 7 + 1 = 8
Devil-oper: 6 + 1 = 7 (52/100)
Virus Nest A: 4 + 2 = 6 (49/100)
Virus Nest B: 4 + 3 = 7 (55/100)
KV-103: 3 + 3 = 6 (25/100)
DSN-001: 6 + 1 = 7 (68/100)
Mark: 3 + 2 = 5
LV-909: 5 + 2 = 7 (87/100)
D-07: 12 + 2 = 14
SEE-4: 4 + 3 = 7 (86/100)
Sephiroth: 7 + 2 = 9 (55/100)
Mute: 5 + 1 = 6 (89/100)
ASSASSIN: 7 + 1 = 8
E-304: 9 + 1 = 10 (27/100)
Vein: 4 + 2 = 6 (87/100)
D-07: Fire Charge w/ Slash -> Virus Nest A
Evade Sum: 10
Roll: 5,13. 1 Hit! 506 damage.
Virus Nest A lost 2 accuracy!
The Finishing Move buffs have faded.
Ruby Greaver B: Swipe -> Mark
Evade Sum: 13
Roll: 1. Hit! 150 damage. Roll vs. Fire: 71. Resisted!
E-304: Standard w/ R. Lumberdirk -> Beryl Greaver B (Autochosen)
Roll d4: 1. 4 swings!
Evade Sum: 11
4 Rolls: 5,5,7,15. 3 hits! Roll for Backstab: 38,19,56. No Backstab. 324 damage.
Beryl Greaver A was interrupted!
Beryl Greaver A: Swipe -> ASSASSIN
Evade Sum: 13
Roll: 1. Hit! 200 damage. Roll vs. Mod Shock (Good): 28. ASSASSIN was Shocked!
Sephiroth: Charge w/ Mire Crossbow -> Virus Nest A (Autoselect)
Roll for Instacharge: 52. No Instacharge.
Sephiroth begins charging his Mire Crossbow!
Ruby Greaver A: Swipe -> E-304
Evade Sum: 12
Block Sum: 10
Roll: 7. Hit! 155 damage. Roll vs. Mod Fire: 68. Resisted!
ASSASSIN rolls vs. Shock (30%): 34. Next turn's roll: 60%!
ASSASSIN: Fire Charge w/ Featherbow -> Devil-oper
Evade Sum: 13
Roll: 9. Hit! 468 damage.
Beryl Greaver B was interrupted!
DSN-001: Fire Charge w/ Meteotillery -> Virus Nest B
Roll for Extra Targets: Also hit Ruby Greaver A, Ruby Greaver B, Beryl Greaver B!
Base Evade Sum: 16
-> Virus Nest B (ES 12): 10. 294 damage. (Total Accuracy -4!)
-> Ruby Greaver A (ES 15): 15. Miss!
-> Ruby Greaver B (ES 15): 15. Miss! (Wow, two in a row with these numbers. What did you do to make the dice passive-aggressive with you?)
-> Beryl Greaver B (ES 15): 4. 299 damage. (At least it hit some stuff, though.)
LV-909: Standard w/ Flourish -> Devil-oper
Roll d4: 1. 3 swings!
Evade Sum: 8. (The Devil-oper has an effective 7 blocking against swords and bombs, due to being in the back row.)
3 Rolls: 14,7,8. 1 hit! Devil-oper took 146 damage.
SEE-4: Standard / Catalyzer -> Virus Nest A (Autochosen)
Roll d4: 2. 3 shots!
Evade Sum: 12.
Roll: 11,12,13. 1 hit! 87 damage. (Virus Nest A lost 1 Accuracy!)
Devil-oper: Data Crush -> Vein
Evade Sum: 16 (-2 per hit)
Roll: 2. Hit! Again (14): 16. Miss! Vein took 50 damage.
Virus Nest B: Malware -> Mark (-4 ACC)
Evade Sum: 6
Roll: 6. Miss!
Mute: Standard w/ Pulsar -> Devil-oper
Roll d4: 1. 3 shots!
Roll for Extra Targets: 3 -> Virus Nest B, 2 -> Beryl Greaver B (2 triple-shots: +2 FP -> Pulsar)
Base Evade Sum: 15
-> Devil-oper (ES 13): 8,16,8. 2 hits! 154 damage.
-> Virus Nest B (ES 11): 16,8,14. 1 hit! 77 damage.
-> Beryl Greaver B (ES 14): 13,8. 2 hits! 164 damage.
Vein: Gem Block
Vein lost 50 HP to put up a 400-HP Gem Wall!
Virus Nest: Malware -> Mark (-1 ACC)
Evade Sum: 9
Roll: 9. Miss! (Man, barely missing twice in a row. Mark, give your teammates a fist-bump for that ACC droppage.)
KV-103: Charge w/ Flourish -> Ruby Greaver A
Evade Sum: 14
4 Rolls: 7,6,1,6. 4 hits! 1315 damage.
Ruby Greaver A is down!
The Devil-oper absorbs the scattered life-force, and entirelly refills his HP!
Mark: Fire Charge w/ Autogun -> Beryl Greaver A
Evade Sum: 13
15 Rolls: 14,11,10,4,16,10,6,10,1,2,2,16,8,10,1. 12 hits! 552 damage.
-Turn Summary-
Fighting! Gem walls! Failed malware! Charge Attacks! One Greaver dies! ASSASSIN still has a Finisher!
The Devil-oper looks at his damaged computer minions and facepalms. "Bah, this is embarrassing. I TOLD Mardrux we should have been writing this in C--, but nooo."
The damaged Beryl Greaver hisses something at the Devil-oper. It's probably saying something along the lines of "Shut up and fight", but no one can really tell because Greaver-speak is incomprehensible.
Vein looks like he's nervous. Understandable, considering his weakness to Shadow and Data Crush's potential damage. But he'd still listen to your strategies...
-Victory Conditions-
=Get the entire party to the Autolift!
-[COMPLETE!] (Pass by or escape from 5 groups of enemies (Reward: [** Trinket Recipe] Default Coil Mk II))
-[COMPLETE!] (Attack enemies that are fighting each other (Reward: [** Trinket Recipe] Advanced Periodic Block of Elements))
Loot on Victory
-360 Crowns
-182 Heat
-4 Chitin Frags
-1 Waste Module
(Yet to roll for: 1 Beryl Greaver, 2 Amethyst Greaver, 2 Devil-IT, 1 Sapphire Greaver, 1 Jade Greaver, 1 Evil Armor, 4 Ruby Greavers, 1 Bloodstone Greaver)
-Stage Map-
Real Zone Map
Cyber Zone Map
-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]
Sephiroth: Charge w/ Mire Crossbow -> Virus Nest A
-Buffs and Debuffs-
Machinaut Party: 400-HP Gem Wall (Has Vein's defenses)
ASSASSIN: Mod Shock / 3 turns (60% next / 30% base)
--
(FIGHT H: All Machinauts are involved in this battle!)
-Fight H: Scarring Flight (ENEMY)-
Ruby Greaver A [A-7|B-2|R-7] Health -415/900 Whoa.
Ruby Greaver B [A-7|B-2|R-7] Health 348/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Fire, 100% interrupt rate from damage, on attack: 1-turn-long Searing Mist directed only at close-range attackers | Searing Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Fire (up to 5)}
Beryl Greaver A [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Shock, 100% interrupt rate from damage, on attack: 1-turn-long Tempest Mist directed only at close-range attackers | Tempest Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Shock (up to 5)}
Beryl Greaver B [A-7|B-2|R-7] Health 113/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Shock, 100% interrupt rate from damage, on attack: 1-turn-long Tempest Mist directed only at close-range attackers | Tempest Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Shock (up to 5)}
-Fight H: Over The Road DisIT (ENEMY)-
Devil-oper [A-8|B-4|R-6] Health 1500/1500 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Data Crush: 12 ACC, 50 Shd, Long Range, On hit: Attack again with +50 attack power and -2 until user misses | Diabolic Charge: 6 ACC, 250 Shd, Long Range, Fair Chance of Moderate Shock, restores HP equal to damage dealt | Force Feed: When an ally dies, the Devil-oper restores HP equal to the ally's Max HP}
Virus Nest A [A-4|B-8|R-4] Health 913/1000 | 200 Nrm | 800 Prc | 0 Ele | 200 Shd| Row 0
{Cable Whip: 7 ACC, 5 CSPD, 150/150/150 Nm/El, Fair Chance of Moderate Shock | Malware: 8 ACC, Good Chance of Minor Poison/Stun, Fair Chance of Moderate Poison/Stun, Slight Chance of Strong Poison/Stun, Acc decreases by 1 for each hit the Virus Nest takes}
Virus Nest B [A-4|B-8|R-4] Health 123/1000 | 200 Nrm | 800 Prc | 0 Ele | 200 Shd| Row 0
{Cable Whip: 7 ACC, 5 CSPD, 150/150/150 Nm/El, Fair Chance of Moderate Shock | Malware: 8 ACC, Good Chance of Minor Poison/Stun, Fair Chance of Moderate Poison/Stun, Slight Chance of Strong Poison/Stun, Acc decreases by 1 for each hit the Virus Nest takes}
(Enemies that won previous fights)
-Fight B: Hunting Party (ENEMY)-
Citrino [A-8|B-4|R-6] Health 650/1000 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Composite Longbow ("Thundering Avenger"): Charge Attack, 8 ACC, 400 Prc (Overcharge: 800 Prc) | Power Arrows: Can add a status effect (Fire, Freeze, Shock or Poison) to his arrows for free, this makes the arrows deal split Elemental damage | Machete ("Contingency Plan"): 6 ACC, 7 CSPD, 220/220/220}
gr8ninja_Yuffie [A-6|B-4|R-8] Health 1000/1000 | 200 Nrm | 200 Prc | 0 Ele | 800 Shd | Row 0
{Dual wielding Katanas ("The Cyan Dispatcher"/"The Cyan Tempest"): 6 ACC, 4(+4) CSPD, 120/120/120/120 Nrm | Throw a ThorHammer: 7 ACC, +2 to First Move roll, 250 Nrm/Ele, Fair Chance of Moderate Shock | Sneak Attack: Invisible on first turn, on second turn: 8 ACC, 230/230 instantly | Roleplays Too Much: When a party member goes down, gr8ninja_Yuffie has a 5% chance to spend a turn taking some of the loot}
Wiz_the_BlueOne -- Health 250/1000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 0
{Magipunch: 7 ACC, 4 ROF, 240 Ele, Close Range | Element Hand: Can add a status effect (Fire, Freeze, Shock, or Poison) to his Magipunch attack for free | Dimension Door Doodad Drop: Drops a random piece of furniture on a target}
-Fight F (prev): Over The Road DisIT (ENEMY)-
Devil-IT A -- Health -54/900 Almost forgot about this one.
Devil-IT B [A-7|B-2|R-7] Health 578/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
Evil Armor [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 1
903:99: 1
-Valerunner Geonids (ALLY)-
Vein [A6|B8|R4] - 2300/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (100 + (User HP - Foe HP)/10) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Poison Darts: 8 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party | Box of important things: Vein must also make it to the Autolift!}
-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 'Fallen King' (Health: 1772/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615+580Nrm) {7/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {1/15 Attacks Evaded}
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||................. ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 1433/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {8/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {18/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {3/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 437/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}
Mark30-Longshot (Health: 2110/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))
'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!
LV-909 'Ignem' (Health: 914/1600) [Oroseira]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L1 Ele Gun, H 0/20, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {14/20 Hits with 5+ Bullets}
]-** Katscratch (L1 Shd Swd, H0/20, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L1 Prc Swd, H 0/20, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-** Featherbow (L1 Prc Gun, H0/20, Acc +8, Chg 468, OverChg 890) {0/5000 Overkill Damage}
[]** Support Shield (L1 Shd, H0/40, HP 57/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L1 Armor, H0/20)| ** Desperado Hat (L1 Hlm, H0/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3677 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 257/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {5/20 Attacks beyond first combo}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {584/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||||||||........... ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
SEE-4 (Health: 1258/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!
"Sephiroth" (Health: 1549/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {7/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 879/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {2/5 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {4/15 triple-hit shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 390/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 16 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
903:99ASSASSIN (Health: 580/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {1058/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {20/20 Hits with 2+ Bullets: Capcom's Revenge (865 Nrm, +1 GunCTR/GunASI for 3 turns) ready!}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 110/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!
E-304 (Health: 1572/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L2 Pc/El Swd, H0/40, Acc +6, CSPD 8, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {14/20 Supereffective Hits}
]-** Mire Crossbow (L2 Shd Gun, H0/40, Acc +7, ROF 9, x.5 initial Reload, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-
]- --
[]** Defender (L2 Shd, H0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H0/40)| ** Cobalt Helm (L2 Hlm, H0/40)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2000 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+16 WP)
-Consumables-
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****
"Another enemy crushed!"
(Attack beryl greaver With Flourish)
--
/// Ally unit "Fallen" killed an enemy, letting the Devil-oper heal all sustained damage...
.........
/// Run facepalm.exe?
No, theres no way he would know how the attack order of our squad would work out.Actualy, I need to disscuss that with them.
--
"OK, now that we saw what it can do, can we focus at least mostly on the devil-oper before finishing off the others?"
The next dialogue comes with a much diferent tone than Mute's:
"///Or perhaps we just strip that incompetent coder of his minions and maul him off later <3 ?"
"Wait, how did--...nevermind.Seeing the state of some of our partymates(AFK), someone is going to waste a shot to finish that Virus Nest and let the Devil-oper heal again.Consider what the other AI said.Finish off the other minions and then focus on that programmer."
(Charge Magic Orb)
((It would be helpful if we knew what the AFK's would do next, mind telling us Doctor? Your choice))
((AFKs will generally follow the strategy of the rest of the team (and you won't have an AFK do something stupid like light an Oiler on fire), but otherwise they will attack random targets with single-target standard moves.
@ASSASSIN: You still have a finisher ready. And now E-304 does too. Can someone go find Arylide? Because Element of Surprise looks amazing.))
Processing Moves...
Moves Completed.
Turn Roll (with Tiebreakers): 3,3,1,1,2,2,3,2,3,1,3,1,1,2,1,1
Ruby Greaver B: 7 + 3 = 10 (65/100)
Beryl Greaver A: 7 + 3 = 10
Beryl Greaver B: 7 + 1 = 8
Devil-oper: 6 + 1 = 7 (79/100)
Virus Nest A: 4 + 2 = 6 (16/100)
Virus Nest B: 4 + 2 = 6
KV-103: 3 - 2 ASD + 3 = 4
Mark: 3 + 2 = 5
LV-909: 5 + 3 = 8
D-07: 12 + 2 = 14
SEE-4: 4 + 3 = 7 (99/100)
Sephiroth: 7 + 1 = 8
Mute: 5 + 1 = 6 (62/100)
ASSASSIN: 7 + 2 = 9
E-304: 9 + 1 = 10 (68/100)
Vein: 4 + 1 = 5
DSN-001 Defaults.
DSN-001 gains 1 BP!
D-07: Standard w/ Slash -> Beryl Greaver A (Autochosen)
Roll d4: 4. 9 swings! (+4 FP -> Slash)
Evade Sum: 11
9 Rolls: 4,15,9,4,8,4,7,11,2. 7 hits! 955 damage.
Beryl Greaver A is down!
Devil-oper is at full health. It can't drain anything.
E-304: Standard w/ R. Lumberdirk -> Beryl Greaver B (Autochosen)
Roll d4: 4. 5 swings! (I just remembered that I owe you 4 FP. ONE SECOND)
Evade Sum: 11
5 Rolls: 14,12,7,9,4. 3 hits! Roll for Backstab: 18,63,32. No Backstab. 378 damage. (+2 FP -> Lumberdirk; FINISHER READY)
Beryl Greaver B is down!
Devil-oper is at full health. It can't drain anything.
Ruby Greaver B: Swipe -> DSN-001
Evade Sum: 10
Block Sum: 5
Roll: 13. Miss!
ASSASSIN rolls vs. Shock: 79. (Next chance: 90%!)
ASSASSIN: Standard w/ Monster Buster -> Virus Nest A (Autoreselect)
Roll d4: 2. 7 shots!
Evade Sum: 10
7 Rolls: 3,13,4,9,16,1,2. 5 hits! 325 damage. (-5 ACC)
LV-909: Standard w/ Flourish -> Ruby Greaver B (Autochosen)
Roll d4: 4. 3 swings!
Evade Sum: 10
3 Rolls: 1,5,15. 2 hits! 312 damage.
Sephiroth: Fire Charge w/ Mire Crossbow -> Virus Nest B
Evade Sum: 14
3 Rolls: 8,16,1. 2 hits! 232 damage.
Roll vs. Status Effects (superfluous): +1 FP -> Spat-O-War
Virus Nest B is down!
Devil-oper is at full health. It can't drain anything.
SEE-4: Standard w/ Catalyzer -> Virus Nest A
Roll d4: 2. 3 shots!
Evade Sum: 12
3 Rolls: 10,4,7. 3 hits! 261 damage. (-8 ACC)
Devil-oper: Data Crush -> Vein
Evade Sum (init.): 16
Roll: 4. Hit! Roll again (14): 8. Hit!! Roll again (12): 6. Hit!!! Roll again (10): 15. Miss! Vein's Gem Wall took 300 damage.
Mute: Charge w/ Magic Orb
Roll for Instacharge: 84. No Instacharge.
Mute begins charging his Magic Orb!
Virus Nest A: Malware -> Mark
Evade Sum (-8 ACC): 2
Block Sum: 1
Roll: 6. Miss!
Mark: Charge w/ Wallbreaker -> Virus Nest A
Roll for Instacharge: 19. No Instacharge.
Mark begins charging his Wallbreaker!
Vein: Optic Attack -- Ice Eye -> Virus Nest A
Roll d4: 3. 3 blasts!
Roll for Extra Targets: 1 hit -> Devil-oper
Base Evade Sum: 12
-> Virus Nest A (ES 8): 15,7,7. 400 damage!
-> Devil-oper (ES 10): 14. Miss!
Devil-oper is at full health. It can't drain anything.
KV-103: Standard w/ Flourish -> Ruby Greaver B
Roll d4: 1. 3 swings!
Evade Sum: 12
3 Rolls: 8,6,8. 3 hits! 492 damage.
Devil-oper is at full health. It can't drain anything.
-Turn Summary-
The enemy fails to harm anything that isn't Vein's wall, and when the dust clears, the only foe left is the Devil-oper!
The Devil-oper observes his lack of backup with marked annoyance. "How annoying. I forget lessers are capable of strategy sometimes."
"Who are YOU callin' lesser?!" Vein forgets his nervousness and shakes his fist at the Devil-oper. "I-I'm a walking gem creature! SHOW ME A LITTLE RESPECT!"
-Victory Conditions-
=Get the entire party to the Autolift!
-[COMPLETE!] (Pass by or escape from 5 groups of enemies (Reward: [** Trinket Recipe] Default Coil Mk II))
-[COMPLETE!] (Attack enemies that are fighting each other (Reward: [** Trinket Recipe] Advanced Periodic Block of Elements))
Loot on Victory
-360 Crowns
-182 Heat
-4 Chitin Frags
-1 Waste Module
(Yet to roll for: 2 Beryl Greavers, 2 Amethyst Greaver, 2 Devil-IT, 1 Sapphire Greaver, 1 Jade Greaver, 1 Evil Armor, 4 Ruby Greavers, 1 Bloodstone Greaver)
-Stage Map-
Real Zone Map
Cyber Zone Map
-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]
DSN-001 has 1 BP (+2 ASI/CTR)
Mute: Charge w/ Magic Orb
Mark: Charge w/ Wallbreaker -> Virus Nest A
-Buffs and Debuffs-
Machinaut Party: 100-HP Gem Wall (Has Vein's defenses)
ASSASSIN: Mod Shock / 2 turns (90% next / 30% base)
--
(FIGHT H: All Machinauts are involved in this battle!)
-Fight H: Scarring Flight (ENEMY)-
Ruby Greaver A -- Health -415/900 Whoa.
Ruby Greaver B -- Health -456/900 Hey, Devil-oper, those minions didn't last long, did they?
Beryl Greaver A -- Health -55/900 Pest controlled!
Beryl Greaver B -- Health -265/900 He should have bugged out.
-Fight H: Over The Road DisIT (ENEMY)-
Devil-oper [A-8|B-4|R-6] Health 1500/1500 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Data Crush: 12 ACC, 50 Shd, Long Range, On hit: Attack again with +50 attack power and -2 until user misses | Diabolic Charge: 6 ACC, 250 Shd, Long Range, Fair Chance of Moderate Shock, restores HP equal to damage dealt | Force Feed: When an ally dies, the Devil-oper restores HP equal to the ally's Max HP}
Virus Nest A -- Health -73/1000 Wow, Vein, that was cold.
Virus Nest B -- Health -109/1000 Terminated
(Enemies that won previous fights)
-Fight B: Hunting Party (ENEMY)-
Citrino [A-8|B-4|R-6] Health 650/1000 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Composite Longbow ("Thundering Avenger"): Charge Attack, 8 ACC, 400 Prc (Overcharge: 800 Prc) | Power Arrows: Can add a status effect (Fire, Freeze, Shock or Poison) to his arrows for free, this makes the arrows deal split Elemental damage | Machete ("Contingency Plan"): 6 ACC, 7 CSPD, 220/220/220}
gr8ninja_Yuffie [A-6|B-4|R-8] Health 1000/1000 | 200 Nrm | 200 Prc | 0 Ele | 800 Shd | Row 0
{Dual wielding Katanas ("The Cyan Dispatcher"/"The Cyan Tempest"): 6 ACC, 4(+4) CSPD, 120/120/120/120 Nrm | Throw a ThorHammer: 7 ACC, +2 to First Move roll, 250 Nrm/Ele, Fair Chance of Moderate Shock | Sneak Attack: Invisible on first turn, on second turn: 8 ACC, 230/230 instantly | Roleplays Too Much: When a party member goes down, gr8ninja_Yuffie has a 5% chance to spend a turn taking some of the loot}
Wiz_the_BlueOne -- Health 250/1000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 0
{Magipunch: 7 ACC, 4 ROF, 240 Ele, Close Range | Element Hand: Can add a status effect (Fire, Freeze, Shock, or Poison) to his Magipunch attack for free | Dimension Door Doodad Drop: Drops a random piece of furniture on a target}
-Fight F (prev): Over The Road DisIT (ENEMY)-
Devil-IT A -- Health -54/900 Almost forgot about this one.
Devil-IT B [A-7|B-2|R-7] Health 578/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
Evil Armor [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 1
903:99: 1
-Valerunner Geonids (ALLY)-
Vein [A6|B8|R4] - 2300/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (100 + (User HP - Foe HP)/10) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Poison Darts: 8 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party | Box of important things: Vein must also make it to the Autolift!}
-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 'Fallen King' (Health: 1772/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615+580Nrm) {7/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {1/15 Attacks Evaded}
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||................. ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 1433/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {8/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {18/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {3/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 437/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}
Mark30-Longshot (Health: 2110/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))
'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!
LV-909 'Ignem' (Health: 914/1600) [Oroseira]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L1 Ele Gun, H 0/20, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {14/20 Hits with 5+ Bullets}
]-** Katscratch (L1 Shd Swd, H0/20, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L1 Prc Swd, H 0/20, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-** Featherbow (L1 Prc Gun, H0/20, Acc +8, Chg 468, OverChg 890) {0/5000 Overkill Damage}
[]** Support Shield (L1 Shd, H0/40, HP 57/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L1 Armor, H0/20)| ** Desperado Hat (L1 Hlm, H0/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3677 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 257/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {9/20 Attacks beyond first combo}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {584/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||||||||........... ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
SEE-4 (Health: 1258/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!
"Sephiroth" (Health: 1549/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {7/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 879/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {2/5 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {4/15 triple-hit shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 390/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 16 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
903:99ASSASSIN (Health: 580/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {1058/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {20/20 Hits with 2+ Bullets: Capcom's Revenge (865 Nrm, +1 GunCTR/GunASI for 3 turns) ready!}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 110/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!
E-304 (Health: 1572/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L2 Pc/El Swd, H0/40, Acc +6, CSPD 8, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L2 Shd Gun, H0/40, Acc +7, ROF 9, x.5 initial Reload, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-
]- --
[]** Defender (L2 Shd, H0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H0/40)| ** Cobalt Helm (L2 Hlm, H0/40)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2000 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+16 WP)
-Consumables-
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****
"Alright, let's finish this crummy coder off once and for all!" I declared.
[Attack Devil-oper with Flourish!]
"Telling a fiend to respect you is a wasted effort, Geonid," says KV-103 towards Vein, "The only mercy we can give them is death!"
[Charge flourish -> Devil-oper]
((Monster Buster on Devil=oper))
((I'm saving my finisher for the floor's boss, he's going to get all my overkill))
((Monster Buster on Devil=oper))
((I'm saving my finisher for the floor's boss, he's going to get all my overkill))
((I'll go Arylide hunting))
((Don't forget your charge attacks!))
Processing Moves...
Moves Completed.
Turn Roll (with Tiebreakers): 2,2,3,3,3,3,3,2,1,2,1
Devil-oper: 6 + 2 = 8 (70/100)
KV-103: 3 + 2 = 4
Mark: 3 + 3 = 5
LV-909: 5 + 3 = 8 (34/100)
D-07: 12 + 3 = 15
SEE-4: 4 + 3 = 7
Sephiroth: 7 + 3 = 10
Mute: 5 + 2 = 7
ASSASSIN: 7 + 1 = 8 (44/100)
E-304: 9 + 2 = 11
Vein: 4 + 1 = 5
DSN-001 Defaults.
DSN-001 gains 1 BP!
D-07: Standard w/ Slash -> Devil-oper (Autochosen) (Only really one thing for him to do here.)
Roll d4: 1. 8 swings!
Evade Sum: 10
8 Rolls: 3,16,16,2,7,9,7,6. 6 hits! 835 damage.
E-304: Standard w/ R. Lumberdirk -> Devil-oper (Autochosen)
Roll d4: 3. 5 swings!
Evade Sum: 10
5 Swings: 8,15,9,12,1. 3 rolls! Roll for Backstab: 79,65,96. 300 damage.
Sephiroth: Standard w/ Spat-o-War -> Devil-oper (Autochosen)
Roll d4: 3. 4 swings!
Evade Sum: 14
4 Swings: 15,7,8,12. 3 hits! Roll for Flip: 59,47,87. 253 damage.
Devil-oper: Data Crush -> Vein (Autochosen)
Evade Sum (init.): 16
Roll: 7. Hit! Roll again (14): 10. Hit! Roll again (12): 4. Hit! Roll again (10): 15. Miss! Vein's Gem Wall shattered! Vein took 200 damage.
LV-909: Standard w/ Flourish -> Devil-oper
Roll d4: 3. 3 swings! (In retrospect, it was going to be 3 swings no matter what you rolled.)
Evade Sum: 9
3 Rolls: 15,6,4. 2 hits! 322 damage. (180 Overkill: +180 FP -> Featherbow)
Devil-oper is down! (I also forgot about your Flourish, and it turns out I owed you 6 Finisher Points. So I fixed that.)
-Turn Summary-
The Devil-oper gets off one last attack before getting fileted by LV-909!
It is now clear who was really the lesser one in this scenario. The other three Devil-opers shake their heads derisively.
"How pathetic. He had a flight of Greavers assisting him and he still fell to those tin cans."
"Let's see what the fools do next."
Vein gathers up the loot, then looks at the lift. He whispers, "Watch that lift. I think I see somethin' in it." Sure enough, inside the eighteen-yard metal box, something is moving around. But should you investigate it? Or should you kill the Devil-opers first? ...And what's that strange blip on the west end of your cyber-zone radar?
Either way, you'll want to charge up your weapon.
-Victory Conditions-
=Get the entire party to the Autolift!
-[COMPLETE!] (Pass by or escape from 5 groups of enemies (Reward: [** Trinket Recipe] Default Coil Mk II))
-[COMPLETE!] (Attack enemies that are fighting each other (Reward: [** Trinket Recipe] Advanced Periodic Block of Elements))
Loot on Victory
-360 Crowns
-182 Heat
-4 Chitin Frags
-1 Waste Module
(Yet to roll for: 3 Beryl Greavers, 2 Amethyst Greaver, 2 Devil-IT, 1 Sapphire Greaver, 1 Jade Greaver, 1 Evil Armor, 5 Ruby Greavers, 1 Bloodstone Greaver, 2 Virus Nests, Devil-oper)
-Stage Map-
Real Zone Map
Cyber Zone Map
-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]
DSN-001 has 2 BP (+4 ASI/CTR)
Mute: Charge w/ Magic Orb
Mark: Charge w/ Wallbreaker -> Virus Nest A
-Buffs and Debuffs-
--
(FIGHT H: All Machinauts are involved in this battle!)
-Fight H: Scarring Flight (ENEMY)-
Ruby Greaver A -- Health -415/900 Whoa.
Ruby Greaver B -- Health -456/900 Hey, Devil-oper, those minions didn't last long, did they?
Beryl Greaver A -- Health -55/900 Pest controlled!
Beryl Greaver B -- Health -265/900 He should have bugged out.
-Fight H: Over The Road DisIT (ENEMY)-
Devil-oper -- Health -180/1500 C-- and HateTML are not substitutes for actual skill.
Virus Nest A -- Health -73/1000 Wow, Vein, that was cold.
Virus Nest B -- Health -109/1000 Terminated
(Enemies that won previous fights)
-Fight B: Hunting Party (ENEMY)-
Citrino [A-8|B-4|R-6] Health 650/1000 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Composite Longbow ("Thundering Avenger"): Charge Attack, 8 ACC, 400 Prc (Overcharge: 800 Prc) | Power Arrows: Can add a status effect (Fire, Freeze, Shock or Poison) to his arrows for free, this makes the arrows deal split Elemental damage | Machete ("Contingency Plan"): 6 ACC, 7 CSPD, 220/220/220}
gr8ninja_Yuffie [A-6|B-4|R-8] Health 1000/1000 | 200 Nrm | 200 Prc | 0 Ele | 800 Shd | Row 0
{Dual wielding Katanas ("The Cyan Dispatcher"/"The Cyan Tempest"): 6 ACC, 4(+4) CSPD, 120/120/120/120 Nrm | Throw a ThorHammer: 7 ACC, +2 to First Move roll, 250 Nrm/Ele, Fair Chance of Moderate Shock | Sneak Attack: Invisible on first turn, on second turn: 8 ACC, 230/230 instantly | Roleplays Too Much: When a party member goes down, gr8ninja_Yuffie has a 5% chance to spend a turn taking some of the loot}
Wiz_the_BlueOne -- Health 250/1000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 0
{Magipunch: 7 ACC, 4 ROF, 240 Ele, Close Range | Element Hand: Can add a status effect (Fire, Freeze, Shock, or Poison) to his Magipunch attack for free | Dimension Door Doodad Drop: Drops a random piece of furniture on a target}
-Fight F (prev): Over The Road DisIT (ENEMY)-
Devil-IT A -- Health -54/900 Almost forgot about this one.
Devil-IT B [A-7|B-2|R-7] Health 578/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
Evil Armor [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 1
903:99: 1
-Valerunner Geonids (ALLY)-
Vein [A6|B8|R4] - 2100/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (100 + (User HP - Foe HP)/10) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Poison Darts: 8 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party | Box of important things: Vein must also make it to the Autolift!}
-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 'Fallen King' (Health: 1772/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615+580Nrm) {7/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {1/15 Attacks Evaded}
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||................. ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 1433/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {8/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {18/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {3/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 437/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}
Mark30-Longshot (Health: 2110/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))
'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!
LV-909 'Ignem' (Health: 914/1600) [Oroseira]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L1 Ele Gun, H 0/20, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {14/20 Hits with 5+ Bullets}
]-** Katscratch (L1 Shd Swd, H0/20, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L1 Prc Swd, H 0/20, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270+580Nrm) {6/15 Attacks Evaded}
]-** Featherbow (L1 Prc Gun, H0/20, Acc +8, Chg 468, OverChg 890) {180/5000 Overkill Damage}
[]** Support Shield (L1 Shd, H0/40, HP 57/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L1 Armor, H0/20)| ** Desperado Hat (L1 Hlm, H0/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3677 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 257/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {12/20 Attacks beyond first combo}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {584/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||||||||||||||..... ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
SEE-4 (Health: 1258/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!
"Sephiroth" (Health: 1549/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {7/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 879/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {2/5 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {4/15 triple-hit shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 390/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 16 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
903:99ASSASSIN (Health: 580/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {1058/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {20/20 Hits with 2+ Bullets: Capcom's Revenge (865 Nrm, +1 GunCTR/GunASI for 3 turns) ready!}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 110/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!
E-304 (Health: 1572/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L2 Pc/El Swd, H0/40, Acc +6, CSPD 8, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L2 Shd Gun, H0/40, Acc +7, ROF 9, x.5 initial Reload, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-
]- --
[]** Defender (L2 Shd, H0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H0/40)| ** Cobalt Helm (L2 Hlm, H0/40)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2000 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+16 WP)
-Consumables-
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****
"I have a bad feeling about this..." D-07 crouches
Again, its third eye opens for the secconf time. Seems like its always in ready for diffrent scenario.
[ Possible moves :
A. Go to the lift, and fight whatever is in there. It will be a thought fight.
B. Defeat all the devil-opers, they might bug us in later fight
C. Check the mysterious A.I crate, its a 50% - 50% to find a helpfull hand.
Chosen move:
]
Follow my allies lead
"There is my scan, what shall we do?" The machinaut shows the party the result of the scan
(Sorry, but i might not be able to post a lot this time, school is giving me tons of project and i need to finish )
"We shall attack the devil-oper east of us first," said KV-103, "And if we are still in decent shape post battle, we shall venture back into the cyber world to open up the crate."
(move to B9 and unleash flourish charge on anything that isn't a devil-oper.)
"Allright then, on your lead." D-07 sheats its shamshir,but something feels weird, it seems like someone has said that to 'Ditto' . it scratch the back of its head, and taps ita feet continously "Probably just my imagination.."
Video log #04
The camera started, this time, it seems to be implanted on the machinaut eyes.
"Allright model 07, on your lead" A gremlin gently touch D-07 metal shoulder, Owls can be heard, and moonlight strikes through the darkness. A nametag can be seen in the furry creature suit, 'Liquid'.
"Right, we will move in after D-16 kills the light, remeber our 'order' and everything will go as planned" D-07 turns around, in his sight, 23 gremlins, carrying all sorts of gear. All of their eyes set on the bright lit room, some still tracking the time on their watch. "They won't know what hits them until it is too dang late" The machinaut pulls out a jagged dagger, set its lens on Night vision, and gently wraping its cybernetic arm on the cold steel door.
The lights flickers, before the darkness swallows up the place. Some sight and scream can be heard in confusion, just what the troop needs to carry the operation. The door flies half a mile after a kick of the machinaut, a large bang means that the metal has bashed someone out of the fight " This officially begin operation Night Hawk".
Energy pellets flies all over the room, sounds of guns and magic, sword slashs into one another, this is the first battle the D series had after 32 day since activation. Devillites lies on the floor, no movement and their bodies cold, on the devils stomach, a clean deep cut.
[ Activating ditto: wolver
]
"All unit i want visual on model 16 group! D-07 move ahead and locate the package! C'mon people we got 5 minutes sharp before this room became sunny again!" Liquid's voice resonate through the room, he is always like that, one time he made a test subject faint just to ask for coffee.
" Well we need silence blockhead!
" D-16 voice burst through the intercom, its pitch higher then usual. D-07 can't help but laugh, he rushes to the next room and butchers another enemy neck clean.
"Following your lead Fallen, but those chest might provide upgrades, so we should try to get to them. Also, anyone who has a Medisuit and hasn't been taking many hits, heal those that are majorly damaged, because we got plenty of hp items."
((Charge featherbow and attack non devil-oper target on B-9
((Go to crate and open. If that is a free action, charge spat-o-war))
((Saucce, regardless of how you move, you're gonna have to at least get into the next fight to reach that AI crate.))
Composite Reply (The entire party is seeing this next trought process):
Fallen suggested making a run to the AI crate, but I'm certain all these Devil-opers are going to stack up on us if we leave them there.
///We're forming a second team to stay in the middle of this central area (C-11) and draw these mob's attentions.Team King fights that first pack, checks the AI crate and joins back with us to see what boogyman is lurking on the Autolift.
Meanwhile we just sit in place and hold the area against other packs.(Wait, I tought I told you to suggest the topic,and not just go with it?)
///(Whatever, we dont have time to make a voting, this place is crawling with fiends).
Okay...two other things:
D-07, Assassin, watch yourselves: your HP levels are allready critical.
SEE-4, Mark, could you come with me? In my past missions, turrets like the ones you've been carrying proved great in holding an area.
(Move to C-11 and Fire Magic Orb Charge at any non-Devil-oper enemies that come.)
((Please tell me the other pack are actualy gonna care about me and not just rush toward King....))
((The two you asked for haven't posted yet, so according to my usual MO, they'd probably follow you and prepare a Turret Charge with the free turn. Mark might decide to fire instead, which might be useful for picking off a wounded target.))
"I will aid PAD-103 and the others in fighting off the remaining Devil-opers."
[Move: C11
Energy Saber Charge]
((Yep, KV-103 unit 2 the "Fallen King"s AI is so freaking sentient that it demands a divine creator to justify its existence. He is basically a theist portrayed from an atheist point of view. And it is kinda ironic that he and his brother KV-103 unit 1 the 'Steel Justicar' were two machinauts that had the same neuron nano machine compositions (as in, their AI structures are the same), but in the end, unit one became a noble protector of cradle despite its flaws and darkness, while unit 2 became a ruthless, bigoted warrior who only seeks to fight knowing that the Gremlins cannot fight for themselves. Although it is possible to see some transitions on the Fallen King if he can get hold of his brother's wreckage with an audio recorder in it.))