((Looks like Mark will be holding on to his existing Wallbreaker charge.))
Processing Moves...
LV-909 gets a visual on the boss!
The Machinauts make their moves, splitting into "attack force" and "distraction" as Mute detailed!
KV-103 begins charging his Flourish!
DSN-001 begins charging his Energy Saber!
SEE-4 begins charging his Surge Mail Polyp!
The larger party fights the westernmost Devil-oper force!
The two Devil-oper groups decide to attack the distraction, with the Greavers following them!
Moves Completed.
-Turn Summary-
Movement! Scouting! Distractions! TORNADOES! (Disclaimer: Turn does not involve tornadoes.)
LV-909 is able to get an easy visual on the monster in the lift... wait, what is THAT thing?! It looks like... floating zeroes and ones?
It can only be a Living Program of some kind- no doubt the Devil-opers are using it as a guard. Those things are VERY dangerous! And this one, in particular, is furious. The lift can't be a comfortable place for it... maybe that can be used to your advantage.
"Hmph. Now that's brazen." The Devil-opers are taking the bait, but their zone locking technique means there will be no switching to the Cyber Zone. The distraction party is in for a big fight: two Devil-opers and a Greaver flight headed by an Onyx Greaver! You had better not provoke that thing until you've finished off everything you needed to finish off...
-Victory Conditions-
=Get the entire party to the Autolift!
-[COMPLETE!] (Pass by or escape from 5 groups of enemies (Reward: [** Trinket Recipe] Default Coil Mk II))
-[COMPLETE!] (Attack enemies that are fighting each other (Reward: [** Trinket Recipe] Advanced Periodic Block of Elements))
Loot on Victory
-360 Crowns
-182 Heat
-4 Chitin Frags
-1 Waste Module
(Yet to roll for: 3 Beryl Greavers, 2 Amethyst Greaver, 2 Devil-IT, 1 Sapphire Greaver, 1 Jade Greaver, 1 Evil Armor, 5 Ruby Greavers, 1 Bloodstone Greaver, 2 Virus Nests, Devil-oper)
-Stage Map-
Real Zone Map
Cyber Zone Map
-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]
DSN-001 has 2 BP (+4 ASI/CTR)
KV-103: Charge w/ Flourish
DSN-001: Charge w/ Energy Saber
Mute: Charge w/ Magic Orb
Mark: Charge w/ Wallbreaker -> Virus Nest A
SEE-4: Charge w/ Surge Mail Polyp
-Buffs and Debuffs-
--
(FIGHT I: KV-103, D-07, Sephiroth, ASSASSIN, E-304, and Vein are involved in this battle!)
Fight I: OTR DisIT (ENEMY)
Devil-oper B [A-8|B-4|R-6] Health 1500/1500 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Data Crush: 12 ACC, 50 Shd, Long Range, On hit: Attack again with +50 attack power and -2 until user misses | Diabolic Charge: 6 ACC, 250 Shd, Long Range, Fair Chance of Moderate Shock, restores HP equal to damage dealt | Force Feed: When an ally dies, the Devil-oper restores HP equal to the ally's Max HP | Zone Lock: Foes cannot log in to the Cyber Zone!}
Evil Armor A [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}
Evil Armor B [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}
(FIGHT J: DSN-001, Mark, SEE-4, and Mute are involved in this battle!)
Fight J: OTR DisIT (ENEMY)
Devil-oper C [A-8|B-4|R-6] Health 1500/1500 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Data Crush: 12 ACC, 50 Shd, Long Range, On hit: Attack again with +50 attack power and -2 until user misses | Diabolic Charge: 6 ACC, 250 Shd, Long Range, Fair Chance of Moderate Shock, restores HP equal to damage dealt | Force Feed: When an ally dies, the Devil-oper restores HP equal to the ally's Max HP}
Devil-oper D [A-8|B-4|R-6] Health 1500/1500 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Data Crush: 12 ACC, 50 Shd, Long Range, On hit: Attack again with +50 attack power and -2 until user misses | Diabolic Charge: 6 ACC, 250 Shd, Long Range, Fair Chance of Moderate Shock, restores HP equal to damage dealt | Force Feed: When an ally dies, the Devil-oper restores HP equal to the ally's Max HP}
Evil Armor A [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}
Evil Armor B [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}
Virus Nest A [A-4|B-8|R-4] Health 1000/1000 | 200 Nrm | 800 Prc | 0 Ele | 200 Shd| Row 0
{Cable Whip: 7 ACC, 5 CSPD, 150/150/150 Nm/El, Fair Chance of Moderate Shock | Malware: 8 ACC, Good Chance of Minor Poison/Stun, Fair Chance of Moderate Poison/Stun, Slight Chance of Strong Poison/Stun, Acc decreases by 1 for each hit the Virus Nest takes}
Virus Nest B [A-4|B-8|R-4] Health 1000/1000 | 200 Nrm | 800 Prc | 0 Ele | 200 Shd| Row 0
{Cable Whip: 7 ACC, 5 CSPD, 150/150/150 Nm/El, Fair Chance of Moderate Shock | Malware: 8 ACC, Good Chance of Minor Poison/Stun, Fair Chance of Moderate Poison/Stun, Slight Chance of Strong Poison/Stun, Acc decreases by 1 for each hit the Virus Nest takes}
--
Fight J: Despair Flight
Amethyst Greaver A [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Stun, 100% interrupt rate from damage, on attack: 1-turn-long Crushing Mist directed only at close-range attackers | Crushing Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Stun (up to 5)}
Amethyst Greaver B [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Stun, 100% interrupt rate from damage, on attack: 1-turn-long Crushing Mist directed only at close-range attackers | Crushing Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Stun (up to 5)}
Onyx Greaver A [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Doom, 100% interrupt rate from damage, on attack: 1-turn-long Macabre Mist directed only at close-range attackers | Macabre Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Doom (up to 5)}
--
(BOSS: Not involved in battle yet)
MINI-BOSS: Living Program
8800/8800 HP
A: 7 | B: 12 | R: 5
250 Nrm | 1000 Prc | 0 Ele | 250 Shd
))) GEMBREAK.EXE: 8 Acc, 400 Shd, ignores ablative damage-reduction effects
))) EYELASER.EXE: 6 Acc, 250 Ele (up to 5), Fair Chance of Strong Shock
))) DECIMATE.EXE: 7 Acc, (10% target MaxHP) Ele, on hit: 90% chance to Chain Hit (-15% per chain hit)
))) FURNITUR.EXE: Drops 3 random furnishings!
))) ABSORBER.EXE: 7 Acc, 300 Nrm, heals Living Program for 2x damage dealt
!!!!! BERSERK.AI: When Berserk, Living Program attacks wildly and frequently!
[] OVERROAD.LOK: Something is keeping the Living Program in place, and preventing it from going berserk!
--
(Enemies that won previous fights)
-Fight B: Hunting Party (ENEMY)-
Citrino [A-8|B-4|R-6] Health 650/1000 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Composite Longbow ("Thundering Avenger"): Charge Attack, 8 ACC, 400 Prc (Overcharge: 800 Prc) | Power Arrows: Can add a status effect (Fire, Freeze, Shock or Poison) to his arrows for free, this makes the arrows deal split Elemental damage | Machete ("Contingency Plan"): 6 ACC, 7 CSPD, 220/220/220}
gr8ninja_Yuffie [A-6|B-4|R-8] Health 1000/1000 | 200 Nrm | 200 Prc | 0 Ele | 800 Shd | Row 0
{Dual wielding Katanas ("The Cyan Dispatcher"/"The Cyan Tempest"): 6 ACC, 4(+4) CSPD, 120/120/120/120 Nrm | Throw a ThorHammer: 7 ACC, +2 to First Move roll, 250 Nrm/Ele, Fair Chance of Moderate Shock | Sneak Attack: Invisible on first turn, on second turn: 8 ACC, 230/230 instantly | Roleplays Too Much: When a party member goes down, gr8ninja_Yuffie has a 5% chance to spend a turn taking some of the loot}
Wiz_the_BlueOne -- Health 250/1000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 0
{Magipunch: 7 ACC, 4 ROF, 240 Ele, Close Range | Element Hand: Can add a status effect (Fire, Freeze, Shock, or Poison) to his Magipunch attack for free | Dimension Door Doodad Drop: Drops a random piece of furniture on a target}
-Fight F (prev): Over The Road DisIT (ENEMY)-
Devil-IT A -- Health -54/900 Almost forgot about this one.
Devil-IT B [A-7|B-2|R-7] Health 578/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
Evil Armor [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 1
903:99: 1
-Valerunner Geonids (ALLY)-
Vein [A6|B8|R4] - 2100/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (100 + (User HP - Foe HP)/10) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Poison Darts: 8 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party | Box of important things: Vein must also make it to the Autolift!}
-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 'Fallen King' (Health: 1772/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615+580Nrm) {7/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {1/15 Attacks Evaded}
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||................. ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 1433/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {8/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {18/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {3/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 437/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}
Mark30-Longshot (Health: 2110/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))
'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!
LV-909 'Ignem' (Health: 914/1600) [Oroseira]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L1 Ele Gun, H 0/20, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {14/20 Hits with 5+ Bullets}
]-** Katscratch (L1 Shd Swd, H0/20, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L1 Prc Swd, H 0/20, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270+580Nrm) {6/15 Attacks Evaded}
]-** Featherbow (L1 Prc Gun, H0/20, Acc +8, Chg 468, OverChg 890) {180/5000 Overkill Damage}
[]** Support Shield (L1 Shd, H0/40, HP 57/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L1 Armor, H0/20)| ** Desperado Hat (L1 Hlm, H0/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3677 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 257/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {12/20 Attacks beyond first combo}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {584/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||||||||||||||..... ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
SEE-4 (Health: 1258/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!
"Sephiroth" (Health: 1549/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {7/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 879/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {2/5 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {4/15 triple-hit shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 390/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 16 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
903:99ASSASSIN (Health: 580/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {1058/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {20/20 Hits with 2+ Bullets: Capcom's Revenge (865 Nrm, +1 GunCTR/GunASI for 3 turns) ready!}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 110/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!
E-304 (Health: 1572/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L2 Pc/El Swd, H0/40, Acc +6, CSPD 8, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L2 Shd Gun, H0/40, Acc +7, ROF 9, x.5 initial Reload, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-
]- --
[]** Defender (L2 Shd, H0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H0/40)| ** Cobalt Helm (L2 Hlm, H0/40)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2000 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+16 WP)
-Consumables-
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****
"I'm going to go on ahead and try and make sure the auto-lift is safe." I said, heading off in the general direction I think the autolift was.
[Move to B10, wait.]