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Machinauts: Far Side of Cradle - A stat-based RP

5333 replies [Last post]
Thu, 04/02/2015 - 12:31
#1401
Herozenzero's picture
Herozenzero
.

((Shoot monster bust at Amethyst Greaver A))
((Small note, you put E-304 under my name))

Thu, 04/02/2015 - 19:53
#1402
Oroseira's picture
Oroseira

(@Midnight-DJ: I was Lady-Of-War, in other words I'm in control of Ignem. I just chose to post using my main account now. Also, preemptive move command.)

[Switch to real zone, move to V7: 10/25
Switch to cyber zone, move to O14: 24/25
Switch to real zone, engage Devil-IT in combat: 25/25]

Thu, 04/02/2015 - 20:18
#1403
Doctorspacebar's picture
Doctorspacebar
We can't stop here. This is moth country.

((Yep, Moonstone-Shades is Lady-of-War. And via Steam Chat, he's made clear that he currently "decided to play on Lunatic". Good luck to him.))

Crafting Processing...

Processing moves...
Group 1 gets in a fight with the Devil-ITs at N8!
LV-909 challenges the Devil-ITs at P14!
A path has opened up in the southwest section of the Real Zone! Enemies may arrive from there!
Moves completed.

Fight D begins!

Turn Roll (with Tiebreakers): 3,3,3,1,2,3,2
Beryl Greaver A: 8 + 3 = 11
Amethyst Greaver A: 8 + 3 = 11
Amethyst Greaver B: 8 + 3 = 11
Sephiroth: 7 + 1 = 8
Mute: 5 + 2 = 7
ASSASSIN: 7 + 3 = 10
E-304: 9 + 2 - 2 Stun = 9

Beryl Greaver A: Swipe -> Mute
Evade Sum: 12
Block Sum: 9
Roll: 3. Hit! 250 damage. Roll vs. Moderate Shock (Good): 30. Mute was Shocked!

Amethyst Greaver A: Crushing Mist -> Sephiroth
Roll for Extra Targets: No Extra Targets.
Evade Sum: 11
Block Sum: 10
Roll: 7. Roll vs. Moderate Stun (Fair): 67. Resisted!

Amethyst Greaver B: Crushing Mist -> Mute
Roll for Extra Targets: Also targeted ASSASSIN and E-304!
Base Evade Sum: 12
-> Mute (ES 10, BS 7): 10. Miss!
-> ASSASSIN (ES 10, BS 8): 12. Miss!
-> E-304 (ES 12, BS 11): 4. Hit! Roll vs. renew Mod Stun: 71. Resisted!

Sephiroth rolls vs. Moderate Shock: 50.
Sephiroth unleashes his Spat-O-War's Finishing Move! CRACKLING BACON GREASE!
Roll for extreme luck: 93. Nope!
POW! Beryl Greaver A took 383 damage!
Roll vs. Strong Fire (Good): 49. Beryl Greaver A catches Fire!
All Machinauts have a chance to inflict Fire on their attacks for three turns!

Mute rolls vs. Moderate Shock: 89.
Mute: Standard w/ Pulsar -> Amethyst Greaver A
Guaranteed 3 shots
Roll for Extra Targets: 2 hits -> Beryl Greaver A!
Evade Sum for All: 14 (I LOVE THESE GROUPS)
3 shots -> Amethyst Greaver A: 6,13,9. 3 hits! Amethyst Greaver A took 261 damage.
2 shots -> Beryl Greaver A: 4,6. 2 hits! Beryl Greaver A took 174 damage.
Beryl Greaver A is down!

ASSASSIN: Standard w/ Monster Buster -> Amethyst Greaver A
Roll d4: 3. 7 shots! (That ASI, man.)
Evade Sum: 13.
7 Rolls: 9,9,5,15,16,10,5. 5 hits! 375 damage. (208 overkill. Featherbow gained 208 Finisher Points!)
Amethyst Greaver A is down! (I'd have rolled

E-304: Standard w/ Redwood Lumberdirk -> Amethyst Greaver B
9 Ref + 8 CSPD - 2 Stun + 4 Roll - 8 FoeRef = 11/2 -> 6/3 -> 2 swings
Evade Sum: 9
2 Rolls: 13,11. Miss! (Stun'll do that to you.)

-Turn Summary-
Fight D keeps going, with the result looking like it'll be in favor of the Machinauts!

Atop a set of catwalks, three advance defenders of the North Bridge log out of their computers and leap down to face the incoming Machinauts. The Greavers at the other end chitter and buzz amongst themselves, arguing over their next move.

Meanwhile, the Southern bridge has a similar team meet LV-909, who charges in out of the blue and decides to try and take them single-handedly! That's... err, confident!

-Victory Conditions-
=Get the entire party to the Autolift!
-OPTIONAL: Pass by or escape from 5 groups of enemies (Reward: [** Trinket Recipe] Default Coil Mk II [2 of 5 passed]
-[COMPLETE!] (Attack enemies that are fighting each other (Reward: [** Trinket Recipe] Advanced Periodic Block of Elements))

Loot on Victory
-360 Crowns
-182 Heat
-4 Chitin Frags
-1 Waste Module
(Yet to roll for: 1 Beryl Greaver, 1 Amethyst Greaver)

-Stage Map-
Real Zone Map
Cyber Zone Map

-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]
DSN-001: 1 BP! (+2 ASI/CTR)
Mark: Charge w/ Autogun -> Ruby Greaver A
ASSASSIN: Charge w/ Featherbow -> Beryl Greaver A

-Buffs and Debuffs-
FINISHER TIMER: 3, set on Sephiroth
FINISHER BUFF: All Machinauts/allies inflict Slight/Minor Fire on attacks
FINISHER BUFF: Machinaut team can stack 4 fire effects on foes
Beryl Greaver A is on fire! (4 turns left, 150 DPT)
Sephiroth is Shocked! (Next rate: 60%)
Mute is Shocked! (Next rate: 60%)

(FIGHT D: Sephiroth, Mute, ASSASSIN, and E-304 are involved in this battle!)

-Fight D: Anarchic Flight (ENEMY)-

Beryl Greaver A -- Health -81/900 Today is just not your day, pal.

Beryl Greaver B -- Health -57/900 Shooooot.

Amethyst Greaver A -- Health -208/900 8/10, too much gunfire

Amethyst Greaver B [A-7|B-2|R-7] Health 684/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Stun, 100% interrupt rate from damage, on attack: 1-turn-long Crushing Mist directed only at close-range attackers | Crushing Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Stun (up to 5)}

(FIGHT E: KV-103, DSN-001, Mark, D-07, and SEE-4 are involved in this battle!)

-Fight E: Over The Road DisIT (ENEMY)-

Devil-IT A [A-7|B-2|R-7] Health 900/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}

Devil-IT B [A-7|B-2|R-7] Health 900/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}

Evil Armor [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}

--

(FIGHT F: LV-909 is involved in this battle!)

-Fight F: Over The Road DisIT (ENEMY)-

Devil-IT A [A-7|B-2|R-7] Health 900/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}

Devil-IT B [A-7|B-2|R-7] Health 900/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}

Evil Armor [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}

--

(Enemies that won previous fights)

-Fight B: Hunting Party (ENEMY)-

Citrino [A-8|B-4|R-6] Health 650/1000 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Composite Longbow ("Thundering Avenger"): Charge Attack, 8 ACC, 400 Prc (Overcharge: 800 Prc) | Power Arrows: Can add a status effect (Fire, Freeze, Shock or Poison) to his arrows for free, this makes the arrows deal split Elemental damage | Machete ("Contingency Plan"): 6 ACC, 7 CSPD, 220/220/220}

gr8ninja_Yuffie [A-6|B-4|R-8] Health 1000/1000 | 200 Nrm | 200 Prc | 0 Ele | 800 Shd | Row 0
{Dual wielding Katanas ("The Cyan Dispatcher"/"The Cyan Tempest"): 6 ACC, 4(+4) CSPD, 120/120/120/120 Nrm | Throw a ThorHammer: 7 ACC, +2 to First Move roll, 250 Nrm/Ele, Fair Chance of Moderate Shock | Sneak Attack: Invisible on first turn, on second turn: 8 ACC, 230/230 instantly | Roleplays Too Much: When a party member goes down, gr8ninja_Yuffie has a 5% chance to spend a turn taking some of the loot}

Wiz_the_BlueOne -- Health 250/1000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 0
{Magipunch: 7 ACC, 4 ROF, 240 Ele, Close Range | Element Hand: Can add a status effect (Fire, Freeze, Shock, or Poison) to his Magipunch attack for free | Dimension Door Doodad Drop: Drops a random piece of furniture on a target}

--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 1
903:99: 1

-Valerunner Geonids (ALLY)-
Vein [A6|B8|R4] - 2650/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (100 + (User HP - Foe HP)/10) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Poison Darts: 8 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party | Box of important things: Vein must also make it to the Autolift!}

-Player Allies-

Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] 190/190 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-
KV-103 'Fallen King' (Health: 1750/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615+580Nrm) {4/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||||||||||||||||||| ] Meter Full: Next combo deals x3 damage and pierces defenses!
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 1393/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {8/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {18/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {2/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 437/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}

Mark30-Longshot (Health: 2220/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))

'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!

LV-909 'Ignem' (Health: 1600/1600) [Moonstone-Shades]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L1 Ele Gun, H 0/20, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {14/20 Hits with 5+ Bullets}
]-** Katscratch (L1 Shd Swd, H0/20, Acc +7, CSPD 5, Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L1 Prc Swd, H 0/20, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-** Featherbow (L1 Prc Gun, H0/20, Acc +8, Chg 468, OverChg 890) {0/5000 Overkill Damage}
[]** Support Shield (L1 Shd, H0/40, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L1 Armor, H0/20)| ** Desperado Hat (L1 Hlm, H0/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3677 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 797/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {5/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {10/20 Attacks beyond first combo}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {769/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: .................... ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-

SEE-4 (Health: 1387/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!

"Sephiroth" (Health: 1717/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {0/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
~MODERATE SHOCK: 2 turns Remain~

PAD-103 "Mute" (Health: 1039/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {1/5 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {2/15 triple-hit shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 390/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 16 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
~MODERATE SHOCK: 3 turns Remain~

903:99ASSASSIN (Health: 990/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {1058/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {6/20 Hits with 2+ Bullets}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 380/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!

E-304 (Health: 1785/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L2 Pc/El Swd, H0/40, Acc +6, CSPD 8, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {4/20 Supereffective Hits}
]-** Mire Crossbow (L2 Shd Gun, H0/40, Acc +7, ROF 9, x.5 initial Reload, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-
]- --
[]** Defender (L2 Shd, H0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H0/40)| ** Cobalt Helm (L2 Hlm, H0/40)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2000 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
~MODERATE STUN: 3 Turns Remain~

-INVENTORY-

Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+16 WP)

-Consumables-
1 Super Health Capsule (+120 HP) [2*]
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells

-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****

Thu, 04/02/2015 - 20:45
#1404
Midnight-Dj's picture
Midnight-Dj
KV-103 best machinaut [citation needed]

"More fiends seek to bar our way?! Your feeble armors are as shallow as your soul!"

(ATTACK EVIL ARMOR WITH FLOURISH/BOXER BELT)

Thu, 04/02/2015 - 21:26
#1405
Spirals-Ore's picture
Spirals-Ore
Pew pew pew

"Get out of the way!"

D-07 leaps forward and plants its blade on one of the devillites...

( Shamshir standart to Devil-IT A )

Fri, 04/03/2015 - 07:11
#1406
Sonosuke's picture
Sonosuke
I like Lost World because it's way more fun than Metroid Prime

((It amuses me because Moonstone is actually a guy))

[Energy Saber Standard Attack: Devil-IT B]

Fri, 04/03/2015 - 19:01
#1407
Oroseira's picture
Oroseira

"Hm, I seem to be separated from the rest. No matter." I say, pulling out my Featherbow before pointing to the Devil-ITs. "You there! How can you 'code' when you can't even stop me from abusing loopholes in your system?"

[Charge Featherbow.]

Fri, 04/03/2015 - 20:14
#1408
Doctorspacebar's picture
Doctorspacebar

((OK, new rule: after 2 turns of battle, you can escape to any adjacent square. This, I realized, could be necessary for an upcoming segment of the game.))

Processing moves...
The Nightmare Flight joins Fight E!
A Greaver Flight enters from the south!
Moves completed.

Fight D continues!

Turn Roll (with Tiebreakers): 2,1,2,3,1
Amethyst Greaver B: 8 + 2 = 10 (88/100)
Sephiroth: 7 + 1 = 8
Mute: 5 + 2 = 7
ASSASSIN: 7 + 3 = 10 (60/100)
E-304: 9 + 1 - 2 Stun = 8

Amethyst Greaver B: Swipe -> Sephiroth
Roll for Extra Targets: Also targeted ASSASSIN and E-304!
Evade Sum: 14
Roll: 7. Hit! 210 damage. Roll vs. Moderate Stun (Good): 86. Resisted!

ASSASSIN: Standard w/ Monster Buster -> Amethyst Greaver B
Roll d4: 2. 6 shots!
Evade Sum: 13
6 Rolls: 10,8,9,6,4,6. 6 hits! Amethyst Greaver B took 420 damage. (+5 FinPt -> Monster Buster)
Roll for Fire: 1. Amethyst Greaver B catches Fire!

E-304: Standard w/ Redwood Lumberdirk -> Amethyst Greaver B
Roll d4: 2. 2 swings!
Evade Sum: 9
2 Rolls: 3,6. 2 hits! Roll for Backstab: 57,91. Amethyst Greaver B took 206 damage. (+2 FinPt -> Lumberdirk)

(Roll vs. Shock: 69)
Sephiroth: Standard w/ Spat-O-War -> Amethyst Greaver B
Roll d4: 3. 4 swings!
Evade Sum: 15
4 Rolls: 2,9,5,6. 4 hits! Roll for Flip: 39,46,20,38. 1 flip! 480 damage.
(Rolled for Status Effects; stun x 3 confirmed. +3 FinPt -> Spat-O-War)
Amethyst Greaver B is down!

Fight E begins!

Turn Roll (with Tiebreakers): 3,2,3,1,2,2,3,2
Devil-IT A: 7 + 3 = 10
Devil-IT B: 7 + 2 = 9 (89/100)
KV-103: 3 - 2 ASD + 3 = 4
DSN-001: 6 + 1 + 2 ASI = 9 (15/100)
Mark: 3 + 2 = 5
D-07: 12 + 2 = 14
SEE-4: 4 + 3 = 7
Vein: 4 + 2 = 6

Evil Armor Defaults.
Evil Armor gains 1 BP!

D-07: Standard w/ Slash -> Devil-IT A
Roll d4: 3. 8 swings!
Evade Sum: 10
8 Rolls: 16,6,11,10,1,15,9,10. 3 hits! Devil-IT A took 490 damage.

Devil-IT A: Throw Computer -> D-07
You're too slow! -> 1 throw
Evade Sum: 14
Block Sum: 13
Roll: 12. Hit! D-07 took 200 damage. Roll vs. Shock: 51. Resisted!

Devil-IT B: Throw Computer -> SEE-4
Roll d4: 1. 1 throw!
Evade Sum: 12
Block Sum: 9
Roll: 6. Hit! 175 damage. Roll vs. Shock: 5. SEE-4 was Shocked!

KV-103: Standard w/ Flourish -> Evil Armor
Roll d4: 4. 5 swings!
Evade Sum: 5... (Watch out for enemies that get something out of Defending or Blocking, by the way. They tend to be more Defend-happy.)
5 Rolls: 3,10,6,16,8. 1 hit! The Boxer Belt boosted the attack! 438 damage.
KV-103's Snarl of Cerberus gained 1 Finisher Point!

DSN-001: Standard w/ Energy Saber -> Devil-IT B
Roll d4: 3. 4 swings! (+1 FinPt -> Iron Knuckles)
Evade Sum: 11
4 Rolls: 2,12,11,5. 2 hits! 250 damage.

Mark: Charge w/ Autogun -> Devil-IT A
Evade Sum: 15
15 Rolls: 16,8,6,11,14,14,4,14,14,9,14,6,7,14,11. 14 hits! 574 damage.
Devil-IT A is down!

SEE-4: Standard w/ Catalyzer -> Devil-IT B
Roll d4: 4. 3 shots!
Evade Sum: 15
3 rolls: 4,14,9. 3 hits! Devil-IT B took 261 damage.

Vein: Spine Throw -> Devil-IT B
Extra Targets: Also targeted Evil Armor!
Base Evade Sum: 13
-> Devil-IT B (ES 12): 13. Miss!
-> Evil Armor (ES 5): 15. Miss!

Fight F begins!

Turn Roll (with Tiebreakers): 2,2,2
Devil-IT A: 7 + 2 = 9
Devil-IT B: 7 + 2 = 9
LV-909: 5 + 2 = 7

Evil Armor Defaults.
Evil Armor gained 1 BP!

Devil-IT A: Throw Computer -> LV-909
Roll d4: 4. 2 throws!
Evade Sum: 10
Block Sum: 6
2 Rolls: 15,3. Hit! LV-909 took 200 damage. Roll vs. Moderate Shock: 65. Resisted!

Devil-IT B: Throw Computer -> LV-909
Roll d4: 2. 1 throw.
Evade Sum: 10
Block Sum: 6
Roll: 2. Hit! LV-909 took 200 damage. Roll vs. Moderate Shock: 70. Resisted!

LV-909: Charge w/ Featherbow -> Devil-IT A
Roll for Instacharge: 2. INSTACHARGE!
Evade Sum: 14
Roll: 12. Hit! Devi-IT A took 486 damage.

-Turn Summary-
Fight D ends with the last Greaver's defeat!
Fight E begins in earnest, with the Devilites landing a few blows and then taking a lot of blows!
Fight F starts, with LV-909 and the Devilites trading shots!

The Anarchic Flight fought fiercely, but they were no match for the Machinauts!

Meanwhile, one Greaver flight moves in to assist the quickly failing Devilites at the north bridge. At the front of the Nightmare Flight is a dangerous Sapphire Greaver! Be wary!

-Victory Conditions-
=Get the entire party to the Autolift!
-OPTIONAL: Pass by or escape from 5 groups of enemies (Reward: [** Trinket Recipe] Default Coil Mk II [2 of 5 passed]
-[COMPLETE!] (Attack enemies that are fighting each other (Reward: [** Trinket Recipe] Advanced Periodic Block of Elements))

Loot on Victory
-360 Crowns
-182 Heat
-4 Chitin Frags
-1 Waste Module
(Yet to roll for: 1 Beryl Greaver, 2 Amethyst Greaver, 1 Devil-IT)

-Stage Map-
Real Zone Map
Cyber Zone Map

-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]
DSN-001: 1 BP! (+2 ASI/CTR)
Mark: Charge w/ Autogun -> Ruby Greaver A
ASSASSIN: Charge w/ Featherbow -> Beryl Greaver A
Evil Armor (Fight E): 1 BP
Evil Armor (Fight F): 1 BP

-Buffs and Debuffs-
FINISHER TIMER: 3, set on Sephiroth
FINISHER BUFF: All Machinauts/allies inflict Slight/Minor Fire on attacks
FINISHER BUFF: Machinaut team can stack 4 fire effects on foes

(FIGHT D: Sephiroth, Mute, ASSASSIN, and E-304 are involved in this battle!)

-Fight D: Anarchic Flight (ENEMY)-

Beryl Greaver A -- Health -81/900 Today is just not your day, pal.

Beryl Greaver B -- Health -57/900 Shooooot.

Amethyst Greaver A -- Health -208/900 8/10, too much gunfire

Amethyst Greaver B -- Health -422/900 He honestly should have "bugged out".

(FIGHT E: KV-103, DSN-001, Mark, D-07, and SEE-4 are involved in this battle!)

-Fight E: Over The Road DisIT (ENEMY)-

Devil-IT A -- Health -164/900 HateTML won't save you now! (Yes, they really use something called HateTML.)

Devil-IT B [A-7|B-2|R-7] Health 389/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}

Evil Armor [A-4|B-8|R-2] Health 762/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}

-Fight E: Nightmare Flight (ENEMY)-

Jade Greaver A [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Poison, 100% interrupt rate from damage, on attack: 1-turn-long Pestilent Mist directed only at close-range attackers | Pestilent Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Poison (up to 5)}

Jade Greaver B [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Poison, 100% interrupt rate from damage, on attack: 1-turn-long Pestilent Mist directed only at close-range attackers | Pestilent Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Poison (up to 5)}

Sapphire Greaver A [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Sleep, 100% interrupt rate from damage, on attack: 1-turn-long Nightmare Mist directed only at close-range attackers | Nightmare Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Sleep (up to 5)}

--

(FIGHT F: LV-909 is involved in this battle!)

-Fight F: Over The Road DisIT (ENEMY)-

Devil-IT A [A-7|B-2|R-7] Health 414/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}

Devil-IT B [A-7|B-2|R-7] Health 900/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}

Evil Armor [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}

--

(Enemies that won previous fights)

-Fight B: Hunting Party (ENEMY)-

Citrino [A-8|B-4|R-6] Health 650/1000 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Composite Longbow ("Thundering Avenger"): Charge Attack, 8 ACC, 400 Prc (Overcharge: 800 Prc) | Power Arrows: Can add a status effect (Fire, Freeze, Shock or Poison) to his arrows for free, this makes the arrows deal split Elemental damage | Machete ("Contingency Plan"): 6 ACC, 7 CSPD, 220/220/220}

gr8ninja_Yuffie [A-6|B-4|R-8] Health 1000/1000 | 200 Nrm | 200 Prc | 0 Ele | 800 Shd | Row 0
{Dual wielding Katanas ("The Cyan Dispatcher"/"The Cyan Tempest"): 6 ACC, 4(+4) CSPD, 120/120/120/120 Nrm | Throw a ThorHammer: 7 ACC, +2 to First Move roll, 250 Nrm/Ele, Fair Chance of Moderate Shock | Sneak Attack: Invisible on first turn, on second turn: 8 ACC, 230/230 instantly | Roleplays Too Much: When a party member goes down, gr8ninja_Yuffie has a 5% chance to spend a turn taking some of the loot}

Wiz_the_BlueOne -- Health 250/1000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 0
{Magipunch: 7 ACC, 4 ROF, 240 Ele, Close Range | Element Hand: Can add a status effect (Fire, Freeze, Shock, or Poison) to his Magipunch attack for free | Dimension Door Doodad Drop: Drops a random piece of furniture on a target}

--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 1
903:99: 1

-Valerunner Geonids (ALLY)-
Vein [A6|B8|R4] - 2650/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (100 + (User HP - Foe HP)/10) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Poison Darts: 8 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party | Box of important things: Vein must also make it to the Autolift!}

-Player Allies-

Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] 190/190 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-
KV-103 'Fallen King' (Health: 1750/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615+580Nrm) {5/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: .................... ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 1393/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {8/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {18/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {2/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 437/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}

Mark30-Longshot (Health: 2220/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))

'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!

LV-909 'Ignem' (Health: 1200/1600) [Moonstone-Shades]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L1 Ele Gun, H 0/20, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {14/20 Hits with 5+ Bullets}
]-** Katscratch (L1 Shd Swd, H0/20, Acc +7, CSPD 5, Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L1 Prc Swd, H 0/20, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-** Featherbow (L1 Prc Gun, H0/20, Acc +8, Chg 468, OverChg 890) {0/5000 Overkill Damage}
[]** Support Shield (L1 Shd, H0/40, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L1 Armor, H0/20)| ** Desperado Hat (L1 Hlm, H0/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3677 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 597/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {5/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {10/20 Attacks beyond first combo}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {769/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: .................... ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-

SEE-4 (Health: 1216/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
~MODERATE SHOCK: 4 turns remain~

K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!

"Sephiroth" (Health: 1507/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {3/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 1039/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {1/5 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {2/15 triple-hit shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 390/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 16 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 990/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {1058/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {11/20 Hits with 2+ Bullets}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 380/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!

E-304 (Health: 1785/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L2 Pc/El Swd, H0/40, Acc +6, CSPD 8, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {4/20 Supereffective Hits}
]-** Mire Crossbow (L2 Shd Gun, H0/40, Acc +7, ROF 9, x.5 initial Reload, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-
]- --
[]** Defender (L2 Shd, H0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H0/40)| ** Cobalt Helm (L2 Hlm, H0/40)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2000 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-

Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+16 WP)

-Consumables-
1 Super Health Capsule (+120 HP) [2*]
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells

-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****

Fri, 04/03/2015 - 22:08
#1409
Midnight-Dj's picture
Midnight-Dj
why did we split up in the first place?

Seeing more reinforcement coming from the sky, KV-103 transmitted a broadcast message to all machinaut in the vicinity, "LV-909, avoid combat and rendezvous with us! Group 2, we need your support as well once you cleaned the fighting on your end!"

(attack evil armor with flourish)

Sat, 04/04/2015 - 04:54
#1410
Herozenzero's picture
Herozenzero
.

((Bring group 2 over the group 1))

((Monster buster on Devil-IT B))

((Midnight, we split up to kill the greavers faster))

Sat, 04/04/2015 - 19:41
#1411
Doctorspacebar's picture
Doctorspacebar
CREEEEEEEEEEED!

((Just a heads up, I probably will not be able to post on Sunday (because Easter), or Monday (because college). I apologize in advance.))

Processing moves...
Group 2 joined Fight E!
Moves completed.

Fight E begins!

Turn Roll (with Tiebreakers): 1,2,1,1,1,2,3,3,1,2,3
Devil-IT B: 7 + 1 = 8
Evil Armor: 2 + 2 ASI + 2 = 6 (23/100)
Jade Greaver A: 7 + 1 = 8
Jade Greaver B: 7 + 1 = 8
Sapphire Greaver: 7 + 1 = 8
KV-103: 3 - 2 ASD + 2 = 3
DSN-001: 6 + 3 = 9
Mark: 3 + 3 = 6 (53/100)
D-07: 12 + 1 = 13
SEE-4: 4 + 2 = 6 (43/100)
Vein: 4 + 3 = 7

D-07: Standard w/ Slash -> Devil-IT B
Roll d4: 4. 9 swings! (+4 FP -> Slash) (I didn't forget the last 3 finisher points you earned, either)
Evade Sum: 10
9 Rolls: 10,16,15,11,2,13,9,1,3. 4 hits! Devil-IT B took 605 damage.
Devil-IT B is down!

DSN-001: Standard w/ Metal Fists -> Sapphire Greaver
Roll d4: 4. 4 swings! (+1 FP -> Metal Fists)
Evade Sum: 14
4 Rolls: 3,12,16,9. 3 hits! 250 damage. Attack interrupted! (Boy did you luck out. He was about to throw Nightmare Mist at you guys! ...Though you DID miss the end hit in the combo, so maybe you're not TOO lucky.)

Jade Greaver A: Swipe -> Vein
Evade Sum: 11
Roll: 7. Hit! 250 damage. Roll vs. Poison: 82. Resisted!

Jade Greaver B: Swipe -> D-07
Evade Sum: 15
Block Sum: 14
Roll: 4. Hit! 250 damage. (Warning: D-07 is under 25% health!) Roll vs. Poison: 29. Resisted!

Sapphire Greaver was interrupted!

Vein: Spine Throw -> Jade Greaver B
Roll for Extra: Also targeted Jade Greaver A.
Evade Sum for All: 12
-> Jade Greaver A: 15. Miss!
-> Jade Greaver B: 11. Hit! 310 damage.

Mark: Charge w/ Wallbreaker
Roll for Instacharge: 28.
Mark5 begins charging his Wallbreaker!

SEE-4: Standard w/ Catalyzer -> Sapphire Greaver
Roll d4: 4. 3 shots! (The dice demand MORE DAKKA)
Evade Sum: 15
3 Rolls: 11,6,5. 3 hits! 276 damage.

Evil Armor: Fist Attack -> KV-103
Roll d4: 3. 2 swings!
Evade Sum: 7
Block Sum: 3.
2 Rolls: 16,6. 1 Blocked! Non-Shield broke! 18 damage. (Down from 80. Meh, not impressed.)
KV-103 gained a KO Point! (+1 FP -> Flourish)

KV-103: Standard w/ Flourish -> Evil Armor
Roll d4: 4. 5 swings!
Evade Sum: 9 (Much easier to deal with)
5 Rolls: 1,1,3,8,15. 562 damage!

Fight F begins!

Turn Roll (with Tiebreakers): 3,2,2,3
Devil-IT A: 7 + 3 = 10
Devil-IT B: 7 + 2 = 9
Evil Armor: 2 + 2 ASI + 2 = 6
LV-909: 5 + 3 = 8

Devil-IT A: Throw Computer -> LV-909
Roll d4: 1. 1 throw!
Evade Sum: 10
Block Sum: 6
1 Roll: 14. Miss!

Devil-IT B: Throw Computer -> LV-909
Roll d4: 4. 2 throws!
Evade Sum: 10
Block Sum: 6
2 Rolls: 5,16. Hit! LV-909 took 200 damage. Roll vs. Moderate Shock: 29. Resisted!

LV-909: Standard w/ Flourish -> Devil-IT A
Roll: 4. 3 swings!
Evade Sum: 9
3 Rolls: 5,1,3. 3 hits! 468 damage.
Devil-IT A is down!

Evil Armor: Standard w/ Fist Attack -> LV-909
Roll: 4. 2 swings!
Evade Sum: 6
Block Sum: 2
Roll: 10,4. 1 blocked! LV-909's Support Shield is at 257 HP.

-Turn Summary-
Fight E begins to turn in the Machinauts' favor!
Fight F continues, with one of the Devil-ITs falling to LV-909's blade!
(Shields damaged this turn: LV-909's Support Shield, KV-103's Non-Shield)

On both fronts, Devilites continue to fall! But Greavers threaten to approach both parties. Stay alert!

-Victory Conditions-
=Get the entire party to the Autolift!
-OPTIONAL: Pass by or escape from 5 groups of enemies (Reward: [** Trinket Recipe] Default Coil Mk II [2 of 5 passed]
-[COMPLETE!] (Attack enemies that are fighting each other (Reward: [** Trinket Recipe] Advanced Periodic Block of Elements))

Loot on Victory
-360 Crowns
-182 Heat
-4 Chitin Frags
-1 Waste Module
(Yet to roll for: 1 Beryl Greaver, 2 Amethyst Greaver, 2 Devil-IT)

-Stage Map-
Real Zone Map
Cyber Zone Map

-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]
Mark: Charge w/ Wallbreaker
Evil Armor (Fight F): 1 BP

-Buffs and Debuffs-
FINISHER TIMER: 3, set on Sephiroth
FINISHER BUFF: All Machinauts/allies inflict Slight/Minor Fire on attacks
FINISHER BUFF: Machinaut team can stack 4 fire effects on foes

(FIGHT D: Sephiroth, Mute, ASSASSIN, and E-304 are involved in this battle!)

-Fight D: Anarchic Flight (ENEMY)-

Beryl Greaver A -- Health -81/900 Today is just not your day, pal.

Beryl Greaver B -- Health -57/900 Shooooot.

Amethyst Greaver A -- Health -208/900 8/10, too much gunfire

Amethyst Greaver B -- Health -422/900 He honestly should have "bugged out".

(FIGHT E: KV-103, DSN-001, Mark, D-07, and SEE-4 are involved in this battle!)

-Fight E: Over The Road DisIT (ENEMY)-

Devil-IT A -- Health -164/900 HateTML won't save you now! (Yes, they really use something called HateTML.)

Devil-IT B -- Health -216/900 I done told you once, you...

Evil Armor [A-4|B-8|R-2] Health 200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}

-Fight E: Nightmare Flight (ENEMY)-

Jade Greaver A [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Poison, 100% interrupt rate from damage, on attack: 1-turn-long Pestilent Mist directed only at close-range attackers | Pestilent Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Poison (up to 5)}

Jade Greaver B [A-7|B-2|R-7] Health 590/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Poison, 100% interrupt rate from damage, on attack: 1-turn-long Pestilent Mist directed only at close-range attackers | Pestilent Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Poison (up to 5)}

Sapphire Greaver A [A-7|B-2|R-7] Health 374/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Sleep, 100% interrupt rate from damage, on attack: 1-turn-long Nightmare Mist directed only at close-range attackers | Nightmare Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Sleep (up to 5)}

--

(FIGHT F: LV-909 is involved in this battle!)

-Fight F: Over The Road DisIT (ENEMY)-

Devil-IT A [A-7|B-2|R-7] Health 414/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}

Devil-IT B [A-7|B-2|R-7] Health 900/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}

Evil Armor [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}

--

(Enemies that won previous fights)

-Fight B: Hunting Party (ENEMY)-

Citrino [A-8|B-4|R-6] Health 650/1000 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Composite Longbow ("Thundering Avenger"): Charge Attack, 8 ACC, 400 Prc (Overcharge: 800 Prc) | Power Arrows: Can add a status effect (Fire, Freeze, Shock or Poison) to his arrows for free, this makes the arrows deal split Elemental damage | Machete ("Contingency Plan"): 6 ACC, 7 CSPD, 220/220/220}

gr8ninja_Yuffie [A-6|B-4|R-8] Health 1000/1000 | 200 Nrm | 200 Prc | 0 Ele | 800 Shd | Row 0
{Dual wielding Katanas ("The Cyan Dispatcher"/"The Cyan Tempest"): 6 ACC, 4(+4) CSPD, 120/120/120/120 Nrm | Throw a ThorHammer: 7 ACC, +2 to First Move roll, 250 Nrm/Ele, Fair Chance of Moderate Shock | Sneak Attack: Invisible on first turn, on second turn: 8 ACC, 230/230 instantly | Roleplays Too Much: When a party member goes down, gr8ninja_Yuffie has a 5% chance to spend a turn taking some of the loot}

Wiz_the_BlueOne -- Health 250/1000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 0
{Magipunch: 7 ACC, 4 ROF, 240 Ele, Close Range | Element Hand: Can add a status effect (Fire, Freeze, Shock, or Poison) to his Magipunch attack for free | Dimension Door Doodad Drop: Drops a random piece of furniture on a target}

--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 1
903:99: 1

-Valerunner Geonids (ALLY)-
Vein [A6|B8|R4] - 2400/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (100 + (User HP - Foe HP)/10) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Poison Darts: 8 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party | Box of important things: Vein must also make it to the Autolift!}

-Player Allies-

Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] 190/190 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-
KV-103 'Fallen King' (Health: 1732/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615+580Nrm) {5/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {1/15 Attacks Evaded}
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |................... ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 1393/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {8/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {18/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {3/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 437/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}

Mark30-Longshot (Health: 2220/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))

'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!

LV-909 'Ignem' (Health: 1000/1600) [Moonstone-Shades]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L1 Ele Gun, H 0/20, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {14/20 Hits with 5+ Bullets}
]-** Katscratch (L1 Shd Swd, H0/20, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L1 Prc Swd, H 0/20, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-** Featherbow (L1 Prc Gun, H0/20, Acc +8, Chg 468, OverChg 890) {0/5000 Overkill Damage}
[]** Support Shield (L1 Shd, H0/40, HP 257/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L1 Armor, H0/20)| ** Desperado Hat (L1 Hlm, H0/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3677 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 347/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {5/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {17/20 Attacks beyond first combo}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {769/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: .................... ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-

SEE-4 (Health: 1216/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
~MODERATE SHOCK: 4 turns remain~

K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!

"Sephiroth" (Health: 1507/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {3/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 1039/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {1/5 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {2/15 triple-hit shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 390/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 16 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 990/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {1058/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {11/20 Hits with 2+ Bullets}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 380/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!

E-304 (Health: 1785/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L2 Pc/El Swd, H0/40, Acc +6, CSPD 8, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {4/20 Supereffective Hits}
]-** Mire Crossbow (L2 Shd Gun, H0/40, Acc +7, ROF 9, x.5 initial Reload, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-
]- --
[]** Defender (L2 Shd, H0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H0/40)| ** Cobalt Helm (L2 Hlm, H0/40)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2000 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-

Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+16 WP)

-Consumables-
1 Super Health Capsule (+120 HP) [2*]
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells

-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****

Sat, 04/04/2015 - 20:10
#1412
Midnight-Dj's picture
Midnight-Dj
I hate evil mehtul bawkses!!!

(charge flourish)

Sat, 04/04/2015 - 20:34
#1413
Liminori's picture
Liminori
OOC

(My first reaction was: Woah, this is still going? Then my second was: Why would I say that? That's so mean. Then my third: Maybe I could learn from Spacebar...
PS: Shameless adverizing. Except I'm sorry, so it isn't.)

Sun, 04/05/2015 - 05:08
#1414
Herozenzero's picture
Herozenzero
.

((Monster Buster on Sapphire Greaver A))

(Let's see if I can get some overkill))

Sun, 04/05/2015 - 05:44
#1415
Oroseira's picture
Oroseira

(Oh yeah, I should mention: You can send the GM commands via Steam. I do that since I usually end up forgetting to post here because I'm either busy drawing art or playing Touhou.)

[Defend!]

Tue, 04/07/2015 - 05:40
#1416
Magmaul-Ace's picture
Magmaul-Ace
I need to be more carefull with this rationed 300MB internet cr-

The party notices a sound coming from Mute.It's like he's restarting or something?

//STAND BY MODE DEACTIVATED

/Re-initialising conscience matrix "Mute".

/Security overrides in place.Applying countermeasures agaisnt hacking agent:MARDRUX_DVLT
/Disconnecting from outside server:SPIRAL_PATROLSHIP_ARGOS_LOPUM
/Disconnecting from outside server:THARGUSS_SPACE_STATION
/Realocating acquired data.
/Regaining control.

"Uhg......what.Who installed this new OS on me?Its like my own head is trying to second-guess itself."

/Starting combat protocols.
/ERROR:Combat protocols allready active.

"....what?Someones already steering my combat modules?"

/Requesting report from operating platform.
/Proccesing report.

Mute looks around and stares at E-304 "Ninja"

"um, Madam?
Another smart-figther unit, huh?Stealth unit, I can assume.Nice to meet you."

"Sephiroth, Sharpshooter, what happened?My readings say we're in a cave,and theres some cristaline lifeform tagged as friendly near some of the teamembers.Also, why is Ignem fighting 4 enemies alone?Should I go help her?
Metal Spirits, this map function is confusing my circuits,I am in no shape to make strategic movements!"

(Defend)

Tue, 04/07/2015 - 19:48
#1417
Doctorspacebar's picture
Doctorspacebar
I have returned from the grave to give the living haircuts!

((Well, it's going to be delayed one day longer than usual. I apologize for operating on Valve Time, and you can most certainly expect the next post tomorrow!))

Wed, 04/08/2015 - 18:12
#1418
Doctorspacebar's picture
Doctorspacebar

((Sometimes you're feeling down, and then you see a string of awesome rolls like what D-07 just got, or LV-909's hitting with 10 shots a while back, or "The Bodacious Asteroid Bomb Charge", and it makes you happy. At least, it makes me happy. Does it make anyone else happy?

I may change the way Split Damage applies to the defenses of mobs that resist one type and are weak to the other, to make Split Damage more viable. (Currently, the way defenses are stacked means that, for example, an amount of split Piercing/Elemental damage does less damage to Constructs than the same amount Normal or Shadow damage.

Now to finish this post before this thunderstorm knocks out our internet!))

Processing moves...
Moves completed.

Fight E begins!

Turn Roll (with Tiebreakers): 1,2,3,2,1,3,2,1,3,3,2
Jade Greaver A: 7 + 1 = 8
Jade Greaver B: 7 + 2 = 9
Sapphire Greaver: 7 + 3 = 10
KV-103: 3 + 2 = 5
Mark: 3 + 1 = 4
D-07: 12 + 3 = 15
SEE-4: 4 + 2 = 6
Sephiroth: 7 + 1 = 8
ASSASSIN: 7 + 1 = 8
E-304: 9 + 3 = 12
Vein: 4 + 2 = 6

DSN-001 Defaults.
DSN-001 gains 1 BP!

Mute Defends.

Evil Armor Defaults.
Evil Armor gains 1 BP!

D-07: Standard w/ Slash -> Sapphire Greaver (Autochosen)
Roll d4: 1. 7 swings! (+2 FP -> Slash)
Evade Sum: 11
7 Rolls: 1,3,3,8,5,8,4. 7 hits! Sapphire Greaver took 1045 damage.
Sapphire Greaver is down!

E-304: Standard w/ Redwood Lumberdirk -> Jade Greaver A (Autochosen)
Roll d4: 4. 5 swings!
Evade Sum: 11
5 Rolls: 1,12,16,10,15. 2 hits! Roll for Backstab: 81,95. 256 damage. (+2 FP -> Lumberdirk)
Jade Greaver A's attack was interrupted!

Jade Greaver B: Swipe -> ASSASSIN
Evade Sum: 13
Block Sum: 11
Roll: 6. Hit! ASSASSIN took 250 damage. Roll vs. Mod Poison (Good): 36. ASSASSIN was Poisoned!

Jade Greaver A's attack was interrupted!

Sephiroth: Standard w/ Spat-O-War -> Jade Greaver A (Autochosen)
Roll d4: 1. 4 swings!
Evade Sum: 15
4 Rolls: 8,11,15,15. 2 hits! Roll for Flip: 31,9. 1 Flip! 283 damage. (Eh... it's all right. You missed half your swings, but one swing was a Flip.)
Roll vs. Minor Stun (Good) x 3: 97,50,56. Jade Greaver A was Stunned!

ASSASSIN: Monster Buster -> Jade Greaver B (Auto-reselected)
Roll d4: 1. 4 shots!
Evade Sum: 13
4 Rolls: 8,3,13,3. 3 hits! Jade Greaver B took 107 damage. (+2 FP -> Buster) (Yep, Poison does a number on the DPS.)

SEE-4: Standard w/ Catalyzer -> Jade Greaver B (Autochosen)
Roll d4: 3. 3 shots!
Evade Sum: 15
3 Rolls: 6,10,12. 3 hits! Jade Greaver B took 276 damage.

Vein: Spike Throw -> Jade Greaver B
Roll for Extra Targets: Also Targeted Evil Armor!
Base Evade Sum: 13
-> Jade Greaver B (ES 12): 11. Hit! 310 damage.
-> Evil Armor (ES 5): 5. Miss!
Jade Greaver B is down!

KV-103: Charge w/ Flourish -> Jade Greaver B (Auto-Targeted)
Roll for Instacharge: 36. No Instacharge.
KV-103 begins charging his Flourish!

Mark: Fire Charge w/ Wallbreaker -> Jade Greaver A (Auto-Targeted)
Evade Sum: 16
Roll: 13. Hit! Roll for Meatshot: 48. 504 damage!

Fight F continues!

Turn Roll: Unnecessary!
Devil-IT B: Who Cares?

LV-909 Defends.

Evil Armor Defaults.
Evil Armor gains 1 BP!

Devil-IT B: Throw Computer -> LV-909
Roll d4: 4. 2 throws!
Evade Sum: 6
Block Sum: 1
2 Rolls: 13,12. Miss!

-Turn Summary-
Fight E comes close to ending!
Fight F continues, though very slowly.
(Shields damaged this turn: LV-909's Support Shield, KV-103's Non-Shield)

"Wait, you were on auto-pilot?! Meh, what you did was working, I can't complain." Vein points beyond the nearly-slain Fiends. "There's an Autolift that way. We need to get there to help my fellow Geonids fight Mardrux. That's the situation in a shellnut."

Greavers approach both parties; two more flights show up near the Autolift. The main party will be forced to fight if they want to continue to the other end of the bridge.

-Victory Conditions-
=Get the entire party to the Autolift!
-OPTIONAL: Pass by or escape from 5 groups of enemies (Reward: [** Trinket Recipe] Default Coil Mk II [3 of 5 passed]
-[COMPLETE!] (Attack enemies that are fighting each other (Reward: [** Trinket Recipe] Advanced Periodic Block of Elements))

Loot on Victory
-360 Crowns
-182 Heat
-4 Chitin Frags
-1 Waste Module
(Yet to roll for: 1 Beryl Greaver, 2 Amethyst Greaver, 2 Devil-IT, 1 Sapphire Greaver, 1 Jade Greaver)

-Stage Map-
Real Zone Map
Cyber Zone Map

-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]
KV-103: Charge w/ Flourish -> Jade Greaver B (Auto-Targeted)
Evil Armor (Fight E): 1 BP
Evil Armor (Fight F): 1 BP

-Buffs and Debuffs-
FINISHER TIMER: 3, set on Sephiroth
FINISHER BUFF: All Machinauts/allies inflict Slight/Minor Fire on attacks
FINISHER BUFF: Machinaut team can stack 4 fire effects on foes

(FIGHT E: All Machinauts except LV-909 are involved in this battle!)

-Fight E: Over The Road DisIT (ENEMY)-

Devil-IT A -- Health -164/900 HateTML won't save you now! (Yes, they really use something called HateTML.)

Devil-IT B -- Health -216/900 I done told you once, you...

Evil Armor [A-4|B-8|R-2] Health 200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}

-Fight E: Nightmare Flight (ENEMY)-

Jade Greaver A [A-7|B-2|R-7] Health 40/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Poison, 100% interrupt rate from damage, on attack: 1-turn-long Pestilent Mist directed only at close-range attackers | Pestilent Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Poison (up to 5)}

Jade Greaver B -- Health -103/900 Poison THAT.

Sapphire Greaver A -- Health -671/900 I will destroy you WITH MY LASERBLADE!

--

(FIGHT F: LV-909 is involved in this battle!)

-Fight F: Over The Road DisIT (ENEMY)-

Devil-IT A -- Health -54/900 Almost forgot about this one.

Devil-IT B [A-7|B-2|R-7] Health 900/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}

Evil Armor [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}

--

(Enemies that won previous fights)

-Fight B: Hunting Party (ENEMY)-

Citrino [A-8|B-4|R-6] Health 650/1000 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Composite Longbow ("Thundering Avenger"): Charge Attack, 8 ACC, 400 Prc (Overcharge: 800 Prc) | Power Arrows: Can add a status effect (Fire, Freeze, Shock or Poison) to his arrows for free, this makes the arrows deal split Elemental damage | Machete ("Contingency Plan"): 6 ACC, 7 CSPD, 220/220/220}

gr8ninja_Yuffie [A-6|B-4|R-8] Health 1000/1000 | 200 Nrm | 200 Prc | 0 Ele | 800 Shd | Row 0
{Dual wielding Katanas ("The Cyan Dispatcher"/"The Cyan Tempest"): 6 ACC, 4(+4) CSPD, 120/120/120/120 Nrm | Throw a ThorHammer: 7 ACC, +2 to First Move roll, 250 Nrm/Ele, Fair Chance of Moderate Shock | Sneak Attack: Invisible on first turn, on second turn: 8 ACC, 230/230 instantly | Roleplays Too Much: When a party member goes down, gr8ninja_Yuffie has a 5% chance to spend a turn taking some of the loot}

Wiz_the_BlueOne -- Health 250/1000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 0
{Magipunch: 7 ACC, 4 ROF, 240 Ele, Close Range | Element Hand: Can add a status effect (Fire, Freeze, Shock, or Poison) to his Magipunch attack for free | Dimension Door Doodad Drop: Drops a random piece of furniture on a target}

--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 1
903:99: 1

-Valerunner Geonids (ALLY)-
Vein [A6|B8|R4] - 2400/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (100 + (User HP - Foe HP)/10) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Poison Darts: 8 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party | Box of important things: Vein must also make it to the Autolift!}

-Player Allies-

Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] 190/190 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-
KV-103 'Fallen King' (Health: 1732/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615+580Nrm) {5/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {1/15 Attacks Evaded}
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |................... ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 1393/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {8/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {18/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {3/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 437/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}

Mark30-Longshot (Health: 2220/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))

'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!

LV-909 'Ignem' (Health: 1000/1600) [Moonstone-Shades]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L1 Ele Gun, H 0/20, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {14/20 Hits with 5+ Bullets}
]-** Katscratch (L1 Shd Swd, H0/20, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L1 Prc Swd, H 0/20, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-** Featherbow (L1 Prc Gun, H0/20, Acc +8, Chg 468, OverChg 890) {0/5000 Overkill Damage}
[]** Support Shield (L1 Shd, H0/40, HP 257/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L1 Armor, H0/20)| ** Desperado Hat (L1 Hlm, H0/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3677 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 347/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {5/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {19/20 Attacks beyond first combo}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {769/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: .................... ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-

SEE-4 (Health: 1216/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
~MODERATE SHOCK: 4 turns remain~

K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!

"Sephiroth" (Health: 1507/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {3/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 1039/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {1/5 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {2/15 triple-hit shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 390/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 16 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 740/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {1058/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {13/20 Hits with 2+ Bullets}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 380/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
~Moderate Poison: 2 turns remain~

M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!

E-304 (Health: 1785/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L2 Pc/El Swd, H0/40, Acc +6, CSPD 8, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {6/20 Supereffective Hits}
]-** Mire Crossbow (L2 Shd Gun, H0/40, Acc +7, ROF 9, x.5 initial Reload, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-
]- --
[]** Defender (L2 Shd, H0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H0/40)| ** Cobalt Helm (L2 Hlm, H0/40)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2000 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-

Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+16 WP)

-Consumables-
1 Super Health Capsule (+120 HP) [2*]
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells

-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****

Wed, 04/08/2015 - 18:22
#1419
Oroseira's picture
Oroseira

[Flourish Standard Attack: Devil-IT B.]
"Alright, let's see how many thorns in your sides you can take!" I taunted.

Wed, 04/08/2015 - 20:43
#1420
Midnight-Dj's picture
Midnight-Dj
Mehtul Bawkses!!!

"Glad to a have some Geonids in our war against the fiends," said KV-103, "no matter where they hide, we will drive them back into their own realm."

(unleash charge on evil armor)

Thu, 04/09/2015 - 06:01
#1421
Spirals-Ore's picture
Spirals-Ore
I feel so ashamed

(Sorry for the inactivity, life is throwing a lot of stuff to me)

"I will go for the next fight! Join me later on!" D-07 rushes ahead, if he can chip off the next group helath, then it will be easier for the rest to lead in.

[ Sir, you sure to head in alone? You're health is quite on the bad side ]

Hey you're talking to a machinaut, i will find out a way when the time comes for me to!

( Bypass fight E and go to the next group ahead, then use the greatest health capsule )

Thu, 04/09/2015 - 16:53
#1422
Herozenzero's picture
Herozenzero
Backup

"IDIOT! Starting to be thankful for mchat and the map feature, makes tracking 'em easier. Don't try to keep up, I'm activating speed mode" And with that, 903 quickly became out of eyesight, kicking up a dust storm to cloak himself.

(Follow Spiral to fight group F, and use Monster Buster on Evil Armor)

Thu, 04/09/2015 - 19:28
#1423
Doctorspacebar's picture
Doctorspacebar
COMING SOON... VALVE TIME

((Looks like another delay. Again, sorry about all that. There will most definitely be a post tomorrow.))

Fri, 04/10/2015 - 19:09
#1424
Doctorspacebar's picture
Doctorspacebar
In fact, there's a couple of hundred of them just up ahead!

((This was a short turn.

As it turns out, I forgot about Sephiroth's Bacon Grease finisher for a while. So, the Finisher timer has only depleted to 2, rather than 0.))

Processing moves...
D-07 and ASSASSIN disengage from Fight E in order to initiate Fight G!
A Greaver Flight joins Fight F!
Moves completed.

Fight E continues!

Turn Roll (with Tiebreakers): 1,2,1,2,1,2,3,2,2
Evil Armor: 2 + 2 ASI + 1 = 5
Jade Greaver A: 7 + 2 = 9
KV-103: 3 + 1 = 4
Mark: 3 + 2 = 5
SEE-4: 4 + 1 = 5
Sephiroth: 7 + 2 = 9
Mute: 5 + 3 = 8
E-304: 9 + 2 = 11
Vein: 4 + 2 = 6

DSN-001 Defaults.
DSN-001 gains 1 BP!

E-304: Standard w/ Redwood Lumberdirk -> Jade Greaver A
Roll d4: 2. 4 swings!
Evade Sum: 11
4 Rolls: 1,6,6,5. 4 hits! Roll for Backstab: 17,52,26,54. 472 damage. (4 FP -> Lumberdirk)

Sephiroth: Spat-O-War -> Evil Armor
Roll d4: 1. 4 swings!
Evade Sum: 12
4 Rolls: 7,5,7,11. 4 hits! Roll for Flip: 69,9,63,100. 1 flip! 450 damage.
Rolled for Status. 4 FP -> Spat-O-War

Fight E ends!

Fight F continues!

Turn Roll (with Tiebreakers):
Devil-IT B: 7 + 1 = 8
Evil Armor: 2 + 2 ASI + 1 = 5
LV-909: 5 + 2 = 7

Devil-IT B: Throw Computer -> LV-909
Roll d4: 1. 1 Throw!
Evade Sum: 10
Block Sum: 6
Roll: 6. Blocked! LV-909's Support Shield is at 57/400 HP. (I forgot to regen the shield's HP the last turn, but made up for it.)

LV-909: Standard w/ Flourish -> Devil-IT B
Roll: 4. 3 swings!
Evade Sum: 9
3 Rolls: 13,6,4. 2 hits! 322 damage.

Evil Armor: Fist Attack -> LV-909
Roll d4: 1. 1 swing!
Evade Sum: 6
Block Sum: 2
Roll: 4. Blocked! LV-909's Support Shield broke! LV-909 took 86 damage.

-Turn Summary-
Fight E is quickly ended before the Fiends can launch another attack.
Fight F continues, with minor damage done to both sides, and Greavers now join the Devilites' side...
Fight G begins between D-07, ASSASSIN, and four very ornery Greavers!
(Shields damaged this turn: LV-909's Support Shield, KV-103's Non-Shield)

"All right!" Vein shouts in triumph. "They're down! Keep goin'!"

The Greavers near the lift look like they're taking up a defensive position. It's a mixed blessing, really- you may have to fight them, but it gives you a chance to finish your current fight and look for a hole in their defense.

-Victory Conditions-
=Get the entire party to the Autolift!
-OPTIONAL: Pass by or escape from 5 groups of enemies (Reward: [** Trinket Recipe] Default Coil Mk II [4 of 5 passed]
-[COMPLETE!] (Attack enemies that are fighting each other (Reward: [** Trinket Recipe] Advanced Periodic Block of Elements))

Loot on Victory
-360 Crowns
-182 Heat
-4 Chitin Frags
-1 Waste Module
(Yet to roll for: 1 Beryl Greaver, 2 Amethyst Greaver, 2 Devil-IT, 1 Sapphire Greaver, 1 Jade Greaver, 1 Evil Armor)

-Stage Map-
Real Zone Map
Cyber Zone Map

-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]
KV-103: Charge w/ Flourish -> Jade Greaver B (Auto-Targeted)
Evil Armor (Fight E): 1 BP
Evil Armor (Fight F): 1 BP

-Buffs and Debuffs-
FINISHER TIMER: 1, set on Sephiroth
FINISHER BUFF: All Machinauts/allies inflict Slight/Minor Fire on attacks
FINISHER BUFF: Machinaut team can stack 4 fire effects on foes

(FIGHT E: All Machinauts except LV-909 are involved in this battle!)

-Fight E: Over The Road DisIT (ENEMY)-

Devil-IT A -- Health -164/900 HateTML won't save you now! (Yes, they really use something called HateTML.)

Devil-IT B -- Health -216/900 I done told you once, you...

Evil Armor -- Health -250/1200 I think you broke it.

-Fight E: Nightmare Flight (ENEMY)-

Jade Greaver A -- Health -432/900 You make a very strong POINT.

Jade Greaver B -- Health -103/900 Poison THAT.

Sapphire Greaver A -- Health -671/900 I will destroy you WITH MY LASERBLADE!

--

(FIGHT F: LV-909 is involved in this battle!)

-Fight F: Over The Road DisIT (ENEMY)-

Devil-IT A -- Health -54/900 Almost forgot about this one.

Devil-IT B [A-7|B-2|R-7] Health 578/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}

Evil Armor [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}

-Fight F: Chilling Flight (ENEMY)-

Pearl Greaver A [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Freeze, 100% interrupt rate from damage, on attack: 1-turn-long Bitter-Cold Mist directed only at close-range attackers | Bitter-Cold Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Freeze (up to 5)}

Pearl Greaver B [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Freeze, 100% interrupt rate from damage, on attack: 1-turn-long Bitter-Cold Mist directed only at close-range attackers | Bitter-Cold Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Freeze (up to 5)}

Pearl Greaver C [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Freeze, 100% interrupt rate from damage, on attack: 1-turn-long Bitter-Cold Mist directed only at close-range attackers | Bitter-Cold Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Freeze (up to 5)}

--

(FIGHT G: D-07 and ASSASSIN are involved in this battle!)

-Fight G: Infernal Flight (ENEMY)-

Ruby Greaver A [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Fire, 100% interrupt rate from damage, on attack: 1-turn-long Searing Mist directed only at close-range attackers | Searing Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Fire (up to 5)}

Ruby Greaver B [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Fire, 100% interrupt rate from damage, on attack: 1-turn-long Searing Mist directed only at close-range attackers | Searing Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Fire (up to 5)}

Ruby Greaver C [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Fire, 100% interrupt rate from damage, on attack: 1-turn-long Searing Mist directed only at close-range attackers | Searing Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Fire (up to 5)}

Bloodstone Greaver A [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Curse, 100% interrupt rate from damage, on attack: 1-turn-long Horrid Mist directed only at close-range attackers | Horrid Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Curse (up to 5)}

(Enemies that won previous fights)

-Fight B: Hunting Party (ENEMY)-

Citrino [A-8|B-4|R-6] Health 650/1000 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Composite Longbow ("Thundering Avenger"): Charge Attack, 8 ACC, 400 Prc (Overcharge: 800 Prc) | Power Arrows: Can add a status effect (Fire, Freeze, Shock or Poison) to his arrows for free, this makes the arrows deal split Elemental damage | Machete ("Contingency Plan"): 6 ACC, 7 CSPD, 220/220/220}

gr8ninja_Yuffie [A-6|B-4|R-8] Health 1000/1000 | 200 Nrm | 200 Prc | 0 Ele | 800 Shd | Row 0
{Dual wielding Katanas ("The Cyan Dispatcher"/"The Cyan Tempest"): 6 ACC, 4(+4) CSPD, 120/120/120/120 Nrm | Throw a ThorHammer: 7 ACC, +2 to First Move roll, 250 Nrm/Ele, Fair Chance of Moderate Shock | Sneak Attack: Invisible on first turn, on second turn: 8 ACC, 230/230 instantly | Roleplays Too Much: When a party member goes down, gr8ninja_Yuffie has a 5% chance to spend a turn taking some of the loot}

Wiz_the_BlueOne -- Health 250/1000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 0
{Magipunch: 7 ACC, 4 ROF, 240 Ele, Close Range | Element Hand: Can add a status effect (Fire, Freeze, Shock, or Poison) to his Magipunch attack for free | Dimension Door Doodad Drop: Drops a random piece of furniture on a target}

--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 1
903:99: 1

-Valerunner Geonids (ALLY)-
Vein [A6|B8|R4] - 2400/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (100 + (User HP - Foe HP)/10) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Poison Darts: 8 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party | Box of important things: Vein must also make it to the Autolift!}

-Player Allies-

Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] 190/190 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-
KV-103 'Fallen King' (Health: 1732/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615+580Nrm) {5/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {1/15 Attacks Evaded}
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |................... ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 1393/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {8/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {18/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {3/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 437/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}

Mark30-Longshot (Health: 2220/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))

'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!

LV-909 'Ignem' (Health: 914/1600) [Oroseira]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L1 Ele Gun, H 0/20, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {14/20 Hits with 5+ Bullets}
]-** Katscratch (L1 Shd Swd, H0/20, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L1 Prc Swd, H 0/20, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-** Featherbow (L1 Prc Gun, H0/20, Acc +8, Chg 468, OverChg 890) {0/5000 Overkill Damage}
[]** Support Shield (L1 Shd, H0/40, HP 57/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L1 Armor, H0/20)| ** Desperado Hat (L1 Hlm, H0/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3677 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 347/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {5/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {19/20 Attacks beyond first combo}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {769/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: .................... ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-

SEE-4 (Health: 1216/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
~MODERATE SHOCK: 4 turns remain~

K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!

"Sephiroth" (Health: 1507/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {7/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 1039/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {1/5 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {2/15 triple-hit shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 390/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 16 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 740/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {1058/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {13/20 Hits with 2+ Bullets}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 380/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
~Moderate Poison: 2 turns remain~

M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!

E-304 (Health: 1785/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L2 Pc/El Swd, H0/40, Acc +6, CSPD 8, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {10/20 Supereffective Hits}
]-** Mire Crossbow (L2 Shd Gun, H0/40, Acc +7, ROF 9, x.5 initial Reload, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-
]- --
[]** Defender (L2 Shd, H0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H0/40)| ** Cobalt Helm (L2 Hlm, H0/40)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2000 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-

Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+16 WP)

-Consumables-
1 Super Health Capsule (+120 HP) [2*]
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells

-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****

Fri, 04/10/2015 - 19:48
#1425
Oroseira's picture
Oroseira

"Greavers? Uh, no way I'm fighting those! I'm out of here!" I shouted, attempting to escape from my attackers.

[Escape!]

Sat, 04/11/2015 - 07:03
#1426
Herozenzero's picture
Herozenzero
.

((Monster buster on Ruby Greaver A))

Sat, 04/11/2015 - 19:40
#1427
Doctorspacebar's picture
Doctorspacebar

((All right, Oro, be ready to move next turn.

And, by the way you can send your commands through Steam chat; my Steam name is Dr. Spacebar. Re-send them if there's a Steam update and I don't respond to you.))

Processing moves...

Moves completed.

LV-909 runs away!
Fight F is stopped early!

Fight G begins!

Turn Roll (with Tiebreakers): 3,2,3,3,3,3
D-07: 12 + 3 = 15
ASSASSIN: 7 + 2 = 9
Ruby Greaver A: 7 + 3 = 10
Ruby Greaver B: 7 + 3 = 10
Ruby Greaver C: 7 + 3 = 10
Bloodstone Greaver A: 7 + 3 = 10

D-07: Standard w/ Slash -> Ruby Greaver B
Roll d4: 4. 9 Swings! (+4 FP -> Slash. Finisher Ready!)
Evade Sum: 11
9 Rolls: 5,8,3,6,13,16,7,3,10. 7 hits! 1080 damage.
Ruby Greaver B is down!
+7 KOP!

Ruby Greaver A: Swipe -> ASSASSIN
Evade Sum: 13
Block Sum: 10
Roll: 10. Blocked! Support Shield is at 110 HP.

Ruby Greaver C: Swipe -> ASSASSIN
Evade Sum: 13
Block Sum: 11
Roll: 16. Miss!

Bloodstone Greaver: Swipe -> D-07
Evade Sum: 15
Block Sum: 14
Roll: 3. Hit! 250 damage. Roll vs. Curse: 90. Resisted!

ASSASSIN: Standard w/ Monster Buster -> Ruby Greaver A
Roll d4: 1. 5 shots!
Evade Sum: 13.
5 Rolls: 3,13,15,1,1. 3 hits! 210 damage. (+2 FP -> Buster)

-Turn Summary-
LV-909 bugs out, running past the Fiends!
Fight G begins with both sides trading nasty blows! D-07 has a Finishing Move ready!

The Greavers of the Chilling Flight screech and swipe at the air where, moments before, LV-909 stood. The second Devil-IT shakes its fist at LV-909 as she escapes, but it remains at the bridge; the Chilling Flight, however, is probably going to give chase.

Meanwhile, the rest of the Machinauts arrive to face off against the Infernal Flight...

-Victory Conditions-
=Get the entire party to the Autolift!
-OPTIONAL: Pass by or escape from 5 groups of enemies (Reward: [** Trinket Recipe] Default Coil Mk II [4 of 5 passed]
-[COMPLETE!] (Attack enemies that are fighting each other (Reward: [** Trinket Recipe] Advanced Periodic Block of Elements))

Loot on Victory
-360 Crowns
-182 Heat
-4 Chitin Frags
-1 Waste Module
(Yet to roll for: 1 Beryl Greaver, 2 Amethyst Greaver, 2 Devil-IT, 1 Sapphire Greaver, 1 Jade Greaver, 1 Evil Armor, 1 Ruby Greaver)

-Stage Map-
Real Zone Map
Cyber Zone Map

-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]
KV-103: Charge w/ Flourish -> Jade Greaver B (Auto-Targeted)
Evil Armor (Fight E): 1 BP
Evil Armor (Fight F): 1 BP

-Buffs and Debuffs-
FINISHER TIMER: 1, set on Sephiroth
FINISHER BUFF: All Machinauts/allies inflict Slight/Minor Fire on attacks
FINISHER BUFF: Machinaut team can stack 4 fire effects on foes

(FIGHT E: All Machinauts except LV-909 are involved in this battle!)

-Fight E: Over The Road DisIT (ENEMY)-

Devil-IT A -- Health -164/900 HateTML won't save you now! (Yes, they really use something called HateTML.)

Devil-IT B -- Health -216/900 I done told you once, you...

Evil Armor -- Health -250/1200 I think you broke it.

-Fight E: Nightmare Flight (ENEMY)-

Jade Greaver A -- Health -432/900 You make a very strong POINT.

Jade Greaver B -- Health -103/900 Poison THAT.

Sapphire Greaver A -- Health -671/900 I will destroy you WITH MY LASERBLADE!

--

(FIGHT F: LV-909 was recently involved in this battle!)

-Fight F: Over The Road DisIT (ENEMY)-

Devil-IT A -- Health -54/900 Almost forgot about this one.

Devil-IT B [A-7|B-2|R-7] Health 578/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}

Evil Armor [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}

-Fight F: Chilling Flight (ENEMY)-

Pearl Greaver A [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Freeze, 100% interrupt rate from damage, on attack: 1-turn-long Bitter-Cold Mist directed only at close-range attackers | Bitter-Cold Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Freeze (up to 5)}

Pearl Greaver B [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Freeze, 100% interrupt rate from damage, on attack: 1-turn-long Bitter-Cold Mist directed only at close-range attackers | Bitter-Cold Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Freeze (up to 5)}

Pearl Greaver C [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Freeze, 100% interrupt rate from damage, on attack: 1-turn-long Bitter-Cold Mist directed only at close-range attackers | Bitter-Cold Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Freeze (up to 5)}

--

(FIGHT G: All Machinauts except LV-909 are involved in this battle!)

-Fight G: Infernal Flight (ENEMY)-

Ruby Greaver A [A-7|B-2|R-7] Health 690/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Fire, 100% interrupt rate from damage, on attack: 1-turn-long Searing Mist directed only at close-range attackers | Searing Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Fire (up to 5)}

Ruby Greaver B -- Health -180/900 Down!

Ruby Greaver C [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Fire, 100% interrupt rate from damage, on attack: 1-turn-long Searing Mist directed only at close-range attackers | Searing Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Fire (up to 5)}

Bloodstone Greaver A [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Curse, 100% interrupt rate from damage, on attack: 1-turn-long Horrid Mist directed only at close-range attackers | Horrid Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Curse (up to 5)}

(Enemies that won previous fights)

-Fight B: Hunting Party (ENEMY)-

Citrino [A-8|B-4|R-6] Health 650/1000 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Composite Longbow ("Thundering Avenger"): Charge Attack, 8 ACC, 400 Prc (Overcharge: 800 Prc) | Power Arrows: Can add a status effect (Fire, Freeze, Shock or Poison) to his arrows for free, this makes the arrows deal split Elemental damage | Machete ("Contingency Plan"): 6 ACC, 7 CSPD, 220/220/220}

gr8ninja_Yuffie [A-6|B-4|R-8] Health 1000/1000 | 200 Nrm | 200 Prc | 0 Ele | 800 Shd | Row 0
{Dual wielding Katanas ("The Cyan Dispatcher"/"The Cyan Tempest"): 6 ACC, 4(+4) CSPD, 120/120/120/120 Nrm | Throw a ThorHammer: 7 ACC, +2 to First Move roll, 250 Nrm/Ele, Fair Chance of Moderate Shock | Sneak Attack: Invisible on first turn, on second turn: 8 ACC, 230/230 instantly | Roleplays Too Much: When a party member goes down, gr8ninja_Yuffie has a 5% chance to spend a turn taking some of the loot}

Wiz_the_BlueOne -- Health 250/1000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 0
{Magipunch: 7 ACC, 4 ROF, 240 Ele, Close Range | Element Hand: Can add a status effect (Fire, Freeze, Shock, or Poison) to his Magipunch attack for free | Dimension Door Doodad Drop: Drops a random piece of furniture on a target}

--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 1
903:99: 1

-Valerunner Geonids (ALLY)-
Vein [A6|B8|R4] - 2400/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (100 + (User HP - Foe HP)/10) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Poison Darts: 8 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party | Box of important things: Vein must also make it to the Autolift!}

-Player Allies-

Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] 190/190 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-
KV-103 'Fallen King' (Health: 1732/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615+580Nrm) {5/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {1/15 Attacks Evaded}
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |................... ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 1393/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {8/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {18/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {3/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 437/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}

Mark30-Longshot (Health: 2220/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))

'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!

LV-909 'Ignem' (Health: 914/1600) [Oroseira]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L1 Ele Gun, H 0/20, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {14/20 Hits with 5+ Bullets}
]-** Katscratch (L1 Shd Swd, H0/20, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L1 Prc Swd, H 0/20, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-** Featherbow (L1 Prc Gun, H0/20, Acc +8, Chg 468, OverChg 890) {0/5000 Overkill Damage}
[]** Support Shield (L1 Shd, H0/40, HP 57/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L1 Armor, H0/20)| ** Desperado Hat (L1 Hlm, H0/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3677 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 217/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {5/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {20/20 Attacks beyond first combo: Cut Down (285 Ele, -1 loss from ComboEnd/Reload}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {769/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||||||............. ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-

SEE-4 (Health: 1216/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
~MODERATE SHOCK: 4 turns remain~

K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!

"Sephiroth" (Health: 1507/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {7/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 1039/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {1/5 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {2/15 triple-hit shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 390/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 16 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 740/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {1058/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {15/20 Hits with 2+ Bullets}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 110/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
~Moderate Poison: 2 turns remain~

M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!

E-304 (Health: 1785/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L2 Pc/El Swd, H0/40, Acc +6, CSPD 8, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {10/20 Supereffective Hits}
]-** Mire Crossbow (L2 Shd Gun, H0/40, Acc +7, ROF 9, x.5 initial Reload, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-
]- --
[]** Defender (L2 Shd, H0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H0/40)| ** Cobalt Helm (L2 Hlm, H0/40)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2000 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-

Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+16 WP)

-Consumables-
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells

-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****

Sat, 04/11/2015 - 19:59
#1428
Midnight-Dj's picture
Midnight-Dj
MORE

(poke blood stone greaver with flourish charge)

Sun, 04/12/2015 - 04:15
#1429
Herozenzero's picture
Herozenzero
To us!

"909, drew the Greavers to us." ASSASSIN says, as he shoots his monster buster at a ruby greaver.

((Monster Buster on Ruby Greaver A))

Mon, 04/13/2015 - 02:49
#1430
Spirals-Ore's picture
Spirals-Ore
Breaking the fourth wall!

"Gonna pitch up the fight a bit!" D-07 leaps to the back after taking down a prey

[ I detect a lot of energy leak from your shamshir, perhaps it is time to use a finisher? ]

Roger that captain obvious. After a while i realize you sounds a heck lot like jarvis

[ What? ]

You know, the A.I for the metal guy? no? okay then.

The machinaut crouches, and unleashed a surge of energy reading

(Unleash finisher on...... i don't know... the ruby greaver c. EDIT : Attack bloodstone if KV-103 has not attacked the greaver this TURN. If he manages to intterupt it then it is fine )

Sun, 04/12/2015 - 06:34
#1431
Xaurian's picture
Xaurian

[Defend!]
"Gonna have to fight 'em off then..." I said worryingly.

Sun, 04/12/2015 - 07:00
#1432
Sonosuke's picture
Sonosuke
I like Lost World because it's way more fun than Metroid Prime

[Monster Buster Charge: Ruby Greaver A]

Mon, 04/13/2015 - 02:44
#1433
Magmaul-Ace's picture
Magmaul-Ace
Hawck the plenetch!

(Ok, if I'm understanding anything about this map...uh....)

/Tought Proccess

.. bloodstone greaver incoming, better take that thing down.
Checking teammate Ignem's feed...an evil armor and wore-down DevilIT joined up with a flight of Pearl Greavers.
Checking map...

Reply:
"If we keep going foward, we will bump into another greaver flight.I think we should split up into three groups, having the first two take the two immedidate exits to the autolift, and disperse the Devil-opers.The third could go to in this next path ahead of us to go help Ignem, but it might bump into that reinforced Chilling Flight.
I'm only suggesting the third group in case most of you are interested in grabbing loot from the stray enemies that LV-909 tackled.If not, she can just run back to us, but I'm suspecting that greaver flight will try to sandwich the two other teams once we get to the open area near the autolift."

/Ditto has previously suggested going in alone.Checking team composition...
what?Ditto is still in the team, has someone talked him off in private chat or something?

Reply:
"hey Ditto, wanna be smart and fire that exaustion blow at the bloodstone greaver, so we dont get malware-hacked?"

(Charge Orb)

Mon, 04/13/2015 - 02:47
#1434
Spirals-Ore's picture
Spirals-Ore
pew

"KV-103 has a charge attack coming up at the bloodstone, it will be a waste if i used it on an almost dead... or even dead... target" D-07 quickly replies

Mon, 04/13/2015 - 03:07
#1435
Magmaul-Ace's picture
Magmaul-Ace
Strawtegy

"Also, if we split up, the groups that heads to the diagonal autolift exit will have to bump into a virtual mob party.Watch out.
Speaking of virtual things, is anyone interested in beating down that hunting guild?They might get woren out by the nearby mob group, we'd just have to hold position for a while longer."

Mon, 04/13/2015 - 03:54
#1436
Spirals-Ore's picture
Spirals-Ore
Respomse

(( Oh yeah, almost forgot. When i said i was going alone i mean to initiate the fight with this group 1 turn early before you guys. When everything here is under control, i will go and be the third team to help ignem again. Might need some health thou, our capsule just heals for 60 hp, while the enemy deals 250 ))

Mon, 04/13/2015 - 04:07
#1437
Herozenzero's picture
Herozenzero
Autolift

(I don't know about you guys, but once the fight is over, I'm fight the Devil-oper at B-9, then getting the A.I. crates.)

Mon, 04/13/2015 - 06:00
#1438
Magmaul-Ace's picture
Magmaul-Ace
Strawtegy

-OK then, I'll help you, Ditto.You'l likely bump into that Chilling Flight, but dont bother to heal, I'll pick you back up if you fall.

-You sure, Hero?The other three devil-opers might tag on you, and you will have to be on the real world to get to the chamber leading to the AI crate.
I suggest you only go if one or two teamembers buddy up with you.

EDIT: Speaking of wich, Saucce hasnt posted much recently.I says he should be assingned to Hero for the moment.

Mon, 04/13/2015 - 06:24
#1439
Saucce's picture
Saucce
Sorry...

((I got busy cuz spring break. I wouldn't mind going with Hero. THe reason I haven't been posting is cuz the moving is a little confusing for me.))

Mon, 04/13/2015 - 06:34
#1440
Doctorspacebar's picture
Doctorspacebar
Steeeeeeeeeeeeeeeeam!

((Because of the steam issues last night, I was unable to log in. I won't be able to post tonight either, as is the case with Mondays this semester.

@LV-909: You can move away from the Greavers. Players move first. I apologize for not clarifying this.))

Mon, 04/13/2015 - 21:34
#1441
Colray's picture
Colray
Aight!

(I am back! Figured the first place to go would be here.)

((Charge Autogun, target Bloodstone Greaver A))

Mark spun the revolving magazine on the Autogun and took aim.

Tue, 04/14/2015 - 20:05
#1442
Doctorspacebar's picture
Doctorspacebar
I'm-a back!

((Whoops, forgot to roll for hearts! Even if I'm putting off the enemies' other loot, dropping hearts and consumables is important to combat.

After some rolls, I've given the main party a medium heart (that's +40 HP). Unfortunately LV-909 did not pick up any hearts from the Devil-IT she took down.

The damage disparity compared to health capsules caused by the new stuff is clear, and I'll address that at some point; I also need to take a look at the finishers because they are clearly not suited to the new numbers.

I contacted Oroseira; he opted to move LV-909 to the main party's location.))

Processing Moves...
LV-909 joins Fight G!
Moves Completed.

Fight G continues!

Turn Roll (with Tiebreakers): 2,2,3,3,1,3,1,3,3,2,3,1,2
Ruby Greaver A: 7 + 2 = 9
Ruby Greaver C: 7 + 2 = 9
Bloodstone Greaver A: 7 + 3 = 10
KV-103: 3 + 3 = 6
DSN-001: 6 + 1 = 7
Mark: 3 + 3 = 6
D-07: 12 + 1 = 13
SEE-4: 4 + 3 = 7
Sephiroth: 7 + 3 = 10
Mute: 5 + 2 = 7
ASSASSIN: 7 + 3 = 10
E-304: 9 + 1 = 10
Vein: 4 + 2 = 6

D-07 unleashes his Ray Shamshir's full power! Cut Down!
Roll for Extreme Luck: 25. Nope!
KZZZZZT! Bloodstone Greaver took 240 damage!
Bloodstone Greaver's attack was interrupted!
The party's reload time and combo delay has decreased! (That buff is the real source of the finisher's power.)
D-07 gained 1 KO Point!

Bloodstone Greaver was interrupted!

Sephiroth: Standard w/ Spat-O-War -> Ruby Greaver C
Roll d4: 4. 4 swings!
Evade Sum: 15.
4 Rolls: 1,12,9,10. 4 hits! Roll for Flip: 90,92,52,83. 344 damage.
Ruby Greaver C's attack was interrupted!

ASSASSIN: Standard w/ Monster Buster -> Ruby Greaver A
Roll d4: 3. 8 shots!
Evade Sum: 13.
8 Rolls: 1,4,2,10,6,11,8,16. 7 hits! 490 damage. (+6 FP -> buster; FINISHER READY)
Ruby Greaver A's attack was interrupted! (That's how it's done!)

E-304: Standard w/ Redwood Lumberdirk -> Ruby Greaver A
Roll d4: 2. 4 swings!
Evade Sum: 11
4 Rolls: 7,11,4,4. 3 hits! Roll for Backstab: 94,25,12. 354 damage. Ruby Greaver A is down! (+3 FP -> Lumberdirk)

DSN-001: Charge w/ Monster Buster -> Ruby Greaver C (Autoreselect)
Roll for Instacharge (25%): 58. No Instacharge.
DSN-001 charges his Monster Buster!

SEE-4: Standard w/ Catalyzer -> Bloodstone Greaver
Roll d4: 1. 3 shots!
Evade Sum: 15
3 Rolls: 1,12,2. 3 hits! 276 damage.

Mute: Charge w/ Magic Orb -> Ruby Greaver C (Autochosen)
Roll for Instacharge (15%): 67. No Instacharge.
Mute begins charging his Magic Orb!

KV-103: Fire Charge w/ Flourish -> Bloodstone Greaver
Evade Sum: 14
4 Rolls: 15,9,15,11. 2 hits! 785 damage. Bloodstone Greaver is down!
(+2 KOP, +2 FP -> Snarl)

Mark: Charge w/ Autogun -> Ruby Greaver C (Auto)
Roll for Instacharge (5%): 19. No Instacharge.
Mark begins charging his Autogun!

Vein: Spine Throw -> Ruby Greaver C
Evade Sum: 12
Roll: 7. Hit! 310 damage.

-Turn Summary-
The Machinauts suppress the Greavers' attacks and hit hard with their own!
ASSASSIN has a Finisher ready!

The Infernal Flight is almost down, and the full force of the Machinauts bears down on it. LV-909 arrives as the Greaver is struck by Vein's Spine Throw attack.

But the Chilling Flight is fast approaching. Perhaps now would be a good time for the slower Machinauts to ready weapons for the upcoming fight?

-Victory Conditions-
=Get the entire party to the Autolift!
-OPTIONAL: Pass by or escape from 5 groups of enemies (Reward: [** Trinket Recipe] Default Coil Mk II [4 of 5 passed]
-[COMPLETE!] (Attack enemies that are fighting each other (Reward: [** Trinket Recipe] Advanced Periodic Block of Elements))

Loot on Victory
-360 Crowns
-182 Heat
-4 Chitin Frags
-1 Waste Module
(Yet to roll for: 1 Beryl Greaver, 2 Amethyst Greaver, 2 Devil-IT, 1 Sapphire Greaver, 1 Jade Greaver, 1 Evil Armor, 2 Ruby Greavers, 1 Bloodstone Greaver)

-Stage Map-
Real Zone Map
Cyber Zone Map

-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]
DSN-001: Charge w/ Monster Buster -> Ruby Greaver C
Mark: Charge w/ Autogun -> Ruby Greaver C (Auto)
Mute: Charge w/ Magic Orb -> Ruby Greaver C

-Buffs and Debuffs-
FINISHER TIMER: 3, set on D-07
FINISHER BUFF: -1 Reload Time/Combo Delay

--

(FIGHT F: LV-909 was recently involved in this battle!)

-Fight F: Over The Road DisIT (ENEMY)-

Devil-IT A -- Health -54/900 Almost forgot about this one.

Devil-IT B [A-7|B-2|R-7] Health 578/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}

Evil Armor [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}

-Fight F: Chilling Flight (ENEMY)-

Pearl Greaver A [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Freeze, 100% interrupt rate from damage, on attack: 1-turn-long Bitter-Cold Mist directed only at close-range attackers | Bitter-Cold Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Freeze (up to 5)}

Pearl Greaver B [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Freeze, 100% interrupt rate from damage, on attack: 1-turn-long Bitter-Cold Mist directed only at close-range attackers | Bitter-Cold Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Freeze (up to 5)}

Pearl Greaver C [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Freeze, 100% interrupt rate from damage, on attack: 1-turn-long Bitter-Cold Mist directed only at close-range attackers | Bitter-Cold Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Freeze (up to 5)}

--

(FIGHT G: All Machinauts except LV-909 are involved in this battle!)

-Fight G: Infernal Flight (ENEMY)-

Ruby Greaver A -- Health -154/900 Down!

Ruby Greaver B -- Health -180/900 Also down!

Ruby Greaver C [A-7|B-2|R-7] Health 246/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Fire, 100% interrupt rate from damage, on attack: 1-turn-long Searing Mist directed only at close-range attackers | Searing Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Fire (up to 5)}

Bloodstone Greaver -- Health -401/900 Also also down!

(Enemies that won previous fights)

-Fight B: Hunting Party (ENEMY)-

Citrino [A-8|B-4|R-6] Health 650/1000 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Composite Longbow ("Thundering Avenger"): Charge Attack, 8 ACC, 400 Prc (Overcharge: 800 Prc) | Power Arrows: Can add a status effect (Fire, Freeze, Shock or Poison) to his arrows for free, this makes the arrows deal split Elemental damage | Machete ("Contingency Plan"): 6 ACC, 7 CSPD, 220/220/220}

gr8ninja_Yuffie [A-6|B-4|R-8] Health 1000/1000 | 200 Nrm | 200 Prc | 0 Ele | 800 Shd | Row 0
{Dual wielding Katanas ("The Cyan Dispatcher"/"The Cyan Tempest"): 6 ACC, 4(+4) CSPD, 120/120/120/120 Nrm | Throw a ThorHammer: 7 ACC, +2 to First Move roll, 250 Nrm/Ele, Fair Chance of Moderate Shock | Sneak Attack: Invisible on first turn, on second turn: 8 ACC, 230/230 instantly | Roleplays Too Much: When a party member goes down, gr8ninja_Yuffie has a 5% chance to spend a turn taking some of the loot}

Wiz_the_BlueOne -- Health 250/1000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 0
{Magipunch: 7 ACC, 4 ROF, 240 Ele, Close Range | Element Hand: Can add a status effect (Fire, Freeze, Shock, or Poison) to his Magipunch attack for free | Dimension Door Doodad Drop: Drops a random piece of furniture on a target}

--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 1
903:99: 1

-Valerunner Geonids (ALLY)-
Vein [A6|B8|R4] - 2400/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (100 + (User HP - Foe HP)/10) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Poison Darts: 8 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party | Box of important things: Vein must also make it to the Autolift!}

-Player Allies-

Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-
KV-103 'Fallen King' (Health: 1772/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615+580Nrm) {7/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {1/15 Attacks Evaded}
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||................. ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 1433/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {8/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {18/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {3/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 437/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}

Mark30-Longshot (Health: 2260/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))

'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!

LV-909 'Ignem' (Health: 914/1600) [Oroseira]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L1 Ele Gun, H 0/20, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {14/20 Hits with 5+ Bullets}
]-** Katscratch (L1 Shd Swd, H0/20, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L1 Prc Swd, H 0/20, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-** Featherbow (L1 Prc Gun, H0/20, Acc +8, Chg 468, OverChg 890) {0/5000 Overkill Damage}
[]** Support Shield (L1 Shd, H0/40, HP 57/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L1 Armor, H0/20)| ** Desperado Hat (L1 Hlm, H0/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3677 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 257/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {0/20 Attacks beyond first combo}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {0/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||||||||............ ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-

SEE-4 (Health: 1258/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
~MODERATE SHOCK: 4 turns remain~

K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!

"Sephiroth" (Health: 1549/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {7/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 1079/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {1/5 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {2/15 triple-hit shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 390/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 16 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 780/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {1058/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {20/20 Hits with 2+ Bullets: Capcom's Revenge (865 Nrm, +1 GunCTR/GunASI for 3 turns) ready!}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 110/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
~Moderate Poison: 2 turns remain~

M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!

E-304 (Health: 1827/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L2 Pc/El Swd, H0/40, Acc +6, CSPD 8, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {14/20 Supereffective Hits}
]-** Mire Crossbow (L2 Shd Gun, H0/40, Acc +7, ROF 9, x.5 initial Reload, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-
]- --
[]** Defender (L2 Shd, H0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H0/40)| ** Cobalt Helm (L2 Hlm, H0/40)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2000 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-

Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+16 WP)

-Consumables-
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells

-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****

Tue, 04/14/2015 - 22:49
#1443
Magmaul-Ace's picture
Magmaul-Ace
Shugestiuns

/Cheking map...

"Ignem came back on her own, obviously with that Chilling Flight on her tail.
We could dash to the autolift and maybe only have to bump with that frontal greaver flight (Devil-opers aside),
or split up into two groups briefly and have the second intercept the Chilliing Greaver's before they close in on the first, wich goes on ahead to fight the front greavers."

/Checking battle feed....

"There's only a half-dead Ruby Greaver left, but reinforcements are coming.I'm keeping my charge.
Mark, I think you should keep that autogun charge as well and have Handyman finish the greaver off.The others should ready up something."

((Keep Magic Orb charge (Bomber Gauntlets))

Tue, 04/14/2015 - 23:04
#1444
Midnight-Dj's picture
Midnight-Dj
:/

"She clearly did not heed my warnings and chose to be a hero..." KV-103 sighed when the Ignem arrived badly damaged, "But at least we are now in one group, march forward machinauts! A moment of relaxation brews a lifetime of damnation!"

(Move to J9 and charge flourish)

Wed, 04/15/2015 - 03:44
#1445
Sonosuke's picture
Sonosuke
I like Lost World because it's way more fun than Metroid Prime

"Going to intercept the Chilling Flight with King."

[Move: J9
Monster Buster Charge Release: Pearl Greaver A]

Wed, 04/15/2015 - 07:50
#1446
Magmaul-Ace's picture
Magmaul-Ace
zuuum

(Wait, didnt Doctor say that once you bump into an enemy, you are locked of movement untiil the enemy party is defeated, or until you login/logout?)

"Well, thanks for just dodging my request for attack, Handyman(DNS-001).Anyway, I'll be going with the rest."

Wed, 04/15/2015 - 10:41
#1447
Doctorspacebar's picture
Doctorspacebar
@Magmaul

((I did, but later, after thinking about some later parts of the map, allowed players to run after two turns of fighting pass.

I put this in the OOC of an earlier post.))

Wed, 04/15/2015 - 19:39
#1448
Doctorspacebar's picture
Doctorspacebar

((Well, I guess that got wrapped up easily enough.))

Processing Moves...
Moves Completed.

Fight G continues!

Turn Roll (with Tiebreakers): 3,1,1,3,1,1,2,1,2,2,2
Ruby Greaver C: 7 + 3 = 10
KV-103: 3 + 1 = 4
DSN-001: 6 + 1 = 7
Mark: 3 + 3 = 6
D-07: 12 + 1 = 13
SEE-4: 4 + 1 = 5
Sephiroth: 7 + 2 = 9
Mute: 5 + 2 = 7
ASSASSIN: 7 + 1 = 8
E-304: 9 + 2 = 11
Vein: 4 + 2 = 6

D-07: Standard w/ Slash -> Ruby Greaver C (Autochosen)
Roll d4: 4. 10 swings! (+5 FP -> Slash)
Evade Sum: 11
10 Rolls: 9,12,11,2,2,6,15,1,12,7. 830 damage! (584 Overkill; +584 FP -> Snipe)
Ruby Greaver C is down!

Fight G is ended!

Mute boosts his Charge with the Bomber Gauntlets!

KV-103 begins charging his Flourish!

-Turn Summary-
D-07 finishes off the final Infernal Flight Greaver!
As the rest of the Machinauts move forward, some initiate weapon charges!

Upon the death of the last Ruby Greaver, the rest of the Machinauts gain the chance to advance on the Chilling Flight.

-Victory Conditions-
=Get the entire party to the Autolift!
-[COMPLETE!] (Pass by or escape from 5 groups of enemies (Reward: [** Trinket Recipe] Default Coil Mk II))
-[COMPLETE!] (Attack enemies that are fighting each other (Reward: [** Trinket Recipe] Advanced Periodic Block of Elements))

Loot on Victory
-360 Crowns
-182 Heat
-4 Chitin Frags
-1 Waste Module
(Yet to roll for: 1 Beryl Greaver, 2 Amethyst Greaver, 2 Devil-IT, 1 Sapphire Greaver, 1 Jade Greaver, 1 Evil Armor, 3 Ruby Greavers, 1 Bloodstone Greaver)

-Stage Map-
Real Zone Map
Cyber Zone Map

-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]
KV-103: Charge w/ Flourish
DSN-001 has 2 BP.
DSN-001: Charge w/ Monster Buster -> Pearl Greaver A
Mark: Charge w/ Autogun
Mute: Charge w/ Magic Orb (1 Bomber Gauntlets Boost)

-Buffs and Debuffs-
FINISHER TIMER: 3, set on D-07
FINISHER BUFF: -1 Reload Time/Combo Delay

--

(FIGHT F: All Machinauts except D-07 are involved in this battle!)

-Fight F: Chilling Flight (ENEMY)-

Pearl Greaver A [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Freeze, 100% interrupt rate from damage, on attack: 1-turn-long Bitter-Cold Mist directed only at close-range attackers | Bitter-Cold Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Freeze (up to 5)}

Pearl Greaver B [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Freeze, 100% interrupt rate from damage, on attack: 1-turn-long Bitter-Cold Mist directed only at close-range attackers | Bitter-Cold Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Freeze (up to 5)}

Pearl Greaver C [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Freeze, 100% interrupt rate from damage, on attack: 1-turn-long Bitter-Cold Mist directed only at close-range attackers | Bitter-Cold Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Freeze (up to 5)}

--

(FIGHT G: All Machinauts except LV-909 are involved in this battle!)

-Fight G: Infernal Flight (ENEMY)-

Ruby Greaver A -- Health -154/900 Down!

Ruby Greaver B -- Health -180/900 Also down!

Ruby Greaver C -- Health -584/900 Also also down!

Bloodstone Greaver -- Health -401/900 Also also also down!

(Enemies that won previous fights)

-Fight B: Hunting Party (ENEMY)-

Citrino [A-8|B-4|R-6] Health 650/1000 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Composite Longbow ("Thundering Avenger"): Charge Attack, 8 ACC, 400 Prc (Overcharge: 800 Prc) | Power Arrows: Can add a status effect (Fire, Freeze, Shock or Poison) to his arrows for free, this makes the arrows deal split Elemental damage | Machete ("Contingency Plan"): 6 ACC, 7 CSPD, 220/220/220}

gr8ninja_Yuffie [A-6|B-4|R-8] Health 1000/1000 | 200 Nrm | 200 Prc | 0 Ele | 800 Shd | Row 0
{Dual wielding Katanas ("The Cyan Dispatcher"/"The Cyan Tempest"): 6 ACC, 4(+4) CSPD, 120/120/120/120 Nrm | Throw a ThorHammer: 7 ACC, +2 to First Move roll, 250 Nrm/Ele, Fair Chance of Moderate Shock | Sneak Attack: Invisible on first turn, on second turn: 8 ACC, 230/230 instantly | Roleplays Too Much: When a party member goes down, gr8ninja_Yuffie has a 5% chance to spend a turn taking some of the loot}

Wiz_the_BlueOne -- Health 250/1000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 0
{Magipunch: 7 ACC, 4 ROF, 240 Ele, Close Range | Element Hand: Can add a status effect (Fire, Freeze, Shock, or Poison) to his Magipunch attack for free | Dimension Door Doodad Drop: Drops a random piece of furniture on a target}

-Fight F (prev): Over The Road DisIT (ENEMY)-

Devil-IT A -- Health -54/900 Almost forgot about this one.

Devil-IT B [A-7|B-2|R-7] Health 578/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}

Evil Armor [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}

--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 1
903:99: 1

-Valerunner Geonids (ALLY)-
Vein [A6|B8|R4] - 2400/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (100 + (User HP - Foe HP)/10) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Poison Darts: 8 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party | Box of important things: Vein must also make it to the Autolift!}

-Player Allies-

Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-
KV-103 'Fallen King' (Health: 1772/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615+580Nrm) {7/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {1/15 Attacks Evaded}
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||................. ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 1433/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {8/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {18/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {3/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 437/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}

Mark30-Longshot (Health: 2260/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))

'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!

LV-909 'Ignem' (Health: 914/1600) [Oroseira]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L1 Ele Gun, H 0/20, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {14/20 Hits with 5+ Bullets}
]-** Katscratch (L1 Shd Swd, H0/20, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L1 Prc Swd, H 0/20, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-** Featherbow (L1 Prc Gun, H0/20, Acc +8, Chg 468, OverChg 890) {0/5000 Overkill Damage}
[]** Support Shield (L1 Shd, H0/40, HP 57/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L1 Armor, H0/20)| ** Desperado Hat (L1 Hlm, H0/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3677 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 257/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {5/20 Attacks beyond first combo}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {584/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||||||||............ ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-

SEE-4 (Health: 1258/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
~MODERATE SHOCK: 4 turns remain~

K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!

"Sephiroth" (Health: 1549/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {7/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 1079/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {1/5 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {2/15 triple-hit shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 390/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 16 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 780/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {1058/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {20/20 Hits with 2+ Bullets: Capcom's Revenge (865 Nrm, +1 GunCTR/GunASI for 3 turns) ready!}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 110/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
~Moderate Poison: 2 turns remain~

M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!

E-304 (Health: 1827/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L2 Pc/El Swd, H0/40, Acc +6, CSPD 8, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {14/20 Supereffective Hits}
]-** Mire Crossbow (L2 Shd Gun, H0/40, Acc +7, ROF 9, x.5 initial Reload, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-
]- --
[]** Defender (L2 Shd, H0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H0/40)| ** Cobalt Helm (L2 Hlm, H0/40)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2000 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-

Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+16 WP)

-Consumables-
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells

-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****

Thu, 04/16/2015 - 01:23
#1449
Midnight-Dj's picture
Midnight-Dj
:/

"Purge the fiends! Scour their foul presence from cradle! The machine god protects!!!"

(unleash flourish charge and pearl greaver B)

Thu, 04/16/2015 - 03:24
#1450
Herozenzero's picture
Herozenzero
.

((Monster Buster at Pearl Greaver A)

"Wow. He actual think a god exist!" 903 thinks out loud.

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