Machinauts: Far Side of Cradle - A stat-based RP

Private Reply:
"Fallen, I've been calling the team you're on Team King ever since we split.Why the sudden objection?
Regardles, youre acting like a leader anyway, giving everyone else instructions.I do read what you are all saying, after all.
///???:Also, we're on sleep mode, why are you still talking to us?"

((I originally just talked about 'sleep mode' to justify Machinauts not being immune to sleep.
But actually, you know what? More tactical options are always good. Machinauts can now self-inflict Sleep Mode. It takes a turn to wake up, though, unless you're hit; a fellow Machinaut can wake up an ally to allow said ally to move immediately. However, enemies love to attack sleeping Machinauts! Also, be wary of Poison!
Also, whoops. I forgot to add that second AIchen. All right, I guess D-07'll use his secondary command thing.
One more thing. Even if AIchens are about, you can still flee Fight [X] at any time.))
Processing Moves...
Everyone except Mute moves to the crates, I guess. And Vein. Vein sticks with Mute.
Moves Completed.
Mute activates Sleep Mode!
It's nice and quiet. Mute regained
Fight [X]
Turn Roll: 2,1,3,1.
AIchen B: 3 + 2 = 5
KV-103: 3 - 2 ASI + 1 = 2
D-07: 12 + 3 = 15
Sephiroth: 7 + 1 = 8
D-07: Standard w/ Scratch -> AIchen
Roll d4: 1. 6 swings!
Evade Sum: 11
6 Rolls: 11,7,13,4,9,15. 3 hits! (155 Overkill: +155 FP -> Snipe!)
AIchen is down!
Sephiroth: Standard w/ Mire Crossbow -> Portal Crates
6 hits!
6 Portal Crates destroyed!
1 Lock Crate damaged!
1 Lock Crate destroyed by Backlash!
3 Mob Crates damaged!
1 Mob Crate destroyed by Backlash!
KV-103: Standard w/ Snarl of Cerberus -> Portal Crates (Autoreselect)
4 swings!
All Portal Crates destroyed!
4 Lock Crates destroyed by Backlash!
1 AI Crate destroyed by Backlash!
3 AIchens popped out!
--
-Turn Summary-
Still more crate shenanigans!
Mardrux will not be doing any minion-summoning any time soon. This will help the Geonids immensely. But the backlash has freed three AIchens! ...Maybe there's some way to use that backlash...
"All right, do your stuff, guys. I'll make sure nobody tries to kill the, uh, the Bomber Wizard Guy."
-Victory Conditions-
=Get the entire party to the Autolift!
-[COMPLETE!] (Pass by or escape from 5 groups of enemies (Reward: [** Trinket Recipe] Default Coil Mk II))
-[COMPLETE!] (Attack enemies that are fighting each other (Reward: [** Trinket Recipe] Advanced Periodic Block of Elements))
Loot on Victory
-360 Crowns
-182 Heat
-4 Chitin Frags
-1 Waste Module
(Yet to roll for: 3 Beryl Greavers, 3 Amethyst Greaver, 2 Devil-IT, 1 Sapphire Greaver, 1 Jade Greaver, 5 Evil Armor, 5 Ruby Greavers, 1 Bloodstone Greaver, 3 Virus Nests, 3 Devil-opers, 1 Onyx Greaver, 4 Virus Nests)
-Stage Map-
Real Zone Map
Cyber Zone Map
-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]
-Buffs and Debuffs-
-> Devil-oper C: Affected by Fire, Freeze, Poison, Stun! (Strong, 2/1/2/1 turns, 150 DPT)
-> Evil Armor B: Fire, Shock, Poison, Stun! (Strong, 2/3/1/1 turns, 150 DPT, 45%/45% shock)
Fog of Demise (Fight J): 1 turns left!
--
(FIGHT [X]: Everyone except Mute and Vein are involved in this battle!)
Fight [X]: Crates (SMASHABLE)
Lock Crates: 100/100 (x10) && 21/100 (x4)
{It's a crate: Crates can't fight | Chain Pulse: This group of Crates is broadcasting the sinister OVERROAD.LOK program! | Backlash: Damage to these crates may damage the other crates...}
Mob Crates: 100/100 (x13) && 21/100 (x7)
{It's a crate: Crates can't fight | Intel Inside: This group of Crates holds the AI patterns for the local mobs. These AI patterns are hostile, and will attack if you let them loose. | Backlash: Damage to these crates may damage the other crates...}
Part Crates: DESTROYED
You're bringing back a significant amount of machine parts!
Portal Crates: DESTROYED
Mardrux will not be doing any minion-summoning any time soon.
AIchen B -- Health -155/400 Ouch.
AIchen C [A-5|B-2|R-3] Health 400/400 | 120 Nrm | 480 Prc | 120 Ele | 0 Shd | Row 0
{Tackle: 5 ACC, 100 Nrm | Fuse: Can fuse with other AIchens, restoring some HP and increasing stats and attack damage!}
AIchen D [A-5|B-2|R-3] Health 400/400 | 120 Nrm | 480 Prc | 120 Ele | 0 Shd | Row 0
{Tackle: 5 ACC, 100 Nrm | Fuse: Can fuse with other AIchens, restoring some HP and increasing stats and attack damage!}
AIchen E [A-5|B-2|R-3] Health 400/400 | 120 Nrm | 480 Prc | 120 Ele | 0 Shd | Row 0
{Tackle: 5 ACC, 100 Nrm | Fuse: Can fuse with other AIchens, restoring some HP and increasing stats and attack damage!}
(FIGHT J: Everyone except KV-103, D-07, and Sephiroth is involved in this battle!)
Fight J: OTR DisIT (ENEMY)
Devil-oper C -- Health -4/1500 Down!
Devil-oper D -- Health -132/1500 Down!
Evil Armor A -- Health -292/1200 Down!
Evil Armor B [A-4|B-8|R-2] Health -376/1200 Down!
Virus Nest A -- Health -64/1000 And that's why you keep your computer fan running.
Virus Nest B -- Health -117/1000 Don't try removing viruses this way at home!
--
Fight J: Despair Flight
Amethyst Greaver A -- Health -94/900 Down!
Amethyst Greaver B -- Health -11/900 Down!
Onyx Greaver A -- Health -82/900 Down!
--
(BOSS: Not involved in battle yet)
MINI-BOSS: Living Program
8800/8800 HP
A: 7 | B: 12 | R: 5
250 Nrm | 1000 Prc | 0 Ele | 250 Shd
))) GEMBREAK.EXE: 8 Acc, 400 Shd, ignores ablative damage-reduction effects
))) EYELASER.EXE: 6 Acc, 250 Ele (up to 5), Fair Chance of Strong Shock
))) DECIMATE.EXE: 7 Acc, (10% target MaxHP) Ele, on hit: 90% chance to Chain Hit (-15% per chain hit)
))) FURNITUR.EXE: Drops 3 random furnishings!
))) ABSORBER.EXE: 7 Acc, 300 Nrm, heals Living Program for 2x damage dealt
!!!!! BERSERK.AI: When Berserk, Living Program attacks wildly and frequently!
[] OVERROAD.LOK: Something is keeping the Living Program in place, and preventing it from going berserk!
--
(Enemies that won previous fights)
-Fight B: Hunting Party (ENEMY)-
Citrino [A-8|B-4|R-6] Health 650/1000 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Composite Longbow ("Thundering Avenger"): Charge Attack, 8 ACC, 400 Prc (Overcharge: 800 Prc) | Power Arrows: Can add a status effect (Fire, Freeze, Shock or Poison) to his arrows for free, this makes the arrows deal split Elemental damage | Machete ("Contingency Plan"): 6 ACC, 7 CSPD, 220/220/220}
gr8ninja_Yuffie [A-6|B-4|R-8] Health 1000/1000 | 200 Nrm | 200 Prc | 0 Ele | 800 Shd | Row 0
{Dual wielding Katanas ("The Cyan Dispatcher"/"The Cyan Tempest"): 6 ACC, 4(+4) CSPD, 120/120/120/120 Nrm | Throw a ThorHammer: 7 ACC, +2 to First Move roll, 250 Nrm/Ele, Fair Chance of Moderate Shock | Sneak Attack: Invisible on first turn, on second turn: 8 ACC, 230/230 instantly | Roleplays Too Much: When a party member goes down, gr8ninja_Yuffie has a 5% chance to spend a turn taking some of the loot}
Wiz_the_BlueOne -- Health 250/1000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 0
{Magipunch: 7 ACC, 4 ROF, 240 Ele, Close Range | Element Hand: Can add a status effect (Fire, Freeze, Shock, or Poison) to his Magipunch attack for free | Dimension Door Doodad Drop: Drops a random piece of furniture on a target}
-Fight F (prev): Over The Road DisIT (ENEMY)-
Devil-IT A -- Health -54/900 Almost forgot about this one.
Devil-IT B [A-7|B-2|R-7] Health 578/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
Evil Armor [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: 0
Sephiroth: 3
Mute: 3
903:99: 1
-Valerunner Geonids (ALLY)-
Vein [A6|B8|R4] - 1450/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (100 + (User HP - Foe HP)/10) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Poison Darts: 8 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party | Box of important things: Vein must also make it to the Autolift!}
-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] 230/230 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 'Fallen King' (Health: 1772/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615+580Nrm) {7/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {1/15 Attacks Evaded}
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||................. ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 1183/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {10/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {21/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {4/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 437/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}
Mark30-Longshot (Health: 1910/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))
'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!
LV-909 'Ignem' (Health: 914/1600) [Oroseira]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L1 Ele Gun, H 0/20, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {16/20 Hits with 5+ Bullets}
]-** Katscratch (L1 Shd Swd, H0/20, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L1 Prc Swd, H 0/20, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270) {6/15 Attacks Evaded}
]-** Featherbow (L1 Prc Gun, H0/20, Acc +8, Chg 468, OverChg 890) {316/5000 Overkill Damage}
[]** Support Shield (L1 Shd, H0/40, HP 57/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L1 Armor, H0/20)| ** Desperado Hat (L1 Hlm, H0/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3677 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 257/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {20/20 Attacks beyond first combo: Cut Down (285 Ele, -1 loss from ComboEnd/Reload) ready!}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {2331/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: .................... ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
SEE-4 (Health: 1258/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!
"Sephiroth" (Health: 1549/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {8/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 461/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {0/10 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {0/15 triple-target shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 16 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
903:99ASSASSIN (Health: 580/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {1058/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {20/20 Hits with 2+ Bullets: Capcom's Revenge (865 Nrm, +1 GunCTR/GunASI for 3 turns) ready!}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 257/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!
E-304 (Health: 1572/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L2 Pc/El Swd, H0/40, Acc +6, CSPD 8, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L2 Shd Gun, H0/40, Acc +7, ROF 9, x.5 initial Reload, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-
]- --
[]** Defender (L2 Shd, H0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H0/40)| ** Cobalt Helm (L2 Hlm, H0/40)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2000 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+16 WP)
-Consumables-
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****

WARNING: ALCHEN INFESTATION DETECTED, COMMENCING PURIFICATION
(attack Alchen B with the Snarl of Cerberus)

"Let's clear the alchen, then join the group. Everyone should take one!" D-07 grabs a hold to reality
[ Possible moves :
- Destroy one alchen, preventing them to merge
- Go back to the team, leaving your allies like a coward
- Destroy another crate,... ???
Chosen move:
]
( Standart scratch to Alchen C )
"Let's get this over, then i will try to regain some health" The machinaut prepares for a leap.

((Monster Buster on Alchen B))
((Screw it, I'm putting my feather bow away because I never use it))

((Unfortunately something came up, and I can't post tonight. However, the Sunday post should be up.
I am terribly sorry for this delay and expect there to be far less frequent after this Monday."

While Matikclocker is entering the game! Waiting with my platoon for your orders! Platoon: Energyload (my alt knight) and Noalmorgame (my friend on Steam)
Please bear in mind that I am a robot and I have my own base (Overclock Industries). You can defeat Energyload and Noalmorgame, but to defeat me, destroy the Clockonium Reactor inside OVC Industries. This base is secured by modified Cryotech Alchemers Mk5 (In game there is mk4 Cryo, so this one is overclocked)
Name: Matikclocker M-OVC-2002 Battle Robot
Main color: Red. Trim: Orange
Fight style: Defensive
Equipment:
Armor set: Cobalt armor and helm
Weapon: Cryotech Alchemer, Calibur
Shield: Defender
Fun fact: My health is lower than my shield. This fun fact doesn't count into equipment.
Personality: Determined, crazy, brave

"Well, that living pile of bugs and glitches is blocking the way to safety...
" I thought.
"Let's go attack the living program!"
That's idiocy, Ignem! I hope you know what's going to happen next.
[Switch to Real Zone, move to A10, fight the Living Program.]

((I can add Matikclocker to the party, but an entire platoon might be a bit much... Regardless, Matikclocker is going to be ready on Tuesday night.
So do you guys want to attack the Lock Crates, or ignore the Lock Crates?))
Processing Moves...
LV-909 attacks the Living Program! ...Oh boy.
Moves Completed.
It's nice and quiet. Mute regained 50 more HP.
Fight [X]
Turn Roll: 1,3,2,2,3,1
AIchen C: 3 + 1 = 4
AIchen D: 3 + 3 = 6
AIchen E: 3 + 2 = 5
D-07: 12 + 3 = 15
Sephiroth: 7 + 3 = 10
E-304: 9 + 1 = 10
D-07: Standard w/ Scratch -> AIchen C
Roll d4: 2. 7 swings!
Evade Sum: 11
7 Rolls: 14,4,9,1,2,10,2. 3 hits! (710 Overkill: +710 FP -> Snipe!)
AIchen C is down!
Sephiroth: Standard w/ Mire Crossbow -> AIchen D
Roll d4: 3. 6 shots!
Evade Sum: 15
6 Rolls: 4,9,2,5,16,2. 5 hits! 645 damage.
AIchen D is down! (+2 FP)
E-304: Standard w/ Mire Crossbow
Roll d4: 2. 6 shots!
Evade Sum: 13
6 Rolls: 11,10,3,14,7,9. 5 hits! 645 damage.
AIchen E is down! (+3 FP)
No input received. Attack any remaining crates?
--
-Turn Summary-
Dead AIchens!
The Living Program prepares to battle, but not before sending another failed message to the Machinauts in the storage room.
-Victory Conditions-
=Get the entire party to the Autolift!
-[COMPLETE!] (Pass by or escape from 5 groups of enemies (Reward: [** Trinket Recipe] Default Coil Mk II))
-[COMPLETE!] (Attack enemies that are fighting each other (Reward: [** Trinket Recipe] Advanced Periodic Block of Elements))
Loot on Victory
-360 Crowns
-182 Heat
-4 Chitin Frags
-1 Waste Module
(Yet to roll for: 3 Beryl Greavers, 3 Amethyst Greaver, 2 Devil-IT, 1 Sapphire Greaver, 1 Jade Greaver, 5 Evil Armor, 5 Ruby Greavers, 1 Bloodstone Greaver, 3 Virus Nests, 3 Devil-opers, 1 Onyx Greaver, 4 Virus Nests)
-Stage Map-
Real Zone Map
Cyber Zone Map
-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]
-Buffs and Debuffs-
--
(BOSS: LV-909 is involved in this battle!)
MINI-BOSS: Living Program
8800/8800 HP
A: 7 | B: 12 | R: 5
250 Nrm | 1000 Prc | 0 Ele | 250 Shd
))) GEMBREAK.EXE: 8 Acc, 400 Shd, ignores ablative damage-reduction effects
))) EYELASER.EXE: 6 Acc, 250 Ele (up to 5), Fair Chance of Strong Shock
))) DECIMATE.EXE: 7 Acc, (10% target MaxHP) Ele, on hit: 90% chance to Chain Hit (-15% per chain hit)
))) FURNITUR.EXE: Drops 3 random furnishings!
))) ABSORBER.EXE: 7 Acc, 300 Nrm, heals Living Program for 2x damage dealt
!!!!! BERSERK.AI: When Berserk, Living Program attacks wildly and frequently!
[] OVERROAD.LOK: Something is keeping the Living Program in place, and preventing it from going berserk!
--
(FIGHT [X]: Everyone except LV-909, Mute and Vein are involved in this battle!)
Fight [X]: Crates (SMASHABLE)
Lock Crates: 100/100 (x10) && 21/100 (x4)
{It's a crate: Crates can't fight | Chain Pulse: This group of Crates is broadcasting the sinister OVERROAD.LOK program! | Backlash: Damage to these crates may damage the other crates...}
Mob Crates: 100/100 (x13) && 21/100 (x7)
{It's a crate: Crates can't fight | Intel Inside: This group of Crates holds the AI patterns for the local mobs. These AI patterns are hostile, and will attack if you let them loose. | Backlash: Damage to these crates may damage the other crates...}
Part Crates: DESTROYED
You're bringing back a significant amount of machine parts!
Portal Crates: DESTROYED
Mardrux will not be doing any minion-summoning any time soon.
AIchen C -- Health -710/400 Down!
AIchen D -- Health -245/400 Down!
AIchen E -- Health -245/400 Down!
--
(Enemies that won previous fights)
-Fight B: Hunting Party (ENEMY)-
Citrino [A-8|B-4|R-6] Health 650/1000 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Composite Longbow ("Thundering Avenger"): Charge Attack, 8 ACC, 400 Prc (Overcharge: 800 Prc) | Power Arrows: Can add a status effect (Fire, Freeze, Shock or Poison) to his arrows for free, this makes the arrows deal split Elemental damage | Machete ("Contingency Plan"): 6 ACC, 7 CSPD, 220/220/220}
gr8ninja_Yuffie [A-6|B-4|R-8] Health 1000/1000 | 200 Nrm | 200 Prc | 0 Ele | 800 Shd | Row 0
{Dual wielding Katanas ("The Cyan Dispatcher"/"The Cyan Tempest"): 6 ACC, 4(+4) CSPD, 120/120/120/120 Nrm | Throw a ThorHammer: 7 ACC, +2 to First Move roll, 250 Nrm/Ele, Fair Chance of Moderate Shock | Sneak Attack: Invisible on first turn, on second turn: 8 ACC, 230/230 instantly | Roleplays Too Much: When a party member goes down, gr8ninja_Yuffie has a 5% chance to spend a turn taking some of the loot}
Wiz_the_BlueOne -- Health 250/1000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 0
{Magipunch: 7 ACC, 4 ROF, 240 Ele, Close Range | Element Hand: Can add a status effect (Fire, Freeze, Shock, or Poison) to his Magipunch attack for free | Dimension Door Doodad Drop: Drops a random piece of furniture on a target}
-Fight F (prev): Over The Road DisIT (ENEMY)-
Devil-IT A -- Health -54/900 Almost forgot about this one.
Devil-IT B [A-7|B-2|R-7] Health 578/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
Evil Armor [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: 0
Sephiroth: 3
Mute: 3
903:99: 1
-Valerunner Geonids (ALLY)-
Vein [A6|B8|R4] - 1450/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (100 + (User HP - Foe HP)/10) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Poison Darts: 8 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party | Box of important things: Vein must also make it to the Autolift!}
-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] 230/230 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 'Fallen King' (Health: 1772/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615+580Nrm) {7/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {1/15 Attacks Evaded}
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||................. ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 1183/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {10/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {21/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {4/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 437/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}
Mark30-Longshot (Health: 1910/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))
'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!
LV-909 'Ignem' (Health: 914/1600) [Oroseira]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L1 Ele Gun, H 0/20, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {16/20 Hits with 5+ Bullets}
]-** Katscratch (L1 Shd Swd, H0/20, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L1 Prc Swd, H 0/20, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270) {6/15 Attacks Evaded}
]-** Featherbow (L1 Prc Gun, H0/20, Acc +8, Chg 468, OverChg 890) {316/5000 Overkill Damage}
[]** Support Shield (L1 Shd, H0/40, HP 57/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L1 Armor, H0/20)| ** Desperado Hat (L1 Hlm, H0/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3677 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 257/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {20/20 Attacks beyond first combo: Cut Down (285 Ele, -1 loss from ComboEnd/Reload) ready!}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {3041/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: .................... ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
SEE-4 (Health: 1258/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!
"Sephiroth" (Health: 1549/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {8/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 511/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {0/10 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {0/15 triple-target shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 16 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
903:99ASSASSIN (Health: 580/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {1058/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {20/20 Hits with 2+ Bullets: Capcom's Revenge (865 Nrm, +1 GunCTR/GunASI for 3 turns) ready!}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 257/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!
E-304 (Health: 1572/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L2 Pc/El Swd, H0/40, Acc +6, CSPD 8, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L2 Shd Gun, H0/40, Acc +7, ROF 9, x.5 initial Reload, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-
]- --
[]** Defender (L2 Shd, H0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H0/40)| ** Cobalt Helm (L2 Hlm, H0/40)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2000 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+16 WP)
-Consumables-
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****

"I believe it would be best if the Lock Crates' destructions took top priority. Maybe then we'd be able to understand that program's messages before attacking it." Faidra glances over to Ignem before waving the others to follow. "Also, Ignem, I suggest standing away from that program."
[Move: Cyber Zone A5]

"It is only a pity that we do not destroy all the crates," said KV-103, "Let's not leave many for Madrux, not even a scrap."
(Snarl of Cerberus on lock crates)

"Wait a sec. Oh jeez...yeah, crazy voice in my head, you're right.
"
/broadcast/Uh, SOS here, guys! I think I just realised trying to fight this buggy mess alone was a bad idea!\end\
[Defend!]

[|---------] Matikclocker shall be ready on Tuesday night.
@DoctorSpacebar if my platoon is way too big for you, then you can choose to delete some members. (Except me, you already added me and I am setting up.)

Broadcast: "Are we even sure it's a good idea to break these lock crates? Also, stop attacking that living program, it's probably worth more then all of us combined"

"I was thinking the same thing, but then logic hits me. Why would mardux, the ultimate coward, blocks and holds the living program– The only thing holding us from him– full potential to destroy us? He could just end us here by activating it, execpt if destroying the lock would actually DO something so bad to him too. I have been thingking of a few possibilities :
1. Unlocking it would destroy the entier cyber space
2. Unlocking it would help us
3. Unlocking it will make the program uncontrolable, which may or may not, work in our favor." D-07 sends a broadcast reply.
"Anyway, i will enter sleep mode for--" Without speaking further, the lenses of the bot automatically shuts down.
(Enter sleep mode)

[||||||----] Matikclocker will finish deploying at midnight. Further deployment will result in overclocking or even upgrade to Matikclocker X.
@Doctorspacebar If you say I will be ready on Tuesday night...
Matikclocker takes 24 hours to deploy. If I will be ready on Tuesday night, then I will appear as Matikclocker X, with double the stats as normal.
Matikclocker X is temporary. If he will be defeated, he will turn back into Matikclocker normal version. After this, you can charge me again. This takes 12 hours. 1,5 hours is 1 Overclock level. If you interrupt my Matikclocker X upgrade, then time spent on upgrade will convert into Overclock levels. (○○○○○○○○)

Message to D-07: "For all we know, this is a trap, but what ever, I will go along with your plan. Just remember, the gremlins WILL want a look at this thing"
((Cool idea Clocker))

((@Martikclocker OK, while Mute is sleeping, let me try to digest this....
Aspect 1: So , this Martikclocker has less health than most others, is phisicaly destroyed once defeated, but thanks to his own factory can "respawn" aproximately a turn later(Doctor posts his turns somewhat-daily).If you wait for another turn to deploy(or In other terms, if the usual happens and Doctor gets delayed by Real Life), he will respawn with doubled stats until defeated again.
--Suggestion: Um, given the amount of times Doctor meets inconviences in posting schedules,I think you should pump up his health a bit and make it so it takes 12h's beyond the time taken to redeploy to fill an Overclock point, instead of 1,5h.This way, after a substantial amount of deaths ( or few deaths intercalled with delayed posts) you can put out a "trump card" with your Machinaut to compensate.After all, dying in this RP isnt realy that common, at least until now.
Aspect 2: As what I guess is a plot element you'd like Doctor to implement, Clocker cant realy be kicked out of the fight unless his factory is destroyed, so someone will have to go watch over it every now and then.
--Suggestion: Sounds cool, but unless its a small factory, I dont think defending a whole factory is worth the effort for just one teamember...maybe these other two 'nauts could also use this same respawn gimmick, and be commanded by the party itself, like an asset, while Clocker is normaly controled by you?))

((How about we don't take time into account for the Overclock feature (since we all know Doc has a fairly haphazard posting schedule)? Instead, I'm thinking each turn between your death and return to the battle fills one Overclock level. So for instance, say you fall in battle. One turn passes and Clocker is back in. That one turn fills an Overclock level. That way, if there's ever a time when Doctorspacebar can't post for plural days in a row, tthe Overclock wouldn't just fill up instantly (in terms of game time, not IRL time).))

Meanwhile... [||||||||||] Matikclocker M-OVC-2002 DEPLOYED!!! Ready for use.
I see your suggestions. So, I will bump the Overclock time to 12h, and OVC Industries can be some kind of factory, and if OVC will be destroyed then after I die, then I will not respawn.
@Magmaul-Ace 2 'nauts means who? My platoon (Energyload and Noalmorgame)?
@Sono-Forum Matikclocker X has DOUBLE stats, so overclocking each death might be unfair.

((@Matikclocker Nonono, I'm saying fill an Overclock level with each turn (AKA when Doctor posts an actual turn) between death, not fill the whole thing in one go.))

Yeah, your platoon.
Ok, an hour-based overclock is a bit hard to track, and it would be exploiting Doctor's unfortunate time schedule, so lets make it turn-based:
-After each death, it takes one turn to rebuild Clocker, and on the beggining of the next turn, he can deploy.
-If Clocker finnishes building and you choose to keep him, for each turn kept in the factory he'l fill an Overclock point.
EDIT:Got ninja'd by Sono right there.
You know, this character looks like it has potential, why dont you start making a backstory for him?
Was he like, a Tony Stark-esque gremlim that uploaded his consciousness to a computer and now spends the rest of eternity expanding his company's influence across Cradle?

- When all 8 Overclock levels are filled up, then Clocker will upgrade to X version. After X version will be defeated, the Clocker X will turn back to normal.
- Enemies can attack the CRS (Clocker Respawn System) Assembly Line. If this will be destroyed, then Matikclocker will not respawn after death.
- If possible, CRS Assembly Line can produce temporary sentry turrets or even other items.
- We could upgrade the factory to:
>Produce more Clockers (only applies to the start of the battle)
>Increase the Overclock level gain/turn
>Increase the factory health
We need also to choose the Assembly Line health.

(( So when i was asleep, an intresting idea pops out! But i am not standing in tall grasses? Why? Is this a legendary? Anyway all refrence aside, @matikcloaker realize it or not you are bringing a possible gamechanger here. Also the factory upgrades is the main thing that took my attention. you said this:
"- If possible, CRS Assembly Line can produce temporary sentry turrets or even other items.
- We could upgrade the factory to:
>Produce more Clockers (only applies to the start of the battle)
>Increase the Overclock level gain/turn
>Increase the factory health
We need also to choose the Assembly Line health."
This kinda confuse me a bit. When you say PRODUCE more cloacker that means more machinaut, or something else? Because having 2 (More with your platoon) Cloacker in the feild means that you control both, meaning you hold A LOT of JUICE. Oh anyway ignore the last sentence, i just kinda want all the caps to line up and spell "PRODUCE A LOT OF JUICE". (Don't ignore the question thou). As for health i think that is up to doc, since i don't exactly know the right dose of everything. Anyway, you are one creative guy, keep it up.))

@Spirals-Ore "Produce more Clockers" mean this:
At the beginning of the battle, if this upgrade was applied, then itsead of 1 Matikclocker, 2 spawn or even 3. Later in game, only 1 Clocker spawns to prevent swarming with ex. 20 Clockers. Doctorspacebar said that "an entire platoon might be too much". In that case, Energyload and Noalmorgame guard the factory, and they cannot respawn using CRS Assembly Line.
Overclock level gain per level: When I will be ready to deploy Doc can choose to hold me in the Assembly Hangar. (The place where Clocker is stored to overclock) If all 8 Overclock levels will fill up, Matikclocker X will emerge from the hangar. This upgrade gives more OVC level per turn while holded in AH. For example, upgrade to earn 1,5, 2 or even 2,5 Overclock levels.
Health: Matikclocker respawns using CRS Assembly Line. If this will be destroyed, the Clocker will not respawn. This upgrade will increase the health. This lets the factory to withstand more damage.

@Matikcloacker, uhh bout THAT,i kinda mean the BASE hp of the factory... cause its ALL ABOUT THAT BASE, wait it is actually all about that bass? Dangit!

Doctorspacebar will determine the BASE factory health. You know, finally this is Doc's game.

As stated in Hunger Games game by Arylide, Rekcolckitam overpowered me to death (>_>). Now we will do the Excess Overclock discussion.
When the OVC level is full...
●
●
● ● ● ● - Full Overclock module.
●
●
When this module is full, then a pulse force field appears around the module, blocking any incoming exceeding OVC Cycles.
1 pulse/second keeps the OVC Module from "leaks".
How do you think? Do you want me to die from excess overclock or not?

((On the crates: Herozen, you are outvoted. The party will attack the Lock Crates.
On delays: They actually will be occuring much less often now that the year is ended and I don't have late classes. Still, a real-time thing would not work very well.
On Matikclocker: Your factory will have a few missions involving protecting it, with the justification that it is also being used to produce other things and is, in general, a great asset to the Torchbellow in hard times. Plus, Machinauts gotta stick with each other.
As for Matikclocker himself, he will have half the usual HP and hit for the usual amount of damage, and will have the same amount of stats as a regular Machinaut. Using Matikclocker X will increase each stat (Accuracy, Blocking, and Reflexes) by 1, and add 100 to all defenses, and Matikclocker X will start with (MaxHP/4) additional temporary hitpoints. New Matikclocker units will be able to use the same equipment as the previous unit, but Finisher Points will be reset to 0.
To get Matikclocker X, you need four Overclock points. If you deploy with less points, you can store them for later use, or use one up to deploy a Matikclocker with +1 Reflexes, +100 Normal Defense, and (MaxHP/8) temp HP.
And I'll have to make the "respawn time" for Matikclocker two turns.
You can also choose to join a battle late to wait for some overclocking; other Machinauts have joined battles late to produce special weapons. Also, Matikclocker is getting a Default Coil and Rocket Boots to start with, in addition to the suggested equipment.
Anyone have any issues with that implementation?))
Processing Moves...
Matikclocker jumps in from the ceiling!
And Devil-ITs follow him inside! They're nippin' at his heels!
Moves Completed.
It's nice and quiet. Mute regained 50 more HP.
Fight [X]
No Turn Roll necessary
KV-103: Snarl of Cerberus -> Lock Crates
4 Swings!
4 Lock Crates destroyed!
4 Mob Crates destroyed!
4 AIchens emerge from the crates!
DSN-001: Standard w/ Monster Buster -> Lock Crates
8 shots!
8 Lock Crates destroyed!
5 Mob Crates damaged, 3 Mob Crates destroyed!
3 more AIchens emerge from the crates!
Sephiroth: Standard w/ Mire Crossbow -> Lock Crates
All Lock Crates destroyed!
2 Mob Crates damaged!
The Lock is broken!
--
LV-909 defends.
The Living Program flees to attack the new Devilite group!
--
-Turn Summary-
The Lock Crates are broken!
Matikclocker falls into the stage, pursued by Devil-ITs...
...and that Living Program wants vengeance!
As the last Lock Crate is destroyed, a siren starts blaring- but mostly because a Machinaut, Matikclocker, has caught up with your group! By exploding the ceiling open. Stylish as that was, it also means some angry Devil-ITs are on his tail.
However, they are about to face the very real possibility of an angry Living Program. It sends the Machinauts a quick message, which, when translated from hexadecimal, reads, "THANKS". And then it moves toward the Devil-ITs, intending to take them all out.
That Living Program's single-minded rage being directed toward the Devil-ITs is a huge boon for your side. Vein nearly has a heart attack as the Program passes him by, and breathes a huge sigh of relief when it goes straight for the Devil-ITs. "Whooooooo! The lift is clear! I'm gonna get the lift ready for transport."
The path to the Autolift is clear... perhaps you should leave this place.
-Victory Conditions-
=Get the entire party to the Autolift!
-[COMPLETE!] (Pass by or escape from 5 groups of enemies (Reward: [** Trinket Recipe] Default Coil Mk II))
-[COMPLETE!] (Attack enemies that are fighting each other (Reward: [** Trinket Recipe] Advanced Periodic Block of Elements))
Loot on Victory
-360 Crowns
-182 Heat
-4 Chitin Frags
-1 Waste Module
(Yet to roll for: 3 Beryl Greavers, 3 Amethyst Greaver, 2 Devil-IT, 1 Sapphire Greaver, 1 Jade Greaver, 5 Evil Armor, 5 Ruby Greavers, 1 Bloodstone Greaver, 3 Virus Nests, 3 Devil-opers, 1 Onyx Greaver, 4 Virus Nests)
-Stage Map-
Real Zone Map
Cyber Zone Map
-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]
-Buffs and Debuffs-
--
(Fight K)
ALLY: Living Program
8800/8800 HP
A: 7 | B: 12 | R: 5
250 Nrm | 1000 Prc | 0 Ele | 250 Shd
))) GEMBREAK.EXE: 8 Acc, 400 Shd, ignores ablative damage-reduction effects
))) EYELASER.EXE: 6 Acc, 250 Ele (up to 5), Fair Chance of Strong Shock
))) DECIMATE.EXE: 7 Acc, (10% target MaxHP) Ele, on hit: 90% chance to Chain Hit (-15% per chain hit)
))) FURNITUR.EXE: Drops 3 random furnishings!
))) ABSORBER.EXE: 7 Acc, 300 Nrm, heals Living Program for 2x damage dealt
!!!!! BERSERK.AI: When Berserk, Living Program attacks wildly and frequently!
Fight K: OTR DisIT (ENEMY)
Devil-IT A [A-7|B-2|R-7] Health 900/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
Devil-IT B [A-7|B-2|R-7] Health 900/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
Devil-IT C [A-7|B-2|R-7] Health 900/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
Devil-IT D [A-7|B-2|R-7] Health 900/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
Devil-IT E [A-7|B-2|R-7] Health 900/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
--
(FIGHT [X]: Everyone except LV-909, Mute and Vein are involved in this battle!)
Fight [X]: Crates (SMASHABLE)
Lock Crates: DESTROYED
The Living Program is no longer bound to serve Fiends. And it is ready to kick butts.
Mob Crates: 100/100 (x5) && 21/100 (x6) && 35/100 (x1)
{It's a crate: Crates can't fight | Intel Inside: This group of Crates holds the AI patterns for the local mobs. These AI patterns are hostile, and will attack if you let them loose. | Backlash: Damage to these crates may damage the other crates...}
Part Crates: DESTROYED
You're bringing back a significant amount of machine parts!
Portal Crates: DESTROYED
Mardrux will not be doing any minion-summoning any time soon.
AIchen F [A-5|B-2|R-3] Health 400/400 | 120 Nrm | 480 Prc | 120 Ele | 0 Shd | Row 0
{Tackle: 5 ACC, 100 Nrm | Fuse: Can fuse with other AIchens, restoring some HP and increasing stats and attack damage!}
AIchen G [A-5|B-2|R-3] Health 400/400 | 120 Nrm | 480 Prc | 120 Ele | 0 Shd | Row 0
{Tackle: 5 ACC, 100 Nrm | Fuse: Can fuse with other AIchens, restoring some HP and increasing stats and attack damage!}
AIchen H [A-5|B-2|R-3] Health 400/400 | 120 Nrm | 480 Prc | 120 Ele | 0 Shd | Row 0
{Tackle: 5 ACC, 100 Nrm | Fuse: Can fuse with other AIchens, restoring some HP and increasing stats and attack damage!}
AIchen I [A-5|B-2|R-3] Health 400/400 | 120 Nrm | 480 Prc | 120 Ele | 0 Shd | Row 0
{Tackle: 5 ACC, 100 Nrm | Fuse: Can fuse with other AIchens, restoring some HP and increasing stats and attack damage!}
AIchen J [A-5|B-2|R-3] Health 400/400 | 120 Nrm | 480 Prc | 120 Ele | 0 Shd | Row 0
{Tackle: 5 ACC, 100 Nrm | Fuse: Can fuse with other AIchens, restoring some HP and increasing stats and attack damage!}
AIchen K [A-5|B-2|R-3] Health 400/400 | 120 Nrm | 480 Prc | 120 Ele | 0 Shd | Row 0
{Tackle: 5 ACC, 100 Nrm | Fuse: Can fuse with other AIchens, restoring some HP and increasing stats and attack damage!}
AIchen L [A-5|B-2|R-3] Health 400/400 | 120 Nrm | 480 Prc | 120 Ele | 0 Shd | Row 0
{Tackle: 5 ACC, 100 Nrm | Fuse: Can fuse with other AIchens, restoring some HP and increasing stats and attack damage!}
--
(Enemies that won previous fights)
-Fight B: Hunting Party (ENEMY)-
Citrino [A-8|B-4|R-6] Health 650/1000 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Composite Longbow ("Thundering Avenger"): Charge Attack, 8 ACC, 400 Prc (Overcharge: 800 Prc) | Power Arrows: Can add a status effect (Fire, Freeze, Shock or Poison) to his arrows for free, this makes the arrows deal split Elemental damage | Machete ("Contingency Plan"): 6 ACC, 7 CSPD, 220/220/220}
gr8ninja_Yuffie [A-6|B-4|R-8] Health 1000/1000 | 200 Nrm | 200 Prc | 0 Ele | 800 Shd | Row 0
{Dual wielding Katanas ("The Cyan Dispatcher"/"The Cyan Tempest"): 6 ACC, 4(+4) CSPD, 120/120/120/120 Nrm | Throw a ThorHammer: 7 ACC, +2 to First Move roll, 250 Nrm/Ele, Fair Chance of Moderate Shock | Sneak Attack: Invisible on first turn, on second turn: 8 ACC, 230/230 instantly | Roleplays Too Much: When a party member goes down, gr8ninja_Yuffie has a 5% chance to spend a turn taking some of the loot}
Wiz_the_BlueOne -- Health 250/1000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 0
{Magipunch: 7 ACC, 4 ROF, 240 Ele, Close Range | Element Hand: Can add a status effect (Fire, Freeze, Shock, or Poison) to his Magipunch attack for free | Dimension Door Doodad Drop: Drops a random piece of furniture on a target}
-Fight F (prev): Over The Road DisIT (ENEMY)-
Devil-IT A -- Health -54/900 Almost forgot about this one.
Devil-IT B [A-7|B-2|R-7] Health 578/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
Evil Armor [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: 0
Sephiroth: 3
Mute: 3
903:99: 1
Matikclocker: 0
-Valerunner Geonids (ALLY)-
Vein [A6|B8|R4] - 1450/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (100 + (User HP - Foe HP)/10) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Poison Darts: 8 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party | Box of important things: Vein must also make it to the Autolift!}
-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] 230/230 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 'Fallen King' (Health: 1772/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615+580Nrm) {7/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {1/15 Attacks Evaded}
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||................. ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 1183/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {10/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {21/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {4/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 437/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}
Mark30-Longshot (Health: 1910/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))
'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!
LV-909 'Ignem' (Health: 914/1600) [Oroseira]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L1 Ele Gun, H 0/20, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {16/20 Hits with 5+ Bullets}
]-** Katscratch (L1 Shd Swd, H0/20, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L1 Prc Swd, H 0/20, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270) {6/15 Attacks Evaded}
]-** Featherbow (L1 Prc Gun, H0/20, Acc +8, Chg 468, OverChg 890) {316/5000 Overkill Damage}
[]** Support Shield (L1 Shd, H0/40, HP 57/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L1 Armor, H0/20)| ** Desperado Hat (L1 Hlm, H0/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3677 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 257/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {20/20 Attacks beyond first combo: Cut Down (285 Ele, -1 loss from ComboEnd/Reload) ready!}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {3041/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: .................... ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
SEE-4 (Health: 1258/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!
"Sephiroth" (Health: 1549/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {8/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 561/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {0/10 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {0/15 triple-target shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 16 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
903:99ASSASSIN (Health: 580/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {1058/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {20/20 Hits with 2+ Bullets: Capcom's Revenge (865 Nrm, +1 GunCTR/GunASI for 3 turns) ready!}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 257/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!
E-304 (Health: 1572/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L2 Pc/El Swd, H0/40, Acc +6, CSPD 8, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L2 Shd Gun, H0/40, Acc +7, ROF 9, x.5 initial Reload, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-
]- --
[]** Defender (L2 Shd, H0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H0/40)| ** Cobalt Helm (L2 Hlm, H0/40)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2000 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Matikclocker M-OVC-2002 Battle Robot (Health: 1000/1000) [Matikclocker]
A-6 | B-8 | R-4
]-** Calibur (L2 Nrm Swd, H0/40, Acc +7, CSPD 5, Cmb 200/200/250, Chg 510 (30% +1 target, 30% +2 target, 15% extra hit (75% extra hit vs. Turret)) {0/25 Sword Hits}
]-** Cryotech Alchemer (L2 Ele Gun, H0/40, Acc +7, ROF 9, x.5 initial Reload, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L2 Shd, H0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L2 Arm, H0/40)| ** Cobalt Helm (L2 Hlm, H0/40)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
2000 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
--SPECIAL: Cannot be revived! If destroyed, a new Matikclocker will arrive in 2 turns--
[OVERCLOCK METER: |...] (Gain 1 point after winning a battle, 1 point per extra turn waiting to deploy)
(X MODE requires full meter, adds +1 all stats, MHP/4 Temp HP, 100 to all defenses)
(Can use 1 point to add +1 to Reflex, MHP/8 Temp HP, 100 Normal defense)
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+16 WP)
-Consumables-
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****

"I think we acquired what we came for..." said KV-103, "Eliminate the alchens and ignore the mob crates!"
(Snarl of Cerberus -> Alchen A)

"Woohoo! Up here! Incoming!" - M-OVC-2002
I was some kind of Devil-IT bait!
Now I am battling the Devil-ITs?
I will use normal attack on Devil-IT A.

No need to thank me program, i have been in your position once, my 'soul' hold captive by the same species
.
.
"We are surrounded within secconds huh..." D-07 awoken from its slumber, its hand reaching for the sinister pair of claw. Its eye scans the battlefeild, a lot of alchen has dominated the area.
"We are facing againts an investasion of lichen help will be aprriciated , i repeat HELP IS PROBABBLY NICE IN THIS SCENARIO" The machinaut sends a broadcast message
[ Possible Moves:
- Kill a lichen, they will get bigger and bigger by time
- Run for the elevator, preventing more damage
- Defend, and be dumb
Chosen move:
(Kill a lichen as usual, they will die with a few scratch)
(( Anyone can explain the meaning of nexus? ))

((@Matikclocker: Well, you happened to join on the tail-end of a battle where I thought it was a good idea to add a convoluted map. (Check the "Stage Map" section of any recent post, you're in the Real Zone.) So, basically, you have a few options:
1- Fight the Devil-ITs; keep in mind they won't drop much loot and an NPC is already about to kick the crap out of them.
2- Go to the Cyber Zone and help your team fight off some AIchens.))

The sound of a explosion and some incomprehensible binary noise triggers Mute's passive sensory devices, calling him back to duty.
"Brrhfgggrnrrrr, oh.. who fred the program?"
--
///???: A new machinaut just caught up with us!
Did he just blast a hole trough the roof to get here?
///???: Data feeds from Team King say they allready grabbed all the interesting stuff from that AI depot.They're getting swarmed with Alchens tough, and Ditto sent a SOS...?
I never understood this horror everyone has of alchens, theyre sluggish, only realy bother to attack you once they've fused, and only become a real treath once they've reached Colony state.Team King can handle this.
Mute stares at the giant blob of zeros and ones fighting a pack of Devil-ITs who dropped from the same hole this new 'naut came from.
--
///???: The chat records have an encrypted message from an unidentified source, it said "THANKS".
Must be this creature, and that means it can communicate.(Well, of course it can, its not a wild beast, its a program.)
Reply:
"Ignem, since you bothered to scout ahead and find this program in that autolift, want to help me try to communicate with it?I'd like to take some scans of its coding.If it managed to oppose Mardrux's hacking to the point of hating him, it must have some very advanced cyber-countermeasures."
(Move to E-10 and Fire normal attack with Pulsar at Devil-IT A)

I will go to cyber zone ok?
EDIT: After a while of thinking, I will actually attack the Devil-ITs. I cannot in this area change to cyber zone.
Normal attack Devil-IT B.

((You can move around the map))

Move to A9, turn to cyber mode and go to A5. Let the battle begin! Or accurately, support.
We will test the possibilities of Matikclocker!

"Whoa! This thing actually wants to help us? Well then..." I said, pulling out my Flourish. "Time for a little payback!"
[Attack Devil-IT A with Flourish!]

((Well, fortunately-unfortunately, the AIchens are all splattered. This means Fight [X] is effectively over, but also means Matikclocker has to wait another turn to demonstrate anything.
By the way, guys, thanks for explaining this map to Matikclocker. You guys are awesome.))
Processing Moves...
LV-909 and Mute join Fight K!
Matikclocker joins Fight [X]!
Moves Completed.
Fight [X]
Turn Roll: 3,3,2,1,3,3,1,1,2,3,2,3,1,2,3
AIchen F: 3 + 3 = 6
AIchen G: 3 + 3 = 6
AIchen H: 3 + 2 = 5
AIchen I: 3 + 1 = 4
AIchen J: 3 + 3 = 6
AIchen K: 3 + 3 = 6
AIchen L: 3 + 1 = 4
KV-103: 3 - 2 ASD + 1 = 2
DSN-001: 6 + 2 = 8
Mark: 3 - 2 ASD + 3 = 4
D-07: 12 + 2 = 14
SEE-4: 4 + 3 = 7
Sephiroth: 7 + 1 = 8
ASSASSIN: 7 + 2 = 9
E-304: 9 + 3 = 12
D-07: Standard w/ Scratch -> AIchen F
Roll d4: 1. 6 swings!
Evade Sum: 11
6 Rolls: 16,14,12,9,6,2. 3 hits! (155 Overkill: +155 FP -> Snipe!)
AIchen F is down! (I love Copy/Paste.)
E-304: Standard w/ Mire Crossbow -> AIchen G
Roll d4: 1. 6 shots!
Evade Sum: 12
6 Rolls: 13,2,1,2,4,5. 5 hits! 590 damage. (+1 FP -> Mire Crossbow)
AIchen G is down!
ASSASSIN: Standard w/ Monster Buster -> AIchen H
Roll d4: 3. 6 shots!
Evade Sum: 13
6 Rolls: 6,4,2,9,5,1. 6 hits! 510 damage. (110 Overkill: +110 FP -> Featherbow)
Roll to carry overkill: 17. Overkill targeted AIchen I!
Evade Sum: 12
Roll: 3. Hit! AIchen I took 85 damage.
AIchen H is down!
DSN-001: Standard w/ Energy Saber -> AIchen J
Roll d4: 2. 4 swings!
Evade Sum: 12
4 Rolls: 10,10,1,8. 4 hits! 580 damage.
AIchen J is down!
Sephiroth: Standard w/ Mire Crossbow -> AIchen I
Roll d4: 3. 4 shots!
Evade Sum: 15
4 Rolls: 15,12,4,14. 3 hits! 389 damage.
AIchen I is down! (+1 FP -> Spat-O-War)
SEE-4: Standard w/ Catalyzer -> AIchen K
Roll d4: 2. 3 shots!
Evade Sum: 16
3 Rolls: 14,3,8. 3 hits! 321 damage.
AIchen K: Fuse -> AIchen L
AIchen Colony A created!
Mute: Standard w/ Autogun -> AIchen Colony A (Normally I'd go with his usual pattern, but let's be honest, does that make any sense when there's so few enemies left?)
Roll d4: 3. 2 shots! (12 Bullets)
Evade Sum: 13
12 Rolls: 8,14,8,12,15,16,14,16,15,6,5,5. 6 hits! 270 damage.
KV-103: Standard w/ Snarl of Cerberus -> AIchen Colony A
Roll d4: 3. 5 swings!
Evade Sum: 13
5 Rolls: 11,11,3,2,11. 5 hits! 970 damage. Oh my.
AIchen Colony A is down!
--
Fight K
Devil-IT A throws a computer, but misses!
Devil-IT B throws a computer, and deals 138 damage! Living Program resists the Shock!
Devil-IT C throws a computer, and deals 138 damage! Living Program resists the Shock!
Devil-IT D throws a computer, and deals 138 damage! Living Program resists the Shock!
Devil-IT E throws a computer, but misses!
Living Program executes DECIMATE.EXE on Devil-IT D, but misses!
Living Program executes ABSORBER.EXE on Devil-IT B, and deals 250 damage! Living Program's HP is refilled!
--
-Turn Summary-
The AIchens are destroyed before Matikclocker can properly demonstrate his skills. Kind of a bummer, but at least they went down.
The Devil-ITs fail to do much at all to the Living Program.
No doubt LV-909 and Mute can hear multiple profanities in both Gremlish and Fiendish as the Devil-ITs watch the Living Program dodge two computers and regain its health. The Living Program sends a message to them, which is presumably something very derisive, because the Devil-ITs start getting even angrier.
"Yeah! YEAH!" Vein cheers. "Man, wait till I tell the Commander about this."
-Victory Conditions-
=Get the entire party to the Autolift!
-[COMPLETE!] (Pass by or escape from 5 groups of enemies (Reward: [** Trinket Recipe] Default Coil Mk II))
-[COMPLETE!] (Attack enemies that are fighting each other (Reward: [** Trinket Recipe] Advanced Periodic Block of Elements))
Loot on Victory
-360 Crowns
-182 Heat
-4 Chitin Frags
-1 Waste Module
(Yet to roll for: 3 Beryl Greavers, 3 Amethyst Greaver, 2 Devil-IT, 1 Sapphire Greaver, 1 Jade Greaver, 5 Evil Armor, 5 Ruby Greavers, 1 Bloodstone Greaver, 3 Virus Nests, 3 Devil-opers, 1 Onyx Greaver, 4 Virus Nests)
-Stage Map-
Real Zone Map
Cyber Zone Map
-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]
-Buffs and Debuffs-
--
(Fight K: LV-909 and Mute are involved in this battle!)
ALLY: Living Program
8800/8800 HP
A: 7 | B: 12 | R: 5
250 Nrm | 1000 Prc | 0 Ele | 250 Shd
))) GEMBREAK.EXE: 8 Acc, 400 Shd, ignores ablative damage-reduction effects
))) EYELASER.EXE: 6 Acc, 250 Ele (up to 5), Fair Chance of Strong Shock
))) DECIMATE.EXE: 7 Acc, (10% target MaxHP) Ele, on hit: 90% chance to Chain Hit (-15% per chain hit)
))) FURNITUR.EXE: Drops 3 random furnishings!
))) ABSORBER.EXE: 7 Acc, 300 Nrm, heals Living Program for 2x damage dealt
!!!!! BERSERK.AI: When Berserk, Living Program attacks wildly and frequently!
Fight K: OTR DisIT (ENEMY)
Devil-IT A [A-7|B-2|R-7] Health 900/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
Devil-IT B [A-7|B-2|R-7] Health 650/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
Devil-IT C [A-7|B-2|R-7] Health 900/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
Devil-IT D [A-7|B-2|R-7] Health 900/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
Devil-IT E [A-7|B-2|R-7] Health 900/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
--
(FIGHT [X]: Everyone except LV-909, Mute and Vein are involved in this battle!)
Fight [X]: Crates (SMASHABLE)
Lock Crates: DESTROYED
The Living Program is no longer bound to serve Fiends. And it is ready to kick butts.
Mob Crates: 100/100 (x5) && 21/100 (x6) && 35/100 (x1)
{It's a crate: Crates can't fight | Intel Inside: This group of Crates holds the AI patterns for the local mobs. These AI patterns are hostile, and will attack if you let them loose. | Backlash: Damage to these crates may damage the other crates...}
Part Crates: DESTROYED
You're bringing back a significant amount of machine parts!
Portal Crates: DESTROYED
Mardrux will not be doing any minion-summoning any time soon.
AIchen F -- Health -155/400 Down!
AIchen G -- Health -190/400 Down!
AIchen H -- Health -110/400 Down!
AIchen I -- Health -74/400 Down!
AIchen J -- Health -180/400 Down!
AIchen Colony A -- Health -340/900 Down!
--
(Enemies that won previous fights)
-Fight B: Hunting Party (ENEMY)-
Citrino [A-8|B-4|R-6] Health 650/1000 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Composite Longbow ("Thundering Avenger"): Charge Attack, 8 ACC, 400 Prc (Overcharge: 800 Prc) | Power Arrows: Can add a status effect (Fire, Freeze, Shock or Poison) to his arrows for free, this makes the arrows deal split Elemental damage | Machete ("Contingency Plan"): 6 ACC, 7 CSPD, 220/220/220}
gr8ninja_Yuffie [A-6|B-4|R-8] Health 1000/1000 | 200 Nrm | 200 Prc | 0 Ele | 800 Shd | Row 0
{Dual wielding Katanas ("The Cyan Dispatcher"/"The Cyan Tempest"): 6 ACC, 4(+4) CSPD, 120/120/120/120 Nrm | Throw a ThorHammer: 7 ACC, +2 to First Move roll, 250 Nrm/Ele, Fair Chance of Moderate Shock | Sneak Attack: Invisible on first turn, on second turn: 8 ACC, 230/230 instantly | Roleplays Too Much: When a party member goes down, gr8ninja_Yuffie has a 5% chance to spend a turn taking some of the loot}
Wiz_the_BlueOne -- Health 250/1000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 0
{Magipunch: 7 ACC, 4 ROF, 240 Ele, Close Range | Element Hand: Can add a status effect (Fire, Freeze, Shock, or Poison) to his Magipunch attack for free | Dimension Door Doodad Drop: Drops a random piece of furniture on a target}
-Fight F (prev): Over The Road DisIT (ENEMY)-
Devil-IT A -- Health -54/900 Almost forgot about this one.
Devil-IT B [A-7|B-2|R-7] Health 578/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
Evil Armor [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: 0
Sephiroth: 3
Mute: 3
903:99: 1
Matikclocker: 0
-Valerunner Geonids (ALLY)-
Vein [A6|B8|R4] - 1450/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (100 + (User HP - Foe HP)/10) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Poison Darts: 8 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party | Box of important things: Vein must also make it to the Autolift!}
-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] 230/230 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 'Fallen King' (Health: 1772/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615+580Nrm) {7/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {1/15 Attacks Evaded}
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||................. ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 1183/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {10/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {21/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {4/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 437/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}
Mark30-Longshot (Health: 1910/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))
'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!
LV-909 'Ignem' (Health: 914/1600) [Oroseira]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L1 Ele Gun, H 0/20, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {16/20 Hits with 5+ Bullets}
]-** Katscratch (L1 Shd Swd, H0/20, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L1 Prc Swd, H 0/20, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270) {6/15 Attacks Evaded}
]-** Featherbow (L1 Prc Gun, H0/20, Acc +8, Chg 468, OverChg 890) {316/5000 Overkill Damage}
[]** Support Shield (L1 Shd, H0/40, HP 57/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L1 Armor, H0/20)| ** Desperado Hat (L1 Hlm, H0/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3677 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 257/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {20/20 Attacks beyond first combo: Cut Down (285 Ele, -1 loss from ComboEnd/Reload) ready!}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {3196/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: .................... ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
SEE-4 (Health: 1258/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!
"Sephiroth" (Health: 1549/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {9/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 561/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {0/10 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {0/15 triple-target shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 16 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
903:99ASSASSIN (Health: 580/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {1058/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {20/20 Hits with 2+ Bullets: Capcom's Revenge (865 Nrm, +1 GunCTR/GunASI for 3 turns) ready!}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 257/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!
E-304 (Health: 1572/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L2 Pc/El Swd, H0/40, Acc +6, CSPD 8, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L2 Shd Gun, H0/40, Acc +7, ROF 9, x.5 initial Reload, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {2/10 Full Clip Hits}
]-
]- --
[]** Defender (L2 Shd, H0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H0/40)| ** Cobalt Helm (L2 Hlm, H0/40)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2000 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Matikclocker M-OVC-2002 Battle Robot (Health: 1000/1000) [Matikclocker]
A-6 | B-8 | R-4
]-** Calibur (L2 Nrm Swd, H0/40, Acc +7, CSPD 5, Cmb 200/200/250, Chg 510 (30% +1 target, 30% +2 target, 15% extra hit (75% extra hit vs. Turret)) {0/25 Sword Hits}
]-** Cryotech Alchemer (L2 Ele Gun, H0/40, Acc +7, ROF 9, x.5 initial Reload, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L2 Shd, H0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L2 Arm, H0/40)| ** Cobalt Helm (L2 Hlm, H0/40)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
2000 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
--SPECIAL: Cannot be revived! If destroyed, a new Matikclocker will arrive in 2 turns--
[OVERCLOCK METER: |...] (Gain 1 point after winning a battle, 1 point per extra turn waiting to deploy)
(X MODE requires full meter, adds +1 all stats, MHP/4 Temp HP, 100 to all defenses)
(Can use 1 point to add +1 to Reflex, MHP/8 Temp HP, 100 Normal defense)
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+16 WP)
-Consumables-
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****

HOSTILES ELIMINATED: INITIATE CONSOLIDATION
"The living program is now free, bless the machine spirit!"
(log out and move to the auto lift)

To real mode... and go to Battle K! (Ech...)

"To real mode... and go to Battle K! (Ech...)
Ech.
Ech.
...jontron reference...?

Glossary result: No such words in dictionary. Finding random meanings for Echinox and jontron...
Echinox: RANDOM MEANING GENERATION ATTEMPT FAILED.
Jontron: Reserved name for a Machinaut?
No jontron reference (I even dont know what's this), only I was sad that battle ended before I managed to attack.
Maybe I will manage to land at least 1 hit on a Devil-IT...

((Am I the only one who want to convince the program to come with us? It IS in the real zone after all...))

(( @Herozenzero Well let's do that XD ))
"I am going for a while wait for me.." D-07 logs out of the zone.
His eye caught a new machinaut besides the living program...
Another reinforcement?
( Log out and join fight K )

((Oh, I'm sorry, I should call him by his preferred name: ELF MONSTER.))
Processing Moves...
Everyone goes to Fight K! Except for KV-103. He helps out on the lift.
Moves Completed.
Fight K
Turn Roll (w/ Tiebreakers): 2,1,3,1,2,1,1,1
D-IT A: 7 + 2 = 9
D-IT B: 7 + 1 = 8
D-IT C: 7 + 3 = 10
D-IT D: 7 + 1 = 8
D-IT E: 7 + 2 = 9
Living Program: 5 + 1 = 6
LV-909: 5 + 1 = 6
Mute: 5 + 1 = 6
Devil-IT C: Throw Computer -> Living Program
Evade Sum: 8
Roll: 15. Miss!
Devil-IT A: Throw Computer -> Living Program
Evade Sum: 8
Roll: 15. Miss!
Devil-IT E: Throw Computer -> Living Program
Evade Sum: 8
Roll: 10. Miss!
Devil-IT B: Throw Computer -> Living Program
Evade Sum: 8
Roll: 11. Miss!
Devil-IT D: Throw Computer -> Living Program
Evade Sum: 8
Roll: 5. Hit! 138 damage. Roll vs Shock: 14. Resisted!
Living Program (attack 1): EYELASER.EXE -> Devil-IT D
Also targeted: Devil-IT E!
Evade Sum for All: 12
-> Devil-IT D: 15. Miss!
-> Devil-IT B: 10. Hit! 200 damage.
Living Program (attack 2): GEMBREAK.EXE -> Devil-IT B
Evade Sum: 14
Roll: 11. Hit! 200 damage. (Yep, that's what Berserk.AI does: it picks random targets
LV-909: Standard w/ Flourish -> Devil-IT B
Roll d4: 1. 3 swings!
Evade Sum: 10
3 Rolls: 16,15,14. Miss! (WAT)
Mute: Standard w/ Pulsar -> Devil-IT A
Roll d4: 1. 3 shots!
Roll for extra targets: 1 shot -> Devil-IT B
Evade Sum: 14
3 -> Devil-IT A: 14,14,10. Hit! 77 damage.
1 -> Devil-IT B: 10. Hit! 77 damage.
--
-Turn Summary-
The Devil-ITs continue to be ineffectual.
The Devil-ITs are not looking confident in their ability to damage the Living Program. They may turn their attention toward the Machinauts.
-Victory Conditions-
=Get the entire party to the Autolift!
-[COMPLETE!] (Pass by or escape from 5 groups of enemies (Reward: [** Trinket Recipe] Default Coil Mk II))
-[COMPLETE!] (Attack enemies that are fighting each other (Reward: [** Trinket Recipe] Advanced Periodic Block of Elements))
Loot on Victory
-360 Crowns
-182 Heat
-4 Chitin Frags
-1 Waste Module
(Yet to roll for: 3 Beryl Greavers, 3 Amethyst Greaver, 2 Devil-IT, 1 Sapphire Greaver, 1 Jade Greaver, 5 Evil Armor, 5 Ruby Greavers, 1 Bloodstone Greaver, 3 Virus Nests, 3 Devil-opers, 1 Onyx Greaver, 4 Virus Nests)
-Stage Map-
Real Zone Map
Cyber Zone Map
-Pending Effects-
Mute's Periodic Block of Elements: 3/3 [Freeze Vial]
-Buffs and Debuffs-
--
(Fight K: Everyone except KV-103 and Vein is involved in this battle!)
ALLY: Living Program
8662/8800 HP
A: 7 | B: 12 | R: 5
250 Nrm | 1000 Prc | 0 Ele | 250 Shd
))) GEMBREAK.EXE: 8 Acc, 400 Shd, ignores ablative damage-reduction effects
))) EYELASER.EXE: 6 Acc, 250 Ele (up to 5), Fair Chance of Strong Shock
))) DECIMATE.EXE: 7 Acc, (10% target MaxHP) Ele, on hit: 90% chance to Chain Hit (-15% per chain hit)
))) FURNITUR.EXE: Drops 3 random furnishings!
))) ABSORBER.EXE: 7 Acc, 300 Nrm, heals Living Program for 2x damage dealt
!!!!! BERSERK.AI: When Berserk, Living Program attacks wildly and frequently!
Fight K: OTR DisIT (ENEMY)
Devil-IT A [A-7|B-2|R-7] Health 823/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
Devil-IT B [A-7|B-2|R-7] Health 373/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
Devil-IT C [A-7|B-2|R-7] Health 900/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
Devil-IT D [A-7|B-2|R-7] Health 700/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
Devil-IT E [A-7|B-2|R-7] Health 900/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
--
(FIGHT [X]: No one is here!)
Fight [X]: Crates (SMASHABLE)
Lock Crates: DESTROYED
The Living Program is no longer bound to serve Fiends. And it is ready to kick butts.
Mob Crates: 100/100 (x5) && 21/100 (x6) && 35/100 (x1)
{It's a crate: Crates can't fight | Intel Inside: This group of Crates holds the AI patterns for the local mobs. These AI patterns are hostile, and will attack if you let them loose. | Backlash: Damage to these crates may damage the other crates...}
Part Crates: DESTROYED
You're bringing back a significant amount of machine parts!
Portal Crates: DESTROYED
Mardrux will not be doing any minion-summoning any time soon.
AIchen F -- Health -155/400 Down!
AIchen G -- Health -190/400 Down!
AIchen H -- Health -110/400 Down!
AIchen I -- Health -74/400 Down!
AIchen J -- Health -180/400 Down!
AIchen Colony A -- Health -340/900 Down!
--
(Enemies that won previous fights)
-Fight B: Hunting Party (ENEMY)-
Citrino [A-8|B-4|R-6] Health 650/1000 | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Composite Longbow ("Thundering Avenger"): Charge Attack, 8 ACC, 400 Prc (Overcharge: 800 Prc) | Power Arrows: Can add a status effect (Fire, Freeze, Shock or Poison) to his arrows for free, this makes the arrows deal split Elemental damage | Machete ("Contingency Plan"): 6 ACC, 7 CSPD, 220/220/220}
gr8ninja_Yuffie [A-6|B-4|R-8] Health 1000/1000 | 200 Nrm | 200 Prc | 0 Ele | 800 Shd | Row 0
{Dual wielding Katanas ("The Cyan Dispatcher"/"The Cyan Tempest"): 6 ACC, 4(+4) CSPD, 120/120/120/120 Nrm | Throw a ThorHammer: 7 ACC, +2 to First Move roll, 250 Nrm/Ele, Fair Chance of Moderate Shock | Sneak Attack: Invisible on first turn, on second turn: 8 ACC, 230/230 instantly | Roleplays Too Much: When a party member goes down, gr8ninja_Yuffie has a 5% chance to spend a turn taking some of the loot}
Wiz_the_BlueOne -- Health 250/1000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 0
{Magipunch: 7 ACC, 4 ROF, 240 Ele, Close Range | Element Hand: Can add a status effect (Fire, Freeze, Shock, or Poison) to his Magipunch attack for free | Dimension Door Doodad Drop: Drops a random piece of furniture on a target}
-Fight F (prev): Over The Road DisIT (ENEMY)-
Devil-IT A -- Health -54/900 Almost forgot about this one.
Devil-IT B [A-7|B-2|R-7] Health 578/900 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3
{Throw Computer: 7 ACC, 4 ROF, 1x200 Shd, Fair Chance of Moderate Shock}
Evil Armor [A-4|B-8|R-2] Health 1200/1200 | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 6 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI)}
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: 0
Sephiroth: 3
Mute: 3
903:99: 1
Matikclocker: 0
-Valerunner Geonids (ALLY)-
Vein [A6|B8|R4] - 1450/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (100 + (User HP - Foe HP)/10) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Poison Darts: 8 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party | Box of important things: Vein must also make it to the Autolift!}
-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] 230/230 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 'Fallen King' (Health: 1772/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L2 Nm/Sh Swd, H 4/40, Acc +7, CSPD 5(+4), CTR: High, Com 190/225Nrm/190/225Nrm//220, Chg 615+580Nrm) {7/25 Sword Hits}
]-** Flourish (L2 Prc Swd, H 3/40, Acc +6, CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {1/15 Attacks Evaded}
]-Simplistic Six-Shooter (L9 Nrm Gun, H34/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L2 Shd, H 3/40, HP 0/50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Plate Armor (L2 Arm, H 3/40) | ** Hefty Plate Helm (L2 Hlm, H 3/40)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6090 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||................. ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 1183/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L2 Nrm Gun, H 0/40, Acc +7, ROF 7, Clip 4 x 115, Chg 577 (60%: Overkill picks new)) {10/20 Hits with 2+ bullets}
]-** Meteotillery (L2 Nrm Bmb, H 0/40, Acc +7, ArmSpd 5, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {21/25 Second+ Enemy Hits} [D2 E2 S2]
]-** Iron Knuckles (L2 Nrm Swd, H 0/40, Acc +7, CSPD 8, CTR: Low, Com 130/140/250, Chg 486 (Good chance of Mod Stun), can still Block while Charging) {4/15 full combos}
]-** Energy Saber (L2 Nrm Swd, H 0/40, Acc +6, CSPD 6, Com 155/165/185/195, Chg 671, On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns)
[]** Defender (L2 Shd, H 0/40, HP 437/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Demo Suit (L2 Arm, H0/40) | ** Desperado Hat (L1 Arm, H19/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2888 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}
Mark30-Longshot (Health: 1910/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L2 Nrm Gun, H0/40, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L2 Nrm Swd, H 0/40, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L2 Shd, H 0/40, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L2 Arm, H 0/40) | ** Hefty Plate Helm (L1 Hlm, H 19/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2869 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))
'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!
LV-909 'Ignem' (Health: 914/1600) [Oroseira]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L1 Ele Gun, H 0/20, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {16/20 Hits with 5+ Bullets}
]-** Katscratch (L1 Shd Swd, H0/20, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L1 Prc Swd, H 0/20, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270) {6/15 Attacks Evaded}
]-** Featherbow (L1 Prc Gun, H0/20, Acc +8, Chg 468, OverChg 890) {316/5000 Overkill Damage}
[]** Support Shield (L1 Shd, H0/40, HP 57/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L1 Armor, H0/20)| ** Desperado Hat (L1 Hlm, H0/20)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3677 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 257/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L2 Nrm Bmb, H 0/40, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (190 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
]-** Ray Shamshir “Slash" [ASI Very High] (L2 Ele Swd, H0/40, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {20/20 Attacks beyond first combo: Cut Down (285 Ele, -1 loss from ComboEnd/Reload) ready!}
]-** Katscratch “Scratch” (L2 Shd Swd, H0/40, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Featherbow “Snipe” (L2 Prc Gun, H0/40, Acc +8, Chg 468, OverChg 890) {3196/5000 Overkill Damage}
[]** Non-Shield (L2 Shd, H0/40, HP 50/50, Nrm 40|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L2 Arm, H0/40) | ** Wolver Cap (L1 Hlm, H19/20)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
11495 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: .................... ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
SEE-4 (Health: 1258/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L3 Nrm Gun, H 10/60, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L3 Nrm Bmb, H10/60, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L3 Shd Gun, H 10/60, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L9 Nrm Gun, H28/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L3 Shd, H10/60, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L3 Arm, H10/60) | ** Demo Helm (L3 Hlm, H10/60)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
1859 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!
"Sephiroth" (Health: 1549/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L2 Shd Gun, H8/40, Acc +7, ROF 9(+1), x.5 initial Reload, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L2 Nrm Swd, H8/40, Acc +7, CSPD +6, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {9/20 Status Effects}
]- --
]- --
[]** Defender (L2 Shd, H8/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H8/40)| ** Cobalt Helm (L2 Hlm, H7/40)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1535 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 561/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L2 Ele Bomb, H8/40, Acc +7, ArmSpd 5, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {0/10 2+ foes with diff. status effects on the same turn}
]-** Pulsar [Damage Low] (L2 Nrm Gun, H8/40, Acc +7, ROF 5, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {0/15 triple-target shots}
]- --
]- --
[]** Owlite Shield (L2 Shd, H8/40, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0) [3D]
{}** Demo Suit (L2 Arm, H8/40) | ** Demo Helm [Pierce Med] (L2 Hlm, H7/40)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
1503 Crowns - 16 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 0|Freeze 0|Shock 2|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
903:99ASSASSIN (Health: 580/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L2 Prc Gun, H8/40, Acc +8, Chg 468, OverChg 890) {1058/5000 Overkill Damage}
]-** Monster Buster (L2 Nrm Gun, H8/40, Acc +7, ROF 7, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {20/20 Hits with 2+ Bullets: Capcom's Revenge (865 Nrm, +1 GunCTR/GunASI for 3 turns) ready!}
]-
]- --
[]** Support Shield (L2 Shd, H8/40, HP 257/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L2 Armor, H8/40)| ** Desperado Hat (L2 Hlm, H7/40)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1603 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!
E-304 (Health: 1572/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L2 Pc/El Swd, H0/40, Acc +6, CSPD 8, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L2 Shd Gun, H0/40, Acc +7, ROF 9, x.5 initial Reload, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {2/10 Full Clip Hits}
]-
]- --
[]** Defender (L2 Shd, H0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L2 Arm, H0/40)| ** Cobalt Helm (L2 Hlm, H0/40)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2000 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Matikclocker M-OVC-2002 Battle Robot (Health: 1000/1000) [Matikclocker]
A-6 | B-8 | R-4
]-** Calibur (L2 Nrm Swd, H0/40, Acc +7, CSPD 5, Cmb 200/200/250, Chg 510 (30% +1 target, 30% +2 target, 15% extra hit (75% extra hit vs. Turret)) {0/25 Sword Hits}
]-** Cryotech Alchemer (L2 Ele Gun, H0/40, Acc +7, ROF 9, x.5 initial Reload, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L2 Shd, H0/40, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L2 Arm, H0/40)| ** Cobalt Helm (L2 Hlm, H0/40)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
2000 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
--SPECIAL: Cannot be revived! If destroyed, a new Matikclocker will arrive in 2 turns--
[OVERCLOCK METER: |...] (Gain 1 point after winning a battle, 1 point per extra turn waiting to deploy)
(X MODE requires full meter, adds +1 all stats, MHP/4 Temp HP, 100 to all defenses)
(Can use 1 point to add +1 to Reflex, MHP/8 Temp HP, 100 Normal defense)
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 1193 (+16 WP)
-Consumables-
1 Super Fire Vial [**]
---
1 Curse Vial [0*]
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
5 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****

"Tell me. Geonid..." said KV-103 as it looked back at Vein, "Do you know anything about the dragon spire revolution?"
(self inflict sleep)

"Lets hope I will hit at least one devilite... By the way, lock *clock* crates freed Living Program, and I baited him to Devil-ITs. Ok guys, attack!"
Attack the Devil-IT D. Using Cryotech Alchemer normal attack.
((Go to the crates))