((Unfortunately something's come up and I will be unable to post tonight. College is also starting up; depending on how things work out I may or may not be able to post on Mondays and Wednesdays.
In the meantime, I'll see you all tomorrow!))
((Unfortunately something's come up and I will be unable to post tonight. College is also starting up; depending on how things work out I may or may not be able to post on Mondays and Wednesdays.
In the meantime, I'll see you all tomorrow!))
((I'll assume you want to Default again, D-07. I apologize if this isn't the case.
Thrynn, I'd have used an Alchemer shot but you still had a Skillet charge.))
--REAL ZONE--
Turn Roll (w/ Tiebreakers): 2,3,3,1,2,2,3,2,1,2,2,2,3,2,3,1,2,3
Mardrux: 11 + 2 = 13
KV-103: 3 + 3 = 6
DSN-001: 6 + 3 + 2 CTR = 11
Mark: 3 + 1 = 4
LV-909: 6 + 2 = 8
SEE-4: 4 + 2 = 6
Sephiroth: 7 + 3 = 10
Mute: 7 + 2 = 9
ASSASSIN: 8 + 1 = 9
E-304: 9 + 2 = 11
Matikclocker X: 7 + 2 + 1 CTR = 10
BETA: 7 + 2 = 9
Nano2Nano: 9 + 3 = 12
Royal: 9 + 2 = 11
Thrynn: 9 + 3 = 12
D-07 defaults!
Mardrux: Anodarts!
3 -> D-07: 2 hits! No Damage. Next turn, 2 incoming Lightning Bolts!
1 -> Sephiroth: Hit! No Damage. Next turn, incoming Lightning Bolt!
1 -> Mute: Hit! No Damage. Next turn, incoming Lightning Bolt!
1 -> Matikclocker: Hit! No Damage. Next turn, incoming Lightning Bolt!
1 -> BETA: Miss!
1 -> Royal: Blocked! No Damage.
Nano2Nano: Standard w/ Lode Javelin -> Mardrux
2 strikes, 1 hit! 215 damage.
Thrynn: Fire Charge w/ Battle Skillet -> Mardrux
Hit! 274 damage. Mardrux catches Fire! Mardrux was Stunned!
DSN-001: Fire Charge w/ Energy Saber -> Mardrux
Hit! 678 damage.
E-304: Standard w/ Lumberdirk -> Mardrux
4 swings, 2 hits! 190 damage.
Royal: Charge w/ Flourish -> Mardrux
Roll: 70. No Instacharge.
Sephiroth: Standard w/ Spat-o-War -> Mardrux
4 swings, 4 hits! 3 FLIPS! 527 damage.
Matikclocker X: Fire Charge w/ Calibur -> Mardrux
Hit! 410 damage.
Mute: Standard w/ Meteotillery -> Mardrux
2 bombs.
2 -> Mardrux: 300 damage.
ASSASSIN: Standard w/ Flourish -> Mardrux
5 attacks, 5 hits! 831 damage.
BETA: Standard w/ Wallbreaker -> Mardrux
1 shot, 1 hit! MEATSHOT!!! 411 damage.
LV-909 is fully Shocked! She can't move!
KV-103: Charge w/ Flourish -> Mardrux
Roll: 63. No Instacharge.
SEE-4: Standard w/ Catalyzer -> Mardrux
3 shots, 3 hits! 111 damage.
Mark: Charge w/ Wallbreaker -> Mardrux
Roll: 56. No Instacharge.
~Turn Summary~
Mardrux hurls Anodarts, beginning a delayed-damage attack on D-07, Mute, Sephiroth, and Matikclocker!
Thrynn responds amidst covering fire from Nano2Nano by striking Mardrux with a Battle Skillet, setting him on fire and Stunning him!
The rest of the Machinauts continue their attacks, excepting KV-103, Mark and Royal, who prepare Charge Attacks!
(Shields regenerated: Mardrux's (250/1000))
"PATHETIC?! No! You're pathetic!" Mardrux stomps his foot repeatedly. "You ruined what was going to be a perfect storm of darkness! I hate you! Everyone who isn't stupid hates you!"
And here we were getting on killownage4444's case for being immature! Mardrux doesn't seem willing to accept responsibility for his actions. He DOES seem willing to trigger those Anodarts' delayed lightning bolt effect right when he attacks, so be wary!
--
WARRIOR POINT REWARDS (At any time, you may trade 1 Warrior Point for any of the following!)
1 WP <--> 800 Crowns
1 WP <--> 400 Crowns, 100 Heat
1 WP <--> 200 Heat
--
--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
2 PENDING SYSTEM UPGRADES FOR: Mark30-Longshot, SEE-4, Sephiroth, E-304
For each upgrade, choose one W:
+1 Accuracy (Helps you land hits and increases "Critical Hit" effects like those on the Spat-o-War)
+1 Blocking (Helps you block and evade attacks)
+1 Reflexes (Can increase your attack count and decreases enemies' attack count, used to determine turn order)
--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
--
-Victory Conditions-
=Destroy the Polyboros and vanquish Mardrux!
-[COMPLETE] Strike a Polyboros head with a Charge Attack [Reward: ** Trinket Recipe]
-[COMPLETE] Destroy one of Mardrux's Hands at least three times [Reward: ** Trinket Recipe] {3/1/2/2 L/R/^/v}
-OPTIONAL: Defeat Mardrux before the Storm Dracolisk returns! [Reward: ** Trinket Recipe]
-OPTIONAL: Do not let any Machinauts stay down for 3 or more turns [Reward: ** Trinket Recipe]
-6 x [Reward: ** Trinket Recipe] pending from previous match
-Pending Effects-
Anodart Bolts:
2 -> D-07
1 -> Sephiroth
1 -> Mute
1 -> Matikclocker
Royal: Charge w/ Flourish -> Mardrux
KV-103: Charge w/ Flourish -> Mardrux
Mark: Charge w/ Wallbreaker -> Mardrux
-Buffs and Debuffs-
Mute: Strong Shock (4 turns remain, 90%/45%)
LV-909: Strong Shock (4 turns remain, 45%/45%)
Mardrux: Mod Fire/Stun (3 turns remain, 100 DPT (Fire))
-Hazards-
--
Loot on Victory
(19 "Players")
(Rolling for Iciclos and the Multibox later)
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: 3
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 3
-Surge Mail Polyp: W
903:99: 0
Matikclocker: 0
BETA: 0
Nano2Nano: 3
-Shields-
KV-103: 68/68 (Nm 100)
DSN-001: 578/550 (Nm 220|Spcl 110)
Mark: 400/400 (Nm 300|Sh 50| [Fi/Po/St/Sl 8])
LV-909: 400/400 (Nm 300| [Fi/Po/St/Sl 8])
D-07: 53/50 (Nm 100)
SEE-4: 500/500 (Nm 200|Spcl 100)
Sephiroth: 525/500 (Nm 200|Spcl 100)
Mute: 420/400 (Nm 300| [Fi/Po/St/Sl 8])
ASSASSIN: 50/50 (Nm 100)
E-304: 525/500 (Nm 200|Spcl 100)
Matikclocker: 500/500 (Nm 200|Spcl 100)
BETA: 525/500 (Nm 200|Spcl 100)
-Over the Road Disinformation Technology (ENEMY, REAL ZONE)-
Combinations already entered are listed here, though it doesn't matter at this point.
BOSS: Fell Developer Mardrux
Health: 13456/100000 (Shield: 0/1000)
A - 6 | B - 5 | R - 11 | Row 3
400 NrmD | 0 PrcD | 400 EleD | 1600 ShaD
[] ** Data Shield (1000 MaxHP | 200 Nrm | 400 Ele | 200 Shd)
]- ** Electric Lash {8 ACC, 5 CSPD, 250/250/250 Shd (Fair Chance of Moderate Shock), no Back Row penalty}
--€ ** Fork(pitch) {6 ACC, 2 ROF, 2x360 Ele/Shd, no Back Row penalty}
^v^v^ Lightning Bolt {7 ACC, 450 Ele (up to 3), Fair Chance of Moderate Shock}
--> Anodarts {9 ACC, 20 Nrm to 8 random targets, On Hit: Next Turn, fires 14-ACC (up to 1) Lightning Bolt at victim as a free action}
))) Diabolic Charge (6 ACC, 350 Shd, Long Range, Fair Chance of Moderate Shock, restores HP equal to damage dealt)
(()) Voltaic Field {10 ACC, 120 Ele (up to 10), Good Chance of Strong Shock}
(Allied Storm Dracolisk will arrive in 6 turns!)
-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 'Fallen King' (Health: 1969/2400) [Midnight-Dj]
A-8 | B-9 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L8 Nm/Sh Swd, H 86/160, Acc +7(+2), CSPD 5(+4), CTR: V. High, Com 228/225Nrm/228/225Nrm/264 (base 190/190/220), Chg 854+580Nrm (Base 610)) {0/25 Sword Hits} [5D 2E]
]-** Flourish (L8 Prc Swd, H H 86/160, Acc +6(+2), CSPD 7(+4), Com 175/225Nrm/175/225Nrm/201 (Base 146/146/176), Chg 336+336+378+580Nrm (Base 240+240+270)) {0/15 Attacks Evaded} [5D 2E]
]-
[]** Non-Shield (L8 Shd, H H 87/160, HP 68 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H7]
{}** Plate Armor (L8 Arm, H 87/160) [M2] | ** Hefty Plate Helm (L8 Hlm, H 87/160) [M2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
19080 Crowns - 12 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||||................ ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI 0
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health: 568/1600) [Sonosuke]
A-7 | B-6 | R-7
]-** Monster Buster [UV: FMB Low] (L5 Nrm Gun, H 77/100, Acc +7(+1), ROF 7(+1), Clip 4 x 124(Base 115), Chg 669(Base 577) (60%: Overkill picks new)) {0/20 Hits with 2+ bullets} [D2 E1 S1]
]-** Meteotillery (L5 Nrm Bmb, H 77/100, Acc +7(+1), ArmSpd 5(+1), QAt 270 (up to 4) (base 250), Chg 399 (up to 11) (base 344), no Back Row penalty) {4/25 Second+ Enemy Hits} [D2 E1 S1]
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {3/15 full combos} [D2 E1 S1]
]-** Energy Saber (L5 Nrm Swd, H 77/100, Acc +6, CSPD 6, Com 167/178/200/211 (base 155/165/185/195), Chg 778 (base 671), On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns) [D2 E1 S1]
[]** Defender (L5 Shd, H 77/100, HP 550 (base 500), Nrm 220 (b. 200) | P/E/S 110 (b. 100)) [D2 H2]
{}** Demo Suit (L5 Arm, 77/100) | ** Desperado Hat (L5 Arm, 77/100)
<>** Default Coil Mk II (Defending generates BP, 1 BP -> +3 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5578 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}
Mark30-Longshot (Health: 1310/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L5 Nrm Gun, H 77/100, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L4 Nrm Gun, H 7/80, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {12/30 Overkill Bullets}
]-** Cannon Puppy (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L5 Nrm Swd, H 77/100, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L5 Shd, H 77/100, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L5 Arm, H 77/100) | ** Hefty Plate Helm (L5 Hlm, H 77/100)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
9459 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))
'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!
LV-909 'Ignem' (Health: 100/1600) [Oroseira]
A-6 | B-8 | R-6
]-** Overclocked Light Scope (L5 Ele Gun, H 57/100, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {16/20 Hits with 5+ Bullets}
]-** Katscratch (L5 Shd Swd, H 57/100, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L5 Prc Swd, H 57/100, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270) {6/15 Attacks Evaded}
]-** Featherbow (L5 Prc Gun, H 57/100, Acc +8, Chg 468, OverChg 890) {316/5000 Overkill Damage}
[]** Support Shield (L5 Shd, H 57/100, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L5 Armor, H 57/100)| ** Desperado Hat (L5 Hlm, H 57/100)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
10267 Crowns - 28 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 350/1600) [Spirals-Ore]
A-7 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+78 Heat = 268 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190) [H]
]-** Ray Shamshir “Slash" [ASI Very High] (L5 Ele Swd, H 77/100, Acc +7, CSPD 6(+5), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {0/20 Attacks beyond first combo} [S1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
[]** Non-Shield (L5 Shd, H 77/100, HP 53 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H1]
{}** Wolver Coat (L5 Arm, H 77/100) [R1] | ** Wolver Cap (L5 Hlm, H 77/100) [R1]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>** Default Coil Mk II (Defending generates BP, 1 BP -> +3 ASI/CTR on next attack)
30385 Crowns - 12 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 3|Shock 2|Poison 2|Stun 2|Curse 2|Sleep 2|Doom 2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
SEE-4 (Health: 1182/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L6 Nrm Gun, H 59/120, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L6 Nrm Bmb, H 59/120, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L6 Shd Gun, H 59/120, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L6 Shd, H 59/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L6 Arm, H 59/120) | ** Demo Helm (L6 Hlm, H 58/120)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
8449 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!
"Sephiroth" (Health: 1675/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L6 Shd Gun, H 88/120, Acc +7, ROF 9(+1), x.5 initial Reload, CTR: Low, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {20/20 Status Effects: Crackling Bacon Grease (721 damage, Good Chance of Strong Fire, ally team has +3 Fire Stacking and on all attacks: Slight Chance of Minor Fire for 3 turns) ready!}
]- --
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 87/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
8125 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 412/1600) [Magmaul-Ace]
A-8 | B-5 | R-7
]-** Magic Orb (L6 Ele Bomb, H 88/120, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {6/10 2+ foes with diff. status effects on the same turn} [2S]
]-** Meteotillery (L7 Nrm Bmb, H 30/140, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {9/25 Second+ Enemy Hits} [E2 S2]
]-** Doom Watch (L1 Shd Bomb, H 0/20, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-** Cannon Puppy "Lightbulb" (L1 Nrm Bmb, H 0/20, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+0 Heat = 190 HP), Cannonball: 1x250 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
[]** Support Shield (L1 Shd, H 0/20, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Demo Suit (L6 Arm, H 88/120) [2R] | ** Demo Helm [Pierce Med] (L6 Hlm, H 87/120) [2R]
<>** Power Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (twice each); each Boost increases damage by 30% and targets by 3)
<>** Advanced Periodic Block of Elements (Creates 1 random Super Vial/3 turns)
15993 Crowns - 2 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 4|Freeze 4|Shock 6|Poison 4|Stun 4|Curse 4|Sleep 4|Doom 4
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
903:99ASSASSIN (Health: 1544/1600) [Herozenzero]
A-8 | B-4 | R-8
]-** Flourish (L1 Prc Swd, H H 0/20, Acc +6(+2), CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-** Ray Shamshir “Slash" (L1 Ele Swd, H 0/20, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {0/20 Attacks beyond first combo: Cut Down (285 Ele, -1 Reload Time/Combo Delay) ready!}
]-** Katscratch “Scratch” (L1 Shd Swd, H 0/20, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Cutter (L1 Nrm Swd, H 0/20, Acc +7, CSPD 9(+4), Com: 104(26)/112(28)/225Nrm/120(30)/225Nrm/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226/580Nrm) {0/20 Attacks beyond first combo}
[]** Non-Shield (L1 Shd, H 0/20, HP 50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L1 Arm, H 0/20) | ** Wolver Cap (L1 Hlm, H 0/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1193 Crowns - 28 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 2|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!
E-304 (Health: 2200/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L6 Pc/El Swd, H 88/120, Acc +6, CSPD 8, CTR: Low, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L6 Shd Gun, H 88/120/100, Acc +7, ROF 9, x.5 initial Reload, CTR: Low, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {3/10 Full Clip Hits}
]-
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
8590 Crowns - 28 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Matikclocker M-OVC-2002 Battle Robot (Health: 752/1000) [Matikclocker]
A-6(+1) | B-8(+1) | R-6(+1)
]-** Calibur (L7 Nrm Swd, H 118/140, Acc +7, CSPD 5, CTR: Low, Cmb 200/200/250, Chg 510 (30% +1 target, 30% +2 target, 15% extra hit (75% extra hit vs. Turret)) {15/25 Sword Hits}
]-** Cryotech Alchemer (L7 Ele Gun, H 118/140, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {2/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L7 Shd, H 118/140, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L7 Arm, H 118/140)| ** Cobalt Helm (L7 Hlm, H 118/140)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
6590 Crowns - 28 Warrior Points - - - KO METER: [|||||||||||||||||.]
Nrm (450)350|Prc (280)180|Ele (280)180|Shd (280)180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
--SPECIAL: Cannot be revived! If destroyed, a new Matikclocker will arrive in 2 turns--
[OVERCLOCK METER: ||..] (Gain 1 point after winning a battle, 1 point per extra turn waiting to deploy)
(X MODE requires full meter, adds +1 all stats, MHP/4 Temp HP, 100 to all defenses)
(Can use 1 point to add +1 to Reflex, MHP/8 Temp HP, 100 Normal defense)
BETA-01911 (Health: 2000/2000) [Dreathuxy]
A-5 | B-8 | R-7
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {0/20 Status Effects}
]-** Wallbreaker [UV: Charge Med] (L6 Nrm Gun, H 88/120, Acc +8, ROF 2, CTR: Low, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {0/10 Acc-Based Bonus Damage}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Nano2Nano (Health: 1950/2000) [Nanonizer]
A-7 | B-4 | R-9
]-** Lode Javelin (L6 Nm/Pc Swd, H 88/120, Acc +8, CSPD +3, CTR: Low, Com 185/215, Chg 335/335 instantly) {0/20 individual projectiles dodged}
]-** Cryotech Alchemer (L6 Ele Gun, H 88/120, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {0/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - - KO METER: [..................]
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
R8-368 "Royal" (Health: 2000/2000) [Trymal]
A-4 | B-7 | R-9
]-** Brandish (L6 Nrm Swd, H 88/120, Acc 7, CSPD +5, CTR: Low, Com 200/200/250, Chg 580 (+30% extra target) + 3 x 126 (on Main Slash hit)) {0/25 Sword Hits}
]-** Spine Cone (L6 Prc Bmb, H 88/120, Acc +8, ArmSPD 6, CTR: Low, QAt 230 (up to 5), Chg 318 (up to 13), Good Chance of Moderate Freeze) {0/15 Charge Attacks}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - - KO METER: [|||||||...........]
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Thrynn G-54 (Health: 2000/2000) [Liminori]
A-8 | B-3 | R-9
]-** Firotech Alchemer (L6 Ele Gun, H 88/120, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Fire) {0/15 Ricochet/Splitshot Targets}
]-** Battle Skillet (L6 Nrm Swd, H 88/120, Acc 7, CSPD +5, CTR: Low, Com 175/215 (Fair Chance of Mod Stun/Fire), Chg 374 (up to 3, Good Chance of Mod Stun/Fire)) {0/20 Status Effects inflicted}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - - KO METER: [|||...............]
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Consumables-
1 Super Fire Vial [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
8 ** Owlite Feathers
16 ** Forbidden Fruit
16 ** Chitin Frags
8 ** Waste Modules
16 ** Power Cells
2 ** Ammo Boxes
4 ** Swordstones
8 ** Iron Gears
8 ** Fuel Canisters
3 ** Gremlin Gizmos
5 ** Frayed Fabric
4 ** Translocation Residue
3 ** Cooling Cells
9 ** Physics Applicators
10 ** Dead Gold
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
-Rarities-
14 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Default Coil Mk II, Power Gauntlets, Title-Seeker Belt, True Knight Bracer}
***
****
*****
"That's it," Faidra prepped his Iron Knuckles. "You're so decked."
[Iron Knuckles Charge: Mardrux]
"Your insults are getting sappy Madrux," said KV-103, "Maybe I should introduce you to agent Silk to learn proper bad mouthing."
[Unleash charge on Madrux]
--- Commercial Time ---
Midnight: "Mister Gerallax?"
Gerallax: "What is it? My lovely Valkyrie boy?"
Midnight: "Oh, even you are calling me 'lovely' now... sometimes I really feel I am better off as a girl..."
Gerallax: "I thought the same way too when I was young, if I was professor Geralla, I wouldn't be making genocidal robots now would I?"
Midnight: "Back to the question that I wanted to ask you, Mister Gerallax, after observing KV-103's design and his behavior for so long, I think he is a bit of a, how do I say it, 'overkill'?"
Gerallax: "How so?"
Midnight: "You know, big tall and heavy, clad in depleted Uranium plating, wielding highly inefficient melee weapons? It seems as if you are purposefully compensating for one thing or another with the creation of KV-103."
Gerallax: "Oh, don't worry, my robotic engineering Phd is more than enough to compensate any of my short comings, as for KV-103's design, he is what I would like to call a 'deterrence' weapon."
Midnight: "Deterrence weapon? Like, a nuke?"
Gerallax: "No no no, it is not like that, of course, back in the good old days when Tinkinzar needed a stratum to submit to his control he would flash out one of his 'God splitter' class nuclear missiles, those adamantium tipped surface piercing warheads can demolish an entire clockwork level out of existence. But nowadays, things have changed, clockwork isn't anywhere as stable as it is used to be, you can't just bomb it willy nilly, one detonation may have irreversible results, and that is were the 'Ultranaut's come in."
Midnight: "But I still don't see how KV-103, or even a legion of it, can replace the sheer power of atomic weapons."
Gerallax: "You have to take the thought of 'bombing' out of your head kid, sheesh... think about this, if you see an entire legion of, or just even one Ultra heavy machinaut like KV-103 lumbering across the battle field, slaughtering your friends in the most savage ways. Most untrained conscripts would have ran for their lives at the sight of such a powerful machinaut, while KV series may never have the numerical superiority against their enemies, the sheer shock value of one being deployed was enough to win a war, that is, after all, the original purpose of KV-103 and all of the Ultra Heavy Machinauts."
Midnight: "Yet still, billions died before Tinkinzar brought the Gremlin clans under his control... sometimes I wonder what are we even fighting for? After all that we have lost."
Gerallax: "For the Gremlin race to reach peace and progress to better days, an equal amount of blood shed must be given first, this is, after all..."
Midnight: "...The first rule to the equivalent exchange in alchemy..."
"Pff- Agent Silk? Don't know who that is, but I'll bet his bad mouthing skills are pretty smooth!"
[Actually shoot Mardrux]
"I no like the swearing!" said Royal "No, or bad mouthing, either!"
Mardrux stares at Royal. "..."
[Charge my flourish and kill Mardrux]
((Looks like it's back to the old schedule of delays on Monday- but don't worry, that's the only day I'll really need to delay.
I'll see you all tomorrow!))
"Well, that's that."
(charge flourish, killing other bad guys)
Turn Roll (w/ Tiebreakers): 3,1,3,1,3,1,3,2,2,2,3,2,1,2,2
Mardrux: 11 + 3 - 2 Stun = 12 (46/100)
KV-103: 3 + 1 + 1 CTR = 5
DSN-001: 6 + 3 = 9
Mark: 3 + 1 + 3 CTR = 7
LV-909: 6 + 3 = 9
SEE-4: 4 + 1 = 5
Sephiroth: 7 + 3 = 10
Mute: 7 + 2 = 9
ASSASSIN: 8 + 2 = 10
E-304: 9 + 2 = 11
Matikclocker X: 7 + 3 = 10
BETA: 7 + 2 = 9
Nano2Nano: 9 + 1 = 10
Royal: 9 + 2 + 1 CTR = 12 (3/100)
Thrynn: 9 + 2 = 11
D-07 defaults! (BP are not lost on KO in Machinauts, same as their inspiration)
Mardrux takes 100 damage from Fire.
Mardrux: Diabolic Charge -> DSN-001
Missed!
Lightning strikes the Anodarts!
2 -> D-07: 2 hits! 900 damage. D-07 is down!
1 -> Sephiroth: Hit! 405 damage. Resisted Shock!
1 -> Mute: Hit! 375 damage. Resisted Shock!
1 -> Matikclocker: Hit! 375 damage. Matikclocker was Shocked!
Matikclocker's Title-Seeker Belt is glowing!
Royal: Fire Charge w/ Brandish -> Mardrux ((Whoops, I... forgot you didn't have a Flourish, so I'll default to your Brandish, which is still going to deal impressive damage.))
Hit + 3 hits! 558 damage. (That's actually really good for a Normal weapon, and better than your Spine Cone would've done (against a single target, that is; Spine Cone charges wreak havoc on groups of Fiends and Beasts)
E-304: Standard w/ Lumberdirk -> Mardrux
4 swings, 2 hits/1 block! 1 Backstab! 650 damage. Shield down to 175 HP.
Thrynn: Standard w/ Firotech Alchemer -> Mardrux
2 shots, 2 hits! 54 damage. Renewed Mardrux's Fire effect!
Sephiroth: Standard w/ Spat-o-War -> Mardrux
4 swings, 4 hits! 3 FLIPS! 527 damage. (No, really, twice in a row! Sephiroth is on fire!)
Mardrux already has a longer-lasting Stun effect.
ASSASSIN: Standard w/ Flourish -> Mardrux
5 attacks, 5 hits! 831 damage. (Didn't even need to change anything. Good rolls and a Stun effect go a long way.)
Matikclocker resists the Shock effect.
Matikclocker X: Charge w/ Cryotech Alchemer -> Mardrux
Roll: 73. No Instacharge.
Nano2Nano: Standard w/ Lode Javelin -> Mardrux
2 strikes, 2 hits! 400 damage.
DSN-001: Charge w/ Iron Knuckles -> Mardrux
Roll: 54. No Instacharge.
LV-909 is fully Shocked! She can't move!
Mute is fully Shocked! He can't move!
BETA: Standard w/ Wallbreaker -> Mardrux
1 shot, Miss!
Mark: Fire Charge w/ Wallbreaker -> Mardrux
Hit! 449 damage.
KV-103: Fire Charge w/ Flourish -> Mardrux
4 hits, 1530 damage.
SEE-4: Standard w/ Catalyzer -> Mardrux
3 shots, 1 hits! 37 damage.
~Turn Summary~
Mardrux misses an attack against DSN-001, but his Anodarts take down D-07, shock Matikclocker, and overall deal a lot of damage!
The Machinauts retaliate by knocking off over five thousand of Mardrux's hit points in one turn!
(Shields damaged: Mardrux's (175/1000))
"I won't be banished by YOU!" Mardrux prepares another attack. "I won't give anything to anyone! IT ALL SHOULD BE MINE!"
It looks like this battle will probably close before the Storm Dracolisk returns. Press the attack, but don't forget D-07 needs a revive!
--
WARRIOR POINT REWARDS (At any time, you may trade 1 Warrior Point for any of the following!)
1 WP <--> 800 Crowns
1 WP <--> 400 Crowns, 100 Heat
1 WP <--> 200 Heat
--
--------------------------------------------------------------
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--------------------------------------------------------------
2 PENDING SYSTEM UPGRADES FOR: Mark30-Longshot, SEE-4, Sephiroth, E-304
For each upgrade, choose one W:
+1 Accuracy (Helps you land hits and increases "Critical Hit" effects like those on the Spat-o-War)
+1 Blocking (Helps you block and evade attacks)
+1 Reflexes (Can increase your attack count and decreases enemies' attack count, used to determine turn order)
--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
--
-Victory Conditions-
=Destroy the Polyboros and vanquish Mardrux!
-[COMPLETE] Strike a Polyboros head with a Charge Attack [Reward: ** Trinket Recipe]
-[COMPLETE] Destroy one of Mardrux's Hands at least three times [Reward: ** Trinket Recipe] {3/1/2/2 L/R/^/v}
-OPTIONAL: Defeat Mardrux before the Storm Dracolisk returns! [Reward: ** Trinket Recipe]
-OPTIONAL: Do not let any Machinauts stay down for 3 or more turns [Reward: ** Trinket Recipe] {D-07 down for 1 turn}
-6 x [Reward: ** Trinket Recipe] pending from previous match
-Pending Effects-
D-07: 3 BP (+3 ASI/CTR ea.)
Matikclocker X: Charge w/ Cryotech Alchemer -> Mardrux
DSN-001: Charge w/ Iron Knuckles -> Mardrux
-Buffs and Debuffs-
D-07 is down and requires revival!
Mute: Strong Shock (3 turns remain, 30%/30%)
LV-909: Strong Shock (3 turns remain, 45%/45%)
Matikclocker: Moderate Shock (2 turns remain, 60%/30%)
Mardrux: Mod Fire/Stun (3/2 turns remain, 100 DPT (Fire))
-Hazards-
--
Loot on Victory
(19 "Players")
(Rolling for Iciclos and the Multibox later)
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: 3
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 3
-Surge Mail Polyp: W
903:99: 0
Matikclocker: 0
BETA: 0
Nano2Nano: 3
-Shields-
KV-103: 68/68 (Nm 100)
DSN-001: 578/550 (Nm 220|Spcl 110)
Mark: 400/400 (Nm 300|Sh 50| [Fi/Po/St/Sl 8])
LV-909: 400/400 (Nm 300| [Fi/Po/St/Sl 8])
D-07: 53/50 (Nm 100)
SEE-4: 500/500 (Nm 200|Spcl 100)
Sephiroth: 525/500 (Nm 200|Spcl 100)
Mute: 420/400 (Nm 300| [Fi/Po/St/Sl 8])
ASSASSIN: 50/50 (Nm 100)
E-304: 525/500 (Nm 200|Spcl 100)
Matikclocker: 500/500 (Nm 200|Spcl 100)
BETA: 525/500 (Nm 200|Spcl 100)
-Over the Road Disinformation Technology (ENEMY, REAL ZONE)-
Combinations already entered are listed here, though it doesn't matter at this point.
BOSS: Fell Developer Mardrux
Health: 8320/100000 (Shield: 175/1000)
A - 6 | B - 5 | R - 11 | Row 3
400 NrmD | 0 PrcD | 400 EleD | 1600 ShaD
[] ** Data Shield (1000 MaxHP | 200 Nrm | 400 Ele | 200 Shd)
]- ** Electric Lash {8 ACC, 5 CSPD, 250/250/250 Shd (Fair Chance of Moderate Shock), no Back Row penalty}
--€ ** Fork(pitch) {6 ACC, 2 ROF, 2x360 Ele/Shd, no Back Row penalty}
^v^v^ Lightning Bolt {7 ACC, 450 Ele (up to 3), Fair Chance of Moderate Shock}
--> Anodarts {9 ACC, 20 Nrm to 8 random targets, On Hit: Next Turn, fires 14-ACC (up to 1) Lightning Bolt at victim as a free action}
))) Diabolic Charge (6 ACC, 350 Shd, Long Range, Fair Chance of Moderate Shock, restores HP equal to damage dealt)
(()) Voltaic Field {10 ACC, 120 Ele (up to 10), Good Chance of Strong Shock}
(Allied Storm Dracolisk will arrive in 5 turns!)
-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 'Fallen King' (Health: 1969/2400) [Midnight-Dj]
A-8 | B-9 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L8 Nm/Sh Swd, H 86/160, Acc +7(+2), CSPD 5(+4), CTR: V. High, Com 228/225Nrm/228/225Nrm/264 (base 190/190/220), Chg 854+580Nrm (Base 610)) {4/25 Sword Hits} [5D 2E]
]-** Flourish (L8 Prc Swd, H H 86/160, Acc +6(+2), CSPD 7(+4), Com 175/225Nrm/175/225Nrm/201 (Base 146/146/176), Chg 336+336+378+580Nrm (Base 240+240+270)) {0/15 Attacks Evaded} [5D 2E]
]-
[]** Non-Shield (L8 Shd, H H 87/160, HP 68 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H7]
{}** Plate Armor (L8 Arm, H 87/160) [M2] | ** Hefty Plate Helm (L8 Hlm, H 87/160) [M2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
19080 Crowns - 12 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||||||||............ ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI 0
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health: 568/1600) [Sonosuke]
A-7 | B-6 | R-7
]-** Monster Buster [UV: FMB Low] (L5 Nrm Gun, H 77/100, Acc +7(+1), ROF 7(+1), Clip 4 x 124(Base 115), Chg 669(Base 577) (60%: Overkill picks new)) {0/20 Hits with 2+ bullets} [D2 E1 S1]
]-** Meteotillery (L5 Nrm Bmb, H 77/100, Acc +7(+1), ArmSpd 5(+1), QAt 270 (up to 4) (base 250), Chg 399 (up to 11) (base 344), no Back Row penalty) {4/25 Second+ Enemy Hits} [D2 E1 S1]
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {3/15 full combos} [D2 E1 S1]
]-** Energy Saber (L5 Nrm Swd, H 77/100, Acc +6, CSPD 6, Com 167/178/200/211 (base 155/165/185/195), Chg 778 (base 671), On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns) [D2 E1 S1]
[]** Defender (L5 Shd, H 77/100, HP 550 (base 500), Nrm 220 (b. 200) | P/E/S 110 (b. 100)) [D2 H2]
{}** Demo Suit (L5 Arm, 77/100) | ** Desperado Hat (L5 Arm, 77/100)
<>** Default Coil Mk II (Defending generates BP, 1 BP -> +3 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5578 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}
Mark30-Longshot (Health: 1310/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L5 Nrm Gun, H 77/100, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L4 Nrm Gun, H 7/80, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {12/30 Overkill Bullets}
]-** Cannon Puppy (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L5 Nrm Swd, H 77/100, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L5 Shd, H 77/100, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L5 Arm, H 77/100) | ** Hefty Plate Helm (L5 Hlm, H 77/100)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
9459 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))
'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!
LV-909 'Ignem' (Health: 100/1600) [Oroseira]
A-6 | B-8 | R-6
]-** Overclocked Light Scope (L5 Ele Gun, H 57/100, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {16/20 Hits with 5+ Bullets}
]-** Katscratch (L5 Shd Swd, H 57/100, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L5 Prc Swd, H 57/100, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270) {6/15 Attacks Evaded}
]-** Featherbow (L5 Prc Gun, H 57/100, Acc +8, Chg 468, OverChg 890) {316/5000 Overkill Damage}
[]** Support Shield (L5 Shd, H 57/100, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L5 Armor, H 57/100)| ** Desperado Hat (L5 Hlm, H 57/100)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
10267 Crowns - 28 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: DOWN/1600) [Spirals-Ore]
A-7 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+78 Heat = 268 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190) [H]
]-** Ray Shamshir “Slash" [ASI Very High] (L5 Ele Swd, H 77/100, Acc +7, CSPD 6(+5), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {0/20 Attacks beyond first combo} [S1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
[]** Non-Shield (L5 Shd, H 77/100, HP 53 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H1]
{}** Wolver Coat (L5 Arm, H 77/100) [R1] | ** Wolver Cap (L5 Hlm, H 77/100) [R1]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>** Default Coil Mk II (Defending generates BP, 1 BP -> +3 ASI/CTR on next attack)
30385 Crowns - 12 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 3|Shock 2|Poison 2|Stun 2|Curse 2|Sleep 2|Doom 2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
SEE-4 (Health: 1182/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L6 Nrm Gun, H 59/120, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L6 Nrm Bmb, H 59/120, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L6 Shd Gun, H 59/120, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L6 Shd, H 59/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L6 Arm, H 59/120) | ** Demo Helm (L6 Hlm, H 58/120)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
8449 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!
"Sephiroth" (Health: 1270/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L6 Shd Gun, H 88/120, Acc +7, ROF 9(+1), x.5 initial Reload, CTR: Low, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {20/20 Status Effects: Crackling Bacon Grease (721 damage, Good Chance of Strong Fire, ally team has +3 Fire Stacking and on all attacks: Slight Chance of Minor Fire for 3 turns) ready!}
]- --
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 87/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
8125 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 37/1600) [Magmaul-Ace]
A-8 | B-5 | R-7
]-** Magic Orb (L6 Ele Bomb, H 88/120, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {6/10 2+ foes with diff. status effects on the same turn} [2S]
]-** Meteotillery (L7 Nrm Bmb, H 30/140, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {9/25 Second+ Enemy Hits} [E2 S2]
]-** Doom Watch (L1 Shd Bomb, H 0/20, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-** Cannon Puppy "Lightbulb" (L1 Nrm Bmb, H 0/20, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+0 Heat = 190 HP), Cannonball: 1x250 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
[]** Support Shield (L1 Shd, H 0/20, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Demo Suit (L6 Arm, H 88/120) [2R] | ** Demo Helm [Pierce Med] (L6 Hlm, H 87/120) [2R]
<>** Power Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (twice each); each Boost increases damage by 30% and targets by 3)
<>** Advanced Periodic Block of Elements (Creates 1 random Super Vial/3 turns)
15993 Crowns - 2 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 4|Freeze 4|Shock 6|Poison 4|Stun 4|Curse 4|Sleep 4|Doom 4
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
903:99ASSASSIN (Health: 1544/1600) [Herozenzero]
A-8 | B-4 | R-8
]-** Flourish (L1 Prc Swd, H H 0/20, Acc +6(+2), CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-** Ray Shamshir “Slash" (L1 Ele Swd, H 0/20, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {0/20 Attacks beyond first combo: Cut Down (285 Ele, -1 Reload Time/Combo Delay) ready!}
]-** Katscratch “Scratch” (L1 Shd Swd, H 0/20, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Cutter (L1 Nrm Swd, H 0/20, Acc +7, CSPD 9(+4), Com: 104(26)/112(28)/225Nrm/120(30)/225Nrm/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226/580Nrm) {0/20 Attacks beyond first combo}
[]** Non-Shield (L1 Shd, H 0/20, HP 50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L1 Arm, H 0/20) | ** Wolver Cap (L1 Hlm, H 0/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1193 Crowns - 28 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 2|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!
E-304 (Health: 2200/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L6 Pc/El Swd, H 88/120, Acc +6, CSPD 8, CTR: Low, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L6 Shd Gun, H 88/120/100, Acc +7, ROF 9, x.5 initial Reload, CTR: Low, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {3/10 Full Clip Hits}
]-
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
8590 Crowns - 28 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Matikclocker M-OVC-2002 Battle Robot (Health: 377/1000) [Matikclocker]
A-6(+1) | B-8(+1) | R-6(+1)
]-** Calibur (L7 Nrm Swd, H 118/140, Acc +7, CSPD 5, CTR: Low, Cmb 200/200/250, Chg 510 (30% +1 target, 30% +2 target, 15% extra hit (75% extra hit vs. Turret)) {15/25 Sword Hits}
]-** Cryotech Alchemer (L7 Ele Gun, H 118/140, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {2/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L7 Shd, H 118/140, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L7 Arm, H 118/140)| ** Cobalt Helm (L7 Hlm, H 118/140)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
6590 Crowns - 28 Warrior Points - - - KO METER: [||||||||||||||||||] (KO Meter Full: Title-Seeker Belt ready!)
Nrm (450)350|Prc (280)180|Ele (280)180|Shd (280)180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
--SPECIAL: Cannot be revived! If destroyed, a new Matikclocker will arrive in 2 turns--
[OVERCLOCK METER: ||..] (Gain 1 point after winning a battle, 1 point per extra turn waiting to deploy)
(X MODE requires full meter, adds +1 all stats, MHP/4 Temp HP, 100 to all defenses)
(Can use 1 point to add +1 to Reflex, MHP/8 Temp HP, 100 Normal defense)
BETA-01911 (Health: 2000/2000) [Dreathuxy]
A-5 | B-8 | R-7
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {0/20 Status Effects}
]-** Wallbreaker [UV: Charge Med] (L6 Nrm Gun, H 88/120, Acc +8, ROF 2, CTR: Low, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {0/10 Acc-Based Bonus Damage}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Nano2Nano (Health: 1950/2000) [Nanonizer]
A-7 | B-4 | R-9
]-** Lode Javelin (L6 Nm/Pc Swd, H 88/120, Acc +8, CSPD +3, CTR: Low, Com 185/215, Chg 335/335 instantly) {0/20 individual projectiles dodged}
]-** Cryotech Alchemer (L6 Ele Gun, H 88/120, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {0/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - - KO METER: [..................]
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
R8-368 "Royal" (Health: 2000/2000) [Trymal]
A-4 | B-7 | R-9
]-** Brandish (L6 Nrm Swd, H 88/120, Acc 7, CSPD +5, CTR: Low, Com 200/200/250, Chg 580 (+30% extra target) + 3 x 126 (on Main Slash hit)) {0/25 Sword Hits}
]-** Spine Cone (L6 Prc Bmb, H 88/120, Acc +8, ArmSPD 6, CTR: Low, QAt 230 (up to 5), Chg 318 (up to 13), Good Chance of Moderate Freeze) {0/15 Charge Attacks}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - - KO METER: [|||||||...........]
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Thrynn G-54 (Health: 2000/2000) [Liminori]
A-8 | B-3 | R-9
]-** Firotech Alchemer (L6 Ele Gun, H 88/120, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Fire) {0/15 Ricochet/Splitshot Targets}
]-** Battle Skillet (L6 Nrm Swd, H 88/120, Acc 7, CSPD +5, CTR: Low, Com 175/215 (Fair Chance of Mod Stun/Fire), Chg 374 (up to 3, Good Chance of Mod Stun/Fire)) {0/20 Status Effects inflicted}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - - KO METER: [|||...............]
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Consumables-
1 Super Fire Vial [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
8 ** Owlite Feathers
16 ** Forbidden Fruit
16 ** Chitin Frags
8 ** Waste Modules
16 ** Power Cells
2 ** Ammo Boxes
4 ** Swordstones
8 ** Iron Gears
8 ** Fuel Canisters
3 ** Gremlin Gizmos
5 ** Frayed Fabric
4 ** Translocation Residue
3 ** Cooling Cells
9 ** Physics Applicators
10 ** Dead Gold
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
-Rarities-
14 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Default Coil Mk II, Power Gauntlets, Title-Seeker Belt, True Knight Bracer}
***
****
*****
[>ChargeAlchemer]
"Bring on the Flame Train!" Flynn shouts, readying up another dose of lethal burn.
(Under normal cicrumstances, I'd revive because I got here first. However... This Flame Chain is too good.)
"Noo! I really need to revise my weakpoints!" said Matikclocker upon hit.
Then his eyes turned gold. "Charged!"
(Fire charge, do not use KO Points)
"Well, time to kill! Piercing shall not fail me this time!!" Royal had a malicious grin, and a twinkle in his eyes.
(Kills nearby enemies with spine cone.)
"Analyzing your weakness is one thing, getting better armor is another."
[Charge Flourish -> Madrux]
"Mardrux is still here?" said Royal.
"Yeah..." said Mardrux.
(Charge brandish -> Mardrux)
((Aaaaaand it looks like one more delay today. I should be able to avoid them from now on (except on Mondays, because of late classes).
@Royal: Please do not write dialogue for other people's characters; this includes NPCs I create. (Nothing personal- just making sure you know.)))
(( ... Why the vog everytime I went for 2 or 4 days D-07 JUST had to die from nuke damage. Dang! ))
A blue spark is sprouting out... And D-07 is revived !
"I'll pay for the SoL later... I'll consider getting stronger armour king" D-07 stood up
(Revive)
((Know what? Yeah, it makes more sense to allow Sparks of Life for individual revives as well.))
Turn Roll (w/ Tiebreakers): 2,3,3,3,2,1,1,3,1,3,2,1,1,2,3,1
Mardrux: 11 + 2 - 2 Stun = 11 (36/100)
KV-103: 3 + 3 = 6
DSN-001: 6 + 3 + 1 CTR = 10
Mark: 3 + 3 = 6
LV-909: 6 + 2 = 8
D-07: 12 + 1 = 13
SEE-4: 4 + 1 = 5
Sephiroth: 7 + 3 = 10
Mute: 7 + 1 = 8
ASSASSIN: 8 + 3 = 11 (80/100)
E-304: 9 + 2 = 11 (30/100)
Matikclocker X: 7 + 1 = 8
BETA: 7 + 1 = 8
Nano2Nano: 9 + 2 = 11 (77/100)
Royal: 9 + 3 = 12
Thrynn: 9 + 1 = 10
D-07 uses a Spark of Life.
D-07 revives!
Royal: Charge w/ Brandish -> Mardrux
Roll: 28. No Instacharge.
ASSASSIN: Standard w/ Flourish -> Mardrux
5 attacks, 2 hits/3 blocked! Shield Broken! 632 damage.
Nano2Nano: Standard w/ Lode Javelin -> Mardrux
2 strikes, 2 hits! 400 damage.
Mardrux takes 100 damage from Fire.
Mardrux: Anodarts!
-> Mark: Hit! No damage. Next turn, incoming Lightning Bolt!
-> SEE-4: Miss!
-> Sephiroth: Hit! No damage. Next turn, incoming Lightning Bolt!
-> Mute: Hit! No damage. Next turn, incoming Lightning Bolt!
-> ASSASSIN: Hit! No damage. Next turn, incoming Lightning Bolt!
-> E-304: Hit!
-> BETA: Miss!
-> Royal: Blocked! No damage.
E-304: Standard w/ Lumberdirk -> Mardrux
4 swings, 3 hits! 225 damage.
DSN-001: Fire Charge w/ Iron Knuckles -> Mardrux
Hit! 464 damage.
Sephiroth: Standard w/ Spat-o-War -> Mardrux
4 swings, 4 hits! 1 FLIP! 260 damage. (No, really, twice in a row! Sephiroth is on fire!)
Mardrux's Stun was renewed!
Thrynn: Standard w/ Firotech Alchemer -> Mardrux
2 shots, 1 hit! 27 damage. Renewed Mardrux's Fire effect!
LV-909: Standard w/ Flourish -> Mardrux
3 swings, 2 hits! 322 damage.
Mute: Standard w/ Meteotillery -> Mardrux
2 bombs.
2 -> Mardrux: 300 damage.
Matikclocker X is fully Shocked! He can't move!
Matikclocker X's Charge Attack vanished...
BETA: Standard w/ Wallbreaker -> Mardrux
1 shot, Miss!
KV-103: Charge w/ Flourish -> Mardrux
Roll: 90. No Instacharge.
Mark: Charge w/ Wallbreaker -> Mardrux
Roll: 56. No Instacharge.
SEE-4: Standard w/ Catalyzer -> Mardrux
3 shots, 3 hits! 111 damage.
~Turn Summary~
Mardrux throws more Anodarts!
The Machinauts keep up the damage!
(Shields damaged: Mardrux's (Broken/1000))
"Of course I'm still here! What, are you so stupid you've already forgotten there's something better than you in front of you?!"
Vitals scanners indicate Mardrux is nearing 5% total vitality. You're in the home stretch! Don't give up!
--
WARRIOR POINT REWARDS (At any time, you may trade 1 Warrior Point for any of the following!)
1 WP <--> 800 Crowns
1 WP <--> 400 Crowns, 100 Heat
1 WP <--> 200 Heat
--
--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
2 PENDING SYSTEM UPGRADES FOR: Mark30-Longshot, SEE-4, Sephiroth, E-304
For each upgrade, choose one W:
+1 Accuracy (Helps you land hits and increases "Critical Hit" effects like those on the Spat-o-War)
+1 Blocking (Helps you block and evade attacks)
+1 Reflexes (Can increase your attack count and decreases enemies' attack count, used to determine turn order)
--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
--
-Victory Conditions-
=Destroy the Polyboros and vanquish Mardrux!
-[COMPLETE] Strike a Polyboros head with a Charge Attack [Reward: ** Trinket Recipe]
-[COMPLETE] Destroy one of Mardrux's Hands at least three times [Reward: ** Trinket Recipe] {3/1/2/2 L/R/^/v}
-OPTIONAL: Defeat Mardrux before the Storm Dracolisk returns! [Reward: ** Trinket Recipe]
-OPTIONAL: Do not let any Machinauts stay down for 3 or more turns [Reward: ** Trinket Recipe]
-6 x [Reward: ** Trinket Recipe] pending from previous match
-Pending Effects-
D-07: 3 BP (+3 ASI/CTR ea.)
Anodarts:
1 -> Mark
1 -> Sephiroth
1 -> Mute
1-> ASSASSIN
1 -> E-304
Royal: Charge w/ Brandish -> Mardrux
KV-103: Charge w/ Flourish -> Mardrux
Mark: Charge w/ Wallbreaker -> Mardrux
-Buffs and Debuffs-
Mute: Strong Shock (2 turns remain, 60%/30%)
LV-909: Strong Shock (2 turns remain, 90%/45%)
Matikclocker: Moderate Shock (1 turns remain, 30%/30%)
Mardrux: Mod Fire/Stun (3/2 turns remain, 100 DPT (Fire))
-Hazards-
--
Loot on Victory
(19 "Players")
(Rolling for Iciclos and the Multibox later)
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: 3
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 3
-Surge Mail Polyp: W
903:99: 0
Matikclocker: 0
BETA: 0
Nano2Nano: 3
-Shields-
KV-103: 68/68 (Nm 100)
DSN-001: 578/550 (Nm 220|Spcl 110)
Mark: 400/400 (Nm 300|Sh 50| [Fi/Po/St/Sl 8])
LV-909: 400/400 (Nm 300| [Fi/Po/St/Sl 8])
D-07: 53/50 (Nm 100)
SEE-4: 500/500 (Nm 200|Spcl 100)
Sephiroth: 525/500 (Nm 200|Spcl 100)
Mute: 420/400 (Nm 300| [Fi/Po/St/Sl 8])
ASSASSIN: 50/50 (Nm 100)
E-304: 525/500 (Nm 200|Spcl 100)
Matikclocker: 500/500 (Nm 200|Spcl 100)
BETA: 525/500 (Nm 200|Spcl 100)
-Over the Road Disinformation Technology (ENEMY, REAL ZONE)-
Combinations already entered are listed here, though it doesn't matter at this point.
BOSS: Fell Developer Mardrux
Health: 5506/100000 (Shield: Broken/1000)
A - 6 | B - 5 | R - 11 | Row 3
400 NrmD | 0 PrcD | 400 EleD | 1600 ShaD
[] ** Data Shield (1000 MaxHP | 200 Nrm | 400 Ele | 200 Shd)
]- ** Electric Lash {8 ACC, 5 CSPD, 250/250/250 Shd (Fair Chance of Moderate Shock), no Back Row penalty}
--€ ** Fork(pitch) {6 ACC, 2 ROF, 2x360 Ele/Shd, no Back Row penalty}
^v^v^ Lightning Bolt {7 ACC, 450 Ele (up to 3), Fair Chance of Moderate Shock}
--> Anodarts {9 ACC, 20 Nrm to 8 random targets, On Hit: Next Turn, fires 14-ACC (up to 1) Lightning Bolt at victim as a free action}
))) Diabolic Charge (6 ACC, 350 Shd, Long Range, Fair Chance of Moderate Shock, restores HP equal to damage dealt)
(()) Voltaic Field {10 ACC, 120 Ele (up to 10), Good Chance of Strong Shock}
(Allied Storm Dracolisk will arrive in 4 turns!)
-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 'Fallen King' (Health: 1969/2400) [Midnight-Dj]
A-8 | B-9 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L8 Nm/Sh Swd, H 86/160, Acc +7(+2), CSPD 5(+4), CTR: V. High, Com 228/225Nrm/228/225Nrm/264 (base 190/190/220), Chg 854+580Nrm (Base 610)) {4/25 Sword Hits} [5D 2E]
]-** Flourish (L8 Prc Swd, H H 86/160, Acc +6(+2), CSPD 7(+4), Com 175/225Nrm/175/225Nrm/201 (Base 146/146/176), Chg 336+336+378+580Nrm (Base 240+240+270)) {0/15 Attacks Evaded} [5D 2E]
]-
[]** Non-Shield (L8 Shd, H H 87/160, HP 68 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H7]
{}** Plate Armor (L8 Arm, H 87/160) [M2] | ** Hefty Plate Helm (L8 Hlm, H 87/160) [M2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
19080 Crowns - 12 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||||||||............ ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI 0
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health: 568/1600) [Sonosuke]
A-7 | B-6 | R-7
]-** Monster Buster [UV: FMB Low] (L5 Nrm Gun, H 77/100, Acc +7(+1), ROF 7(+1), Clip 4 x 124(Base 115), Chg 669(Base 577) (60%: Overkill picks new)) {0/20 Hits with 2+ bullets} [D2 E1 S1]
]-** Meteotillery (L5 Nrm Bmb, H 77/100, Acc +7(+1), ArmSpd 5(+1), QAt 270 (up to 4) (base 250), Chg 399 (up to 11) (base 344), no Back Row penalty) {4/25 Second+ Enemy Hits} [D2 E1 S1]
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {3/15 full combos} [D2 E1 S1]
]-** Energy Saber (L5 Nrm Swd, H 77/100, Acc +6, CSPD 6, Com 167/178/200/211 (base 155/165/185/195), Chg 778 (base 671), On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns) [D2 E1 S1]
[]** Defender (L5 Shd, H 77/100, HP 550 (base 500), Nrm 220 (b. 200) | P/E/S 110 (b. 100)) [D2 H2]
{}** Demo Suit (L5 Arm, 77/100) | ** Desperado Hat (L5 Arm, 77/100)
<>** Default Coil Mk II (Defending generates BP, 1 BP -> +3 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5578 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}
Mark30-Longshot (Health: 1310/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L5 Nrm Gun, H 77/100, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L4 Nrm Gun, H 7/80, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {12/30 Overkill Bullets}
]-** Cannon Puppy (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L5 Nrm Swd, H 77/100, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L5 Shd, H 77/100, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L5 Arm, H 77/100) | ** Hefty Plate Helm (L5 Hlm, H 77/100)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
9459 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))
'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!
LV-909 'Ignem' (Health: 100/1600) [Oroseira]
A-6 | B-8 | R-6
]-** Overclocked Light Scope (L5 Ele Gun, H 57/100, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {16/20 Hits with 5+ Bullets}
]-** Katscratch (L5 Shd Swd, H 57/100, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L5 Prc Swd, H 57/100, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270) {6/15 Attacks Evaded}
]-** Featherbow (L5 Prc Gun, H 57/100, Acc +8, Chg 468, OverChg 890) {316/5000 Overkill Damage}
[]** Support Shield (L5 Shd, H 57/100, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L5 Armor, H 57/100)| ** Desperado Hat (L5 Hlm, H 57/100)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
10267 Crowns - 28 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 1600/1600) [Spirals-Ore]
A-7 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+78 Heat = 268 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190) [H]
]-** Ray Shamshir “Slash" [ASI Very High] (L5 Ele Swd, H 77/100, Acc +7, CSPD 6(+5), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {0/20 Attacks beyond first combo} [S1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
[]** Non-Shield (L5 Shd, H 77/100, HP 53 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H1]
{}** Wolver Coat (L5 Arm, H 77/100) [R1] | ** Wolver Cap (L5 Hlm, H 77/100) [R1]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>** Default Coil Mk II (Defending generates BP, 1 BP -> +3 ASI/CTR on next attack)
30385 Crowns - 12 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 3|Shock 2|Poison 2|Stun 2|Curse 2|Sleep 2|Doom 2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
SEE-4 (Health: 1182/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L6 Nrm Gun, H 59/120, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L6 Nrm Bmb, H 59/120, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L6 Shd Gun, H 59/120, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L6 Shd, H 59/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L6 Arm, H 59/120) | ** Demo Helm (L6 Hlm, H 58/120)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
8449 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!
"Sephiroth" (Health: 1270/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L6 Shd Gun, H 88/120, Acc +7, ROF 9(+1), x.5 initial Reload, CTR: Low, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {20/20 Status Effects: Crackling Bacon Grease (721 damage, Good Chance of Strong Fire, ally team has +3 Fire Stacking and on all attacks: Slight Chance of Minor Fire for 3 turns) ready!}
]- --
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 87/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
8125 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 37/1600) [Magmaul-Ace]
A-8 | B-5 | R-7
]-** Magic Orb (L6 Ele Bomb, H 88/120, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {6/10 2+ foes with diff. status effects on the same turn} [2S]
]-** Meteotillery (L7 Nrm Bmb, H 30/140, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {9/25 Second+ Enemy Hits} [E2 S2]
]-** Doom Watch (L1 Shd Bomb, H 0/20, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-** Cannon Puppy "Lightbulb" (L1 Nrm Bmb, H 0/20, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+0 Heat = 190 HP), Cannonball: 1x250 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
[]** Support Shield (L1 Shd, H 0/20, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Demo Suit (L6 Arm, H 88/120) [2R] | ** Demo Helm [Pierce Med] (L6 Hlm, H 87/120) [2R]
<>** Power Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (twice each); each Boost increases damage by 30% and targets by 3)
<>** Advanced Periodic Block of Elements (Creates 1 random Super Vial/3 turns)
15993 Crowns - 2 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 4|Freeze 4|Shock 6|Poison 4|Stun 4|Curse 4|Sleep 4|Doom 4
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
903:99ASSASSIN (Health: 1544/1600) [Herozenzero]
A-8 | B-4 | R-8
]-** Flourish (L1 Prc Swd, H H 0/20, Acc +6(+2), CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-** Ray Shamshir “Slash" (L1 Ele Swd, H 0/20, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {0/20 Attacks beyond first combo: Cut Down (285 Ele, -1 Reload Time/Combo Delay) ready!}
]-** Katscratch “Scratch” (L1 Shd Swd, H 0/20, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Cutter (L1 Nrm Swd, H 0/20, Acc +7, CSPD 9(+4), Com: 104(26)/112(28)/225Nrm/120(30)/225Nrm/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226/580Nrm) {0/20 Attacks beyond first combo}
[]** Non-Shield (L1 Shd, H 0/20, HP 50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L1 Arm, H 0/20) | ** Wolver Cap (L1 Hlm, H 0/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1193 Crowns - 28 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 2|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!
E-304 (Health: 2200/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L6 Pc/El Swd, H 88/120, Acc +6, CSPD 8, CTR: Low, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L6 Shd Gun, H 88/120/100, Acc +7, ROF 9, x.5 initial Reload, CTR: Low, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {3/10 Full Clip Hits}
]-
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
8590 Crowns - 28 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Matikclocker M-OVC-2002 Battle Robot (Health: 377/1000) [Matikclocker]
A-6(+1) | B-8(+1) | R-6(+1)
]-** Calibur (L7 Nrm Swd, H 118/140, Acc +7, CSPD 5, CTR: Low, Cmb 200/200/250, Chg 510 (30% +1 target, 30% +2 target, 15% extra hit (75% extra hit vs. Turret)) {15/25 Sword Hits}
]-** Cryotech Alchemer (L7 Ele Gun, H 118/140, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {2/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L7 Shd, H 118/140, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L7 Arm, H 118/140)| ** Cobalt Helm (L7 Hlm, H 118/140)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
6590 Crowns - 28 Warrior Points - - - KO METER: [||||||||||||||||||] (KO Meter Full: Title-Seeker Belt ready!)
Nrm (450)350|Prc (280)180|Ele (280)180|Shd (280)180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
--SPECIAL: Cannot be revived! If destroyed, a new Matikclocker will arrive in 2 turns--
[OVERCLOCK METER: ||..] (Gain 1 point after winning a battle, 1 point per extra turn waiting to deploy)
(X MODE requires full meter, adds +1 all stats, MHP/4 Temp HP, 100 to all defenses)
(Can use 1 point to add +1 to Reflex, MHP/8 Temp HP, 100 Normal defense)
BETA-01911 (Health: 2000/2000) [Dreathuxy]
A-5 | B-8 | R-7
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {0/20 Status Effects}
]-** Wallbreaker [UV: Charge Med] (L6 Nrm Gun, H 88/120, Acc +8, ROF 2, CTR: Low, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {0/10 Acc-Based Bonus Damage}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Nano2Nano (Health: 1950/2000) [Nanonizer]
A-7 | B-4 | R-9
]-** Lode Javelin (L6 Nm/Pc Swd, H 88/120, Acc +8, CSPD +3, CTR: Low, Com 185/215, Chg 335/335 instantly) {0/20 individual projectiles dodged}
]-** Cryotech Alchemer (L6 Ele Gun, H 88/120, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {0/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - - KO METER: [..................]
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
R8-368 "Royal" (Health: 2000/2000) [Trymal]
A-4 | B-7 | R-9
]-** Brandish (L6 Nrm Swd, H 88/120, Acc 7, CSPD +5, CTR: Low, Com 200/200/250, Chg 580 (+30% extra target) + 3 x 126 (on Main Slash hit)) {0/25 Sword Hits}
]-** Spine Cone (L6 Prc Bmb, H 88/120, Acc +8, ArmSPD 6, CTR: Low, QAt 230 (up to 5), Chg 318 (up to 13), Good Chance of Moderate Freeze) {0/15 Charge Attacks}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - - KO METER: [|||||||...........]
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Thrynn G-54 (Health: 2000/2000) [Liminori]
A-8 | B-3 | R-9
]-** Firotech Alchemer (L6 Ele Gun, H 88/120, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Fire) {0/15 Ricochet/Splitshot Targets}
]-** Battle Skillet (L6 Nrm Swd, H 88/120, Acc 7, CSPD +5, CTR: Low, Com 175/215 (Fair Chance of Mod Stun/Fire), Chg 374 (up to 3, Good Chance of Mod Stun/Fire)) {0/20 Status Effects inflicted}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - - KO METER: [|||...............]
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Consumables-
1 Super Fire Vial [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
8 ** Owlite Feathers
16 ** Forbidden Fruit
16 ** Chitin Frags
8 ** Waste Modules
16 ** Power Cells
2 ** Ammo Boxes
4 ** Swordstones
8 ** Iron Gears
8 ** Fuel Canisters
3 ** Gremlin Gizmos
5 ** Frayed Fabric
4 ** Translocation Residue
3 ** Cooling Cells
9 ** Physics Applicators
10 ** Dead Gold
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Default Coil Mk II, Power Gauntlets, Title-Seeker Belt, True Knight Bracer}
***
****
*****
"OUT OF THIS REALM! FIEND!!!"
[Unleash Charge on Madrux]
Matikclocker gets utterly enraged.
"GGGGGRAAAAAAAAAHHHHHHHHHHHH! MY ATTACK WAS SUPPOSED TO FREEZE IT AND FOR THE [redacted, what did you expect?] OF [redacted] MY [redacted] ATTACK NORMALLY [full of redacted] VANISHED?!"
Matikclocker gets electrocuted and walked into a corner.
"FINISH HIM, I LOST ALL OF MY [redacted, he is too angry to talk normally] FATE!
(Defend. This is my first time I use this command...)
"OK. I feel like a... Person who likes to fight. But, don't we all. BLAAAARRRRGGGG!!!!" Royal shouted. He wanted to fight. A lot.
(Hacks away with brandish)
[That Ora Ora Thing: Mardrux]
"Finish him!"
(Standart shamshir to mardux)
(( Jump would take to long ))
((One more delay, mostly due to online course related complications. I apologize, and hope to be back on my planned schedule after this.))
((I misread your command. I'm sorry- there's been a lot going on.))
Turn Roll (w/ Tiebreakers): 2,3,1,2,3,1,3,1,1,3,2,1,2,2,3
Mardrux: 11 + 2 - 2 Stun = 11 (66/100)
KV-103: 3 + 3 + 1 CTR = 7
DSN-001: 6 + 1 = 7
Mark: 3 + 2 + 3 CTR = 8
LV-909: 6 + 3 = 9
D-07: 12 + 1 + 9 ASI = 22
SEE-4: 4 + 3 = 7
Sephiroth: 7 + 1 = 8
Mute: 7 + 1 = 8
ASSASSIN: 8 + 3 = 11 (50/100)
E-304: 9 + 2 = 11 (57/100)
BETA: 7 + 1 = 8
Nano2Nano: 9 + 2 = 11 (13/100)
Royal: 9 + 2 = 11 (60/100)
Thrynn: 9 + 3 = 12
Matikclocker resists Shock!
Matikclocker gets upse- ahem, Defends.
Matikclocker's Shock effect wore off!
D-07: Standard w/ Slash -> Mardrux
10 swings, 9 hits! 1252 damage.
Thrynn: Charge w/ Alchemer -> Mardrux
Roll: 100. No instacharge.
Mardrux takes 100 damage from Fire.
Mardrux: Diabolic Charge -> D-07
Missed!
Lightning strikes the Anodarts!
-> Mark: Hit! 400 damage.
-> Sephiroth: Blocked! Sephiroth's shield broke! No damage.
-> Mute: Hit! 375 damage. Mute is down!
-> ASSASSIN: Hit! 450 damage.
-> E-304: Hit! 400 damage.
ASSASSIN: Standard w/ Flourish -> Mardrux
5 attacks, 5 hits! 831 damage. (Rolled 5 hits again! I love Copy/Paste.)
E-304: Standard w/ Lumberdirk -> Mardrux
4 swings, 2 hits! 150 damage.
Nano2Nano: Standard w/ Lode Javelin -> Mardrux
2 strikes, Miss!
Royal: Fire Charge w/ Brandish -> Mardrux
Hit + 3 hits! 558 damage.
LV-909 resists the effects of Shock.
LV-909: Standard w/ Flourish -> Mardrux
3 swings, 3 hits! 468 damage.
Mark: Fire Charge w/ Wallbreaker -> Mardrux
Hit! The Tome of Retribution empowered the attack! 524 damage.
Sephiroth: Standard w/ Spat-o-War -> Mardrux
4 swings, 4 hits! 1 FLIP! 250 damage. (No, really, twice in a row! Sephiroth is on fire!)
Mardrux's Stun was renewed!
BETA: Standard w/ Wallbreaker -> Mardrux
1 shot, Hit! MEATSHOT! 412 damage.
KV-103: Fire Charge w/ Flourish -> Mardrux
4 hits, 1530 damage!
Mardrux has been defeated!
Clearing the chapter revives Mute with 1 HP.
~Turn Summary~
After an initial attack by D-07 strikes true, Mardrux fails to hit with Diabolic Charge, but deals massive damage with Anodarts...
...only to fall in the proceeding turn as the Machinauts turn every last attack they've got at him!
Mardrux falls to the ground, finally running out of vitality. "How could this... happen? I'm... going to... rule... Cradle..."
With Mardrux's final breath, the battle is won. No one will be serving Mardrux against their will anymore.
"...come in... nauts!" It's General Regulus, over your comlink. "Whew, that static's finally gone! Listen, a Dracolisk just threw the Heartstone shard to us. It's secure. ...Did you do it? All traces of the Devilite magic are vanishing!"
Nothing left to do but let Regulus know that your mission is accomplished. Victory is yours!
--
WARRIOR POINT REWARDS (At any time, you may trade 1 Warrior Point for any of the following!)
1 WP <--> 800 Crowns
1 WP <--> 400 Crowns, 100 Heat
1 WP <--> 200 Heat
--
--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
2 PENDING SYSTEM UPGRADES FOR: Mark30-Longshot, SEE-4, Sephiroth, E-304
For each upgrade, choose one W:
+1 Accuracy (Helps you land hits and increases "Critical Hit" effects like those on the Spat-o-War)
+1 Blocking (Helps you block and evade attacks)
+1 Reflexes (Can increase your attack count and decreases enemies' attack count, used to determine turn order)
--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
--
-The Machinauts are victorious!-
=Destroy the Polyboros and vanquish Mardrux!
-[COMPLETE] Strike a Polyboros head with a Charge Attack [Reward: ** Trinket Recipe]
-[COMPLETE] Destroy one of Mardrux's Hands at least three times [Reward: ** Trinket Recipe] {3/1/2/2 L/R/^/v}
-[COMPLETE] Defeat Mardrux before the Storm Dracolisk returns! [Reward: ** Trinket Recipe]
-[COMPLETE] Do not let any Machinauts stay down for 3 or more turns [Reward: ** Trinket Recipe]
-6 x [Reward: ** Trinket Recipe] pending from previous match
--
Loot on Victory
(19 "Players")
(Rolling for Iciclos and the Multibox later)
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: 3
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 3
-Surge Mail Polyp: W
903:99: 0
Matikclocker: 0
BETA: 0
Nano2Nano: 3
-Shields-
KV-103: 68/68 (Nm 100)
DSN-001: 578/550 (Nm 220|Spcl 110)
Mark: 400/400 (Nm 300|Sh 50| [Fi/Po/St/Sl 8])
LV-909: 400/400 (Nm 300| [Fi/Po/St/Sl 8])
D-07: 53/50 (Nm 100)
SEE-4: 500/500 (Nm 200|Spcl 100)
Sephiroth: 0/500 (Nm 200|Spcl 100)
Mute: 420/400 (Nm 300| [Fi/Po/St/Sl 8])
ASSASSIN: 50/50 (Nm 100)
E-304: 525/500 (Nm 200|Spcl 100)
Matikclocker: 500/500 (Nm 200|Spcl 100)
BETA: 525/500 (Nm 200|Spcl 100)
-Over the Road Disinformation Technology (ENEMY, REAL ZONE)-
Combinations already entered are listed here, though it doesn't matter at this point.
BOSS: Fell Developer Mardrux
(-369/100000) Victory is yours!
-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 'Fallen King' (Health: 1969/2400) [Midnight-Dj]
A-8 | B-9 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L8 Nm/Sh Swd, H 86/160, Acc +7(+2), CSPD 5(+4), CTR: V. High, Com 228/225Nrm/228/225Nrm/264 (base 190/190/220), Chg 854+580Nrm (Base 610)) {4/25 Sword Hits} [5D 2E]
]-** Flourish (L8 Prc Swd, H H 86/160, Acc +6(+2), CSPD 7(+4), Com 175/225Nrm/175/225Nrm/201 (Base 146/146/176), Chg 336+336+378+580Nrm (Base 240+240+270)) {0/15 Attacks Evaded} [5D 2E]
]-
[]** Non-Shield (L8 Shd, H H 87/160, HP 68 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H7]
{}** Plate Armor (L8 Arm, H 87/160) [M2] | ** Hefty Plate Helm (L8 Hlm, H 87/160) [M2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
19080 Crowns - 12 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||||||||............ ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI 0
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health: 568/1600) [Sonosuke]
A-7 | B-6 | R-7
]-** Monster Buster [UV: FMB Low] (L5 Nrm Gun, H 77/100, Acc +7(+1), ROF 7(+1), Clip 4 x 124(Base 115), Chg 669(Base 577) (60%: Overkill picks new)) {0/20 Hits with 2+ bullets} [D2 E1 S1]
]-** Meteotillery (L5 Nrm Bmb, H 77/100, Acc +7(+1), ArmSpd 5(+1), QAt 270 (up to 4) (base 250), Chg 399 (up to 11) (base 344), no Back Row penalty) {4/25 Second+ Enemy Hits} [D2 E1 S1]
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {3/15 full combos} [D2 E1 S1]
]-** Energy Saber (L5 Nrm Swd, H 77/100, Acc +6, CSPD 6, Com 167/178/200/211 (base 155/165/185/195), Chg 778 (base 671), On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns) [D2 E1 S1]
[]** Defender (L5 Shd, H 77/100, HP 550 (base 500), Nrm 220 (b. 200) | P/E/S 110 (b. 100)) [D2 H2]
{}** Demo Suit (L5 Arm, 77/100) | ** Desperado Hat (L5 Arm, 77/100)
<>** Default Coil Mk II (Defending generates BP, 1 BP -> +3 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5578 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}
Mark30-Longshot (Health: 910/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L5 Nrm Gun, H 77/100, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L4 Nrm Gun, H 7/80, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {12/30 Overkill Bullets}
]-** Cannon Puppy (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L5 Nrm Swd, H 77/100, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L5 Shd, H 77/100, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L5 Arm, H 77/100) | ** Hefty Plate Helm (L5 Hlm, H 77/100)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
9459 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))
'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!
LV-909 'Ignem' (Health: 100/1600) [Oroseira]
A-6 | B-8 | R-6
]-** Overclocked Light Scope (L5 Ele Gun, H 57/100, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {16/20 Hits with 5+ Bullets}
]-** Katscratch (L5 Shd Swd, H 57/100, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L5 Prc Swd, H 57/100, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270) {6/15 Attacks Evaded}
]-** Featherbow (L5 Prc Gun, H 57/100, Acc +8, Chg 468, OverChg 890) {316/5000 Overkill Damage}
[]** Support Shield (L5 Shd, H 57/100, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L5 Armor, H 57/100)| ** Desperado Hat (L5 Hlm, H 57/100)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
10267 Crowns - 28 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 1600/1600) [Spirals-Ore]
A-7 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+78 Heat = 268 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190) [H]
]-** Ray Shamshir “Slash" [ASI Very High] (L5 Ele Swd, H 77/100, Acc +7, CSPD 6(+5), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {5/20 Attacks beyond first combo} [S1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
[]** Non-Shield (L5 Shd, H 77/100, HP 53 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H1]
{}** Wolver Coat (L5 Arm, H 77/100) [R1] | ** Wolver Cap (L5 Hlm, H 77/100) [R1]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>** Default Coil Mk II (Defending generates BP, 1 BP -> +3 ASI/CTR on next attack)
30385 Crowns - 12 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 3|Shock 2|Poison 2|Stun 2|Curse 2|Sleep 2|Doom 2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
SEE-4 (Health: 1182/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L6 Nrm Gun, H 59/120, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L6 Nrm Bmb, H 59/120, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L6 Shd Gun, H 59/120, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L6 Shd, H 59/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L6 Arm, H 59/120) | ** Demo Helm (L6 Hlm, H 58/120)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
8449 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!
"Sephiroth" (Health: 1270/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L6 Shd Gun, H 88/120, Acc +7, ROF 9(+1), x.5 initial Reload, CTR: Low, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {20/20 Status Effects: Crackling Bacon Grease (721 damage, Good Chance of Strong Fire, ally team has +3 Fire Stacking and on all attacks: Slight Chance of Minor Fire for 3 turns) ready!}
]- --
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 87/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
8125 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 1/1600) [Magmaul-Ace]
A-8 | B-5 | R-7
]-** Magic Orb (L6 Ele Bomb, H 88/120, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {6/10 2+ foes with diff. status effects on the same turn} [2S]
]-** Meteotillery (L7 Nrm Bmb, H 30/140, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {9/25 Second+ Enemy Hits} [E2 S2]
]-** Doom Watch (L1 Shd Bomb, H 0/20, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-** Cannon Puppy "Lightbulb" (L1 Nrm Bmb, H 0/20, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+0 Heat = 190 HP), Cannonball: 1x250 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
[]** Support Shield (L1 Shd, H 0/20, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Demo Suit (L6 Arm, H 88/120) [2R] | ** Demo Helm [Pierce Med] (L6 Hlm, H 87/120) [2R]
<>** Power Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (twice each); each Boost increases damage by 30% and targets by 3)
<>** Advanced Periodic Block of Elements (Creates 1 random Super Vial/3 turns)
15993 Crowns - 2 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 4|Freeze 4|Shock 6|Poison 4|Stun 4|Curse 4|Sleep 4|Doom 4
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
903:99ASSASSIN (Health: 1094/1600) [Herozenzero]
A-8 | B-4 | R-8
]-** Flourish (L1 Prc Swd, H H 0/20, Acc +6(+2), CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-** Ray Shamshir “Slash" (L1 Ele Swd, H 0/20, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {0/20 Attacks beyond first combo: Cut Down (285 Ele, -1 Reload Time/Combo Delay) ready!}
]-** Katscratch “Scratch” (L1 Shd Swd, H 0/20, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Cutter (L1 Nrm Swd, H 0/20, Acc +7, CSPD 9(+4), Com: 104(26)/112(28)/225Nrm/120(30)/225Nrm/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226/580Nrm) {0/20 Attacks beyond first combo}
[]** Non-Shield (L1 Shd, H 0/20, HP 50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L1 Arm, H 0/20) | ** Wolver Cap (L1 Hlm, H 0/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1193 Crowns - 28 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 2|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!
E-304 (Health: 1800/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L6 Pc/El Swd, H 88/120, Acc +6, CSPD 8, CTR: Low, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L6 Shd Gun, H 88/120/100, Acc +7, ROF 9, x.5 initial Reload, CTR: Low, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {3/10 Full Clip Hits}
]-
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
8590 Crowns - 28 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Matikclocker M-OVC-2002 Battle Robot (Health: 377/1000) [Matikclocker]
A-6(+1) | B-8(+1) | R-6(+1)
]-** Calibur (L7 Nrm Swd, H 118/140, Acc +7, CSPD 5, CTR: Low, Cmb 200/200/250, Chg 510 (30% +1 target, 30% +2 target, 15% extra hit (75% extra hit vs. Turret)) {15/25 Sword Hits}
]-** Cryotech Alchemer (L7 Ele Gun, H 118/140, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {2/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L7 Shd, H 118/140, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L7 Arm, H 118/140)| ** Cobalt Helm (L7 Hlm, H 118/140)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
6590 Crowns - 28 Warrior Points - - - KO METER: [||||||||||||||||||] (KO Meter Full: Title-Seeker Belt ready!)
Nrm (450)350|Prc (280)180|Ele (280)180|Shd (280)180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
--SPECIAL: Cannot be revived! If destroyed, a new Matikclocker will arrive in 2 turns--
[OVERCLOCK METER: ||..] (Gain 1 point after winning a battle, 1 point per extra turn waiting to deploy)
(X MODE requires full meter, adds +1 all stats, MHP/4 Temp HP, 100 to all defenses)
(Can use 1 point to add +1 to Reflex, MHP/8 Temp HP, 100 Normal defense)
BETA-01911 (Health: 2000/2000) [Dreathuxy]
A-5 | B-8 | R-7
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {0/20 Status Effects}
]-** Wallbreaker [UV: Charge Med] (L6 Nrm Gun, H 88/120, Acc +8, ROF 2, CTR: Low, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {0/10 Acc-Based Bonus Damage}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Nano2Nano (Health: 1950/2000) [Nanonizer]
A-7 | B-4 | R-9
]-** Lode Javelin (L6 Nm/Pc Swd, H 88/120, Acc +8, CSPD +3, CTR: Low, Com 185/215, Chg 335/335 instantly) {0/20 individual projectiles dodged}
]-** Cryotech Alchemer (L6 Ele Gun, H 88/120, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {0/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - - KO METER: [..................]
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
R8-368 "Royal" (Health: 2000/2000) [Trymal]
A-4 | B-7 | R-9
]-** Brandish (L6 Nrm Swd, H 88/120, Acc 7, CSPD +5, CTR: Low, Com 200/200/250, Chg 580 (+30% extra target) + 3 x 126 (on Main Slash hit)) {0/25 Sword Hits}
]-** Spine Cone (L6 Prc Bmb, H 88/120, Acc +8, ArmSPD 6, CTR: Low, QAt 230 (up to 5), Chg 318 (up to 13), Good Chance of Moderate Freeze) {0/15 Charge Attacks}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - - KO METER: [|||||||...........]
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Thrynn G-54 (Health: 2000/2000) [Liminori]
A-8 | B-3 | R-9
]-** Firotech Alchemer (L6 Ele Gun, H 88/120, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Fire) {0/15 Ricochet/Splitshot Targets}
]-** Battle Skillet (L6 Nrm Swd, H 88/120, Acc 7, CSPD +5, CTR: Low, Com 175/215 (Fair Chance of Mod Stun/Fire), Chg 374 (up to 3, Good Chance of Mod Stun/Fire)) {0/20 Status Effects inflicted}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - - KO METER: [|||...............]
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Consumables-
1 Super Fire Vial [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
8 ** Owlite Feathers
16 ** Forbidden Fruit
16 ** Chitin Frags
8 ** Waste Modules
16 ** Power Cells
2 ** Ammo Boxes
4 ** Swordstones
8 ** Iron Gears
8 ** Fuel Canisters
3 ** Gremlin Gizmos
5 ** Frayed Fabric
4 ** Translocation Residue
3 ** Cooling Cells
9 ** Physics Applicators
10 ** Dead Gold
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Default Coil Mk II, Power Gauntlets, Title-Seeker Belt, True Knight Bracer}
***
****
*****
"The machine god rules over all, Madrux..." KV-103 swiped the blood off his flourish and withdrew it into the sheath, "Your ruinous way ends here."
"General Rugulus, the fiendish filth is dead," KV-103 responded to the call, "For a second there I thought the damned Dracolisk is going to steal the hearth stone for himself! He still have much explaining to do when I find him again."
Can people switch equipment mid-battle?
If so, does it take the player's turn?
I ask, because [Item] is (in my mind), just consumables. (throwing daggers, sparks of life, etc.)
Lastly, how does ASI/CTR work in Machinauts?
PS. I hope there's a cap on BP
-
Thrynn halfheartedly claps his hands, creating a dull clanking noise, not yet accustomed to his newfound group.
"What next?"
[Switch Rocket Boots out for Default Coil]
((Whoa! Whoa! This game turned a year old a few days ago!))
Excuse me, but how do you buy new weapons? If you cannot, what are crowns for?
I think I have already done my turn today, but I am not sure.
Thanks!
(( @Sono, I JUST REALIZED THAT! Congratz doc and fellow players! This call for an aniversary event!
@Trymal, There will be an option to do that later on.
@Lim, you can switch items all you want OUTSIDE of battles. Inside your equipment is locked i think
HAPPY 1st BIRTHDAY PARTY MACHINAUT ! ))
Matikclocker finally calmed down after defending.
It seems that defending calms him down.
"Well, after this emotional breakdown, I think that..."
Then he walked to Fallen King.
"That's a nice pile of Mardrux finishing devastation from your weapon.
Let's see what the future will bring to us..."
Then Matikclocker turned to Thrynn and Royal.
"Well, your artillery and reactivations brought many to our team.
We will see what will be next..."
Message to E-304, Sephiroth, and SEE-4: Useing the Medisuits unique abilities, you could slowly recover the groups HP while there is nothing going on. End message
((Happy belated birthday, Machinauts!
So, I've got quite a bit of homework to work through today/tomorrow. Once I've got some time open, I'll start work on something Machinauts really needs: a new interface!
In accordance with someone's advice earlier, Machinaut bios will all be relegated to their own Google Doc, to make each post less cluttered and allow people to view only their bio if they wish. There'll also be a link to a spreadsheet for both players and myself that allows a quick reference to each Machinaut's stats, attacks, and defenses, which will probably make all our lives easier.
Due to being unable to edit that first post after the Great Account Hoopla of '14, I'm also considering dropping a guide on the end of each post that contains the formulas for everything. And, of course, there's some work left to do on 3-star gear. I'm looking at two weeks' worth of stuff to do.
Don't worry- there will be plenty of storyline-related stuff going on to occupy your time while I'm working on this.))
((Or maybe we come across the Farsor Numbers? Or maybe
"I shall fight! All not-Machinauts shall know my power!" said Royal.
"'Pow'? What on earth is a 'Pow?'"
"Whatever," Royal responded flatly.
(Attack random bad guys)
[Defend against incoming attack from Trymal]
"Woah woah woah, What're you doing!? There's no enemy to fight, so why are you swinging at me?!?"
Thrynn screeches, Preparing for the incoming blow.
-
(It's a play on words, because Thrynn is not a registered Machinaut. Follow through with the turn, Spacebar.)
"With my power, I use my turn!"
(Kill bad guys, if there are any.)
"Cease your reckless attacks Royal!" KV-103 commended, "There is no more enemies to engage for now, save your energy for our next battle."
"OK. Energy save... ACTIVATE! Is that a thing? That's a thing, right?"
Thrynn lay face-first in the ground, disgruntled with Royal's restlessness.
"Fallen King wanted to tell you that NO ENEMIES are attacking us, and I say that you need medical assistance. Please stop otherwise you will get a friendly fire and you will be kicked out." said Matikclocker watching how Royal attempts to enter sleep mode.
(charge flourish attack killing random bad guys))