Standard attack with Calibur.
Machinauts: Far Side of Cradle - A stat-based RP
Turn Roll: 1,1,3,1,3,1,1,1,3,2,1,2,3,2,2
Multibox: 4 + 1 = 5 (Down to 1 on turn)
Mecha Swordfighters: 5 + 1 = 6
KV-103: 3 + 3 = 6
DSN-001: 7 + 1 + 1 CTR = 9
Mark: 3 + 3 + 1 CTR = 7
D-07: 12 + 1 = 13
SEE-4: 4 + 1 = 5
Sephiroth: 7 + 1 = 8
Mute: 5 + 3 = 8
ASSASSIN: 8 + 2 = 10
Matikclocker X: 7 + 2 = 9
BETA: 7 + 3 = 10
Nano2Nano: 9 + 2 + 1 CTR = 12
LV-909 defaults.
LV-909 gains 1 BP!
E-304 defaults.
E-304 gains 1 BP!
"Barrier flaw: Weakness to Normal Damage. Initiate respective protocols."
Most of the Mecha Knights Defend.
D-07: Standard w/ Slash -> Core (I'm thinking you'd want to land some hits with that Non-Shield
10 swings, 5 hits! 447 damage.
Nano2Nano: Fire Charge w/ Lode Javelin -> Multibox Core (That's not going to do so well...)
2 hits! 2 damage. (Keep an eye on the Core's defenses.)
ASSASSIN is fully Shocked! He can't move!
BETA: Standard w/ Spat-o-War -> Core
4 swings, 2 hits! 1 FLIP! 353 damage.
DSN-001: Fire Charge w/ Iron Knuckles -> Core
Hit! 539 damage.
Matikclocker X: Standard w/ Calibur -> Core
5 swings, 3 hits! 525 damage.
Sephiroth: Standard w/ Spat-o-War -> Core
4 swings, 2 hits! 1 FLIP! 363 damage.
Mute: Standard w/ Asteroid Bomb -> Multibox Core
2 -> Multibox Core: 2 Hits! 450 damage.
Mark: Fire Charge w/ Autogun -> Multibox Core
7 hits! 462 damage.
The Mecha Swordfighters attack the core!
No Malfunctions, 13 total swings, 9 hits! 1380 damage.
KV-103: Standard w/ Snarl of Cerberus
5 swings, 3 hits!
The Boxer Belt boosted the first swing's power! 1089 damage.
The Core of the Multibox has entered Safe Mode!
SEE-4: Standard w/ Catalyzer -> Multibox Core
3 shots, 2 hits! 224 damage.
"YOU CANNOT TOUCH ME!"
Multibox Core: Barrier Bash -> SEE-4
Miss!
Barrier Change raised Multibox Core's Normal Defense to its limit!
Barrier Change weakened Multibox Core's Piercing Defense!
--Turn Summary--
The Multibox Core is almost defeated, but remains in Safe Mode!
Barrier Bash misses due to Multibox Core's weakened Accuracy in Safe Mode.
Barrier Change! Multibox Core is now weak to Piercing damage and nigh-invulnerable to everything else!
"YOU CANNOT TOUCH ME!" The Core repeats this, as if trying to drive it into your head. "YOU CANNOT TOUCH ME! YOU CANNOT TOUCH ME!" Is this the Multibox's safe mode?
Its omnishielding systems have been greatly heightened, but at the expense of its ability to actually fight. Quickly! Destroy this thing for good!
The Multibox Core's now weak to Piercing Damage.
--
WARRIOR POINT REWARDS (At any time, you may trade 1 Warrior Point for any of the following!)
1 WP <--> 800 Crowns
1 WP <--> 400 Crowns, 100 Heat
1 WP <--> 200 Heat
--
--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
2 PENDING SYSTEM UPGRADES FOR: Mark30-Longshot, SEE-4, Sephiroth, E-304
For each upgrade, choose one of:
+1 Accuracy (Helps you land hits and increases "Critical Hit" effects like those on the Spat-o-War)
+1 Blocking (Helps you block and evade attacks)
+1 Reflexes (Can increase your attack count and decreases enemies' attack count, used to determine turn order)
--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
--
-Victory Conditions-
=Destroy the Multibox!
-Destroy the Arms of the Multibox (Reward: ** Trinket Recipe) COMPLETE! [4/4 destroyed]
-Do not kill any Mecha Knights (Reward: ** Trinket Recipe) COMPLETE! [No Mecha Knights were assimilated, so none could be killed]
-[Reward: ** Trinket Recipe] pending from previous match
-Pending Effects-
DSN-001: Charge w/ Iron Knuckles -> Core
Nano2Nano: Charge w/ Lode Javelin -> Multibox Core
-Buffs and Debuffs-
REAL ZONE: Everyone
CYBER ZONE: Are you crazy?! There's bots everywhere!
ASSASSIN: Moderate Shock (1 turn remains, 30%/30%)
-Hazards-
--
Loot on Victory
(19 "Players")
(Rolling for Iciclos later)
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: 3
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 3
-Surge Mail Polyp: W
903:99: 0
Matikclocker: 0
BETA: 0
Nano2Nano: 3
-Shields-
KV-103: 72/68 (Nm 100)
DSN-001: 578/550 (Nm 220|Spcl 110)
Mark: 420/400 (Nm 300|Sh 50| [Fi/Po/St/Sl 8])
LV-909: 420/400 (Nm 300| [Fi/Po/St/Sl 8])
D-07: 53/50 (Nm 100)
SEE-4: 525/500 (Nm 200|Spcl 100)
Sephiroth: 525/500 (Nm 200|Spcl 100)
Mute: 420/400 (Nm 300| [Fi/Po/St/Sl 8])
ASSASSIN: 53/50 (Nm 100)
E-304: 525/500 (Nm 200|Spcl 100)
Matikclocker: 525/500 (Nm 200|Spcl 100)
BETA: 525/500 (Nm 200|Spcl 100)
-Mecha Knight Drones (ALLY)-
Liberated Mecha Knight Swordfighter A [A6|B7|R5] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 0
{Standard Sword: 7 ACC, 6 CSPD, 170/170/190 Nrm | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Swordfighter B [A6|B7|R5] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 0
{Standard Sword: 7 ACC, 6 CSPD, 170/170/190 Nrm | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Swordfighter C [A6|B7|R5] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 0
{Standard Sword: 7 ACC, 6 CSPD, 170/170/190 Nrm | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Swordfighter D [A6|B7|R5] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 0
{Standard Sword: 7 ACC, 6 CSPD, 170/170/190 Nrm | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Phalanx A [A8|B7|R3] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 1
{Pike: 7 ACC, 4 CSPD, 200/200 Prc, ignores 1 row of Blocking | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Phalanx B [A8|B7|R3] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 1
{Pike: 7 ACC, 4 CSPD, 200/200 Prc, ignores 1 row of Blocking | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Phalanx C [A8|B7|R3] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 1
{Pike: 7 ACC, 4 CSPD, 200/200 Prc, ignores 1 row of Blocking | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Phalanx D [A8|B7|R3] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 1
{Pike: 7 ACC, 4 CSPD, 200/200 Prc, ignores 1 row of Blocking | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Blaster A [A9|B4|R5] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 3
{Prismagun: 7 ACC, 6 ROF, 4x100 Ele | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Blaster B [A9|B4|R5] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 3
{Prismagun: 7 ACC, 6 ROF, 4x100 Ele | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Blaster C [A9|B4|R5] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 3
{Prismagun: 7 ACC, 6 ROF, 4x100 Ele | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Blaster D [A9|B4|R5] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 3
{Prismagun: 7 ACC, 6 ROF, 4x100 Ele | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Bruiser A [A6|B4|R8] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 0
{Bone Axe: 7 ACC, 4 CSPD, 210/210 Shd | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Bruiser B [A6|B4|R8] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 0
{Bone Axe: 7 ACC, 4 CSPD, 210/210 Shd | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Bruiser C [A6|B4|R8] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 0
{Bone Axe: 7 ACC, 4 CSPD, 210/210 Shd | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Bruiser D [A6|B4|R8] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 0
{Bone Axe: 7 ACC, 4 CSPD, 210/210 Shd | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
-THE MULTIBOX-
MINI-BOSS: Core of the Multibox
240/12000 HP
Row 2
A - 6(-6) | B - 10(+10) | R - 4(-4)
4000 Nrm | 100 Prc | 4000 Ele | 4000 Shd | Immune to: All Status Effects
))) Barrier Bash (8 ACC, 500 damage of whatever type the Core is weak to)
))) Greater Data Crush (12 ACC, 100 Shd, On hit: Attack again with +100 attack power and -2 ACC until the attack misses)
[]<->[] Barrier Change: At the end of every turn, Core of the Multibox becomes nigh-invulnerable except against a random damage type; watch his defenses!
[X] Safe Mode: At 10% HP, the Core's Blocking is doubled at the expense of its Accuracy and Reflexes
Left Arm of the Multibox A down! (-79)
Left Arm of the Multibox B down! (-27)
Right Arm of the Multibox A down! (-279)
Right Arm of the Multibox B down! (-130)
-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 'Fallen King' (Health: 1875/2400) [Midnight-Dj]
A-8 | B-9 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L8 Nm/Sh Swd, H 86/160, Acc +7(+2), CSPD 5(+4), CTR: V. High, Com 228/225Nrm/228/225Nrm/264 (base 190/190/220), Chg 854+580Nrm (Base 610)) {22/25 Sword Hits} [5D 2E]
]-** Flourish (L8 Prc Swd, H H 86/160, Acc +6(+2), CSPD 7(+4), Com 175/225Nrm/175/225Nrm/201 (Base 146/146/176), Chg 336+336+378+580Nrm (Base 240+240+270)) {3/15 Attacks Evaded} [5D 2E]
]-
[]** Non-Shield (L8 Shd, H H 87/160, HP 68 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H7]
{}** Plate Armor (L8 Arm, H 87/160) [M2] | ** Hefty Plate Helm (L8 Hlm, H 87/160) [M2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
19080 Crowns - 12 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: .................... ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI 0
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 1175/1600) [Sonosuke]
A-7 | B-6 | R-7
]-** Monster Buster [UV: FMB Low] (L5 Nrm Gun, H 77/100, Acc +7(+1), ROF 7(+1), Clip 4 x 124(Base 115), Chg 669(Base 577) (60%: Overkill picks new)) {0/20 Hits with 2+ bullets} [D2 E1 S1]
]-** Meteotillery (L5 Nrm Bmb, H 77/100, Acc +7(+1), ArmSpd 5(+1), QAt 270 (up to 4) (base 250), Chg 399 (up to 11) (base 344), no Back Row penalty) {4/25 Second+ Enemy Hits} [D2 E1 S1]
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {0/15 full combos} [D2 E1 S1]
]-** Energy Saber (L5 Nrm Swd, H 77/100, Acc +6, CSPD 6, Com 167/178/200/211 (base 155/165/185/195), Chg 778 (base 671), On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns) [D2 E1 S1]
[]** Defender (L5 Shd, H 77/100, HP 550 (base 500), Nrm 220 (b. 200) | P/E/S 110 (b. 100)) [D2 H2]
{}** Demo Suit (L5 Arm, 77/100) | ** Desperado Hat (L5 Arm, 77/100)
<>** Default Coil Mk II (Defending generates BP, 1 BP -> +3 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5578 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}
Mark30-Longshot (Health: 1900/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L5 Nrm Gun, H 77/100, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L4 Nrm Gun, H 7/80, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {12/30 Overkill Bullets}
]-** Cannon Puppy (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L5 Nrm Swd, H 77/100, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L5 Shd, H 77/100, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L5 Arm, H 77/100) | ** Hefty Plate Helm (L5 Hlm, H 77/100)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
9459 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))
'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!
LV-909 'Ignem' (Health: 725/1600) [Oroseira]
A-6 | B-8 | R-6
]-** Overclocked Light Scope (L5 Ele Gun, H 57/100, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {16/20 Hits with 5+ Bullets}
]-** Katscratch (L5 Shd Swd, H 57/100, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L5 Prc Swd, H 57/100, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270) {6/15 Attacks Evaded}
]-** Featherbow (L5 Prc Gun, H 57/100, Acc +8, Chg 468, OverChg 890) {316/5000 Overkill Damage}
[]** Support Shield (L5 Shd, H 57/100, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L5 Armor, H 57/100)| ** Desperado Hat (L5 Hlm, H 57/100)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
10267 Crowns - 28 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 725/1600) [Spirals-Ore]
A-7 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+78 Heat = 268 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190) [H]
]-** Ray Shamshir “Slash" [ASI Very High] (L5 Ele Swd, H 77/100, Acc +7, CSPD 6(+5), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {0/20 Attacks beyond first combo} [S1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
[]** Non-Shield (L5 Shd, H 77/100, HP 53 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H1]
{}** Wolver Coat (L5 Arm, H 77/100) [R1] | ** Wolver Cap (L5 Hlm, H 77/100) [R1]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>** Default Coil Mk II (Defending generates BP, 1 BP -> +3 ASI/CTR on next attack)
30385 Crowns - 12 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 3|Shock 2|Poison 2|Stun 2|Curse 2|Sleep 2|Doom 2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
SEE-4 (Health: 1242/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L6 Nrm Gun, H 59/120, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L6 Nrm Bmb, H 59/120, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L6 Shd Gun, H 59/120, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L6 Shd, H 59/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L6 Arm, H 59/120) | ** Demo Helm (L6 Hlm, H 58/120)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
8449 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!
"Sephiroth" (Health: 2050/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L6 Shd Gun, H 88/120, Acc +7, ROF 9(+1), x.5 initial Reload, CTR: Low, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {20/20 Status Effects: Crackling Bacon Grease (721 damage, Good Chance of Strong Fire, ally team has +3 Fire Stacking and on all attacks: Slight Chance of Minor Fire for 3 turns) ready!}
]- --
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 87/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
8125 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 375/1600) [Magmaul-Ace]
A-8 | B-5 | R-7
]-** Magic Orb (L6 Ele Bomb, H 88/120, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {6/10 2+ foes with diff. status effects on the same turn} [2S]
]-** Meteotillery (L7 Nrm Bmb, H 30/140, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {9/25 Second+ Enemy Hits} [E2 S2]
]-** Doom Watch (L1 Shd Bomb, H 0/20, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-** Cannon Puppy "Lightbulb" (L1 Nrm Bmb, H 0/20, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+0 Heat = 190 HP), Cannonball: 1x250 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
[]** Support Shield (L1 Shd, H 0/20, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Demo Suit (L6 Arm, H 88/120) [2R] | ** Demo Helm [Pierce Med] (L6 Hlm, H 87/120) [2R]
<>** Power Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (twice each); each Boost increases damage by 30% and targets by 3)
<>** Advanced Periodic Block of Elements (Creates 1 random Super Vial/3 turns)
15993 Crowns - 2 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 4|Freeze 4|Shock 6|Poison 4|Stun 4|Curse 4|Sleep 4|Doom 4
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
903:99ASSASSIN (Health: 1330/1600) [Herozenzero]
A-8 | B-4 | R-8
]-** Flourish (L1 Prc Swd, H H 0/20, Acc +6(+2), CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-** Ray Shamshir “Slash" (L1 Ele Swd, H 0/20, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {0/20 Attacks beyond first combo: Cut Down (285 Ele, -1 Reload Time/Combo Delay) ready!}
]-** Katscratch “Scratch” (L1 Shd Swd, H 0/20, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Cutter (L1 Nrm Swd, H 0/20, Acc +7, CSPD 9(+4), Com: 104(26)/112(28)/225Nrm/120(30)/225Nrm/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226/580Nrm) {0/20 Attacks beyond first combo}
[]** Non-Shield (L1 Shd, H 0/20, HP 50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L1 Arm, H 0/20) | ** Wolver Cap (L1 Hlm, H 0/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1193 Crowns - 28 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 2|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!
E-304 (Health: 2200/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L6 Pc/El Swd, H 88/120, Acc +6, CSPD 8, CTR: Low, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L6 Shd Gun, H 88/120/100, Acc +7, ROF 9, x.5 initial Reload, CTR: Low, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {3/10 Full Clip Hits}
]-
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
8590 Crowns - 28 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Matikclocker X!
Matikclocker M-OVC-2002 Battle Robot (Health: 1250/1000) [Matikclocker]
A-6(+1) | B-8(+1) | R-6(+1)
]-** Calibur (L7 Nrm Swd, H 118/140, Acc +7, CSPD 5, CTR: Low, Cmb 200/200/250, Chg 510 (30% +1 target, 30% +2 target, 15% extra hit (75% extra hit vs. Turret)) {15/25 Sword Hits}
]-** Cryotech Alchemer (L7 Ele Gun, H 118/140, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {2/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L7 Shd, H 118/140, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L7 Arm, H 118/140)| ** Cobalt Helm (L7 Hlm, H 118/140)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
6590 Crowns - 28 Warrior Points - - - KO METER: [||||||||||........]
Nrm (450)350|Prc (280)180|Ele (280)180|Shd (280)180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
--SPECIAL: Cannot be revived! If destroyed, a new Matikclocker will arrive in 2 turns--
[OVERCLOCK METER: ....] (Gain 1 point after winning a battle, 1 point per extra turn waiting to deploy)
(X MODE requires full meter, adds +1 all stats, MHP/4 Temp HP, 100 to all defenses)
(Can use 1 point to add +1 to Reflex, MHP/8 Temp HP, 100 Normal defense)
BETA-01911 (Health: 1850/2000) [Dreathuxy]
A-5 | B-8 | R-7
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {0/20 Status Effects}
]-** Wallbreaker [UV: Charge Med] (L6 Nrm Gun, H 88/120, Acc +8, ROF 2, CTR: Low, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {0/10 Acc-Based Bonus Damage}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Nano2Nano (Health: 2000/2000) [Nanonizer]
A-7 | B-4 | R-9
]-** Lode Javelin (L6 Nm/Pc Swd, H 88/120, Acc +8, CSPD +3, CTR: Low, Com 185/215, Chg 335/335 instantly) {0/20 individual projectiles dodged}
]-** Cryotech Alchemer (L6 Ele Gun, H 88/120, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {0/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - - KO METER: [..................]
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Consumables-
1 Super Fire Vial [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
8 ** Owlite Feathers
16 ** Forbidden Fruit
16 ** Chitin Frags
8 ** Waste Modules
16 ** Power Cells
2 ** Ammo Boxes
4 ** Swordstones
8 ** Iron Gears
8 ** Fuel Canisters
3 ** Gremlin Gizmos
5 ** Frayed Fabric
4 ** Translocation Residue
3 ** Cooling Cells
9 ** Physics Applicators
10 ** Dead Gold
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
-Rarities-
14 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Default Coil Mk II, Power Gauntlets, Title-Seeker Belt, True Knight Bracer}
***
****
*****
[Attack with flourish]
(( Sorry for not posting yesterday ))
"And now it's weak to peircing!" D-07 stood back. This is the case he feared most. He needs to charge his bow, which will be useless since the multibox will change it's barrier again.
[ Possible Logicall Moves
- Default
- Charge featherbow
Chosen Move
]
(Default)
Is it just me.. or the A.I is evolving again?
((Why only 2 damage since I have a nrm/prc sword? Unless standard produces normal and charge produces piercing. Please explain.
No words for now, charge Cryotech Alchemer))
(Use Flourish on the box))
((If it says nrm/prc, that mean that it does half damage as piercing and half as normal))
((That would be because I screwed up and forgot. Very sorry about that.))
Turn Roll: 1,1,1,2,2,3,1,2,1,3,3,3,2,2,2,3
Multibox: 4 + 1 = 5 (Down to 1 on turn)
Mecha Pikemen: 3 + 1 = 4
KV-103: 3 + 1 = 4
DSN-001: 7 + 2 = 9
Mark: 3 + 2 = 5
LV-909: 6 + 3 + 2 ASI = 11
SEE-4: 4 + 1 = 5
Sephiroth: 7 + 2 = 9
Mute: 5 + 1 = 6
ASSASSIN: 8 + 3 = 11
E-304: 9 + 3 + 2 ASI = 14
Matikclocker X: 7 + 3 = 10
BETA: 7 + 2 = 9
Nano2Nano: 9 + 3 = 12
D-07 Defaults.
D-07 gains 1 BP!
"Barrier flaw: Weakness to Piercing Damage. Initiate respective protocols."
Most of the Mecha Knights Defend.
E-304: Standard w/ Lumberdirk -> Multibox Core
8 swings, 1 hit! 75 damage.
Nano2Nano: Charge w/ Cryotech Alchemer
Instacharge disabled!
LV-909: Standard w/ Flourish
6 swings, 1 hit! 121 damage.
ASSASSIN: Standard w/ Flourish
9 swings, 1 hit! 135 damage.
The Multibox Core violently implodes!
--Turn Summary--
The Multibox Core is finally struck down!
"YOU... CANNOT TOUCH... multibox.exe has encountered a fatal error and will now be shutting down." The cuboid battlepod collapses on itself, now reduced to a smoldering heap of Shadow Steel.
Immediately, the Mecha Knights turn to aid their allies against incoming Fiends- and you can hear more fighting from below. A glance in the Cyber Zone shows far fewer hostiles remaining, and it looks like some of the players in Recurve's guild are in the area. You've won this battle!
--
WARRIOR POINT REWARDS (At any time, you may trade 1 Warrior Point for any of the following!)
1 WP <--> 800 Crowns
1 WP <--> 400 Crowns, 100 Heat
1 WP <--> 200 Heat
--
--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
2 PENDING SYSTEM UPGRADES FOR: Mark30-Longshot, SEE-4, Sephiroth, E-304
For each upgrade, choose one of:
+1 Accuracy (Helps you land hits and increases "Critical Hit" effects like those on the Spat-o-War)
+1 Blocking (Helps you block and evade attacks)
+1 Reflexes (Can increase your attack count and decreases enemies' attack count, used to determine turn order)
--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
--
-The Machinauts are victorious!-
=Destroy the Multibox!
-Destroy the Arms of the Multibox (Reward: ** Trinket Recipe) COMPLETE! [4/4 destroyed]
-Do not kill any Mecha Knights (Reward: ** Trinket Recipe) COMPLETE! [No Mecha Knights were assimilated, so none could be killed]
-[Reward: ** Trinket Recipe] pending from previous match
-Pending Effects-
-Buffs and Debuffs-
REAL ZONE: --
CYBER ZONE: --
-Hazards-
--
Loot on Victory
(19 "Players")
(Rolling for Iciclos and the Multibox later)
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: 3
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 3
-Surge Mail Polyp: W
903:99: 0
Matikclocker: 0
BETA: 0
Nano2Nano: 3
-Shields-
KV-103: 72/68 (Nm 100)
DSN-001: 578/550 (Nm 220|Spcl 110)
Mark: 420/400 (Nm 300|Sh 50| [Fi/Po/St/Sl 8])
LV-909: 420/400 (Nm 300| [Fi/Po/St/Sl 8])
D-07: 53/50 (Nm 100)
SEE-4: 525/500 (Nm 200|Spcl 100)
Sephiroth: 525/500 (Nm 200|Spcl 100)
Mute: 420/400 (Nm 300| [Fi/Po/St/Sl 8])
ASSASSIN: 53/50 (Nm 100)
E-304: 525/500 (Nm 200|Spcl 100)
Matikclocker: 525/500 (Nm 200|Spcl 100)
BETA: 525/500 (Nm 200|Spcl 100)
-Mecha Knight Drones (ALLY)-
Liberated Mecha Knight Swordfighter A [A6|B7|R5] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 0
{Standard Sword: 7 ACC, 6 CSPD, 170/170/190 Nrm | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Swordfighter B [A6|B7|R5] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 0
{Standard Sword: 7 ACC, 6 CSPD, 170/170/190 Nrm | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Swordfighter C [A6|B7|R5] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 0
{Standard Sword: 7 ACC, 6 CSPD, 170/170/190 Nrm | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Swordfighter D [A6|B7|R5] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 0
{Standard Sword: 7 ACC, 6 CSPD, 170/170/190 Nrm | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Phalanx A [A8|B7|R3] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 1
{Pike: 7 ACC, 4 CSPD, 200/200 Prc, ignores 1 row of Blocking | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Phalanx B [A8|B7|R3] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 1
{Pike: 7 ACC, 4 CSPD, 200/200 Prc, ignores 1 row of Blocking | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Phalanx C [A8|B7|R3] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 1
{Pike: 7 ACC, 4 CSPD, 200/200 Prc, ignores 1 row of Blocking | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Phalanx D [A8|B7|R3] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 1
{Pike: 7 ACC, 4 CSPD, 200/200 Prc, ignores 1 row of Blocking | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Blaster A [A9|B4|R5] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 3
{Prismagun: 7 ACC, 6 ROF, 4x100 Ele | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Blaster B [A9|B4|R5] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 3
{Prismagun: 7 ACC, 6 ROF, 4x100 Ele | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Blaster C [A9|B4|R5] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 3
{Prismagun: 7 ACC, 6 ROF, 4x100 Ele | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Blaster D [A9|B4|R5] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 3
{Prismagun: 7 ACC, 6 ROF, 4x100 Ele | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Bruiser A [A6|B4|R8] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 0
{Bone Axe: 7 ACC, 4 CSPD, 210/210 Shd | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Bruiser B [A6|B4|R8] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 0
{Bone Axe: 7 ACC, 4 CSPD, 210/210 Shd | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Bruiser C [A6|B4|R8] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 0
{Bone Axe: 7 ACC, 4 CSPD, 210/210 Shd | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
Liberated Mecha Knight Bruiser D [A6|B4|R8] Health 800/800 | Mecha Knight Shield (250/250HP|200All) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 0
{Bone Axe: 7 ACC, 4 CSPD, 210/210 Shd | Malfunction: 10% chance to skip a turn, 50% chance for a Fair Chance of Minor Shock to a random enemy target}
-THE MULTIBOX-
MINI-BOSS: Core of the Multibox
-91/12000 HP: Down!
Left Arm of the Multibox A down! (-79)
Left Arm of the Multibox B down! (-27)
Right Arm of the Multibox A down! (-279)
Right Arm of the Multibox B down! (-130)
-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 'Fallen King' (Health: 1875/2400) [Midnight-Dj]
A-8 | B-9 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L8 Nm/Sh Swd, H 86/160, Acc +7(+2), CSPD 5(+4), CTR: V. High, Com 228/225Nrm/228/225Nrm/264 (base 190/190/220), Chg 854+580Nrm (Base 610)) {22/25 Sword Hits} [5D 2E]
]-** Flourish (L8 Prc Swd, H H 86/160, Acc +6(+2), CSPD 7(+4), Com 175/225Nrm/175/225Nrm/201 (Base 146/146/176), Chg 336+336+378+580Nrm (Base 240+240+270)) {3/15 Attacks Evaded} [5D 2E]
]-
[]** Non-Shield (L8 Shd, H H 87/160, HP 68 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H7]
{}** Plate Armor (L8 Arm, H 87/160) [M2] | ** Hefty Plate Helm (L8 Hlm, H 87/160) [M2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
19080 Crowns - 12 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: .................... ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI 0
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 1175/1600) [Sonosuke]
A-7 | B-6 | R-7
]-** Monster Buster [UV: FMB Low] (L5 Nrm Gun, H 77/100, Acc +7(+1), ROF 7(+1), Clip 4 x 124(Base 115), Chg 669(Base 577) (60%: Overkill picks new)) {0/20 Hits with 2+ bullets} [D2 E1 S1]
]-** Meteotillery (L5 Nrm Bmb, H 77/100, Acc +7(+1), ArmSpd 5(+1), QAt 270 (up to 4) (base 250), Chg 399 (up to 11) (base 344), no Back Row penalty) {4/25 Second+ Enemy Hits} [D2 E1 S1]
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {0/15 full combos} [D2 E1 S1]
]-** Energy Saber (L5 Nrm Swd, H 77/100, Acc +6, CSPD 6, Com 167/178/200/211 (base 155/165/185/195), Chg 778 (base 671), On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns) [D2 E1 S1]
[]** Defender (L5 Shd, H 77/100, HP 550 (base 500), Nrm 220 (b. 200) | P/E/S 110 (b. 100)) [D2 H2]
{}** Demo Suit (L5 Arm, 77/100) | ** Desperado Hat (L5 Arm, 77/100)
<>** Default Coil Mk II (Defending generates BP, 1 BP -> +3 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5578 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}
Mark30-Longshot (Health: 1900/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L5 Nrm Gun, H 77/100, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L4 Nrm Gun, H 7/80, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {12/30 Overkill Bullets}
]-** Cannon Puppy (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L5 Nrm Swd, H 77/100, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L5 Shd, H 77/100, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L5 Arm, H 77/100) | ** Hefty Plate Helm (L5 Hlm, H 77/100)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
9459 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))
'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!
LV-909 'Ignem' (Health: 725/1600) [Oroseira]
A-6 | B-8 | R-6
]-** Overclocked Light Scope (L5 Ele Gun, H 57/100, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {16/20 Hits with 5+ Bullets}
]-** Katscratch (L5 Shd Swd, H 57/100, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L5 Prc Swd, H 57/100, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270) {6/15 Attacks Evaded}
]-** Featherbow (L5 Prc Gun, H 57/100, Acc +8, Chg 468, OverChg 890) {316/5000 Overkill Damage}
[]** Support Shield (L5 Shd, H 57/100, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L5 Armor, H 57/100)| ** Desperado Hat (L5 Hlm, H 57/100)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
10267 Crowns - 28 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 725/1600) [Spirals-Ore]
A-7 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+78 Heat = 268 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190) [H]
]-** Ray Shamshir “Slash" [ASI Very High] (L5 Ele Swd, H 77/100, Acc +7, CSPD 6(+5), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {0/20 Attacks beyond first combo} [S1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
[]** Non-Shield (L5 Shd, H 77/100, HP 53 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H1]
{}** Wolver Coat (L5 Arm, H 77/100) [R1] | ** Wolver Cap (L5 Hlm, H 77/100) [R1]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>** Default Coil Mk II (Defending generates BP, 1 BP -> +3 ASI/CTR on next attack)
30385 Crowns - 12 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 3|Shock 2|Poison 2|Stun 2|Curse 2|Sleep 2|Doom 2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
SEE-4 (Health: 1242/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L6 Nrm Gun, H 59/120, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L6 Nrm Bmb, H 59/120, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L6 Shd Gun, H 59/120, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L6 Shd, H 59/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L6 Arm, H 59/120) | ** Demo Helm (L6 Hlm, H 58/120)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
8449 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!
"Sephiroth" (Health: 2050/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L6 Shd Gun, H 88/120, Acc +7, ROF 9(+1), x.5 initial Reload, CTR: Low, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {20/20 Status Effects: Crackling Bacon Grease (721 damage, Good Chance of Strong Fire, ally team has +3 Fire Stacking and on all attacks: Slight Chance of Minor Fire for 3 turns) ready!}
]- --
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 87/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
8125 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 375/1600) [Magmaul-Ace]
A-8 | B-5 | R-7
]-** Magic Orb (L6 Ele Bomb, H 88/120, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {6/10 2+ foes with diff. status effects on the same turn} [2S]
]-** Meteotillery (L7 Nrm Bmb, H 30/140, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {9/25 Second+ Enemy Hits} [E2 S2]
]-** Doom Watch (L1 Shd Bomb, H 0/20, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-** Cannon Puppy "Lightbulb" (L1 Nrm Bmb, H 0/20, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+0 Heat = 190 HP), Cannonball: 1x250 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
[]** Support Shield (L1 Shd, H 0/20, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Demo Suit (L6 Arm, H 88/120) [2R] | ** Demo Helm [Pierce Med] (L6 Hlm, H 87/120) [2R]
<>** Power Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (twice each); each Boost increases damage by 30% and targets by 3)
<>** Advanced Periodic Block of Elements (Creates 1 random Super Vial/3 turns)
15993 Crowns - 2 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 4|Freeze 4|Shock 6|Poison 4|Stun 4|Curse 4|Sleep 4|Doom 4
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
903:99ASSASSIN (Health: 1330/1600) [Herozenzero]
A-8 | B-4 | R-8
]-** Flourish (L1 Prc Swd, H H 0/20, Acc +6(+2), CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-** Ray Shamshir “Slash" (L1 Ele Swd, H 0/20, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {0/20 Attacks beyond first combo: Cut Down (285 Ele, -1 Reload Time/Combo Delay) ready!}
]-** Katscratch “Scratch” (L1 Shd Swd, H 0/20, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Cutter (L1 Nrm Swd, H 0/20, Acc +7, CSPD 9(+4), Com: 104(26)/112(28)/225Nrm/120(30)/225Nrm/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226/580Nrm) {0/20 Attacks beyond first combo}
[]** Non-Shield (L1 Shd, H 0/20, HP 50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L1 Arm, H 0/20) | ** Wolver Cap (L1 Hlm, H 0/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1193 Crowns - 28 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 2|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!
E-304 (Health: 2200/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L6 Pc/El Swd, H 88/120, Acc +6, CSPD 8, CTR: Low, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L6 Shd Gun, H 88/120/100, Acc +7, ROF 9, x.5 initial Reload, CTR: Low, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {3/10 Full Clip Hits}
]-
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
8590 Crowns - 28 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Matikclocker X!
Matikclocker M-OVC-2002 Battle Robot (Health: 1250/1000) [Matikclocker]
A-6(+1) | B-8(+1) | R-6(+1)
]-** Calibur (L7 Nrm Swd, H 118/140, Acc +7, CSPD 5, CTR: Low, Cmb 200/200/250, Chg 510 (30% +1 target, 30% +2 target, 15% extra hit (75% extra hit vs. Turret)) {15/25 Sword Hits}
]-** Cryotech Alchemer (L7 Ele Gun, H 118/140, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {2/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L7 Shd, H 118/140, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L7 Arm, H 118/140)| ** Cobalt Helm (L7 Hlm, H 118/140)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
6590 Crowns - 28 Warrior Points - - - KO METER: [||||||||||........]
Nrm (450)350|Prc (280)180|Ele (280)180|Shd (280)180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
--SPECIAL: Cannot be revived! If destroyed, a new Matikclocker will arrive in 2 turns--
[OVERCLOCK METER: ....] (Gain 1 point after winning a battle, 1 point per extra turn waiting to deploy)
(X MODE requires full meter, adds +1 all stats, MHP/4 Temp HP, 100 to all defenses)
(Can use 1 point to add +1 to Reflex, MHP/8 Temp HP, 100 Normal defense)
BETA-01911 (Health: 1850/2000) [Dreathuxy]
A-5 | B-8 | R-7
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {0/20 Status Effects}
]-** Wallbreaker [UV: Charge Med] (L6 Nrm Gun, H 88/120, Acc +8, ROF 2, CTR: Low, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {0/10 Acc-Based Bonus Damage}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Nano2Nano (Health: 2000/2000) [Nanonizer]
A-7 | B-4 | R-9
]-** Lode Javelin (L6 Nm/Pc Swd, H 88/120, Acc +8, CSPD +3, CTR: Low, Com 185/215, Chg 335/335 instantly) {0/20 individual projectiles dodged}
]-** Cryotech Alchemer (L6 Ele Gun, H 88/120, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {0/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - - KO METER: [..................]
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Consumables-
1 Super Fire Vial [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
8 ** Owlite Feathers
16 ** Forbidden Fruit
16 ** Chitin Frags
8 ** Waste Modules
16 ** Power Cells
2 ** Ammo Boxes
4 ** Swordstones
8 ** Iron Gears
8 ** Fuel Canisters
3 ** Gremlin Gizmos
5 ** Frayed Fabric
4 ** Translocation Residue
3 ** Cooling Cells
9 ** Physics Applicators
10 ** Dead Gold
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
-Rarities-
14 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Default Coil Mk II, Power Gauntlets, Title-Seeker Belt, True Knight Bracer}
***
****
*****
((Should we keep attacking the Multibox? You said it was dead)
"I feel like I've been untouchable..." said Matikclocker X when he realized that he didn't take damage for 3-5 consecutive battles.
"I need to gather better weapons"
((This battle was really screwed up))
((It's dead; I forgot to correct the HP counter. I'll have it fixed.))
((There will be no post today.
My family's calling a "stay-cation". What this means is that I may have to delay some days over the next week due to various stuff. If there are no delays, I should have a post ready with another fight by Tuesday or Wednesday, with dialogue and such in between.
We're getting close to the chapter boss.))
((But will you be available for NKoRP?))
((Yes. Expect a post in NKoRP tomorrow, or Wednesday at the latest.
Plot-related stuff should be up tonight.))
Popping into the Cyber Zone, the Machinauts quickly receive private messages from Recurve.
"[Recurve] whispers, 'OK, from where you're at, go due east and then follow the huge lava lake coast south'"
"[Recurve] whispers, 'There should be a mountain pass, stand in the middle and players can jump up repeatedly until they land on top of the mountain'"
"[Recurve] whispers, 'Move south from there and you should glitch through the ceiling into an unused valley area'"
"[Recurve] whispers, 'Maybe you could shift zones into the room too'"
"[Recurve] whispers, 'I let grampa and Nautilus know what's going on, they might send help'"
Recurve's directions lead to a massive lake of lava, then to a mountain pass as expected; some of the escaping Mecha Knights in the Real Zone monitor your progress and follow you, taking the fight to the Devilites. From there, a hallway leads into a garbage disposal area; the few Fiends here have quickly been torn apart by a few Mecha Knights. While jumping and glitching through the wall is too difficult for most of the Machinauts (given that player characters have some pretty unrealistic jump heights), switching to the Cyber Zone in this disposal room should get you into the valley area Nalki mentioned...
--Commercial Time--
Midnight: "Mister Gerallax?"
Gerallax: "Yes?"
Midnight: "I have been studying KV-103's schematics, and it is only until recent days when I realized that he had biceps. Do machinauts really need biceps?"
Gerallax: "You have no idea what is the science behind it do you?"
Midnight: "Keen to elaborate?"
Gerallax: "Gladly... KV-103 is the first among the KV series to be armed with CNT muscle fiber, with CNT standing for Carbon Nano-Tube, it is quite a now field of science when I was in T.I.E., only a woman as crazy as professor Naoka would use that kind of technology to its full extend. Anyway, the CNT muscle fiber is a substitute for the more conventional hydraulic metal endoskeleton used by your most common day machinauts, without it, machinauts would be only a pile of scrap metals, the hydraulic pistons are powerful, durable and have reasonably good performance. But the CNT muscle fibers take the term performance to the next level."
Midnight: "After what happened back 200 years ago, all those deaths at the hands of the steel butterfly, I guess in the end not all scientific advancement is good."
Gerallax: "There is nothing wrong with scientific advancement, only those who abuse them or use them blindly."
Midnight: "An open mind is like a fortress left open with its gate unguarded, that was what overseer Xinde taught me when I was an initiate."
Gerallax: "Perhaps there might be some truth behind those words of hers, but still, to answer your original question, KV-103's biceps are in fact bundles of CNT muscle fibers that can enhance a machinaut's already formidable strength with its powerful hydraulic endoskeletons. You can always just keep building bigger and heavier hydraulic pistons but eventually we won't have a machinaut big enough to contain them. The CNT fibers are both light and have much greater strength yield, perfect for enhancing the lighter machinauts who forsake heavy armor. I wonder if any of KV-103's companions are augmented with CNT fibers..."
Matikclocker activates Autopilot while Recurve guides him as he goes to do this.
Name: R8-368 (Royal)
Colours: Purple, gold trim
Fighting style: Hacker
Other Information: Royal does not like war, but when in it, will be highly aggressive. He has a cape, but the ends are in tatters. Helps those in need, mostly helps more than they ask for.
Reflexes: high
Accuracy: low
Blocking: medium
As they follow Recurve's directions, 903 starts thinking. Why haven't they just pulled the games most powerful creatures to defeat us? Why only player guilds and weaker monsters? He starts to believe that they will lay a trap in the cyber zone to stop them. As he thought of that, he remembered the message he retrieved. Who should be believe, his creator or his allies?
Royal stepped out to meet his allies. He screamed. Everyone outside the pod he had been in... was dead. Machinauts were strewn everywhere. No sign of radioactive signals. But, Royal DID detect a form of life...
"Everyone who is in my presence... STEP OUT!" shouted Royal.
"The Machinaut thinks he is so smart. Sure, we'll come out, but what will you do without your friends?" said a voice, and a Kleptolisk stepped out.
"Ha! A chameleon cannot beat Royal! I am the latest form of Machinaut!" said Royal, and got out a proto sword.
The Kleptolisks backed away.
"Aggression is in this Machinaut," said the Kleptolisk who appeared to be the leader.
"Call me... Royal."
I hope you guys like my "writing" so far.
((All fine and dandy, though we've had Kleptolisks early on and they don't talk.
Your character will be able to join up on Thursday, Friday at the latest. I will need one more day to ready the next battle.))
How do you play? I am new. How do you get the game? Is there a real game? Do I have to pay to get it? I do not think I can go through 40 pages of reading...
Been a while, hasn't it.
I was going to make a comment a few hours ago, including a character sheet, but then I accidentally closed the tab.
So, I'm just going to cut to it...
-
>Machinaut Name: (Ol') Thrynn [G-54]
(Thanks, Nintendo DS, for your Serial Code Donation... Please wait, you will soon be funded with new data.)
>Personal Colors: Black and Amber
>Preferred Fighting Style: Hard Support, Cannons, Aggressive.
A strong prefference of flame-type weapons, or a burning weakness in the eyes of some.
>Other Information: Often rather blank, lost in thought. G-54 appears to be moderately sentient, complete with a moral compass. No, literally, there's a compass on his wrist... Anyone who tries to use it as a normal compass will probably assume that it is broken.
The shell is colored Black and Red with a white stripe of paint on the head, while the spots with LED's are amber. A tail drapes off of the back, Akin to a Drakon.
>Vital Information: Thrynn is a Drakon that was heavily damaged during a fight between a knight and a gremlin- The Gremlin won, used what was left of the Drakon, and came out with a psuedo-Machinaut.
For some reason, Thrynn will most likely be found abandoned, next to an alchemy machine, off.
Over time, Thrynn's data will recollect, and retell of his past.
>Stat requests: I'm not sure how to do this, so I'm going to trust your judgement.
I'll sacrifice some Blocking.
-
ohgodsomuchnostalgia
On a simpler note, I might do art for some of the Machinauts.
...For Free.
So how about it?
((@Trymal: Every turn (there is a maximum of 1 turn a day), you choose one of your available techniques (usually a Standard Attack or Charge Attack with one of your weapons; you can also Defend to increase your chance to avoid and block attacks, use consumable items, and so on). I roll dice to determine the outcome of each technique. There is also room for the usual roleplaying.
I will have your Machinaut join on Thursday. At that point there will be a small bio listed below the other Machinauts' bios that you will easily be able to reach with Ctrl-F. This will also have information about your weapons.
@Liminori: I will also have your Machinaut join on Thursday.
@Everyone Else: There are optional objectives that require your input! Be aware of them!))
The party finds their way into the area Nalki was referring to. The mostly featureless ravine has five otherwise-unassuming cliffs. And on each cliff...
"Key Model C!"
"Key Model K!"
"Key Model R!"
"Key Model Y!"
"Key Model E!"
"Together!" The polygonal warriors raise their equally-untextured weapons in the air. "We defend the Cyber World!"
Key Model C points a sword at the team. "You must be the ones the King was telling us about, that want to destroy Cyberspace forever!"
"We won't have it!" Key Model K lifts a lance.
"We'll fight to the very end!" Key Model R draws back a bow.
"Get lost! Cyberspace doesn't need you!" Key Model Y's rod crackles with untextured electricity.
"You can't handle our style!" Key Model E waves dual swords in the air like a maniac.
...What are these polygons talking about? You aren't destroying Cyberspace at all! Well, there's only one thing to do. Defend yourself!
--
WARRIOR POINT REWARDS (At any time, you may trade 1 Warrior Point for any of the following!)
1 WP <--> 800 Crowns
1 WP <--> 400 Crowns, 100 Heat
1 WP <--> 200 Heat
--
--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
2 PENDING SYSTEM UPGRADES FOR: Mark30-Longshot, SEE-4, Sephiroth, E-304
For each upgrade, choose one of:
+1 Accuracy (Helps you land hits and increases "Critical Hit" effects like those on the Spat-o-War)
+1 Blocking (Helps you block and evade attacks)
+1 Reflexes (Can increase your attack count and decreases enemies' attack count, used to determine turn order)
--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
--
-Victory Conditions-
=Defeat the Polygon Warriors!
-OPTIONAL: Prevent Model Y from using Sylvan Bombardment (Reward: ** Trinket Recipe)
-OPTIONAL: Cause the Warriors to damage themselves with their own techniques (Reward: ** Trinket Recipe)
-OPTIONAL: Hit Model C with a Jump Attack (Reward: ** Trinket Recipe)
-3 x [Reward: ** Trinket Recipe] pending from previous match
-Pending Effects-
-Buffs and Debuffs-
REAL ZONE: --
CYBER ZONE: --
-Hazards-
--
Loot on Victory
(19 "Players")
(Rolling for Iciclos and the Multibox later)
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: 3
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 3
-Surge Mail Polyp: W
903:99: 0
Matikclocker: 0
BETA: 0
Nano2Nano: 3
-Shields-
KV-103: 72/68 (Nm 100)
DSN-001: 578/550 (Nm 220|Spcl 110)
Mark: 420/400 (Nm 300|Sh 50| [Fi/Po/St/Sl 8])
LV-909: 420/400 (Nm 300| [Fi/Po/St/Sl 8])
D-07: 53/50 (Nm 100)
SEE-4: 525/500 (Nm 200|Spcl 100)
Sephiroth: 525/500 (Nm 200|Spcl 100)
Mute: 420/400 (Nm 300| [Fi/Po/St/Sl 8])
ASSASSIN: 53/50 (Nm 100)
E-304: 525/500 (Nm 200|Spcl 100)
Matikclocker: 525/500 (Nm 200|Spcl 100)
BETA: 525/500 (Nm 200|Spcl 100)
-Key Polygon Warriors-
Key Polygon Model C
6000/6000 HP
Royal Shield (500/500 HP, 200 Nm/Pc/El/Sh)
Row 0
A - 7 | B - 10 | R - 3
300 Nrm | 200 Prc | 100 Ele | 800 Shd
]- Radiant Sword (7 ACC, 5 CSPD, 260/260/285 Nm/El)
[] Cover (Can choose to defend a single ally from all attacks during a turn)
-->[] Passive Cover (Takes hits for any ally below 10% of their HP total)
))) Heal I (Restores (1d4)x100 HP to a single ally or (1d4)x50 HP to all allies)
Key Polygon Model K
5000/5000 HP
Silver Shield (400/400 HP, 200 Nm)
Row 0
A - 9 | B - 4 | R - 7
200 Nrm | 400 Prc | 200 Ele | 100 Shd
]- Radiant Spear (8 ACC, 4 CSPD, 280/290 Nm/El)
^^^ Jump (Can use a powerful Jump Attack (x2 Ref/CSPD, Sword attacks condensed) with the Radiant Spear)
Key Polygon Model R
5000/5000 HP
Row 3
A - 5 | B - 5 | R - 8
200 Nrm | 200 Prc | 500 Ele | 500 Shd
]- Shortbow of the Hunt (6 ACC, 3 ROF, 4x200 Prc)
))) Heal III (Restores (2d6)x100 HP to a single ally or (2d6)x50 HP to all allies)
))) Radia (Charge Attack, 8 ACC, 550 Ele)
Key Polygon Model Y
3500/3500 HP
Row 3
A - 10 | B - 2 | R - 7
100 Nrm | 100 Prc | 300 Ele | 300 Shd
]- Lunar Rod (4 ACC, 4 CSPD, 150/150/150 Nrm, almost never used)
))) Flame III (8 ACC, 450 Ele)
))) Earthquake (6 ACC, 280 Nm/Ele (up to 16))
))) Sylvan Bombardment (Overcharge Attack, 8 ACC, 500 Ele to all targets, damage dealt is restored to party as HP)
Key Polygon Model E
5000/5000 HP
Row 3
A - 6 | B - 4 | R - 10
200 Nrm | 200 Prc | 200 Ele | 200 Shd
]- Twin Shadow Katanas (6 ACC, 8 CSPD, 230/230/230/230 Nm/Sh)
---x Shuriken Toss (8 ACC, 500 Nrm)
))) Ninja Flame (5 ACC, 200 Ele (up to 5), Fair Chance of Moderate Fire)
??? Weird Glitch (Does not lose accuracy from his Row)
-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 'Fallen King' (Health: 1875/2400) [Midnight-Dj]
A-8 | B-9 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L8 Nm/Sh Swd, H 86/160, Acc +7(+2), CSPD 5(+4), CTR: V. High, Com 228/225Nrm/228/225Nrm/264 (base 190/190/220), Chg 854+580Nrm (Base 610)) {22/25 Sword Hits} [5D 2E]
]-** Flourish (L8 Prc Swd, H H 86/160, Acc +6(+2), CSPD 7(+4), Com 175/225Nrm/175/225Nrm/201 (Base 146/146/176), Chg 336+336+378+580Nrm (Base 240+240+270)) {3/15 Attacks Evaded} [5D 2E]
]-
[]** Non-Shield (L8 Shd, H H 87/160, HP 68 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H7]
{}** Plate Armor (L8 Arm, H 87/160) [M2] | ** Hefty Plate Helm (L8 Hlm, H 87/160) [M2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
19080 Crowns - 12 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: .................... ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI 0
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 1175/1600) [Sonosuke]
A-7 | B-6 | R-7
]-** Monster Buster [UV: FMB Low] (L5 Nrm Gun, H 77/100, Acc +7(+1), ROF 7(+1), Clip 4 x 124(Base 115), Chg 669(Base 577) (60%: Overkill picks new)) {0/20 Hits with 2+ bullets} [D2 E1 S1]
]-** Meteotillery (L5 Nrm Bmb, H 77/100, Acc +7(+1), ArmSpd 5(+1), QAt 270 (up to 4) (base 250), Chg 399 (up to 11) (base 344), no Back Row penalty) {4/25 Second+ Enemy Hits} [D2 E1 S1]
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {0/15 full combos} [D2 E1 S1]
]-** Energy Saber (L5 Nrm Swd, H 77/100, Acc +6, CSPD 6, Com 167/178/200/211 (base 155/165/185/195), Chg 778 (base 671), On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns) [D2 E1 S1]
[]** Defender (L5 Shd, H 77/100, HP 550 (base 500), Nrm 220 (b. 200) | P/E/S 110 (b. 100)) [D2 H2]
{}** Demo Suit (L5 Arm, 77/100) | ** Desperado Hat (L5 Arm, 77/100)
<>** Default Coil Mk II (Defending generates BP, 1 BP -> +3 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5578 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}
Mark30-Longshot (Health: 1900/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L5 Nrm Gun, H 77/100, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L4 Nrm Gun, H 7/80, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {12/30 Overkill Bullets}
]-** Cannon Puppy (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L5 Nrm Swd, H 77/100, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L5 Shd, H 77/100, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L5 Arm, H 77/100) | ** Hefty Plate Helm (L5 Hlm, H 77/100)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
9459 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))
'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!
LV-909 'Ignem' (Health: 725/1600) [Oroseira]
A-6 | B-8 | R-6
]-** Overclocked Light Scope (L5 Ele Gun, H 57/100, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {16/20 Hits with 5+ Bullets}
]-** Katscratch (L5 Shd Swd, H 57/100, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L5 Prc Swd, H 57/100, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270) {6/15 Attacks Evaded}
]-** Featherbow (L5 Prc Gun, H 57/100, Acc +8, Chg 468, OverChg 890) {316/5000 Overkill Damage}
[]** Support Shield (L5 Shd, H 57/100, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L5 Armor, H 57/100)| ** Desperado Hat (L5 Hlm, H 57/100)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
10267 Crowns - 28 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 725/1600) [Spirals-Ore]
A-7 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+78 Heat = 268 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190) [H]
]-** Ray Shamshir “Slash" [ASI Very High] (L5 Ele Swd, H 77/100, Acc +7, CSPD 6(+5), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {0/20 Attacks beyond first combo} [S1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
[]** Non-Shield (L5 Shd, H 77/100, HP 53 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H1]
{}** Wolver Coat (L5 Arm, H 77/100) [R1] | ** Wolver Cap (L5 Hlm, H 77/100) [R1]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>** Default Coil Mk II (Defending generates BP, 1 BP -> +3 ASI/CTR on next attack)
30385 Crowns - 12 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 3|Shock 2|Poison 2|Stun 2|Curse 2|Sleep 2|Doom 2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
SEE-4 (Health: 1242/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L6 Nrm Gun, H 59/120, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L6 Nrm Bmb, H 59/120, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L6 Shd Gun, H 59/120, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L6 Shd, H 59/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L6 Arm, H 59/120) | ** Demo Helm (L6 Hlm, H 58/120)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
8449 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!
"Sephiroth" (Health: 2050/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L6 Shd Gun, H 88/120, Acc +7, ROF 9(+1), x.5 initial Reload, CTR: Low, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {20/20 Status Effects: Crackling Bacon Grease (721 damage, Good Chance of Strong Fire, ally team has +3 Fire Stacking and on all attacks: Slight Chance of Minor Fire for 3 turns) ready!}
]- --
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 87/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
8125 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 375/1600) [Magmaul-Ace]
A-8 | B-5 | R-7
]-** Magic Orb (L6 Ele Bomb, H 88/120, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {6/10 2+ foes with diff. status effects on the same turn} [2S]
]-** Meteotillery (L7 Nrm Bmb, H 30/140, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {9/25 Second+ Enemy Hits} [E2 S2]
]-** Doom Watch (L1 Shd Bomb, H 0/20, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-** Cannon Puppy "Lightbulb" (L1 Nrm Bmb, H 0/20, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+0 Heat = 190 HP), Cannonball: 1x250 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
[]** Support Shield (L1 Shd, H 0/20, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Demo Suit (L6 Arm, H 88/120) [2R] | ** Demo Helm [Pierce Med] (L6 Hlm, H 87/120) [2R]
<>** Power Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (twice each); each Boost increases damage by 30% and targets by 3)
<>** Advanced Periodic Block of Elements (Creates 1 random Super Vial/3 turns)
15993 Crowns - 2 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 4|Freeze 4|Shock 6|Poison 4|Stun 4|Curse 4|Sleep 4|Doom 4
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
903:99ASSASSIN (Health: 1330/1600) [Herozenzero]
A-8 | B-4 | R-8
]-** Flourish (L1 Prc Swd, H H 0/20, Acc +6(+2), CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-** Ray Shamshir “Slash" (L1 Ele Swd, H 0/20, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {0/20 Attacks beyond first combo: Cut Down (285 Ele, -1 Reload Time/Combo Delay) ready!}
]-** Katscratch “Scratch” (L1 Shd Swd, H 0/20, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Cutter (L1 Nrm Swd, H 0/20, Acc +7, CSPD 9(+4), Com: 104(26)/112(28)/225Nrm/120(30)/225Nrm/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226/580Nrm) {0/20 Attacks beyond first combo}
[]** Non-Shield (L1 Shd, H 0/20, HP 50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L1 Arm, H 0/20) | ** Wolver Cap (L1 Hlm, H 0/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1193 Crowns - 28 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 2|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!
E-304 (Health: 2200/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L6 Pc/El Swd, H 88/120, Acc +6, CSPD 8, CTR: Low, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L6 Shd Gun, H 88/120/100, Acc +7, ROF 9, x.5 initial Reload, CTR: Low, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {3/10 Full Clip Hits}
]-
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
8590 Crowns - 28 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Matikclocker X!
Matikclocker M-OVC-2002 Battle Robot (Health: 1250/1000) [Matikclocker]
A-6(+1) | B-8(+1) | R-6(+1)
]-** Calibur (L7 Nrm Swd, H 118/140, Acc +7, CSPD 5, CTR: Low, Cmb 200/200/250, Chg 510 (30% +1 target, 30% +2 target, 15% extra hit (75% extra hit vs. Turret)) {15/25 Sword Hits}
]-** Cryotech Alchemer (L7 Ele Gun, H 118/140, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {2/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L7 Shd, H 118/140, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L7 Arm, H 118/140)| ** Cobalt Helm (L7 Hlm, H 118/140)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
6590 Crowns - 28 Warrior Points - - - KO METER: [||||||||||........]
Nrm (450)350|Prc (280)180|Ele (280)180|Shd (280)180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
--SPECIAL: Cannot be revived! If destroyed, a new Matikclocker will arrive in 2 turns--
[OVERCLOCK METER: ....] (Gain 1 point after winning a battle, 1 point per extra turn waiting to deploy)
(X MODE requires full meter, adds +1 all stats, MHP/4 Temp HP, 100 to all defenses)
(Can use 1 point to add +1 to Reflex, MHP/8 Temp HP, 100 Normal defense)
BETA-01911 (Health: 1850/2000) [Dreathuxy]
A-5 | B-8 | R-7
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {0/20 Status Effects}
]-** Wallbreaker [UV: Charge Med] (L6 Nrm Gun, H 88/120, Acc +8, ROF 2, CTR: Low, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {0/10 Acc-Based Bonus Damage}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Nano2Nano (Health: 2000/2000) [Nanonizer]
A-7 | B-4 | R-9
]-** Lode Javelin (L6 Nm/Pc Swd, H 88/120, Acc +8, CSPD +3, CTR: Low, Com 185/215, Chg 335/335 instantly) {0/20 individual projectiles dodged}
]-** Cryotech Alchemer (L6 Ele Gun, H 88/120, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {0/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - - KO METER: [..................]
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Consumables-
1 Super Fire Vial [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
8 ** Owlite Feathers
16 ** Forbidden Fruit
16 ** Chitin Frags
8 ** Waste Modules
16 ** Power Cells
2 ** Ammo Boxes
4 ** Swordstones
8 ** Iron Gears
8 ** Fuel Canisters
3 ** Gremlin Gizmos
5 ** Frayed Fabric
4 ** Translocation Residue
3 ** Cooling Cells
9 ** Physics Applicators
10 ** Dead Gold
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
-Rarities-
14 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Default Coil Mk II, Power Gauntlets, Title-Seeker Belt, True Knight Bracer}
***
****
*****
"If you are so eager to defend your cyber world!" KV-103 said as he drew his chainsword, "Then be ready to DIE for it!"
[Charge Snarl of Cerberus]
"Wait! We aren't trying to destroy anything!"
"Debatable."
"Not helping."
[Meteotillery Charge
Recommend Ditto Ray Shamshir Jump: Model C]
"Is recommending possible?" asked Nano2Nano.
(Lode Javelin Jump on Model K)
"But we did nothing to you!" said Matikclocker like he was filled with helium.
Matikclocker looks ashamed.
"Ah nevermind, OVC Industries Guidelines say that threatening people is prohibited, so let's destroy them!"
(Charge Calibur at model C)
((@Trymal and Liminori: Your Machinauts have joined the team! To find your bios, simply use the CTRL-F function to find [Trymal] or [Liminori] respectively. Your current status will always be shown in the latest post.
You can choose a Standard or Charge Attack with any weapons; you should also look at your trinkets to see if they allow any other moves.
Also be sure to choose a target based on the enemies' defenses; the enemies are always listed above the Machinaut bios. If you have any questions feel free to ask me.))
Recommendations received.
Turn Roll (with Tiebreakers): 1,1,2,2,2,2,1,1,2,3,1,2,1,3,2,1,1,1
Model C: 3 + 1 = 4 (85/100)
Model K: 7 + 1 = 8 (64/100)
Model R: 8 + 2 = 10 (86/100)
Model Y: 7 + 2 = 9 (46/100)
Model E: 10 + 2 = 12
KV-103: 3 + 2 = 5
DSN-001: 7 + 1 = 8 (10/100)
Mark: 3 + 1 = 4 (9/100)
D-07: 12 + 2 = 14
LV-909: 6 + 3 = 9 (6/100)
SEE-4: 4 + 1 = 5
Sephiroth: 7 + 2 = 9 (73/100)
Mute: 5 + 1 = 6
ASSASSIN: 8 + 3 = 11
E-304: 9 + 2 = 11
Matikclocker X: 7 + 1 = 8 (17/100)
BETA: 7 + 1 = 8 (6/100)
Nano2Nano: 9 + 1 = 10 (80/100)
D-07: Jump w/ Ray Shamshir -> Model C
D-07 leaps into the air!
Model E: Shuriken Toss -> LV-909
Hit! 425 damage.
ASSASSIN: Standard w/ Ray Shamshir -> Model C
7 swings, 3 hit/3 blocked! 445 damage. Shield took 480 damage.
E-304: Standard w/ Mire Crossbow -> Model E
3 shots, 3 hits! 204 damage. Model E was Poisoned!
Model R: Mass Heal III!
Model C regained 300 HP!
Model K is at full HP.
Model R is at full HP.
Model Y is at full HP.
Model E is poisoned, and took 350 damage!
Optional Objective Complete! Model R's Mass Heal III was used against the team. (I was going to make this harder, but... why would I? You already have a soft time limit to take down an enemy in the back row as well as a required forced action against an enemy that will take a bunch of hits for them.)
Nano2Nano: Jump w/ Lode Javelin -> Model K
Nano2Nano leaps into the air!
Sephiroth: Standard w/ Mire Crossbow -> Model Y
3 shots, 2 hits! 108 damage. Model Y was Poisoned!
Model Y: Earthquake -> Mute
-> Mute: 163 damage.
-> LV-909: Blocked! 201 damage to the Shield.
-> ASSASSIN: Blocked! Shield Broke! 136 damage.
LV-909: Standard w/ Light Scope -> Model C
10 shots, 3 hits/3 blocked! Shield Broke! 245 damage.
Model K: Jump -> Matikclocker X
Model K leaps into the air!
2
DSN-001: Charge w/ Meteotillery -> Model Y
Roll: 65. No Instacharge.
Matikclocker X: Charge w/ Calibur -> Model C
Roll: 70. No Instacharge.
BETA: Standard w/ Wallbreaker -> Model R
1 shot, 1 hit! MEATSHOT! 461 damage.
Mute: Standard w/ Magic Orb -> Model C
2 bombs thrown!
2 -> Model C: 1 hit! 193 damage.
1 -> Model R: Miss!
2 -> Model Y: 2 hits! 286 damage.
1 -> Model E: 1 hit! 168 damage.
KV-103: Charge w/ Snarl of Cerberus
Roll: 85. No Instacharge.
SEE-4: Catalyzer -> Model Y
3 shots, 3 hits! 342 damage.
Model C: Radiant Sword -> KV-103
3 swings, 1 hit/1 blocked! 256 damage.
Mark: Charge w/ Wallbreaker -> Model Y
Roll: 28. No Instacharge.
--Turn Summary--
The battle begins in earnest, with Model E striking LV-909 with a Shuriken, Model R delivering healing at the wrong time, and Model Y causing some mass damage with Earthquake! Model C does his part with
A bunch of attacks charge up as Model K jumps into the air and Model R gets blasted with a Wallbreaker! Also, explosions happen.
(Shields damaged: Model C's, LV-909's, ASSASSIN's)
A large capsule smashes through the ceiling! A cursory glance shows that it was delivered through... artillery? Inside is none other than R8-368 "Royal", who's all ready to fight!
At the same time, the recently liberated Mecha Knight marauders finish reactivating a disabled Machinaut found stuck in the disposal room. Thrynn G-54 is also ready for combat!
"Geez! Poison never did that much damage before!" Model E is reeling from the recent damage. "What gives?!"
"Oh, you think you're in deep!"
Model C says, "Enough, you two. Focus on the enemy!"
--
WARRIOR POINT REWARDS (At any time, you may trade 1 Warrior Point for any of the following!)
1 WP <--> 800 Crowns
1 WP <--> 400 Crowns, 100 Heat
1 WP <--> 200 Heat
--
--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
2 PENDING SYSTEM UPGRADES FOR: Mark30-Longshot, SEE-4, Sephiroth, E-304
For each upgrade, choose one of:
+1 Accuracy (Helps you land hits and increases "Critical Hit" effects like those on the Spat-o-War)
+1 Blocking (Helps you block and evade attacks)
+1 Reflexes (Can increase your attack count and decreases enemies' attack count, used to determine turn order)
--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
--
-Victory Conditions-
=Defeat the Polygon Warriors!
-OPTIONAL: Prevent Model Y from using Sylvan Bombardment (Reward: ** Trinket Recipe)
-OPTIONAL: Hit Model C with a Jump Attack (Reward: ** Trinket Recipe)
-[COMPLETE!] Cause the Warriors to damage themselves with their own techniques (Reward: ** Trinket Recipe)
-3 x [Reward: ** Trinket Recipe] pending from previous match
-Pending Effects-
KV-103: 256 damage for Tome of Retribution purposes
D-07: Jump w/ Ray Shamshir -> Model C
Nano2Nano: Jump w/ Lode Javelin -> Model K
DSN-001: Charge w/ Meteotillery -> Model Y
Matikclocker X: Charge w/ Calibur -> Model C
KV-103: Charge w/ Snarl of Cerberus
Model K: Jump -> Matikclocker X
-Buffs and Debuffs-
REAL ZONE: --
CYBER ZONE: --
Model Y: Minor Poison (1 turns remain)
Model E: Minor Poison (2 turns remain)
-Hazards-
--
Loot on Victory
(19 "Players")
(Rolling for Iciclos and the Multibox later)
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: 3
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 3
-Surge Mail Polyp: W
903:99: 0
Matikclocker: 0
BETA: 0
Nano2Nano: 3
-Shields-
KV-103: 0/68 (Nm 100)
DSN-001: 578/550 (Nm 220|Spcl 110)
Mark: 420/400 (Nm 300|Sh 50| [Fi/Po/St/Sl 8])
LV-909: 219/400 (Nm 300| [Fi/Po/St/Sl 8])
D-07: 53/50 (Nm 100)
SEE-4: 525/500 (Nm 200|Spcl 100)
Sephiroth: 525/500 (Nm 200|Spcl 100)
Mute: 420/400 (Nm 300| [Fi/Po/St/Sl 8])
ASSASSIN: 0/50 (Nm 100)
E-304: 525/500 (Nm 200|Spcl 100)
Matikclocker: 525/500 (Nm 200|Spcl 100)
BETA: 525/500 (Nm 200|Spcl 100)
-Key Polygon Warriors-
Key Polygon Model C
5417/6000 HP
Royal Shield (Broken/500 HP, 200 Nm/Pc/El/Sh)
Row 0
A - 7 | B - 10 | R - 3
300 Nrm | 200 Prc | 100 Ele | 800 Shd
]- Radiant Sword (7 ACC, 5 CSPD, 260/260/285 Nm/El)
[] Cover (Can choose to defend a single ally from all attacks during a turn)
-->[] Passive Cover (Takes hits for any ally below 10% of their HP total)
))) Heal I (Restores (1d4)x100 HP to a single ally or (1d4)x50 HP to all allies)
Key Polygon Model K
5000/5000 HP
Silver Shield (400/400 HP, 200 Nm)
Row 0
A - 9 | B - 4 | R - 7
200 Nrm | 400 Prc | 200 Ele | 100 Shd
]- Radiant Spear (8 ACC, 4 CSPD, 280/290 Nm/El)
^^^ Jump (Can use a powerful Jump Attack (x2 Ref/CSPD, Sword attacks condensed) with the Radiant Spear)
Key Polygon Model R
4539/5000 HP
Row 3
A - 5 | B - 5 | R - 8
200 Nrm | 200 Prc | 500 Ele | 500 Shd
]- Shortbow of the Hunt (6 ACC, 3 ROF, 4x200 Prc)
))) Heal III (Restores (2d6)x100 HP to a single ally or (2d6)x50 HP to all allies)
))) Radia (Charge Attack, 8 ACC, 550 Ele)
Key Polygon Model Y
2872/3500 HP
Row 3
A - 10 | B - 2 | R - 7
100 Nrm | 100 Prc | 300 Ele | 300 Shd
]- Lunar Rod (4 ACC, 4 CSPD, 150/150/150 Nrm, almost never used)
))) Flame III (8 ACC, 450 Ele)
))) Earthquake (6 ACC, 280 Nm/Ele (up to 16))
))) Sylvan Bombardment (Overcharge Attack, 8 ACC, 500 Ele to all targets, damage dealt is restored to party as HP)
Key Polygon Model E
4278/5000 HP
Row 3
A - 6 | B - 4 | R - 10
200 Nrm | 200 Prc | 200 Ele | 200 Shd
]- Twin Shadow Katanas (6 ACC, 8 CSPD, 230/230/230/230 Nm/Sh)
---x Shuriken Toss (8 ACC, 500 Nrm)
))) Ninja Flame (5 ACC, 200 Ele (up to 5), Fair Chance of Moderate Fire)
??? Weird Glitch (Does not lose accuracy from his Row)
-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 'Fallen King' (Health: 1619/2400) [Midnight-Dj]
A-8 | B-9 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L8 Nm/Sh Swd, H 86/160, Acc +7(+2), CSPD 5(+4), CTR: V. High, Com 228/225Nrm/228/225Nrm/264 (base 190/190/220), Chg 854+580Nrm (Base 610)) {22/25 Sword Hits} [5D 2E]
]-** Flourish (L8 Prc Swd, H H 86/160, Acc +6(+2), CSPD 7(+4), Com 175/225Nrm/175/225Nrm/201 (Base 146/146/176), Chg 336+336+378+580Nrm (Base 240+240+270)) {3/15 Attacks Evaded} [5D 2E]
]-
[]** Non-Shield (L8 Shd, H H 87/160, HP 68 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H7]
{}** Plate Armor (L8 Arm, H 87/160) [M2] | ** Hefty Plate Helm (L8 Hlm, H 87/160) [M2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
19080 Crowns - 12 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: .................... ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI 0
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 1175/1600) [Sonosuke]
A-7 | B-6 | R-7
]-** Monster Buster [UV: FMB Low] (L5 Nrm Gun, H 77/100, Acc +7(+1), ROF 7(+1), Clip 4 x 124(Base 115), Chg 669(Base 577) (60%: Overkill picks new)) {0/20 Hits with 2+ bullets} [D2 E1 S1]
]-** Meteotillery (L5 Nrm Bmb, H 77/100, Acc +7(+1), ArmSpd 5(+1), QAt 270 (up to 4) (base 250), Chg 399 (up to 11) (base 344), no Back Row penalty) {4/25 Second+ Enemy Hits} [D2 E1 S1]
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {0/15 full combos} [D2 E1 S1]
]-** Energy Saber (L5 Nrm Swd, H 77/100, Acc +6, CSPD 6, Com 167/178/200/211 (base 155/165/185/195), Chg 778 (base 671), On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns) [D2 E1 S1]
[]** Defender (L5 Shd, H 77/100, HP 550 (base 500), Nrm 220 (b. 200) | P/E/S 110 (b. 100)) [D2 H2]
{}** Demo Suit (L5 Arm, 77/100) | ** Desperado Hat (L5 Arm, 77/100)
<>** Default Coil Mk II (Defending generates BP, 1 BP -> +3 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5578 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}
Mark30-Longshot (Health: 1900/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L5 Nrm Gun, H 77/100, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L4 Nrm Gun, H 7/80, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {12/30 Overkill Bullets}
]-** Cannon Puppy (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L5 Nrm Swd, H 77/100, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L5 Shd, H 77/100, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L5 Arm, H 77/100) | ** Hefty Plate Helm (L5 Hlm, H 77/100)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
9459 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))
'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!
LV-909 'Ignem' (Health: 300/1600) [Oroseira]
A-6 | B-8 | R-6
]-** Overclocked Light Scope (L5 Ele Gun, H 57/100, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {16/20 Hits with 5+ Bullets}
]-** Katscratch (L5 Shd Swd, H 57/100, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L5 Prc Swd, H 57/100, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270) {6/15 Attacks Evaded}
]-** Featherbow (L5 Prc Gun, H 57/100, Acc +8, Chg 468, OverChg 890) {316/5000 Overkill Damage}
[]** Support Shield (L5 Shd, H 57/100, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L5 Armor, H 57/100)| ** Desperado Hat (L5 Hlm, H 57/100)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
10267 Crowns - 28 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 725/1600) [Spirals-Ore]
A-7 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+78 Heat = 268 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190) [H]
]-** Ray Shamshir “Slash" [ASI Very High] (L5 Ele Swd, H 77/100, Acc +7, CSPD 6(+5), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {0/20 Attacks beyond first combo} [S1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
[]** Non-Shield (L5 Shd, H 77/100, HP 53 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H1]
{}** Wolver Coat (L5 Arm, H 77/100) [R1] | ** Wolver Cap (L5 Hlm, H 77/100) [R1]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>** Default Coil Mk II (Defending generates BP, 1 BP -> +3 ASI/CTR on next attack)
30385 Crowns - 12 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 3|Shock 2|Poison 2|Stun 2|Curse 2|Sleep 2|Doom 2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
SEE-4 (Health: 1242/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L6 Nrm Gun, H 59/120, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L6 Nrm Bmb, H 59/120, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L6 Shd Gun, H 59/120, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L6 Shd, H 59/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L6 Arm, H 59/120) | ** Demo Helm (L6 Hlm, H 58/120)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
8449 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!
"Sephiroth" (Health: 2050/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L6 Shd Gun, H 88/120, Acc +7, ROF 9(+1), x.5 initial Reload, CTR: Low, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {20/20 Status Effects: Crackling Bacon Grease (721 damage, Good Chance of Strong Fire, ally team has +3 Fire Stacking and on all attacks: Slight Chance of Minor Fire for 3 turns) ready!}
]- --
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 87/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
8125 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 212/1600) [Magmaul-Ace]
A-8 | B-5 | R-7
]-** Magic Orb (L6 Ele Bomb, H 88/120, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {6/10 2+ foes with diff. status effects on the same turn} [2S]
]-** Meteotillery (L7 Nrm Bmb, H 30/140, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {9/25 Second+ Enemy Hits} [E2 S2]
]-** Doom Watch (L1 Shd Bomb, H 0/20, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-** Cannon Puppy "Lightbulb" (L1 Nrm Bmb, H 0/20, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+0 Heat = 190 HP), Cannonball: 1x250 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
[]** Support Shield (L1 Shd, H 0/20, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Demo Suit (L6 Arm, H 88/120) [2R] | ** Demo Helm [Pierce Med] (L6 Hlm, H 87/120) [2R]
<>** Power Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (twice each); each Boost increases damage by 30% and targets by 3)
<>** Advanced Periodic Block of Elements (Creates 1 random Super Vial/3 turns)
15993 Crowns - 2 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 4|Freeze 4|Shock 6|Poison 4|Stun 4|Curse 4|Sleep 4|Doom 4
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
903:99ASSASSIN (Health: 1194/1600) [Herozenzero]
A-8 | B-4 | R-8
]-** Flourish (L1 Prc Swd, H H 0/20, Acc +6(+2), CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-** Ray Shamshir “Slash" (L1 Ele Swd, H 0/20, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {0/20 Attacks beyond first combo: Cut Down (285 Ele, -1 Reload Time/Combo Delay) ready!}
]-** Katscratch “Scratch” (L1 Shd Swd, H 0/20, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Cutter (L1 Nrm Swd, H 0/20, Acc +7, CSPD 9(+4), Com: 104(26)/112(28)/225Nrm/120(30)/225Nrm/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226/580Nrm) {0/20 Attacks beyond first combo}
[]** Non-Shield (L1 Shd, H 0/20, HP 50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L1 Arm, H 0/20) | ** Wolver Cap (L1 Hlm, H 0/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1193 Crowns - 28 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 2|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!
E-304 (Health: 2200/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L6 Pc/El Swd, H 88/120, Acc +6, CSPD 8, CTR: Low, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L6 Shd Gun, H 88/120/100, Acc +7, ROF 9, x.5 initial Reload, CTR: Low, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {3/10 Full Clip Hits}
]-
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
8590 Crowns - 28 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Matikclocker X!
Matikclocker M-OVC-2002 Battle Robot (Health: 1250/1000) [Matikclocker]
A-6(+1) | B-8(+1) | R-6(+1)
]-** Calibur (L7 Nrm Swd, H 118/140, Acc +7, CSPD 5, CTR: Low, Cmb 200/200/250, Chg 510 (30% +1 target, 30% +2 target, 15% extra hit (75% extra hit vs. Turret)) {15/25 Sword Hits}
]-** Cryotech Alchemer (L7 Ele Gun, H 118/140, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {2/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L7 Shd, H 118/140, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L7 Arm, H 118/140)| ** Cobalt Helm (L7 Hlm, H 118/140)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
6590 Crowns - 28 Warrior Points - - - KO METER: [||||||||||........]
Nrm (450)350|Prc (280)180|Ele (280)180|Shd (280)180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
--SPECIAL: Cannot be revived! If destroyed, a new Matikclocker will arrive in 2 turns--
[OVERCLOCK METER: |...] (Gain 1 point after winning a battle, 1 point per extra turn waiting to deploy)
(X MODE requires full meter, adds +1 all stats, MHP/4 Temp HP, 100 to all defenses)
(Can use 1 point to add +1 to Reflex, MHP/8 Temp HP, 100 Normal defense)
BETA-01911 (Health: 1850/2000) [Dreathuxy]
A-5 | B-8 | R-7
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {0/20 Status Effects}
]-** Wallbreaker [UV: Charge Med] (L6 Nrm Gun, H 88/120, Acc +8, ROF 2, CTR: Low, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {0/10 Acc-Based Bonus Damage}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Nano2Nano (Health: 2000/2000) [Nanonizer]
A-7 | B-4 | R-9
]-** Lode Javelin (L6 Nm/Pc Swd, H 88/120, Acc +8, CSPD +3, CTR: Low, Com 185/215, Chg 335/335 instantly) {0/20 individual projectiles dodged}
]-** Cryotech Alchemer (L6 Ele Gun, H 88/120, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {0/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - - KO METER: [..................]
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
R8-368 "Royal" (Health: 2000/2000) [Trymal]
A-4 | B-7 | R-9
]-** Brandish (L6 Nrm Swd, H 88/120, Acc 7, CSPD +5, CTR: Low, Com 200/200/250, Chg 580 (+30% extra target) + 3 x 126 (on Main Slash hit)) {0/25 Sword Hits}
]-** Spine Cone (L6 Prc Bmb, H 88/120, Acc +8, ArmSPD 6, CTR: Low, QAt 230 (up to 5), Chg 318 (up to 13), Good Chance of Moderate Freeze) {0/15 Charge Attacks}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - - KO METER: [..................]
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Thrynn G-54 (Health: 2000/2000) [Liminori]
A-8 | B-3 | R-9
]-** Firotech Alchemer (L6 Ele Gun, H 88/120, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Fire) {0/15 Ricochet/Splitshot Targets}
]-** Battle Skillet (L6 Nrm Swd, H 88/120, Acc 7, CSPD +5, CTR: Low, Com 175/215 (Fair Chance of Mod Stun/Fire), Chg 374 (up to 3, Good Chance of Mod Stun/Fire)) {0/20 Status Effects inflicted}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - - KO METER: [..................]
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Consumables-
1 Super Fire Vial [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
8 ** Owlite Feathers
16 ** Forbidden Fruit
16 ** Chitin Frags
8 ** Waste Modules
16 ** Power Cells
2 ** Ammo Boxes
4 ** Swordstones
8 ** Iron Gears
8 ** Fuel Canisters
3 ** Gremlin Gizmos
5 ** Frayed Fabric
4 ** Translocation Residue
3 ** Cooling Cells
9 ** Physics Applicators
10 ** Dead Gold
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
-Rarities-
14 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Default Coil Mk II, Power Gauntlets, Title-Seeker Belt, True Knight Bracer}
***
****
*****
((Is to kill them before they get the chance. Or in this case, disable them, but you get the idea.))
[Meteotillery Charge Release: Model Y]
So what am I supposed to do? Just type down awesome things like the rest of the guys? While I do that, if I'm supposed to, do I meet the others? I am a bit confused.........
((You have avaliable options...
Attack types...
Standard Attack. Happens on same turn, but Reflexes can increase the damage.
Charge Attack. Happens a turn later, less Reflex-dependent.
Jump Attack. On turn 1 you jump and become invincible. On next turn you attack with 2 times the Reflexes.
Finisher Attack. If certain weapon conditions are satisfied you can use a finisher delivering bonuses to other Machinauts.
Support...
Defend. Rather trash for me, but it allows you to increase the Blocking count.
Item. Use an item. Wanna know more?
Revive. If one Machinaut is down you can use health to revive.
The exception in reviving is me, I can respawn 2 turns later.))
(Back to action. Fire charge.)
"All new machinauts!" KV-103 broadcasted a wide band message, "Target Key Polygon Model C with elemental weapons to prevent it from restoring health for our enemies!"
[Unleash charge on Key Polygon Model K]
"Ugh... Processers feel a bit slow."
[>Activate rocket_boots]
I am still enormously confused. I need to know how to do my turn, how "reflex" works, how to do anything. I am such a newbie.
Okay, so here's what you do.
(Attack _Whoeverthebadguyyou'retargertingis) = The badguyyoutargetedmightgethitdependantonyourstatsandhowthediceroll
(ChargeAttack_badguy) = Thebadguygetsanevenmeanerdoseofwoundprobably
Reflex = Turn Order
((I won't be able to post today's turn because of surprise stuff, so I'll use the time to explain to Trymal how all this works. Make sure you read this.
In each post I make (discounting little "letting-you-know-what's-going-on" posts like this one, there is, in this order:
-The previous turn's actions (from "Turn Order" to "Turn Summary")
-Story text (if any; a better term might be "DM text")
-Miscellaneous Notices (Currently, this lists pending "System Upgrades" for a few Machinauts that got them (not yours; your stat total is already 20) and what you can do with Warrior Points)
-Victory Conditions (During a fight, this lists what you have to do to win the battle, as well as optional objectives that you can accomplish for extra rewards such as Trinket recipes)
-Pending Effects, Buffs and Debuffs, and Hazards (This lists all the current charged attacks, status effects, and other things about the current battle)
-Loot on Victory (Self-explanatory, though I don't update it nearly enough)
-Rows and Shields (Shields shows each Machinaut's current shield, and will be updated with your shield after my next post. Rows are a bit complex; basically, Row 0 is the very front and better for close range weapons while Row 3 is the very back and better for long range weapons.)
The next two are particularly important.
-List of Enemies (This lists every enemy you're currently fighting; they will be sorted by what specific faction they're aligned with, if there is more than one faction. The most important thing to look at are the numbers next to Nrm, Prc, Ele, and Shd, which stand for Normal, Piercing, Elemental, and Shadow, respectively.)
-Machinaut Bios (Listed in the order the Machinaut joined; they show a summary of each Machinaut's Stats and Equipment. Your weapons are listed next to the "]-" icons, and you should also check your trinkets which are listed next to the "<>" icons. Each weapon, with the exception of strange weapons like the Featherbow, comes with a built-in Standard Attack and Charge Attack.)
-Inventory (Lists items owned by the whole party, including consumable stuff like Health Capsules and Vials.)
There are a lot of bios and until I figure out some way to streamline it all, it might be tricky to pick your bio out from the crowd. To find it quickly, use Ctrl-F to find [Trymal].
So an average post might look like this:
"I'm saying dialogue!" GD-000 "Generic Dude" shouts. "And now I'm going to attack!"
(Standard w/ [Calibur] -> [Target])
A basic explanation of what the stats do is on the first few posts; though a few formulas have changed for game balance, the stats still accomplish the same thing.
tl;dr version: Weapons are in your bio, CTRL-F [Trymal] to find it, enemies are above bios, check their defenses with numbers next to "Nrm", "Prc", "Ele", and "Shd", to post you state RP stuff and then post your attack in (parenthesis). Also, you might wanna read all this anyway when you get the chance.))
I missed the rows, but almost everything else seemed pretty self explanatory.
Though, It might take a while before I pay attention to everything (Like I should be) such as status resist.
I'd reccomend making folders and stuff for all the character bios/apps using Google Drive, Similar to how you cataloged all the 2* gear and such and such.
"Hail to the chef! A single smack from this strong steel skillet will slow-roast scumbags and stop stupid saps by seeing them stunned." ~ Battle Skillet
Still a tad confused... Is there something I am supposed to have, other than SK forums to do this?
Here, let me simulate a very quick battle.
How about that talking kleptolisk, eh?
Kleptolisk: 20 HP
_Trymal's post
"Agressive? Hardly. You're just weak."
(Standard attack)
_Post End
-
The next day:
_DSB's post
Turn Roll: (I̶'̶m̶ ̶n̶o̶t̶ ̶g̶o̶i̶n̶g̶ ̶t̶o̶ ̶a̶c̶t̶u̶a̶l̶l̶y̶ ̶s̶i̶m̶u̶l̶a̶t̶e̶ ̶d̶i̶c̶e̶)
R8-368 (Royal): 3
Kleptolisk: 7
Kleptolisk [Guarded].
Royal [Attacked]!
Kleptolisk Shield broken!
K: "N-no!"
R: "Wahahahah~"
[HP]
Kleptolisk: 1/20
Royal: 2000/2000
_Post End
-
And then one more turn (Probably not two days though.) and the Kleptolisk's probably dead
Disclaimer: I do not claim to be attempting recreation of personalities, and am not to be blamed for hurting people's feelings for this post.
Also, it's pretty inaccurate considering that Royal would do much more damage.
Ok.................................................................................................................................
I'm just going to go and-
"What a terrible night to have a curse!"
AUGH NOW I HAVE TO PLAY CASTLEVANIA LATER GUYS
((@Trymal: No, you don't need anything other than the SK forums.
I'll go ahead and choose your first attack for you (I do that if someone doesn't enter an attack) and play through the turn. In the meantime, I think there's enough examples and instructions here (and if that's not enough, there is the first post) for you to understand how a post works.
@Liminori: Normally I'd ask you to specify what weapon you'd use when you use the Rocket Boots; I'll default to the first sword in the user's inventory when a weapon is not specified.
Or in your case, the first frying pan.
@everyone: Only Model Y casting Sylvan Bombardment will cause a failed objective. She's got two turns left to charge it.))
Turn Roll (with Tiebreakers): 1,1,1,1,2,3,1,1,3,2,2,1,1,3,1,3,3,1,2,1
Model C: 3 + 1 = 4
Model K: 7 + 1 = 8 (33/100)
Model R: 8 + 1 = 9 (70/100)
Model Y: 7 + 1 = 8 (84/100)
Model E: 10 + 2 = 12
KV-103: 3 + 3 + 1 CTR = 7
DSN-001: 7 + 1 + 1 CTR = 9 (53/100)
Mark: 3 + 1 + 3 CTR = 7
LV-909: 6 + 3 = 9 (25/100)
D-07: 12 + 2 = 14
SEE-4: 4 + 2 = 6
Sephiroth: 7 + 1 = 8 (1/100)
Mute: 7 + 1 = 8 (32/100)
ASSASSIN: 8 + 3 = 11
E-304: 9 + 1 = 10
Matikclocker X: 7 + 3 + 1 CTR = 11
BETA: 7 + 3 = 10
Nano2Nano: 9 + 1 = 10
Royal: 9 + 2 = 11
Thrynn: 9 + 1 = 10
D-07: Jump w/ Ray Shamshir -> Model C
16 swings' equivalent.
Hit! 2618 damage.
"Being hit by a Jump attack. It's been a while..."
Optional Objective complete!
Model E: Shuriken Toss -> D-07
Hit! 425 damage.
ASSASSIN: Standard w/ Katscratch -> Model R (Model K is still in the air!) (I randomize attacks aimed at Jumping targets with the dice, which is why I made a weird choice.)
5 swings, 3 hits! 247 damage.
Matikclocker X: Fire Charge w/ Calibur -> Model C
1 -> Model C: Hit! 435 damage.
1 -> Model R: Hit! 460 damage.
Royal: Standard w/ Calibur -> Model Y
4 swings, 3 hits! 581 damage.
E-304: Standard w/ Lumberdirk -> Model C
6 swings, 3 hits! 264 damage.
BETA: Standard w/ Wallbreaker -> Model Y
1 shot, 1 hit! 318 damage.
Nano2Nano: Finish Jump w/ Lode Javelin -> Model Y (Auto-reselected)
7 swings' equivalent, Hit! 1275 damage.
Thrynn: Jump w/ Battle Skillet
Thrynn leaps into the air!
Model R: Heal III!
Model C regained 700 HP!
DSN-001: Fire Charge w/ Meteotillery -> Model Y
-> Model Y: Hit! 376 damage.
-> Model C: Hit! 324 damage.
-> Model R: Hit! 349 damage.
-> Model E: Hit! 352 damage.
LV-909: Standard w/ Flourish -> Model Y
Model C took the attack!
4 swings, 1 hit! 96 damage.
Model Y begins casting Sylvan Bombardment...
Model Y is no longer poisoned.
Model K: Finish Jump -> Matikclocker X
Blocked! Shield Broken! 948 damage.
Mute: Standard w/ Meteotillery -> Model Y
Model C took the attack!
2 bombs thrown!
2 -> Model C: 2 hits! 350 damage.
2 -> Model K: 2 hits! 400 damage.
1 -> Model Y: 1 hits! 227 damage.
Sephiroth: Standard w/ Mire Crossbow -> Model K
3 shots, 2 hits! 282 damage. Model K was Poisoned!
KV-103: Fire Charge w/ Snarl of Cerberus -> Model K
2 hits! The Tome Of Retribution empowered the attack! 1416 damage.
Mark: Fire Charge w/ Wallbreaker -> Model Y
Model C took the attack!
Hit! 474 damage.
SEE-4: Catalyzer -> Model Y
Model C took the attack!
3 shots, 3 hits! 186 damage.
Model C: Radiant Sword -> DSN-001
3 swings, 3 hits! 637 damage.
--Turn Summary--
The Machinauts begin with a vicious series of blows to the enemy, which are barely matched by the foe...
...up until Model K comes crashing down for heavy damage on Matikclocker X!
More damage is done to the Polygons, Model Y barely hangs on, and Model C swings away at DSN-001!
(Shields damaged: Matikclocker's)
(Shields repaired: Model C's, LV-909's, ASSASSIN's, KV-103's)
Model C regroups the rest of the Polygons for another attack. That jump attack was devastating; many Machinauts are barely standing. However, the new additions to the team may turn the tide in your favor.
"Hang in there!" Model R shouts. "I'll back you up!" Model R is moving to heal Model Y. If you can break through Model C's defense, you might defeat Model Y first...
--
WARRIOR POINT REWARDS (At any time, you may trade 1 Warrior Point for any of the following!)
1 WP <--> 800 Crowns
1 WP <--> 400 Crowns, 100 Heat
1 WP <--> 200 Heat
--
--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
2 PENDING SYSTEM UPGRADES FOR: Mark30-Longshot, SEE-4, Sephiroth, E-304
For each upgrade, choose one of:
+1 Accuracy (Helps you land hits and increases "Critical Hit" effects like those on the Spat-o-War)
+1 Blocking (Helps you block and evade attacks)
+1 Reflexes (Can increase your attack count and decreases enemies' attack count, used to determine turn order)
--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
--
-Victory Conditions-
=Defeat the Polygon Warriors!
-OPTIONAL: Prevent Model Y from using Sylvan Bombardment (Reward: ** Trinket Recipe)
-[COMPLETE!] Hit Model C with a Jump Attack (Reward: ** Trinket Recipe)
-[COMPLETE!] Cause the Warriors to damage themselves with their own techniques (Reward: ** Trinket Recipe)
-3 x [Reward: ** Trinket Recipe] pending from previous match
-Pending Effects-
KV-103: 256 damage for Tome of Retribution purposes
Thrynn: Jump w/ Battle Skillet
Model Y: Sylvan Bombardment (Ready in 2 turns)
-Buffs and Debuffs-
REAL ZONE: --
CYBER ZONE: --
Model K: Minor Poison (2 turns remain)
Model E: Minor Poison (1 turn remains)
-Hazards-
--
Loot on Victory
(19 "Players")
(Rolling for Iciclos and the Multibox later)
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: 3
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 3
-Surge Mail Polyp: W
903:99: 0
Matikclocker: 0
BETA: 0
Nano2Nano: 3
-Shields-
KV-103: 17/68 (Nm 100)
DSN-001: 578/550 (Nm 220|Spcl 110)
Mark: 420/400 (Nm 300|Sh 50| [Fi/Po/St/Sl 8])
LV-909: 319/400 (Nm 300| [Fi/Po/St/Sl 8])
D-07: 53/50 (Nm 100)
SEE-4: 525/500 (Nm 200|Spcl 100)
Sephiroth: 525/500 (Nm 200|Spcl 100)
Mute: 420/400 (Nm 300| [Fi/Po/St/Sl 8])
ASSASSIN: 13/50 (Nm 100)
E-304: 525/500 (Nm 200|Spcl 100)
Matikclocker: 0/500 (Nm 200|Spcl 100)
BETA: 525/500 (Nm 200|Spcl 100)
-Key Polygon Warriors-
Key Polygon Model C
1370/6000 HP
Royal Shield (Broken/500 HP, 200 Nm/Pc/El/Sh)
Row 0
A - 7 | B - 10 | R - 3
300 Nrm | 200 Prc | 100 Ele | 800 Shd
]- Radiant Sword (7 ACC, 5 CSPD, 260/260/285 Nm/El)
[] Cover (Can choose to defend a single ally from all attacks during a turn)
-->[] Passive Cover (Takes hits for any ally below 10% of their HP total)
))) Heal I (Restores (1d4)x100 HP to a single ally or (1d4)x50 HP to all allies)
Key Polygon Model K
2902/5000 HP
Silver Shield (400/400 HP, 200 Nm)
Row 0
A - 9 | B - 4 | R - 7
200 Nrm | 400 Prc | 200 Ele | 100 Shd
]- Radiant Spear (8 ACC, 4 CSPD, 280/290 Nm/El)
^^^ Jump (Can use a powerful Jump Attack (x2 Ref/CSPD, Sword attacks condensed) with the Radiant Spear)
Key Polygon Model R
3483/5000 HP
Row 3
A - 5 | B - 5 | R - 8
200 Nrm | 200 Prc | 500 Ele | 500 Shd
]- Shortbow of the Hunt (6 ACC, 3 ROF, 4x200 Prc)
))) Heal III (Restores (2d6)x100 HP to a single ally or (2d6)x50 HP to all allies)
))) Radia (Charge Attack, 8 ACC, 550 Ele)
Key Polygon Model Y
95/3500 HP
Row 3
A - 10 | B - 2 | R - 7
100 Nrm | 100 Prc | 300 Ele | 300 Shd
]- Lunar Rod (4 ACC, 4 CSPD, 150/150/150 Nrm, almost never used)
))) Flame III (8 ACC, 450 Ele)
))) Earthquake (6 ACC, 280 Nm/Ele (up to 16))
))) Sylvan Bombardment (Overcharge Attack, 8 ACC, 500 Ele to all targets, damage dealt is restored to party as HP)
Key Polygon Model E
3926/5000 HP
Row 3
A - 6 | B - 4 | R - 10
200 Nrm | 200 Prc | 200 Ele | 200 Shd
]- Twin Shadow Katanas (6 ACC, 8 CSPD, 230/230/230/230 Nm/Sh)
---x Shuriken Toss (8 ACC, 500 Nrm)
))) Ninja Flame (5 ACC, 200 Ele (up to 5), Fair Chance of Moderate Fire)
??? Weird Glitch (Does not lose accuracy from his Row)
-Player Allies-
Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 'Fallen King' (Health: 1619/2400) [Midnight-Dj]
A-8 | B-9 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L8 Nm/Sh Swd, H 86/160, Acc +7(+2), CSPD 5(+4), CTR: V. High, Com 228/225Nrm/228/225Nrm/264 (base 190/190/220), Chg 854+580Nrm (Base 610)) {24/25 Sword Hits} [5D 2E]
]-** Flourish (L8 Prc Swd, H H 86/160, Acc +6(+2), CSPD 7(+4), Com 175/225Nrm/175/225Nrm/201 (Base 146/146/176), Chg 336+336+378+580Nrm (Base 240+240+270)) {4/15 Attacks Evaded} [5D 2E]
]-
[]** Non-Shield (L8 Shd, H H 87/160, HP 68 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H7]
{}** Plate Armor (L8 Arm, H 87/160) [M2] | ** Hefty Plate Helm (L8 Hlm, H 87/160) [M2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
19080 Crowns - 12 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||.................. ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI 0
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health: 538/1600) [Sonosuke]
A-7 | B-6 | R-7
]-** Monster Buster [UV: FMB Low] (L5 Nrm Gun, H 77/100, Acc +7(+1), ROF 7(+1), Clip 4 x 124(Base 115), Chg 669(Base 577) (60%: Overkill picks new)) {0/20 Hits with 2+ bullets} [D2 E1 S1]
]-** Meteotillery (L5 Nrm Bmb, H 77/100, Acc +7(+1), ArmSpd 5(+1), QAt 270 (up to 4) (base 250), Chg 399 (up to 11) (base 344), no Back Row penalty) {4/25 Second+ Enemy Hits} [D2 E1 S1]
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {0/15 full combos} [D2 E1 S1]
]-** Energy Saber (L5 Nrm Swd, H 77/100, Acc +6, CSPD 6, Com 167/178/200/211 (base 155/165/185/195), Chg 778 (base 671), On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns) [D2 E1 S1]
[]** Defender (L5 Shd, H 77/100, HP 550 (base 500), Nrm 220 (b. 200) | P/E/S 110 (b. 100)) [D2 H2]
{}** Demo Suit (L5 Arm, 77/100) | ** Desperado Hat (L5 Arm, 77/100)
<>** Default Coil Mk II (Defending generates BP, 1 BP -> +3 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5578 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}
Mark30-Longshot (Health: 1900/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L5 Nrm Gun, H 77/100, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L4 Nrm Gun, H 7/80, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {12/30 Overkill Bullets}
]-** Cannon Puppy (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L5 Nrm Swd, H 77/100, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L5 Shd, H 77/100, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L5 Arm, H 77/100) | ** Hefty Plate Helm (L5 Hlm, H 77/100)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
9459 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))
'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!
LV-909 'Ignem' (Health: 300/1600) [Oroseira]
A-6 | B-8 | R-6
]-** Overclocked Light Scope (L5 Ele Gun, H 57/100, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {16/20 Hits with 5+ Bullets}
]-** Katscratch (L5 Shd Swd, H 57/100, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L5 Prc Swd, H 57/100, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270) {6/15 Attacks Evaded}
]-** Featherbow (L5 Prc Gun, H 57/100, Acc +8, Chg 468, OverChg 890) {316/5000 Overkill Damage}
[]** Support Shield (L5 Shd, H 57/100, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L5 Armor, H 57/100)| ** Desperado Hat (L5 Hlm, H 57/100)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
10267 Crowns - 28 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 300/1600) [Spirals-Ore]
A-7 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+78 Heat = 268 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190) [H]
]-** Ray Shamshir “Slash" [ASI Very High] (L5 Ele Swd, H 77/100, Acc +7, CSPD 6(+5), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {0/20 Attacks beyond first combo} [S1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
[]** Non-Shield (L5 Shd, H 77/100, HP 53 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H1]
{}** Wolver Coat (L5 Arm, H 77/100) [R1] | ** Wolver Cap (L5 Hlm, H 77/100) [R1]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>** Default Coil Mk II (Defending generates BP, 1 BP -> +3 ASI/CTR on next attack)
30385 Crowns - 12 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 3|Shock 2|Poison 2|Stun 2|Curse 2|Sleep 2|Doom 2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-
SEE-4 (Health: 1242/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L6 Nrm Gun, H 59/120, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L6 Nrm Bmb, H 59/120, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L6 Shd Gun, H 59/120, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L6 Shd, H 59/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L6 Arm, H 59/120) | ** Demo Helm (L6 Hlm, H 58/120)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
8449 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!
"Sephiroth" (Health: 2050/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L6 Shd Gun, H 88/120, Acc +7, ROF 9(+1), x.5 initial Reload, CTR: Low, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {20/20 Status Effects: Crackling Bacon Grease (721 damage, Good Chance of Strong Fire, ally team has +3 Fire Stacking and on all attacks: Slight Chance of Minor Fire for 3 turns) ready!}
]- --
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 87/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
8125 Crowns - 28 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 212/1600) [Magmaul-Ace]
A-8 | B-5 | R-7
]-** Magic Orb (L6 Ele Bomb, H 88/120, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {6/10 2+ foes with diff. status effects on the same turn} [2S]
]-** Meteotillery (L7 Nrm Bmb, H 30/140, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {9/25 Second+ Enemy Hits} [E2 S2]
]-** Doom Watch (L1 Shd Bomb, H 0/20, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-** Cannon Puppy "Lightbulb" (L1 Nrm Bmb, H 0/20, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+0 Heat = 190 HP), Cannonball: 1x250 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
[]** Support Shield (L1 Shd, H 0/20, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Demo Suit (L6 Arm, H 88/120) [2R] | ** Demo Helm [Pierce Med] (L6 Hlm, H 87/120) [2R]
<>** Power Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (twice each); each Boost increases damage by 30% and targets by 3)
<>** Advanced Periodic Block of Elements (Creates 1 random Super Vial/3 turns)
15993 Crowns - 2 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 4|Freeze 4|Shock 6|Poison 4|Stun 4|Curse 4|Sleep 4|Doom 4
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
903:99ASSASSIN (Health: 1194/1600) [Herozenzero]
A-8 | B-4 | R-8
]-** Flourish (L1 Prc Swd, H H 0/20, Acc +6(+2), CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-** Ray Shamshir “Slash" (L1 Ele Swd, H 0/20, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {0/20 Attacks beyond first combo: Cut Down (285 Ele, -1 Reload Time/Combo Delay) ready!}
]-** Katscratch “Scratch” (L1 Shd Swd, H 0/20, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Cutter (L1 Nrm Swd, H 0/20, Acc +7, CSPD 9(+4), Com: 104(26)/112(28)/225Nrm/120(30)/225Nrm/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226/580Nrm) {0/20 Attacks beyond first combo}
[]** Non-Shield (L1 Shd, H 0/20, HP 50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L1 Arm, H 0/20) | ** Wolver Cap (L1 Hlm, H 0/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1193 Crowns - 28 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 2|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!
E-304 (Health: 2200/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L6 Pc/El Swd, H 88/120, Acc +6, CSPD 8, CTR: Low, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L6 Shd Gun, H 88/120/100, Acc +7, ROF 9, x.5 initial Reload, CTR: Low, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {3/10 Full Clip Hits}
]-
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
8590 Crowns - 28 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Matikclocker X!
Matikclocker M-OVC-2002 Battle Robot (Health: 302/1000) [Matikclocker]
A-6(+1) | B-8(+1) | R-6(+1)
]-** Calibur (L7 Nrm Swd, H 118/140, Acc +7, CSPD 5, CTR: Low, Cmb 200/200/250, Chg 510 (30% +1 target, 30% +2 target, 15% extra hit (75% extra hit vs. Turret)) {15/25 Sword Hits}
]-** Cryotech Alchemer (L7 Ele Gun, H 118/140, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {2/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L7 Shd, H 118/140, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L7 Arm, H 118/140)| ** Cobalt Helm (L7 Hlm, H 118/140)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
6590 Crowns - 28 Warrior Points - - - KO METER: [||||||||||||......]
Nrm (450)350|Prc (280)180|Ele (280)180|Shd (280)180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
--SPECIAL: Cannot be revived! If destroyed, a new Matikclocker will arrive in 2 turns--
[OVERCLOCK METER: |...] (Gain 1 point after winning a battle, 1 point per extra turn waiting to deploy)
(X MODE requires full meter, adds +1 all stats, MHP/4 Temp HP, 100 to all defenses)
(Can use 1 point to add +1 to Reflex, MHP/8 Temp HP, 100 Normal defense)
BETA-01911 (Health: 1850/2000) [Dreathuxy]
A-5 | B-8 | R-7
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {0/20 Status Effects}
]-** Wallbreaker [UV: Charge Med] (L6 Nrm Gun, H 88/120, Acc +8, ROF 2, CTR: Low, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {0/10 Acc-Based Bonus Damage}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Nano2Nano (Health: 2000/2000) [Nanonizer]
A-7 | B-4 | R-9
]-** Lode Javelin (L6 Nm/Pc Swd, H 88/120, Acc +8, CSPD +3, CTR: Low, Com 185/215, Chg 335/335 instantly) {0/20 individual projectiles dodged}
]-** Cryotech Alchemer (L6 Ele Gun, H 88/120, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {0/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - - KO METER: [..................]
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
R8-368 "Royal" (Health: 2000/2000) [Trymal]
A-4 | B-7 | R-9
]-** Brandish (L6 Nrm Swd, H 88/120, Acc 7, CSPD +5, CTR: Low, Com 200/200/250, Chg 580 (+30% extra target) + 3 x 126 (on Main Slash hit)) {0/25 Sword Hits}
]-** Spine Cone (L6 Prc Bmb, H 88/120, Acc +8, ArmSPD 6, CTR: Low, QAt 230 (up to 5), Chg 318 (up to 13), Good Chance of Moderate Freeze) {0/15 Charge Attacks}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - - KO METER: [..................]
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
Thrynn G-54 (Health: 2000/2000) [Liminori]
A-8 | B-3 | R-9
]-** Firotech Alchemer (L6 Ele Gun, H 88/120, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Fire) {0/15 Ricochet/Splitshot Targets}
]-** Battle Skillet (L6 Nrm Swd, H 88/120, Acc 7, CSPD +5, CTR: Low, Com 175/215 (Fair Chance of Mod Stun/Fire), Chg 374 (up to 3, Good Chance of Mod Stun/Fire)) {0/20 Status Effects inflicted}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 28 Warrior Points - - - KO METER: [..................]
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Consumables-
1 Super Fire Vial [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
8 ** Owlite Feathers
16 ** Forbidden Fruit
16 ** Chitin Frags
8 ** Waste Modules
16 ** Power Cells
2 ** Ammo Boxes
4 ** Swordstones
8 ** Iron Gears
8 ** Fuel Canisters
3 ** Gremlin Gizmos
5 ** Frayed Fabric
4 ** Translocation Residue
3 ** Cooling Cells
9 ** Physics Applicators
10 ** Dead Gold
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
-Rarities-
14 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Default Coil Mk II, Power Gauntlets, Title-Seeker Belt, True Knight Bracer}
***
****
*****
((Kill them both! Kill them both!))
[Energy Saber Standard: Model Y]
I thought it'd be...
[Rocketboots]
Next day (depending on your cenario)
[Select target, state weapon]
However, I was planning on using the skillet, though I think it may now be overkill regardless.
-
[>Fry_model_c]
-
Gah! Ninja'd by Sono.
No need for overkill though... I'll opt for C instead of Y.
((Ah, alright))
[Iron Knuckles Charge Release: Multibox Core]