Forums › English Language Forums › General › Treasure Vault

Search

Machinauts: Far Side of Cradle - A stat-based RP

5333 replies [Last post]
Sat, 09/27/2014 - 10:16
#251
Lady-Of-War's picture
Lady-Of-War

"I think I've finally decided."
(Cart:
Bright Scope (50)
x3 Flawed Orbs of Alchemy (75)

This will be costing a total of 125 crowns. 636 - 125 - 511.)

After paying, I went over to the alchemy machine and crafted a Bright Scope, then equipped it.

Sat, 09/27/2014 - 23:09
#252
Doctorspacebar's picture
Doctorspacebar
Hmm. I like this road. It seems to have a... food motif.

((Don't worry. You'll get your Gunner and Bomber shields soon enough.

Guns will now have a new method of rolling for Number of Attacks. Honestly, a weapon based on the Super Scope should be firing faster.

Initial Shots Count: User Reflexes + ASI Modifiers + Rate of Fire + 1d4 roll - Foe Reflexes / 2 - (Clip Size / 4)
- If Shots Count > Clip Size: Number of Reloads increases by 1, Shots Count decreases by (8 - (Gun Attack Speed Increase/3))
- If Shots Count =< Clip Size: End Shots = Shots Count
Total Shots Fired: (Clip Size * Number of Reloads) + End Shots

And Sonosuke, I feel like I'm not saying this enough: thank you so much for the Spreadsheet. That is a huge help.))

(Rolls for Unique Variants:
KV-103's Weighted Anchor acquired a Unique Variant: Low Finishing Move Boost! (Fun fact: You have about the same chance of getting a UV each craft as you have of getting an Instacharge without any CTR.))

Items have been crafted!

"Ah, good choices... do keep in mind that Ice Cream Polyps regenerate about twenty percent of their health every turn after retreating. Pleasure doing business with you." Boost bows slightly, then begins to walk off, one of his Snipes staring at your party as its perch leaves the hallway. "Careful, now. The Clockworks are more dangerous than they've ever been..."

The way forward is simple enough; maps on the walls of the complex lead to the elevator, and hostiles have already fled the area in fear of MZK-000. Eventually, the Machinauts reach an elevator with a terminal that displays the mark for "Clockwork Tunnels: Slimeway."

Each of the seven was built at the request of a prophecy. One day, a terrible darkness would put all life on Cradle at risk... and while the Torchbellow clan has lost its former splendor to invasion and war, its probes still spotted the darkness, and brought the Machinauts to life.

Their numbers were low. Too low. What would have been a mighty army was lost to theft, corruption, and disrepair. But the Machinauts were not forgotten... and with the promise of more allies yet to be repaired, the seven Machinauts marched on.

--CHAPTER ONE--
Of Knights and Knaves

Slimes are a strange kind.

Some are loose, spherical globs, while others are more rigid and cubic. Some have the intelligence and sentience of an insect, living only to feed, while others are sentient and have a wide range of IQs, and a few, as with most peoples, can rightly be called ingenious. Yet they all retain an odd, cell-like structure. Why? Biologists- Gremlin, Isoran, Fiendish, even Slimes themselves- simply don't know.

Many hostile Slimes found in the Clockworks are the non-sentient kind; those that are both sentient and hostile are often working for what many circles call "Slime Tyrants," enormous despots that, like the non-sentients, are motivated by gluttony, greed, and almost nothing else.

The Royal Jelly and the Ice Queen are the most notable and well-known examples, but they are not the only examples. Some Slime Tyrants have a different air about them, less regal... more criminal.

The Jellafia is a criminal empire led by an entire family of Slime Tyrants. Don "Mercury Poisoning" Electrocuto is both relatively small compared to his family and is so hot-blooded that he gets his goons into lousy situations on a daily basis, and thus is one of the lower-ranking Jellafia Dons.

Similarly, Muyōburobu "the Useless Blob" of the Viskouza, a similar organized crime gang situated in a completely different sector, is known for his relative small size in comparison to his colleagues, but unlike Electrocuto, he's unmotivated to a degree that most of his underlings do his work for him, and so Muyōburobu is a low-ranking member.

Both of them ended up in a high-depth location to get them out of the way of their colleagues' business. As luck would have it, it just so happened that they ended up in the same high-depth location, and ever since, they've been at each other's (entirely metaphorical) throats... much to the chagrin of the Torchbellow Clan caught in the middle of their schemes.

Two members of the InterCradle Justice Brigade, Agent "Patchwork" Silk and Agent "No-Spikes" Hubert, came to try and stop the organized sliminal, err, criminal activity in the area. Now they're fleeing from a bunch of Electrocuto's cronies... and as luck would have it, they run into a certain squad of Machinauts that you might know about.

"Dang it, H! Ooze faster!" A Silkwing in what looks like a suit and tie and... a fedora?... fixes up a de-spiked, also-suit-and-tie-and-fedora-wearing Ice Cube's spike wound mid-flight. "I can't keep turnin' around like this, man!"

"Glorp, shlrrp!"

"What? Oh, hey, look!" The Silkwing sizes up the party at a glance. "Sweet, Machinauts! 'Least, I thin- HEY, WATCH IT!" Agent Silk flies off to the side to avoid yet another Quicksilver spine. "Dang morons! Yeah, you Jellafia scumbags are legally obliged to get reduced to chunky salsa if ya don't clear outta here right... the heck... NOW." The Silkwing pulls out an Alchemer and points it at an incoming group of Quicksilvers, Wolvers, and Drouls. "Yo, H. Your gun."

"Shlop!" Hubert draws his own Alchemer. (How he actually does this is never explained.) "Jiggle shlorp gulp glorp!"

-Enemy Team-

Jellafia Quicksilver [A-7|B-4|R-5] Health 100/100 | No shield | NrmD: 30 | PrcD: 80 | EleD: 30 | ShaD: 0
{Shocking Tackle: 30 Nm/Pc split, 5 ACC, 5 CSPD, Fair Chance of Minor Shock | Spike Root: 25 Prc, 4 ACC, 4 CSPD, Long Distance, Fair Chance of Minor Shock | Supercharge: Charge Attack, 5 ACC, 32 Pc/El split, 6 attacks to random targets | Rechargable: Incoming Shock is negated, instead restoring 10 HP and giving the target a free Supercharge}

Jellafia Quicksilver [A-7|B-4|R-5] Health 100/100 | No shield | NrmD: 30 | PrcD: 80 | EleD: 30 | ShaD: 0
{Shocking Tackle: 30 Nm/Pc split, 5 ACC, 5 CSPD, Fair Chance of Minor Shock | Spike Root: 25 Prc, 4 ACC, 4 CSPD, Long Distance, Fair Chance of Minor Shock | Supercharge: Charge Attack, 5 ACC, 32 Pc/El split, 6 attacks to random targets | Rechargable: Incoming Shock is negated, instead restoring 10 HP and giving the target a free Supercharge}

Jellafia Quicksilver [A-7|B-4|R-5] Health 100/100 | No shield | NrmD: 30 | PrcD: 80 | EleD: 30 | ShaD: 0
{Shocking Tackle: 30 Nm/Pc split, 5 ACC, 5 CSPD, Fair Chance of Minor Shock | Spike Root: 25 Prc, 4 ACC, 4 CSPD, Long Distance, Fair Chance of Minor Shock | Supercharge: Charge Attack, 5 ACC, 32 Pc/El split, 6 attacks to random targets, Fair Chance of Moderate Shock, After Use: Invincible until the end of turn | Rechargable: Incoming Shock is negated, instead restoring 10 HP and giving the target a free, immediate Supercharge}

Jellafia Markscube [A-8|B-6|R-1] Health 80/80 | No shield | NrmD: 20 | PrcD: 75 | EleD: 20 | ShaD: 0
{An offer you really can't respond to at all because you'll probably be dead: 1x40 Nm25%/Pc25%/Ele50%, 9 ACC, 2 ROF}

Jellafia Attack Voltail [A-5|B-2|R-8] Health 90/90 | No shield | NrmD: 25 | PrcD: 0 | EleD: 65 | ShaD: 25
{Bite: 30 Prc, 5 ACC, 8 CSPD, Minor Chance of Strong Shock}

Jellafia Attack Voltail [A-5|B-2|R-8] Health 90/90 | No shield | NrmD: 25 | PrcD: 0 | EleD: 65 | ShaD: 25
{Bite: 30 Prc, 5 ACC, 8 CSPD, Minor Chance of Strong Shock}

Whacked Soldier [A-3|B-9|R-3] Health 110/110 | Shield of the Dead | NrmD: 40 | PrcD: 40 | EleD: 0 | ShaD: 200
{Venin Lance: 6 ACC, 4 CSPD, 25 Nm/Sh split, Moderate Chance of Strong Poison | Rancid Breath: Up to 3 targets, ACC 4, Good Chance x 3 of Strong Poison, 33% chance to be interrupted by damage | Leap: ACC 7, No Initial Damage, Attaches to one target, then uses Venin Lance for three turns or until shaken off with no Evade Sum and +5 CSPD}

Whacked Soldier [A-3|B-9|R-3] Health 110/110 | Shield of the Dead | NrmD: 40 | PrcD: 40 | EleD: 0 | ShaD: 200
{Venin Lance: 6 ACC, 4 CSPD, 25 Nm/Sh split, Moderate Chance of Strong Poison | Rancid Breath: Up to 3 targets, ACC 4, Good Chance x 3 of Strong Poison, 33% chance to be interrupted by damage | Leap: ACC 7, No Initial Damage, Attaches to one target, then uses Venin Lance for three turns or until shaken off with no Evade Sum and +5 CSPD}

-Ally Team-

Agent Silk (Health: 180/180)
A-8 | B - 4 | R - 4
]-** Shadowtech Alchemer (Acc + 8, ROF + 6, Clip: 2x45 Shd, Chg: 80 Shd (70%: 1 standard shot hits new target, 40%, 2 standard shots hit new target, 10%: 2 standard shots hit first target))
[]* Riot Shield (HP 60/60, Nrm 25 | Prc 25 | Ele 10 | Shd 10)
Ability: Mend (Restores 10 HP to one ally for free at the end of every turn)
Ability: Hide (Good at avoiding damage)
Flying (Immune to traps, terrain and Quake effects)
Nrm 45 | Prc 0 | Ele 45 | Shd 120
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 4

Agent Hubert (Health: 240/240)
A-6 | B - 8 | R - 2
]-** Prismatech Alchemer (Acc + 8, ROF + 6, Clip: 2x45 Ele, Chg: 80 Ele (70%: 1 standard shot hits new target, 40%, 2 standard shots hit new target, 10%: 2 standard shots hit first target))
[]* Riot Shield (HP 60/60, Nrm 25 | Prc 25 | Ele 10 | Shd 10)
Attack: Tackle (Acc + 7, CSPD + 6, 35 Nrm (33%: +1 Target)
Ability: Imposing (Draws attention)
Nrm 45 | Prc 0 | Ele 45 | Shd 120
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 4

-Player Team-
KV-103 'Fallen King' (Health: 180/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: -2)
]-* Weighted Anchor [UV: FMB +1] (L1 El/Pc Swd, H0/15, Acc +8, CSPD 3(+2), Com 36/30Nm/37/30Nm, Chg 18/19/21/23+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged}
]-Proto Sword (L4 Nrm Swd, H13/25, Acc +7, CSPD 5(+2), Com 20/22/20/22/25, Chg 40+40 (25%: +1 target)) {14/25 Sword Hits}
]-Novice Duelist Blade (L4 Prc Swd, H13/25, Acc +6, CSPD 7(+2), Com 18/22Nrm/18/22Nrm/22, Chg 20+20+25+40Nrm) {15/15 Attacks Evaded: "Coup de Foudre" ready! (x3 Combo End Dmg, always first, SwDMG Low and SwASI Low for 3 turns) }
]-
[]* Bolted Non-Shield (L1 Shd, H0/15, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Hefty Plate Mail (L1 Arm, H0/15) | * Hefty Plate Helm (L1 Hlm, H0/15)
236 Crowns - - - -
Nrm 140|Prc 120|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +2|Curse 0|Sleep -2|Doom 0
DMG N/A
ASI -2
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 220/220) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L1 Nrm Gun, H0/15, Acc +7, ROF 7, Clip 4 x 20, Chg 55 (60%: Overkill picks new)) {4/20 Hits with 2+ bullets}
]-* Asteroid Bomb Mk II (L1 Nrm Bmb, H0/15, Acc +7, ArmSpd 4, QAt 22 (up to 4), Chg 40 (up to 10), +2 Block Close Range) {0/25 Second+ Enemy Hits}
]-
]-
[]* Bone Shield (L1 Shd, H0/15, HP 40/40, Nrm 0|Prc 0|Ele 0|Shd 50)
{}* Vitasuit (L1 Arm, H0/15) | * Vitacap (L1 Hlm, H0/15)
86 Crowns - - - -
Nrm 40|Prc 20|Ele 20|Shd 20
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

Mark30-Longshot (Health: 180/180) [Colray]
A-9 | B-5 | R-2 (ASD -2)
]-* Pummel Gun (L1 Nrm Gun, H0/15, Acc +8, ROF 5, Clip 1 x 55, Chg 75 (18%: Meatshot x1.5 damage)) {1/10 Acc-Based Bonus Damage}
]-Plywood Lumberdirk (L4 El/Pc Swd, H13/25, Acc +6, CSPD 8, Com 10/10/10/16, Chg 20 (6 (5.5)%: Backstab x5 damage) {2/20 Supereffective Hits}
]-* Apprentice Orb (L1 Nrm Bomb, H0/15, Acc +7, ArmSpd 5, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn}
]-
[]* Bone Shield (L1 Shd, H0/15, HP 40/40, Nrm 0|Prc 0|Ele 0|Shd 50)
{}* Hefty Plate Mail (L1 Arm, H0/15) | * Hefty Plate Helm (L1 Hlm, H0/15)
111 Crowns - - - -
Nrm 140|Prc 120|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +2|Curse 0|Sleep -2|Doom 0
DMG N/A
ASI -2
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 100/100) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L1 Nrm Swd, H13/25, Acc +7, CSPD 5, Com 22/24, Chg 35 (up to 3, Good Fire/Stun rate), Status: Mod Stun (Fair) and Min Fire (Fair)) {12/20 status effects}
]-Static Flash (L4 Nrm Bmb, H13/25, Acc +8, ArmSpd 7, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {5/15 Charge Attacks} [D1]
]-
]-
[]Proto Shield (L4 Shd, H12/25, HP 27/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Badly Battered Brigandine (L4 Arm, H12/25) [D1] | Man With A Moon (L4 Hlm, H12/25) [D1]
511 Crowns - - - -
Nrm 54|Prc 0|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-3 | B-8 | R-4
]-Bottle Rocket (L4 Nrm Bmb, H13/25, Acc +10, ArmSpd 3, QAt 20 (up to 5, late 1 turn), Chg 35 (up to 12, late 2 turns)) {2/15 Hits While Defending}
]-Overclocked Light Scope (L1 Nrm Gun, H0/15, Acc +7, ROF 10, Clip 10 x 10, Chg 70) {3/20 Times 5 bullets fired}
]-
]-
[]Scuttled Shuttle Siding (L4 Shd, H12/25, HP 25/25, Nrm 30|Prc 0|Ele 0|Shd 0)
{}Out-of-Date Culet (L4 Arm, H12/25) | Stump (L4 Hlm, H12/25)
511 Crowns - - - -
Nrm 50|Prc 0|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 220/220) [Spirals-Ore]
A-5 | B-1 | R-9
]-* Heavy Hatchet (L1 Nrm Swd, H0/15, Acc +8, CSPD 2, Com 36/37 (15%: +1 target), Chg 72 (30%: +1 target)) {3/10 Extra Sword Targets}
]-Simplistic Six-Shooter (L4 Nrm Gun, H13/25, Acc +6, ROF 8, Clip 6 x 12, Chg 6 x 10 + 24) {13/40 Bullets Hit}
]-* Kat Claw (L1 25%Nm/75%Sh Swd, H0/15, Acc +7, CSPD 5, Com 36/37 (15%: +1 target), Chg 45 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken}
]-* Lil' Gelato (L1 Prc Bmb, H0/15, Charge deploys Lil' Gelato (20+5% Mach (31) HP, A6|B0|R8 Turret, Frosty Spine: 1x25 Prc, 5 ROF, Slight Minor Freeze.) {0/40 Turns Active}
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0) [D1]
{}* Vitasuit (L1 Arm, H0/15) | * Vitacap (L1 Hlm, H0/15)
11 Crowns - - - -
Nrm 40|Prc 20|Ele 20|Shd 20
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

SEE-4 (Health: 200/200) [Eternity-Terminal]
A-7 | B-5 | R-3
]-* Heightened Plasmator (L1 Nrm Gun, H0/15, Acc +7, ROF 5, Clip 3 x 24, Chg 30 (up to 3, CataCharge on hit: 25 Nrm)) {4/15 Catalyzer Charges}
]-Cloudy Orb (L4 Nrm Bomb, H13/25, Acc +7, ArmSpd 5, QAt 15 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 20 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn}
]-* Shiny Shards (L1 Pc/El Bomb, H0/15, Acc +7, ArmSpd 8, QAt 4x10 shraps, Chg 8x15 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target}
]-
[]* Tough Plank (L1 Shd, H0/15, HP 65/65, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L1 Arm, H0/15) | * Warm Hat (L1 Arm, H0/15)
6 Crowns - - - -
Nrm 50|Prc 10|Ele 20|Shd 10
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 636
-Prologue: 636
-Chapter 1: 0

-Consumables-
2 Curse Vials [0*]
1 Doom Vial [0*]
2 Health Capsule [0*]
1 Reconaissignal [0*]
2 Remedy Capsules [0*]
1 Shock Vial [0*]

-Materials-
9 Beast Scales
4 Ripped-Up Wanted Posters
4 Emptied Clips
4 Gel Drops
4 Brimstone
5 Scrap Metal
2 Grave Soil
3 Owlite Feather
1 Spark Plug

-Unused Gear-
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Proto Shield (L4 Shd, H12/25, HP 27/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)

-Rarities-
3 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Hefty Plate Armor, Vitasuit, Hefty Plate Helm, Vitacap, Warm Hat}
**
***
****
*****

((Previous battle: Terrifying demon-virus-infected robo-knight.
Current battle: Jelly mobsters fighting against a Silkwing in a fedora.
...Well that isn't a mood swing.))

Sat, 09/27/2014 - 23:43
#253
Midnight-Dj's picture
Midnight-Dj
SLIMEKUZAS??!!

"Intercradle justice brigade?" KV-103 was not impressed by the presence of a fiendish silkwing, its chivalric programming automatically designates agent silk as an enemy.

"I trust you not, fiend," KV-103 muttered, "nor do I trust your dim-witted blue companion. Me and my fellow machinauts will not be at your service until you have proven your self worthy!"

*suddenly the the Slimekuzas appeared*

"By the gods!" KV-103 draws its weighted anchor and positioned it on its shoulder, "I shall deal with you later, agent Silk... for now I shall decimate these rascals! Brothers and Sisters, prepare FOR COMBAT!!!"

POWER ATTACK PRIMED

SHOCK ENEMIES DETECTED, PRIORITY SET

[UNLEASH Coup de Foudre on one of the voltails!]

Sat, 09/27/2014 - 23:57
#254
Sonosuke's picture
Sonosuke
|Offense Phase 1|

(It's no big deal, really. All in the days work of that one Idiot, Sono.

EDIT: "Idioy", huh?

Speaking of which, I have this strong feeling that I fail-mathed somewhere in the Wares spreadsheet.)

>Warning: Electrified hostiles detected
>Asteroid Charge suggested: Wide Area of Effect

DSN-001 unclipped the Asteroid Bomb from his belt.

[Asteroid Bomb Mk.II Charge: Jellafia Quicksilver C]

Sun, 09/28/2014 - 00:04
#255
Spirals-Ore's picture
Spirals-Ore
Ehem .. Slimes ... Ehem

(( Doc , did you forgot to change my 3S with aprentice orb ? i am sure i crafted it alerdy... ))

" Guess Ooze ( Since when does it name it ? ) gonna handle those wolver " it whispers

[ Linking Mind with Lil'gelato ]

[ Process : 50% ]

( I ma chargin mah lil'gelato ! )

Sun, 09/28/2014 - 08:05
#256
Colray's picture
Colray
Pinpoint

Mark, moved to grab his Pummel gun. Then remembered his new bomb. Might as well try it out.

(Charge Apprentice Orb, use on Whacked Warrior.)

Sun, 09/28/2014 - 08:10
#257
Eternity-Terminal's picture
Eternity-Terminal
And we're off!

(Doc, can we letter the monsters with the same name? So things like 'Zombie A' and 'Zombie B'.
Also, how does heat work? I thought we gained some heat from the last fight.)

"Shards would not be wise...yet." SEE-4 pulls out its gun. "I guess my keen sensors will have to replace them!"

(( Charges Heightened Plasmator, aiming at Jellafia Quicksilver A ))

Sun, 09/28/2014 - 08:42
#258
Lady-Of-War's picture
Lady-Of-War

Silently appreciating that we have allied company, I aimed my Overclocked Light Scope at one of them.

[Overclocked Light Scope standard attack: Jellafia Markscube]

(Also, here's some art of Ignem I made of her. I went for a Mecha Knight design rather than Spiral Knight one because that looks sort of weird to me in my opinion when the opening text says we're Mecha Knights.)

Sun, 09/28/2014 - 09:46
#259
Sonosuke's picture
Sonosuke
(~O ,O)~ #Sonosuks

(We did gain heat. You just have new items.)

Sun, 09/28/2014 - 20:41
#260
Hexlash's picture
Hexlash

((Still curious as to where the damage values for weapons are, and how to tell their classification.))

Cobalt decided to test out his new Weighted Frying Pan. A quick swipe against the Jellafia Markscube seemed to satisfy such.

(Standard > Weighted Frying Pan > Jellafia Markscube)

Sun, 09/28/2014 - 21:20
#261
Doctorspacebar's picture
Doctorspacebar
Hmm. I like this road. It seems to have a... food motif.

((KV-103 knows about the InterCradle Justice Brigade? ...How? Speaking of which, don't get TOO used to those two fighting with you. They have other crap to do in this chapter.

D-07, you have space for four weapons. Just below your Six-Shooter is the Apprentice Orb; you've got them both equipped.

Sorry, forgot to letter the monsters this time... rectifying that posthaste. Along with some other things.

...Wait, I gave the Whacked Soldiers Normal/Shadow attacks, despite Piercing/Shadow making more sense for a lance... uhhhh welllll we'll just say their lances are blunt and that's OK right?

You might notice that LV-909's bullets, after the first, did full damage. That's something I'm adding to every attack, to mitigate the high defenses rolling around.

Nice drawing, Lady-of-War!

EDIT: Hex, I posted just before you got your post in. It seems we are of a like mind.))

(Turn Order (with Multipliers):
Jellafia Quicksilver A: 5 + 3 = 8
Jellafia Quicksilver B: 5 + 1 = 6 (91/100)
Jellafia Quicksilver C: 5 + 1 = 6 (74/100)
Jellafia Markscube: 1 + 3 = 4 (31/100)
Jellafia Attack Voltail A: 8 + 3 = 11 (56/100)
Jellafia Attack Voltail B: 8 + 1 = 9
Whacked Soldier A: 3 + 3 = 6 (17/100)
Whacked Soldier B: 3 + 1 = 4 (4/100)
Agent Silk: 4 + 3 = 7 (44/100)
DSN-001: 6 + 1 = 7 (39/100)
Mark: 2 + 3 = 5 (6/100)
Cobalt: 8 + 3 = 11 (6/100)
LV-909: 4 + 1 = 5 (1/100)
D-07: 9 + 3 = 12
SEE-4: 3 + 1 = 4 (42/100)))

KV-103 unleashes his Finishing Move: Coup de Foudre!
Jellafia Attack Voltail A rolls to avoid the attack: 86. The attack hits!
Jellafia Attack Voltail A took 66 Damage!
Buff: The party's Sword Damage and Sword Attack Speed are increased!

Agent Hubert defends.

D-07's move: Charge Attack w/ Lil' Gelato
Roll for Instacharge: 93. No Instacharge...
D-07 begins charging Lil' Gelato!

Jellafia Attack Voltail A's move: Bite -> KV-103!
Number of Attacks: 8 Reflexes + 8 CSPD - 3 Foe Reflexes + 3 Roll = 16/6 -> 3 Attacks
Evade Sum: 7 Acc + 5 AttAcc - 4 FoeBlock = 8
Block Sum: 8 - 4 FoeBlock = 4
First Roll: 14. Miss!
Second Roll: 12. Miss!
Third Roll: 15. Miss!
KV-103's Novice Dueling Sword gains 3 Finisher Points.

Cobalt's move: Standard Attack w/ Weighted Frying Pan -> Jellafia Markscube (Auto-Chosen)
Number of Attacks: 8 Reflexes + 4 CSPD + 1 SwdASI - 1 Foe Reflexes + 2 Roll = 14/6 -> 2 Attacks
Evade Sum: 6 Acc + 7 Cookware - 3 FoeBlock = 10
First Roll: 12. Miss!
Second Roll: 3. Hit! Jellafia Markscube took 27 damage.
Roll for Mod Stun (Fair, vs. 2 Resistance): 26. Failure!
Roll for Minor Fire (Fair): 33. Failure!
Jellafia Markscube is at 53/80 HP.

Jellafia Attack Voltail B's move: Bite -> Cobalt
Number of Attacks: 8 Reflexes + 8 CSPD - 8 Foe Reflexes + 3 Roll = 11/6 -> 2 Attacks
Evade Sum: 7 Acc + 5 AttAcc - 2 FoeBlock = 10
Block Sum: 10 - 2 FoeBlock = 8
First Roll: 15. Miss!
Second Roll: 13. Miss!

Jellafia Quicksilver A's move: Shocking Tackle -> Agent Hubert
Number of Attacks: 5 Reflexes + 5 Combo Speed - 2 Foe Reflexes + 2 Roll = 10/6 -> 2 Attacks
Evade Sum: 7 Acc + 5 AttAcc - 8 FoeBlock = 4
Block Sum: 4 - 8 FoeBlock = -4 -> 1
First Roll: 8. Miss!
Second Roll: 15. Miss!

Agent Silk's move: Standard Attack w/ Shadowtech Alchemer -> Jellafia Quicksilver C
Number of Attacks: ISC 4Ref + 6ROF + 2 Roll - 1 FoeRef - 1 ClipSize = 10 -> 2 Attacks after Reloads
Evade Sum: 8 Acc + 6 Alchemer - 2 FoeBlock = 12
First Roll: 2. Hit! Jellafia Quicksilver C took 45 damage.
Second Roll: 7. Hit! Jellafia Quicksilver C took 45 damage.
Jellafia Quicksilver C is at 10/100 HP.

DSN-001's move: Charge Attack w/ Asteroid Bomb Mk II -> Jellafia Quicksilver C
Roll for Instacharge: 14. No Instacharge...
DSN-001 begins charging his Asteroid Bomb Mk II!

Jellafia Quicksilver B's move: Shocking Tackle -> Agent Hubert
Number of Attacks: 5 Reflexes + 5 Combo Speed - 2 Foe Reflexes + 1 Roll = 9/6 -> 2 Attacks
Evade Sum: 7 Acc + 5 AttAcc - 8 FoeBlock = 4
Block Sum: 4 - 8 FoeBlock = -4 -> 1
First Roll: 16. Miss!
Second Roll: 12. Miss!

Jellafia Quicksilver C's move: Supercharge
Roll for Instacharge (+1 CTR): 91. No Instacharge!
Jellafia Quicksilver C is building up a mercurial electric field!

Whacked Soldier A's move: Venin Lance -> D-07
Number of Attacks: 3 Ref + 4 CSPD - 9 Reflexes = -2/6 -> 1 Attack
Evade Sum: 3 Acc + 6 AttAcc - 0 FoeBlock = 9
Charging: No Block Sum
First Roll: 1. Hit! D-07 took 18 damage.
Roll for Strong Poison (Mod): 9. Poisoned...
D-07 is at 202 HP. (...Ouch. Not your day. At least Lil' Gelato doesn't get poisoned from that.)

Mark's move: Charge Attack w/ Apprentice Orb -> Whacked Soldier A
Roll for Instacharge: 52. No Instacharge...
Mark30-Longshot begins charging his Apprentice Orb!

LV-909's move: Standard Attack w/ Overclocked Light Scope -> Jellafia Markscube
Number of Attacks: ISC 4Ref + 10ROF + 3 Roll - 1 FoeRef - 3 ClipSize = 13 -> 10 Shots after Reloads
Evade Sum: 3 Acc + 7 Assault Rifle - 3 FoeBlock = 7
Ten Rolls: 6,3,12,12,11,4,13,7,5,8 - 4 Hits! Jellafia Markscube takes 8, 10, 10, 10 damage.
Jellafia Markscube is at 15/80 HP.

SEE-4's move: Charge Attack w/ Heightened Plasmator -> Jellafia Quicksilver A
Roll for Instacharge: 38. No Instacharge...
SEE-4 begins charging his Heightened Plasmator!

Jellafia Markscube's move: An offer you really can't respond to at all because you'll probably be dead -> Agent Silk
Number of Attacks: 1 Ref + 2 ROF + 1 Roll - 2 Foe Ref - 1 Clip Size = 1 -> 1 Attack
Evade Sum: 8 Acc + 9 AttAcc - 2 FoeBlock = 15
Block Sum: 15 - 2 = 13
First Roll: 13. Blocked! Agent Silk's Riot Shield took damage, and is at 23/60 HP.

Whacked Soldier B's move: Venin Lance -> Agent Hubert
Number of Attacks: 3 Reflexes + 4 CSPD - 2 Reflexes + 3 Roll = 8/6 -> 1 Attack
Evade Sum: 3 Acc + 6 AttAcc - 8 FoeBlock = 1
Block Sum: 1 - 8 FoeBlock = -7 -> 0
First Roll: 13. Miss! (He should have just stayed home.)

-Turn Summary-
KV-103 "Fallen King" unleashes his Finishing Move, Coup de Foudre! Jellafia Attack Voltail A takes heavy damage!
Agent Hubert defends.
D-07 "Ditto" begins charging Lil' Gelato!
Jellafia Attack Voltail A strikes at KV-103, but misses!
Cobalt thumps Jellafia Marksman on the head
Jellafia Attack Voltail B tries to maul Cobalt, only to miss completely!
Jellafia Quicksilver A attempts to hit Agent Hubert up-close, but misses!
Agent Silk blasts Jellafia Quicksilver C with two Shadowtech Alchemer bullets!
DSN-001 initiates his Asteroid Bomb Mk II charge!
Jellafia Quicksilver B fails at what his colleague just failed at earlier, missing Agent Hubert with his tackle!
Jellafia Quicksilver C shouts something relating to vendetta (in Slime-language, of course) and begins building a mercurial electric field!
Whacked Soldier A hits and poisons D-07 with its Venin Lance!
Mark30-Longshot begins gathering power within his Apprentice Orb!
LV-909 "Ignem" unloads her Overclocked Light Scope's entire clip, hitting Jellafia Markscube with four bullets!
SEE-4 begins charging his Heightened Plasmator!
Jellafia Marksman fires his sniper rifle, and Agent Silk barely deflects the shot with his Riot Shield!
Whacked Soldier B fails to even remotely hit Agent Hubert with his Venin Lance!

Hubert wonders where KV-103 gets off, calling him dim-witted while he's dodging like a pro. While Huber says nothing, Silk glares at KV-103.

"Ya know somethin', pal? That fancy stab woulda been ten times cooler if ya hadn't been a frickin' jerk directly beforehand. An' before you puke out some lame-[REDACTED] excuse, NO. I ain't a frickin' devil. Silkwings get lumped in the same family as those pencil-pushin' [REDACTED]s 'cause of our frickin' defenses! ...And 'cause of a few morons. Let's face it. Everybody's got morons."

"Boing shlorp glpp." Hubert hunkers down and continues blocking. "Flrpple."

"Yeah, guess you're right..."

-Victory Conditions-
=Rout the Enemy
-OPTIONAL: Deal 100 overkill damage (Reward: 100 Crowns)
-OPTIONAL: Be Polite (Reward: Politeness is its own reward)

-Pending Effects-
Charge Attack w/ Lil' Gelato (D-07): Ready Next Turn
Charge Attack w/ Asteroid Bomb Mk II (DSN-001): Ready Next Turn
Supercharge (Jellafia Quicksilver C): Ready Next Turn
Charge Attack w/ Apprentice Orb (Mark): Ready Next Turn
Charge Attack w/ Heightened Plasmator (SEE-4): Ready Next Turn

-Finisher Buffs-
Sword Damage Increase: Low (3 Turns Left)
Sword Attack Speed Increase: Low (3 Turns Left)

-Loot on Victory-

-Enemy Team-

Jellafia Quicksilver A [A-7|B-4|R-5] Health 100/100 | No shield | NrmD: 30 | PrcD: 80 | EleD: 30 | ShaD: 0
{Shocking Tackle: 30 Nm/Pc split, 5 ACC, 5 CSPD, Fair Chance of Minor Shock | Spike Root: 25 Prc, 4 ACC, 4 CSPD, Long Distance, Fair Chance of Minor Shock | Supercharge: Charge Attack, 5 ACC, 32 Pc/El split, 6 attacks to random targets | Rechargable: Incoming Shock is negated, instead restoring 10 HP and giving the target a free Supercharge}

Jellafia Quicksilver B [A-7|B-4|R-5] Health 100/100 | No shield | NrmD: 30 | PrcD: 80 | EleD: 30 | ShaD: 0
{Shocking Tackle: 30 Nm/Pc split, 5 ACC, 5 CSPD, Fair Chance of Minor Shock | Spike Root: 25 Prc, 4 ACC, 4 CSPD, Long Distance, Fair Chance of Minor Shock | Supercharge: Charge Attack, 5 ACC, 32 Pc/El split, 6 attacks to random targets | Rechargable: Incoming Shock is negated, instead restoring 10 HP and giving the target a free Supercharge}

Jellafia Quicksilver C [A-7|B-4|R-5] Health 10/100 | No shield | NrmD: 30 | PrcD: 80 | EleD: 30 | ShaD: 0
{Shocking Tackle: 30 Nm/Pc split, 5 ACC, 5 CSPD, Fair Chance of Minor Shock | Spike Root: 25 Prc, 4 ACC, 4 CSPD, Long Distance, Fair Chance of Minor Shock | Supercharge: Charge Attack, 5 ACC, 32 Pc/El split, 6 attacks to random targets, Fair Chance of Moderate Shock, After Use: Invincible until the end of turn | Rechargable: Incoming Shock is negated, instead restoring 10 HP and giving the target a free, immediate Supercharge}

Jellafia Markscube [A-8|B-6|R-1] Health 15/80 | No shield | NrmD: 20 | PrcD: 75 | EleD: 20 | ShaD: 0
{An offer you really can't respond to at all because you'll probably be dead: 1x40 Nm25%/Pc25%/Ele50%, 9 ACC, 2 ROF}

Jellafia Attack Voltail A [A-5|B-2|R-8] Health 24/90 | No shield | NrmD: 25 | PrcD: 0 | EleD: 65 | ShaD: 25
{Bite: 30 Prc, 5 ACC, 8 CSPD, Minor Chance of Strong Shock}

Jellafia Attack Voltail B [A-5|B-2|R-8] Health 90/90 | No shield | NrmD: 25 | PrcD: 0 | EleD: 65 | ShaD: 25
{Bite: 30 Prc, 5 ACC, 8 CSPD, Minor Chance of Strong Shock}

Whacked Soldier A [A-3|B-9|R-3] Health 110/110 | Shield of the Dead: 30/30(10Nm|20Sh) | NrmD: 40 | PrcD: 40 | EleD: 0 | ShaD: 200
{Venin Lance: 6 ACC, 4 CSPD, 25 Nm/Sh split, Moderate Chance of Strong Poison | Rancid Breath: Up to 3 targets, ACC 4, Good Chance x 3 of Strong Poison, 33% chance to be interrupted by damage | Leap: ACC 7, No Initial Damage, Attaches to one target, then uses Venin Lance for three turns or until shaken off with no Evade Sum and +5 CSPD}

Whacked Soldier B [A-3|B-9|R-3] Health 110/110 | Shield of the Dead: 30/30(10Nm|20Sh) | NrmD: 40 | PrcD: 40 | EleD: 0 | ShaD: 200
{Venin Lance: 6 ACC, 4 CSPD, 25 Nm/Sh split, Moderate Chance of Strong Poison | Rancid Breath: Up to 3 targets, ACC 4, Good Chance x 3 of Strong Poison, 33% chance to be interrupted by damage | Leap: ACC 7, No Initial Damage, Attaches to one target, then uses Venin Lance for three turns or until shaken off with no Evade Sum and +5 CSPD}

-Ally Team-

Agent Silk (Health: 180/180)
A-8 | B - 4 | R - 4
]-** Shadowtech Alchemer (Acc + 8, ROF + 6, Clip: 2x45 Shd, Chg: 80 Shd (70%: 1 standard shot hits new target, 40%, 2 standard shots hit new target, 10%: 2 standard shots hit first target))
[]* Riot Shield (HP 23/60, Nrm 25 | Prc 25 | Ele 10 | Shd 10)
Ability: Mend (Restores 10 HP to one ally for free at the end of every turn)
Ability: Hide (Good at avoiding damage)
Flying (Immune to traps, terrain and Quake effects)
Nrm 45 | Prc 0 | Ele 45 | Shd 120
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 4

Agent Hubert (Health: 240/240)
A-6 | B - 8 | R - 2
]-** Prismatech Alchemer (Acc + 8, ROF + 6, Clip: 2x45 Ele, Chg: 80 Ele (70%: 1 standard shot hits new target, 40%, 2 standard shots hit new target, 10%: 2 standard shots hit first target))
[]* Riot Shield (HP 60/60, Nrm 25 | Prc 25 | Ele 10 | Shd 10)
Attack: Tackle (Acc + 7, CSPD + 6, 35 Nrm (33%: +1 Target)
Ability: Imposing (Draws attention)
Nrm 45 | Prc 0 | Ele 45 | Shd 120
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 4

-Player Team-
KV-103 'Fallen King' (Health: 180/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: -2)
]-* Weighted Anchor [UV: FMB +1] (L1 El/Pc Swd, H0/15, Acc +8, CSPD 3(+2), Com 36/30Nm/37/30Nm, Chg 18/19/21/23+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged}
]-Proto Sword (L4 Nrm Swd, H13/25, Acc +7, CSPD 5(+2), Com 20/22/20/22/25, Chg 40+40 (25%: +1 target)) {14/25 Sword Hits}
]-Novice Duelist Blade (L4 Prc Swd, H13/25, Acc +6, CSPD 7(+2), Com 18/22Nrm/18/22Nrm/22, Chg 20+20+25+40Nrm) {3/15 Attacks Evaded}
]-
[]* Bolted Non-Shield (L1 Shd, H0/15, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Hefty Plate Mail (L1 Arm, H0/15) | * Hefty Plate Helm (L1 Hlm, H0/15)
236 Crowns - - - -
Nrm 140|Prc 120|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +2|Curse 0|Sleep -2|Doom 0
DMG N/A
ASI -2
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 220/220) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L1 Nrm Gun, H0/15, Acc +7, ROF 7, Clip 4 x 20, Chg 55 (60%: Overkill picks new)) {4/20 Hits with 2+ bullets}
]-* Asteroid Bomb Mk II (L1 Nrm Bmb, H0/15, Acc +7, ArmSpd 4, QAt 22 (up to 4), Chg 40 (up to 10), +2 Block Close Range) {0/25 Second+ Enemy Hits}
]-
]-
[]* Bone Shield (L1 Shd, H0/15, HP 40/40, Nrm 0|Prc 0|Ele 0|Shd 50)
{}* Vitasuit (L1 Arm, H0/15) | * Vitacap (L1 Hlm, H0/15)
86 Crowns - - - -
Nrm 40|Prc 20|Ele 20|Shd 20
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

Mark30-Longshot (Health: 180/180) [Colray]
A-9 | B-5 | R-2 (ASD -2)
]-* Pummel Gun (L1 Nrm Gun, H0/15, Acc +8, ROF 5, Clip 1 x 55, Chg 75 (18%: Meatshot x1.5 damage)) {1/10 Acc-Based Bonus Damage}
]-Plywood Lumberdirk (L4 El/Pc Swd, H13/25, Acc +6, CSPD 8, Com 10/10/10/16, Chg 20 (6 (5.5)%: Backstab x5 damage) {2/20 Supereffective Hits}
]-* Apprentice Orb (L1 Nrm Bomb, H0/15, Acc +7, ArmSpd 5, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn}
]-
[]* Bone Shield (L1 Shd, H0/15, HP 40/40, Nrm 0|Prc 0|Ele 0|Shd 50)
{}* Hefty Plate Mail (L1 Arm, H0/15) | * Hefty Plate Helm (L1 Hlm, H0/15)
111 Crowns - - - -
Nrm 140|Prc 120|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +2|Curse 0|Sleep -2|Doom 0
DMG N/A
ASI -2
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 100/100) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L1 Nrm Swd, H0/25, Acc +7, CSPD 4, Com 28/31, Chg 41 (up to 3, Good Fire/Stun rate), Status: Mod Stun (Fair) and Min Fire (Fair)) {12/20 status effects}
]-Static Flash (L4 Nrm Bmb, H13/25, Acc +8, ArmSpd 7, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {5/15 Charge Attacks} [D1]
]-
]-
[]Proto Shield (L4 Shd, H12/25, HP 27/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Badly Battered Brigandine (L4 Arm, H12/25) [D1] | Man With A Moon (L4 Hlm, H12/25) [D1]
511 Crowns - - - -
Nrm 54|Prc 0|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-3 | B-8 | R-4
]-Bottle Rocket (L4 Nrm Bmb, H13/25, Acc +10, ArmSpd 3, QAt 20 (up to 5, late 1 turn), Chg 35 (up to 12, late 2 turns)) {2/15 Hits While Defending}
]-Overclocked Light Scope (L1 Nrm Gun, H0/15, Acc +7, ROF 10, Clip 10 x 10, Chg 70) {3/20 Hits with 5+ Bullets}
]-
]-
[]Scuttled Shuttle Siding (L4 Shd, H12/25, HP 25/25, Nrm 30|Prc 0|Ele 0|Shd 0)
{}Out-of-Date Culet (L4 Arm, H12/25) | Stump (L4 Hlm, H12/25)
511 Crowns - - - -
Nrm 50|Prc 0|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 202/220) [Spirals-Ore]
A-5 | B-1 | R-9
]-* Heavy Hatchet (L1 Nrm Swd, H0/15, Acc +8, CSPD 2, Com 36/37 (15%: +1 target), Chg 72 (30%: +1 target)) {3/10 Extra Sword Targets}
]-Simplistic Six-Shooter (L4 Nrm Gun, H13/25, Acc +6, ROF 8, Clip 6 x 12, Chg 6 x 10 + 24) {13/40 Bullets Hit}
]-* Kat Claw (L1 25%Nm/75%Sh Swd, H0/15, Acc +7, CSPD 5, Com 36/37 (15%: +1 target), Chg 45 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken}
]-* Lil' Gelato (L1 Prc Bmb, H0/15, Charge deploys Lil' Gelato (20+5% Mach (31) HP, A6|B0|R8 Turret, Frosty Spine: 1x25 Prc, 5 ROF, Slight Minor Freeze.) {0/40 Turns Active}
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0) [D1]
{}* Vitasuit (L1 Arm, H0/15) | * Vitacap (L1 Hlm, H0/15)
11 Crowns - - - -
Nrm 40|Prc 20|Ele 20|Shd 20
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
~STRONG POISON (4 Turns Remaining)~

SEE-4 (Health: 200/200) [Eternity-Terminal]
A-7 | B-5 | R-3
]-* Heightened Plasmator (L1 Nrm Gun, H0/15, Acc +7, ROF 5, Clip 3 x 24, Chg 30 (up to 3, CataCharge on hit: 25 Nrm)) {4/15 Catalyzer Charges}
]-Cloudy Orb (L4 Nrm Bomb, H13/25, Acc +7, ArmSpd 5, QAt 15 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 20 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn}
]-* Shiny Shards (L1 Pc/El Bomb, H0/15, Acc +7, ArmSpd 8, QAt 4x10 shraps, Chg 8x15 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target}
]-
[]* Tough Plank (L1 Shd, H0/15, HP 65/65, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L1 Arm, H0/15) | * Warm Hat (L1 Arm, H0/15)
6 Crowns - - - -
Nrm 50|Prc 10|Ele 20|Shd 10
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 636
-Prologue: 636
-Chapter 1: 0

-Consumables-
2 Curse Vials [0*]
1 Doom Vial [0*]
2 Health Capsule [0*]
1 Reconaissignal [0*]
2 Remedy Capsules [0*]
1 Shock Vial [0*]

-Materials-
9 Beast Scales
4 Ripped-Up Wanted Posters
4 Emptied Clips
4 Gel Drops
4 Brimstone
5 Scrap Metal
2 Grave Soil
3 Owlite Feather
1 Spark Plug

-Unused Gear-
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Proto Shield (L4 Shd, H12/25, HP 27/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)

-Rarities-
3 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Hefty Plate Armor, Vitasuit, Hefty Plate Helm, Vitacap, Warm Hat}
**
***
****
*****

Sun, 09/28/2014 - 21:32
#262
Midnight-Dj's picture
Midnight-Dj
:/

(Alright guys, make sure you make the most out of the sword buffs of my finisher! KV-103 gives!)

"The time of talk has passed," KV-103 returned agent silk with a glare, "Prove yourself in battle, actions are stronger than words!"

[charges weighted anchor -> whacked soldier]

Mon, 09/29/2014 - 05:02
#263
Spirals-Ore's picture
Spirals-Ore
Be polite..... what kind of side mission is that ?

[ 100% link ]
[ Sending Ooze ]

D-07 deployes its mini companion

Suddenly it fell to its knee...

[ WARNING ! WARNING ! WARNING ! ]
[ GREAT AMOUNT OF POISON DETECTED ]
[ MALFUNCTION DETECTED : DITTO REPAIR POSTPONED ]

It stands up with the help of the hatchet , and threw an icy stare to KV-103 and agent silk

" Don't...... Break..... Bonds.....Precious " It said in a rusty tone

( Deployed mah OOOZZZZEEEEE )
(( Err... Hubert is.... weird..... BUT I LOVE IT ! BEST CHARACTER EVER MADE ! ))

Mon, 09/29/2014 - 11:02
#264
Sonosuke's picture
Sonosuke
|Offense Phase 2|

"Unnecessarily hostile towards potential allies. Good to note." DSN-001 logged this down in his internal memory for the Machinauts.

[Asteroid Bomb Mk.II Charge Release: Jellafia Quicksilver C]

Mon, 09/29/2014 - 12:45
#265
Colray's picture
Colray
Pinpoint

Mark took the orb and lobbed it at an enemy.

(Charge attack Apprentice Orb on Whacked Soldier)

Mon, 09/29/2014 - 21:00
#266
Hexlash's picture
Hexlash
:O

((Great minds think alike!))

Cobalt prepped his Weighted Frying Pan for another hit.

(Standard > Weighted Frying Pan > Jellafia Markscube)

Mon, 09/29/2014 - 22:28
#267
Doctorspacebar's picture
Doctorspacebar
Hmm. I like this road. It seems to have a... food motif.

((BTW Hex, all damage values can be found on the first page, in the "Gear" section of the glossary.

Tweaking the Block Sum; it'll now block on a roll equal to it, provided said roll is not a 1.))

Turn Order (with Multipliers):
Jellafia Quicksilver A: 5 + 2 = 7 (57/100)
Jellafia Quicksilver B: 5 + 2 = 7 (18/100)
Jellafia Quicksilver C: 5 + 3 = 8
Jellafia Markscube: 1 + 3 = 4 (99/100)
Jellafia Attack Voltail A: 8 + 2 = 10 (28/100)
Jellafia Attack Voltail B: 8 + 2 = 10 (87/100)
Whacked Soldier A: 3 + 1 = 4 (88/100)
Whacked Soldier B: 3 + 1 = 4 (75/100)
Agent Silk: 4 + 2 = 6 (62/100)
KV-103: 3 + 3 = 6 (45/100)
DSN-001: 6 + 3 = 9 (71/100)
Mark30-Longshot: 2 + 1 = 3
Cobalt: 8 + 1 = 9 (39/100)
LV-909: 4 + 3 = 7 (93/100)
D-07: 9 + 1 = 10 (7/100)
SEE-4: 3 + 3 = 6 (41/100)

Agent Hubert defends.

Jellafia Attack Voltail B's move: Bite -> KV-103
Number of Attacks: 8 Reflexes + 8 CSPD - 3 Foe Reflexes + 1 Roll = 14/6 -> 2 Attacks
Evade Sum: 7 Acc + 5 AttAcc - 4 FoeBlock = 8
Block Sum: 8 - 4 FoeBlock = 4
First Roll: 4. Blocked! KV-103's Bolted Non-Shield broke! KV-103's armor mitigated the remaining damage.
Roll for Minor Shock (Fair): 38. Failure!
Second Roll: 10. Miss!
KV-103's Novice Dueling Sword gained 1 Finisher Point!

Jellafia Attack Voltail A's move: Bite -> KV-103
Number of Attacks: 8 Reflexes + 8 CSPD - 3 Foe Reflexes + 4 Roll = 17/6 -> 3 Attacks
Evade Sum: 7 Acc + 5 AttAcc - 4 FoeBlock = 8
Block Sum: 8 - 4 FoeBlock = 4
First Roll: 1. Hit! KV-103 took 1 damage.
Roll for Minor Shock (Fair): 57. Failure!
Second Roll: 7. Hit! KV-103 took 15 damage.
Roll for Minor Shock (Fair): 42. Failure!
Third Roll: 3. Hit! KV-103 took 15 damage.
Roll for Minor Shock (Fair): 24. Shocked! (This is... painful to see.)
KV-103 is at 149 HP.

D-07's move: Fire Charge Attack w/ Lil' Gelato
Lil' Gelato is deployed! (See "Ally Team".)

DSN-001's move: Fire Charge Attack w/ Asteroid Bomb Mk II -> Jellafia Quicksilver C
Roll for 2nd target (1d10, 2+): 8.
Roll for 3rd target (1d10, 3+): 9.
Roll for 4th target (1d10, 4+): 10.
Roll for 5th target (1d10, 5+): 7.
Roll for 6th target (1d10, 6+): 10.
Roll for 7th target (1d10, 7+): 2. Targets NOT hit: Jellafia Quicksilver B, Jellafia Markscube. (It hits every other foe!)
Base Evade Sum: 7 Acc + 7 Artillery Bomb + 2 Charge = 16
1st Target (Jellafia Quicksilver A, ES 14, no BS): 16. Miss!
2nd Target (Jellafia Quicksilver C, ES 14, no BS): 5. Hit! Jellafia Quicksilver C takes 33 damage. (+23 Overkill!)
3rd Target (Jellafia Attack Voltail A, ES 15, no BS): 7. Hit! Jellafia Attack Voltail A takes 34 damage. (+10 Overkill!)
4th Target (Jellafia Attack Voltail B, ES 15, no BS): 14. Hit! Jellafia Attack Voltail B takes 34 damage.
5th Target (Whacked Soldier A, ES 12, BS 7): 1. Hit! Whacked Soldier A takes 30 damage.
6th Target (Whacked Soldier B, ES 12, BS 7): 7. Blocked! Whacked Soldier B's Shield of the Dead broke! Whacked Soldier's defenses mitigated the remaining damage.
Jellafia Quicksilver C is down!
Jellafia Attack Voltail A is down!
Jellafia Attack Voltail B is at 56/90 HP.
Whacked Soldier A is at 80/110 HP.
DSN-001's Asteroid Bomb Mk II gained 4 Finisher Points!

Jellafia Quicksilver C dropped loot.
20 Crowns Earned!
8 Heat Earned!
No Consumable Items dropped.
No Hearts dropped.
Materials: 2 Gel Drops found!

Jellafia Attack Voltail A dropped loot.
54 Crowns Earned!
24 Heat Earned!
Shock Vial dropped!
1 Small Heart dropped!
Materials: 2 Sharp Fangs found!

Cobalt's move: Standard Attack w/ Weighted Frying Pan -> Jellafia Markscube
Number of Attacks: 8 Reflexes + 4 CSPD + 1 SwdASI - 1 Foe Reflexes + 2 Roll = 14/6 -> 2 Attacks
Evade Sum: 6 Acc + 7 Cookware - 3 FoeBlock = 10
First Roll: 16. Miss!
Second Roll: 3. Hit! Jellafia Markscube took 27 damage. (15 Overkill!)
Roll for Mod Stun (Fair, vs. 2 Resist): 53. Failure!
Roll for Minor Fire (Fair): 66. Failure!
Jellafia Markscube is down!

Jellafia Markscube dropped loot.
72 Crowns Earned!
54 Heat Earned!
No Consumable Items Dropped.
No Hearts Dropped.
Material: 1 Emptied Clip found!

LV-909's move: Standard Attack w/ Overclocked Light Scope -> Jellafia Attack Voltail B (Auto-Chosen)
Number of Attacks: ISC 4Ref + 10ROF + 4 Roll - 5 FoeRef - 3 ClipSize = 10 -> 10 Shots after Reloads
Evade Sum: 3 Acc + 7 Assault Rifle - 1 FoeBlock = 9
Ten Rolls: 12,10,8,14,11,2,11,15,3,4 - 4 hits (7 + 10 + 10 + 10 damage)!
Jellafia Attack Voltail is at 19/90 HP.

Jellafia Quicksilver A's move: Supercharge
Roll for Instacharge: 68. No Instacharge...
Quicksilver A begins building up a mercurial electric charge!

Jellafia Quicksilver B's move: Shocking Tackle -> Agent Hubert
Number of Attacks: 5 Reflexes + 5 Combo Speed - 2 Foe Reflexes + 2 Roll = 10/6 -> 2 Attacks
Evade Sum: 7 Acc + 5 AttAcc - 8 FoeBlock = 4
Block Sum: 4 - 8 FoeBlock = -4 -> 1
First Roll: 2. Blocked! Agent Hubert's Riot Shield took 33 damage.
Second Roll: 5. Miss!

Agent Silk's move: Standard Attack w/ Shadowtech Alchemer -> Jellafia Quicksilver A
Number of Attacks: ISC 4Ref + 6ROF + 3 Roll - 2 FoeRef - 1 ClipSize = 10 -> 2 Attacks after Reloads
Evade Sum: 8 Acc + 6 Alchemer - 2 FoeBlock = 12
First Roll: 11. Hit! Jellafia Quicksilver A took 45 damage.
Second Roll: 3. Hit! Jellafia Quicksilver A took 45 damage.
Jellafia Quicksilver A is at 10/100 HP.

KV-103 rolls vs. Minor Shock: 46. Save!
KV-103's move: Charge Attack w/ Weighted Anchor -> Whacked Soldier A
Roll for Instacharge: 72. No Instacharge...
KV-103 charges his Weighted Anchor!

SEE-4's move: Fire Charge Attack w/ Gremlin Plasmator -> Jellafia Quicksilver A
Roll for 2nd target (1d3, 2+): 1.
Evade Sum: 7 Acc + 7 Gremlin Gun + 2 Charge - 2 FoeBlock = 14
First Roll: 7. Hit! Jellafia Quicksilver A took 26 damage (16 Overkill) and gained a superfluous Plasmator charge!
Jellafia Quicksilver A is down!

Jellafia Quicksilver A dropped loot.
30 Crowns gained!
24 Heat gained!
No Consumable Items dropped.
No Hearts dropped.
Materials: 2 Gel Drops found!

Whacked Soldier A's move: Venin Lance -> Agent Hubert
Number of Attacks: 3 Reflexes + 4 CSPD - 2 Reflexes + 4 Roll = 9/6 -> 2 Attacks
Evade Sum: 3 Acc + 6 AttAcc - 8 FoeBlock = 1
Block Sum: 1 - 8 FoeBlock = -7 -> 1
First Roll: 9. Miss!
Second Roll: 16. Miss!

Whacked Soldier A's move: Venin Lance -> Agent Hubert
Number of Attacks: 3 Reflexes + 4 CSPD - 2 Reflexes + 1 Roll = 6/6 -> 1 Attack
Evade Sum: 3 Acc + 6 AttAcc - 8 FoeBlock = 1
Block Sum: 1 - 8 FoeBlock = -7 -> 1
First Roll: 3. Miss!

Mark's move: Release Charge Attack w/ Apprentice Orb -> Whacked Soldier A
Roll for 2nd target (1d11, 2+): 5. Second target: Jellafia Quicksilver B!
Roll for 3rd target (1d11, 3+): 2.
Evade Sum I (Whacked Soldier A): 9 Acc + 7 Orb - 4 FoeBlock + 2 Charge = 14
Block Sum I (Whacked Soldier A): 14 - 5 = 9
First Roll: 4. Hit! Whacked Soldier A took 20 damage.
Roll for Fair Chance of Mod Freeze: 1. Whacked Soldier A is Frozen!
Evade Sum II (Jellafia Quicksilver B): 9 Acc + 7 Orb - 2 FoeBlock + 2 Charge = 16
First Roll: 11. Hit! Jellafia Quicksilver B took 23 damage.
Roll for Fair Chance of Mod Freeze: 78. Failure!
Whacked Soldier A is at 60/110 HP.
Jellafia Quicksilver B is at 77/100 HP.

-Turn Summary-
Shields not damaged the previous turn regained 25% HP.
Agent Hubert remains on the defensive.
Jellafia Attack Voltail B strikes KV-103 "Fallen King", breaking his "shield", but failing to puncture his Plate Armor!
Jellafia Attack Voltail A tears into KV-103 "Fallen King", hitting with three vicious bites and managing to Shock KV-103!
"Shlip-glurp!" D-07 unleashes Lil' Gelato!
KA-BOOM! DSN-001 unleashes his Asteroid Bomb Mk II's charge attack! Attack Voltail B and Whacked Soldier A are hit, Whacked Soldier B's shield is broken, and Jellafia Quicksilver C and Attack Voltail A are down!
Cobalt ends Jellafia Markscube's bloody career with a smashing blow from his Weighted Frying Pan!
LV-909 "Ignem" unloads another clip from her Overclocked Light Scope, landing four more shots on Attack Voltail B!
Jellafia Quicksilver A begins building up a mercurial electric charge!
Jellafia Quicksilver B lands a hit on Agent Hubert's Riot Shield!
KV-103 "Fallen King" charges his Weighted Anchor!
SEE-4 unleashes his Heightened Plasmator's charge attack, blasting Jellafia Quicksilver A apart!
Whacked Soldier A fails to hit Agent Hubert!
Whacked Soldier B also fails to hit Agent Hubert!
Mark30-Longshot unleashes his Apprentice Orb's charge attack, striking Whacked Soldier A and Jellafia Quicksilver B, and freezing Whacked Soldier A!
(Shields hit this turn: Bolted Non-Shield, Riot Shield (Hubert), Shield of the Dead (Whacked Soldier B).)

Agent Silk restores 10 HP to KV-103.

"Right, sure. Makes sense." Agent Silk begins patching up KV-103. "Just don't get yaself killed."

-Victory Conditions-
=Rout the Enemy (4 Left)
-OPTIONAL: Deal 100 overkill damage (Reward: 100 Crowns) {61/100 Overkill dealt}
-OPTIONAL: Be Polite (Reward: Politeness is its own reward)
-OPTIONAL: Be Efficient (Reward: The admiration of your peers)

-Pending Effects-
Charge Attack w/ Weighted Anchor (KV-103): Ready Next Turn

-Finisher Buffs-
Sword Damage Increase: Low (2 Turns Left)
Sword Attack Speed Increase: Low (2 Turns Left)

-Loot on Victory-
+176 Crowns
+110 Heat
+1 Emptied Clip
+4 Gel Drops
+2 Sharp Fangs

-Enemy Team-

Jellafia Quicksilver A is sleepin' with the fishes!

Jellafia Quicksilver B [A-7|B-4|R-5] Health 77/100 | No shield | NrmD: 30 | PrcD: 80 | EleD: 30 | ShaD: 0
{Shocking Tackle: 30 Nm/Pc split, 5 ACC, 5 CSPD, Fair Chance of Minor Shock | Spike Root: 25 Prc, 4 ACC, 4 CSPD, Long Distance, Fair Chance of Minor Shock | Supercharge: Charge Attack, 5 ACC, 32 Pc/El split, 6 attacks to random targets | Rechargable: Incoming Shock is negated, instead restoring 10 HP and giving the target a free Supercharge}

Jellafia Quicksilver C is sleepin' with the fishes!

Jellafia Markscube is sleepin' with the fishes!

Jellafia Attack Voltail A is sleepin' with the fishes!

Jellafia Attack Voltail B [A-5|B-2|R-8] Health 19/90 | No shield | NrmD: 25 | PrcD: 0 | EleD: 65 | ShaD: 25
{Bite: 30 Prc, 5 ACC, 8 CSPD, Minor Chance of Strong Shock}

Whacked Soldier A [A-3|B-9|R-3] Health 60/110 | Shield of the Dead: 30/30(10Nm|20Sh) | NrmD: 40 | PrcD: 40 | EleD: 0 | ShaD: 200
{Venin Lance: 6 ACC, 4 CSPD, 25 Nm/Sh split, Moderate Chance of Strong Poison | Rancid Breath: Up to 3 targets, ACC 4, Good Chance x 3 of Strong Poison, 33% chance to be interrupted by damage | Leap: ACC 7, No Initial Damage, Attaches to one target, then uses Venin Lance for three turns or until shaken off with no Evade Sum and +5 CSPD}
~MODERATE FREEZE (3 turns left)~

Whacked Soldier B [A-3|B-9|R-3] Health 110/110 | Shield of the Dead: 0/30(10Nm|20Sh) | NrmD: 40 | PrcD: 40 | EleD: 0 | ShaD: 200
{Venin Lance: 6 ACC, 4 CSPD, 25 Nm/Sh split, Moderate Chance of Strong Poison | Rancid Breath: Up to 3 targets, ACC 4, Good Chance x 3 of Strong Poison, 33% chance to be interrupted by damage | Leap: ACC 7, No Initial Damage, Attaches to one target, then uses Venin Lance for three turns or until shaken off with no Evade Sum and +5 CSPD}

-Ally Team-

Agent Silk (Health: 180/180) - (1 Small Heart (+20 HP))
A-8 | B - 4 | R - 4
]-** Shadowtech Alchemer (Acc + 8, ROF + 6, Clip: 2x45 Shd, Chg: 80 Shd (70%: 1 standard shot hits new target, 40%, 2 standard shots hit new target, 10%: 2 standard shots hit first target))
[]* Riot Shield (HP 23/60, Nrm 25 | Prc 25 | Ele 10 | Shd 10)
Ability: Mend (Restores 10 HP to one ally for free at the end of every turn)
Ability: Hide (Good at avoiding damage)
Flying (Immune to traps, terrain and Quake effects)
Nrm 45 | Prc 0 | Ele 45 | Shd 120
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 4

Agent Hubert (Health: 240/240) - (1 Small Heart (+20 HP))
A-6 | B - 8 | R - 2
]-** Prismatech Alchemer (Acc + 8, ROF + 6, Clip: 2x45 Ele, Chg: 80 Ele (70%: 1 standard shot hits new target, 40%, 2 standard shots hit new target, 10%: 2 standard shots hit first target))
[]* Riot Shield (HP 27/60, Nrm 25 | Prc 25 | Ele 10 | Shd 10)
Attack: Tackle (Acc + 7, CSPD + 6, 35 Nrm (33%: +1 Target)
Ability: Imposing (Draws attention)
Nrm 45 | Prc 120 | Ele 45 | Shd 0
Fire 0|Freeze IMMUNE|Shock 0|Poison 0|Stun 4|Curse 0|Sleep 0|Doom 0

D-07's Lil' Gelato (Health: 31/31) - (1 Small Heart (+20 HP))
A-6 | B-0 | R-8 (Turret)
Attack: Frosty Spine (Acc + 8, ROF + 5, 1x25 Prc, Slight chance of Minor Freeze)
Nrm 25 | Prc 75 | Ele 25 | Shd 0
Fire 0|Freeze IMMUNE|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 8|Doom 0

-Player Team-
KV-103 'Fallen King' (Health: 159/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: -2)
]-* Weighted Anchor [UV: FMB +1] (L1 El/Pc Swd, H0/15, Acc +8, CSPD 3(+2), Com 36/30Nm/37/30Nm, Chg 18/19/21/23+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged}
]-Proto Sword (L4 Nrm Swd, H13/25, Acc +7, CSPD 5(+2), Com 20/22/20/22/25, Chg 40+40 (25%: +1 target)) {14/25 Sword Hits}
]-Novice Duelist Blade (L4 Prc Swd, H13/25, Acc +6, CSPD 7(+2), Com 18/22Nrm/18/22Nrm/22, Chg 20+20+25+40Nrm) {4/15 Attacks Evaded}
]-
[]* Bolted Non-Shield (L1 Shd, H0/15, HP 0/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Hefty Plate Mail (L1 Arm, H0/15) | * Hefty Plate Helm (L1 Hlm, H0/15)
236 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 140|Prc 120|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +2|Curse 0|Sleep -2|Doom 0
DMG N/A
ASI -2
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
~MINOR SHOCK: 1 Turn Remains~

DSN-001 (Health 220/220) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L1 Nrm Gun, H0/15, Acc +7, ROF 7, Clip 4 x 20, Chg 55 (60%: Overkill picks new)) {4/20 Hits with 2+ bullets}
]-* Asteroid Bomb Mk II (L1 Nrm Bmb, H0/15, Acc +7, ArmSpd 4, QAt 22 (up to 4), Chg 40 (up to 10), +2 Block Close Range) {4/25 Second+ Enemy Hits}
]-
]-
[]* Bone Shield (L1 Shd, H0/15, HP 40/40, Nrm 0|Prc 0|Ele 0|Shd 50)
{}* Vitasuit (L1 Arm, H0/15) | * Vitacap (L1 Hlm, H0/15)
86 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 40|Prc 20|Ele 20|Shd 20
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

Mark30-Longshot (Health: 180/180) [Colray]
A-9 | B-5 | R-2 (ASD -2)
]-* Pummel Gun (L1 Nrm Gun, H0/15, Acc +8, ROF 5, Clip 1 x 55, Chg 75 (18%: Meatshot x1.5 damage)) {1/10 Acc-Based Bonus Damage}
]-Plywood Lumberdirk (L4 El/Pc Swd, H13/25, Acc +6, CSPD 8, Com 10/10/10/16, Chg 20 (6 (5.5)%: Backstab x5 damage) {2/20 Supereffective Hits}
]-* Apprentice Orb (L1 Nrm Bomb, H0/15, Acc +7, ArmSpd 5, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn}
]-
[]* Bone Shield (L1 Shd, H0/15, HP 40/40, Nrm 0|Prc 0|Ele 0|Shd 50)
{}* Hefty Plate Mail (L1 Arm, H0/15) | * Hefty Plate Helm (L1 Hlm, H0/15)
111 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 140|Prc 120|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +2|Curse 0|Sleep -2|Doom 0
DMG N/A
ASI -2
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 100/100) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L1 Nrm Swd, H0/25, Acc +7, CSPD 4, Com 28/31, Chg 41 (up to 3, Good Fire/Stun rate), Status: Mod Stun (Fair) and Min Fire (Fair)) {12/20 status effects}
]-Static Flash (L4 Nrm Bmb, H13/25, Acc +8, ArmSpd 7, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {5/15 Charge Attacks} [D1]
]-
]-
[]Proto Shield (L4 Shd, H12/25, HP 27/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Badly Battered Brigandine (L4 Arm, H12/25) [D1] | Man With A Moon (L4 Hlm, H12/25) [D1]
511 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 54|Prc 0|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-3 | B-8 | R-4
]-Bottle Rocket (L4 Nrm Bmb, H13/25, Acc +10, ArmSpd 3, QAt 20 (up to 5, late 1 turn), Chg 35 (up to 12, late 2 turns)) {2/15 Hits While Defending}
]-Overclocked Light Scope (L1 Nrm Gun, H0/15, Acc +7, ROF 10, Clip 10 x 10, Chg 70) {3/20 Hits with 5+ Bullets}
]-
]-
[]Scuttled Shuttle Siding (L4 Shd, H12/25, HP 25/25, Nrm 30|Prc 0|Ele 0|Shd 0)
{}Out-of-Date Culet (L4 Arm, H12/25) | Stump (L4 Hlm, H12/25)
511 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 50|Prc 0|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 202/220) [Spirals-Ore]
A-5 | B-1 | R-9
]-* Heavy Hatchet (L1 Nrm Swd, H0/15, Acc +8, CSPD 2, Com 36/37 (15%: +1 target), Chg 72 (30%: +1 target)) {3/10 Extra Sword Targets}
]-Simplistic Six-Shooter (L4 Nrm Gun, H13/25, Acc +6, ROF 8, Clip 6 x 12, Chg 6 x 10 + 24) {13/40 Bullets Hit}
]-* Kat Claw (L1 25%Nm/75%Sh Swd, H0/15, Acc +7, CSPD 5, Com 36/37 (15%: +1 target), Chg 45 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken}
]-* Lil' Gelato (L1 Prc Bmb, H0/15, Charge deploys Lil' Gelato (20+5% Mach (31) HP, A6|B0|R8 Turret, Frosty Spine: 1x25 Prc, 5 ROF, Slight Minor Freeze.) {0/40 Turns Active}
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0) [D1]
{}* Vitasuit (L1 Arm, H0/15) | * Vitacap (L1 Hlm, H0/15)
11 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 40|Prc 20|Ele 20|Shd 20
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
~STRONG POISON (4 Turns Remaining)~

SEE-4 (Health: 200/200) [Eternity-Terminal]
A-7 | B-5 | R-3
]-* Heightened Plasmator (L1 Nrm Gun, H0/15, Acc +7, ROF 5, Clip 3 x 24, Chg 30 (up to 3, CataCharge on hit: 25 Nrm)) {4/15 Catalyzer Charges}
]-Cloudy Orb (L4 Nrm Bomb, H13/25, Acc +7, ArmSpd 5, QAt 15 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 20 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn}
]-* Shiny Shards (L1 Pc/El Bomb, H0/15, Acc +7, ArmSpd 8, QAt 4x10 shraps, Chg 8x15 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target}
]-
[]* Tough Plank (L1 Shd, H0/15, HP 65/65, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L1 Arm, H0/15) | * Warm Hat (L1 Arm, H0/15)
6 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 50|Prc 10|Ele 20|Shd 10
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 636
-Prologue: 636
-Chapter 1: 0

-Consumables-
2 Curse Vials [0*]
1 Doom Vial [0*]
2 Health Capsule [0*]
1 Reconaissignal [0*]
2 Remedy Capsules [0*]
1 Shock Vial [0*]

-Materials-
9 Beast Scales
4 Ripped-Up Wanted Posters
4 Emptied Clips
4 Gel Drops
4 Brimstone
5 Scrap Metal
2 Grave Soil
3 Owlite Feather
1 Spark Plug

-Unused Gear-
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Proto Shield (L4 Shd, H12/25, HP 27/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)

-Rarities-
3 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Hefty Plate Armor, Vitasuit, Hefty Plate Helm, Vitacap, Warm Hat}
**
***
****
*****

Mon, 09/29/2014 - 22:43
#268
Midnight-Dj's picture
Midnight-Dj
getting rekt

(Oh well, that is kinda what KV-103 was designed to do, soaking up the damage and do heavy single target DPS.)

"Appreciated, but don't think healing me is going to change my mind," KV-103 lifts the anchor and aimed at the whacked soldier, "This one is mine!!!"

[Release charge attack on whacked soldier B]

Tue, 09/30/2014 - 03:08
#269
Spirals-Ore's picture
Spirals-Ore
Derp...

D-07 tosses its hatchet up and walk to the charging electro-slime

[ WARNING ! STRONG POISON ENTERING INTERNAL HARDCORE ! ]

" Beware..... Shock..... Strong.... Attack " It nodes to the quicksilver

" Help.... Kill... " it catches its hatchet

( Standart hatchet attack to quicksilver )

(( Can i get two target with two attacks ?! ))

Tue, 09/30/2014 - 04:05
#270
Sonosuke's picture
Sonosuke
(~O ,O)~ #Sonosuks

001 analyzed their new ally, D-07's Lil' Gelato. "D-07. I wouldn't suggest doing that, in case the electricity conducts through your hatchet."

[Super Arm Arm Standard Attack: Jellafia Attack Voltail B]

Tue, 09/30/2014 - 07:39
#271
Colray's picture
Colray
Pinpoint

Mark noticed the boost in his HUD's upper right hand corner. Apparently the team had a sword buff.

(Standard attack with Lumberdirk on Whacked soldier B)

Tue, 09/30/2014 - 08:00
#272
Eternity-Terminal's picture
Eternity-Terminal
SEE-4 bites its lip. (Wait,

SEE-4 bites its lip. (Wait, but it doesn't have a mouth, so...no lip bitten?) "I did not foresee that happening."

SEE-4 pulls out one of the new bombs. While charging it, SEE-4 says a definition in a monotone, "Silkwings presumably were never fiends to begin with. However, at the downfall of their civilization to fiendish races, they were enslaved. Those who were enslaved were bred to lose their voices, and were forced to work as healers as long as their wings would keep flapping."

Lifting up its bomb up, SEE-4 continues, "I am surprised to see that one of the ones with ancient blood is still alive. However, that definition isn't my own, so I cannot confirm its accuracy; it came from an ancient book in an ancient tongue."

( Charge Attack with Shiny Shards at Whacked Soldier A )

Tue, 09/30/2014 - 18:12
#273
Lady-Of-War's picture
Lady-Of-War

Reloading, I noticed some new messages I had.

sword attack power has been increased temporarily.
advisory: sword not found.
warning: enemy is charging up. defensive and evasive maneuvers strongly advised.
"You guys should go all out on the enemies while you're buffed!" I advised to my teammates.

[Defend.]

(Also somehow I imagine that the battle theme is like this.)

Tue, 09/30/2014 - 21:34
#274
Doctorspacebar's picture
Doctorspacebar
Hmm. I like this road. It seems to have a... food motif.

((Both your attacks have a chance to hit two targets.

You guys killed off Quicksilver A before he could even get a chance to finish Supercharging, by the way. Pat yourselves on the back. Good job.

As for music, a fitting choice would be right here. I'm always partial to a little FFIX tune, of course. And then, what with a Finishing Move in effect, I'd be remiss not to mention a theme associated with a similar move. And hey, it's a buff that affects the entire team, right? So how about the COP themes from Advance Wars: Black Hole Rising or maybe Days of Ruin's take?

Oh good gravy I've spent all this time on the music. There are rolls to make!))

Turn Order (with Multipliers):
Jellafia Quicksilver B: 5 + 2 = 7 (16/100)
Jellafia Attack Voltail B: 8 + 1 = 9
Whacked Soldier A: 3 + 3 = 6
Whacked Soldier B: 3 + 1 = 4 (89/100)
Agent Silk: 4 + 1 = 5 (88/100)
Agent Hubert: 2 + 1 = 3
Lil' Gelato: 8 + 3 = 11 (8/100)
KV-103: 3 + 2 = 5 (6/100)
DSN-001: 6 + 1 = 7 (28/100)
Mark30-Longshot: 2 + 2 = 4 (9/100)
Cobalt: 8 + 2 = 10
D-07: 9 + 2 = 11 (81/100)
SEE-4: 3 + 1 = 4 (99/100)

LV-909 defends.

D-07's move: Standard Attack w/ Heavy Hatchet -> Jellafia Quicksilver B
9 Reflexes + 2 Combo Speed - 5 Foe Reflexes + 3 Roll = 9/6 -> 2 Attacks
Roll for extra targets (15%/swing): 89, 48. No extra targets...
Evade Sum: 5 Acc + 8 Great Sword - 2 FoeBlock = 11
First Roll: 5. Hit! Jellafia Quicksilver B took 22 damage.
Second Roll: 5. Hit! Jellafia Quicksilver B took 22 damage.
Jellafia Quicksilver B is at 33/100 HP.

Lil' Gelato's move: Frosty Spine -> Whacked Soldier B
8 Ref + 5 ROF + 3 Roll - 2 FoeRef - 1 ClipSize = 10 -> 2 Shots after Reloads
Evade Sum: 6 Acc + 8 Turret - 4 FoeBlock = 10
Foe Shield is Broken
First Roll: 6. Hit! Whacked Soldier B takes 20 damage.
Roll for Minor Freeze (Slight): 11. Frozen!
Second Roll (Frozen, ES=16): 6. Hit! Whacked Soldier B takes 20 damage.
Whacked Soldier B was freed from Freeze!
Roll to renew Minor Freeze (Slight): 90. Failure!
Whacked Soldier B is at 70/110 HP.

Cobalt's move: Standard Attack w/ Weighted Frying Pan -> Jellafia Quicksilver B (Auto-Chosen)
8 Ref + 4 CSPD - 5 FoeRef + 2 Roll = 11/6 -> 2 Attacks
Evade Sum: 6 Acc + 7 Cookware - 2 FoeBlock = 11
First Roll: 5. Hit! Jellafia Quicksilver B took 23 damage.
Roll for Mod Stun (Fair, vs. 2 Resistance): 42. Failure!
Roll for Minor Fire (Fair): 19. Jellafia Quicksilver B was set ablaze!
Second Roll: 2. Hit! Jellafia Quicksilver B took 33 damage. (23 Overkill damage!)
Roll for superfluous Mod Stun (Fair, vs. 2 Resistance): 71. Failure!
Roll to superfluously renew Minor Fire (Fair): 71. Failure! (Wow, two numbers in a row with Percentile Dice.)
Jellafia Quicksilver B is down!
Cobalt's Weighted Frying Pan gained a Finisher Point.

Jellafia Quicksilver B dropped loot.
30 Crowns earned!
12 Heat earned!
No Consumable Items dropped.
No Hearts dropped.
Materials Dropped: 2 Gel Drops!

Jellafia Attack Voltail B's move: Bite -> LV-909 "Ignem"
8 Ref + 8 CSPD - 4 FoeRef + 4 Roll = 16/6 -> 3 Attacks
Evade Sum: 5 Acc + 5 AttAcc - 8 FoeBlock = 2
Block Sum: 2 - 8 = -6 -> 1
First Roll: 7. Miss!
Second Roll: 11. Miss!
Third Roll: 13. Miss!

DSN-001's move: Standard Attack w/ Super Arm Arm -> Jellafia Attack Voltail B
6 Ref + 7 ROF + 3 Roll - 4 FoeRef - 1 ClipSize = 11 -> 4 Shots after Reloads
Evade Sum: 7 Acc + 7 Arm Cannon - 1 FoeBlock = 13.
First Roll: 11. Hit! Jellafia Attack Voltail B took 17 damage.
Second Roll: 3. Hit! Jellafia Attack Voltail B took 20 damage. (18 Overkill!)
Third Roll whiffed; foe down
Fourth Roll whiffed; foe down
Jellafia Attack Voltail is down!
DSN-001's Super Arm Arm gained a Finisher Point.

Jellafia Attack Voltail B dropped loot.
36 Crowns earned!
24 Heat earned!
No Consumable Items dropped.
No Hearts dropped.
Materials: 2 Sharp Fangs found!

Whacked Soldier A's move: Rancid Breath -> Cobalt
Roll for 2nd target (1d3, 2+): 3. Second Target: Agent Silk!
Roll for 3rd target (1d3, 3): 2.
Evade Sum I (Cobalt): User Frozen -> 1
First Roll: 10. Miss!
Evade Sum II (Agent Silk): User Frozen -> 1
First Roll: 10. Miss!

Agent Silk's move: Charge Attack w/ Shadowtech Alchemer -> Whacked Soldier A (original target down)
4 Ref + 6 ROF + 3 Roll - 2 FoeRef - 1 ClipSize = 10 -> 2 Shots
Evade Sum: 8 Acc + 8 Alchemer - 4 FoeBlock = 12 (Auto-16 when frozen)
Block Sum: 12 - 5 FoeBlock = 7
First Roll: 3. Hit! Whacked Soldier A took 20 damage.
Whacked Soldier A was freed from Freeze!
Second Roll: 16. Miss!
Whacked Soldier A is at 40/110 HP.

KV-103's move: Fire Charge Attack w/ Weighted Anchor -> Whacked Soldier B
Evade Sum: 7 Acc + 8 Boat Anchor + 2 Charge - 4 FoeBlock = 13
Foe Shield broken
First Roll: 9. Hit! Whacked Soldier took 13 damage.
Second Roll: 7. Hit! Whacked Soldier took 19 damage.
Third Roll: 8. Hit! Whacked Soldier took 21 damage.
Fourth Roll: 7. Hit! Whacked Soldier took 23 damage. (6 Overkill.)
Whacked Soldier B is down!
KV-103's Proto Sword gained 4 Finisher Points!

Whacked Soldier B dropped loot.
44 Crowns earned!
16 Heat earned!
No Consumable Items dropped.
No Hearts dropped.
Material: 1 Grave Soil found.

SEE-4's move: Charge Attack w/ Shiny Shards -> Whacked Soldier A.
Roll for Instacharge: 28. No Instacharge...
SEE-4 begins charging his Shiny Shards!

Mark's move: Standard Attack w/ Plywood Lumberdirk -> Whacked Soldier A (Target Auto-selected; Original Target Down)
2 Ref + 8 CSPD - 3 FoeRef - 2 ASI + 4 Roll = 9/6 -> 2 Attacks
Evade Sum: 9 Acc + 6 Dagger - 4 FoeBlock = 11
Block Sum: 11 - 5 FoeBlock = 6
First Roll: 1. Hit! Whacked Soldier A took 7 damage.
Whacked Soldier A is at 33/110 HP.

Agent Hubert's move: Standard Attack w/ Prismatech Alchemer -> Whacked Soldier A
2 Ref + 6 ROF + 4 Roll - 3 FoeRef - 1 Clip Size = 8 -> 2 Shots after Reloads
Evade Sum: 6 Acc + 8 Alchemer - 4 FoeBlock = 10
Block Sum: 10 - 5 FoeBlock = 5
First Roll: 15. Miss!
Second Roll: 9. Block! Whacked Soldier A's Shield of the Dead broke! Whacked Soldier A took 15 damage.
Whacked Soldier A is at 18/110 HP.

Agent Silk heals KV-103, restoring 1 HP.

-Turn Summary-
Shields not damaged the previous turn regained 25% HP.
LV-909 "Ignem" defends.
KV-103 "Fallen King" is healed by a Heart.
D-07 "Ditto" strikes Jellafia Quicksilver B, striking twice for major damage!
Lil' Gelato sticks two spikes in Whacked Soldier B!
Cobalt takes down the last of the attacking Jellafia Quicksilvers with a set of superb skillet smacks!
Jellafia Attack Voltail B fails three times to bite LV-909 "Ignem" during her top-notch defensive maneuvers.
DSN-001 blasts away with his Super Arm Arm, putting down the last Attack Voltail of the group!
Whacked Soldier A belches out venomous breath, but nobody is inattentive enough to just blunder in front of him!
Agent Silk fires his Shadowtech Alchemer! Whacked Soldier A takes a hit!
THUD! KV-103 "Fallen King" unleashes his Weighted Anchor's Charge Attack and breaks apart Whacked Soldier B!
SEE-4 begins charging his Shiny Shards!
Mark30-Longshot lands a blow on Whacked Soldier A with his dagger!
Agent Hubert breaks Whacked Soldier A's shield with his Prismatech Alchemer!
Agent Silk heals KV-103 "Fallen King" for 1 point of damage.
(Shields hit this turn: Shield of the Dead (Whacked Soldier A).)

"Geez, is this guy infected with the ingrate virus or what? Yeah, that guy over there with the shards, he hit the nail on the head. But some of us Silkwings escaped, or even picked up guns and killed off the fiends in the surrounding area, then started up new hives. Fast forward to today, ya got me."

"Glurp shlop." Hubert (somehow) tips his hat to Lil' Gelato. "Flrrple, glurp shlop." While Lil' Gelato hasn't got the sentience of a humanoid, Hubert still feels a sort of kinship with a fellow Freeze-themed Slime.

"Yeah, you guys are rockin' this! Just a few more shots should do it!"

-Victory Conditions-
=Rout the Enemy (4 Left)
-OPTIONAL: Deal 100 overkill damage (Reward: 100 Crowns) {COMPLETE! 108/100 Overkill dealt}
-OPTIONAL: Be Polite (Reward: Politeness is its own reward)
-OPTIONAL: Be Efficient (Reward: The admiration of your peers)
-OPTIONAL: Have a Plan (Reward: Well, you have a plan!)

-Pending Effects-
Charge Attack w/ Weighted Anchor (KV-103): Ready Next Turn
Charge Attack w/ Shadowtech Alchemer (Agent Silk): Ready Next Turn

-Finisher Buffs-
Sword Damage Increase: Low (2 Turns Left)
Sword Attack Speed Increase: Low (2 Turns Left)

-Loot on Victory-
+286 Crowns
+164 Heat
+1 Grave Soil
+1 Emptied Clip
+6 Gel Drops
+4 Sharp Fangs

-Enemy Team-

Jellafia Quicksilver A is sleepin' with the fishes!

Jellafia Quicksilver B is sleepin' with the fishes!

Jellafia Quicksilver C is sleepin' with the fishes!

Jellafia Markscube is sleepin' with the fishes!

Jellafia Attack Voltail A is sleepin' with the fishes!

Jellafia Attack Voltail B is sleepin' with the fishes!

Whacked Soldier A [A-3|B-9|R-3] Health 18/110 | Shield of the Dead: 0/30(10Nm|20Sh) | NrmD: 40 | PrcD: 40 | EleD: 0 | ShaD: 200
{Venin Lance: 6 ACC, 4 CSPD, 25 Nm/Sh split, Moderate Chance of Strong Poison | Rancid Breath: Up to 3 targets, ACC 4, Good Chance x 3 of Strong Poison, 33% chance to be interrupted by damage | Leap: ACC 7, No Initial Damage, Attaches to one target, then uses Venin Lance for three turns or until shaken off with no Evade Sum and +5 CSPD}
~MODERATE FREEZE (2 turns left)~

Whacked Soldier B is sleepin' with the fishes!

-Ally Team-

Agent Silk (Health: 180/180) - (1 Small Heart (+20 HP))
A-8 | B - 4 | R - 4
]-** Shadowtech Alchemer (Acc + 8, ROF + 6, Clip: 2x45 Shd, Chg: 80 Shd (70%: 1 standard shot hits new target, 40%, 2 standard shots hit new target, 10%: 2 standard shots hit first target))
[]* Riot Shield (HP 38/60, Nrm 25 | Prc 25 | Ele 10 | Shd 10)
Ability: Mend (Restores 10 HP to one ally for free at the end of every turn)
Ability: Hide (Good at avoiding damage)
Flying (Immune to traps, terrain and Quake effects)
Nrm 45 | Prc 0 | Ele 45 | Shd 120
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 4

Agent Hubert (Health: 240/240) - (1 Small Heart (+20 HP))
A-6 | B - 8 | R - 2
]-** Prismatech Alchemer (Acc + 8, ROF + 6, Clip: 2x45 Ele, Chg: 80 Ele (70%: 1 standard shot hits new target, 40%, 2 standard shots hit new target, 10%: 2 standard shots hit first target))
[]* Riot Shield (HP 27/60, Nrm 25 | Prc 25 | Ele 10 | Shd 10)
Attack: Tackle (Acc + 7, CSPD + 6, 35 Nrm (33%: +1 Target)
Ability: Imposing (Draws attention)
Nrm 45 | Prc 120 | Ele 45 | Shd 0
Fire 0|Freeze IMMUNE|Shock 0|Poison 0|Stun 4|Curse 0|Sleep 0|Doom 0

D-07's Lil' Gelato (Health: 31/31) - (1 Small Heart (+20 HP))
A-6 | B-0 | R-8 (Turret)
Attack: Frosty Spine (Acc + 8, ROF + 5, 1x25 Prc, Slight chance of Minor Freeze)
Nrm 25 | Prc 75 | Ele 25 | Shd 0
Fire 0|Freeze IMMUNE|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 8|Doom 0

-Player Team-
KV-103 'Fallen King' (Health: 180/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: -2)
]-* Weighted Anchor [UV: FMB +1] (L1 El/Pc Swd, H0/15, Acc +8, CSPD 3(+2), Com 36/30Nm/37/30Nm, Chg 18/19/21/23+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged}
]-Proto Sword (L4 Nrm Swd, H13/25, Acc +7, CSPD 5(+2), Com 20/22/20/22/25, Chg 40+40 (25%: +1 target)) {4/25 Sword Hits}
]-Novice Duelist Blade (L4 Prc Swd, H13/25, Acc +6, CSPD 7(+2), Com 18/22Nrm/18/22Nrm/22, Chg 20+20+25+40Nrm) {4/15 Attacks Evaded}
]-
[]* Bolted Non-Shield (L1 Shd, H0/15, HP 0/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Hefty Plate Mail (L1 Arm, H0/15) | * Hefty Plate Helm (L1 Hlm, H0/15)
236 Crowns - - - -
Nrm 140|Prc 120|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +2|Curse 0|Sleep -2|Doom 0
DMG N/A
ASI -2
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
~MINOR SHOCK: 1 Turn Remains~

DSN-001 (Health 220/220) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L1 Nrm Gun, H0/15, Acc +7, ROF 7, Clip 4 x 20, Chg 55 (60%: Overkill picks new)) {5/20 Hits with 2+ bullets}
]-* Asteroid Bomb Mk II (L1 Nrm Bmb, H0/15, Acc +7, ArmSpd 4, QAt 22 (up to 4), Chg 40 (up to 10), +2 Block Close Range) {4/25 Second+ Enemy Hits}
]-
]-
[]* Bone Shield (L1 Shd, H0/15, HP 40/40, Nrm 0|Prc 0|Ele 0|Shd 50)
{}* Vitasuit (L1 Arm, H0/15) | * Vitacap (L1 Hlm, H0/15)
86 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 40|Prc 20|Ele 20|Shd 20
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

Mark30-Longshot (Health: 180/180) [Colray]
A-9 | B-5 | R-2 (ASD -2)
]-* Pummel Gun (L1 Nrm Gun, H0/15, Acc +8, ROF 5, Clip 1 x 55, Chg 75 (18%: Meatshot x1.5 damage)) {1/10 Acc-Based Bonus Damage}
]-Plywood Lumberdirk (L4 El/Pc Swd, H13/25, Acc +6, CSPD 8, Com 10/10/10/16, Chg 20 (6 (5.5)%: Backstab x5 damage) {2/20 Supereffective Hits}
]-* Apprentice Orb (L1 Nrm Bomb, H0/15, Acc +7, ArmSpd 5, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn}
]-
[]* Bone Shield (L1 Shd, H0/15, HP 40/40, Nrm 0|Prc 0|Ele 0|Shd 50)
{}* Hefty Plate Mail (L1 Arm, H0/15) | * Hefty Plate Helm (L1 Hlm, H0/15)
111 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 140|Prc 120|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +2|Curse 0|Sleep -2|Doom 0
DMG N/A
ASI -2
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 100/100) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L1 Nrm Swd, H0/25, Acc +7, CSPD 4, Com 28/31, Chg 41 (up to 3, Good Fire/Stun rate), Status: Mod Stun (Fair) and Min Fire (Fair)) {13/20 status effects}
]-Static Flash (L4 Nrm Bmb, H13/25, Acc +8, ArmSpd 7, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {5/15 Charge Attacks} [D1]
]-
]-
[]Proto Shield (L4 Shd, H12/25, HP 27/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Badly Battered Brigandine (L4 Arm, H12/25) [D1] | Man With A Moon (L4 Hlm, H12/25) [D1]
511 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 54|Prc 0|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-3 | B-8 | R-4
]-Bottle Rocket (L4 Nrm Bmb, H13/25, Acc +10, ArmSpd 3, QAt 20 (up to 5, late 1 turn), Chg 35 (up to 12, late 2 turns)) {2/15 Hits While Defending}
]-Overclocked Light Scope (L1 Nrm Gun, H0/15, Acc +7, ROF 10, Clip 10 x 10, Chg 70) {3/20 Hits with 5+ Bullets}
]-
]-
[]Scuttled Shuttle Siding (L4 Shd, H12/25, HP 25/25, Nrm 30|Prc 0|Ele 0|Shd 0)
{}Out-of-Date Culet (L4 Arm, H12/25) | Stump (L4 Hlm, H12/25)
511 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 50|Prc 0|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 202/220) [Spirals-Ore]
A-5 | B-1 | R-9
]-* Heavy Hatchet (L1 Nrm Swd, H0/15, Acc +8, CSPD 2, Com 36/37 (15%: +1 target), Chg 72 (30%: +1 target)) {3/10 Extra Sword Targets}
]-Simplistic Six-Shooter (L4 Nrm Gun, H13/25, Acc +6, ROF 8, Clip 6 x 12, Chg 6 x 10 + 24) {13/40 Bullets Hit}
]-* Kat Claw (L1 25%Nm/75%Sh Swd, H0/15, Acc +7, CSPD 5, Com 36/37 (15%: +1 target), Chg 45 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken}
]-* Lil' Gelato (L1 Prc Bmb, H0/15, Charge deploys Lil' Gelato (20+5% Mach (31) HP, A6|B0|R8 Turret, Frosty Spine: 1x25 Prc, 5 ROF, Slight Minor Freeze.) {0/40 Turns Active}
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0) [D1]
{}* Vitasuit (L1 Arm, H0/15) | * Vitacap (L1 Hlm, H0/15)
11 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 40|Prc 20|Ele 20|Shd 20
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
~STRONG POISON (2 Turns Remaining)~

SEE-4 (Health: 200/200) [Eternity-Terminal]
A-7 | B-5 | R-3
]-* Heightened Plasmator (L1 Nrm Gun, H0/15, Acc +7, ROF 5, Clip 3 x 24, Chg 30 (up to 3, CataCharge on hit: 25 Nrm)) {4/15 Catalyzer Charges}
]-Cloudy Orb (L4 Nrm Bomb, H13/25, Acc +7, ArmSpd 5, QAt 15 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 20 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn}
]-* Shiny Shards (L1 Pc/El Bomb, H0/15, Acc +7, ArmSpd 8, QAt 4x10 shraps, Chg 8x15 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target}
]-
[]* Tough Plank (L1 Shd, H0/15, HP 65/65, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L1 Arm, H0/15) | * Warm Hat (L1 Arm, H0/15)
6 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 50|Prc 10|Ele 20|Shd 10
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 636
-Prologue: 636
-Chapter 1: 0

-Consumables-
2 Curse Vials [0*]
1 Doom Vial [0*]
2 Health Capsule [0*]
1 Reconaissignal [0*]
2 Remedy Capsules [0*]
2 Shock Vials [0*]

-Materials-
9 Beast Scales
4 Ripped-Up Wanted Posters
4 Emptied Clips
4 Gel Drops
4 Brimstone
5 Scrap Metal
2 Grave Soil
3 Owlite Feather
1 Spark Plug

-Unused Gear-
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Proto Shield (L4 Shd, H12/25, HP 27/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)

-Rarities-
3 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Hefty Plate Armor, Vitasuit, Hefty Plate Helm, Vitacap, Warm Hat}
**
***
****
*****

Tue, 09/30/2014 - 22:41
#275
Hexlash's picture
Hexlash

((Oh! You meant net overkill damage. That is far easier than 100 overkill on an enemy xD. Can I request something though? As much as I love your commitment and the direction of the RP, I feel as if it has just a bit too much fighting. I'm fine with it, I just want a little time to actually explore some more character development and interaction between the characters. You probably have that coming up anyways.))

The enemies were dropping like stones, and victory was once again in grasp. Cobalt glanced at the Frying Pan, gave it a wipe and went in for the final culinary kill.

(Standard > Weighted Frying Pan > Whacked Soldier A)

Wed, 10/01/2014 - 01:47
#276
Midnight-Dj's picture
Midnight-Dj
REKT

(Doc you may wanna check our stats again, it seems a bit off, like, my proto sword finisher point disappeared from the previous battles.)

HIGH DAMAGE REGISTERED

You are growing stronger, Fallen King, but you must not stop now...

SYSTEM ERROR, SCANNING FOR ANOMALY

KV-103 was impressed with it self, the whacked soldier is now nothing but a blood splatter on the ground, "that was a befitting end to a knight who preys only on the innocents. And as for you, fiend," KV-103 turned to agent silk, "I will pardon you and your blue friend's presence for now, try any ill intent and you will know the wrath of the Fallen King."

Seeing that colbalt has the last enemy insight, KV-103 laid back and withdrawn its weighted anchor, "This one is all yours..."

(block with bolted non shield)

Wed, 10/01/2014 - 02:16
#277
Spirals-Ore's picture
Spirals-Ore
Well , guess the prey is yours

D-07 rests on the wall ...

[ POISON LEVEL DECEARSED ]

Ah well..... they can finish this right ?

" Don't... Miss....K... " It sounds weaker

It glances at hubert and Ooze , and smiles...

( Defense .... i guess..... he couldn't miss right ? )

(( I still don't get a thing about hubert... but as i said he is a 10/10 ))

Wed, 10/01/2014 - 04:47
#278
Doctorspacebar's picture
Doctorspacebar
Hmm. I like this road. It seems to have a... food motif.

((I mentioned earlier: Using a Finisher clears your other Finishers as well, even if they're not used or even charged. I just forgot to reset the Proto Sword's finisher points.))

Wed, 10/01/2014 - 07:39
#279
Sonosuke's picture
Sonosuke
|Defense Phase 1|

>Combat Protocol Switch: Defense

001 looked at KV-103 subtly, raising his shield while doing so. He continued logging the other Machinauts' behaviors before doing the same for Nalki, Nautilus, and the two Agents.

[Defend]

(No, I'm not making a list for that. I already have enough to deal with making sure the Inventory and Loadout lists match up with Doc's lists.)

Wed, 10/01/2014 - 15:49
#280
Lady-Of-War's picture
Lady-Of-War

"Alright, I think it's safe to do this now." I said.

[Overclocked Light Scope Standard Attack: Whacked Soldier A]

Thu, 10/02/2014 - 10:10
#281
Doctorspacebar's picture
Doctorspacebar
Hmm. I like this road. It seems to have a... food motif.

Turn Order (with Multipliers):
Whacked Soldier A: 3 + 1 = 4 (76/100)
Agent Silk: 4 + 1 = 5 (73/100)
Agent Hubert: 2 + 2 = 4 (20/100)
Lil' Gelato: 8 + 2 = 10 (63/100)
KV-103: 3 + 2 = 5 (74/100)
Mark30-Longshot: 2 + 3 = 5 (20/100)
Cobalt: 8 + 2 = 10 (78/100)
LV-909: 4 + 1 = 5 (46/100)
SEE-4: 3 + 2 = 4 (74/100)

D-07 defends.

DSN-001 defends.

Cobalt's move: Standard Attack w/ Weighted Frying Pan -> Whacked Soldier A (Auto-Chosen)
Number of Attacks: 8 Ref + 4 CSPD - 3 FoeRef + 3 Roll = 12/6 -> 2 Attacks
Evade Sum: 6 Acc + 7 Cookware - 4 FoeBlock = 9
Foe Shield broken
First Roll: 2. Hit! Whacked Soldier A took 19 damage.
Roll for superfluous Mod Stun (Fair): 31. Failure!
Roll for superfluous Minor Fire (Fair): 64. Failure!
Whacked Soldier A is down!

Whacked Soldier A dropped loot.
55 Crowns Earned!
20 Heat Earned!
Poison Vial dropped!
No hearts dropped.
Materials: 2 Grave Soil found!

-Turn Summary-
Shields not damaged the previous turn regained 25% HP.
DSN-001 defends.
D-07 defends.
THWONG! Cobalt ends the fight with a swift Weighted Frying Pan blow!
Lil' Gelato retreats! It was deployed for 3 turns, and received 3 Finisher Points!
(Shields hit this turn: None.)
KV-103's Coup de Foudre buff wore off.

"Phew." Agent Silk scratches himself in the back. "That's it for them. Nice goin', fellas!"

"Glorp!" Agent Hubert tips his fedora to each Machinaut in turn- even KV-103. "Glorp shlorp glorp gulp!"

Agent Silk flies up, sitting on the side of the Clockwork Tunnel's wall. "Riiiight. Looks like you guys need a debriefin' on the local situation around 'ere- between the Thaargan Pirates, the Jellafia, and the Viskouza, we got us a real riot, an' I mean that literally. First things first, though. Loot all this stuff, wait for this poison and crap to wear off, and then if it ain't any trouble, let me know. Whaddaya guys know so far 'bout this sector?."

The Machinauts are victorious!
=Rout the Enemy {COMPLETE!}
-OPTIONAL: Deal 100 overkill damage {COMPLETE! 109/100 Overkill dealt, Crowns moved to Loot Earned}
-OPTIONAL: Be Polite {COMPLETE! Kind of.}
-OPTIONAL: Be Efficient {COMPLETE! That was like four turns. Definitely efficient.}
-OPTIONAL: Have a Plan {COMPLETE! ...I think.}
-OPTIONAL: Kill Every Foe You Meet {COMPLETE! You DID rout the enemy.}

-Loot Earned-
+441 Crowns
+184 Heat (Yet to be Applied)
+3 Grave Soil
+1 Emptied Clip
+6 Gel Drops
+4 Sharp Fangs

-Ally Team-

Agent Silk (Health: 180/180) - (1 Small Heart (+20 HP))
A-8 | B - 4 | R - 4
]-** Shadowtech Alchemer (Acc + 8, ROF + 6, Clip: 2x45 Shd, Chg: 80 Shd (70%: 1 standard shot hits new target, 40%, 2 standard shots hit new target, 10%: 2 standard shots hit first target))
[]* Riot Shield (HP 53/60, Nrm 25 | Prc 25 | Ele 10 | Shd 10)
Ability: Mend (Restores 10 HP to one ally for free at the end of every turn)
Ability: Hide (Good at avoiding damage)
Flying (Immune to traps, terrain and Quake effects)
Nrm 45 | Prc 0 | Ele 45 | Shd 120
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 4

Agent Hubert (Health: 240/240) - (1 Small Heart (+20 HP))
A-6 | B - 8 | R - 2
]-** Prismatech Alchemer (Acc + 8, ROF + 6, Clip: 2x45 Ele, Chg: 80 Ele (70%: 1 standard shot hits new target, 40%, 2 standard shots hit new target, 10%: 2 standard shots hit first target))
[]* Riot Shield (HP 42/60, Nrm 25 | Prc 25 | Ele 10 | Shd 10)
Attack: Tackle (Acc + 7, CSPD + 6, 35 Nrm (33%: +1 Target)
Ability: Imposing (Draws attention)
Nrm 45 | Prc 120 | Ele 45 | Shd 0
Fire 0|Freeze IMMUNE|Shock 0|Poison 0|Stun 4|Curse 0|Sleep 0|Doom 0

-Player Team-
KV-103 'Fallen King' (Health: 180/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: -2)
]-* Weighted Anchor [UV: FMB +1] (L1 El/Pc Swd, H0/15, Acc +8, CSPD 3(+2), Com 36/30Nm/37/30Nm, Chg 18/19/21/23+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged}
]-Proto Sword (L4 Nrm Swd, H13/25, Acc +7, CSPD 5(+2), Com 20/22/20/22/25, Chg 40+40 (25%: +1 target)) {4/25 Sword Hits}
]-Novice Duelist Blade (L4 Prc Swd, H13/25, Acc +6, CSPD 7(+2), Com 18/22Nrm/18/22Nrm/22, Chg 20+20+25+40Nrm) {4/15 Attacks Evaded}
]-
[]* Bolted Non-Shield (L1 Shd, H0/15, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Hefty Plate Mail (L1 Arm, H0/15) | * Hefty Plate Helm (L1 Hlm, H0/15)
677 Crowns - - - -
Nrm 140|Prc 120|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +2|Curse 0|Sleep -2|Doom 0
DMG N/A
ASI -2
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 220/220) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L1 Nrm Gun, H0/15, Acc +7, ROF 7, Clip 4 x 20, Chg 55 (60%: Overkill picks new)) {5/20 Hits with 2+ bullets}
]-* Asteroid Bomb Mk II (L1 Nrm Bmb, H0/15, Acc +7, ArmSpd 4, QAt 22 (up to 4), Chg 40 (up to 10), +2 Block Close Range) {4/25 Second+ Enemy Hits}
]-
]-
[]* Bone Shield (L1 Shd, H0/15, HP 40/40, Nrm 0|Prc 0|Ele 0|Shd 50)
{}* Vitasuit (L1 Arm, H0/15) | * Vitacap (L1 Hlm, H0/15)
527 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 40|Prc 20|Ele 20|Shd 20
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

Mark30-Longshot (Health: 180/180) [Colray]
A-9 | B-5 | R-2 (ASD -2)
]-* Pummel Gun (L1 Nrm Gun, H0/15, Acc +8, ROF 5, Clip 1 x 55, Chg 75 (18%: Meatshot x1.5 damage)) {1/10 Acc-Based Bonus Damage}
]-Plywood Lumberdirk (L4 El/Pc Swd, H13/25, Acc +6, CSPD 8, Com 10/10/10/16, Chg 20 (6 (5.5)%: Backstab x5 damage) {2/20 Supereffective Hits}
]-* Apprentice Orb (L1 Nrm Bomb, H0/15, Acc +7, ArmSpd 5, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn}
]-
[]* Bone Shield (L1 Shd, H0/15, HP 40/40, Nrm 0|Prc 0|Ele 0|Shd 50)
{}* Hefty Plate Mail (L1 Arm, H0/15) | * Hefty Plate Helm (L1 Hlm, H0/15)
552 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 140|Prc 120|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +2|Curse 0|Sleep -2|Doom 0
DMG N/A
ASI -2
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 100/100) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L1 Nrm Swd, H0/25, Acc +7, CSPD 4, Com 28/31, Chg 41 (up to 3, Good Fire/Stun rate), Status: Mod Stun (Fair) and Min Fire (Fair)) {13/20 status effects}
]-Static Flash (L4 Nrm Bmb, H13/25, Acc +8, ArmSpd 7, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {5/15 Charge Attacks} [D1]
]-
]-
[]Proto Shield (L4 Shd, H12/25, HP 27/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Badly Battered Brigandine (L4 Arm, H12/25) [D1] | Man With A Moon (L4 Hlm, H12/25) [D1]
952 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 54|Prc 0|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-3 | B-8 | R-4
]-Bottle Rocket (L4 Nrm Bmb, H13/25, Acc +10, ArmSpd 3, QAt 20 (up to 5, late 1 turn), Chg 35 (up to 12, late 2 turns)) {2/15 Hits While Defending}
]-Overclocked Light Scope (L1 Nrm Gun, H0/15, Acc +7, ROF 10, Clip 10 x 10, Chg 70) {3/20 Hits with 5+ Bullets}
]-
]-
[]Scuttled Shuttle Siding (L4 Shd, H12/25, HP 25/25, Nrm 30|Prc 0|Ele 0|Shd 0)
{}Out-of-Date Culet (L4 Arm, H12/25) | Stump (L4 Hlm, H12/25)
952 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 50|Prc 0|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 202/220) [Spirals-Ore]
A-5 | B-1 | R-9
]-* Heavy Hatchet (L1 Nrm Swd, H0/15, Acc +8, CSPD 2, Com 36/37 (15%: +1 target), Chg 72 (30%: +1 target)) {3/10 Extra Sword Targets}
]-Simplistic Six-Shooter (L4 Nrm Gun, H13/25, Acc +6, ROF 8, Clip 6 x 12, Chg 6 x 10 + 24) {13/40 Bullets Hit}
]-* Kat Claw (L1 25%Nm/75%Sh Swd, H0/15, Acc +7, CSPD 5, Com 36/37 (15%: +1 target), Chg 45 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken}
]-* Lil' Gelato (L1 Prc Bmb, H0/15, Charge deploys Lil' Gelato (20+5% Mach (31) HP, A6|B0|R8 Turret, Frosty Spine: 1x25 Prc, 5 ROF, Slight Minor Freeze.) {3/40 Turns Active}
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0) [D1]
{}* Vitasuit (L1 Arm, H0/15) | * Vitacap (L1 Hlm, H0/15)
452 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 40|Prc 20|Ele 20|Shd 20
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

SEE-4 (Health: 200/200) [Eternity-Terminal]
A-7 | B-5 | R-3
]-* Heightened Plasmator (L1 Nrm Gun, H0/15, Acc +7, ROF 5, Clip 3 x 24, Chg 30 (up to 3, CataCharge on hit: 25 Nrm)) {4/15 Catalyzer Charges}
]-Cloudy Orb (L4 Nrm Bomb, H13/25, Acc +7, ArmSpd 5, QAt 15 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 20 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn}
]-* Shiny Shards (L1 Pc/El Bomb, H0/15, Acc +7, ArmSpd 8, QAt 4x10 shraps, Chg 8x15 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target}
]-
[]* Tough Plank (L1 Shd, H0/15, HP 65/65, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L1 Arm, H0/15) | * Warm Hat (L1 Arm, H0/15)
447 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 50|Prc 10|Ele 20|Shd 10
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 636
-Prologue: 636
-Chapter 1: 441

-Consumables-
2 Curse Vials [0*]
1 Doom Vial [0*]
2 Health Capsule [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
2 Remedy Capsules [0*]
2 Shock Vials [0*]

-Materials-
9 Beast Scales
4 Ripped-Up Wanted Posters
4 Emptied Clips
4 Gel Drops
4 Brimstone
5 Scrap Metal
2 Grave Soil
3 Owlite Feather
1 Spark Plug

-Unused Gear-
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Proto Shield (L4 Shd, H12/25, HP 27/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)

-Rarities-
3 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Hefty Plate Armor, Vitasuit, Hefty Plate Helm, Vitacap, Warm Hat}
**
***
****
*****

Wed, 10/01/2014 - 23:59
#282
Midnight-Dj's picture
Midnight-Dj
:/

What is this blue thing? And what is this language which it spoke? Some kind witchcraft?!

new designation: Blue jelly cude, alligiance-possible hostile

"From what we have done so far," KV-103 looked around, "it seems we are better off leaving these creatures to their own devices and continue on our real quest, to the far sides of the cradle I presume. And as for my surroundings, nothing really changed much after my 200 years of deactivation. And for the most part, everything seemed to have gone back wards, mindless jellies become rulers, and even use more complex beings as their slaves, this new cradle may prove less surmountable than I once thought..."

Thu, 10/02/2014 - 02:27
#283
Spirals-Ore's picture
Spirals-Ore
Victory !

it nods to the agent duo

" You mentioned riots..... there was more than this slime thug ? " it looks around it

It examines its surroundings , and looks down to its feet. nothing felt wrong.... until agent silk ask about the past...

D-07 tries to recall everything before it meets the gang , but it can't even remember the name of its creator

" Strange .... all i remember abou my past are .... Blood.... Explosion .... and Freez- " it stops

Wait a sec .... why am i being freezed .....

" Nevermind , i don't remember anyway... "

Thu, 10/02/2014 - 07:48
#284
Eternity-Terminal's picture
Eternity-Terminal
SEE-4 waits for the others to finish before starting.

"If I understood correctly, we'll need to clear a safe path for a pair of gremlins--and potentially more mechinauts--to reach the surface. But my resource wasn't too clear." SEE-4 gives a shrug.

But then the robot continues, in its regular two-tone voice: "But I would love to get a blood sample! I just don't have to right tools on me...a bearer of ancient blood is a rare find. I may never run into such a bearer again, for all I know."

"However, that has nothing to do with the current situation. What is your directive? I do not like trusting unknowns, unique blood or no."

Thu, 10/02/2014 - 07:53
#285
Sonosuke's picture
Sonosuke
I'm done being serious. Time to revel in insanity.

(Doc, you added up the crowns wrong for 001. It's 527, not 637. And you forgot to add the crowns for D-07.)

Thu, 10/02/2014 - 10:09
#286
Doctorspacebar's picture
Doctorspacebar
Hmm. I like this road. It seems to have a... food motif.

((Whooooops. Edit time.))

Thu, 10/02/2014 - 21:00
#287
Doctorspacebar's picture
Doctorspacebar
Hmm. I like this road. It seems to have a... food motif.

"Hah, mindless? Ya just can't speak their language. Slimes mostly talk via sounds that accompany internal movement."

"Shlorp, glorp."

"Right. So, guy with the Gelato. Yeah, there's WAAAY more than these chumps." Agent Silk sighs. "See, the place is an old part of the old Torchbellow city. These days, we just call it the Old City. It didn't get hit with the bombing that the Depth 3 sector was hit with, so most of it'd still be livable. But, ya see, after Obsidithax's guys moved out, a buncha criminals moved in. The Jellafia and Viskouza fight over the west end of this tunnel, while the Thaargan pretty much dominate the Tenements to the east."

Agent Silk turns to SEE-4. "About that blood sample... after our mission is complete, I guess I can donate some blood. As long as it's for science, and not some kinda Devilite mumbo-jumbo! So. You say we gotta clear a safe path... for a gremlin?" Silk scratched his head. "Would it be that Torchbellow girl with the Proto Bomb? Kinda young, particularly rude to her elders?"

"Shlorple glorp."

"Whaddaya mean, just to me?"

"Glorp glop glorp, shlop."

"Well, it is OBJECTIVELY a bad idea to fling yourself with a Proto Bomb unless there's an angry mob after ya or somethin'!"

"Flrrpglorple."

"Meh. Anyway, you guys are probably workin' for the same goal we are. We're basically here to clear out the Jellafia, Viskouza, and Thaargan criminals in the area. See..." Silk and Hubert flashed shining badges at the same time. "We're with the InterCradle Justice Brigade, an elite police force dedicated to finding and stopping criminal activities. Ain't that right, Hube?"

"Glorp, glorp!"

"Now pay attention, this is important. The Jellafia and Viskouza have a nasty feud goin' on. Both of their leaders in this area are small-time, and each one is lookin' to use the other as their stepping stone. That's been goin' on for two years. And to fund this, they stepped on the people tryin' to reside here again. Then, not too long ago, the Thaargan pirates crashed nearby and took control of the Tenements."

"The Jellafia and Viskouza are using the machines here to fuel their complicated extortion rackets in the nearby areas, the Torchbellows' Refuge included, while gang warfare makes the west section of the place all but inhabitable by civilians. The Thaargan are leeching Mist Generators for who knows what purpose, and they're using slave labor to do it... which adds one thing to a certain two Slime gangs' 'to-evildo' lists. I think what your friend was thinkin' of was either wipin' out the Thaargan pirates..." Silk looks to the east. "...which isn't happening. Have you seen how many heavy gun emplacements they got? You'd do more by skinny dippin' in a steam boiler. So our only option..." Silk looks toward the west. "...is to clear a safe way through the West Wing of Depth 2."

"Now, Hube, you know what I'm thinkin'?"

"Rolp sholp rorp?"

"Rock Salt Rounds. There are old security turrets at the gates of each sector. We fix them up, reroute them to a central controller, get someone to man the controls, and load each one with Rock Salt Rounds, and those slime gangs won't touch us. From there, youse can start runnin' Machinauts to the Refuge, where they can get properly geared."

"Glorp, glorp!"

Agent Silk looks at a map of the Old City. "Huh... So. We have two main forks in the road. We take on the Viskouza in the Motorworks, or we fight more Jellafia guys in the Cold Storage. I dunno, which one do you wanna do?"

Vote?
-Cold Storage (Enemy Faction: Jellafia, enemies specialize in heavy single-target damage and Freeze attacks, Main foe: Slimes/Beasts/Undead, Haywire Cryogenizers (Construct) known to lurk here)
-Motorworks (Enemy Faction: Viskouza, enemies specialize in area damage and Fire attacks, Main foe: Slimes/Beasts/Undead, Frothjaw Scorchers (Gremlin) known to lurk here)

-Loot Earned-
+184 Heat (Yet to be Applied)

-Ally Team-

Agent Silk (Health: 180/180) - (1 Small Heart (+20 HP))
A-8 | B - 4 | R - 4
]-** Shadowtech Alchemer (Acc + 8, ROF + 6, Clip: 2x45 Shd, Chg: 80 Shd (70%: 1 standard shot hits new target, 40%, 2 standard shots hit new target, 10%: 2 standard shots hit first target))
[]* Riot Shield (HP 53/60, Nrm 25 | Prc 25 | Ele 10 | Shd 10)
Ability: Mend (Restores 10 HP to one ally for free at the end of every turn)
Ability: Hide (Good at avoiding damage)
Flying (Immune to traps, terrain and Quake effects)
Nrm 45 | Prc 0 | Ele 45 | Shd 120
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 4

Agent Hubert (Health: 240/240) - (1 Small Heart (+20 HP))
A-6 | B - 8 | R - 2
]-** Prismatech Alchemer (Acc + 8, ROF + 6, Clip: 2x45 Ele, Chg: 80 Ele (70%: 1 standard shot hits new target, 40%, 2 standard shots hit new target, 10%: 2 standard shots hit first target))
[]* Riot Shield (HP 42/60, Nrm 25 | Prc 25 | Ele 10 | Shd 10)
Attack: Tackle (Acc + 7, CSPD + 6, 35 Nrm (33%: +1 Target)
Ability: Imposing (Draws attention)
Nrm 45 | Prc 120 | Ele 45 | Shd 0
Fire 0|Freeze IMMUNE|Shock 0|Poison 0|Stun 4|Curse 0|Sleep 0|Doom 0

-Player Team-
KV-103 'Fallen King' (Health: 180/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: -2)
]-* Weighted Anchor [UV: FMB +1] (L1 El/Pc Swd, H0/15, Acc +8, CSPD 3(+2), Com 36/30Nm/37/30Nm, Chg 18/19/21/23+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged}
]-Proto Sword (L4 Nrm Swd, H13/25, Acc +7, CSPD 5(+2), Com 20/22/20/22/25, Chg 40+40 (25%: +1 target)) {4/25 Sword Hits}
]-Novice Duelist Blade (L4 Prc Swd, H13/25, Acc +6, CSPD 7(+2), Com 18/22Nrm/18/22Nrm/22, Chg 20+20+25+40Nrm) {4/15 Attacks Evaded}
]-
[]* Bolted Non-Shield (L1 Shd, H0/15, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Hefty Plate Mail (L1 Arm, H0/15) | * Hefty Plate Helm (L1 Hlm, H0/15)
677 Crowns - - - -
Nrm 140|Prc 120|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +2|Curse 0|Sleep -2|Doom 0
DMG N/A
ASI -2
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 220/220) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L1 Nrm Gun, H0/15, Acc +7, ROF 7, Clip 4 x 20, Chg 55 (60%: Overkill picks new)) {5/20 Hits with 2+ bullets}
]-* Asteroid Bomb Mk II (L1 Nrm Bmb, H0/15, Acc +7, ArmSpd 4, QAt 22 (up to 4), Chg 40 (up to 10), +2 Block Close Range) {4/25 Second+ Enemy Hits}
]-
]-
[]* Bone Shield (L1 Shd, H0/15, HP 40/40, Nrm 0|Prc 0|Ele 0|Shd 50)
{}* Vitasuit (L1 Arm, H0/15) | * Vitacap (L1 Hlm, H0/15)
527 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 40|Prc 20|Ele 20|Shd 20
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

Mark30-Longshot (Health: 180/180) [Colray]
A-9 | B-5 | R-2 (ASD -2)
]-* Pummel Gun (L1 Nrm Gun, H0/15, Acc +8, ROF 5, Clip 1 x 55, Chg 75 (18%: Meatshot x1.5 damage)) {1/10 Acc-Based Bonus Damage}
]-Plywood Lumberdirk (L4 El/Pc Swd, H13/25, Acc +6, CSPD 8, Com 10/10/10/16, Chg 20 (6 (5.5)%: Backstab x5 damage) {2/20 Supereffective Hits}
]-* Apprentice Orb (L1 Nrm Bomb, H0/15, Acc +7, ArmSpd 5, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn}
]-
[]* Bone Shield (L1 Shd, H0/15, HP 40/40, Nrm 0|Prc 0|Ele 0|Shd 50)
{}* Hefty Plate Mail (L1 Arm, H0/15) | * Hefty Plate Helm (L1 Hlm, H0/15)
552 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 140|Prc 120|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +2|Curse 0|Sleep -2|Doom 0
DMG N/A
ASI -2
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 100/100) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L1 Nrm Swd, H0/25, Acc +7, CSPD 4, Com 28/31, Chg 41 (up to 3, Good Fire/Stun rate), Status: Mod Stun (Fair) and Min Fire (Fair)) {13/20 status effects}
]-Static Flash (L4 Nrm Bmb, H13/25, Acc +8, ArmSpd 7, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {5/15 Charge Attacks} [D1]
]-
]-
[]Proto Shield (L4 Shd, H12/25, HP 27/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Badly Battered Brigandine (L4 Arm, H12/25) [D1] | Man With A Moon (L4 Hlm, H12/25) [D1]
952 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 54|Prc 0|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-3 | B-8 | R-4
]-Bottle Rocket (L4 Nrm Bmb, H13/25, Acc +10, ArmSpd 3, QAt 20 (up to 5, late 1 turn), Chg 35 (up to 12, late 2 turns)) {2/15 Hits While Defending}
]-Overclocked Light Scope (L1 Nrm Gun, H0/15, Acc +7, ROF 10, Clip 10 x 10, Chg 70) {3/20 Hits with 5+ Bullets}
]-
]-
[]Scuttled Shuttle Siding (L4 Shd, H12/25, HP 25/25, Nrm 30|Prc 0|Ele 0|Shd 0)
{}Out-of-Date Culet (L4 Arm, H12/25) | Stump (L4 Hlm, H12/25)
952 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 50|Prc 0|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 202/220) [Spirals-Ore]
A-5 | B-1 | R-9
]-* Heavy Hatchet (L1 Nrm Swd, H0/15, Acc +8, CSPD 2, Com 36/37 (15%: +1 target), Chg 72 (30%: +1 target)) {3/10 Extra Sword Targets}
]-Simplistic Six-Shooter (L4 Nrm Gun, H13/25, Acc +6, ROF 8, Clip 6 x 12, Chg 6 x 10 + 24) {13/40 Bullets Hit}
]-* Kat Claw (L1 25%Nm/75%Sh Swd, H0/15, Acc +7, CSPD 5, Com 36/37 (15%: +1 target), Chg 45 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken}
]-* Lil' Gelato (L1 Prc Bmb, H0/15, Charge deploys Lil' Gelato (20+5% Mach (31) HP, A6|B0|R8 Turret, Frosty Spine: 1x25 Prc, 5 ROF, Slight Minor Freeze.) {3/40 Turns Active}
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0) [D1]
{}* Vitasuit (L1 Arm, H0/15) | * Vitacap (L1 Hlm, H0/15)
452 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 40|Prc 20|Ele 20|Shd 20
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

SEE-4 (Health: 200/200) [Eternity-Terminal]
A-7 | B-5 | R-3
]-* Heightened Plasmator (L1 Nrm Gun, H0/15, Acc +7, ROF 5, Clip 3 x 24, Chg 30 (up to 3, CataCharge on hit: 25 Nrm)) {4/15 Catalyzer Charges}
]-Cloudy Orb (L4 Nrm Bomb, H13/25, Acc +7, ArmSpd 5, QAt 15 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 20 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn}
]-* Shiny Shards (L1 Pc/El Bomb, H0/15, Acc +7, ArmSpd 8, QAt 4x10 shraps, Chg 8x15 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target}
]-
[]* Tough Plank (L1 Shd, H0/15, HP 65/65, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L1 Arm, H0/15) | * Warm Hat (L1 Arm, H0/15)
447 Crowns - - - - (1 Small Heart (+20 HP))
Nrm 50|Prc 10|Ele 20|Shd 10
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 636
-Prologue: 636
-Chapter 1: 441

-Consumables-
2 Curse Vials [0*]
1 Doom Vial [0*]
2 Health Capsule [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
2 Remedy Capsules [0*]
2 Shock Vials [0*]

-Materials-
9 Beast Scales
4 Ripped-Up Wanted Posters
4 Emptied Clips
4 Gel Drops
4 Brimstone
5 Scrap Metal
2 Grave Soil
3 Owlite Feather
1 Spark Plug

-Unused Gear-
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Proto Shield (L4 Shd, H12/25, HP 27/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)

-Rarities-
3 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Hefty Plate Armor, Vitasuit, Hefty Plate Helm, Vitacap, Warm Hat}
**
***
****
*****

Thu, 10/02/2014 - 22:30
#288
Colray's picture
Colray
Pinpoint

Mark pulled up the last data logs on the two paths. Fire versus freeze huh?

"I think the Cold Storage would be a good place to start."

Fri, 10/03/2014 - 00:00
#289
Midnight-Dj's picture
Midnight-Dj
KV-103 is a xenophobic jerk

"Talk with movement eh?" Said KV-103, "Even so, this still doesn't change the fact that most of these goos are power mongers, your friend hubert here would be none the wiser, how do you even trust him, or it, if the rest of its kind are thugs and bandits? Who only pillage the innocents?"

Looking at the options avilable, KV-103 considered and spoke, "As much as I want to bring the fight to the Jellifias, it is likely we have already tipped them off with that skirmish earlier, if these jellies are as smart as you think they are, fiend, then they are no doubt prepared for us. I suggest me and my fellow machinauts go for the motorworks, the Viskouzas won't see us coming so the element of suprise will be on our side, besides, we have fought the enmies types on the motorworks in the past so we should be at least experienced in handling them."

KV-103 looked around to see if anyone else have other opinions.

Fri, 10/03/2014 - 01:30
#290
Spirals-Ore's picture
Spirals-Ore
Ok....

" I don't know..... "

" I agree with KV-103 thou , besides we might find some materials in the motorworks " D-07 mumbles

" However , in anyway , i will follow the other leads...... I am your sword after all " it turns to nalki

Fri, 10/03/2014 - 07:38
#291
Hexlash's picture
Hexlash
And the story intensifies!

Cobalt stood complacently. The choice was not for him to make, but for him to follow.

(Neither)

Fri, 10/03/2014 - 12:58
#292
Eternity-Terminal's picture
Eternity-Terminal
Slight edit...

Turning to KV-103, SEE-4 says, "Please, don't scare off the science proje-I mean...How do you know that Silkwings have any fiendish blood in them at all? Maybe this one doesn't..."

SEE-4 thinks for a moment. "While freeze is bad for the joints, fire is bad for the wires. However, while we could have the element of surprise, we'd then have two bands of rogues at our tails if we take too long. Keeping one out of the fray might be better than surprise. I vote Cold Storage."

Fri, 10/03/2014 - 09:48
#293
Lady-Of-War's picture
Lady-Of-War

"Hmm...I guess I agree with the Fallen King here. Let's head for the motorworks." I said.

Fri, 10/03/2014 - 22:08
#294
Doctorspacebar's picture
Doctorspacebar
Hmm. I like this road. It seems to have a... food motif.

((Expect a major new gameplay addition soon. It involves unused slots.))

(Vote: TIED! Cold Storage: 2 Votes, Motorworks: 2 Votes
Roll to break tie (d2, Motorworks on 1, Cold Storage on 2): 1. Motorworks!)

"How do I trust Hube? 'Cause I not only understand Slime Language, but I've worked with the guy for three years. Shootin' out Spookats in the Candlestick Keeps? Check. Thwartin' organized crime gangs like these? Check. Scopin' out Geo Knight squads to make sure they're legit? Check. Puttin' up with morons? Double Check. Oh, wait. Triple."

Silk takes another look at the team. "Hmmmm. Well, ya both raise good points. But just by bein' here, the Viskouza are already after ya. They're freakin' brutal. Both gangs are..."

"Glorple glop?"

"Well, it don't seem tactical, but we COULD flip a crown, yeah. But I think we better hit the Motorworks, myself. I hate the cold. My mama used to have to pay me to go outta the hive in the winter without like two coats, three hats, and a ski mask."

"Glorp!"

"I know, I know. Tell ya what. You can stick to the back and fire away, an' I'll handle any burns, OK?"

"Shlorple."

"Right! Motorworks it is. Watch your footin', guys. It's hot in there, an' I don't mean the kinda hot you guys call a... uh..." Agent Silk turns toward Agent Hubert. "Uh, Hube? Just curious. Do robots find anythin'... attractive?"

"Gleurp! Glorp shlorp glorp!"

"Yeah, probably better not to ask."

Agent Silk leads the team through the first sector of the Clockwork Tunnels, avoiding paths that lead to combat, until they reach a room full of large, complicated machines, most of them built for both small and large engine repair. "Yeah, here we go... keep quiet, fellas."

"Glorp. Shlop glop glorp."

"What? Oh, snap. Guys, get your weapons out. We've got company!" A group of... well-dressed?... Oilers moves in, accompanied by a variety of monsters!

"Hey, look... ya see those big metal boxes? I bet they got all kinds 'a crap in there. Worth checkin'..."

-Victory Conditions-
=Rout the Enemy
-OPTIONAL: Smash all the Big Metal Boxes {Reward: Default Coil [* Trinket] Recipe}
-OPTIONAL: No Allied NPCs fully killed {Reward: Knight Bracer [* Trinket] Recipe}
-OPTIONAL: 15 Oil Fires extinguished {Reward: Fledglite Tome of Impact Retribution [* Trinket] Recipe}
-OPTIONAL: 10 Objects Picked Up and Thrown {Reward: Bomber Gauntlets [* Trinket] Recipe}
-OPTIONAL: Launch 12 Charge Attacks on the first turn {Reward: Okay, this last one is obviously a joke. The others aren't though. Try breaking the boxes.}

-Resources and Hazards-
-Bombshell Spawner (5 ACC, Single Attack, 25 Nrm, up to 6 targets): Ready
-Unlit Oil Puddles x 10

-Pending Effects-

-Loot Earned-

-The Viskouza (ENEMY)-

Viskouza Oiler A [A-6|B-4|R-8] Health 100/100 | No Shield | NrmD: 20 | PrcD: 80 | EleD: 20 | ShaD: 0
{Tackle: 6 ACC, 5 CSPD, 25 Nm/Pc split, Moderate Chance of Strong Fire when inflicted Fire | Oil Spin: Spreads 1d4+4 Oil Puddles that cause Minor Fire when lit | Arsonist: Sets something on fire with a lighter | Likes Fire: Fire ticks heal the Oiler, unless it's also Poisoned}

Viskouza Oiler B [A-4|B-4|R-8] Health 100/100 | No Shield | NrmD: 20 | PrcD: 80 | EleD: 20 | ShaD: 0
{Tackle: 6 ACC, 5 CSPD, 25 Nm/Pc split, Moderate Chance of Strong Fire when inflicted Fire | Oil Spin: Spreads 1d4+4 Oil Puddles that cause Minor Fire when lit | Arsonist: Sets something on fire with a lighter | Likes Fire: Fire ticks heal the Oiler, unless it's also Poisoned}

Viskouza Oiler C [A-4|B-4|R-8] Health 100/100 | No Shield | NrmD: 20 | PrcD: 80 | EleD: 20 | ShaD: 0
{Tackle: 6 ACC, 5 CSPD, 25 Nm/Pc split, Moderate Chance of Strong Fire when inflicted Fire | Oil Spin: Spreads 1d4+4 Oil Puddles that cause Minor Fire when lit | Arsonist: Sets something on fire with a lighter | Likes Fire: Fire ticks heal the Oiler, unless it's also Poisoned}

Viskouza Oiler D [A-4|B-4|R-8] Health 100/100 | No Shield | NrmD: 20 | PrcD: 80 | EleD: 20 | ShaD: 0
{Tackle: 6 ACC, 5 CSPD, 25 Nm/Pc split, Moderate Chance of Strong Fire when inflicted Fire | Oil Spin: Spreads 1d4+4 Oil Puddles that cause Minor Fire when lit | Arsonist: Sets something on fire with a lighter | Likes Fire: Fire ticks heal the Oiler, unless it's also Poisoned}

Viskouza Attack Ash Tail A [A-5|B-2|R-8] Health 90/90 | No shield | NrmD: 25 | PrcD: 0 | EleD: 65 | ShaD: 25
{Bite: 30 Prc, 5 ACC, 8 CSPD, Slight Chance of Strong Fire}

Viskouza Attack Ash Tail B [A-5|B-2|R-8] Health 90/90 | No shield | NrmD: 25 | PrcD: 0 | EleD: 65 | ShaD: 25
{Bite: 30 Prc, 5 ACC, 8 CSPD, Slight Chance of Strong Fire}

Whacked Cannoneer A [A-8|B-6|R-0] Health 85/85 | Blast Wall (25/25HP, 10Nrm|10Prc|10Ele|10Shd) | NrmD: 30 | PrcD: 30 | EleD: 0 | ShaD: 120
{Blaze Shot: 20 Shd (Up to 4), 4 ACC, 2 ArmSPD, Good Chance of Minor Fire, Area Fire Attack: Ignites up to 1d8 Oil Puddles}

Whacked Cannoneer B [A-8|B-6|R-0] Health 85/85 | Blast Wall (25/25HP, 10Nrm|10Prc|10Ele|10Shd) | NrmD: 30 | PrcD: 30 | EleD: 0 | ShaD: 120
{Blaze Shot: 20 Shd (Up to 4), 4 ACC, 2 ArmSPD, Good Chance of Minor Fire, Area Fire Attack: Ignites up to 1d8 Oil Puddles}

Whacked Cannoneer C [A-8|B-6|R-0] Health 85/85 | Blast Wall (25/25HP, 10Nrm|10Prc|10Ele|10Shd) | NrmD: 30 | PrcD: 30 | EleD: 0 | ShaD: 120
{Blaze Shot: 20 Shd (Up to 4), 4 ACC, 2 ArmSPD, Good Chance of Minor Fire, Area Fire Attack: Ignites up to 1d8 Oil Puddles}

Frothjaw Scorcher A [A-7|B-0|R-6] Health 120/120 | No shield | NrmD: 25 | PrcD: 0 | EleD: 65 | ShaD: 25
{Flamethrower: 5 Ele (Up to 5), 8 ACC, Good Chance of Moderate Fire, Area Fire Attack: Ignites up to 1d10 Oil Puddles}

Frothjaw Scorcher B [A-7|B-0|R-6] Health 120/120 | No shield | NrmD: 25 | PrcD: 0 | EleD: 65 | ShaD: 25
{Flamethrower: 5 Ele (Up to 5), 8 ACC, Good Chance of Moderate Fire, Area Fire Attack: Ignites up to 1d10 Oil Puddles}

-Objects (PASSIVE)-

Big Metal Box A [A-0|B-0|R-0] Health 150/150 | It's a box | NrmD: 40 | PrcD: 80 | EleD: 0 | ShaD: 20
{It's a box: Boxes don't move, silly}

Big Metal Box B [A-0|B-0|R-0] Health 150/150 | It's a box | NrmD: 40 | PrcD: 80 | EleD: 0 | ShaD: 20
{It's a box: Boxes don't move, silly}

Big Metal Box C [A-0|B-0|R-0] Health 150/150 | It's a box | NrmD: 40 | PrcD: 80 | EleD: 0 | ShaD: 20
{It's a box: Boxes don't move, silly}

Big Metal Box D [A-0|B-0|R-0] Health 150/150 | It's a box | NrmD: 40 | PrcD: 80 | EleD: 0 | ShaD: 20
{It's a box: Boxes don't move, silly}

Big Metal Box E [A-0|B-0|R-0] Health 150/150 | It's a box | NrmD: 40 | PrcD: 80 | EleD: 0 | ShaD: 20
{It's a box: Boxes don't move, silly}

Big Metal Box F [A-0|B-0|R-0] Health 150/150 | It's a box | NrmD: 40 | PrcD: 80 | EleD: 0 | ShaD: 20
{It's a box: Boxes don't move, silly}

-The Inter-Cradle Justice Brigade (ALLIED)-

Agent Silk (Health: 180/180)
A-8 | B - 4 | R - 4
]-** Shadowtech Alchemer (Acc + 8, ROF + 6, Clip: 2x45 Shd, Chg: 80 Shd (70%: 1 standard shot hits new target, 40%, 2 standard shots hit new target, 10%: 2 standard shots hit first target))
[]* Riot Shield (HP 60/60, Nrm 25 | Prc 25 | Ele 10 | Shd 10)
Ability: Mend (Restores 10 HP to one ally for free at the end of every turn)
Ability: Hide (Good at avoiding damage)
Flying (Immune to traps, terrain and Quake effects)
Nrm 45 | Prc 0 | Ele 45 | Shd 120
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 4

Agent Hubert (Health: 240/240)
A-6 | B - 8 | R - 2
]-** Prismatech Alchemer (Acc + 8, ROF + 6, Clip: 2x45 Ele, Chg: 80 Ele (70%: 1 standard shot hits new target, 40%, 2 standard shots hit new target, 10%: 2 standard shots hit first target))
[]* Riot Shield (HP 60/60, Nrm 25 | Prc 25 | Ele 10 | Shd 10)
Attack: Tackle (Acc + 7, CSPD + 6, 35 Nrm (33%: +1 Target)
Ability: Imposing (Draws attention)
Nrm 45 | Prc 120 | Ele 45 | Shd 0
Fire 0|Freeze IMMUNE|Shock 0|Poison 0|Stun 4|Curse 0|Sleep 0|Doom 0

-Player Team-
KV-103 'Fallen King' (Health: 180/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: -2)
]-* Weighted Anchor [UV: FMB +1] (L2 El/Pc Swd, H16/25, Acc +8, CSPD 3(+2), Com 36/30Nm/37/30Nm, Chg 18/19/21/23+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged}
]-Proto Sword (L5 Nrm Swd, H19/30, Acc +7, CSPD 5(+2), Com 20/22/20/22/25, Chg 40+40 (25%: +1 target)) {4/25 Sword Hits}
]-Novice Duelist Blade (L5 Prc Swd, H19/30, Acc +6, CSPD 7(+2), CTR: Low, Com 18/22Nrm/18/22Nrm/22, Chg 20+20+25+40Nrm) {4/15 Attacks Evaded}
]-
[]* Bolted Non-Shield (L2 Shd, H16/25, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Hefty Plate Mail (L2 Arm, H15/25) | * Hefty Plate Helm (L2 Hlm, H15/25)
677 Crowns - - - -
Nrm 140|Prc 120|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +2|Curse 0|Sleep -2|Doom 0
DMG N/A
ASI -2
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 220/220) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L2 Nrm Gun, H22/25, Acc +7, ROF 7, Clip 4 x 20, Chg 55 (60%: Overkill picks new)) {5/20 Hits with 2+ bullets}
]-* Asteroid Bomb Mk II (L2 Nrm Bmb, H22/25, Acc +7, ArmSpd 4, QAt 22 (up to 4), Chg 40 (up to 10), +2 Block Close Range) {4/25 Second+ Enemy Hits}
]-
]-
[]* Bone Shield (L2 Shd, H22/25, HP 40/40, Nrm 0|Prc 0|Ele 0|Shd 50)
{}* Vitasuit (L2 Arm, H22/25) | * Vitacap (L2 Hlm, H21/25)
527 Crowns - - - -
Nrm 40|Prc 20|Ele 20|Shd 20
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

Mark30-Longshot (Health: 180/180) [Colray]
A-9 | B-5 | R-2 (ASD -2)
]-* Pummel Gun (L2 Nrm Gun, H16/25, Acc +8, ROF 5, Clip 1 x 55, Chg 75 (18%: Meatshot x1.5 damage)) {1/10 Acc-Based Bonus Damage}
]-Plywood Lumberdirk (L5 El/Pc Swd, H19/30, Acc +6, CSPD 8, CTR: Low, Com 10/10/10/16, Chg 20 (6 (5.5)%: Backstab x5 damage) {2/20 Supereffective Hits}
]-* Apprentice Orb (L2 Nrm Bomb, H16/25, Acc +7, ArmSpd 5, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn}
]-
[]* Bone Shield (L2 Shd, H16/25, HP 40/40, Nrm 0|Prc 0|Ele 0|Shd 50)
{}* Hefty Plate Mail (L2 Arm, H15/25) | * Hefty Plate Helm (L2 Hlm, H15/25)
552 Crowns - - - -
Nrm 140|Prc 120|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +2|Curse 0|Sleep -2|Doom 0
DMG N/A
ASI -2
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 100/100) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L2 Nrm Swd, H21/25, Acc +7, CSPD 4, Com 28/31, Chg 41 (up to 3, Good Fire/Stun rate), Status: Mod Stun (Fair) and Min Fire (Fair)) {13/20 status effects}
]-Static Flash (L5 Nrm Bmb, H24/30, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {5/15 Charge Attacks} [D1]
]-
]-
[]Proto Shield (L5 Shd, H24/30, HP 27/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Badly Battered Brigandine (L5 Arm, H24/30) [D1] | Man With A Moon (L5 Hlm, H24/30) [D1]
952 Crowns - - - -
Nrm 54|Prc 0|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-3 | B-8 | R-4
]-Bottle Rocket (L5 Nrm Bmb, H24/30, Acc +10, ArmSpd 3, CTR: Low, QAt 20 (up to 5, late 1 turn), Chg 35 (up to 12, late 2 turns)) {2/15 Hits While Defending}
]-Overclocked Light Scope (L2 Nrm Gun, H22/25, Acc +7, ROF 10, Clip 10 x 10, Chg 70) {3/20 Hits with 5+ Bullets}
]-
]-
[]Scuttled Shuttle Siding (L5 Shd, H24/30, HP 25/25, Nrm 30|Prc 0|Ele 0|Shd 0)
{}Out-of-Date Culet (L5 Arm, H24/30) | Stump (L5 Hlm, H24/30)
952 Crowns - - - -
Nrm 50|Prc 0|Ele 0|Shd 0
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 220/220) [Spirals-Ore]
A-5 | B-1 | R-9
]-* Heavy Hatchet (L2 Nrm Swd, H12/25, Acc +8, CSPD 2, Com 36/37 (15%: +1 target), Chg 72 (30%: +1 target)) {3/10 Extra Sword Targets}
]-Simplistic Six-Shooter (L5 Nrm Gun, H14/30, Acc +6, ROF 8, CTR: Low, Clip 6 x 12, Chg 6 x 10 + 24) {13/40 Bullets Hit}
]-* Kat Claw (L2 25%Nm/75%Sh Swd, H11/25, Acc +7, CSPD 5, Com 36/37 (15%: +1 target), Chg 45 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken}
]-* Lil' Gelato (L2 Prc Bmb, H11/25, Charge deploys Lil' Gelato (20+5% Mach (31) HP, A6|B0|R8 Turret, Frosty Spine: 1x25 Prc, 5 ROF, Slight Minor Freeze.) {3/40 Turns Active}
[]Proto Shield (L5 Shd, H14/30, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0) [D1]
{}* Vitasuit (L2 Arm, H11/25) | * Vitacap (L2 Hlm, H11/25)
452 Crowns - - - -
Nrm 40|Prc 20|Ele 20|Shd 20
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

SEE-4 (Health: 200/200) [Eternity-Terminal]
A-7 | B-5 | R-3
]-* Heightened Plasmator (L2 Nrm Gun, H16/25, Acc +7, ROF 5, Clip 3 x 24, Chg 30 (up to 3, CataCharge on hit: 25 Nrm)) {4/15 Catalyzer Charges}
]-Cloudy Orb (L5 Nrm Bomb, H19/30, Acc +7, ArmSpd 5, CTR: Low, QAt 15 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 20 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn}
]-* Shiny Shards (L2 Pc/El Bomb, H16/25, Acc +7, ArmSpd 8, QAt 4x10 shraps, Chg 8x15 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target}
]-
[]* Tough Plank (L2 Shd, H16/25, HP 65/65, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L2 Arm, H15/25) | * Warm Hat (L2 Arm, H15/25)
447 Crowns - - - -
Nrm 50|Prc 10|Ele 20|Shd 10
Fire 0|Freeze 1|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 636
-Prologue: 636
-Chapter 1: 441

-Consumables-
2 Curse Vials [0*]
1 Doom Vial [0*]
2 Health Capsule [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
2 Remedy Capsules [0*]
2 Shock Vials [0*]

-Materials-
9 Beast Scales
4 Ripped-Up Wanted Posters
4 Emptied Clips
4 Gel Drops
4 Brimstone
5 Scrap Metal
2 Grave Soil
3 Owlite Feather
1 Spark Plug

-Unused Gear-
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Proto Shield (L4 Shd, H12/25, HP 27/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)

-Rarities-
3 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Hefty Plate Armor, Vitasuit, Hefty Plate Helm, Vitacap, Warm Hat}
**
***
****
*****

Sat, 10/04/2014 - 01:51
#295
Midnight-Dj's picture
Midnight-Dj
>:/

"I had enough of your tounge," KV-103 sneered at agent silk, "You mannerism hardly do your organization any justice. Let's hope we don't meet each other again when this battle is over..." KV-103 pumped up its arm hydraulics and lifted the anchor, "Luckily for you, fiend... your lineage gives you some resistance to fire..."

WARNING, ENVIRONMENTAL HAZZARDS DETECTED: OIL SLICKS

SOLUTION: ISOLATE ALL FIRE SOURCE

Good, you are thinking... that was what the AI was designed for...

SYSTEM ANOMALY DETECTED: PRIORITY? YES [ ] No [X] - RESUMING COMBAT PROTOCOL

"Stand your ground, fellow machinauts!" KV-103 rallied its ally, "The only way that we can prevent this place from becoming an inferno is to kill those scorchers fast! We will worry about the boxes later, for now, concentrate your attacks!"

[Charge weighted anchor -> Frothjaw scorcher A]

Sat, 10/04/2014 - 10:50
#296
Colray's picture
Colray
Pinpoint

Mark looked around, he note the fire hazards and selected an enemy.

(Standard attack on frothaw schorcher with Pummel gun.)

Sat, 10/04/2014 - 17:27
#297
Sonosuke's picture
Sonosuke
|Defense Phase 2|

(Probably should have voted, huh?)

001, rather than choose where to go, allowed the others to decide instead. He didn't much care where they went, as long as it was somewhere closer to the surface.

[Defend]

Sat, 10/04/2014 - 17:53
#298
Lady-Of-War's picture
Lady-Of-War

"Let's get rid of the scorchers first so this place doesn't go up in a fireball." I said.

[Overclocked Light Scope Standard Attack: Frothjaw Scorcher A]

Sat, 10/04/2014 - 20:09
#299
Hexlash's picture
Hexlash

Cobalt dimly realized that his frying pan would be slightly weaker, pit up against fire themed enemies, but it didn't matter.

(Standard > Weighted Frying Pan > Frothjaw Scorcher A)

Sat, 10/04/2014 - 20:22
#300
Spirals-Ore's picture
Spirals-Ore
lol

D-07 unsheats its hatchet and lunge forward

( Hatchet standart attack to frothwart scorcher A )

  • « first
  • ‹ previous
  • …
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • …
  • next ›
  • last »
Powered by Drupal, an open source content management system