((Well, I just managed to finish the assignment before I posted this post. I won't have time to do anything tonight, so I'll see you Tuesday!))
Machinauts: Far Side of Cradle - A stat-based RP
"Okay... thanks." The little dracolisk follows you out of the cave, casting a scared glance at the remains of the Sentinel Pod. "It isn't going to wake up and shoot us, is it?"
"Nah, these guys saw to that. That one's Ignem, and this one is called King..."
"Is he your king?"
TH-006R laughs. "Maybe. I don't think he has a throne, though. He's more of a warrior king if anyth-"
Suddenly, the world around you shifts. It's as if time has completely stopped. TH-006R and Aegir's daughter make no moves, and you once again get no signal from your allies. As you no doubt quickly deduce, the Mirror Knight is back, standing before you. He turns around, leading you outside. You hear a muffled sound from behind his helm, sounding almost as if the Mirror Knight is straining to speak.
"Away... from... others," the Mirror Knight says, in a raspy tone. "Still... can... keep... some honor."
Well, it's not like you're not going to argue with avoiding an escort mission. The Mirror Knight waits for you to get in position; as you prepare for battle, you see an image in his shield. A faint picture of a warrior, newly knighted, surrounded by joyous celebration. Then the image fades as the Mirror Knight prepares for battle, saying five more words.
"I... speak... with... sword. ...Go."
Victory Conditions
=Defeat the Mirror Knight?
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
-Loot-
[Loot Owed: Wrecch's Mercenaries, The Unliving]
[Reward Owed: Extra Materials, 15000 Crowns]
??? (FPHQD)
Mirror Knight [A --|B --|R --] - HP 30000/15000 | -- Nrm | -- Prc | -- Ele | -- Shd
[] Mirror Shield (100%/100% HP | -- Def)
{Mirror: You glimpse yourself.}
Scouting Forces (PAUSED)
TH-006R “Scarlet Heir” - PAUSED (4800/4800 HP)
A-8 | B-2 | R-10
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row 3
]- Scarlet Meister's Wand (1 ACC, 20 ROF, Clip Endless x 350 Ele, restores HP equal to half the damage dealt, bullets persist for two turns before firing and can strike close-range attackers, on miss: +2 Acc against target, Chg: 1600 Ele (up to 5), Good Chance of Strong Poison, fires all bullets at once)
))) Powerdrain (8 ACC, 2 ROF, 1x1500 Ele, restores HP equal to damage dealt)
<> Sprite's Armlet (Drain attacks can instead restore HP to an allied Machinaut)
<> E-Drive (All attacks cause Elemental damage)
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9600/9600 HP -- [ KO Meter: ................ ] -- 0 Retribution (2/5)
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Ignem: 4400/4400 HP -- 0 BP (+2)
Matikclocker: 2500(+625)/2500 HP -- KO METER: [ ||||||........... ] -- [OVERCLOCK METER: ....] {X MODE ACTIVE}
Thrynn: 4000/4000 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4300/4300 HP -- Vials [DOOM/CURSE]
Inactive (post to return):
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed here will gain 32358 Crowns and 8011 Heat upon returning)
--
-Shields- (Still not entirely updated)
KV-103: 75/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (61/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
25 * Beast Scales
32 * Ripped-Up Wanted Posters
21 * Emptied Clips
39 * Gel Drops
28 * Brimstone
25 * Scrap Metal
39 * Grave Soil
19 * Spark Plugs
12 * Cheap Gunpowder
18 * Sharp Fangs
8 * Rock Chips
21 * Philosopher's Motes
11 ** Owlite Feathers
6 ** Forbidden Fruit
6 ** Chitin Frags
15 ** Waste Modules
12 ** Power Cells
16 ** Ammo Boxes
6 ** Iron Gears
12 ** Fuel Canisters
11 ** Gremlin Gizmos
6 ** Frayed Fabric
11 ** Translocation Residue
11 ** Cooling Cells
13 ** Physics Applicators
18 ** Dead Gold
5 ** Swordstones
17 ** Philosopher's Pebbles
10 *** Bushy Tails
4 *** Rocket Sprockets
6 *** Phials of Phear
12 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
10 *** Mod Calibrators
9 *** Soul Dust
7 *** Force Dynamos
8 *** Torchstones
7 *** Hailstones
5 *** Volt Oil
24 *** Brute Cores
11 *** Toxic Cores
15 *** Philospher's Chunks
1 **** Almirian Scabbard
1 **** Blaze Pepper
3 **** Blighted Bone
2 **** Calibrator Mod
1 **** Corrosive Acid
1 **** Crystallized Gunsmoke
2 **** Drake Scale
2 **** Heavy Gear
2 **** Ironwood
2 **** Meteor Mote
4 **** Miracloth
3 **** Perfect Snowball
4 **** Rocky Core
1 **** Thunderball
1 **** Trojan Horseshoe
5 **** Unidentifiable Element
1 **** Whimsical Reactant
3 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
33 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson}
*****
'My throne is the battle field Scarlet,' KV-103 replied, 'and the little one may want to-'
The fallen king paused, realizing the same thing has happend with the mirror knight. 'I have a feeling that whoever is behind this, wants to test us and us alone.' KV-103 said, 'but why? Is it to judge our wothiness as ally or assess our threat as enemies?'
(charge halberd->mirror knight)
KV-103 charges his Energy Halberd!
The Mirror Knight acknowledges KV-103.
---
The Mirror Knight's shield once again shows an image of the knight from before, gearing up for battle against a looming shadow in the distance. You see unusual architecture in the buildings surrounding the knight in the image- and yet the architecture is strangely familiar. Perhaps this is one of the worlds that comprises Cradle?
Well, not too much time to think it over. The Mirror Knight awaits your next attack.
Victory Conditions
=Defeat the Mirror Knight?
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
-Loot-
[Loot Owed: Wrecch's Mercenaries, The Unliving]
[Reward Owed: Extra Materials, 15000 Crowns]
??? (FPHQD)
Mirror Knight [A --|B --|R --] - HP 30000/15000 | -- Nrm | -- Prc | -- Ele | -- Shd
[] Mirror Shield (100%/100% HP | -- Def)
{Mirror: You glimpse yourself.}
Scouting Forces (PAUSED)
TH-006R “Scarlet Heir” - PAUSED (4800/4800 HP)
A-8 | B-2 | R-10
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row 3
]- Scarlet Meister's Wand (1 ACC, 20 ROF, Clip Endless x 350 Ele, restores HP equal to half the damage dealt, bullets persist for two turns before firing and can strike close-range attackers, on miss: +2 Acc against target, Chg: 1600 Ele (up to 5), Good Chance of Strong Poison, fires all bullets at once)
))) Powerdrain (8 ACC, 2 ROF, 1x1500 Ele, restores HP equal to damage dealt)
<> Sprite's Armlet (Drain attacks can instead restore HP to an allied Machinaut)
<> E-Drive (All attacks cause Elemental damage)
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9600/9600 HP -- [ KO Meter: ................ ] -- 0 Retribution (2/5)
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Ignem: 4400/4400 HP -- 0 BP (+2)
Matikclocker: 2500(+625)/2500 HP -- KO METER: [ ||||||........... ] -- [OVERCLOCK METER: ....] {X MODE ACTIVE}
Thrynn: 4000/4000 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4300/4300 HP -- Vials [DOOM/CURSE]
Inactive (post to return):
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed here will gain 32358 Crowns and 8011 Heat upon returning)
--
-Shields- (Still not entirely updated)
KV-103: 75/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (61/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
25 * Beast Scales
32 * Ripped-Up Wanted Posters
21 * Emptied Clips
39 * Gel Drops
28 * Brimstone
25 * Scrap Metal
39 * Grave Soil
19 * Spark Plugs
12 * Cheap Gunpowder
18 * Sharp Fangs
8 * Rock Chips
21 * Philosopher's Motes
11 ** Owlite Feathers
6 ** Forbidden Fruit
6 ** Chitin Frags
15 ** Waste Modules
12 ** Power Cells
16 ** Ammo Boxes
6 ** Iron Gears
12 ** Fuel Canisters
11 ** Gremlin Gizmos
6 ** Frayed Fabric
11 ** Translocation Residue
11 ** Cooling Cells
13 ** Physics Applicators
18 ** Dead Gold
5 ** Swordstones
17 ** Philosopher's Pebbles
10 *** Bushy Tails
4 *** Rocket Sprockets
6 *** Phials of Phear
12 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
10 *** Mod Calibrators
9 *** Soul Dust
7 *** Force Dynamos
8 *** Torchstones
7 *** Hailstones
5 *** Volt Oil
24 *** Brute Cores
11 *** Toxic Cores
15 *** Philospher's Chunks
1 **** Almirian Scabbard
1 **** Blaze Pepper
3 **** Blighted Bone
2 **** Calibrator Mod
1 **** Corrosive Acid
1 **** Crystallized Gunsmoke
2 **** Drake Scale
2 **** Heavy Gear
2 **** Ironwood
2 **** Meteor Mote
4 **** Miracloth
3 **** Perfect Snowball
4 **** Rocky Core
1 **** Thunderball
1 **** Trojan Horseshoe
5 **** Unidentifiable Element
1 **** Whimsical Reactant
3 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
33 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson}
*****
"Wha-" I stuttered in surprise. "...it's that mysterious knight again!"
{Engaging system lockdown. Recording battle data.}
{The same trick won't work twice.}
"But the images on the shield...are they foreshadowing something?"
[Defend]
Thrynn nods at the mirror knight.
[finisher?.lumberdirk]
((Finals can be pretty rough. Hang in there, Liminori, and good luck on your finals!))
KV-103 fires his Energy Halberd charge!
1 + 1 swing @ 13 ES/8 BlS -- 8,3. 1 hit, 1 blocked! The Mirror Shield is down! 7319 damage. Capacitor used up!
Adapt: The Mirror Knight was reinforced against Knockdown after last time!
The reflection strikes back!
Mirror Knight: Charge w/ Energy Halberd -> KV-103
1 + 1 swing @ 13 ES/8 BlS -- 10,11. 2 blocked! KV-103's Non-Shield is down! 7319 damage. Capacitor used up!
KV-103 was knocked down for a turn!
LV-909 Defends.
Thrynn unleashes his Lumberdirk's full power! ELEMENT OF SURPRISE!
Hit! 8594 damage.
The party gains 25% Defense-Piercing for 3 turns!
"...good... blow..."
The reflection strikes back, but can't emulate the Finishing Move!
Mirror Knight: Standard w/ Ironwood Lumberdirk -> Thrynn
5 swings @ 11 ES -- 6,16,6,1,15. 3 hits! 1249 damage.
"...very... good... blow."
---
The Mirror Knight's shield is knocked aside, but you can still see it as a third image materializes in it. A horrifying vision of the city you saw in the last two images is visible; this one is being attacked by strange jet-black creatures with glowing pinkish eyes and cruelly-sharp weapons. No living thing is spared. Flecks of darkness are consuming buildings and life-forms alike, and eating away at the very earth beneath the knight's feet- for the knight that was the center of both images is visible, horribly wounded, desperately trying to climb back to his feet.
This depicts a place being consumed by the Swarm.
"...they... showed... no... mercy." The Mirror Knight's helmet does not show any expression, yet you feel sadness from it as it climbs to its feet. "...keep... going."
What is this creature?
Victory Conditions
=Defeat the Mirror Knight?
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
-Loot-
[Loot Owed: Wrecch's Mercenaries, The Unliving]
[Reward Owed: Extra Materials, 15000 Crowns]
??? (FPHQD)
Mirror Knight [A --|B --|R --] - HP 14087/15000 | -- Nrm | -- Prc | -- Ele | -- Shd
[] Mirror Shield (0%/100% HP | -- Def)
{Mirror: You glimpse yourself.}
Scouting Forces (PAUSED)
TH-006R “Scarlet Heir” - PAUSED (4800/4800 HP)
A-8 | B-2 | R-10
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row 3
]- Scarlet Meister's Wand (1 ACC, 20 ROF, Clip Endless x 350 Ele, restores HP equal to half the damage dealt, bullets persist for two turns before firing and can strike close-range attackers, on miss: +2 Acc against target, Chg: 1600 Ele (up to 5), Good Chance of Strong Poison, fires all bullets at once)
))) Powerdrain (8 ACC, 2 ROF, 1x1500 Ele, restores HP equal to damage dealt)
<> Sprite's Armlet (Drain attacks can instead restore HP to an allied Machinaut)
<> E-Drive (All attacks cause Elemental damage)
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 2281/9600 HP -- [ KO Meter: |............... ] -- 7319 Retribution (2/5)
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Ignem: 4400/4400 HP -- 0 BP (+2)
Matikclocker: 2500(+625)/2500 HP -- KO METER: [ ||||||........... ] -- [OVERCLOCK METER: ....] {X MODE ACTIVE}
Thrynn: 2751/4000 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4300/4300 HP -- Vials [DOOM/CURSE]
Inactive (post to return):
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed here will gain 32358 Crowns and 8011 Heat upon returning)
--
-Shields- (Still not entirely updated)
KV-103: 75/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (61/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
25 * Beast Scales
32 * Ripped-Up Wanted Posters
21 * Emptied Clips
39 * Gel Drops
28 * Brimstone
25 * Scrap Metal
39 * Grave Soil
19 * Spark Plugs
12 * Cheap Gunpowder
18 * Sharp Fangs
8 * Rock Chips
21 * Philosopher's Motes
11 ** Owlite Feathers
6 ** Forbidden Fruit
6 ** Chitin Frags
15 ** Waste Modules
12 ** Power Cells
16 ** Ammo Boxes
6 ** Iron Gears
12 ** Fuel Canisters
11 ** Gremlin Gizmos
6 ** Frayed Fabric
11 ** Translocation Residue
11 ** Cooling Cells
13 ** Physics Applicators
18 ** Dead Gold
5 ** Swordstones
17 ** Philosopher's Pebbles
10 *** Bushy Tails
4 *** Rocket Sprockets
6 *** Phials of Phear
12 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
10 *** Mod Calibrators
9 *** Soul Dust
7 *** Force Dynamos
8 *** Torchstones
7 *** Hailstones
5 *** Volt Oil
24 *** Brute Cores
11 *** Toxic Cores
15 *** Philospher's Chunks
1 **** Almirian Scabbard
1 **** Blaze Pepper
3 **** Blighted Bone
2 **** Calibrator Mod
1 **** Corrosive Acid
1 **** Crystallized Gunsmoke
2 **** Drake Scale
2 **** Heavy Gear
2 **** Ironwood
2 **** Meteor Mote
4 **** Miracloth
3 **** Perfect Snowball
4 **** Rocky Core
1 **** Thunderball
1 **** Trojan Horseshoe
5 **** Unidentifiable Element
1 **** Whimsical Reactant
3 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
33 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson}
*****
"The visions are just getting more and more disturbing. What does it want?" I mused.
[Grand Flourish: Attack: Mirror Knight]
A blast of halberd enery sent KV-103 flying and the ground quaked upon his fall, 'a better question would be...' said KV-103 as it tried to get up, 'why show it to us? Of all people on cradle? If he wants to warn us of an inpending doom, why not warn everyone?'
((Finals can be pretty rough. Hang in there, Liminori, and good luck on your finals!))
"Hand... forced. Must... fight... you..."
KV-103 climbs to his feet!
Ignem: Standard w/ Grand Flourish -> Mirror Knight
4 swings @ 8 ES -- 5,8,15,5. 2 hits! 734 damage.
The reflection strikes back!
Mirror Knight: Standard w/ Grand Flourish -> Ignem
4 swings @ 8 ES -- 15,12,10,1. 2 hits! 258 damage.
---
"It... appeared."
The Mirror Knight's shield shows yet another image. The knight from the beginning is still trying to climb to his feet, but he is surrounded by shadows, the world around him otherwise appearing faint. Something is standing over him, staring at him from a dark mist shrouding its entire form. The only feature that can be seen are three glowing eyes... "Offered... re...venge. ...offered... ju...stice..."
"...it... lied." The image shifts a little. Now, the knight from before is standing up a little straighter. But chains made of shadows have appeared around his arms. "Not... Swarm..." The Mirror Knight says, "...diff...erent. Both... are... your... foe."
"...Stark. Go... to... Stark. More... secrets..."
And just like that, the Mirror Knight vanishes.
"-ing. Not that I'm- what the... hey! What gives?! Why'd you just..." TH-006R is looking at you strangely. To her, it seems as though you've suddenly moved to another spot- and sustained damage. "Geez, King, what happened? I SWEAR you were just in perfect condition a minute ago, now it looks like you took a bath in a blast furnace."
IS-M44 says over comms, "Advance Force, come in! What happened? A bunch of data just shifted... don't tell me that thing happened again that happened earlier."
It would probably be wise to let your allies know what you saw.
The Machinauts are Victorious
=What does that thing want, anyway?
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
-Loot-
[Loot Owed: Wrecch's Mercenaries, The Unliving]
[Reward Owed: Extra Materials, 15000 Crowns]
Scouting Forces (ALLY)
TH-006R “Scarlet Heir” - 4800/4800 HP
A-8 | B-2 | R-10
1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd | Row 3
]- Scarlet Meister's Wand (1 ACC, 20 ROF, Clip Endless x 350 Ele, restores HP equal to half the damage dealt, bullets persist for two turns before firing and can strike close-range attackers, on miss: +2 Acc against target, Chg: 1600 Ele (up to 5), Good Chance of Strong Poison, fires all bullets at once)
))) Powerdrain (8 ACC, 2 ROF, 1x1500 Ele, restores HP equal to damage dealt)
<> Sprite's Armlet (Drain attacks can instead restore HP to an allied Machinaut)
<> E-Drive (All attacks cause Elemental damage)
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 2281/9600 HP -- [ KO Meter: |............... ] -- 7319 Retribution (2/5)
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Ignem: 4142/4400 HP -- 0 BP (+2)
Matikclocker: 2500(+625)/2500 HP -- KO METER: [ ||||||........... ] -- [OVERCLOCK METER: ....] {X MODE ACTIVE}
Thrynn: 2751/4000 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4300/4300 HP -- Vials [DOOM/CURSE]
Inactive (post to return):
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed here will gain 32358 Crowns and 8011 Heat upon returning)
--
-Shields- (Still not entirely updated)
KV-103: 75/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (61/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
25 * Beast Scales
32 * Ripped-Up Wanted Posters
21 * Emptied Clips
39 * Gel Drops
28 * Brimstone
25 * Scrap Metal
39 * Grave Soil
19 * Spark Plugs
12 * Cheap Gunpowder
18 * Sharp Fangs
8 * Rock Chips
21 * Philosopher's Motes
11 ** Owlite Feathers
6 ** Forbidden Fruit
6 ** Chitin Frags
15 ** Waste Modules
12 ** Power Cells
16 ** Ammo Boxes
6 ** Iron Gears
12 ** Fuel Canisters
11 ** Gremlin Gizmos
6 ** Frayed Fabric
11 ** Translocation Residue
11 ** Cooling Cells
13 ** Physics Applicators
18 ** Dead Gold
5 ** Swordstones
17 ** Philosopher's Pebbles
10 *** Bushy Tails
4 *** Rocket Sprockets
6 *** Phials of Phear
12 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
10 *** Mod Calibrators
9 *** Soul Dust
7 *** Force Dynamos
8 *** Torchstones
7 *** Hailstones
5 *** Volt Oil
24 *** Brute Cores
11 *** Toxic Cores
15 *** Philospher's Chunks
1 **** Almirian Scabbard
1 **** Blaze Pepper
3 **** Blighted Bone
2 **** Calibrator Mod
1 **** Corrosive Acid
1 **** Crystallized Gunsmoke
2 **** Drake Scale
2 **** Heavy Gear
2 **** Ironwood
2 **** Meteor Mote
4 **** Miracloth
3 **** Perfect Snowball
4 **** Rocky Core
1 **** Thunderball
1 **** Trojan Horseshoe
5 **** Unidentifiable Element
1 **** Whimsical Reactant
3 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
33 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson}
*****
{Battle data recorded. Mirror Knight has escaped the area. No security breaches detected.}
{Good, good. Told you. Your silly tricks wouldn't have worked this time.}
"Time suddenly stopped and we were attacked by an assailant we had seen before, a mysterious knight that mirrored our every action." I responded to TH-006 and IS-M44.
{Database file decryption stopped.}
{Decrypted segments copied to a new file.}
{Resuming decryption of 616666.db.}
{This thing is taking forever. I guess I'll dump what I've decrypted so far.}
{Uploading...1%. ETA: NaN Days, NaN Minutes, NaN Seconds.}
{Oh come on.}
"Someone, or something reached us from beyond time and space, Scarlet," KV-103 replied, "And this time, it shown us a vision, of a dark entity with three glowing eyes... by the machine god... could the mirror knight be showing us his own past? Could the three eyed entity... be the apocrean? I only heard them from the legends of the old, but could it be? The primordial corrupter?"
"Beyond space and time?" TH-006R shakes her head. "IS-M44, you know anything about that?"
"Yes, the Advance Force reported a similar happening as they arrived. Combat data backed it up then, too... three glowing eyes, you say." IS-M44 says, "That sounds like the Apocrea sightings we've heard about. It was all rumors and hearsay from the other side of Cradle- it sounds like the Isorans had some scrapes with the Apocrea themselves. If the Apocrea is here as well, that's bad news..."
"Three eyes... that rune in the tavern! It had three dots under a semicircle... three eyes under some kind of head or hood. Then those mercs might've gotten their artifacts from the Apocrea. I can see an Archdevilite cutting a deal with Apocreans..."
Aegir's daughter shouts, "Look! Papa! Papa!"
"Iennar!" Aegir himself has come here, flanked by members of the Sky Patrol. He's... rather small, for a Dracolisk, but then Aegir is not one of their warriors. "Are you safe? Did they hurt you at all?"
"I want to go home, Papa... I don't want to stay here anymore."
"Don't worry. Just stay under my wing. We'll fly home in just a bit. First I must speak with these Machinauts." Aegir turns his head toward you. "Advance Force, correct? I owe you more than I can repay... they were watching me, making sure I did not leave for this place, or send one of the others. I have no idea who it was that kidnapped my daughter- but they wanted me to impede attempts of alliance against the Swarm."
"Looks like your hunch was right, 44." TH-006R nods to Aegir. "Right, you aren't being tailed by anyone, are you?"
"The Sky Patrol is seeing to that." Aegir nods. "Know that the Voxis faction wholeheartedly supports alliance against the Swarm. They must be stopped, for your sake and ours. ...and go ahead and keep some pieces of that Battlepod. To the victor go the spoils, after all."
{Iennar has been rescued and returned to her father. Mission accomplished.}
"Glad to see things have turned out alright." I said. "But the Mirror Knight's shield visions and the rune in the tavern...maybe we have more to deal with than just the Swarm."
"Wait, elder Aegir," KV-103 asked, "you do not know who kidnapped your daughter? Did they do this while you were gone? Do you have any clues as to who the kidnappers are? surly they couldn't have snatched away your flesh and blood so easily with so many guards around."
((Expect Mission Select to be available tomorrow.))
"There were guards around, but they were outside her chamber. Nothing should've been able to get in without leaving a great hole in the walls. That's what galls me so much about it." Aegir sighs and shakes his head. "I was away, but not far. And she was safe in her room, behind guards- or so I thought! The kidnappers used some sort of teleportation to enter and exit before we could react, and our experts say it wasn't based in Owlite Magic or Gear Magic..."
"As it happens," IS-M44 says through external comms, "You know those mercenaries we fought earlier?"
"Of course I remember them."
"Well, the first time we saw them, they were attacking the Refuge. The late Archdevilite Spor-zin'tur had a Fiendish rune that allowed them to escape justice the first time. Furthermore, while in the Dragonspire, we've come into contact with at least one entity that warps spacetime whenever he appears. This entity is likely connected to eldritch creatures called the Apocrean, to which the mercenaries we fought against have also been linked."
"...the Apocrean... If that's true, then we are in more peril than we think. I'd stay and chat some more, but for now, I worry for Iennar's safety. Thank you, Advance Force... I'll see to it you are repaid well!"
"Bye, Advance Force! Thanks!"
Iennar jumps into the air after her father, flying as well as her wings can carry her. The Sky Patrol guards nod to you before moving into formation behind him. TH-006R waves. "Don't be a stranger! ...geez, the poor kid. Shouldn't have to go through that."
IS-M44 says, "I don't think any Elder's child is safe- and for that matter, the Elders themselves are in danger. If they're teleporting in and out, the Council will need to be on maximum security- especially considering it's likely the Apocrea might be involved in this charade too. Did you get any hints from the Mirror Knight?"
"I will not call anything the knight alluded to us as 'hints'," KV-103 replied to IS-M44, "But judging from the things he tried to show us, the mirror knight was once a warrior from a time forgotten. During an engagement against the swarm, the knight was overwhelmed, only to be offered strength by the swarm, but he was deceived... what he is now is anyone's guess."
"But once again, all of this could be a deception," KV-103 said, "I think we should first assess the extend of the Apocrean threat before we began to fight a war on two front."
((Whoops. Schedule went out of hand, and I'll have to skip tonight's post. On the bright side, it's far more likely that I'll post tomorrow, so keep your eyes open and I'll see you then!))
"Hmmm." IS-M44 says, "We should be wary of deception, so we could take the fight to the places we know to have at least some corruption... Stark Citadel, and that rogue Spiral Knight. TH-006R... I assume your plans haven't changed?"
"I need to do this. I need to find 006F... and put her down." TH-006R stares ahead, toward the clockwork sky. "Someone's got to, after all. And the Advance Force needs to find out just what threw that Antiflame at us, and where they need to shoot it before it drops dead."
"Understood. Advance Force, here's the rundown of Council reactions as usual..."
-Aegir: "We know our true enemies want no alliance now! So what is the logical thing to do? To stand together in alliance and tell our enemies that they will never move us!" (+50 Favor, Penalty vanishes)
-Kirisia: "Whoever did this will be punished. I'll see to that!" (+10 Favor)
-Kaan: "If they're going to try and get involved with our internal politics, at least they did so in the right way. Someone clearly made a mistake here!" (+5 Favor)
-Sever: "It would be political suicide not to support alliance after a kidnapping of this scale! ...wait, my own children! I must see to their safety! I'll be back in ten minutes!" (+10 Favor)
-Moros: "I mean... it is nice of them. To help old Aegir, I mean, we've butted heads, but he's not too bad..." (Suspicions eased)
-Kyanee: "I'm always warning you all about this kind of thing for a reason." (+10 Favor)
-Solvariel: "...rrgh... I know. I know what you're all thinking. I... can't bring myself to trust them, even now. But this! This sort of politics is reproachable! I expected this of those for the alliance, not against it! If alliance is what these shadowy egg-thieves do not want... maybe I will support it." (+10 Favor, Solvariel Penalties removed from all factions!)
"...I was starting to think it was Solvariel, myself. But then, he seems a bit more... upfront. We have widespread support, which means that either the threat lies outside the council... or at least one of those seven isn't quite showing us their true face. The Mirror Knight's first image- the one with the dracolisk silhouettes and the puppet strings- would suggest the latter, but as you said, King... we can't be sure if it's telling the truth."
"Right. We'll figure that out as more evidence comes in. For now... two more missions to look into."
Investigate Stark Citadel: The Mirror Knight said that "Stark" holds further secrets. Could he refer to Stark Citadel? As usual, be wary of necrotics... and the Mirror Knight's shadowy masters. [ENEMIES: Undead, ???]
The Gibbering Knight: Isoran Recon Rangers have let us know that they're in the area chasing down a dangerous rogue from their own Order. He's confirmed to be armed with high-strength Shadow and Piercing weaponry, aided by Fiends, and criminally insane by both of our standards and Dracolisk standards as well, so we'll want to see him apprehended. We'll want to work with the Isorans on this one- for now, anyway. [ENEMIES: One Isoran, Fiends, ??? | ALLIES: Three Isorans with a variety of equipment]
"...that was surprising." I lampshaded. "I don't think we can deduce what the threat is right now, even if we made a blind guess, but I think we've put it off long enough. We should probably go ahead and see what's lying inside Stark Citadel."
{Upload Progress: 2%}
[Vote: Investigate Stark Citadel]
"Walking right into a trap is most unwise, Ignem," KV-103 said, "if anything, Stark citadel should be the last thing we should contend with, we need to tie up the loose ends first before we descend into the belly of the beast. Apocrean is no simple matter... and I am all too frightened by a scenario in which everything the mirror knight showed us... were truths..."
[Gibbering knight]
"Riiight...forgot about those possibly being in there." I replied to KV-103. "Probably best to deal with the rogue knight first...I don't want to come back from elsewhere and find out he's done something absolutely abhorrent."
(Would it be possible to change votes? If not, rip in plaza.)
[Given the recent appearance of Apocrea involvement, I've got a hunch this is related...]
((Battle will most likely begin tomorrow.))
((A nap ended up being a lot longer than a nap. As a result, I ended up posting this very late at night. So, I'll be delaying tomorrow's post on purpose to give you an extra day.))
You part ways with TH-006R, the Scarlet Heir, for now. After a short trip to Dragonspire, you make your way south, to a large tear in the clockwork land. Torn bits
of metal are visible in the lower part of this "valley", where moss and hardier plants have begun to grow.
"He's in a clockwork valley. They're not safe by any standards. Careful where you step."
As you climb down, a group of three Isorans crawl out from behind a rock to greet you. These must be the Recon Rangers mentioned. "Good timing. Advance Force, right?" The Rangers' leader nods. "You've been busy."
"They have. Hear what just hit the local news?"
"We've always got an ear on the local news." The leader shakes his head. "Wish I was authorized to cut down the guy who did that. Kidnapping a child... what depths won't they sink to?"
"Rest assured, we've got it covered if the Dracolisks themselves don't already. Let's catch that rogue. The valley's split into two sides at the bottom. We'll go down the east- it's shorter, doesn't require as many of us to block up- and you'll take the west. We've got a fourth guy in heavy plate that got here a while back, waiting right at the other side with sandbags and a few turrets in case he outruns us."
"Good to know. Let's move."
You make your way down the valley, along with the Recon Rangers- and sure enough, there's a split in the valley created by a steep drop into the abyss. Best to stay far away from that! "Right. Good luck."
---
As you walk through the valley, you notice some things that are off. The local fauna appear to be uneasy, and yet they make no move to attack you. It can be assumed that something has them terrified.
"Dang." You hear one Recon Ranger say over comms. "Delta Leader, the wolvers look to be in a bad way."
"Yep. Whatever RK 44 is up to here, I don't like it. Even most crazies would avoid an area like this. Too easy to fall off of..."
Then, you see something off. A massive bridge that appears to be made of shadows, connecting the two sides of the valley. And in its center stands a single Isoran, muttering to a crude idol made of Dark Matter that glows with an eerie light. You think it is in the shape of a man with a hood. In the center, a single black crystal...
"...They are coming for us." The rogue knight Deonar turns at you, a blank look on his face. "This is nothing new. Everything we do is in the name of progress. But some do not like progress. They are... attached... to the chaff we burn away. Isn't that right, my liege..."
"But we don't burn all the chaff, do we? We... change it." In an instant, Deonar seems to split into many copies of himself, but you notice slight differences in each copy... "Into something that will accept progress. My liege... you are a higher form of life-"
BANG! A shot rings out from the other side as you close in. Deonar's copies immediately split up, shifting so well that you can't tell which one is the real Deonar. But then, at this point it doesn't seem to matter. The eyes of each Isoran you see opposing you are like Deonar's, and they move against their will. If there was something else in there before, it is lost now. All that's left to do is cut them down.
-Victory Conditions-
=Catch the rogue knight!
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
-Loot-
[Loot Owed: Wrecch's Mercenaries, The Unliving]
[Reward Owed: Extra Materials, 15000 Crowns]
Deonar (ENEMY, West Side)
Deonar A - 8000/8000 HP
A-8 | B-7 | R-4
1200 Nrm | 1200 Prc | 600 Ele | 2000 Shd | Row 0
))) Mind Blast (6 ACC, 2 ROF, 1x1500 Nrm (up to 3), Good Chance of Minor Stun, Fair Chance to upgrade a Stun Effect by one stage)
))) Mind Snap (7 ACC, 1 strike, Converts all Stun effects on enemies to damage (500 Ele for Minor Stun, 1500 Ele for Moderate Stun, 4000 Ele for Strong Stun)
]- Twisted Calibur (7 ACC, 5 CSPD, 1000/1010/1050 Shd)
Deonar B - 8000/8000 HP
A-8 | B-7 | R-4
1200 Nrm | 1200 Prc | 600 Ele | 2000 Shd | Row 0
))) Mind Blast (6 ACC, 2 ROF, 1x1500 Nrm (up to 3), Good Chance of Minor Stun, Fair Chance to upgrade a Stun Effect by one stage)
))) Mind Snap (7 ACC, 1 strike, Converts all Stun effects on enemies to damage (500 Ele for Minor Stun, 1500 Ele for Moderate Stun, 4000 Ele for Strong Stun)
]- Twisted Calibur (7 ACC, 5 CSPD, 1000/1010/1050 Shd)
Deonar C - 8000/8000 HP
A-8 | B-7 | R-4
1200 Nrm | 1200 Prc | 600 Ele | 2000 Shd | Row 0
))) Mind Blast (6 ACC, 2 ROF, 1x1500 Nrm (up to 3), Good Chance of Minor Stun, Fair Chance to upgrade a Stun Effect by one stage)
))) Mind Snap (7 ACC, 1 strike, Converts all Stun effects on enemies to damage (500 Ele for Minor Stun, 1500 Ele for Moderate Stun, 4000 Ele for Strong Stun)
]- Twisted Calibur (7 ACC, 5 CSPD, 1000/1010/1050 Shd)
Deonar (ENEMY, East Side)
(The Machinauts cannot attack these foes with a melee weapon!)
Deonar D - 8000/8000 HP
A-8 | B-7 | R-4
1200 Nrm | 1200 Prc | 600 Ele | 2000 Shd | Row 0
))) Mind Blast (6 ACC, 2 ROF, 1x1500 Nrm (up to 3), Good Chance of Minor Stun, Fair Chance to upgrade a Stun Effect by one stage)
))) Mind Snap (7 ACC, 1 strike, Converts all Stun effects on enemies to damage (500 Ele for Minor Stun, 1500 Ele for Moderate Stun, 4000 Ele for Strong Stun)
]- Twisted Calibur (7 ACC, 5 CSPD, 1000/1010/1050 Shd)
Deonar E - 8000/8000 HP
A-8 | B-7 | R-4
1200 Nrm | 1200 Prc | 600 Ele | 2000 Shd | Row 0
))) Mind Blast (6 ACC, 2 ROF, 1x1500 Nrm (up to 3), Good Chance of Minor Stun, Fair Chance to upgrade a Stun Effect by one stage)
))) Mind Snap (7 ACC, 1 strike, Converts all Stun effects on enemies to damage (500 Ele for Minor Stun, 1500 Ele for Moderate Stun, 4000 Ele for Strong Stun)
]- Twisted Calibur (7 ACC, 5 CSPD, 1000/1010/1050 Shd)
Deonar (ENEMY, Center)
(It is too dangerous to approach this area directly- use ranged attacks!)
Deonar F - 8000/8000 HP
A-8 | B-7 | R-4
1200 Nrm | 1200 Prc | 600 Ele | 2000 Shd | Row 0
))) Mind Blast (6 ACC, 2 ROF, 1x1500 Nrm (up to 3), Good Chance of Minor Stun, Fair Chance to upgrade a Stun Effect by one stage)
))) Mind Snap (7 ACC, 1 strike, Converts all Stun effects on enemies to damage (500 Ele for Minor Stun, 1500 Ele for Moderate Stun, 4000 Ele for Strong Stun)
]- Twisted Calibur (7 ACC, 5 CSPD, 1000/1010/1050 Shd)
Dark Matter Effigy - 20000/20000 HP
A-7 | B-2 | R-2
2000 Nrm | 2000 Prc | 2000 Ele | 2000 Shd | Row 0
))) ??? (What does this thing do...?)
Recon Rangers (ALLY, East Side)
Callum - 5600/5600 HP
A-7 | B-6 | R-8
1500 Nrm | 1200 Prc | 1000 Ele | 1000 Shd | Row 2 | +2 Gun ASI | +1 Sword CTR
[] Recon Ranger Shield (2000/2000 HP, 1000 AllDef)
]- R-Magnus (8 ACC, 2 ROF, 2x1250 Prc, Fair Chance of Moderate Stun, Charge Attack: 3500 Prc (up to 6), Good Chance of Strong Stun)
]- R-Calibur (7 ACC, 6 CSPD, 900/950/1025 Nrm, Charge Attack: 3700 Nrm (up to 3))
<> Smoke Bomb (Can escape into a cloud of smoke, entering Stealth)
Marsa - 6800/6800 HP
A-6 | B-10 | R-5
2000 Nrm | 2000 Prc | 1000 Ele | 1000 Shd | Row 0 | +3 Sword CTR
[] Iron Cloak (2000/2000 HP, 500 AllDef, initiate Stealth on Defend)
]- R-Halberd (8 ACC, 3 CSPD, Ignores Row, 1235/1270 Ele, Charge Attack: 3400 Ele)
<> Default Coil (Gain BP on Defending)
Ridder - 5200/5200 HP
A-7 | B-4 | R-9
1200 Nrm | 1200 Prc | 1500 Ele | 1600 Shd | Row 3 | +2 Gun ASI | +2 Bomb ASI
[] Force Cloak (1000/1000 HP, 1000 Ele|1000 Shd, initiate Stealth on Defend, when broken at close range: deal 1250 Ele to the attacker)
]- R-Magic Rod (7 ACC, 7 ROF, 6x700 Nrm, on one hit: +1 ACC to next bullet, Charge Attack: 6x1400 Nrm, on 2+ charge hit: (20*Charge hits)% chance to knock target down)
]- R-Orb Grenade (8 ACC, 8 ArmSpd, 1000 Ele (up to 5), Fair Chance of Moderate (Fir/Frz/Shk/Psn), No Charge Attack)
<> Seraphynx (Can use a blast of light on command that deals 1000 Prc to a single target every three turns, must recharge for two turns afterward)
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9600/9600 HP -- [ KO Meter: |............... ] -- 7319 Retribution (2/5)
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Ignem: 4400/4400 HP -- 0 BP (+2)
Matikclocker: 2500(+625)/2500 HP -- KO METER: [ ||||||........... ] -- [OVERCLOCK METER: ....] {X MODE ACTIVE}
Thrynn: 4000/4000 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4300/4300 HP -- Vials [DOOM/CURSE]
Inactive (post to return):
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed here will gain 32358 Crowns and 8011 Heat upon returning)
--
-Shields- (Still not entirely updated)
KV-103: 75/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] Waiting (1330/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
25 * Beast Scales
32 * Ripped-Up Wanted Posters
21 * Emptied Clips
39 * Gel Drops
28 * Brimstone
25 * Scrap Metal
39 * Grave Soil
19 * Spark Plugs
12 * Cheap Gunpowder
18 * Sharp Fangs
8 * Rock Chips
21 * Philosopher's Motes
11 ** Owlite Feathers
6 ** Forbidden Fruit
6 ** Chitin Frags
15 ** Waste Modules
12 ** Power Cells
16 ** Ammo Boxes
6 ** Iron Gears
12 ** Fuel Canisters
11 ** Gremlin Gizmos
6 ** Frayed Fabric
11 ** Translocation Residue
11 ** Cooling Cells
13 ** Physics Applicators
18 ** Dead Gold
5 ** Swordstones
17 ** Philosopher's Pebbles
10 *** Bushy Tails
4 *** Rocket Sprockets
6 *** Phials of Phear
12 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
10 *** Mod Calibrators
9 *** Soul Dust
7 *** Force Dynamos
8 *** Torchstones
7 *** Hailstones
5 *** Volt Oil
24 *** Brute Cores
11 *** Toxic Cores
15 *** Philospher's Chunks
1 **** Almirian Scabbard
1 **** Blaze Pepper
3 **** Blighted Bone
2 **** Calibrator Mod
1 **** Corrosive Acid
1 **** Crystallized Gunsmoke
2 **** Drake Scale
2 **** Heavy Gear
2 **** Ironwood
2 **** Meteor Mote
4 **** Miracloth
3 **** Perfect Snowball
4 **** Rocky Core
1 **** Thunderball
1 **** Trojan Horseshoe
5 **** Unidentifiable Element
1 **** Whimsical Reactant
3 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
33 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson}
*****
Ignem, is this abhorrent enough for you?
DARK ENERGY DETECTED - LEVEL: UNACCEPTABLE
PURGE THE XENOS, VANQUISH THE DARKNESS, MACHINE GOD BE PRAISED.
"So, xenos... this is your idea of progress?" KV-103 pulled out his halberd, "Deonar of Isora, if eternal darkness is your idea of progress, then I will send you there where you will tell the rest of your motherless kind that it was a machinaut who defeated you!"
[Charge Halberd -> Deonar C]
Thrynn can't help but let out a bleeped, raspy laugh.
There was something about the situation that felt... gratingly familiar.
Painful to think about.
[Ionic-Double-Bow@Dark_MatterEffigy]
"Indeed. Glad to be of help." I said to the Recon Rangers.
___
{CAUTION: Extremely high levels of dark energy detected. Exercise caution.}
{Yes. I think that's more than enough.}
{Deonar's clones all look identical, but I have a feeling one of them is different. Watch carefully.}
{But let's see what the effigy does first...}
"This is pure madness." I lampshaded in irritation.
[Master Blaster: Attack: Dark Matter Effigy]
(In hindsight, trying to identify what is a system message for Ignem only, her musings over network to other Machinauts as well as important info is kind of frustrating even with HTML tag abuse.)
-West-
Turn Order Roll: 1,3,2,1,1,2,1,1,3
Deonar A: 4 + 1 = 5
Deonar B: 4 + 3 = 7
Deonar C: 4 + 2 = 6 (48/100)
KV-103: 3 + 1 = 4
Faidra: 7 + 1 + 1 ASI = 9
Ignem: 6 + 2 = 8
Matikclocker X: 7 + 1 = 8
Thrynn: 9 + 1 = 10
Mute: 7 + 3 = 10
-Center-
Turn Order Roll: 2
Deonar F: 4 + 2 = 6 (4/100)
-East-
Turn Order Roll: 2,1,2,1,3
Deonar D: 4 + 2 = 6 (73/100)
Deonar E: 4 + 2 = 6 (48/100)
Callum: 8 + 2 = 10
Marsa: 5 + 1 = 6 (28/100)
Ridder: 9 + 3 = 12
"This is what you did to the victims... Roast in hell, traitor!"
Ridder: Standard w/ R-Orb Grenade -> Deonar E
3 bombs -> Deonar E @ 12 ES -- 8,12,5. 2 hits! A0A damage. Poisoned!
3 bombs -> Deonar D @ 12 ES -- 2,10,3. 3 hits! 1212 damage. Catches Fire! Shocked!
"Seraphynx! Annihilate that abomination with divine light!"
"Meeew!"
Seraphynx fires its Ray of Light at the Dark Matter Effigy!
1 shot @ 15 ES -- 13. Hit! 500 damage.
"...hold on, what's with the scanners?!"
Thrynn: Charge w/ Ionic Double Bow -> Dark Matter Effigy
Roll: 56. No Instacharge.
Mute: Deploy Lightbulb
Lightbulb was deployed!
Lightbulb: Cannonball -> Dark Matter Effigy
2 shots @ 15 ES -- 12,3. 2 hits! 1486 damage.
"You commit to cruelty and insanity and call it 'progress'... you intend to repeat the mistakes of the Morai. Unacceptable."
Callum: Standard w/ R-Magnus -> Dark Matter Effigy
2 shots @ 14 ES -- 9,13. 2 hits! 1500 damage.
The Dark Matter Effigy pulses!
12...
Faidra: Standard w/ Proto Buster -> Deonar A
8 shots @ 11 ES -- 2,15,9,10,9,14,4,8. 6 hits! 1526 damage.
Ignem: Standard w/ Master Blaster -> Dark Matter Effigy
6 shots @ 12 ES -- 1,4,9,15,7,5. 5 hits! 1640 damage.
Matikclocker X: Standard w/ Cryo Driver -> Dark Matter Effigy
4 shots @ 12 ES -- 4,1,6,14. 3 hits! 1029 damage.
Shot 1 Ricochet 1 -> Deonar D @ 10 ES -- 15. Missed!
Shot 2 Ricochet 1 -> Deonar B @ 10 ES -- 3. Hit! 499 damage.
Shot 2 Ricochet 2 -> Deonar D @ 10 ES -- 14. Missed!
Shot 3 Ricochet 1 -> Deonar F @ 10 ES -- 2. Hit! 499 damage.
Shot 3 Ricochet 2 -> Deonar E @ 10 ES -- 14. Missed!
Deonar B: Mind Blast -> Thrynn
-> Thrynn @ 13 ES/11 BlS -- 9. Hit! 905 damage. Stunned!
-> Faidra @ 10 ES/7 BlS -- 1. Hit! 999 damage.
Deonar D: Mind Blast -> Marsa
-> Marsa @ 9 ES/4 BlS -- 6. Blocked!
Deonar C: Mind Blast -> KV-103
-> KV-103 @ 10 ES/5 BlS -- 11. Missed!
-> Lightbulb @ 14 ES -- 2. Hit! 1093 damage.
Deonar E: Mind Blast -> Ridder
-> Ridder @ 12 ES/10 BlS -- 13. Missed!
"We've got the same idea, Rusty. Charge halberds, cut the problem in two."
Marsa: Charge w/ R-Halberd -> Deonar D
Roll: 24. No Instacharge. (so close, too!)
Deonar F: Mind Snap -> Thrynn
1 shot @ 14 ES/12 BlS -- 9. Hit! 500 damage! Stun effect cleared.
Deonar A: Mind Blast -> Ignem
-> Ignem @ 10 ES/6 BlS -- 5. Hit! 797 damage. Stunned!
KV-103: Charge w/ Energy Halberd -> Deonar C
Roll: 36. No Instacharge.
---
"I'd recognize the fluctuations in the data anywhere. My brain runs on numbers. The Deonar clones' health counter was showing up in base 13!" IS-M44 sighs. "But it looks like they've lowered to base 12 sometime after damaging the... Ah ha! Start eliminating that effigy!"
The scanners seem to have a correct reading on the effigy's hitpoints.
-Victory Conditions-
=Catch the rogue knight!
-Pending Effects-
-Buffs and Debuffs-
Deonar D: Moderate Fire (2 turns remain; 358 DPT)
Deonar D: Moderate Shock (3 turns remain; 60%/30%)
Deonar E: Moderate Poison (2 turns remain)
Ignem: Minor Stun (2 turns remain)
-Field Effects-
-Loot-
[Loot Owed: Wrecch's Mercenaries, The Unliving]
[Reward Owed: Extra Materials, 15000 Crowns]
Deonar (ENEMY, West Side)
Deonar A - 8000/8000 HP
A-8 | B-7 | R-4
1200 Nrm | 1200 Prc | 600 Ele | 2000 Shd | Row 0
))) Mind Blast (6 ACC, 2 ROF, 1x1500 Nrm (up to 3), Good Chance of Minor Stun, Fair Chance to upgrade a Stun Effect by one stage)
))) Mind Snap (7 ACC, 1 strike, Converts all Stun effects on enemies to damage (500 Ele for Minor Stun, 1500 Ele for Moderate Stun, 4000 Ele for Strong Stun)
]- Twisted Calibur (7 ACC, 5 CSPD, 1000/1010/1050 Shd)
Deonar B - 7723/8000 HP
A-8 | B-7 | R-4
1200 Nrm | 1200 Prc | 600 Ele | 2000 Shd | Row 0
))) Mind Blast (6 ACC, 2 ROF, 1x1500 Nrm (up to 3), Good Chance of Minor Stun, Fair Chance to upgrade a Stun Effect by one stage)
))) Mind Snap (7 ACC, 1 strike, Converts all Stun effects on enemies to damage (500 Ele for Minor Stun, 1500 Ele for Moderate Stun, 4000 Ele for Strong Stun)
]- Twisted Calibur (7 ACC, 5 CSPD, 1000/1010/1050 Shd)
Deonar C - 6696/8000 HP
A-8 | B-7 | R-4
1200 Nrm | 1200 Prc | 600 Ele | 2000 Shd | Row 0
))) Mind Blast (6 ACC, 2 ROF, 1x1500 Nrm (up to 3), Good Chance of Minor Stun, Fair Chance to upgrade a Stun Effect by one stage)
))) Mind Snap (7 ACC, 1 strike, Converts all Stun effects on enemies to damage (500 Ele for Minor Stun, 1500 Ele for Moderate Stun, 4000 Ele for Strong Stun)
]- Twisted Calibur (7 ACC, 5 CSPD, 1000/1010/1050 Shd)
Deonar (ENEMY, East Side)
(The Machinauts cannot attack these foes with a melee weapon!)
Deonar D - 8000/8000 HP
A-8 | B-7 | R-4
1200 Nrm | 1200 Prc | 600 Ele | 2000 Shd | Row 0
))) Mind Blast (6 ACC, 2 ROF, 1x1500 Nrm (up to 3), Good Chance of Minor Stun, Fair Chance to upgrade a Stun Effect by one stage)
))) Mind Snap (7 ACC, 1 strike, Converts all Stun effects on enemies to damage (500 Ele for Minor Stun, 1500 Ele for Moderate Stun, 4000 Ele for Strong Stun)
]- Twisted Calibur (7 ACC, 5 CSPD, 1000/1010/1050 Shd)
Deonar E - 60B1/8000 HP
A-8 | B-7 | R-4
1200 Nrm | 1200 Prc | 600 Ele | 2000 Shd | Row 0
))) Mind Blast (6 ACC, 2 ROF, 1x1500 Nrm (up to 3), Good Chance of Minor Stun, Fair Chance to upgrade a Stun Effect by one stage)
))) Mind Snap (7 ACC, 1 strike, Converts all Stun effects on enemies to damage (500 Ele for Minor Stun, 1500 Ele for Moderate Stun, 4000 Ele for Strong Stun)
]- Twisted Calibur (7 ACC, 5 CSPD, 1000/1010/1050 Shd)
Deonar (ENEMY, Center)
(It is too dangerous to approach this area directly- use ranged attacks!)
Deonar F - 7723/8000 HP
A-8 | B-7 | R-4
1200 Nrm | 1200 Prc | 600 Ele | 2000 Shd | Row 0
))) Mind Blast (6 ACC, 2 ROF, 1x1500 Nrm (up to 3), Good Chance of Minor Stun, Fair Chance to upgrade a Stun Effect by one stage)
))) Mind Snap (7 ACC, 1 strike, Converts all Stun effects on enemies to damage (500 Ele for Minor Stun, 1500 Ele for Moderate Stun, 4000 Ele for Strong Stun)
]- Twisted Calibur (7 ACC, 5 CSPD, 1000/1010/1050 Shd)
Dark Matter Effigy - 13845/20000 HP
A-7 | B-2 | R-2
2000 Nrm | 2000 Prc | 2000 Ele | 2000 Shd | Row 0
))) ??? (What does this thing do...?)
Recon Rangers (ALLY, East Side)
Callum - 5600/5600 HP
A-7 | B-6 | R-8
1500 Nrm | 1200 Prc | 1000 Ele | 1000 Shd | Row 2 | +2 Gun ASI | +1 Sword CTR
[] Recon Ranger Shield (2000/2000 HP, 1000 AllDef)
]- R-Magnus (8 ACC, 2 ROF, 2x1250 Prc, Fair Chance of Moderate Stun, Charge Attack: 3500 Prc (up to 6), Good Chance of Strong Stun)
]- R-Calibur (7 ACC, 6 CSPD, 900/950/1025 Nrm, Charge Attack: 3700 Nrm (up to 3))
<> Smoke Bomb (Can escape into a cloud of smoke, entering Stealth)
Marsa - 6800/6800 HP
A-6 | B-10 | R-5
2000 Nrm | 2000 Prc | 1000 Ele | 1000 Shd | Row 0 | +3 Sword CTR
[] Iron Cloak (469/2000 HP, 500 AllDef, initiate Stealth on Defend)
]- R-Halberd (8 ACC, 3 CSPD, Ignores Row, 1235/1270 Ele, Charge Attack: 3400 Ele)
<> Default Coil (Gain BP on Defending)
Ridder - 5200/5200 HP
A-7 | B-4 | R-9
1200 Nrm | 1200 Prc | 1500 Ele | 1600 Shd | Row 3 | +2 Gun ASI | +2 Bomb ASI
[] Force Cloak (1000/1000 HP, 1000 Ele|1000 Shd, initiate Stealth on Defend, when broken at close range: deal 1250 Ele to the attacker)
]- R-Magic Rod (7 ACC, 7 ROF, 6x700 Nrm, on one hit: +1 ACC to next bullet, Charge Attack: 6x1400 Nrm, on 2+ charge hit: (20*Charge hits)% chance to knock target down)
]- R-Orb Grenade (8 ACC, 8 ArmSpd, 1000 Ele (up to 5), Fair Chance of Moderate (Fir/Frz/Shk/Psn), No Charge Attack)
<> Seraphynx (Can use a blast of light on command that deals 1000 Prc to a single target every three turns, must recharge for two turns afterward)
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9600/9600 HP -- [ KO Meter: |............... ] -- 7319 Retribution (2/5)
Faidra: 3601/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Ignem: 3603/4400 HP -- 0 BP (+2)
Matikclocker: 2500(+625)/2500 HP -- KO METER: [ ||||||........... ] -- [OVERCLOCK METER: ....] {X MODE ACTIVE}
Thrynn: 2595/4000 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4300/4300 HP -- Vials [DOOM/CURSE]
Inactive (post to return):
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed here will gain 32358 Crowns and 8011 Heat upon returning)
--
-Shields- (Still not entirely updated)
KV-103: 75/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
25 * Beast Scales
32 * Ripped-Up Wanted Posters
21 * Emptied Clips
39 * Gel Drops
28 * Brimstone
25 * Scrap Metal
39 * Grave Soil
19 * Spark Plugs
12 * Cheap Gunpowder
18 * Sharp Fangs
8 * Rock Chips
21 * Philosopher's Motes
11 ** Owlite Feathers
6 ** Forbidden Fruit
6 ** Chitin Frags
15 ** Waste Modules
12 ** Power Cells
16 ** Ammo Boxes
6 ** Iron Gears
12 ** Fuel Canisters
11 ** Gremlin Gizmos
6 ** Frayed Fabric
11 ** Translocation Residue
11 ** Cooling Cells
13 ** Physics Applicators
18 ** Dead Gold
5 ** Swordstones
17 ** Philosopher's Pebbles
10 *** Bushy Tails
4 *** Rocket Sprockets
6 *** Phials of Phear
12 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
10 *** Mod Calibrators
9 *** Soul Dust
7 *** Force Dynamos
8 *** Torchstones
7 *** Hailstones
5 *** Volt Oil
24 *** Brute Cores
11 *** Toxic Cores
15 *** Philospher's Chunks
1 **** Almirian Scabbard
1 **** Blaze Pepper
3 **** Blighted Bone
2 **** Calibrator Mod
1 **** Corrosive Acid
1 **** Crystallized Gunsmoke
2 **** Drake Scale
2 **** Heavy Gear
2 **** Ironwood
2 **** Meteor Mote
4 **** Miracloth
3 **** Perfect Snowball
4 **** Rocky Core
1 **** Thunderball
1 **** Trojan Horseshoe
5 **** Unidentifiable Element
1 **** Whimsical Reactant
3 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
33 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson}
*****
"Callum of the Recon rangers," KV-103 private messaged the Isoras, much to his own displeasure, "Was this monster one of yours? How did Deonar became like this?"
[Unleash halberd -> Deonar A]
(So, is it possible to charge your attack aiming at one enemy, and then the next turn cancel the attack/target another opponent?
ie. juking the opponent.
Also, I'm curious, what do you guys think it would be like if Machinauts were to play out like a Fire Emblem game?
Combat wise, that is.)
[Unleash Ionic-Double-Bow@DarkMatter_Effigy]
(@Liminori: I'm pretty sure in an earlier chapter Doctorspacebar did something similar to Fire Emblem for a few encounters.)
"Well, that's irritatingly devious." I lampshaded regarding the HP discrepancy.
[Volt Driver: Charge]
((Unfortunately, yes, tonight will be another delay.
I did try some "Fire Emblem"-style map battles once, but they took a very long time to roll for due to the large groups of enemies, and I was just too tired. Maybe it would be easier with a smaller group of enemies, but there'd have to be another way of making them tough; taking advantage of the map layout, for instance.
I'll see you all tomorrow!))
((@Thrynn's question about juking: Yes, you can totally juke 'em that way.))
-West-
Turn Order Roll: 3,3,3,3,3,2,1,2,2
Deonar A: 4 + 3 = 7
Deonar B: 4 + 3 = 7
Deonar C: 4 + 3 = 7
KV-103: 3 + 3 = 6
Faidra: 7 + 3 + 1 ASI = 11
Ignem: 6 + 2 = 8
Matikclocker X: 7 + 1 = 8
Thrynn: 9 + 2 = 11
Mute: 7 + 2 = 9
-Center-
Turn Order Roll: 3
Deonar F: 4 + 3 = 7
-East-
Turn Order Roll: 3,2,3,3,3
Deonar D: 4 + 3 = 7
Deonar E: 4 + 2 = 6
Callum: 8 + 3 = 11
Marsa: 5 + 3 = 8
Ridder: 9 + 3 = 12
"All right, let's see how tough you are without that thing!"
Ridder: Standard w/ R-Magic Rod -> Dark Matter Effigy
10 shots @ 13 ES -- 10,5,11,11,2,13,4,11. 10 hits! 2000 damage.
The Dark Matter Effigy pulses!
11...
removed_base -- Deonar E is down!
"Mrowwr! Ffft!"
Seraphynx fires its Ray of Light at the Dark Matter Effigy!
1 shot @ 15 ES -- 9. Hit! 500 damage.
"One's down..."
Faidra: Standard w/ Proto Buster -> Dark Matter Effigy
8 shots @ 13 ES -- 3,5,12,15,16,7,1,4. 6 hits! 1278 damage.
Thrynn: Fire Charge w/ Ionic Double Bow -> Dark Matter Effigy
2 shots @ 16 ES -- 3,12. 2 hits! 4470 damage.
The Dark Matter Effigy pulses!
10...
9...
removed_base -- Deonar C is down!
Mute: Charge w/ Elemental Orb -> Deonar A
Roll: 56. No Instacharge.
Lightbulb: Cannonball -> Dark Matter Effigy
2 shots @ 15 ES -- 14,6. 2 hits! 1486 damage.
Callum: Standard w/ R-Magnus -> Dark Matter Effigy
2 shots @ 14 ES -- 6,1. 2 hits! 1500 damage.
The Dark Matter Effigy pulses!
8...
removed_base -- Deonar A and Deonar D are down!
Ignem: Charge w/ Volt Driver
Roll: 16. No Instacharge.
Matikclocker X: Standard w/ Cryo Driver -> Dark Matter Effigy
4 shots @ 12 ES -- 9,13,16,11. 2 hits! 686 damage.
Shot 1 Ricochet 1 -> Deonar B @ 10 ES -- 3. Hit! 1265 damage.
Shot 1 Ricochet 2 -> Deonar F @ 10 ES -- 9. Hit! 1265 damage.
Shot 2 Ricochet 1 -> Deonar F @ 10 ES -- 7. Hit! 1265 damage.
Shot 2 Ricochet 2 -> Dark Matter Effigy @ 12 ES -- 15. Missed!
"Enough of this!"
Marsa: Fire Charge w/ R-Halberd -> Deonar F
Roll: 18. The reach weapon was able to land an attack!
1 swing @ 13 ES -- 8. Hit! 6262 damage. Down!
Deonar B: Mind Blast -> KV-103
-> KV-103 @ 10 ES/5 BlS -- 12. Missed!
KV-103: Fire Charge w/ Energy Halberd -> Deonar B
1 swing @ 14 ES -- 5. Hit! 13650 damage. Down!
The Dark Matter Effigy's unnatural symbiosis is disrupted. It shatters!
---
"Deonar was never one of the Recon Rangers. He was a Knight Elite, though... showed some promise once. But somewhere along the line, he snapped- most likely during the initial Construct attacks on the escape pods. He disconnected all systems and ran off before we even cleared the Gloaming Wildwoods. Psych ward thinks he wanted to escape from chaos..." Callum shakes his head. "But now he's embraced tyranny. Look."
The "Deonars" that fell have been disconnected from whatever malevolence was possessing them. They're now more clearly identifiable as different Isorans, most of them mere Recruits. They're all long dead, beyond what any Spark of Life can restore, from sword-wounds dealt in the same location on their chest.
Ridder shakes his fist in the air. "I'll kill him! Algrim, did that sack of scum show his face yet?"
"Yep, but he hasn't done much more than try to run up here, get shot at by my turrets, and run the opposite direction. He's probably headed back to you. Watch out, he's got some Fiends with him and my turrets didn't waste 'em all. Plenty of Greavers up here."
"Right. Whichever side of the valley he runs down, he'll find us. When he comes our way..." Marsa glares ahead, holding her halberd with controlled fury, "We will strike him down. Pick up that Flourish, Rusty. Sounds like you'll need it."
You've got a moment to charge your weapons. Get ready.
-Victory Conditions-
=Catch the rogue knight!
-Pending Effects-
-Buffs and Debuffs-
Ignem: Minor Stun (1 turn remains)
-Field Effects-
-Loot-
[Loot Owed: Wrecch's Mercenaries, The Unliving]
[Reward Owed: Extra Materials, 15000 Crowns]
Deonar (ENEMY, West Side)
Deonar A - Down! (Eliminated at 8000 when base fell to 8 from Lightbulb's Cannonball)
Deonar B - Down! (-2698, KV-103's Forceful Energy Halberd)
Deonar C - Down! (Eliminated at 6696 when base fell to 9 from Thrynn's Ionic Double Bow)
Deonar (ENEMY, East Side)
(The Machinauts cannot attack these foes with a melee weapon!)
Deonar D - Down! (Eliminated at 8000 when base fell to 8 from Lightbulb's Cannonball)
Deonar E - Down! (Eliminated at 60B1 when base fell to 11 from Ridder's R-Magic Rod)
Deonar (ENEMY, Center)
(It is too dangerous to approach this area directly- use ranged attacks!)
Deonar F - Down! (-585, Marsa's R-Halberd)
Dark Matter Effigy - SHATTERED
Recon Rangers (ALLY, East Side)
Callum - 5600/5600 HP
A-7 | B-6 | R-8
1500 Nrm | 1200 Prc | 1000 Ele | 1000 Shd | Row 2 | +2 Gun ASI | +1 Sword CTR
[] Recon Ranger Shield (2000/2000 HP, 1000 AllDef)
]- R-Magnus (8 ACC, 2 ROF, 2x1250 Prc, Fair Chance of Moderate Stun, Charge Attack: 3500 Prc (up to 6), Good Chance of Strong Stun)
]- R-Calibur (7 ACC, 6 CSPD, 900/950/1025 Nrm, Charge Attack: 3700 Nrm (up to 3))
<> Smoke Bomb (Can escape into a cloud of smoke, entering Stealth)
Marsa - 6800/6800 HP
A-6 | B-10 | R-5
2000 Nrm | 2000 Prc | 1000 Ele | 1000 Shd | Row 0 | +3 Sword CTR
[] Iron Cloak (469/2000 HP, 500 AllDef, initiate Stealth on Defend)
]- R-Halberd (8 ACC, 3 CSPD, Ignores Row, 1235/1270 Ele, Charge Attack: 3400 Ele)
<> Default Coil (Gain BP on Defending)
Ridder - 5200/5200 HP
A-7 | B-4 | R-9
1200 Nrm | 1200 Prc | 1500 Ele | 1600 Shd | Row 3 | +2 Gun ASI | +2 Bomb ASI
[] Force Cloak (1000/1000 HP, 1000 Ele|1000 Shd, initiate Stealth on Defend, when broken at close range: deal 1250 Ele to the attacker)
]- R-Magic Rod (7 ACC, 7 ROF, 6x700 Nrm, on one hit: +1 ACC to next bullet, Charge Attack: 6x1400 Nrm, on 2+ charge hit: (20*Charge hits)% chance to knock target down)
]- R-Orb Grenade (8 ACC, 8 ArmSpd, 1000 Ele (up to 5), Fair Chance of Moderate (Fir/Frz/Shk/Psn), No Charge Attack)
<> Seraphynx (Can use a blast of light on command that deals 1000 Prc to a single target every three turns, must recharge for two turns afterward)
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9600/9600 HP -- [ KO Meter: |............... ] -- 7319 Retribution (2/5)
Faidra: 3601/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Ignem: 3603/4400 HP -- 0 BP (+2)
Matikclocker: 2500(+625)/2500 HP -- KO METER: [ ||||||........... ] -- [OVERCLOCK METER: ....] {X MODE ACTIVE}
Thrynn: 2595/4000 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4300/4300 HP -- Vials [DOOM/CURSE]
Inactive (post to return):
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed here will gain 32358 Crowns and 8011 Heat upon returning)
--
-Shields- (Still not entirely updated)
KV-103: 75/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
25 * Beast Scales
32 * Ripped-Up Wanted Posters
21 * Emptied Clips
39 * Gel Drops
28 * Brimstone
25 * Scrap Metal
39 * Grave Soil
19 * Spark Plugs
12 * Cheap Gunpowder
18 * Sharp Fangs
8 * Rock Chips
21 * Philosopher's Motes
11 ** Owlite Feathers
6 ** Forbidden Fruit
6 ** Chitin Frags
15 ** Waste Modules
12 ** Power Cells
16 ** Ammo Boxes
6 ** Iron Gears
12 ** Fuel Canisters
11 ** Gremlin Gizmos
6 ** Frayed Fabric
11 ** Translocation Residue
11 ** Cooling Cells
13 ** Physics Applicators
18 ** Dead Gold
5 ** Swordstones
17 ** Philosopher's Pebbles
10 *** Bushy Tails
4 *** Rocket Sprockets
6 *** Phials of Phear
12 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
10 *** Mod Calibrators
9 *** Soul Dust
7 *** Force Dynamos
8 *** Torchstones
7 *** Hailstones
5 *** Volt Oil
24 *** Brute Cores
11 *** Toxic Cores
15 *** Philospher's Chunks
1 **** Almirian Scabbard
1 **** Blaze Pepper
3 **** Blighted Bone
2 **** Calibrator Mod
1 **** Corrosive Acid
1 **** Crystallized Gunsmoke
2 **** Drake Scale
2 **** Heavy Gear
2 **** Ironwood
2 **** Meteor Mote
4 **** Miracloth
3 **** Perfect Snowball
4 **** Rocky Core
1 **** Thunderball
1 **** Trojan Horseshoe
5 **** Unidentifiable Element
1 **** Whimsical Reactant
3 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
33 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson}
*****
"...Deonar is so paying for this." I said in anger. "Through the death penalty, of course."
[Hold Charge.]
"That is the spirit Ignem..." said KV-103, "I hope Deonar is ready to face his nightmare once more, this time in the shape of torchbellow's finest."
[Charge grand flourish]
MDJ's OP trinket ideas (not properly balanced)
Book of the bloody feathers
Ability: during any turn, choose a bonus between CTR med/ASI med/All resist+10% at the change of suffering minor doom
This copy of the book of the grey feather was made by Margrel after the events of the kataclysm. Its pages were made from the flayed skins of the remaining owlites that margrel and her new black kat horde were more than glad to hunt down. But like all vain attempts at making up for a great blunder, owlites went extinct before Margrel could complete the book in hope of reversing the kataclysm, driving her further towards madness. This book never achieved the same potency of original book, but its accursed pages still wreathed with power and the whispers of slaughtered innocent.
Memories of cradle
Ability: when equipped +2 A/+2 B/+2 R but occupies both slots and breaks when you die
A faded Polaroid of what appears to be a photo of cradle encased in rusted golden broach. The photo was taken from space but the photographic technology was Gremlin in origin. This broach served as some of the last visages of the Gremlin golden age, where they first reached out into space shortly before great civil war. A sentence was inscribed on the back of the broach, it says in an ancient Gremlin language, 'never forget where you came from.'
KV-103 charges his Grand Flourish!
Callum charges his R-Magnus!
Marsa charges her R-Halberd!
Ridder charges his R-Magic Rod!
Seraphynx begins resting from its attack.
---
"Hold position." Callum's eyes narrow as he spies winged figures approaching on the horizon. Greavers... they're too weak to fly Deonar out of the chasm, but they'll be a menace on the ground. Where did he get them...?
"I didn't think you'd win the first fight." Deonar stands, flanked by a larger Greaver. "You oppose us, Recon Rangers. This has always been so. But to work with Gremlin-made constructs? I thought you were better than that."
"They aren't Tinkinzan and you know it, traitor. They're here for the same reason we are, and that's to put you down."
Deonar sighs in annoyance. "You will never understand. Will you? My masters are the only source of true order on this wretched planet. Order is the only thing keeping us from death. The Spiral Order and Tinkinzar both dilute it. So do the Dracolisks, and even the insignificant bunch that cobbled together these... ridiculous constructs before me. They claim 'freedom' is worth something. It is not. Not when it leads to chaos. You all will learn, in time."
Deonar draws his sword, ready to fight. IS-M44 says, "All right. Advance Force, he's on your end of the map. Bring him down, and watch out for those Greavers!"
-Victory Conditions-
=Catch the rogue knight!
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
-Loot-
[Loot Owed: Wrecch's Mercenaries, The Unliving]
[Reward Owed: Extra Materials, 15000 Crowns]
Deonar (ENEMY, West Side)
Deonar - 12000/12000 HP
A-8 | B-6 | R-4
100 Nrm | 100 Prc | 100 Ele | 100 Shd | Row 0
]- Twisted Calibur (7 ACC, 5 CSPD, 1000/1010/1050 Shd)
<> Adaptive Guard (The first time Deonar is attacked each turn, he will gain 4000 temporary defense in the targeted damage types that lasts until the end of the turn)
Nightmare Greaver [A12|B0|R8] | HP 6000/6000 | 1000 Nrm | 0 Prc | 1000 Ele | 4000 Shd | Row 0
{Swipe: 7 ACC, 1 Strike, 1500 Nm/Sh, spawns a 1-turn Terror Mist (50% chance to cause the Screech defense halving effect) and 1d4 Shadow-Shots to a random target | Shadow-Shot: 2 ACC, 10 ROF, 8x400 Shd | Screech: 10 ACC, 1 Screech, +3 Turn Order, 300 Shd (up to 10), on Hit: Halves target's Shadow defense for the next turn, this can happen twice in one turn}
Ruby Greaver A [A10|B0|R8] | HP 3000/3000 | 1000 Nrm | 0 Prc | 1000 Ele | 4000 Shd | Row 0
{Swipe: 7 ACC, 1 Strike, 1500 Nm/Sh, spawns a 1-turn Fiery Mist (Good Chance of Minor Fire) and 1d4 Shadow-Shots to a random target, Good Chance of Moderate Fire | Shadow-Shot: 2 ACC, 10 ROF, 8x400 Shd (Good Chance of Moderate Fire) | Screech: 10 ACC, 1 Screech, +3 Turn Order300 Shd (up to 10), on Hit: Halves target's Shadow defense for the next turn, this can happen twice in one turn}
Jade Greaver A [A10|B0|R8] | HP 3000/3000 | 1000 Nrm | 0 Prc | 1000 Ele | 4000 Shd | Row 0
{Swipe: 7 ACC, 1 Strike, 1500 Nm/Sh, spawns a 1-turn Toxic Mist (Good Chance of Minor Poison) and 1d4 Shadow-Shots to a random target, Good Chance of Moderate Poison | Shadow-Shot: 2 ACC, 10 ROF, 8x400 Shd (Good Chance of Moderate Poison) | Screech: 10 ACC, 1 Screech, +3 Turn Order300 Shd (up to 10), on Hit: Halves target's Shadow defense for the next turn, this can happen twice in one turn}
Accursed Greaver A [A10|B0|R8] | HP 3000/3000 | 1000 Nrm | 0 Prc | 1000 Ele | 4000 Shd | Row 0
{Swipe: 7 ACC, 1 Strike, 1500 Nm/Sh, spawns a 1-turn Cursed Mist (Good Chance of Minor Curse) and 1d4 Shadow-Shots to a random target, Good Chance of Moderate Curse | Shadow-Shot: 2 ACC, 10 ROF, 8x400 Shd (Good Chance of Moderate Curse) | Screech: 10 ACC, 1 Screech, +3 Turn Order300 Shd (up to 10), on Hit: Halves target's Shadow defense for the next turn, this can happen twice in one turn}
Deonar A - Down! (Eliminated at 8000 when base fell to 8 from Lightbulb's Cannonball)
Deonar B - Down! (-2698, KV-103's Forceful Energy Halberd)
Deonar C - Down! (Eliminated at 6696 when base fell to 9 from Thrynn's Ionic Double Bow)
Deonar (ENEMY, East Side)
(The Machinauts cannot attack these foes with a melee weapon!)
Ruby Greaver B [A10|B0|R8] | HP 3000/3000 | 1000 Nrm | 0 Prc | 1000 Ele | 4000 Shd | Row 0
{Swipe: 7 ACC, 1 Strike, 1500 Nm/Sh, spawns a 1-turn Fiery Mist (Good Chance of Minor Fire) and 1d4 Shadow-Shots to a random target, Good Chance of Moderate Fire | Shadow-Shot: 2 ACC, 10 ROF, 8x400 Shd (Good Chance of Moderate Fire) | Screech: 10 ACC, 1 Screech, +3 Turn Order300 Shd (up to 10), on Hit: Halves target's Shadow defense for the next turn, this can happen twice in one turn}
Ruby Greaver C [A10|B0|R8] | HP 3000/3000 | 1000 Nrm | 0 Prc | 1000 Ele | 4000 Shd | Row 0
{Swipe: 7 ACC, 1 Strike, 1500 Nm/Sh, spawns a 1-turn Fiery Mist (Good Chance of Minor Fire) and 1d4 Shadow-Shots to a random target, Good Chance of Moderate Fire | Shadow-Shot: 2 ACC, 10 ROF, 8x400 Shd (Good Chance of Moderate Fire) | Screech: 10 ACC, 1 Screech, +3 Turn Order300 Shd (up to 10), on Hit: Halves target's Shadow defense for the next turn, this can happen twice in one turn}
Jade Greaver B [A10|B0|R8] | HP 3000/3000 | 1000 Nrm | 0 Prc | 1000 Ele | 4000 Shd | Row 0
{Swipe: 7 ACC, 1 Strike, 1500 Nm/Sh, spawns a 1-turn Toxic Mist (Good Chance of Minor Poison) and 1d4 Shadow-Shots to a random target, Good Chance of Moderate Poison | Shadow-Shot: 2 ACC, 10 ROF, 8x400 Shd (Good Chance of Moderate Poison) | Screech: 10 ACC, 1 Screech, +3 Turn Order300 Shd (up to 10), on Hit: Halves target's Shadow defense for the next turn, this can happen twice in one turn}
Jade Greaver C [A10|B0|R8] | HP 3000/3000 | 1000 Nrm | 0 Prc | 1000 Ele | 4000 Shd | Row 0
{Swipe: 7 ACC, 1 Strike, 1500 Nm/Sh, spawns a 1-turn Toxic Mist (Good Chance of Minor Poison) and 1d4 Shadow-Shots to a random target, Good Chance of Moderate Poison | Shadow-Shot: 2 ACC, 10 ROF, 8x400 Shd (Good Chance of Moderate Poison) | Screech: 10 ACC, 1 Screech, +3 Turn Order300 Shd (up to 10), on Hit: Halves target's Shadow defense for the next turn, this can happen twice in one turn}
Deonar D - Down! (Eliminated at 8000 when base fell to 8 from Lightbulb's Cannonball)
Deonar E - Down! (Eliminated at 60B1 when base fell to 11 from Ridder's R-Magic Rod)
Deonar (ENEMY, Center)
(It is too dangerous to approach this area directly- use ranged attacks!)
Deonar F - Down! (-585, Marsa's R-Halberd)
Dark Matter Effigy - SHATTERED
Recon Rangers (ALLY, East Side)
Callum - 5600/5600 HP
A-7 | B-6 | R-8
1500 Nrm | 1200 Prc | 1000 Ele | 1000 Shd | Row 2 | +2 Gun ASI | +1 Sword CTR
[] Recon Ranger Shield (2000/2000 HP, 1000 AllDef)
]- R-Magnus (8 ACC, 2 ROF, 2x1250 Prc, Fair Chance of Moderate Stun, Charge Attack: 3500 Prc (up to 6), Good Chance of Strong Stun)
]- R-Calibur (7 ACC, 6 CSPD, 900/950/1025 Nrm, Charge Attack: 3700 Nrm (up to 3))
<> Smoke Bomb (Can escape into a cloud of smoke, entering Stealth)
Marsa - 6800/6800 HP
A-6 | B-10 | R-5
2000 Nrm | 2000 Prc | 1000 Ele | 1000 Shd | Row 0 | +3 Sword CTR
[] Iron Cloak (469/2000 HP, 500 AllDef, initiate Stealth on Defend)
]- R-Halberd (8 ACC, 3 CSPD, Ignores Row, 1235/1270 Ele, Charge Attack: 3400 Ele)
<> Default Coil (Gain BP on Defending)
Ridder - 5200/5200 HP
A-7 | B-4 | R-9
1200 Nrm | 1200 Prc | 1500 Ele | 1600 Shd | Row 3 | +2 Gun ASI | +2 Bomb ASI
[] Force Cloak (1000/1000 HP, 1000 Ele|1000 Shd, initiate Stealth on Defend, when broken at close range: deal 1250 Ele to the attacker)
]- R-Magic Rod (7 ACC, 7 ROF, 6x700 Nrm, on one hit: +1 ACC to next bullet, Charge Attack: 6x1400 Nrm, on 2+ charge hit: (20*Charge hits)% chance to knock target down)
]- R-Orb Grenade (8 ACC, 8 ArmSpd, 1000 Ele (up to 5), Fair Chance of Moderate (Fir/Frz/Shk/Psn), No Charge Attack)
<> Seraphynx (Can use a blast of light on command that deals 1000 Prc to a single target every three turns, must recharge for two turns afterward)
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9600/9600 HP -- [ KO Meter: |............... ] -- 7319 Retribution (2/5)
Faidra: 3601/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Ignem: 3603/4400 HP -- 0 BP (+2)
Matikclocker: 2500(+625)/2500 HP -- KO METER: [ ||||||........... ] -- [OVERCLOCK METER: ....] {X MODE ACTIVE}
Thrynn: 2595/4000 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4300/4300 HP -- Vials [DOOM/CURSE]
Inactive (post to return):
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed here will gain 32358 Crowns and 8011 Heat upon returning)
--
-Shields- (Still not entirely updated)
KV-103: 75/75 (Nm 60)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 1750/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
25 * Beast Scales
32 * Ripped-Up Wanted Posters
21 * Emptied Clips
39 * Gel Drops
28 * Brimstone
25 * Scrap Metal
39 * Grave Soil
19 * Spark Plugs
12 * Cheap Gunpowder
18 * Sharp Fangs
8 * Rock Chips
21 * Philosopher's Motes
11 ** Owlite Feathers
6 ** Forbidden Fruit
6 ** Chitin Frags
15 ** Waste Modules
12 ** Power Cells
16 ** Ammo Boxes
6 ** Iron Gears
12 ** Fuel Canisters
11 ** Gremlin Gizmos
6 ** Frayed Fabric
11 ** Translocation Residue
11 ** Cooling Cells
13 ** Physics Applicators
18 ** Dead Gold
5 ** Swordstones
17 ** Philosopher's Pebbles
10 *** Bushy Tails
4 *** Rocket Sprockets
6 *** Phials of Phear
12 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
10 *** Mod Calibrators
9 *** Soul Dust
7 *** Force Dynamos
8 *** Torchstones
7 *** Hailstones
5 *** Volt Oil
24 *** Brute Cores
11 *** Toxic Cores
15 *** Philospher's Chunks
1 **** Almirian Scabbard
1 **** Blaze Pepper
3 **** Blighted Bone
2 **** Calibrator Mod
1 **** Corrosive Acid
1 **** Crystallized Gunsmoke
2 **** Drake Scale
2 **** Heavy Gear
2 **** Ironwood
2 **** Meteor Mote
4 **** Miracloth
3 **** Perfect Snowball
4 **** Rocky Core
1 **** Thunderball
1 **** Trojan Horseshoe
5 **** Unidentifiable Element
1 **** Whimsical Reactant
3 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
33 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson}
*****
PRIMARY THREAT SPOTTED: IMMEDIATE ELIMINATION
"Extreme order is not better than chaos, Deonar," KV-103 replied, "surrender your freewill to the darkness is the final step on the path of damnation."
"Order?" I tilted my head. "You think siding with those dark forces that be and wiping out everyone else that doesn't comply or join you would be a way to get order?"
I immediately lapsed into sarcasm.
"It's like mass murder is the only solution to every problem!"
{Don't get any ideas, King.}
[Volt Driver: Charge Attack: Deonar]
(a trinket idea that works kinda
Pair-Power Link
Requires x2 Party Members (Primary damage x 1.3 Secondary person's damage output)
Only one can attack at a time.)
[IronChefSpatOWar_Standard@Deonar]
((Well, shoot. Looks like another delay.
I'll see you tomorrow!))
-West-
Turn Order Roll: 2,3,2,3,3,3,2,3,3,1,2
Deonar: 4 + 2 = 6 (23/100)
N. Greaver: 8 + 3 = 11 (82/100)
R. Greaver A: 8 + 2 + 3 Screech = 13
J. Greaver A: 8 + 3 + 3 Screech = 14
A. Greaver: 8 + 3 = 11 (75/100)
KV-103: 3 + 3 = 6 (94/100)
Faidra: 7 + 2 + 1 ASI = 10 (20/100)
Ignem: 6 + 3 = 9 (76/100)
Matikclocker X: 7 + 3 = 10 (84/100)
Thrynn: 9 + 1 = 10 (95/100)
Mute: 7 + 2 = 9 (49/100)
-East-
Turn Order Roll: 2,1,3,2,3,1,1
R. Greaver B: 8 + 2 = 10 (71/100)
R. Greaver C: 8 + 1 = 9 (42/100)
J. Greaver B: 8 + 3 = 11 (32/100)
J. Greaver C: 8 + 2 = 10 (36/100)
Callum: 8 + 3 = 11 (58/100)
Marsa: 5 + 1 + 3 CTR = 9 (63/100)
Ridder: 9 + 1 = 10 (49/100)
Jade Greaver A screeches!
->KV-103: 16 ES/11 BlS -- 3. Hit! 1 damage. KV-103's defenses harshly fell!
->Ignem: 16 ES/12 BlS -- 15. Blocked!
Ruby Greaver A screeches!
->KV-103: 16 ES/11 BlS -- 4. Hit! 150 damage. KV-103's defenses harshly fell!
->Faidra: 16 ES/14 BlS -- 11. Hit! 300 damage. Faidra's defenses harshly fell!
->Matikclocker: 16 ES/11 BlS -- 13. Blocked!
Nightmare Greaver: Swipe -> Faidra
1 swipe @ 16 ES/13 BlS -- 10. Hit! 1399 damage.
KV-103's Defenses can't go lower!
4 Shadowshots -> Ignem @ 10 ES/6 BlS -- 2,16,15,14. 1 Hit! 400 damage.
Accursed Greaver A: Swipe -> KV-103
1 swipe @ 13 ES/8 BlS -- 14. Missed!
Cursed Mist!
Ignem was Cursed!
Thrynn was Cursed!
4 Shadowshots -> Ignem @ 10 ES/6 BlS -- 13,2,4,1. 3 hits! 1200 damage.
"Get rid of the Poison greavers first!"
Callum: Fire Charge w/ R-Magnus -> Jade Greaver B
1 shot @ 16 ES -- 7. Hit! 3500 damage. Down!
Thrynn: Standard w/ Spat-o-War -> Deonar
Deonar's Adaptive Guard drastically bolstered his Normal Defense!
5 swings @ 12 ES -- 8,16,1,8,9. 4 hits! 1 Flip! 371 damage. Deonar was Stunned!
Matikclocker: Standard w/ Cryo Driver -> Deonar
4 shots @ 11 ES -- 4,13,3,9. 3 hits! 2454 damage. Frozen!
Shot 1 Ricochet 1 -> Accursed Greaver A @ 14 ES -- 11. Hit! 593 damage.
Shot 1 Ricochet 2 -> Ruby Greaver B @ 14 ES -- 10. Hit! 593 damage. Ruby Greaver B was Interrupted!
Shot 2 Ricochet 1 -> Nightmare Greaver @ 14 ES -- 1. Hit! 593 damage. Frozen!
Shot 2 Ricochet 2 -> Ruby Greaver A @ 14 ES -- 3. Hit! 593 damage.
Shot 3 Ricochet 1 -> Jade Greaver C @ 14 ES -- 5. Hit! 593 damage. Interrupted! Frozen!
Shot 3 Ricochet 2 -> Deonar @ 11 ES -- 2. Hit! 818 damage.
"Roger!"
Ridder: Fire Charge w/ R-Magic Rod -> Jade Greaver C
6 shots @ 16 ES -- 11,15,15,9,7,2. 6 hits! 6036 damage. Jade Greaver C is down!
Seraphynx is ready to attack next turn!
Faidra: Standard w/ Proto Buster -> Nightmare Greaver
5 shots @ 16 ES -- 14,4,15,5,10. 5 hits! 2315 damage.
Ignem: Fire Charge w/ Volt Driver -> Deonar
Deonar is Frozen!
1 shot @ 16 ES -- 5. Hit! 3219 damage. Shocked!
Splitshot 1 -> Ruby Greaver C @ 13 ES -- 10. Hit! 593 damage. Shocked! Interrupted!
Splitshot 1 Ricochet 1 -> Deonar @ 16 ES -- 9. Hit! 818 damage.
Splitshot 1 Ricochet 2 -> Accursed Greaver A @ 13 ES -- 3. Hit! 593 damage.
Splitshot 2 -> Ruby Greaver C @ 13 ES -- 10. Hit! 593 damage.
Splitshot 2 Ricochet 1 -> Accursed Greaver A @ 13 ES -- 4. Hit! 593 damage. Shocked!
Splitshot 2 Ricochet 2 -> Ruby Greaver B @ 13 ES -- 6. Hit! 593 damage.
"Leave the last two to me! Eliminate Deonar!"
Marsa: Fire Charge w/ R-Halberd -> Ruby Greaver B
1 swing @ 16 ES -- 8. Hit! 2757 damage.
Mute: Charge w/ Wizardry Orb -> Deonar
Roll: 61. No Instacharge.
Lightbulb: Cannonball -> Nightmare Greaver
1 shot @ 16 ES -- 14. Hit! 993 damage.
KV-103: Fire Charge w/ Grand Flourish -> Deonar
4 swings @ 13 ES -- 12,4,10,13. 3 hits! The Tome of Retribution bolstered the attack! 7761 damage. Deonar is down!
---
"...what... was I..." Deonar falls dead. His madness is forever dealt with.
"Well struck. They weren't kidding about your skills." Callum nods. "Let us put an end to what treachery of his remains. Dispatch the greavers with your swiftest attacks!"
-Victory Conditions-
=Catch the rogue kni... oh wait, he's dead. Just kill the greavers, then.
-Pending Effects-
Ignem: Minor Curse (2 turns remain, 1000 DPT [Grand Flourish, Sleep Vial, Remedy Capsule])
Thrynn: Minor Curse (2 turns remain, 1000 DPT [Firotech Alchemer, Curse Vial, Reconnaissignal])
-Buffs and Debuffs-
-Field Effects-
-Loot-
[Loot Owed: Wrecch's Mercenaries, The Unliving]
[Reward Owed: Extra Materials, 15000 Crowns]
Deonar (ENEMY, West Side)
Deonar - DOWN! (-987)
Nightmare Greaver [A12|B0|R8] | HP 2099/6000 | 1000 Nrm | 0 Prc | 1000 Ele | 4000 Shd | Row 0
{Swipe: 7 ACC, 1 Strike, 1500 Nm/Sh, spawns a 1-turn Terror Mist (50% chance to cause the Screech defense halving effect) and 1d4 Shadow-Shots to a random target | Shadow-Shot: 2 ACC, 10 ROF, 8x400 Shd | Screech: 10 ACC, 1 Screech, +3 Turn Order, 300 Shd (up to 10), on Hit: Halves target's Shadow defense for the next turn, this can happen twice in one turn}
Ruby Greaver A [A10|B0|R8] | HP 2407/3000 | 1000 Nrm | 0 Prc | 1000 Ele | 4000 Shd | Row 0
{Swipe: 7 ACC, 1 Strike, 1500 Nm/Sh, spawns a 1-turn Fiery Mist (Good Chance of Minor Fire) and 1d4 Shadow-Shots to a random target, Good Chance of Moderate Fire | Shadow-Shot: 2 ACC, 10 ROF, 8x400 Shd (Good Chance of Moderate Fire) | Screech: 10 ACC, 1 Screech, +3 Turn Order300 Shd (up to 10), on Hit: Halves target's Shadow defense for the next turn, this can happen twice in one turn}
Jade Greaver A [A10|B0|R8] | HP 2407/3000 | 1000 Nrm | 0 Prc | 1000 Ele | 4000 Shd | Row 0
{Swipe: 7 ACC, 1 Strike, 1500 Nm/Sh, spawns a 1-turn Toxic Mist (Good Chance of Minor Poison) and 1d4 Shadow-Shots to a random target, Good Chance of Moderate Poison | Shadow-Shot: 2 ACC, 10 ROF, 8x400 Shd (Good Chance of Moderate Poison) | Screech: 10 ACC, 1 Screech, +3 Turn Order300 Shd (up to 10), on Hit: Halves target's Shadow defense for the next turn, this can happen twice in one turn}
Accursed Greaver A [A10|B0|R8] | HP 1221/3000 | 1000 Nrm | 0 Prc | 1000 Ele | 4000 Shd | Row 0
{Swipe: 7 ACC, 1 Strike, 1500 Nm/Sh, spawns a 1-turn Cursed Mist (Good Chance of Minor Curse) and 1d4 Shadow-Shots to a random target, Good Chance of Moderate Curse | Shadow-Shot: 2 ACC, 10 ROF, 8x400 Shd (Good Chance of Moderate Curse) | Screech: 10 ACC, 1 Screech, +3 Turn Order300 Shd (up to 10), on Hit: Halves target's Shadow defense for the next turn, this can happen twice in one turn}
Deonar A - Down! (Eliminated at 8000 when base fell to 8 from Lightbulb's Cannonball)
Deonar B - Down! (-2698, KV-103's Forceful Energy Halberd)
Deonar C - Down! (Eliminated at 6696 when base fell to 9 from Thrynn's Ionic Double Bow)
Deonar (ENEMY, East Side)
(The Machinauts cannot attack these foes with a melee weapon!)
Ruby Greaver B down! (943 damage)
Ruby Greaver C [A10|B0|R8] | HP 1814/3000 | 1000 Nrm | 0 Prc | 1000 Ele | 4000 Shd | Row 0
{Swipe: 7 ACC, 1 Strike, 1500 Nm/Sh, spawns a 1-turn Fiery Mist (Good Chance of Minor Fire) and 1d4 Shadow-Shots to a random target, Good Chance of Moderate Fire | Shadow-Shot: 2 ACC, 10 ROF, 8x400 Shd (Good Chance of Moderate Fire) | Screech: 10 ACC, 1 Screech, +3 Turn Order300 Shd (up to 10), on Hit: Halves target's Shadow defense for the next turn, this can happen twice in one turn}
Jade Greaver B down! (-500, Callum's R-Magnus)
Jade Greaver C down! (-3629, Ridder's R-Magic Rod)
Deonar D - Down! (Eliminated at 8000 when base fell to 8 from Lightbulb's Cannonball)
Deonar E - Down! (Eliminated at 60B1 when base fell to 11 from Ridder's R-Magic Rod)
Deonar (ENEMY, Center)
(It is too dangerous to approach this area directly- use ranged attacks!)
Deonar F - Down! (-585, Marsa's R-Halberd)
Dark Matter Effigy - SHATTERED
Recon Rangers (ALLY, East Side)
Callum - 5600/5600 HP
A-7 | B-6 | R-8
1500 Nrm | 1200 Prc | 1000 Ele | 1000 Shd | Row 2 | +2 Gun ASI | +1 Sword CTR
[] Recon Ranger Shield (2000/2000 HP, 1000 AllDef)
]- R-Magnus (8 ACC, 2 ROF, 2x1250 Prc, Fair Chance of Moderate Stun, Charge Attack: 3500 Prc (up to 6), Good Chance of Strong Stun)
]- R-Calibur (7 ACC, 6 CSPD, 900/950/1025 Nrm, Charge Attack: 3700 Nrm (up to 3))
<> Smoke Bomb (Can escape into a cloud of smoke, entering Stealth)
Marsa - 6800/6800 HP
A-6 | B-10 | R-5
2000 Nrm | 2000 Prc | 1000 Ele | 1000 Shd | Row 0 | +3 Sword CTR
[] Iron Cloak (469/2000 HP, 500 AllDef, initiate Stealth on Defend)
]- R-Halberd (8 ACC, 3 CSPD, Ignores Row, 1235/1270 Ele, Charge Attack: 3400 Ele)
<> Default Coil (Gain BP on Defending)
Ridder - 5200/5200 HP
A-7 | B-4 | R-9
1200 Nrm | 1200 Prc | 1500 Ele | 1600 Shd | Row 3 | +2 Gun ASI | +2 Bomb ASI
[] Force Cloak (1000/1000 HP, 1000 Ele|1000 Shd, initiate Stealth on Defend, when broken at close range: deal 1250 Ele to the attacker)
]- R-Magic Rod (7 ACC, 7 ROF, 6x700 Nrm, on one hit: +1 ACC to next bullet, Charge Attack: 6x1400 Nrm, on 2+ charge hit: (20*Charge hits)% chance to knock target down)
]- R-Orb Grenade (8 ACC, 8 ArmSpd, 1000 Ele (up to 5), Fair Chance of Moderate (Fir/Frz/Shk/Psn), No Charge Attack)
<> Seraphynx (Can use a blast of light on command that deals 1000 Prc to a single target every three turns, must recharge for two turns afterward)
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9449/9600 HP -- [ KO Meter: ||.............. ] -- 7470 Retribution (2/5)
Faidra: 1902/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Ignem: 2003/4400 HP -- 0 BP (+2)
Matikclocker: 2500(+625)/2500 HP -- KO METER: [ ||||||........... ] -- [OVERCLOCK METER: ||..] {X MODE ACTIVE}
Thrynn: 2595/4000 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4300/4300 HP -- Vials [DOOM/CURSE]
Inactive (post to return):
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed here will gain 32358 Crowns and 8011 Heat upon returning)
--
-Shields- (Still not entirely updated)
KV-103: 75/75 (Nm 60)
DSN-001: 1325/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 950/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
25 * Beast Scales
32 * Ripped-Up Wanted Posters
21 * Emptied Clips
39 * Gel Drops
28 * Brimstone
25 * Scrap Metal
39 * Grave Soil
19 * Spark Plugs
12 * Cheap Gunpowder
18 * Sharp Fangs
8 * Rock Chips
21 * Philosopher's Motes
11 ** Owlite Feathers
6 ** Forbidden Fruit
6 ** Chitin Frags
15 ** Waste Modules
12 ** Power Cells
16 ** Ammo Boxes
6 ** Iron Gears
12 ** Fuel Canisters
11 ** Gremlin Gizmos
6 ** Frayed Fabric
11 ** Translocation Residue
11 ** Cooling Cells
13 ** Physics Applicators
18 ** Dead Gold
5 ** Swordstones
17 ** Philosopher's Pebbles
10 *** Bushy Tails
4 *** Rocket Sprockets
6 *** Phials of Phear
12 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
10 *** Mod Calibrators
9 *** Soul Dust
7 *** Force Dynamos
8 *** Torchstones
7 *** Hailstones
5 *** Volt Oil
24 *** Brute Cores
11 *** Toxic Cores
15 *** Philospher's Chunks
1 **** Almirian Scabbard
1 **** Blaze Pepper
3 **** Blighted Bone
2 **** Calibrator Mod
1 **** Corrosive Acid
1 **** Crystallized Gunsmoke
2 **** Drake Scale
2 **** Heavy Gear
2 **** Ironwood
2 **** Meteor Mote
4 **** Miracloth
3 **** Perfect Snowball
4 **** Rocky Core
1 **** Thunderball
1 **** Trojan Horseshoe
5 **** Unidentifiable Element
1 **** Whimsical Reactant
3 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
33 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson}
*****
THREAT ELIMINATED
"At last... my blade has tasted xeno blood..." KV-103 said as Deonar disappeared, "Yet this victory is hollow... as long as shadow still lurks, my war will never end. Maybe one day we will strike at the heart of darkness and end this madness once and for all."
[Flourish -> Ruby Greaver A]
Commercial Time
Me: "Hey, Fallen King, you are now the villain of my new comic!"
KV-103: "Humans are too fragile, I need better opponents."
{The target has been slain. Mop up remaining enemy forces.}
"Well, all that's left are the greavers. Let's get rid of those." I said. "A shame we couldn't capture Deonar and bring him to justice for a proper trial however."
[Grand Flourish: Attack: Ruby Greaver A]
((Unfortunately, I'll have to delay the post yet again due to mounting homework. I'll see you all tomorrow!))
-West-
Turn Order Roll: 3,1,3,2,2,1,1,3,2,3
N. Greaver: 8 + 3 = 11
R. Greaver A: 8 + 1 = 9
J. Greaver A: 8 + 3 = 11
A. Greaver: 8 + 2 = 10
KV-103: 3 + 2 = 5
Faidra: 7 + 1 + 1 ASI = 9
Ignem: 6 + 1 = 7
Matikclocker X: 7 + 3 = 10
Thrynn: 9 + 2 = 11
Mute: 7 + 3 + 1 ASI = 11
-East-
Turn Order Roll: 1,2,2,1
R. Greaver C: 8 + 1 = 9 (42/100)
Callum: 8 + 2 + 2 ASI = 12
Marsa: 5 + 2 = 7
Ridder: 9 + 1 + 2 ASI = 12
"Take it from me, us xenos are just as relieved as you are."
Callum: Standard w/ R-Magnus -> Nightmare Greaver
3 shots @ 15 ES -- 8,9,11. 3 hits! 3750 damage. Down!
"Who could his master be? ...have we fought it before?"
Ridder: Standard w/ R-Magic Rod -> Jade Greaver A
10 shots @ 14 ES -- 11,8,3,3,6,10,6,3,6,5. 10 hits! 4500 damage. Down!
"Ffft! Rrrrowwww..."
Seraphynx fires its laser at Accursed Greaver A!
1 shot @ 16 ES -- 14. Hit! 1000 damage. The Greaver was interrupted!
Thrynn: Standard w/ Spat-o-War -> Ruby Greaver A
4 swings @ 15 ES -- 10,14,7,4. 4 hits! 1 Flip! 2304 damage. The Greaver was interrupted!
Mute: Fire Charge w/ Wizardry Orb -> Ruby Greaver A
-> Ruby Greaver A @ 16 ES -- 11. Hit! 1405 damage. Down!
-> Accursed Greaver A @ 16 ES -- 7. Hit! 1405 damage. Down!
Lightbulb: Cannonball -> Ruby Greaver C
1 shot @ 16 ES -- 10. Hit! 993 damage. The Greaver was interrupted!
Matikclocker: Standard w/ Cryo Driver -> Ruby Greaver C
2 shots @ 14 ES -- 12,11. 2 hits! 1186 damage. Down!
"...phew! Nice work... nice work."
---
Marsa gets ready to sheathe her halberd as the lingering feeling of dread lifts from the area. "Any more hostiles?"
Algrim responds over comms, "None sighted. How about you guys?"
"Scouts checked the other side. Looks like we're in the clear." IS-M44 lets out a sigh of relief. "Good work, Advance Force, Recon Rangers. You currently oppose the Swarm as well, if I'm correct?"
"Of course. We've had a number of incursions with them by now. Looks like we're in this together, at least for now." Callum nods to you. "That was good fighting over there. It'll help in the battles to come."
-The Machinauts are victorious!-
=Peace, for now.
-Pending Effects-
Ignem: Minor Curse (2 turns remain, 1000 DPT [Grand Flourish, Sleep Vial, Remedy Capsule])
Thrynn: Minor Curse (2 turns remain, 1000 DPT [Firotech Alchemer, Curse Vial, Reconnaissignal])
-Buffs and Debuffs-
-Field Effects-
-Loot-
[Loot Owed: Wrecch's Mercenaries, The Unliving]
[Reward Owed: Extra Materials, 15000 Crowns]
Deonar (ENEMY, West Side)
Deonar - DOWN! (-987)
Nightmare Greaver down! (-1651, Callum's R-Magnus)
Ruby Greaver A down! (-1302, Mute's Wizardry Orb)
Jade Greaver A down! (-2093, Ridder's R-Magic Rod)
Accursed Greaver A down! (-1184, Mute's Wizardry Orb)
Deonar A - Down! (Eliminated at 8000 when base fell to 8 from Lightbulb's Cannonball)
Deonar B - Down! (-2698, KV-103's Forceful Energy Halberd)
Deonar C - Down! (Eliminated at 6696 when base fell to 9 from Thrynn's Ionic Double Bow)
Deonar (ENEMY, East Side)
(The Machinauts cannot attack these foes with a melee weapon!)
Ruby Greaver B down! (-943, Marsa's R-Halberd)
Ruby Greaver C down! (-365, Matikclocker's Cryo Driver)
Jade Greaver B down! (-500, Callum's R-Magnus)
Jade Greaver C down! (-3629, Ridder's R-Magic Rod)
Deonar D - Down! (Eliminated at 8000 when base fell to 8 from Lightbulb's Cannonball)
Deonar E - Down! (Eliminated at 60B1 when base fell to 11 from Ridder's R-Magic Rod)
Deonar (ENEMY, Center)
(It is too dangerous to approach this area directly- use ranged attacks!)
Deonar F - Down! (-585, Marsa's R-Halberd)
Dark Matter Effigy - SHATTERED
Recon Rangers (ALLY, East Side)
Callum - 5600/5600 HP
A-7 | B-6 | R-8
1500 Nrm | 1200 Prc | 1000 Ele | 1000 Shd | Row 2 | +2 Gun ASI | +1 Sword CTR
[] Recon Ranger Shield (2000/2000 HP, 1000 AllDef)
]- R-Magnus (8 ACC, 2 ROF, 2x1250 Prc, Fair Chance of Moderate Stun, Charge Attack: 3500 Prc (up to 6), Good Chance of Strong Stun)
]- R-Calibur (7 ACC, 6 CSPD, 900/950/1025 Nrm, Charge Attack: 3700 Nrm (up to 3))
<> Smoke Bomb (Can escape into a cloud of smoke, entering Stealth)
Marsa - 6800/6800 HP
A-6 | B-10 | R-5
2000 Nrm | 2000 Prc | 1000 Ele | 1000 Shd | Row 0 | +3 Sword CTR
[] Iron Cloak (469/2000 HP, 500 AllDef, initiate Stealth on Defend)
]- R-Halberd (8 ACC, 3 CSPD, Ignores Row, 1235/1270 Ele, Charge Attack: 3400 Ele)
<> Default Coil (Gain BP on Defending)
Ridder - 5200/5200 HP
A-7 | B-4 | R-9
1200 Nrm | 1200 Prc | 1500 Ele | 1600 Shd | Row 3 | +2 Gun ASI | +2 Bomb ASI
[] Force Cloak (1000/1000 HP, 1000 Ele|1000 Shd, initiate Stealth on Defend, when broken at close range: deal 1250 Ele to the attacker)
]- R-Magic Rod (7 ACC, 7 ROF, 6x700 Nrm, on one hit: +1 ACC to next bullet, Charge Attack: 6x1400 Nrm, on 2+ charge hit: (20*Charge hits)% chance to knock target down)
]- R-Orb Grenade (8 ACC, 8 ArmSpd, 1000 Ele (up to 5), Fair Chance of Moderate (Fir/Frz/Shk/Psn), No Charge Attack)
<> Seraphynx (Can use a blast of light on command that deals 1000 Prc to a single target every three turns, must recharge for two turns afterward)
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
King: 9449/9600 HP -- [ KO Meter: ||.............. ] -- 7470 Retribution (2/5)
Faidra: 1902/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Ignem: 2003/4400 HP -- 0 BP (+2)
Matikclocker: 2500(+625)/2500 HP -- KO METER: [ ||||||........... ] -- [OVERCLOCK METER: ||..] {X MODE ACTIVE}
Thrynn: 2595/4000 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4300/4300 HP -- Vials [DOOM/CURSE]
Inactive (post to return):
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed here will gain 32358 Crowns and 8011 Heat upon returning)
--
-Shields- (Still not entirely updated)
KV-103: 75/75 (Nm 60)
DSN-001: 1325/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 950/1750 (Nm 1500|22 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
25 * Beast Scales
32 * Ripped-Up Wanted Posters
21 * Emptied Clips
39 * Gel Drops
28 * Brimstone
25 * Scrap Metal
39 * Grave Soil
19 * Spark Plugs
12 * Cheap Gunpowder
18 * Sharp Fangs
8 * Rock Chips
21 * Philosopher's Motes
11 ** Owlite Feathers
6 ** Forbidden Fruit
6 ** Chitin Frags
15 ** Waste Modules
12 ** Power Cells
16 ** Ammo Boxes
6 ** Iron Gears
12 ** Fuel Canisters
11 ** Gremlin Gizmos
6 ** Frayed Fabric
11 ** Translocation Residue
11 ** Cooling Cells
13 ** Physics Applicators
18 ** Dead Gold
5 ** Swordstones
17 ** Philosopher's Pebbles
10 *** Bushy Tails
4 *** Rocket Sprockets
6 *** Phials of Phear
12 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
10 *** Mod Calibrators
9 *** Soul Dust
7 *** Force Dynamos
8 *** Torchstones
7 *** Hailstones
5 *** Volt Oil
24 *** Brute Cores
11 *** Toxic Cores
15 *** Philospher's Chunks
1 **** Almirian Scabbard
1 **** Blaze Pepper
3 **** Blighted Bone
2 **** Calibrator Mod
1 **** Corrosive Acid
1 **** Crystallized Gunsmoke
2 **** Drake Scale
2 **** Heavy Gear
2 **** Ironwood
2 **** Meteor Mote
4 **** Miracloth
3 **** Perfect Snowball
4 **** Rocky Core
1 **** Thunderball
1 **** Trojan Horseshoe
5 **** Unidentifiable Element
1 **** Whimsical Reactant
3 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
33 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson}
*****
"Whether this helps the battles ahead is up to debate," KV-103 commented, "we have no knowing as to how swarm can replenish its forces, if it needs to recover at all..."
"All the more reason to keep your skills sharp. If we can find out how it replenishes its forces, that's one step closer to destroying it for good." Callum turned toward Marsa. "Marsa, you had a scrape with the Swarm before, right? Was this what Deonar was getting his power from?"
"It didn't look like any Swarm beast I've seen before. Now I don't claim to be an expert, but that looked different. ...hey, Ridder, think that Stranger is still in town?"
Ridder nods. "Oh yeah. Heck, we need to stock up anyway. Used up all our Stun vials getting that Snarbolax Pup off our tail..."
"You ran into that thing too?" IS-M44 says. "Ha, what are the odds?"
"Didn't even know the thing could have pups! It was actually a big scientific breakthrough for our guys. And a major pain for us." Ridder says, "Word is the Sky Patrol's looking into herding the thing somewhere it won't do any harm. Old Sever went on record saying he wants to study it. More power to him, I say. It's probably a lot easier to study when you can fly."
"I'll bet it is." IS-M44 says, "As a matter of fact, that Stranger is headed your way. I registered a civilian comms address a while back, and by this point Boost has it on speed-dial. Count up your crowns, everyone."
"Yes, we're heading home." I told Aegir's daughter. "Your father sent us co-ordinates to this location after expressing unspecified concerns. We decided to investigate and now this has happened. He must be worried sick about your safety. If we need to, we'll escort you home."
Then I messaged IS-M44.
{If whoever kidnapped Aegir's daughter was trying to keep him in line instead of extorting him for money, then we need to figure out who did it and why.}
{Transmission decryption process: 30%. Database decryption process: 70%.}
{Getting back to you on the data breach, it seems like whoever encrypted the filesystem on the ship really didn't want the files in them to be accessed by anyone other than the crew, as there's many different encryptions. Deciphering them is going to take a while. So far, I've got info on six of them, someone who appears to be their commander, and some information on their origins. They're definitely extragalactic in origin and most of them are descendants of famous figures on their homeworlds ranging from politicians to war veterans. Why these files were present is a mystery to me, since this would otherwise pose a security risk. One thing is certain for sure: they're a ragtag bunch of misfits.}
(I think I'll go about doing something completely different: First, dumping the database, then writing and posting the fifth (second-to-last) transmission so I don't have to needlessly introduce everyone who Ignem hasn't already identified. Thankfully this confusing subplot for Ignem is almost over. Also, using strong tags for Ignem's messaging when she's discussing stuff that isn't immediately important proved a bit of an eyesore to me so I replaced them with em tags.)