To be fair, the forum/game community did beg and plead for the "vanity" items.
That is all.
And this is how you convert a supporter to a hater


It is pretty darn obvious which people in here know nothing, or very nothing, about programming in a commercial setting. Granted, I don't have such experience myself, but I've spent a lot of time talking with acquaintances who do.
Here's the thing: retail game codebases are, with few exceptions, an absolute MESS. They almost have to be, given how game development works. It's especially true for games which are running on their own dedicated engine instead of using a common one like UE3 or Source. This isn't some Comp Sci assignment where you can make sure that all your code is perfectly encapsulated and commented and adheres to picture-perfect standards...it's a world where there are hard deadlines to get an initial release out the door, and the constant pressure of needing to add new content and fix old bugs. The code's going to turn into a mass of spaghetti somewhere, with different parts of the engine overlapping each other. I'm active in a community that's working on open-source development of a late-90s PC game engine, and I've seen phrases like "eldritch abomination" tossed around more than once. You attempt to add something in one place, and all of a sudden, something half the program away breaks, because it was using maybe one variable from what you just changed. There was one horror story in this engine about a potential divide-by-zero crash that had been in the code for over ten years, yet wasn't triggered until a very specific set of circumstances occurred.
So what does this mean for Stun? Well, think about it for a second. I have no idea how SK's codebase is set up, and I don't really know any Java to begin with, but I can try to surmise a bit. The stun bug manifests itself when an enemy under the influence of Stun magically gains a duplicated attack before its actual attack animation occurs. Simple enough to fix, right? Well, consider that the "attack" part of this probably means that it involves the basic attack-AI and hit-detection parts of the code...which, considering that the whole game is based around monsters hitting players, has to be right down at the core of the engine, and probably tied into just about everything. And since it's related to an animation not playing, we can probably throw that part of the codebase in there too. These are fundamental parts of SK gameplay, and based on that one statement Nick made a month or so ago, I'd wager that the "easy" fix for them probably broke all sorts of other stuff all over the place. It's no good fixing Stun if it suddenly means that all the attack animations fire off-kilter, or hit-detection breaks. It might involve rewriting significant parts of the engine...we have no way of knowing. What's clear is that they acknowledge the problem, they're working on it, and eventually they'll get things figured out.
As to why OOO decided to put Stun on a new bomb? Who knows? Maybe for the same reason they haven't temporarily removed Stun from other weapons that apply it. Maybe they're fairly close to finally nailing the bug down, so they figure there's no point in excluding it from that variant. I can't say I really care about it either way, since no one's using Stun at the moment anyway.

I'm not sure either of us knows what that last sentence you posted means, but I shall answer nonetheless.
That you think the new shard bombs are a mistake is merely your opinion. I'm not sure why looking like the old shard bombs is relevant. It's mechanics are fine. Its power is not great I'll agree to that. The dev's reason for removing the bomb was because they didn't like the way in which the old mechanics were abused. If you can't read between the lines, you've a lot to learn in life.
The stun bug has been acknowledged as Serell has stated.
Seeing as you have failed to address my post, I assume that you agree to using hyperbole, and that your earlier statement is indeed false.

"The dev's reason for removing the bomb was because they didn't like the way in which the old mechanics were abused"
Abused? It took SKILL to one-shot things unlike the Blitz. And why the favortism? They don't care about people using shield cancelling but they get all upset that a bomb can one-shot things? Are you kidding me? Swords AND guns both have the capability to one-shot, and we can't have ONE good bomb for single targets? Yes, bombs should naturally be MOSTLY AoE, but you need at least one bomb for single targets.... y'know, not everyone that likes blowing stuff up likes AoE. Swords and guns have so much variety, and we can't have a freakin shrapnel bomb? People that like swords or guns can choose between AoE and single target DPS, and bombers are stuck with AoE.
Oh, and don't forget these bombs had specific LD testing........ don't you find it ironicly annoying that they are the worst PvP bombs? Well, besides the DR, but that's because of invincibility frames.

That you think the new shard bombs are a mistake is merely your opinion.
Mine plus a portion of the forums by the looks of it, but go on.
I'm not sure why looking like the old shard bombs is relevant.
Maybe because they deleted the whole line instead of actually fixing it? It would be fine if it was a new line instead of taking the old one's place.
It's mechanics are fine. Its power is not great I'll agree to that.
Aside from giving a bugged status to it, disappearing shards and a very long time between the first and "seconds" explosions, yeah it's fine.
The dev's reason for removing the bomb was because they didn't like the way in which the old mechanics were abused. If you can't read between the lines, you've a lot to learn in life.
Quote from Nick's post:
Currently, shard-style bombs create a series of bullets on detonation, effectively acting like a handgun attack in multiple directions. [...] The current shard-style bombs are functionally, not very bomb-like. They are the standouts in the system we’ve tried to build whereby: guns fire bullets, bombs create areas of damage, and swords do a mix of the two.
It looks like you are reading too much between the lines, it was pretty clear that they didn't like the projectiles and think that bombers should only do AoE while other classes can have a choice.
The stun bug has been acknowledged as Serell has stated.
And that's a great thing, but why add a bugged feature to a new weapon (new shards)? It doesn't look like they did anything other than say they know about it for people to stop raging (pretty much like what they did in the old shard's thread).
Also, you didn't say anything about the following:
- UV tickets compensations;
- The shard's test feedback that they completely ignored;
So... Seeing as you have failed to address my post, I assume that you agree with me, and that your earlier statement is indeed false.

I believe that this thread has gotten way off track. No one is really agreeing with each other and everyone (not actually everyone, mind you) is overvoicing their opinions. If you want something added/changed, go to suggestions. If something is broken, go to bug reports. If you complain about what you don't/did have instead of accepting what you do have, you will go nowhere.

Dear OOO, i love what you did with the shard bombs and the dark retribution ;D
These are the other weapons that i think should be buffed:
Beast Basher
Big Beast Basher
Brandish
Cautery Sword
Iceburst Brandish
Blizzbrand
Needler
Glacius
Fireburst Brandish
Blazebrand
Combuster
Nightblade
Silent Nightblade
Acheron
Shockburst Brandish
Boltbrand
Voltedge
Calibur
Tempered Calibur
Cold Iron Carver
Cold Iron Vanquisher
Ascended Calibur
Leviathan Blade
Portal Gun
Cutter
Striker
Vile Striker
Dread Venom Striker
Hunting Blade
Wild Hunting Blade
Hot Edge
Master Sword
Searing Edge
Flourish
Swift Flourish
Grand Flourish
Final Flourish
Rigadoon
Daring Rigadoon
Fearless Rigadoon
Echo of Sausage
Flamberge
Fierce Flamberge
Furious Flamberge
Robo Wrecker
Rugged Robo Wrecker
Sealed Sword
Avenger
Divine Avenger
Faust
Gran Faust
Snarble Barb
Twisted Snarble Barb
Dark Thorn Blade
Barbarous Thorn Blade
.38 Special
Spur
Arc Razor
Winmillion
Gwenmillion (5 star spur)
Slime Slasher
Super Slime Slasher
Static Edge
Shocking Edge
Troika
Kamarin
Khorovod
Sudaruska
Grintovec
Jalovec
Triglav
Gravity Hammer
Plasma Sword
Captain America's Shield
Antigua
Silversix
Argent Peacemaker
Blackhawk
Sentenza
Autogun
Pepperbox
Fiery Pepperbox
Volcanic Pepperbox
Toxic Needle
Blight Needle
Plague Needle
Needle Shot
Strike Needle
Blitz Needle
"Force of Nature"
Blaster
Super Blaster
Master Blaster
Valiance
Golden Gun
Catalyzer
Industrial Catalyzer
Volatile Catalyzer
RPG
Neutralizer
Rail Gun
Toxic Catalyzer
Virulent Catalyzer
Biohazard
Cryotech Alchemer
Cryotech Alchemer Mk II
Cryo Driver
Hail Driver
Your Eternal Reward
Firotech Alchemer
Firotech Alchemer Mk II
Firo Driver
Magma Driver
Sharpened Volcano Fragment
Magnus
Mega Magnus
Iron Slug
Callahan
Prismatech Alchemer
Prismatech Alchemer Mk II
Prisma Driver
Nova Driver
Pyrovision Goggles
Pulsar
Heavy Pulsar
Radiant Pulsar
Assault Rifle
Brute Shot
Supernova
Kilowatt Pulsar
Gigawatt Pulsar
Polaris
AK47
Shadowtech Alchemer
Shadowtech Alchemer Mk II
Shadow Driver
Umbra Driver
Voltech Alchemer
Voltech Alchemer Mk II
Volt Driver
Storm Driver
Blast Bomb
Super Blast Bomb
Master Blast Bomb
Nitronome
Big Angry Bomb
Irontech Bomb
Irontech Destroyer
Deconstructor
Heavy Deconstructor
Graviton Charge
Graviton Bomb
Graviton Vortex
9 Iron
Electron Charge
Electron Bomb
Electron Vortex
Dark Matter Bomb
Super Dark Matter Bomb
Heavy Dark Matter Bomb
Deadly Dark Matter Bomb
Confetti
Rock Salt Bomb
Ionized Salt Bomb
Shocking Salt Bomb
Crystal Bomb
Super Crystal Bomb
Heavy Crystal Bomb
Deadly Crystal Bomb
Shard Bomb
Super Shard Bomb
Heavy Shard Bomb
Deadly Shard Bomb
The Jempire
Splinter Bomb
Super Splinter Bomb
Heavy Splinter Bomb
Deadly Splinter Bomb
Plasma Grenades
Stickybomb Launcher
Sun Shards
Radiant Sun Shards
Scintillating Sun Shards
Haze Bomb
Haze Bomb Mk II
Haze Burst
Stagger Storm
Fiery Vaporizer
Fiery Vaporizer Mk II
Fiery Atomizer
Ash of Agni
Freezing Vaporizer
Freezing Vaporizer Mk II
Freezing Atomizer
Shivermist Buster
Toxic Vaporizer
Toxic Vaporizer Mk II
Toxic Atomizer
Venom Veiler
Spine Cone
Twisted Spine Cone
Spike Shower
Dark Briar Barrage
Static Capacitor
Lightning Capacitor
Plasma Capacitor
Voltaic Tempest
TY for your consideration <69
P.S. I have a Man-Crush on Shoebox

I thought you were in love with the Triforce.

Oh i am, but Shoebox is so much more suave, and that meddling Teenager doesn't get in my way every time i try and get to Shoebox.
I'm not dumb enough to complain about the dev cycle. I know their team is tiny. I'm not dumb enough to complain about bugs getting into the code (though I certainly will complain about the speed they are fixed at; sorry, but if its game-breaking and can't be fixed in a day, roll the update back until you do have it fixed).
No, what I take issue with is the quality compared to what we used to get. Used the be the promos were of top tier quality. Now the odds are screwy and are basically worthless. the last one that was actually fair was the love aura promo.
The game used to be a game where you could access everything in the game for free if you worked at it long enough. It was not Pay to Win or even obtain. Only Pay to Rush. I would promote the game to friends and people I know because of that. But then we got OCH stuck behind a paywall. No way to use CE to buy it unless you happen to have Steam or some such nonsense (note that I use Steam; I just acknowledge that not everyone does). And even then, it's certainly not an in-game way; it's done entirely through Steam. As such, I've stopped all advertising. I can no longer truthfully say what I used to.
OOO doesn't stop exploits when they have forewarning that abuse is gonna happen. They'd rather do... nothing, I guess. Too much effort to stop it. Sure, there's little in the way of a tangible benefit from stopping it, but it would show they cared about the integrity of the game.
Sure, they've done good things (missions), but the good does not nullify the bad. The bad is still bad, and it used to be that the bad wasn't there. I guess OOO just doesn't care about keeping the bad out anymore. Phoning it in in areas is OK with them as long as they're making money. A pity.

Serell,
One-shotting things took little skill, lets be honest. And regarding Bombs and AoE: the developers' vision/idea for the game is that bombs do AoE. If they don't want bombs doing single-target damage then they don't want it. It's their game, their universe. About shield cancelling: valid claim... Maybe its coming.. maybe its not.. I'm not saying OOO never makes mistakes. But saying that they never fix them is a lie. Also just because they don't fix one thing doesn't mean they shouldn't fix another
Byas,
Disappearing shards was intended. If you read Nick's post in the test server, he clearly mentions that. The long delay between initial and secondary explosions is not ideal, but its usable.
It still seems you cannot read between the lines.
RE: stun. What would you have them do? Not say anything? They are working on it. If you can prove they are not then you have an arguement.
RE: UV tickets fiasco. I agree that people should be punished for exploiting the bug. Maybe they were? Do you know if they were or were not? If they were would you as a company go around boasting that you reprimanded/punished those players? No.
RE: Shard bomb test server feedback. I agree that some of the feedback could have been implemented. Not much else to say really except that maybe OOO felt the bomb is ok as is (not something I agree with, but that doesn't make it a mistake).
I didn't respond to those parts of your post, but that doesn't make my earlier statement incorrect.
PS: your link is broken.

"Serell,
One-shotting things took little skill, lets be honest."
If that's the only thing you got out of reading my post, I'm not going to even bother. C'mon, like oneshotting with the blitz is harder? The blitz only has to be right next to them to one-shot, the RSS had to be directly underneath.

Sorry I had stuff written and refreshed and forgot to rewrite. I've edited my post.

Disappearing shards was intended. If you read Nick's post in the test server
It just take away it's purpose (using in small places) but sure, it was intended to suck at everything then. :)
It still seems you cannot read between the lines.
Then show me where they said it and how, as I showed you that it was pretty clear that they didn't like bombers doing anything other than AoE.
stun. What would you have them do?
Not using it until it was fixed, like any thinking creature would do? I don't know maybe it's just my common sense tingling, you know.
Not say anything? They are working on it. If you can prove they are not then you have an arguement.
Well, only the devs can answer it. But it looks like that when they still use it into new weapons even after acknowledging the bug nor care about taking it away from weapons/monsters until it's fixed.
UV tickets fiasco. I agree that people should be punished for exploiting the bug. Maybe they were? Do you know if they were or were not? If they were would you as a company go around boasting that you reprimanded/punished those players? No.
They weren't. I know people who abused it and said that nothing happened to them. Also, there would probably be some threads from whining abusers saying that it wasn't fair with them.
Shard bomb test server feedback. I agree that some of the feedback could have been implemented. Not much else to say really except that maybe OOO felt the bomb is ok as is (not something I agree with, but that doesn't make it a mistake).
They also felt ok with spamming UV tickets, not everything they think it's right and making an underpowered bomb with crappy mechanics is a mistake (even more if take in count that they took away one of the most loved bombs to replace it with this).
I didn't respond to those parts of your post, but that doesn't make my earlier statement incorrect.
Just like you can't assume that I'm wrong for using an hyperbole.
PS: your link is broken.
It isn't a link, I mistook the a> tag with the em> tag. :S
EDIT: I forgot one thing:
I'm not sure either of us knows what that last sentence you posted means, but I shall answer nonetheless.
Just changing your words a little, look:
So unless you are another fool who's trying to use hyperbole to make a point, pull your head out of your arse and stop being a fool.
But as you talked about the new danger mission being available for a whole week as they trying to "fix" their mistake I simply told you that it may or may not be related to their past mistakes as they could have simply decided to do it with no relation to the past at all. Sorry if you couldn't understand it. :)
Answer me that unless you are another fool who's trying to use a thing that may be or not be about making up for mistakes to make a point, pull your head out of your arse and stop being a fool. ;)

So let's be honest here also. What requires skill then? Spam shard bombs everywhere, lag people to death and pray that some of the shards would hit something?
Don't get me wrong though. I don't dislike the new shard bomb (I own a deadly crystal bomb myself, did some tests and I knew how powerful it could be if used the right way). So this is not about "hey another guy doesn't like new shard bombs". It's about "ok it's good to have new toys but why my old one is gone as a result? that's my Swiss army knife!"
One thing I found the SK development a little arrogant for my taste, is that they kept telling people how to have fun and enjoy the damn game. Well Mister, I paid my money to fund you guys, and I will find my own way to enjoy the game and have fun. But you took away my fun in the middle of my summer. And if you are asking "why don't you try the new bomb and have new fun?" I already did and it wasn't as fun as the old one.
Again, please don't tell me how to have fun. I know this better than you do.

Since when was its purpose to be used in small spaces?
I'm not sure you understand the concept of reading in between the lines.
Honestly, I don't feel stun is that broken as to remove it from current weapons and monsters. And if they are intending to fix stun anyway it would be odd to leave the current RSS status-less (ie. inferior to the piercing shard bomb in every manner).
UV tickets: Ok they were 100% in the wrong there, if what you say is true.
I never said you were wrong for using hyperbole, only a fool.
EDIT: yes I understood you were changing my words. The changes you made didn't really make sense. So you're saying they just decided out of the blue to make these changes? Or do you have some other reason they made the changes?
Eltia,
If you're spamming the bombs, that obviously requires skill. There is a degree of skill in using the new shard bombs effectively.

They took away half my tickets....Now you can argue that they did not or did its up 2 u only I know the truth and the devs. All violations against TOS or anything related to account management is between game master and player. None of it needs to be public knowledge, and sadly not many players are 5 year olds and need to cry on the forums when something does not go in their favor.

Since when was its purpose to be used in small spaces?
Since when it takes so long to explode that the enemies would have already gotten away if you aren't in a small place.
I'm not sure you understand the concept of reading in between the lines.
read between the lines
Fig. to infer something (from something else); to try to understand what is meant by something that is not written explicitly or openly. After listening to what she said, if you read between the lines, you can begin to see what she really means. Don't believe every thing you read literally. Learn to read between the lines.
And that's why I asked you to show us where in the text it could be interpreted like that because I really can't see anything besides that they don't like projectiles on bombs.... As it was pretty clear on my last post, now I'm the one who isn't sure if you know what it means.
Honestly, I don't feel stun is that broken as to remove it from current weapons and monsters.
Neither do I but it was an example as to how to show that they are doing something.
And if they are intending to fix stun anyway it would be odd to leave the current RSS status-less (ie. inferior to the piercing shard bomb in every manner).
Not status-less but with another status (or even status-less until they actually fix stun), choosing to use the bugged status over all the others is kind of a foolish thing.
yes I understood you were changing my words. The changes you made didn't really make sense. So you're saying they just decided out of the blue to make these changes? Or do you have some other reason they made the changes?
I'm saying that just like you don't have proof that it was related neither do I that it wasn't. So yes, it could have been out of the blue for all we know they never said that they were wrong and decided to fix it.
I never said you were wrong for using hyperbole, only a fool.
Seeing as you have failed to address my post, I assume that you agree to using hyperbole, and that you're earlier statement is indeed false.
EDIT: They took away half my tickets....
Well, you posted that you had obtained 4814584 tickets on the forums and with a screenshot if they didn't do anything at least with you then they could be declared [buckets]. It still doesn't change the fact that the ones who rage crafted less and didn't post it openly in the forums have gone unpunished.

"LOL NOPE
You're saying "Since they haven't said anything, they agree with me!!!" What a load of BS. Thats like me saying I'm running for president, and getting the votes of anyone who dosen't vote. If Mccain got a vote for everyone who never voted, he would easialy have won in 2008."
You obviouly didn't read mine and Canine-Vladmir's posts. Or if you did, you didn't understand them. Here, allow me to refresh your memory:
Canine-Vladmir: "im pretty sure a boycott of 10 ppl isnt gonna change anything.
THERES A BUTTLOAD OF PLAYERS WHO LIKE HOW IT IS."
My reply to him: "More like "THERE'S A BUTTLOAD OF PLAYERS THAT AREN'T EVEN AWARE OF WHAT GOES ON IN THE FORUMS AND ERGO LIKE IT AS IT IS"."
You get it now? The "boycott of said people" referring to us, the ones that DISAGREE with the way the Devs handle things, and the "BUTTLOAD OF PLAYERS WHO LIKE HOW IT IS" refers to the players that LIKE the way the Devs handle things. My reply to Canine was just adding to his statement, which is true, there's a lotta players out there that don't even know what goes on in the forums. Can't blame 'em though.
@Milkman @Byas Hmm...
"This statement is false."
HNNNNGGHMMPARADOXHNNNG

I know how you guys feel. I have noticed that the patches (other than the danger missions, really the small so called "bugfixes"). Of COURSE the devs knew that the new RSS sucks. It is obvious, and the tickets were almost like bribes so that people complain less. No devs have ever commented on the crappiness of the new RSS, because there is nothing nice to say about it. Stun is so ****** up, and that should have been patched long ago. Promises of content that never came is a pain. Where is that tortodrone? That was a year ago when Nick said they will come back. What about the Seerus Exspansion that Nick PROMISED the f2players would have soon. It has been MONTHS, MONTHS now since THAT was promised. Devs keep silent about what is coming out, and when the patches do come it is sour and useless. I wish I knew what was happening.
However, I feel that the Guild Hall upgrades are going to be a good patch, and I know that you will ALL shut up about your woes in this game and just fawn over the devs and say how awesome they are. So tiring...
EDIT: Razordash, Guild hall upgrades will make or break this game. i just do not know if I should take any side for that bet...

50ce if the new Guild update is gonna end up failing to live to everyone's expectations. Wanna take that bet?

Sometimes you read between the lines by considering both ones actions and words. In this case its the fact that their actions don't match their words. Their reason had several flaws, as both you and I know. If we accept that OOO isn't stupid, then the logical conclusion is that they aren't telling us the real reason for the change. From there, judging by how they changed the bomb and OOO's past history with a similar sort of change, I inferred that they were not pleased with the mechanics of the bomb.
I don't see how an overboard removal of stun is an example of a positive thing to do.
That last statement should have been an 'or' not an 'and'. Nevertheless I'll concede that point, considering that the whole argument was over semantics. Unless you actually believe that OOO never acts and acknowledges their mistakes.

they broke our RSS. Even if they wanted to change it to the shard bomb style, it was lazy, obtuse, and idiotic to make it into pure pierce (when i simple survey question on the forums would have concluded with 95% accuracy that its used for its elem properties). It was a criminal bait and switch, especially for those of us who spent big money on top-teir UVs, and its insulting and condescending that they suggest a UV ticket is adequate or appropriate compensation for them ruining a bomb i paid 15-20k ce for.
They know its complete BS.
I know its complete BS.
You know its complete BS.
Everyone knows its complete BS.
Only difference is they don't care. (and obviously neither do you, or you wouldn't pretend not to know what people are talking about.)
It was the ultimate slap in the face. And then they slapped us again when they respond with stupid condescending responses: "[acknowldedge the issue]....[acknowledge your right to be upset]....[give insincere apology].....[tell you its impossible]....[scarecrow reason why]....[tell you to go pound sand, nicely]"
Its just wrong. A little common sense and effort would have concluded that the only fair thing to do was offer us a choice of the elem line or peirce line when it changed--keeping UVs. Simple, easy, fair, smart.

@Acck Another false promise, like the tortodrone and DLC. Will not be fixed for a long time.

Sometimes you read between the lines by considering both ones actions and words. In this case its the fact that their actions don't match their words. Their reason had several flaws, as both you and I know. If we accept that OOO isn't stupid, then the logical conclusion is that they aren't telling us the real reason for the change. From there, judging by how they changed the bomb and OOO's past history with a similar sort of change, I inferred that they were not pleased with the mechanics of the bomb.
Although I can't see a reason for them to hide it I see your point now, thanks. :)
I don't see how an overboard removal of stun is an example of a positive thing to do.
It was just an example on how to show that they really are working on it, but not putting a bugged status on new weapons until it was fixed would be the better way (there are so many status that could have been put in place of stun).

I think everyone will like it, but it will not live up to everyones expectations. Everyone has different ideas of what it should be like, so others will love it and others will hate.

I think everyone will like it, but it will not live up to everyones expectations. Everyone has different ideas of what it should be like, so others will love it and others will hate.

by a GM that my earlier question was not appropriate.
Please allow me to restate the question,
How long does it take to pull your collective heads out of your elemental stealing, no customer listening, no status fixing, bomb unbalancing, no apology giving, UV ticket throwing, compensation scheme announcing, broken weapon releasing holes in the ground?
And to a certain GM:
I understand why the mechanics were changed, further not one of my questions has to do with the mechanics.
Nor have I continued to rattle the "I want my bomb back" sabre.
I have moved on and now just would like these few, reasonable questions resolved.
Most importantly, why a known broken status was applied to this widely used/loved weapon.
If you made automobiles, you would be recalling the crud out of these.
Can you imagine a car that makes other cars hit it unexpectedly?
Do you honestly feel that customers want to purchase this weapon?
If this was a new weapon I certainly would not buy it.
Have sales of the RSS line improved since the patch?

Note that the GMs or Devs never actually respond to questions like that, because they have a policy of "if there is nothing nice to say...."

Maybe Mitt Romney bought Three Rings.
Problem with unhappy people? Ignore them, act like nothing is wrong. Because that works.

It's alright Venomous, I don't open my wallet for people that can't be bothered.

I'm wearing sexy proto gear, buttttt no shield! Scandalous! Where is the loveeee.. where is the loveeee.. where is the love... can someone name me that tune?

Magnificent. Very magnificent.
Keep it going so people would just flip everything Three Rings have.
So much hatred. So much despair!
*cough*
I cannot say that Three Rings is at their movement to bandaid the problems that we have. Instead, they try to suprise us by getting new stuffs, like Spectator Mode!(love ye guys, thanks) And more danger missions. :33
But hey, developers, if ye don't want yer community driven insane just because of something 'not quite' answered and not satisfied to the community about the things ye have changed few months ago, they won't be happy. Thus, everyone in here isn't going to throw their money to support yer company because of unanswered questions and beliefs. I advise that ye developers should pause and postpone yer future updates about Guild Hall(but i think it's on it's way soon since the groundbreaker knights are working so hard) and stuffs, and fix the holes of what is undone from our community's demands. Or, we'll love ye if ye can make it both happen, that's twice the happiness people can get! Or thrice!
It's okay if ye're not listening to us, but the community would be droven out and find something else to play on. It is already great that ye have made yer moves slowly and steady for future updates, but don't leave bad holes behind that affects some of the followers to fall. Especially those who are really close.
For the community, we should really have more patience to wait it happen, actually. Persuading them will stress our game masters and developers. Don't do that. :x
... or they might flip their tables like us do. D:

"Then proceeds to cry on forums about people crying on forums."
Back in my days we used to call theese types of people hypocrits...

Oh dear, we have a predicament the long time fans of SK and OOO and the not-so hardcore fans that actually want change. This thread is receiving a lot of attention and for good reason. We've been losing a lot of the old beta players, which is a major loss for the community, and it's mostly always because the lack of major content updates, I mean danger missions are fun but, we haven't had any major content added. And for those of that say that danger missions and OCH are major content updates, in my opinion, and let me reiterate MY OPINION these aren't major content, we could go throughout the whole game without playing any of these levels and yet still have a full grasp of the SK storyline. Besides OCH contradicts the whole "free to play" aspect of the game. I honestly would like to see some new content, and I mean something relating to the swarm, crimson order, or the core. I think both sides have their arguments but I think we need new content and OOO just totally was reckless with nerfing the shards. I think this is bad since this tears up the community, which pleases no one. I wonder if OOO will say anything new about major outcry of distress from the majority of the community.

going downhill as soon as the mission system came into the game. People DESTROYED the mission system in a matter of a day. After all the content was gone, they found out that they could farm boss battles. The need for pimping up their character with accessories is so great that nobody does anything but FSC runs now. FSC is not a problem, any idiot noob can solo it. I remember when the game was actually challenging. A few idiots complained about how "hard the monsters were" and then OOO went and ENTIRELY screwed up [retrode, wolvers] so that the monsters are so sad. It is now only the fiends that are any challenge. Anyways, thanks to everyone farming FSC, the CE market started slowly spiraling out of control. I met a 5 star person who asked me what the arcade was..... O_O The mission system was great, but we NEED something to balance it. The mission system is NOT the arcade. The arcade should be CENTRAL to the game. ...Do not even get me started with the RSS fiasco. The devs KNEW those bombs were crummy, they KNEW that they were glitchy, and that is why they bribed us with UV tickets. Instead of breaking something that was never broken, you should be working on making real bugfixes or content. What a waste of time. Devs tell us nothing about their updates, promos are now just shoddy recolors of things that we already have. The only reason why I stayed in the game was because Nick promised that they were working on making DLC tradeable. Sadly, nothing like this has happened yet. Even more sadly, I am certain it never will.

The end is near! http://media.spiralknights.com/wiki-images/7/73/5thedit.jpg
You guys are silly.
PS: Oh wow you got Eury riled up! I have to say, as a low tier game developer myself, that the dev cycle is awfully slow at OOO. The reason behind this is a mystery though. Maybe they should hire more people if they have bottlenecks and can afford to?
PS2: I do miss too the original concept behind the game (an ever changing world with such and such!), which has been getting streamlined into a generic MMO stuff with missions and such after release. Hardly anyone plays the gates anymore.

Quit saying anyone "abused" the UV ticket compensation. It was asked point blank to a GM and answered by the GM that we could craft as many bombs as we liked for UV ticketed. This compensation was USED, not abused. It was practically encouraged. If you are going to be upset, then be upset with OOO for allowing it, and yourself for not using it. Congratulate those who did. Quit calling for punishment for players who used a mechanic that OOO encouraged and allowed.

the latest patch aint half bad, we get to watch a certain guild using a booster guild to stack points. god, i m luving it

It was practically encouraged. If you are going to be upset, then be upset with OOO for allowing it, and yourself for not using it.
Seriously? Be upset at me because I didn't want to get richer by abusing a compensation? Man, you need to learn a thing or two about honor.
Quit calling for punishment for players who used a mechanic that OOO encouraged and allowed.
Actually I just wanted OOO to apologize and acknowledge that they were wrong, but if they also decide punish the abusers I wouldn't mind a bit.

WTF am i reading????
All of you people have issues. You guys are not even making sense anymore... Yet I gets warnings in forums and get kicked out of haven for no legit reason, but you guys don't. LoL

A lot needs to be done to make this game more balanced and fair for all players, both old and new. I appreciate the feedback of players who left it in the testing forums for the newest Danger Mission, Ghost in the Shell is a fantastic mission, and probably the best one we have so far. Preview server players deserve a pat on the back, a job well done.
Njthug's white knighting is ridiculous but how much of it is sarcasm is up for debate.
Tersa, I wish I knew you in game, you seem like a really cool fellow. If you do quit, I wish you the best of luck in whatever you do next!
~ Spooky

Kinda makes me sad to look at everyone arguing over who's right about what and how OOO and Sega should do things. Lets see..............where to start?
First of all, I've learned to appreciate how OOO and Sega manage to keep this game online and updated all the time. I've seen a lot of posts where people are complaining about the new shard bomb change or the promo boxes chance (which I too find a bit annoying) but please.......OOO and Sega put a lot of work into this game (as well as a lot of others). If I was Nick or someone and I saw posts like these I would be like "Well that's it, too many complaints, clearly they aren't satisfied with the effort we are putting into this" and shut down the game.
Try putting your self in another persons' shoes (addressed to people who think that OOO and Sega are working 10 minutes a day only). "You were a big fan of video games as a kid and wanted to grow up and be a games designed so that the next generation could also experience the delight. After making a popular games you few satisfied but also want to make some profit out of it, optional to the players of course. You do so and revamp the game a bit, then all the customers start going ballistic on the forums". If you ask me, all you guys are doing is ruining another persons dream (read the interview between Nick and Radiosega please). Now, I know this is starting to get a bit cheesy (actually I don't) but I believe that its the honest truth.
If you guys want to comment about the way Sega and OOO do things please be considerate about your language and use of context. I'm a bit mad at myself for commenting about the way Sega and OOO release their prize boxes too(changed the way I addressed it), but just try to talk about it in a more nice way.
Thanks everyone =)

The Mighty Cheese Knight doesn't even.
~The Mighty Cheese Knight; WeeGee

You can defend removing the old shard bombs all you like, but saying that the new shard bombs are "fine" is... I don't know. Have you even used these bombs? Have you also used these other bombs direct competitors? You can say that these bombs take "skill", which is true to an extent. Using Iron Slug takes "skill". Using Wimillion takes "skill". Using Cautery Sword takes "skill".
-Why is the anti-fiend bomb Sun Shards unusuable around Trojans due to disappearing shards? Is this fine?
-Why do shards stop short of bosses (unless they disappear entirely), thus not damaging them at all? Is this fine?
-Why do enemies become invincible if you're good enough at comboing them? Is punishing skillful use fine?
-We've seen Nick acknowledge both the stun bug and projectiles disappearing close to walls. Was there money somewhere riding on getting these bombs out the door? Why was it fine to release a weapon known to be broken in several ways before fixing said issues?
-Shard bombs have the biggest dropoff from effective to neutral damage of any weapon in the game. Since the effective damage has a hard time competing with neutral damage from easier to use, faster, wider-reaching bombs, it goes without saying that the neutral damage from shard bombs are pretty useless. You might say that is fine since there are at least one shard bomb for each damage type. Is having a normal damage shard bomb line fine?
-Very often enemies get hit by only one shard despite them being humongous and supposedly being in range to be hit by three shards. Is this fine? How is 'skill' supposed to do anything about that?
I agree about the Shard bomb fiasco, it was very disappointing for the bombers of SK. As for your other points, SK has a small dev team which needs to feed itself. Promos are one of the way that OOOs makes money. I would enjoy it if we converted from the box format, to dwings style.