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Handgun Firing

Submitted by j0ncap125 on Sat, 05/14/2011 - 01:02
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  • Wiki Editors

Hey everyone,

If possible, would the wiki editors be willing to start a section for handguns that specific how the gun handles when fired? For instance, the Magnus requires the player to stand still in order to fire. Knowing this before equipping a Magnus I found from a monster the other day would have been incredibly helpful.

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Magnus line pages have some misleading inaccuracies

Submitted by Cobaltstarfire on Fri, 05/13/2011 - 09:36
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  • Wiki Editors

Hey, I don't really know how to edit the wiki so I figured I'd just point it out here.

Right now the only gun in the Magnus line noted to have a blast radius is the Iron Slug, this is misleading as the Callahan, and the Mega Magnus both have the ability to hit multiple monsters on impact as well. Although it appears to be easier to do this with the mega magnus than the callahan, suggesting the callahan might have a reduced blast? I can't recall if the Magnus has one, but will be making another one soon for a friend and will be able to check on that.

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does anybody know what this is someone in my guild saw it

Submitted by loopylukas on Thu, 05/12/2011 - 04:30
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  • Wiki Editors

does anybody know what this is?

http://s3.mmoguildsites.com/s3/gallery_images/286670/large.png?1305180370

someone in my guild saw it and picture it and no one in the guild has seen it before

  • 3 comments

(perceived) bugs - how to document and track them?

Submitted by Alfwyn on Tue, 05/10/2011 - 07:51
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  • Wiki Editors

How do we document items that seem to be bugged? Sending an ingame bug report and hoping it gets fixed soonish and just leaving the version on the wiki like it "should" be doesn't seem to work. Then again if we just change the wiki to match the game, we might easily overlook the page if it finally gets fixed. So some kind of marking the page as a reminder might be good. Of course there is usually no telling if it really is a bug, or just a (strange) feature.

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On Attack Speeds

Submitted by Kentngo on Mon, 05/09/2011 - 15:59
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  • Wiki Editors

http://forums.spiralknights.com/en/node/7545

I'm making an attack speed chart for 5* weapons. If anyone wants to contribute to the chart, feel free to post there. There are 12 5* Guns, 10 5* Swords and 7 5* Bombs.

So far, I have six of the guns, one sword and one bomb.

It's possible assume that all the Drivers have the same attack speed, giving me 8/12 guns. If all Flourishes follow the same suit as Final Flourish, I have 3/10 Swords. If all Vaporizers follow the same as Shivermist Buster, I have 3/7 Bombs.

I also want to encompass all non 5* end forms as well.

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Heat requirement for different star values

Submitted by culture on Mon, 05/09/2011 - 14:50
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  • Wiki Editors

We know that higher star equipment requires more heat to level than lower star equipment. But how much more? Not sure if someone else has already gathered the data, if not hopefully this is a good start.

I equipped a 5* Final Flourish and a 4* Avenger at the same time and leveled them up to 6 and 7, respectively:
http://wiki.spiralknights.com/File:Heat-comparison-between-4-and-5.png

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Page for common acronyms

Submitted by Icee on Mon, 05/09/2011 - 07:43
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  • Wiki Editors

There have been a few threads around the forums asking for a decoding of common abbreviations in this game, so it would be a good idea to have such a page on the wiki where these things can be collected, so people can more easily decrypt things like "WTB UV DA CTR Med+ 10K CE."

Is there an existing page where this information should go (maybe a subtopic on the chat page? Although that's mostly chat commands rather than abbreviations) or should a new page be created?

  • 3 comments

Damage Collection Spreadsheet

Submitted by culture on Sun, 05/08/2011 - 19:55
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  • Wiki Editors

After reading the discussions here and here, I've started a Google Docs spreadsheet for collecting weapon damage information.
https://spreadsheets.google.com/ccc?key=0AkzK0t1pboRAdDQ4ZkgxajhpWE11bDB...
Shortened URL for your convenience: http://tinyurl.com/skdmg

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UV dmg increase data collection.

Submitted by Pupu on Sun, 05/08/2011 - 02:48
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I propose we record some numbers about damage bonuses.
Bonus seems to be 6.5% per Eek5 data below.

Acheron lvl 10:
T2.

Notes:
Damage to blast cubes = damage to jellys = damage to lichens
Damage to ultra blast cubes = damage to darker jellies

    Nothing:
  • Depth 15:
  • Small jelly:
    Jelly:
    T3 Jelly:

  • Depth 16:
  • Small jelly:
    Jelly:
    T3 Jelly:

  • Jelly King:
  • Jelly low:

  • Depth 15:
  • Small jelly:
    Jelly:
    T3 Jelly:

  • Depth 16:
  • Small jelly:
    Jelly:
    T3 Jelly:

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On the subject of strategy and analysis

Submitted by Thardus on Thu, 05/05/2011 - 10:53
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  • Wiki Editors

So far the wiki has mostly been simple "This is what is in the game, here is a list of it" sort of content, but I think at some point we're going to want to start adding some analysis into the mix. In particular, I think these topics need addressing;

* Profit and income.

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