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Have a suggestion for Spiral Knights? We would like to hear it.

Easier access to auction house?

Submitted by Squiddum on Mon, 05/23/2016 - 17:56
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  • Suggestions

I've recently took into selling my stuff and buying other stuff in AH to get some extra shinies, but the only way to access AH is to goto haven and click on the AH. I know I probably sound lazy, but perhaps make a button so you can view the auction hall anytime? If possible, why not open an online AH so people can just log in on the website and bid/sell?

  • 3 comments

New weapon system idea!

Submitted by Varris-Tyr on Mon, 05/23/2016 - 15:15
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Have that favorite weapon you like and always wanted to use it no matter the monster or just want to show it off? An idea I thought of was how players can "Favorite" or "Main" a weapon.

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Of useful ideas for the system

Submitted by Lange-Dechu on Mon, 05/23/2016 - 11:23
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hello

Since Three Rings (grey havens) updated in 2013 the family system and some stuff like the craft of the Orb of Alchemy and
fire crystals by stars and other new are not successful and starts the game take place at the ghosts
and the wind in the game and haven, therefore must be that the game moves and whether it to take into account of the ideas on the forums
and the game master in the presence so that the ideas I propose for their game and examples.

Removed from the system:

=The forges and materials fire crystals 1,2,3,4,5 stars by the craftes.

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Orb Barrier augmentation

Submitted by Umbra-Lunatis on Sun, 05/22/2016 - 17:42
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So, those of you who know about the Dark Reprisal bomb line know how its three forms work: Two orbs at 1*, three at 3*, and two sets of two orbs at 5*.
I would like to see this behavior added for Orb Barriers at the appropriate Tier:
T1: Two orbs
T2: Three orbs
T3: Two sets of orbs rotating opposite eachother, one set inside the other

In addition to this behavior, I'd also like to see a randomized chance of Orb Barriers rotating clockwise or counterclockwise.

  • 4 comments

Auto Turret Kit spinoff: Rotary Turret!

Submitted by Umbra-Lunatis on Sun, 05/22/2016 - 17:35
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This involves an augmentation to something we already have. Think of an Auto Turret with a chair on top of it. When a Knight climbs into it, they can rotate the gun and fire it. Bullets would be similar to an Autogun but more accurate, and deal a moderate amount of damage to monsters.

Attacks directed toward an occupied Rotary Turret would only damage the Turret rather than the Knight, but the Turret itself would have relatively low HP. It would also despawn after a certain amount of shots fired, and would be stationary throughout.

a new/old catalizer

Submitted by Shadow-Drake on Sun, 05/22/2016 - 13:46
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correct me if I'm wrong, but do catalizers only increase the blast radius per stack instead of damage right now?
from what I gathered, they used to increase damage per stack but right now it doesn't do more damage to have more.
if this is so, maybe revert them to where they dealt more damage per stack instead of only blast radius.

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Shadow Lair Weapons

Submitted by Travikibot on Sun, 05/22/2016 - 13:41
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An idea I got from Monster Hunter Cross/MHGen, where there are some endgame variants of normal bosses that have separate equipment, be that armor or weapons.

So, say you have the 4* Snarble Barb, instead of going for BtB, consider going for the new Shadow Lair variant, with lower attack but added poison.

Or possibly SL Shields, so instead of going for CoA, upgrade your Blackened Crest into the Shadow Lair variant, with much much lower defense but has an attack boost.

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Spiral Knights on Steamed Linux?

Submitted by Autofire on Sun, 05/22/2016 - 13:17
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I know I've asked this before, but due to the new management...can you pleeeease make the Steam version of Spiral Knights work on Linux? I...just...please? The computer I most frequently use is a Linux computer. This is part of why I haven't been playing as much...because I was feeling bone headed at one point and merged my SK account with my Steam account.

I mean, it's nice because it makes it much easier (for me) to buy stuff in game, since I can do it through the Steam wallet. But beyond that, I regret moving over.

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Augmenting the Arcade! (Spice Up the Clockworks)

Submitted by Umbra-Lunatis on Sun, 05/22/2016 - 13:09
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In this thread, I will be covering a wide variety of things that could be done in the Arcade to give it that extra kick we've all hungered for ever since beta ended. The Arcade is our source for the widest variety of assets in the Spiral Knights universe, why not give it a little extra love?

Step 1: Increase the chances of a Scenario Room appearing in any given level by a considerable amount.
Step 2:

Burning Wolver Dens

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Sword Movement

Submitted by Frosty-Pretender on Sun, 05/22/2016 - 04:11
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Just some random thoughts while doing assignments...
Also rip English in this post.

As we know, when you aim at the front and lay down some awesome combos, you go forward or wherever you aim at.
For example, if I am using a brandish and swing it 3 times facing north, I will move north 2 steps after the combo.
Or if I swing 2 times facing north, then the 3rd swing facing east, I will move north 1 step, then 1 step to east.

What if my movement keys (WASD?) can change my movement direction, while not affecting the attack direction?

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