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Have a suggestion for Spiral Knights? We would like to hear it.

decrease spark of life cost to 100 energy per 10x

Submitted by Shadow-Drake on Fri, 05/20/2016 - 12:29
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  • Suggestions

correct me if I'm wrong, but didn't revives used to take 10 energy? so effectively for the same cost you get half as much revives now, which is stupid, considering how much ce costs now, and how much you have to grind to get 200 energy. (about 23200 crowns) if the cost of sparks were reduced to 100 ce per 10x then it wouldn't be so HARD to get sparks, I'm currently saving for elite orbs so 100 energy would be a lot more reasonable.

  • 8 comments

Spark of life cap

Submitted by Boci-Boci-Tarka on Fri, 05/20/2016 - 09:44
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The problem is that there isn't much end game content other than the few missions and shadow lairs but that's another topic for another day. After a while if you are replaying the same missions, gates etc. you will unintentionally stack up on Spark of life-es (lives?) so I think there should be a cap how many Spark of lives(?) you can use before you are forced to restart the mission.

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"New" revive is too much expensive

Submitted by Yuppidoo on Thu, 05/19/2016 - 18:28
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I don't want to speak about some obvious things that everyone (including me) wants. Like new boss/dungeon, and gears, but about the res.
I quit the game before the new gui was introduced, and until that time, for come back to life, you had to wait another player which help you with half of his life or by yourself, with 10 CE.
Now, since the first try is free, but you have to use spark of life, and this item cost 200 ce per 10, the cost is doubled. And the worst thing is that nobody can help you.
Which is enough to vanificate a run for gaining some crowns, if you die a few times.

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maybe GH can revert some wierd changes as a GH update 2

Submitted by Shadow-Drake on Thu, 05/19/2016 - 14:38
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maybe GH can revert a couple weird changes as a GH update 2 such as:

1: remove invincitinks. I don't know 100% what it does but alot of people don't like it, it makes shard bombs and other weapons where you can hit multiple times unable to hit after about 3 hits. logically, a monster isn't going to be like "you hit me too many times so I'm not going to take anymore damage" I know this isn't a logical game but this is dumb. if you have the skill to hit them many times than why does it stop you.

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Guild Hall Update v2.0

Submitted by Defeat on Thu, 05/19/2016 - 10:51
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I could make a thread for each topic but instead ill try to keep it short. ( sorry for poor organization haha)
New guild hall items
New NPC guild hall events
Passive guild level bonuses

Guild perks - some added bonus to be unlocked through teamwork and guild wide effort. These bonuses couldnt be too powerful or else it would create a further divide between very large established guilds and smaller guilds. We dont want to make the perks so good you decide to join a high level guild based solely on that.

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Forge

Submitted by Tyrahs on Thu, 05/19/2016 - 08:57
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Hi
I really enjoy spiral knights since a loooong time :),
BUT leveling items is a pain in the *** since the introduction of the forge system.
It was way more fun before and i suggest just removing it.

pls feel free to leave a comment on how you think about it +1

lg swinweflue

  • 6 comments

Some New Combat Parts

Submitted by Monsterbrine on Wed, 05/18/2016 - 17:26
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Here they are.
1. Pit Boss: Throw Suitcase: Throws a suitcase that explodes, gives crowns, seldom ten energy, and does normal damage. Occurs in Tier 2. Does Stun.
2. Yesmen: Throw Memo: Throws a piercing-damage bullet that looks like a paper airplane. Tier 3 only. If you get hit, a random memo appears on-screen.
3. Silkwing: Light Beam: Think Seraphynx.
4. Greaver: Mortafire Strike: The Greaver tries to kill you from above. Tier 2: Bullet Landing. Tier 3: Bulleted Haze.
5. Gun Puppy: Summon Wheels: Changes to Tank Puppy.

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New Shield for Bombers: Bomb Sack

Submitted by Fruitalicious on Wed, 05/18/2016 - 15:46
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As it stands now, we have shields that are great for great for swordsmen (Dark Thorn Shield) and great for gunslingers (Swiftstrike) but we don't have really good bomb shields. Sure, you could use Grey Owlite, or Skelly, but those are just standard shields. We need a shield that has bonuses for bombs.

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Minor Tweak: Have Treasure Vaults be considered "Treasure Floors"

Submitted by Fruitalicious on Wed, 05/18/2016 - 15:35
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Like OCH's Aftermath, or all the loot levels in Danger Missions, we should be allowed to change our kit here. It really sucks being stuck with elemental when there are only kleptolisks to fight.

  • 4 comments

New Guild Features for Grey Havens (Name Change Regarding Sciger)

Submitted by Monsterbrine on Tue, 05/17/2016 - 22:14
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Hellooooooooo! Grey Havens, if you are seeing this, GREAT!
1. One-Time Danger Mission Rewards Related!
1.1. Seige Of Almire: Chilling On Vog. This Would Be A Legendarily Awesome Guildhall! Looks like a mini Firestorm Citadel on Vog while he destroys a Scarlet Fortress.
1.2. Compound 42: A Guild Hall on a mutated Drakon that is a giant one with all ultimates at once. Looks like Iron Fist Arena on Drakonzilla as he destroys Devilite Tokyo.

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