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Prismalisk+Basilisk Mini-Boss (Updated)

Submitted by Neekkoth on Fri, 05/27/2016 - 21:33
in
  • Suggestions

Inspired by the Battle-Pods in deconstruction zones.

Edited for further clarity.

Appearance:

  • About the size, or the size of 2 side-by-side alpha wolvers
  • Albino color-pattern like this
  • Chromalisk model depending on tier
  • Dragon Wings in T3

Fight:

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Do ridiculous things, put them in the test server

Submitted by Fangel on Fri, 05/27/2016 - 16:35
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  • Suggestions

Know how sometimes suggestions can get a bit crazy?

Put them to the test on the testing server! Let us try out ridiculous things within a safe development budget. Irontech destroyer and big angry bomb too slow? Give them normal walking speed. Or, heck, give them 100% more damage. Why? Why not?

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Why not bring back the Jelly Green Giant?

Submitted by Jessecho on Fri, 05/27/2016 - 14:42
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In case you don't know, Jelly Green Giants were huge green Jelly Cubes that, a REALLY long time ago, showed up in the now-closed off Danger Rooms in the Jelly Farm map. According to what the old Three Rings staff said back in 2011 when someone asked about it, they sealed off the Danger Room because they thought they would maul the new knights.

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Colosseum of Krogmo(PVE Arena), and more.

Submitted by Technical-Failure on Fri, 05/27/2016 - 13:01
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  • Suggestions

TLDR: PVE arena similar to krogmo Queue/Time limited missions/Monthly rotating events(1 week each)/Change seraphynx/Small slime cubes are 2 OP pls nerf./Bacon

Hello, with GH taking over Spiral knights, and actually releasing content(Golden slime casino is a start), i have some ideas i thought for myself for some ideas i think would be a good addition to the game.(Its my opinions and preferences, feel free to criticize.)
Battle arena/Hardcore arena.

We have devilites running a business around PVP, how about Mewkats run one around PVE?

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Emergency Revive Revamp

Submitted by Putkisen-Seta on Fri, 05/27/2016 - 02:31
in
  • General Discussion
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Emergency Revive added some significant power creep into the game. Health pills sit in your inventory, largely unused due to the free healing this thing provides at the end of each level. All the while, your teammates lay on the ground, incapacitated by their own ineptitude, unworthy of paid revival. Let's fix both of these issues at once, shall we?

Emergency Revive:
Upon falling in combat, the knight in question is revived for their BASE health (5 hitpoints.)
Reviving is no longer automated. The player chooses whether to trigger it.

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Dungeon pickup additions (HERE COMES A TANK)

Submitted by Umbra-Lunatis on Thu, 05/26/2016 - 21:30
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  • Suggestions

b o y o h b o y do i ever have an idea here
These "pickup" usables work the same as Vials, Orb Barriers, etc. in the sense that they are stored the same. The suggested pickups would be about as rare as a a Mecha Knight, Turret Kit, or Ranger Flare, but vastly enhance pickup variety.

Healing Totem
-Akin to the Healing Totems in Shadowplay, these Totems grant a healing area-of-effect. It restores a moderate amount of HP in a single burst, then falls apart and disappears.
-The crystal on the Totem glows blue, the same color as Crystal Energy.

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The Mecha Sprite

Submitted by Fastlex on Thu, 05/26/2016 - 12:26
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  • Suggestions

Based off the gun-pups, this sprite makes for a good defense ally.

It's first ability is a toggle one.
It turns into a gun-pup like thing and you can carry it like a key, while doing so it can't shoot. This of course, has a start up time.
When it "dies" it has a cool down before you can place it again.

Its 2nd ability toggles it from damage shots to ones that deal freeze, shock, or stun status effects, for a a trade in dps.

Its 3rd ability lets the player tell it to use a "pulse attack" any enemies caught gets stunned and shocked.

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The forgotten art of dueling

Submitted by Crusaderxix on Thu, 05/26/2016 - 07:35
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  • Suggestions

ok, so this my first thread, unfortunately i dont talk much, but i want to adress the idea of dueling in its own thread (if there is one already please let me know) since we all know about Lockdown and have a knack for pvp, but what about the idea of 1v1?

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New achievements

Submitted by Ethrie on Thu, 05/26/2016 - 07:11
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  • Suggestions

So the old miner achievements are gone, what other things could we work for?
I think it would be good to have a "Revive 1/10/50 other players with sparks of life" (as the "give a half pill" is also gone) that would mean I'm not completely wasting my sparks to help people who then die again and leave 2 minutes later - as it happened to me 15 minutes ago.
What do you think?

  • 4 comments

Allow weapon stat bonuses to stack up to +/-10 instead of +/-6

Submitted by Fehzor on Thu, 05/26/2016 - 00:38
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  • Suggestions

There are quite a few reasons I'd like to see this happen.

1. UVs go up to +4. That's 2/3s the max bonus for ASI and 100% of the bonus needed for CTR. With this UVs have less of an impact because they're either +2/5s the max ASI buff or +1/2 the max CTR buff. This also effects the bonuses gained from things like black kat and chaos.

2. It would allow monster bonuses from things like wild hunting blade and more importantly damage VS X UVs/Sprite perks to stack with armor like black kat and chaos.

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