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Have a suggestion for Spiral Knights? We would like to hear it.

Screen Bomb (MUST-READ!)

Submitted by Cyphereau on Fri, 10/09/2015 - 10:55
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  • Suggestions

The Screen Bomb is obtained from a purchase of $10000. It causes all players in Lockdown to get the infamous "blue screen of death", causing their computers to crash.

To enemies, the bomb immediately kills them.

The only way to put the bomb down is by inserting 10,000 Energy into it.

What do you think? I think it's not too overpowered, or underpowered.

  • 15 comments

Alternate music.

Submitted by Mythril-Man on Fri, 10/09/2015 - 08:45
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  • Suggestions

This idea's been spinning around my head for a while now.
Currently, the only areas in the game to have alternate themes are the Clockwork Tunnels, the Firestorm Citadel, the Scarlet Fortress, the Aurora Isle/Jigsaw Valley, and the Dark City/Concrete Jungle, and even then, the two latter use the same themes.
Basically, there should be alternate themes for every level in the game. The current themes are really good, don't get me wrong, but they get kinda repetitive after a while.

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New weapons, good and bad

Submitted by Trymal on Tue, 10/06/2015 - 18:02
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  • Suggestions

A scythe-like weapon, deals shadow.
I shall explain more about it.

Scythe: 2*, shadow on charge only, charge is a cloud of purple shooting from blade

Dead scythe: 3*, shadow (always), slight chance of minor curse, charge is a purple scythe shooting out

Shade's scythe: 4*, same as above, better attack

Soul Striker: 5*, shadow, slight chance of causing good curse, charge is a purple mist, making dust zombies crawl out of the ground, then disappearing, purely for looks, the radious is circling you, about the radious of a bomb explosion, most likely dealing less damage.

  • 10 comments
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Ice Queen Shield

Submitted by Falminar on Mon, 10/05/2015 - 17:58
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2 options for this -

1. Make the first ever Shadow Lair shield. Of course, this would have freeze resistance instead of sleep resistance, and would be the same in every other way (other than appearance), like the armor.

2. Make this be able to be crafted like most other items (learn the recipe, and craft at any normal alchemy machine), but get rid of the stun resistance instead of the sleep resistance.

  • 4 comments

Create bomb friendly bosses

Submitted by Fehzor on Mon, 10/05/2015 - 15:06
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  • Suggestions

First, read this thread- http://forums.spiralknights.com/en/node/112218

I like the idea of bombs being able to at least damage certain bosses but I don't think bombers need to be up to par on every boss... just the best at taking on some bosses. So I've designed two boss fights that favors bombs far more heavily than swords or guns-

T3 Construct+Slime Boss: The Grey Goo

What it is:
About the size of the royal jelly but.. a giant glop drop!

When it is hit:
It shrinks a little bit, and parts fly off, creating smaller, silvery glop drops.

Silver glop drop:

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Bomber update (many suggestions)

Submitted by Holy-Nightmare on Mon, 10/05/2015 - 12:04
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Bombers are an extremely neglected class in SK and need some more power and attention. Here are a few suggestions on new items and changes to mechanics and current items.
________________
Mechanic Changes
_________________
Charge walk speed penalty lessened: In order to give bombers more control in a battle they need to be able to position bombs where needed to control knockback and spread status.

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Fix Bomb-Proof bosses.

Submitted by Gunnerific on Sun, 10/04/2015 - 21:29
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As most bombers know. It is a feat to be able to do either Snarb or RT with only your bombs.
The Collector is also fairly difficult for lower tiered bomber due to the miniscule radius.

I Couldn't say much about Vana because the only possible way to kill him with ease it a blitz Shiv combo. Otherwise it would require a great deal of skill, regardless of weapon type you use.

  • 9 comments
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Can charge weapons

Submitted by Ninjtsu on Sun, 10/04/2015 - 14:45
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I like if game have this prompt:
Can charge weapons

Because I like disable this some times.

  • 22 comments

Revival system ideas

Submitted by Fangel on Fri, 10/02/2015 - 12:53
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Sort of inspired by Umbra-Lunaris' post, I had a sort of vivid clump of ideas for a revival system. Let's jump right to it shall we?

Health Share
Least likely of the bunch but still worth mentioning. Players use a percentage of their health and the same amount of pips are given to the player who is being revived. This can be anywhere from 10% to 50%.
PROS: Limited resource, not infinite revives (however it can be quite a lot), sense of teamwork.

  • 7 comments
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Firebranders, Revival, and Stranger Robes.

Submitted by Umbra-Lunatis on Fri, 10/02/2015 - 07:18
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  • Suggestions

Three things I've been thinking about for a bit.

Firebrander Projectiles:
Devilites are a curious breed of evil, and are exceptional at their jobs: Paperwork, and throwing various office supplies at everything. Standard Devilites throw chairs, monitors, staplers, etc; Devil-IT's throw calculators, Blarfuls chuck office garbage, and Layoafers are more than happy to smack you upside the head with a Perfect Snowball.

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