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Have a suggestion for Spiral Knights? We would like to hear it.

monitor ongoing parties on adventure board

Submitted by menancewhite on Wed, 01/26/2011 - 10:20
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  • Suggestions

From the gameplay I've had so far, I'm getting the impression of that noone ever uses the "join party" function on the adventure board. Rather, they create their own parties instead.

This is fully understandable, simply due to the fact that doing anything at all costs energy and using "join party" is essentially like gambling away 10-20 energy.

Here's what could happen:

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custom chat macros

Submitted by meowreka on Wed, 01/26/2011 - 00:16
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  • Suggestions

I don't know if this has been suggested, but I'd like to be able to have some custom chat macros that activate when you press a button and automatically send out pre-written text.

I know there's a few chat macros already in the game, but I'd like some custom ones too.

  • 3 comments

Spot o' tea, pip pip cheerio.

Submitted by Shoe-Box on Tue, 01/25/2011 - 03:19
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  • Suggestions

There needs to be a tophat, monocle and moustache helmet.

  • 7 comments

Numbers on stat bars

Submitted by PhiloVanRood on Mon, 01/24/2011 - 20:10
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Correct me if I'm wrong, I searched the forums and didn't find anything relating to this.

A great addition to item stat comparison, which I also think should be more easily accessible, would be numbers on the stat bars for easier item comparing. Right now, it seems somewhat unwieldy to compare items to see which may have a slight advantage over another.

Thank you.

Dividing the minerals

Submitted by Ghroth on Mon, 01/24/2011 - 13:52
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  • Suggestions

I saw no way to do this, and I was looking at recipes, found that I was short on blue shards, which are apparently made of moonstone. I have a bunch of moonstone, which I collected as an attempt to get more blue shards, before I realised crystals don't equal shards...

It be good to be able to split crystals down into shards of it. So maybe break one big crystal thing, down into four or five shards. This can give players decisions between dumping crystals into the core for power or using them to create things.

  • 2 comments

Attack Speed Bonus for Alchemers

Submitted by Dogrock on Sun, 01/23/2011 - 18:17
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It seems that attack speed bonuses on Alchemers are kind of useless in their current state. As seen here you can definitely attack faster, but with only 2 shots you're still hampered by the "reload," which does not benefit from the speed boost. It's still faster to shoot in timed sequence to avoid having to reload, the time between shots to do this appears to be unchanged by the speed boost, too.

It would be nice too see the speed boost apply to all aspects of using the weapon.

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Seeing other players' equipment

Submitted by Pecatrix on Sat, 01/22/2011 - 17:54
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When you click on a player, you get options to Trade, Add as Friend, etc. Unless I'm missing something really obvious (always a possibility), there is no way to see what that player currently has equipped. Most of the gear is distinct enough to tell apart on sight, especially with the new shield looks, but armor can be hard to tell -- what with the "cloaking" armor.

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Being able to see the gate-map during a run

Submitted by Pecatrix on Sat, 01/22/2011 - 16:56
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Sometimes on my runs, especially the lower tier ones, I want to pull up a gate-map while I'm on a run. Mainly to see how close I am to the rest stage or the next town. By being able to see how many more depths I have to go through, it would be easier to decide how to allocate my energy -- eg: open these energy doors or save the for energy for another level. I've been doing runs down to try for recipes at the rest stages, so knowing how much further to go would be especially helpful.

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Character walking suggestion for Controller users

Submitted by makenocent on Sat, 01/22/2011 - 15:50
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  • Suggestions

I appreciate that you guys added controller support. However, it's not really efficient when you constantly have to press another button to change the direction they are facing.

I suggest you just make it so controller users's characters will face whatever direction they are walking.

  • 1 comment

Different Body Sizes

Submitted by DSMK2 on Fri, 01/21/2011 - 23:43
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  • Suggestions

Different body sizes would work nicely for this game. Small, medium, and large essentially. With that, more equipment types to find, which should spur the player market as players will pick up weapons they can't equip due to size limitations.

Type summary:
Small -
Small characters have a slightly higher run speed, but lower health. Their weapons are on the weak side, but have significantly faster recharge/reload times. They're more towards deaths of a thousand cuts, think of claws, needle guns. Mini-Ninjas.

Medium -

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