English Language Forums › General

Search

Suggestions

Have a suggestion for Spiral Knights? We would like to hear it.

Wolver's Dens

Submitted by Polantaris on Tue, 01/04/2011 - 22:32
in
  • Suggestions

Either Green needs to be able to give something besides Wolver's Dens, or Wolver's Dens need to have more variety.

  • 16 comments
  • Read more

Chargedattack light color same as personal color

Submitted by Kyrimo on Mon, 01/03/2011 - 11:06
in
  • Suggestions

well, it would look kinda awesome if if the charged attackmode
could be red,blue or any other color. It would fit, and look more
personal/epic if the charged attack light was the same as the personal colour.
it looks a bit boring when everybody runs around with a yellow light...

just my opinion =D

and sorry for my (maybe) strange english xD

  • 4 comments

Show Gate Map on Loading

Submitted by Polantaris on Mon, 01/03/2011 - 07:24
in
  • Suggestions

I thought it might be a good idea to have the Loading Screen show the Gate Map, instead of absolutely nothing.
Right under the top Depth Display, the floor you're leaving, should be the image of the map of that floor. It should show the path you're basically going to take (Unless it changes mid-travel...can it do that?), and just not show the alternate paths because you're not going to be worried about them anyway (It should still show the boxes and what not though).

  • Read more

Dual-Wielding

Submitted by SLthePyro on Sun, 01/02/2011 - 19:12
in
  • Suggestions

This is just a thought I had now:

I wonder, if we have two of the same weapon or two of the same weapon line (an example would be the Needlegun and Pepperbox) equipped at the same time, that perhaps we can dual-wield them, perhaps even with special charge attack combos?

The catch would be that while doing so, you can't shield. Furthermore, damage would be decreased in some manner (either overall or you get less attacks in a combo).

Discuss.

  • 28 comments

Trojan Trapping - FIX THIS.

Submitted by SLthePyro on Sun, 01/02/2011 - 16:57
in
  • Suggestions

I'm going to try and be professional about this despite the incoherent rage I'm feeling.

Okay, so I'm doing something crazy and/or stupid and soloing my way down Firestorm Citadel. Except maybe not so crazy, because on my own I'm actually doing very well. I'd even done all of the Tier 3 Arena rooms that precede Firestorm Citadel, and I did not die once. I made it all the way to the final trap room before Lord Vanaduke...

...And then this happens: http://wiki.spiralknights.com/File:TrojanTrapSmaller.png

  • 4 comments
  • Read more

A way to balance the energy market, prevent addicted grinders and still get money for the company

Submitted by Destati on Sat, 01/01/2011 - 16:38
in
  • Suggestions

I have an idea. At the beginning of each month, the game will offer to sell you a new type of energy-one that cannot be traded.

First, it will offer 100 of this energy for 500 crowns. After you buy that batch, you must wait 24 hours before buying another batch. The next batch however, will cost 1000 crowns instead. Each batch after that will cost 500 more than the last.

  • 14 comments
  • Read more

Vanaduke is, in general, too difficult

Submitted by kojiden on Sat, 01/01/2011 - 12:13
in
  • Suggestions

I know I may get some flack for this and people will just tell me to play better and get better gear, but I honestly think there are some flaws regarding Vanaduke that put him into the realm of artificially difficult. There are two instances where the boss is just too crazy. I'll note each one and how I think it should be changed.

  • 16 comments
  • Read more

Minerals to give energy, not crowns

Submitted by kojiden on Sat, 01/01/2011 - 12:03
in
  • Suggestions

I think, if you truly want to encourage people to deposit minerals, you should be giving out energy instead of crowns. You may say that "you can just buy energy with crowns" but energy isn't always going to stay the same price. Also, newer players may not even know about the market and the ones that do may still not use it. Also, if you have it give energy you could make some story about how minerals are created from the cores energy, and so when you harvest the minerals you extract the energy from it.

  • 9 comments

A new thought about the game's strategy

Submitted by Lightmikey on Thu, 12/30/2010 - 21:23
in
  • Suggestions

I was going to post this in the discussion thread about the revamped gate requirements, but it seems like it might want its own thread here.

I'm very much in agreement with everyone else, the requirement to slog through the early levels of a gate when you already have the equipment for the later levels is mind numbingly boring, not even counting the counter-productiveness in farming up heat or coins for future wares in the early levels.

  • 5 comments
  • Read more

Up, up, up!

Submitted by Bolgron on Thu, 12/30/2010 - 05:38
in
  • Suggestions

Just as a quirk, could elevators at the start of levels be able to go up, too? Up to the last subtown, that is. I know you can go to menu and click return to , but it's much more immersive to be able to use the elevator you came down in, to go back up. Menus aren't immersive. I don't think it'd be too hard to implement either.

Just a thought.

  • « first
  • ‹ previous
  • …
  • 1638
  • 1639
  • 1640
  • 1641
  • 1642
  • 1643
  • 1644
  • 1645
  • 1646
  • …
  • next ›
  • last »
Syndicate content
Powered by Drupal, an open source content management system