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Have a suggestion for Spiral Knights? We would like to hear it.

larger jellies

Submitted by Browniebear on Fri, 01/21/2011 - 15:27
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  • Suggestions

I think it would be entertaining if Jellies could combine to become larger (like Lichen) or perhaps to be different it could start as a big slow cube that when sufficiently damaged would break into 8 normal sized ones. Then you could go for a 3^3 that would split into 27.

My computer would probably grind to a halt, but a 4^3 Stone Jelly would make for a diabolical boss battle or a danger room.

Browniebear

  • 7 comments

Cosmetics

Submitted by Fredrick on Thu, 01/20/2011 - 22:01
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  • Suggestions

If it'd mean that energy prices could be lowered or abolished, I'd really like some cosmetic items in the game.

Mainly because I want to look like a slightly oversized Gremlin by getting a reskin set. I really, really like Gremlins.

  • 2 comments

Remove the Guild Member limit

Submitted by Hobomaster on Tue, 01/18/2011 - 21:54
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  • Suggestions

Today, my guild got a large influx of members. Unfortunately, it seems they couldn't all actually join. Seems like there's a limit of 100 members per guild. I can't see any clear benefits to limiting guilds like this, so I'm suggesting the limit is removed.

  • 2 comments

Changing some bonuses.

Submitted by Fallout on Fri, 01/14/2011 - 17:39
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at the moment some equipment isn't what i thought it should be. the chaos and divine series clearly top the other armour, i guess the whole neutral evil good thing are the best over everything.
heres just a list of what i think stages some equipment should be at.

- the mad bomber series -

  • 1 comment
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Numeric Value for Heat

Submitted by Polantaris on Fri, 01/14/2011 - 06:12
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If nothing else, just for reference.

The graphic doesn't really help in terms of actual heat gained. Every level differs on what a full heat animation really means. At Depth 1, it gives barely any, yet at Depth 20, it gives a good amount (In relation to the Depth 1 amount at least).

I'm not arguing that it's a good usage of the animation, that way at each Depth you can tell if you got a good amount of Heat without knowing exactly what numbers mean what, however when you're in Third Tier, and you're trying to level gear, it would be more helpful to have a numeric reference.

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suggestions

Submitted by Ready on Thu, 01/13/2011 - 20:38
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  • Suggestions

Clicking the gate at the end of the level should bring up the gate map set to the level you are on.

I've had it happen a couple times where I "am about to die" and I activate a health capsule and am killed, and I lose the health capsule. Either give me the health or give me the capsule back. :)

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release comments

Submitted by samuraii on Thu, 01/13/2011 - 12:15
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''- The Arcade Assistant now has handy images to help explain the Arcade. Let us know what you think!''

fail? we can NOT comment releases, so I suggest that we could.

btw, it looks good for new recruits

  • 3 comments

Stun Time

Submitted by Snacks on Tue, 01/11/2011 - 20:30
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Don't know if this has been said before, but I'll just say it anyway.

I think that enemies should have a stun time when you attack them.It's kind of annoying when I'm attacking an enemy and they throw a chair and kill me.

  • 4 comments

messaging friends

Submitted by Browniebear on Tue, 01/11/2011 - 10:38
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  • Suggestions

It would be nice if you could use the tell command from the friend list (where you can see if your friends are online). Something similar to when you right click on someone on screen.

I admit it - I'm too lazy to type "/tell friendX".

  • 3 comments

Market Strategy

Submitted by Shoe-Box on Tue, 01/11/2011 - 09:08
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  • Suggestions

Okay, since nobody else is doing this, but everyone is whinging about it, I'll step in like I always do and make a thread that everybody will post in but nobody will read.

***ENERGY EXCHANGE***

People complain about the market fluctuating too often and too quickly and I am, in general, worried at how easily the current exchange can be controlled by one player, thus netting them 100% of the profits. I outline the way to do so in this thread here.

  • 21 comments
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