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Art Proposal - Ember Spawner Art

Submitted by Dracora-Speaking on Mon, 08/10/2015 - 06:29
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  • Suggestions

So I notice that the water globs we carry around in some places have interesting spawner art. in FSC/Plateau it's the Nature wells, in OCH it's a prison cell bowl. And in C42 it's just a respawn pad.

I would love to see spawner art for the embers that are used to light candles. In The Grasping Plateau there is an ember next to some fire, hinting that it's sorta...fallen out from the fire, but otherwise they're just sorta...there. In the keeps.

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Knockback

Submitted by Blandaxt on Sun, 08/09/2015 - 10:33
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The idea is simple, To make it so the knockback that is done from swords to a monster will make that monster act as a sort of projectile when the monster comes in contact with a wall or another monster. For example, the leviathan blade. When the leviathan blade charge its charge attack and knockback the target, that target when it comes in contact with a wall after being knockback will take damage. If that monster comes in contact with another monster after being knockback, the monster that was knockback and the monster the knock back monster comes in contact with will take damage.

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Prize wheel needs to be better

Submitted by Iamnotaspy on Sat, 08/08/2015 - 23:43
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The prize wheel needs to have a more balanced way of distributing items. I understand that locked boxes and some other things need to be rare, but it is getting to the point that it is really repetitive of getting the same things over and over; not to mention that I HAVE MORE GEL DROPS THAN GOD HIMSELF.

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Ally Revives

Submitted by Demonskunk on Sat, 08/08/2015 - 19:52
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It'd be pretty cool if you could revive your allies - maybe split your HP with them, so that it's not overpowered, but you still have an option if you can't afford to pay for Sparks of Life, or you don't have any in your inventory.

  • 2 comments

Suggestion: A striker-type of bash

Submitted by Cosmicgamma on Sat, 08/08/2015 - 18:51
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I don't know if you guys still take requests and ideas into consideration...

But I'd really like to be able to use a sword while lunging away/at something. If you've ever seen SAO, something like when Kirito lunges past the wolf while slicing it with his blade

Maybe having a quest or two where you can decide if you want this or bash. It'd cater to strikers, I am POSITIVE :D

You don't have to do it, but even as a temporary experiment that'd be something neat to try.

Thanks!

  • 1 comment

Remove shining fire crystals from Depth 27-28.....

Submitted by Holy-Nightmare on Sat, 08/08/2015 - 12:38
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You can read the title right?

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Is the Toxilargo supposed to be difficult?

Submitted by Falminar on Fri, 08/07/2015 - 23:38
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I was playing through The Rotting Metropolis and expected a major miniboss fight at the end that would take a while and nearly kill me (if not just kill me). After 1 minute I was standing, unharmed, in the middle of a large goo pile from what once was a Toxilargo.

That thing was very easy. I was playing on elite with 4* equips, solo, with no auto revive and very low HP when I reached that arena and still killed it easily.

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Multi-part enemies? (Idea: Gremlin Car)

Submitted by Falminar on Fri, 08/07/2015 - 15:47
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Why not make enemies with separate, individually destroyable parts?

One I thought of is some kind of gremlin car, which would have a turret on top. It would shoot at you and try to run into you to attack.

It would have 4 destroyable wheels - When you destroy any of them, a Mender would come out and start trying to repair them. You can attack the Mender while he's repairing them. The turret would continue shooting at you when a wheel is destroyed, but the car can't chase you until the Mender repairs the wheel. (The mender can heal himself, but can't repair the wheel at the same time.)

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Recons..

Submitted by Blandaxt on Fri, 08/07/2015 - 10:14
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Small suggestion...

Strikers can go fast, guardians can create a field of protection and recons can go invisible plus death mark effect of removing all defenses. Class Tips..

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Shard Bomb/Cage Bomb

Submitted by Dracora-Speaking on Thu, 08/06/2015 - 17:15
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So, the recent birthstone-related promotions (ruby, peridot) have minerals in the promotion art, and then those reminded me of them shard bombs.

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