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Have a suggestion for Spiral Knights? We would like to hear it.

New Expansion Mission idea (W.I.P.)

Submitted by Falminar on Wed, 07/29/2015 - 21:03
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Name

________ ______ ________

Story

______________________________________________________________________________________________________

Layout

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Rocket Launchers.

Submitted by Lord-Kingmeep on Wed, 07/29/2015 - 08:14
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the 3 types of weapons in SK pretty much covers all damage types, melee, ranged, and splash. SK has had an attempt at creating a combination of 2 of these damage types to create the tortofist, which is melee and ranged. my idea is to create rocket launchers, which are ranged and splash. this would make it easier to bomb from a safe distance and not have to constantly run through a mob of enemies.

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Fix Accessory's problem!

Submitted by Drawster on Wed, 07/29/2015 - 02:51
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So i realised with Spiral Round Helm it's possible to put a Front Helm Accessory (glasses, game face etc. etc.) but its not possible to do that with a costume Round Helm (For example a Shadow Round Helm).
This doesn't make any sense, both helms look the same, both have the face exposed , why can't i simply apply game face or something like that on my costume helm.
If you know any other helm with the same problem, comment , Spiral Knights should fix this.

  • 1 comment

Bowling Bomb

Submitted by Rectilios on Wed, 07/29/2015 - 02:13
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My idea for a new bomb for this game is called Bowling Bomb.

Effect: When you place this bomb, will roll at the direction you were facing when you placed it, it will explode after a couple of seconds when rolling, and it will bounce off to another direction if it touches an enemy or a wall.

Updated post

Damage type: Normal

Explosion Type: Edit: Knockdown enemies like the DBB.

Blast Radius: Same radius as the vortex bomb(?).

Rolling range: 4 Tiles(or less).

Status Effect: Stun

So what do you think?

  • 17 comments

Balancing and New Gear!

Submitted by Technobrony on Tue, 07/28/2015 - 20:30
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This post is an improvement over my previous post (which was mostly full of bad ideas). So I'll jump into things right now.

Balancing Operation Crimson Hammer (and some other areas in the clockworks) (mostly Tier 3 problems, but put this aside).:
So my main complaint of unbalance is this: During the First Battle-pod fight, you can (and most likely WILL) get swarmed by enemies in Tier 3. So I MUST suggest making that area bigger, to prevent some of the monster swarming (and thus some deaths). This problem can also occur in the clockworks, too!

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Customizable ready rooms.

Submitted by Fight-Beetle on Tue, 07/28/2015 - 20:29
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Summary: Add a button menu in the ready room, a small one, with two buttons. One brings you to the ready room shop so youcan purchase new furniture for your ready room, enviroments it's in, etc. Second button is an interface that allows you to swap furniture. Last thing is that all the gear in your inventory gets put on display in the storage locker.

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Moved topic and sumary: Lightly mechanic changes: Shard(family) Bombs, "A Bomber" post (hope you'll read it)(some editing)

Submitted by Jcyrano on Tue, 07/28/2015 - 19:27
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http://forums.spiralknights.com/es/node/111176
ok there was a sugestion about how to change a little bit the Shard (family) Bomb, and to summarise here are the basic concept from that post

-Jcyrano (my self) wrote:

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Some balaning things (sort of) and new equipment.

Submitted by Technobrony on Tue, 07/28/2015 - 12:43
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I've been playing spiral knights for a bit, and see a problem with some mechanics, specifically enemy mechanics, more specifically, the Darkfang Mender mechanics. As such, I have a suggestion for balancing this, sort of.
I suggest making the wrench wand be able to heal other players (making the right-click heal, instead of shield). If you feel that this may make it overpowered, you can make the weapon take up BOTH weapon slots.

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In Game Suggestions

Submitted by Tisuyo on Tue, 07/28/2015 - 09:27
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We Would Like To Have Some More Ranks And Missions And Also Limited Inventory So That Would Make The Game Harder But A Storage Area With UnLimited Storage And A 1st Person Veiw Setting Also Some More Monster Ideas Also Since Some Times We Get Bord When We Run Out Of Doungeons
We Would Like To Be Able To Make Our Own Doungeons And Share It And If U Like It U Can Make A Quest Out Of It Also A A House System Plz We Would Like A Home To Store Our Stuff In Also Some More Sprites Than Just The 3 To Start Out With We Would Like Like A Dog Or A Bird Or A Griffon Plz Give U These In A Game

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New sword type Daggers

Submitted by Lord-Kingmeep on Tue, 07/28/2015 - 06:03
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We all want a little something new to spiral knights, so how about a new line of swords? daggers would be around the speed of a flourish with a 4 hit combo and fairly close range. they would mostly deal normal damage until they are upgraded into a 3-4* weapon which would have an element of either fire, poison, or none. the charge would make the knight leap at an enemy and stab at it, and it could deal bonus damage when hitting enemies in the back.

2*= Dagger- normal damage
3*= Dangerous Dagger- normal damage
4*= Deadly Dagger- normal damage with poison status

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