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Have a suggestion for Spiral Knights? We would like to hear it.

Multi-crafting

Submitted by Falminar on Thu, 08/06/2015 - 14:14
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  • Suggestions

We should really be able to craft multiple items at the same time.

For my final goal in this game, I'll need 14 Brandishes. I already have one, but I still don't want to have to press the craft button 13 times.

And right now I has heating my proto gear (don't ask why) and needed to create some Cracked Fire Crystals. I don't want to press the button 10 times, I just want my 50 crystals.

  • 5 comments

Fixing Rarity Recipies

Submitted by Pery-Alaois on Thu, 08/06/2015 - 11:33
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  • Suggestions

Most of us want radiant fire crystals to be in all of stratum 6, but then people argue that people won't have enough shining fire crystals. That would happen because knights get fire crystal recipes at the wrong time.

Instead of getting the Fire Crystal Recipe when they need it to heat gear to make the next star of gear, players get the recipe after they go through the Hall of Heroes mission. This is bad, so here's my solution.

  • 9 comments
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Generic dividing enemies anyone?

Submitted by Hilman-Hx on Thu, 08/06/2015 - 08:34
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  • Suggestions

Hello there. I've been in this Knight business for a while, but I'm kinda new to posting in Spiral Knights Forums, so hi.

Anyway, do you know how in some games, you have monsters who split into more smaller monsters? Yeah... From what I know, Spiral Knights has a distinct lack of those, so I'll just propose a suggestion for one here, y'know, for diversity and challenge...

  • 3 comments
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New Special Construct Levels

Submitted by Johnkirtaen on Thu, 08/06/2015 - 07:49
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  • Suggestions

It be soo nice to have those Special Construct levels instead of always Deconstruction Zones on Construct path. If we can actually get some Retrodes and Mecha Knights and Gun Puppies instead of always gremlins and this needed some Icon changing. I like to see cool designs of those Varieties of Special Construct levels that will be awesome. Like I said Most POISON kills monsters easly

Minerals and orbs and stuff

Submitted by Leg-Six-Knee on Thu, 08/06/2015 - 07:23
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  • Suggestions

Mineral depositing was a convenient way to earn crowns and influence the outcome of the next arcade gate. Now they are only used to feed battle sprites, so in most cases only one type of mineral is useful to each player unless they have multiple sprites, blue and green being completely useless, and the one mineral is only useful until the sprite reaches level 100. I feel adding mineral depositing back into spiral knights would keep minerals useful for ever and it would also allow me to obtain the 10000 mineral achievement which has been driving my OCD crazy for around two years!

  • 3 comments
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New Sealed Sword line

Submitted by Falminar on Wed, 08/05/2015 - 20:47
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  • Suggestions

4* - Name Needed | Description needed | Similar in appearance to the original Sealed Sword, but Divine themed. | Almost exactly the same as the Sealed Sword (except in stats). Charge is almost the same, except it shoots 1 bullet in the direction of the nearest enemy (will not go backwards - if the only enemies are behind the player, it'll go straight forward). Bullet color depends on the charge's status. Bullet can inflict the charge's status.

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Fix this front face accessory!

Submitted by Drawster on Wed, 08/05/2015 - 18:47
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  • Suggestions

So it's possible to use front face accessory on Spiral Round Helm, but it's not possible on a costume Round helm??? It doesn't make any sense, they look the same, both are exposing the face, i dont get it, maybe round helm is not the most popular helm but since its always in prize boxes i think Spiral knights should fix this problem and let us use front face accessories in costumes round helms, a game face isn't going to hurt anyone!

  • 2 comments

Weapon to Shield Conversion (Dual weild alternative)

Submitted by Holy-Nightmare on Wed, 08/05/2015 - 16:00
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  • Suggestions

So yes I know there has been dual wielding threads since the beginning of Cradle. 99% are about wielding 2 weapons and sacrificing your shield.
Mine is a bit different.

Mine would introduce a new shop in which you can purchase conversion tickets. With these tickets you can convert certain 5* weapons into shields.
These shields would have damage/status resists similar to the ones they dealt as a weapon. The weapon Perks would be based more on the weapon you convert.

___________________
Basically:

Slow weapons (BAB, GF, DA, Callahan) = grants bombs MSI or guns/swords ASI

  • 3 comments
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New PvP class: Technician!

Submitted by Fangel on Tue, 08/04/2015 - 15:07
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This idea was mostly thought of with Lockdown in mind, however it could be come its very own minigame if it appears unbalanced.

So, without further ado, behold, the Technician!

The Technician class would have a shield similar in appearance to a surge breaker shield, and they are given a large wrench and toolbox on their back. The shield connects to the back via a tube of sorts.

  • 12 comments
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Nerf the Celestial Saber

Submitted by Holy-Nightmare on Sun, 08/02/2015 - 20:01
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  • Suggestions

You know because right now it deals the same damage as a Leviathan Blade.... with Stun.....

EDIT:

Due to recent posts now the issue is:

Why didn't OOO tell us about the balancing feature of no flinch to avoid the uproar about seemingly unbalanced gear.

The other problem is a bit older with a lot of people greatly disliking Box only items.

  • 13 comments
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