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Have a suggestion for Spiral Knights? We would like to hear it.

Level-based Accomplishments.

Submitted by Alee on Fri, 10/22/2010 - 15:34
in
  • Suggestions

These days achievement-based rewards are considered awesome. You want more than just the grind and grind and grind to get itemX.

Specifically I'm contemplating along the lines of:

Finishing a level:
a) Without taking any damage.
b) Using only a single weapon.
c) Not picking up a single drop.
d) Using only vials.
e) Not killing any monsters. (clearly wouldn't work with all levels)

And there being a level-based reward.

Complete a Wolver den only using a single weapon? Not a big deal.
Complete a Haunted Passage with a single weapon? More difficult.

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web api

Submitted by fugli on Fri, 10/22/2010 - 14:26
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Im sure you all there have one in the plans somewhere, it would only make sense, im just curious if it exists already?

Health Distribution

Submitted by fugli on Fri, 10/22/2010 - 11:47
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I really dont have the problem with intraparty distribution of health/vitapods (use voice coms people, makes things better) that other people seem to have. My biggest issue is the streaky nature of heart distribution. My wife and I will run a level, and have hearts all over the place, no problem keeping at a reasonable heart level. And then there are the levels, where even playing "correctly" and even with only moderately difficult foes, we are hovering between 1 and 3 health all level.

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Mist Energy Tank Size Upgrades

Submitted by EveningNewbs on Fri, 10/22/2010 - 11:16
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I think a maximum mist energy tank upgrade that you can purchase (either with real money or with crowns) would be nice. I don't have many opportunities to play the game, but when I do, I like to play for long stretches at a time. The 100 mist energy per day system works well if you play every day, but it feels unnecessarily limiting if you don't have the option to. If I could have a larger energy tank that took 2 or 3 days to fill, I'd totally go for that. Instead of making it a maximum tank size upgrade, it could even be another item that you equip with a fair size/charging speed tradeoff.

  • 3 comments

Golden Key

Submitted by Alee on Fri, 10/22/2010 - 09:37
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The golden key frequently found on various levels and often required to advance past a gate feel... very contrived.

It doesn't really add to a fun factor or grant any sense of accomplishment. Or increase difficulty.

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Suggestion Box

Submitted by Shoe-Box on Thu, 10/21/2010 - 22:41
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  • Suggestions

These are just little suggestions I have.
I have a much bigger list of suggestions but they're not really ones that would require any community input.

Anyway, on with the show!

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Charged Sword attack speed

Submitted by Nazdar on Thu, 10/21/2010 - 21:53
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It feels like the attack speed and recovery speed of charged swords is too sluggish. If it was an instant strong move, it would need the counter-balance of being slow. As it takes a full charge-up, it should be much quicker.

  • 1 comment

Lift pass

Submitted by Nazdar on Thu, 10/21/2010 - 21:27
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  • Suggestions

Ski season! Sell lift passes that give unlimited elevator use.

  • 1 comment

Wot I think About Gremlins

Submitted by grohac on Thu, 10/21/2010 - 21:06
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  • Suggestions

SO..

As any dev reading suggestion and or bug reports that have come in within the past hour and a half know.

Gremlins. They are broken.

And by broken I mean. I really don't want to play the game with them at the level they are.

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Mark mods/developers in the forum

Submitted by aido on Thu, 10/21/2010 - 20:05
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This is really very secondary, but it'd be great if there was a signifier next to the developer's usernames in the forums. Since we're all using handles, it's difficult to tell you guys apart from the rest of us.

  • 9 comments
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