Stop me if I'm expecting the beta to be too complex and this stuff is already being planned. (I took note of the broken robot dude in the Haven bazaar and assume it already is.)
After playing for a fair bit, I'm coming to realize that the game has few things in the order of in-game distractions/sidequests/minigames. Beyond material collection/alchemy and gate building, there are few other facets other than the straightforward exploration and fighting. It would be great to have some sidequests/collection quests to mix things up and encourage more NPC interaction.