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Have a suggestion for Spiral Knights? We would like to hear it.

Suggestion: Arcade Energy & Boosts

Submitted by Heartsong-Of-Earth on Mon, 03/27/2017 - 11:47
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  • Suggestions

Had this idea for a while now, and I'm not sure if somebody's already discussed it, but what if you could get energy as a drop? Perhaps a little less rare than Orbs and more rare than Fire Crystals, but you could get small amounts of energy dropped from treasure boxes.
It would be in increments of 1 or 2 energy per drop, with rare drops of 5 and super rare drops of 10. They wouldn't come in three's like rarities, but it'd be a slow way of accumulating energy without spending crowns. Thoughts?

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Ideas for making new gear

Submitted by Qever on Mon, 03/27/2017 - 04:38
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As the name of the game is ''Spiral Knights'' I always thought,that we could add even more gear related to the "Knight theme" we already have.

Wouldnt be great to add some Axes?Pretty much by adding the Hammer from Serious they gave us a small taste.But why stop there and not add some axes?The one that gremlins have for example.Imagine in 5 star your axe evolves into a double axe for example.
The game mechanics of axes,should be like the ones that heavy sword have(sealed sword or troika line) cause they are way heavier than a sword so it makes sense to be like that.

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Open letter to Grey Havens. Final suggestion thread.

Submitted by Jessecho on Tue, 03/21/2017 - 14:07
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I've basically quit Spiral Knights at this point. I'm only returning to the game at this point to test the waters, see if I can really find any entertainment in it anymore.

I'm far past the idea that Grey Havens actually cares about what we have to say, but as one more shot in the dark, I'll leave them with a list of thoughts on the state of Spiral Knights and how they can change it for the better.

I am beyond sick of Spiral Knights' old-fashioned model of constant grinding without any worthy payoff. It's why I usually stop playing in the first place.

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My Suggestions~

Submitted by Stormcheetah on Tue, 03/21/2017 - 00:37
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Hello there everyone! I am just kinda new to forum posting, so if I've done something wrong, tell me ASAP! Anyways, I have some suggestions in mind that can be implemented. Additions, questions and constructive criticisms are welcome! Here they are:

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Monsters, event and items set

Submitted by Parma-Tech-Support on Mon, 03/20/2017 - 10:21
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Monsters:
1.It will be trojan without sword that can only dash, his dash deals high shadow and piercing dmg. Every tier it's faster.
2.New phantom types (event)(other statuses)
Event:
1.Phantoms event, in this event we can create sword that shoots 3 bullets that pierces enemies, in every pierced point it creates status mist (type depends on sword)) we need to get many items from rare phantoms.
Items: Ghostmane Stalker armour, i want to revive this idea
1.http://nielk1.deviantart.com/art/Spiral-Knights-Knight-Stalker-319714671

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Bazaar mobile app

Submitted by Parma-Tech-Support on Sun, 03/19/2017 - 05:36
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It would be bazaar mobile app in what we can bid, buy etc.
Everything would be server side to prevent bots.
Shortly spoken.

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Can we get unbinding tickets for costume items please?

Submitted by Yoursuperior on Fri, 03/17/2017 - 11:30
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I, like alot of veteran players, have had a few accounts over the years. It would be nice if we could have the option to unbind costume items for selling off or transferring to a new account. Is that so much to ask? I can recover accessories and unbind gear but costumes are locked for life... money pit is too deep with this one.

Bomber update?

Submitted by Yoursuperior on Fri, 03/17/2017 - 10:24
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The gunner update left us a little disappointed, but maybe an equally disappointing bomber update could be cool. Maybe do 5 new bombs with one of them being an actually viable option. (Elemental verson of the dark retrebution)

New game mode

Submitted by Jazzberry-Jam on Wed, 03/15/2017 - 02:00
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There is this game called "Half dead". I'm sure there are other games like it.

Here's how it's played. There are many identical rooms all around you. You go from room to room, trying to find the exit. But each room can have a different trap, some more deadly than others.

It has multiplayer too. You can be in a team and try to reach the exist before the other team.

Now imagine that for spiral knights.

Each square room is surrounded by 4 other rooms.

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Implement client-side only "offline mode"

Submitted by Flash-Flire on Sun, 03/12/2017 - 18:32
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Not sure how well this would work, but having a mode that if you play in a fully locked party by yourself (as is nobody else there and nobody can join), there's an option to handle everything client-side. It's probably much harder than I'd imagine to implement, but I'm sure anyone else living in places with godawful connections can agree it would be much appreciated.

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