So with Hardcore Mode, we have seen a lot of hazards. Some are more obvious than others. But how could we make them more interesting?
As it stands, we have a few different forms of hazards. I'll go over these real quick.
HAZARD TYPES
- Active - Requires the player to remain active to capture a point. Example: rotating bullets on the point.
- Defensive - Acts as a sort of defensive position for the point. Example: bullets orbiting around the point's border