((Yes. That goes for everyone- if you want to apply a Variant Ticket, go right ahead.))
Machinauts: Far Side of Cradle - A stat-based RP
((Mag, PAD-103 "Mute" is ready! And KV-103, I remembered your Retribution Points.
Now for all these charge attacks. D-07, the Boxer Belt was patched- it now only affects a Combo Attack.
I added this sentence after finishing this post. The Viskouza are scary.))
Turn Order (With Tiebreakers): 3,2,2,2,2,3,3,2,1,1,3,3,3,2,3,1,3,2
Elite Viskouza Toxigel A: 8 + 3 = 11 (36/100)
Elite Viskouza Toxigel B: 8 + 2 = 10 (16/100)
Elite Viskouza Toxigel C: 8 + 2 = 10 (1/100)
Elite Viskouza Toxigel D: 8 + 2 = 10 (82/100)
Isotrode A: 4 + 2 = 6
Isotrode C: 4 + 3 = 7 (99/100)
Dead Pixel A: 2 + 3 = 5
Dead Pixel C: 2 + 2 = 4
Viskouza Sloombargo: 2 + 1 = 3
KV-103: 3 + 1 + 4 CTR = 8
DSN-001: 6 + 3 + 1 CTR = 10 (93/100)
Mark: 3 + 3 + 3 CTR = 9
Cobalt: 8 + 3 = 11 (12/100)
LV-909: 5 + 2 = 7 (30/100)
D-07: 12 + 3 = 15
SEE-4: 4 + 1 + 1 CTR = 6
K1XK1N9: 9 + 3 = 12
Sephiroth: 7 + 2 = 9
D-07: Finish Jump -> Jellafia Sloombargo
24 Ref + 14 CSPD + 3 Roll - 2 FoeRef = 39/2 = 19.5 -> 14 swings' equivalent! (Maybe the overpowered thing is the Rocket Boots... no, wait. D-07 would have landed 6 swings on a standard attack with a 3 roll (or a 4 roll for that matter).)
Evade Sum: 5 Acc + 9 Cat Claw + 1 Jump - 4 FoeBlock = 11
Block Sum: - 4 more FoeBlock = 7
Roll: 14. Missed! (And the all-or-nothing nature of the Rocket Boots can put a damper on its DPT boost, especially against high Blocking opponents. Of course, if combined with status effects...)
K1XK1N9: AUTOCHOSEN Standard w/ Force Halberd -> Dead Pixel A
9 Ref + 4 CSPD + 4 Roll - 2 FoeRef = 15/2 = 7.5 -> 6 swings
Evade Sum: 2 Acc + 7 Halberd - 4 FoeBlock = 5
5 Rolls: 16,13,8,16,12. Missed!
Elite Toxigel A: Tackle -> Cobalt
8 Ref + 4 SPD + 3 Roll - 8 FoeRef = 7/6 -> 1 Strike
Evade Sum: 5 Acc + 6 Strike - 2 FoeBlock = 9
Foe Shield is broken!
Roll: 3. Hit! Cobalt sustained 33 damage.
Roll vs. Moderate Poison (Fair, vs. -10 Vulnerability): 81. Resisted!
Cobalt: Fire Charge -> Elite Toxigel A
Roll for Extra Targets (1d8, Targets+): Also hit Elite Toxigel D! (I'd say the dice hate you, but you aren't poisoned at this point.)
Base Evade Sum: 6 Acc + 8 Radial Bomb + 2 Charge = 16
Elite Toxigel A (1 Roll, ES 14): 3. Hit! Elite Toxigel A took 28 damage.
Roll vs. Moderate Shock (Good): 14. Elite Toxigel A was Shocked!
Elite Toxigel D (1 Roll, ES 14): 12. Hit! Elite Toxigel A took 28 damage.
Roll vs. Moderate Shock (Good): 78. Resisted!
Cobalt's Weighted Frying Pan gained 1 Finisher Point!
Cobalt's Static Flash gained 1 Finisher Point!
DSN-001: Fire Charge -> Isotrode A
Roll for Extra Targets (1d10, Targets+): All enemies were targeted!!! (Doctor Sertak will be proud.)
Base Evade Sum: 7 Acc + 9 Artillery Bomb + 2 Charge = 18
1 Roll to Toxigel A (16 ES): 4. Hit! Toxigel A took 36 damage.
1 Roll to Toxigel B (16 ES): 12. Hit! Toxigel B took 36 damage.
1 Roll to Toxigel C (16 ES): 15. Hit! Toxigel C took 36 damage.
1 Roll to Toxigel D (16 ES): 13. Hit! Toxigel D took 36 damage.
1 Roll to Isotrode A (16 ES): 1. Hit! Isotrode A took 35 damage.
1 Roll to Isotrode C (16 ES): 15. Hit! Isotrode C took 35 damage.
1 Roll to Dead Pixel A (13 ES): 1. Hit! Dead Pixel A took 39 damage.
1 Roll to Dead Pixel B (13 ES): 5. Hit! Dead Pixel C took 39 damage.
1 Roll to Sloombargo (14 ES, 10 BS): 10. Blocked! Viskouza Sloombargo's Bone Shield broke! Viskouza Sloombargo's defenses absorbed the rest of the hit.
Dead Pixel A is down!
DSN-001's Asteroid Bomb Mk II gained 8 Finisher Points!
Dead Pixel A dropped loot.
32 Crowns earned!
8 Heat earned!
Consumable Item collected: Mecha Turret Kit!
1 Small Heart (+20 HP) found!
Materials found: 2 Grave Soil!
Elite Viskouza Toxigel B: Tackle -> Cobalt (They have a strategy, y'see- go for the guy with the status vulnerability.)
8 Ref + 4 SPD + 3 Roll - 8 FoeRef = 7/6 -> 1 Strike
Evade Sum: 5 Acc + 6 Strike - 2 FoeBlock = 9
Foe Shield is broken!
Roll: 1. Hit! Cobalt sustained 33 damage.
Roll vs. Moderate Poison (Fair, vs. -10 Vulnerability): 35. Cobalt was Poisoned! (And it lasts 8 turns...)
Elite Viskouza Toxigel C: Super Health Syringe -> Cobalt (This is what makes the Viskouza so scary.)
1 Attack
Evade Sum: 5 Acc + 8 Consumable - 2 FoeBlock = 11
Roll: 4. Cobalt sustained 120 damage! (Yikes. Now I'm SURE the dice hate you.)
Elite Viskouza Toxigel D: Tackle -> Cobalt
8 Ref + 4 SPD + 1 Roll - 8 FoeRef = 5/6 -> 1 Strike
Evade Sum: 5 Acc + 6 Strike - 2 FoeBlock = 9
Foe Shield is broken!
Roll: 4. Hit! Cobalt sustained 33 damage.
Cobalt is down! (At least the Dead Pixels are PROBABLY going to be downed by the end of the round, so this won't be nearly as likely to happen again. That -10 Status Vulnerability means you're 25% more likely to be afflicted by a status condition. (The same goes for enemies' Effect Amp, so watch that Sloombargo, especially if you're Poisoned!))
Mark: Fire Charge -> Dead Pixel C
Evade Sum: 10 Acc + 10 Magnum + 2 Charge - 5 FoeBlock = 17 -> 16 (Mark30-Longshot laughs at your pitiful 10 Blocking.)
Roll: 11. Hit! The Tome of Impact Retribution boosted the attack! Roll for Meatshot: 30. MEATSHOT!!! Dead Pixel C took 126 damage. (There is, truly, no kill like overkill.)
Dead Pixel C dropped loot.
32 Crowns earned!
12 Heat earned!
Consumable Item Found: Mecha Turret Kit!
1 Small Heart (+20 HP) dropped.
2 Grave Soil found!
Sephiroth: Fire Charge -> Isotrode A
Evade Sum: 9 Acc + 7 Crossbow + 2 Charge - 2 FoeBlock = 16
9 Rolls: 15,7,5,4,3,1,14,14,14. 9 hits! Isotrode A took 171 damage. (Maybe this charge was too good...)
Isotrode A can't be Poisoned.
Isotrode A is down!
Sephiroth's Bog Repeater gained 1 Finisher Point!
Isotrode A dropped loot.
54 Crowns earned!
18 Heat earned!
1 Scrap Metal, 1 Rock Chip found!
KV-103: Fire Charge -> Sloombargo
Roll for Extra Target (15%): 60.
Roll for Extra Hit (15%): 76.
Evade Sum: 7 Acc + 9 Broadsword + 2 Charge - 4 FoeBlock = 14
Foe Shield is broken!
2 Rolls: 2,4. 2 hits! The Tome of Impact Retribution boosted the attack! Sloombargo took 113 damage. (Maybe that Crossbow needs a nerf. I promise, I'll put a crapton of effort into balancing 2* better.)
Isotrode C: Isobeam -> DSN-001 (One unfortunate side effect of hitting EVERYTHING is... well, Retrodes.)
Roll for Extra Targets (1d4, Targets+): Also targeted KV-103, LV-909, and D-07! (The d4 came up 4 on all of the target rolls. It KNOWS.)
Base Evade Sum: 7 Acc + 6 Retrobeam = 13
1 Roll to DSN-001 (ES 11, BS 8): 4. Hit! DSN-001 sustained 30 damage.
Roll vs. Mod Poison (Fair): 9. DSN-001 was Poisoned! (Oh dear.)
1 Roll to KV-103 (ES 9, Shield Broken): 6. Hit! KV-103 sustained 40 damage. KV-103 gained 1 KO Point and 10 Retribution Points!
Roll vs. Mod Poison (Fair): 74. Resisted!
1 Roll to LV-909 (ES 9, Shield Broken): 6. Hit! LV-909 sustained 40 damage.
Roll vs. Mod Poison (Fair): 14. LV-909 was Poisoned! (Now the percentile dice are just being mean. One more Isobeam will take out LV-909 anyway.)
1 Roll to D-07 (ES 13, BS 12): 10. Hit! D-07 sustained 34 damage.
Roll vs. Mod Poison (Fair): 56.
LV-909 is Poisoned!
LV-909: Kat Claw -> Sloombargo
5 Ref + 6 CSPD + 3 Roll - 2 FoeRef = 12/2 = 6 -> 4 Swings
Evade Sum: 5 Acc + 8 Cat Claw - 4 FoeBlock = 9
Foe Shield is broken!
4 Rolls: 14,6,2,11. 2 hits! Sloombargo took 31 damage! (That WAS going to be 59 damage. Poison is a [REDACTED].)
SEE-4: Deploy Lil' Wiz!
Lil' Wiz deployed!
Lil' Wiz's move: Galvan -> Isotrode
10 Ref + 7 ROF + 2 Roll - 2 FoeRef - 1 ClipSize = 16 -> 2 shots!
Roll for Chain Hits: 1 attack to Sloombargo!
Base Evade Sum: 6 Acc + 8 Turret = 14
2 rolls to Isotrode (12 ES): 11,13. 2 hits! Isotrode took 40 damage.
Roll vs. Minor Shock (Slight) x 2: 46,71. Resisted!
1 roll to Sloombargo (10 ES): 4. Hit! Sloombargo took 10 damage.
Roll vs. Minor Shock (Slight): 4. Sloombargo was Shocked!
Sloombargo rolls vs. Minor Shock: 93!
Sloombargo: Tackle -> D-07
2 Ref + 0 SPD + 1 Roll - 12 FoeRef -> 1 Strike
Evade Sum: 8 Acc + 6 Strike - 0 FoeBlock = 14
Block Sum: - 1 more FoeBlock = 13
Roll: 12. Hit! D-07 took 30 damage.
Roll vs. Mod Sleep (Fair, +8 Amp): 49. Resisted! (At least the Percentiles threw you a bone.)
-Turn Summary-
D-07 misses his Jump Attack...
K1XK1N9 keeps swinging at Dead Pixel A, but misses!
Elite Viskouza Toxigel A gets in a tackle on Cobalt, but fortunately doesn't poison him!
Cobalt unleashes his Super Static Flash's Charge Attack, hitting two Toxigels and Shocking one!
DSN-001 unleashes his Asteroid Bomb Mk II's Charge Attack, breaking the Sloombargo's shield and damaging all the other enemies! This is enough to finish off Dead Pixel A!
The other three Elite Viskouza Toxigels gang up on Cobalt, poisoning him, healing him, and then finishing him off with a tackle.
Cobalt is down! Revive him as soon as possible!
Mark unleashes his Pummel Gun's Charge Attack, obliterating Dead Pixel C!
Sephiroth unleashes his Bog Repeater's Charge Attack, and wrecks Isotrode A!
KV-103 unleashes his SmallCalibur's Charge Attack, tearing at the Sloombargo!
Isotrode C fires an impeccably-timed Isobeam, hitting KV-103 and D-07, and hitting and poisoning DSN-001 and LV-909!
LV-909 attacks the Sloombargo with her Kat Claw, dealing less damage than she should have...
SEE-4 deploys Lil' Wiz, who promptly shocks the Isotrode and Sloombargo!
Viskouza Sloombargo slams D-07 with a tackle, though fortunately it doesn't put him to sleep!
Hearts were used.
PAD-103 "Mute" joins the team!
(Shields Damaged: Viskouza Sloombargo's Bone Shield)
(Shields Regenerated: KV-103's Bolted Non-Shield (5/20), Cobalt's Bolted Non-Shield (5/20), LV-909's Scuttled Shuttle Siding (8/30))
"This is Nautilus. We've assigned another Machinaut to your team- a bomber, PAD-103 'Mute'. He should be arriving as I speak... be careful."
-Victory Conditions-
=Get past the guards in 10 turns (Defeat them, or Escape) [8 turns left]
-OPTIONAL: Defeat all the Viskouza guards (Reward: 100 Heat)
-Pending Effects-
KV-103 has 10 Retribution Points!
SEE-4's Charge (Lil' Wiz) (Next Turn)
-Buffs-
Sloombargo: Deep Yawn (3 turns left, +8 Sleep Amp, Minor Sleep on expiration)
Cobalt: Anti-Antivirus (-10 all Status Resistances)
-Hazards and Pickups-
-Loot on Victory-
+118 Crowns
+38 Heat
+4 Grave Soil
+1 Scrap Metal
+1 Rock Chip
-Escape Req.- (Note: If all Machinauts Escape, you win the battle)
-Defeat all enemies with "A" and "B" after the name, and Escape becomes available
-Defeat all enemies with "C" and "D" after the name, and Escape becomes available
-Defeat the Sloombargo, and Escape becomes available
-The Viskouza (ENEMY)-
Elite Viskouza Toxigel A [A-5|B-5|R-8] Health 36/100 | No Shield | 32 Nrm | 400 Prc | 32 Ele | 0 Shd
{Tackle: 40 Nm/Pc, 6 ACC, 4 SPD, Fair Chance of Moderate Poison | Spike Spin: 30 Prc x 5, targets are randomized, 4 ACC | Super Health Syringe x3: Restores 120 HP, 8 ACC to unwilling target}
~Moderate Shock: 3 Turns Remain~
Elite Viskouza Toxigel B [A-5|B-5|R-8] Health 64/100 | No Shield | 32 Nrm | 400 Prc | 32 Ele | 0 Shd
{Tackle: 40 Nm/Pc, 6 ACC, 4 SPD, Fair Chance of Moderate Poison | Spike Spin: 30 Prc x 5, targets are randomized, 4 ACC | Super Health Syringe x3: Restores 120 HP, 8 ACC to unwilling target}
Elite Viskouza Toxigel C [A-5|B-5|R-8] Health 64/100 | No Shield | 32 Nrm | 400 Prc | 32 Ele | 0 Shd
{Tackle: 40 Nm/Pc, 6 ACC, 4 SPD, Fair Chance of Moderate Poison | Spike Spin: 30 Prc x 5, targets are randomized, 4 ACC | Super Health Syringe x2: Restores 120 HP, 8 ACC to unwilling target}
Elite Viskouza Toxigel D [A-5|B-5|R-8] Health 36/100 | No Shield | 32 Nrm | 400 Prc | 32 Ele | 0 Shd
{Tackle: 40 Nm/Pc, 6 ACC, 4 SPD, Fair Chance of Moderate Poison | Spike Spin: 30 Prc x 5, targets are randomized, 4 ACC | Super Health Syringe x3: Restores 120 HP, 8 ACC to unwilling target}
Isotrode A [A-7|B-4|R-4] Health -86/120 Would this be JENOVerkill?
Isotrode C [A-7|B-4|R-4] Health 45/120 | No Shield | 36 Nrm | 300 Prc | 0 Ele | 36 Shd
{Swipe: 30 Nm/El, 5 ACC, 4 CSPD, Slight Chance of Moderate Poison | Isobeam: 40 Ele (up to 4), 6 ACC, Fair Chance of Moderate Poison}
Dead Pixel A [A-2|B-10|R-2] Health -26/80 Fixed!
Dead Pixel C [A-2|B-10|R-2] Health -85/80 Was getting really annoying!
Viskouza Sloombargo [A-8|B-8|R-2] Health 146/300 | Bone Shield (0/40 HP, 50 Shd) | 40 Nrm | 1000 Prc | 40 Ele | 0 Shd
{Tackle: 40 Nm/Pc, 6 ACC, Fair Chance of Moderate Sleep | Deep Yawn: Increase own Sleep Amp by 8 for 3 turns, self-inflict Minor Sleep after those 3 turns}
~Minor Shock: 1 Turn Remains~
-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze}
Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] 49/49 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}
-Player Team-
KV-103 'Fallen King' (Health: 132/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L9 El/Pc Swd, H36/95, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur [UV: CTR High] (L7 Nrm Swd, H21/75, Acc +7(+2), CSPD 5(+2), CTR: V. High, Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {2/25 Sword Hits} [D5 E2]
]-* Tempered Dueling Sword (L7 Prc Swd, H21/75, Acc +6(+2), CSPD 7(+2), Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {0/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L9 Shd, H36/95, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L9 Arm, H36/95) [M2 R2] | * Hefty Plate Helm (L9 Hlm, H36/95) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
7287 Crowns - - - - [ KO Meter: ||.................. ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 170/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm [UV: FMB Low] (L9 Nrm Gun, H87/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {1/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H87/95, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {10/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L7 Nrm Swd, H5/75, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L4 Shd, H9/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L4 Arm, H9/45) | * Vitacap (L4 Hlm, H9/45)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
6728 Crowns - - - 2 Small Hearts (+20 HP)
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]-
~Moderate Poison: 3 Turns Remain~
Mark30-Longshot (Health: 172/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun [UV: Charge Med] (L9 Nrm Gun, H34/95, Acc +8(+2), ROF 5(+2), CTR: High, Clip 1 x 60, Chg 85 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D5]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L9 Ele Bomb, H34/95, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 26 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 40 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D5]
]-* Lil' Gelato [UV: Damage Low] (L6 Prc Bmb, H25/65, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+84 Heat) (113) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H6]
[]* Bone Shield (L9 Shd, H34/95, HP 50/50, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H5]
{}* Hefty Plate Mail (L9 Arm, H33/95) [R2 D1 M2] | * Hefty Plate Helm (L9 Hlm, H33/95) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
6667 Crowns - - 2 Small Hearts (+20 HP)
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
'Cobalt' (Health: 0/220) [Hexlash] {NEEDS REVIVE}
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {12/20 status effects} [D3 E2]
]-* Super Static Flash (L5 Nrm Bmb, H 49/55, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {2/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L5 Shd, H49/55, HP 0/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L5 Hlm, H 49/55)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
7442 Crowns - - 1 Variant Ticket - - 2 Small Hearts (+20 HP)
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-
~Moderate Poison: 8 Turns Remain~
LV-909 'Ignem' (Health: 40/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {3/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {1/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 0/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
7767 Crowns - - 1 Variant Ticket - - 2 Small Hearts (+20 HP)
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
~Moderate Poison: 2 Turns Remain~
D-07 'Ditto' (Health: 196/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet [UV: v. Gremlin Med] (L8 Nrm Swd, H68/85, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target) [50/36/50/36 to Gremlins], Chg 88 (30%: +1 target) [106 to Gremlins]) {0/10 Extra Sword Targets} [D6 E2]
]-* Six-Shooter (L6 Nrm Gun, H36/65, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {0/40 Bullets Hit} [D5 E1]
]-* Kat Claw (L8 25%Nm/75%Sh Swd, H67/85, Acc +7(+2), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D6 E2]
]-* Lil' Gelato (L8 Prc Bmb, H68/85, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D3 H5] (HP 95/95)
[]* Bolted Non-Shield (L6 Shd, H32/65, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D6]
{}* Vitasuit (L7 Arm, H21/75) [D7] | * Vitacap (L8 Hlm, H67/85) [D8]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
7192 Crowns - - - - [ KO Meter: ||||||||||||||||||||| ] (Next Sword Combo: 3x damage, pierce all defenses!)
Nrm 55|Prc 27|Ele 27|Shd 27
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-
SEE-4 (Health: 200/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H77/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L6 Ele Bmb, H36/65, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+28 Heat) (49) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {7/40 Turns Active} (HP 21/21) [2D 2S 2H]
]-* Shiny Shards (L8 Pc/El Bomb, H77/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L7 Nrm Gun, H22/75, Acc +7(+2), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {20/20 Hits with 2+ bullets: Capcom's Revenge (183 damage, Gun CTR and ASI low for 3 turns) ready!} [3D 2E 2S]
[]* Tough Plank (L8 Shd, H77/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H77/85) [6D 2R] | * Base Helm (L4 Hlm, H17/45) [4D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5022 Crowns - - 1 Variant Ticket - - 2 Small Hearts (+20 HP)
Nrm 63|Prc 12|Ele 24|Shd 12
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
K1XK1N9 "Enterthekicks" (Health: 156/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L4 Nrm Gun, H27/45, Acc +7, ROF +5(+1), Clip: 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L4 Nm/El Swd, H26/45, Acc +7, CSPD +3(+1), Com 33/34, Chg 71, +2 Block Close Range) {2/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L4 Shd, H26/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L4 Arm, H26/45) [1R 3D] | * Base Helm (L4 Hlm, H26/45) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
3380 Crowns - - 1 Variant Ticket - - 2 Small Hearts (+20 HP)
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
"Sephiroth" (Health: 200/200) [Saucce]
A-9 | B-2 | R-7
]-* Bog Repeater (L1 Shd Gun, H0/15, Acc +7, ROF 9, x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 20, Chg 9 x 20, Good chance of Minor Poison) {1/10 Full Clip Hits}
]-* Aerodynamic Combat Spatula (L1 Nrm Swd, H0/15, Acc +7, CSPD +6, Com 25/25/25/25, Chg 60 (10 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {0/20 Status Effects}
]- --
]- --
[]* Tough Plank (L1 Shd, H0/15, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L1 Arm, H0/15)| * Base Helm (L1 Hlm, H0/15)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1000 Crowns - - 1 Variant Ticket - - 2 Small Hearts (+20 HP)
Nrm 50|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 200/200) [Saucce]
A-8 | B-5 | R-5
]-* Apprentice Orb (L1 Ele Bomb, H34/95, Acc +7, ArmSpd 5, CTR: Low, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn}
]-* Blast Charge (L1 Nrm Bomb, H0/15, Acc +8, ArmSpd 7, CTR: Low, QAt 22 (up to 5), Chg 40 (up to 11)) {0/15 Charge Attacks}
]- --
]- --
[]* Tough Plank (L1 Shd, H0/15, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L1 Arm, H0/15)| * Base Helm (L1 Hlm, H0/15)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial) [0/3 Vial]
1000 Crowns - - 1 Variant Ticket - - 2 Small Hearts (+20 HP)
Nrm 50|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 7967
-Prologue: 636
-Chapter 1: 7331
-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
3 Health Capsule (+60 HP) [0*]
3 Mecha Turret Kits [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
9 * Emptied Clips
25 * Gel Drops
16 * Brimstone
6 * Scrap Metal
10 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather
-Key Items-
Kilowatt Oil (The remains of a lesser Quicksilver Tyrant. This sample was acquired from the remains of Don Electrocuto.)
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****
(Man... my sword is so UP... seriously, comparing to the asteroid bomb and the cross bow, is that because of the normal damage thing???)
"That foul slime does not want to wake up, then let this be a wake up call!!!"
WARNING: COLBALT DOWN
Recommended action? Ignore [] Assisst [] Neutralizing all hostiles [X]
"The foul slimes have claimed one of our own! MAKE THEM PAY!!!"
(charge small calibur->sloombargo. For the MACHINE GOD!!!)
(I need to go review how Sparks of Life work)
(My pummel gun is normal damage as well, it reached 126 dmg this turn, higher than caliber but still a bit lower than crossbow.))
((Charge Pummel gun Sloombargo))
"Hey ! Cobalt !" D-07 rushes to its posisition
"You okay ? Damn... that combo..." It notices poison in cobalt frame
"This is gonna sting ! Not that you will feel it.." The machine places its palm on its downed teammate
( Revive cobalt with half my health ! Is poison that scary ? )
A grey machinaut silently approaches the team,
The machinaut doesn't say anything, instead he salutes to everyone, draws his bomb and joins the fight.
--TOUGHT PROCCESS
-- (these are not meant to be "seen" by other machinauts, theyre PAD's personal reflections)
Analyzing hostile team :
Current Hostiles : SLOOMBARGO, TOXIGEL, TOXIGEL, TOXIGEL, TOXIGEL, ISOTRODE.
Remains indicate the recent presence of DEAD_PIXEL, Treath Level:Uncertain.
WARNING : ALLY DOWN.
Analyzing ally :
Detecting armor software modification, presence of malware confirmed.Malware seems to have come from DEAD_PIXEL.Malware modification must have turned armor functions off.
Deep armor punctures, Hp levels reaching acidic on deeps punctures, this indicates victim was swarmed by remaining TOXIGEL.
Suspicious strategy betwen current TOXIGEL and former DEAD_PIXEL detected
Now updating DEAD_PIXEL's Treath Level to:High, future encounters with enemy will be taken with further precaution.
3 ALLY units indicate poisoning(Type:Radiation),ISOTRODE unit held responsive.Equaly recent poisoning suggests ISOTRODE's capability to attack multiple targets,a notable skill.I will address its demise personaly.
Visual information indicates that Hostile team is evenly damaged, this indicates coordinated usage of Bombs and multi-hit Charge attacks.Will take this strategy into account for future battles.
Ally unit SEPIROTH is confirmed to have a shadow weapon, will suggest its usage specificaly on slime/gremlim enemies later.
No information on hostile unit SLOOMBARGO found.I will observe this enemy as the battle goes.
--TOUGHT PROCCESS END
--
(Charge Blast Charge.Original Target:Isotrode)
((Aye,you put another guy's name on my Machinauts description,mate!))
"Great going, little guy!" SEE-4 pulls out its Plasmator.
The robot notices the downed ally, and then the new ally. "Well, if you lose a robot, get another, I guess." SEE-4 returns the Plasmator to its holster after seeing the conditions.
(Super Arm Arm on Sloombargo)
(Lil' Wiz: Do your thing; No specific order)
"C'mon I can do this quick"
((Applies Variant ticket to crossbow))
((
Sono: OH! OOOHH!!
Sertak: Sono, stop that.
Sono: But Did You SEE That?!
Sertak: Of course I saw it. I am quite proud of him.
Sono: *in the distance* whooo!
Sertak: I don't have much to say, honestly.))
[Super Arm Arm Charge: Elite Viskouza Toxigel C]
(I'd like to explain why I haven't posted in a while. It's mainly because I've forgotten about this, but I still get info from Doc about what's going on. And when I tried to post...I got slapped in the face with a log in error, and could really only log in through the "you must log in to post on the forums" text on the forums when you're not logged in.
So, sorry about my lack of activity.)
"This is bad..." I said, worried about the current situation.
[Defend!]
Name: 903:99ASSASSIN
Main color: Black.
Trim: Gray
This mech was designed to start combat fast, prefering shadow crossbows and knives, this sneaky ultra-light mech is very conversitive with useable metarials.
This serious mech, but slightly sadistic likes to end combat fast, like a shodow. He dislikes wasteing thing that could be used later, and is a hoarder. He wa also one of the last mechs made. Due to modificotions, he can make no noise, therefore he cann't talk. Helpfully the creaters put a name tag on...
Stat request:My I focus on accuracy and reflexs at the expense of blocking?
I will have a longer time posting on Wensday-friday, so don't wait on me those days.
I'm not too late am I?
((Herozen, your Machinaut will be added tomorrow night. We're assembling quite the merry band here!
KV-103, the Crossbow is OP. I dun goofed, and made its charge three times as powerful as its clip, an honor normally reserved for finishers, while severely overestimating some of the Charge Attacks. When 2* rolls around, there will be much balancing of stuff. I also forgot a few KO Points you'll probably be wanting... maybe there's a better place to put these trinket requirements?
Sorry 'bout that, Magmaul.))
Turn Order (With Tiebreakers): 3,3,3,3,3,3,3,1,3,2,2,2,3,1
Elite Viskouza Toxigel A: 8 + 3 = 11 (49/100)
Elite Viskouza Toxigel B: 8 + 3 = 11 (99/100)
Elite Viskouza Toxigel C: 8 + 3 = 11 (87/100)
Elite Viskouza Toxigel D: 8 + 3 = 11 (75/100)
Isotrode C: 4 + 3 = 7 (99/100)
Viskouza Sloombargo: 2 + 3 = 5
KV-103: 3 + 3 = 6
DSN-001: 6 + 1 = 7
Mark: 3 + 3 = 6
D-07: 12 + 2 = 14
SEE-4: 4 + 2 = 6
K1XK1N9: 9 + 2 = 11 (100/100)
Sephiroth: 7 + 3 = 10
PAD-103: 5 + 1 = 6
LV-909 Defends.
D-07 revives Cobalt!
D-07 loses 98 HP. Cobalt leaps to his feet with 98 HP!
K1XK1N9: Standard w/ Force Halberd -> Isotrode C
9 Ref + 4 CSPD + 4 Roll - 4 FoeRef = 15/2 = 7.5 -> 6 Swings!
Evade Sum: 2 Acc + 7 Halberd - 2 FoeBlock = 7
6 Rolls: 8,2,9,3,16,3. 3 hits! Isotrode C took 100 damage.
Isotrode C is down!
Isotrode C dropped loot.
36 Crowns earned!
24 Heat earned!
2 Scrap Metal found!
Elite Viskouza Toxigel A rolls vs. Moderate Shock: 97!
Elite Viskouza Toxigel A: Super Health Syringe -> DSN-001
Evade Sum: 5 Acc + 8 Health Capsule - 2 FoeBlock = 11
Block Sum: - 3 more FoeBlock = 8 (Blocking completely negates this attack. Unfortunately it doesn't heal your shield.)
Roll: 6. Hit! DSN-001 took 120 damage.
Elite Viskouza Toxigel B: Super Health Syringe -> DSN-001
Evade Sum: 5 Acc + 8 Health Capsule - 2 FoeBlock = 11
Block Sum: - 3 more FoeBlock = 8 (Blocking completely negates this attack. Unfortunately it doesn't heal your shield.)
Roll: 13. Miss!
Elite Viskouza Toxigel C: Super Health Syringe -> DSN-001
Evade Sum: 5 Acc + 8 Health Capsule - 2 FoeBlock = 11
Block Sum: - 3 more FoeBlock = 8 (Blocking completely negates this attack. Unfortunately it doesn't heal your shield.)
Roll: 14. Miss!
Elite Viskouza Toxigel D: Super Health Syringe -> DSN-001
Evade Sum: 5 Acc + 8 Health Capsule - 2 FoeBlock = 11
Block Sum: - 3 more FoeBlock = 8 (Blocking completely negates this attack. Unfortunately it doesn't heal your shield.)
Roll: 11. Miss! (That was a close call.)
Sephiroth applies his Variant Ticket to his Bog Repeater!
Unique Variant Acquired: Medium Damage Boost! (When I get something dumb, like Damage Vs. Fiend on a shadow weapon, I re-roll. Nobody likes dumb things.)
Sephiroth: Standard w/ Bog Repeater -> Sloombargo (Auto-Chosen)
-4 Pre-load + 7 Ref + 9 ROF + 4 Roll - 1 FoeRef - 1 ClipSize = 14 -> 3 shots! (Now, on the other hand, the standard clip is set back a lot by the increased reload... this sucker needs a nerbuff of incroyable propertions.)
Evade Sum: 9 Acc + 7 Crossbow - 4 FoeBlock = 12
Foe Shield is Broken!
3 Rolls: 14,8,4. 2 hits! Sloombargo took 44 damage.
Roll vs. Minor Poison (Good) x 2: 1,75. Viskouza Sloombargo was Poisoned!
Sephiroth's Aerodynamic Combat Spatula gained 1 Finisher Point.
DSN-001 is Poisoned!
DSN-001: Charge w/ Super Arm Arm -> Elite Toxigel C
Roll for Instacharge (10%): 86.
DSN-001 begins charging his Super Arm Arm!
KV-103: Charge w/ SmallCalibur -> Sloombargo
Roll for Instacharge (25%): 47.
KV-103 begins charging his SmallCalibur!
Mark: Charge w/ Pummel Gun -> Sloombargo
Roll for Instacharge (20%): 55.
Mark begins charging his Pummel Gun!
SEE-4: Standard w/ Super Arm Arm -> Sloombargo
4 Ref + 9 ROF + 4 Roll - 1 FoeRef - 1 ClipSize = 15 -> 7 shots! (That d4 roll is actually really important to SEE-4 against slowpokes- a 1 roll means 4 shots.)
Evade Sum: 9 Acc + 9 Arm Cannon - 4 FoeBlock = 14
Foe Shield broken!
7 Rolls: 9,4,16,7,2,6,3. 6 hits! Sloombargo took 129 damage. (27 Overkill!)
Roll to carry Overkill damage (60%): 84.
Viskouza Sloombargo is down!
Viskouza Sloombargo dropped loot.
120 Crowns earned!
48 Heat earned!
Consumable Item Dropped: Reconnaissignal!
Materials found: 1 Cheap Gunpowder, 1 Gel Drop, 1 Emptied Clip!
SEE-4's Lil' Wiz: Galvan -> Elite Toxigel A
10 Ref + 7 ROF + 1 Roll - 4 FoeRef - 1 ClipSize = 13 -> 2 Shots!
Roll for Chain Hits: Also 2 hits to Toxigel D, 1 hit to Toxigel B and Toxigel C!
Base Evade Sum: 6 Acc + 8 Turret = 14
2 shots -> Elite Toxigel A (12 ES): 15,9. 1 Hit! Elite Toxigel A took 12 damage.
Roll to renew Shock (Slight): 44. No Renew!
2 shots -> Elite Toxigel D (12 ES): 9,14. 1 Hit! Elite Toxigel D took 12 damage.
Roll vs. Minor Shock (Slight): 100. Resisted!
1 shot -> Elite Toxigel B (12 ES): 11. Hit! Elite Toxigel B took 12 damage.
Roll vs. Minor shock (Slight): 52. Resisted!
1 shot -> Elite Toxigel C (12 ES): 16. Miss!
PAD-103: Charge w/ Blast Charge -> Elite Toxigel A (Reselected; original target down)
Roll for Instacharge (5%): 19.
PAD-103 begins charging his Blast Charge!
-Turn Summary-
LV-909 Defends.
D-07 uses half his HP to revive Cobalt!
K1XK1N9 tears apart Isotrode C with his Force Halberd!
Elite Viskouza Toxigel A hits DSN-001 with damage from a Health Syringe! The others try to do the same, but fail miserably!
Sephiroth, after applying a Variant Ticket to his Bog Repeater, blasts the Sloombargo with it, causing damage and Poison!
DSN-001 begins charging his Super Arm Arm!
KV-103 begins charging his SmallCalibur!
Mark begins charging his Pummel Gun!
SEE-4 downs the Sloombargo with his Super Arm Arm! His Lil' Wiz zaps three of the Toxigels for slight damage!
PAD-103 begins charging his Blast Charge!
(Shields Damaged: N/A)
(Shields Regenerated: KV-103's Bolted Non-Shield (10/20), Cobalt's Bolted Non-Shield (10/20), LV-909's Scuttled Shuttle Siding (16/30))
"Okay, guys! Nalki here. Nautilus is finding a lot more Machinauts that are in perfect condition for your advance squad. One should be on his way to your location as we speak! ...And I don't mean the bomber. By the way, welcome to the squad, mr. Bomber. They've been long overdue for a dedicated demolitions bot."
-Victory Conditions-
=Get past the guards in 10 turns (Defeat them, or Escape) [8 turns left]
-OPTIONAL: Defeat all the Viskouza guards (Reward: 100 Heat)
-Pending Effects-
KV-103 has 10 Retribution Points!
DSN-001: Charge w/ Super Arm Arm -> Elite Toxigel C
KV-103: Charge w/ SmallCalibur -> Sloombargo
Mark: Charge w/ Pummel Gun -> Sloombargo
PAD-103: Charge w/ Blast Charge -> Elite Toxigel A
-Buffs-
-Hazards and Pickups-
-Loot on Victory-
+274 Crowns
+110 Heat
+4 Grave Soil
+3 Scrap Metal
+1 Rock Chip
+1 Emptied Clip
+1 Cheap Gunpowder
+1 Gel Drop
-Escape Req.- (Note: If all Machinauts Escape, you win the battle)
-Defeat all enemies with "A" and "B" after the name, and Escape becomes available
-Defeat all enemies with "C" and "D" after the name, and Escape becomes available
-Defeat the Sloombargo, and Escape becomes available
-The Viskouza (ENEMY)-
Elite Viskouza Toxigel A [A-5|B-5|R-8] Health 24/100 | No Shield | 32 Nrm | 400 Prc | 32 Ele | 0 Shd
{Tackle: 40 Nm/Pc, 6 ACC, 4 SPD, Fair Chance of Moderate Poison | Spike Spin: 30 Prc x 5, targets are randomized, 4 ACC | Super Health Syringe x2: Restores 120 HP, 8 ACC to unwilling target}
~Moderate Shock: 3 Turns Remain~
Elite Viskouza Toxigel B [A-5|B-5|R-8] Health 52/100 | No Shield | 32 Nrm | 400 Prc | 32 Ele | 0 Shd
{Tackle: 40 Nm/Pc, 6 ACC, 4 SPD, Fair Chance of Moderate Poison | Spike Spin: 30 Prc x 5, targets are randomized, 4 ACC | Super Health Syringe x3: Restores 120 HP, 8 ACC to unwilling target}
Elite Viskouza Toxigel C [A-5|B-5|R-8] Health 64/100 | No Shield | 32 Nrm | 400 Prc | 32 Ele | 0 Shd
{Tackle: 40 Nm/Pc, 6 ACC, 4 SPD, Fair Chance of Moderate Poison | Spike Spin: 30 Prc x 5, targets are randomized, 4 ACC | Super Health Syringe x2: Restores 120 HP, 8 ACC to unwilling target}
Elite Viskouza Toxigel D [A-5|B-5|R-8] Health 24/100 | No Shield | 32 Nrm | 400 Prc | 32 Ele | 0 Shd
{Tackle: 40 Nm/Pc, 6 ACC, 4 SPD, Fair Chance of Moderate Poison | Spike Spin: 30 Prc x 5, targets are randomized, 4 ACC | Super Health Syringe x3: Restores 120 HP, 8 ACC to unwilling target}
Isotrode A [A-7|B-4|R-4] Health -86/120 Would this be JENOVerkill?
Isotrode C [A-7|B-4|R-4] Health -55/120 I think you broke it.
Dead Pixel A [A-2|B-10|R-2] Health -26/80 Fixed!
Dead Pixel C [A-2|B-10|R-2] Health -85/80 Was getting really annoying!
Viskouza Sloombargo [A-8|B-8|R-2] Health -27/300 BADEB FALLED
-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze}
Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] 49/49 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}
-Player Team-
KV-103 'Fallen King' (Health: 132/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L9 El/Pc Swd, H36/95, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur [UV: CTR High] (L7 Nrm Swd, H21/75, Acc +7(+2), CSPD 5(+2), CTR: V. High, Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {2/25 Sword Hits} [D5 E2]
]-* Tempered Dueling Sword (L7 Prc Swd, H21/75, Acc +6(+2), CSPD 7(+2), Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {0/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L9 Shd, H36/95, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L9 Arm, H36/95) [M2 R2] | * Hefty Plate Helm (L9 Hlm, H36/95) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
7287 Crowns - - - - [ KO Meter: ||||................ ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 50/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm [UV: FMB Low] (L9 Nrm Gun, H87/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {1/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H87/95, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {10/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L7 Nrm Swd, H5/75, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L4 Shd, H9/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L4 Arm, H9/45) | * Vitacap (L4 Hlm, H9/45)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
6728 Crowns - - - 2 Small Hearts (+20 HP)
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]-
~Moderate Poison: 2 Turns Remain~
Mark30-Longshot (Health: 172/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun [UV: Charge Med] (L9 Nrm Gun, H34/95, Acc +8(+2), ROF 5(+2), CTR: High, Clip 1 x 60, Chg 85 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D5]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L9 Ele Bomb, H34/95, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 26 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 40 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D5]
]-* Lil' Gelato [UV: Damage Low] (L6 Prc Bmb, H25/65, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+84 Heat) (113) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H6]
[]* Bone Shield (L9 Shd, H34/95, HP 50/50, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H5]
{}* Hefty Plate Mail (L9 Arm, H33/95) [R2 D1 M2] | * Hefty Plate Helm (L9 Hlm, H33/95) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
6667 Crowns - - 2 Small Hearts (+20 HP)
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
'Cobalt' (Health: 98/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {12/20 status effects} [D3 E2]
]-* Super Static Flash (L5 Nrm Bmb, H 49/55, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {2/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L5 Shd, H49/55, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L5 Hlm, H 49/55)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
7442 Crowns - - 1 Variant Ticket - - 2 Small Hearts (+20 HP)
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-
LV-909 'Ignem' (Health: 40/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {3/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {1/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 16/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
7767 Crowns - - 1 Variant Ticket - - 2 Small Hearts (+20 HP)
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
~Moderate Poison: 1 Turns Remain~
D-07 'Ditto' (Health: 98/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet [UV: v. Gremlin Med] (L8 Nrm Swd, H68/85, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target) [50/36/50/36 to Gremlins], Chg 88 (30%: +1 target) [106 to Gremlins]) {0/10 Extra Sword Targets} [D6 E2]
]-* Six-Shooter (L6 Nrm Gun, H36/65, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {0/40 Bullets Hit} [D5 E1]
]-* Kat Claw (L8 25%Nm/75%Sh Swd, H67/85, Acc +7(+2), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D6 E2]
]-* Lil' Gelato (L8 Prc Bmb, H68/85, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D3 H5] (HP 95/95)
[]* Bolted Non-Shield (L6 Shd, H32/65, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D6]
{}* Vitasuit (L7 Arm, H21/75) [D7] | * Vitacap (L8 Hlm, H67/85) [D8]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
7192 Crowns - - - - [ KO Meter: ||||||||||||||||||||| ] (Next Sword Combo: 3x damage, pierce all defenses!)
Nrm 55|Prc 27|Ele 27|Shd 27
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-
SEE-4 (Health: 200/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H77/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L6 Ele Bmb, H36/65, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+28 Heat) (49) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {7/40 Turns Active} (HP 21/21) [2D 2S 2H]
]-* Shiny Shards (L8 Pc/El Bomb, H77/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L7 Nrm Gun, H22/75, Acc +7(+2), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {20/20 Hits with 2+ bullets: Capcom's Revenge (183 damage, Gun CTR and ASI low for 3 turns) ready!} [3D 2E 2S]
[]* Tough Plank (L8 Shd, H77/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H77/85) [6D 2R] | * Base Helm (L4 Hlm, H17/45) [4D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5022 Crowns - - 1 Variant Ticket - - 2 Small Hearts (+20 HP)
Nrm 63|Prc 12|Ele 24|Shd 12
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
K1XK1N9 "Enterthekicks" (Health: 156/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L4 Nrm Gun, H27/45, Acc +7, ROF +5(+1), Clip: 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L4 Nm/El Swd, H26/45, Acc +7, CSPD +3(+1), Com 33/34, Chg 71, +2 Block Close Range) {2/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L4 Shd, H26/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L4 Arm, H26/45) [1R 3D] | * Base Helm (L4 Hlm, H26/45) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
3380 Crowns - - 1 Variant Ticket - - 2 Small Hearts (+20 HP)
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
"Sephiroth" (Health: 200/200) [Saucce]
A-9 | B-2 | R-7
]-* Bog Repeater [UV: Damage Med] (L1 Shd Gun, H0/15, Acc +7, ROF 9, x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 22, Chg 9 x 22, Good chance of Minor Poison) {1/10 Full Clip Hits}
]-* Aerodynamic Combat Spatula (L1 Nrm Swd, H0/15, Acc +7, CSPD +6, Com 25/25/25/25, Chg 60 (10 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {1/20 Status Effects}
]- --
]- --
[]* Tough Plank (L1 Shd, H0/15, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L1 Arm, H0/15)| * Base Helm (L1 Hlm, H0/15)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1000 Crowns - - 1 Variant Ticket - - 2 Small Hearts (+20 HP)
Nrm 50|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 200/200) [Magmaul-Ace]
A-8 | B-5 | R-5
]-* Apprentice Orb (L1 Ele Bomb, H34/95, Acc +7, ArmSpd 5, CTR: Low, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn}
]-* Blast Charge (L1 Nrm Bomb, H0/15, Acc +8, ArmSpd 7, CTR: Low, QAt 22 (up to 5), Chg 40 (up to 11)) {0/15 Charge Attacks}
]- --
]- --
[]* Tough Plank (L1 Shd, H0/15, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L1 Arm, H0/15)| * Base Helm (L1 Hlm, H0/15)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial) [1/3 Vial]
1000 Crowns - - 1 Variant Ticket - - 2 Small Hearts (+20 HP)
Nrm 50|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 7967
-Prologue: 636
-Chapter 1: 7331
-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
3 Health Capsule (+60 HP) [0*]
3 Mecha Turret Kits [0*]
1 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
9 * Emptied Clips
25 * Gel Drops
16 * Brimstone
6 * Scrap Metal
10 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather
-Key Items-
Kilowatt Oil (The remains of a lesser Quicksilver Tyrant. This sample was acquired from the remains of Don Electrocuto.)
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****
((unleash Pummel gun Charge on Toxigel C))
((For the newer Machinauts, we have two unused Default Coils ready for use, as well as a knight bracer. Find out what they and others do on the front page weapons guide.))
"It is always good to see new machinauts joining our crusade, be sure to make use the excess war gears we have stockpiled," said KV-103, "PAD-103 has the same serial number as me, could this be destiny? Oh well, at least DSN-001 is feeling the heat!"
(unleash charge on Elite Viskouza Toxigel C)
Maydra's voice erupted from Faidra's speaker, aimed at no one in particular (for fun, we could say it was meant for King). "Oh, you can go screw yourself!"
"Maydra, please, not now."
[Super Arm Arm Charge Release]
"Ok, more guys... " D-07 thwirl its revolver to the air
"That's great. But our condition is dire now. We need to find a way to deal with poison sooner or later !" It puts a few rounds in
The machine aims for the slimes
[ Ditto activated : Gun puppy ]
His scanner opens up, as he pulls the trigger
( Fire my 2S at thug C ! )
(( Now i want a poison and healing weapon so bad :3 ))
"Geez, fellas!" IS-22B's voice can be heard over the radio. "Save it for the enemy!"
BTW, he communitates with textscreens on his face, chest, and hands.
Important question, Doctor, what timezone are you?
((It says I still have a variant ticket but i just used it. Also do I have to reload right now?))
(Charge crossbow. If I have to reload, than reload)
((Saucce: I believe you don't have to manually reload, but I am not sure. (I never have to go out of my way to reload, and I've used guns a lot of times.) I think the reloading just means the amount of shots you can fire each turn. Think of the clips for guns in Spiral Knights...you just fire it off and then you auto-reload.
I believe Doc messed up, and forgot to remove the ticket from your listing. It happens sometimes, which is understandable...there are, what, about 10 of us now?))
"About that..." SEE-4 removes its Bomber Coil from its wrist. (The most logical place for it...right?) "I believe that this new ally will find this item far more useful than I have. Wiz, whittle down their strongest!" Not to be bossed around all the time, Lil' Wiz has other ideas.
(SEE-4: Give/Throw Bomber Coil to Mute)
(Lil' Wiz: Galvan on Elite Viskouza Toxigel D)
--TOUGHT PROCCESS
--
New Ally inbound, will begin analyzis of new asset later
ISOTRODE defeated by Ally unit, picking another target :
.........................................................
Warning: TOXIGEL units are confirmed to have Bee-hive behavior, will now focus on TOXIGEL B
Serial similarity noted by KV-103 detected, searching memory for files related to past missions and TORCH_BELLOW production lines.
..........................................................
Error:Past mission data corrupted due to inactivity.
Running background operation to repair files.
--TOUGHT PROCCESS END
--
A message sudently shows up on SEE-4's HUD:
"I was expecting to craft one in the next opportunity, but this is much appreciated."
(Release Charge at Toxigel B)
((Am I realy gonna be the last one to strike everytime, or was the dice just being a jerk right there?))
((Unfortunately there are no healing weapons. Fortunately, enemies can be fooled into healing poisoned allies. When Healing Runes and the like show up, poison will be very useful. (Also, a Strong Poison effect lowers all damage by 45%. So there's that too.)
Herozenzero, unfortunately, unforeseen delays mean that your Machinaut will not be officially made until tomorrow. However, the battle will end this turn, so you didn't lose out on anything. My time zone is EST.))
Turn Order (With Tiebreakers): 2,3,1,1,2,3,1,3,3,1,2,1,3
Elite Viskouza Toxigel A: 8 + 2 = 10
Elite Viskouza Toxigel B: 8 + 3 = 11 (80/100)
Elite Viskouza Toxigel C: 8 + 1 = 9
Elite Viskouza Toxigel D: 8 + 1 = 9
KV-103: 3 + 2 + 4 CTR = 9
DSN-001: 6 + 3 + 1 CTR = 10
Mark: 3 + 1 + 3 CTR = 7
Cobalt: 8 + 3 = 11 (54/100)
D-07: 12 + 3 = 15
SEE-4: 4 + 1 = 5
K1XK1N9: 9 + 2 = 11 (40/100)
Sephiroth: 7 + 1 = 8
PAD-103: 5 + 3 = 6
LV-909 Defends. (Good ol' Steam Chat.)
LV-909's Poison wore off!
D-07 has nicknamed his Six-Shooter "2S!"
D-07: 2S Standard -> Elite Toxigel C
12 Ref + 8 ROF + 4 Roll - 4 FoeRef - 2 ClipSize = 18 -> 10 shots! (He's gonna die.)
Evade Sum: 5 Acc + 6 Revolver - 2 FoeBlock = 9
10 Rolls: 16,3,2,4,12,8,11,7,15,3. 6 hits! Elite Toxigel C took 130 damage.
Elite Toxigel C is down!
Elite Toxigel C dropped loot.
40 Crowns earned!
16 Heat earned!
Materials: 2 Gel Drop found!
Elite Toxigel B rolls to reselect target (50%): 90. Nope!
Elite Toxigel B: Super Health Syringe -> LV-909.
LV-909 gained 120 HP! (Yep, they were going for LV-909 next. But Defending meant LV-909 took her turn... and caused the poison to take its turn. Keep this stuff in mind.)
Cobalt: AUTO-CHOSEN Standard w/ Weighted Frying Pan -> Elite Toxigel A
8 Ref + 6 CSPD + 1 Roll - 8 FoeRef = 7/2 = 3.5 -> 4 Swings
Evade Sum: 6 Acc + 9 Cookware - 2 FoeBlock = 13
4 Rolls: 13,6,7,14. 2 hits! Elite Toxigel A took 56 damage.
Elite Toxigel A is down!
Elite Toxigel A dropped loot.
29 Crowns earned!
12 Heat earned!
Materials: 1 Gel Drop, 1 Cheap Gunpowder found!
K1XK1N9's move: Standard w/ Mini-Blaster -> Elite Toxigel D
9 Ref + 6 ROF + 1 Roll - 4 FoeRef - 1 ClipSize = 11 -> 3 shots
Evade Sum: 2 Acc + 7 Pistol - 2 FoeBlock = 7
3 shots: 5,13,9. 1 hit! Elite Toxigel D took 23 damage.
DSN-001's move: Fire Charge w/ Super Arm Arm -> Elite Toxigel D (Auto-reselected; original target down)
Evade Sum: 7 Acc + 9 Arm Cannon + 2 Charge - 2 FoeBlock = 16
Roll: 3. Hit! Elite Toxigel D took 33 damage. (32 Overkill!)
Roll to carry Overkill (60%): 89.
Elite Toxigel D is down!
Elite Toxigel D dropped loot.
27 Crowns earned!
13 Heat earned!
2 Emptied Clips found!
KV-103: Fire Charge w/ SmallCalibur -> Elite Toxigel B (Auto-reselected; original target down)
Evade Sum: 7 Acc + 9 Broadsword + 2 Charge - 2 FoeBlock = 16
Roll for Extra Hit: 48.
2 Rolls: 12,1. 2 hits! The Tome of Impact Retribution boosted the attack! Elite Toxigel B took 108 damage.
Elite Toxigel B is down!
Elite Toxigel B dropped loot.
40 Crowns earned!
10 Heat earned!
-Turn Summary-
LV-909 Defends.
D-07 downs Elite Toxigel C with his Six-Shooter!
Elite Toxigel B screws up and heals LV-909!
Cobalt splatters Elite Toxigel A with his Frying Pan!
K1XK1N9 brings Elite Toxigel D to the brink with his Mini-Blaster!
DSN-001 unleashes his Super Arm Arm's Charge Attack, eliminating Toxigel D!
KV-103 unleashes his SmallCalibur's Charge Attack, ending the battle by cleaving Toxigel B apart! OPTIONAL OBJECTIVE COMPLETE!
The Viskouza guards have fallen to your party's prowess! While PAD-103 didn't quite get to show off his skills, a battle is approaching where he and 903:99ASSASSIN will get the chance to prove themselves with the rest of the Machinauts...
THE MACHINAUTS ARE VICTORIOUS!
=Get past the guards in 10 turns
-Pending Effects-
-Buffs-
-Hazards and Pickups-
-Loot Earned- (Will be distributed tomorrow!)
+410 Crowns
+261 Heat
+4 Grave Soil
+3 Scrap Metal
+1 Rock Chip
+3 Emptied Clips
+2 Cheap Gunpowder
+4 Gel Drops
-The Viskouza (ENEMY)-
Elite Viskouza Toxigel A [A-5|B-5|R-8] Health -32/100 Sleepin' with the fishes!
Elite Viskouza Toxigel B [A-5|B-5|R-8] Health -56/100 The last to fall, but fall he did!
Elite Viskouza Toxigel C [A-5|B-5|R-8] Health -66/100 Is dead (Not big sooprise)
Elite Viskouza Toxigel D [A-5|B-5|R-8] Health -32/100 Just looked revenge in the face!
Isotrode A [A-7|B-4|R-4] Health -86/120 Would this be JENOVerkill?
Isotrode C [A-7|B-4|R-4] Health -55/120 I think you broke it.
Dead Pixel A [A-2|B-10|R-2] Health -26/80 Fixed!
Dead Pixel C [A-2|B-10|R-2] Health -85/80 Was getting really annoying!
Viskouza Sloombargo [A-8|B-8|R-2] Health -27/300 BADEB FALLED
-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze}
Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] 49/49 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}
-Player Team-
KV-103 'Fallen King' (Health: 132/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L9 El/Pc Swd, H36/95, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur [UV: CTR High] (L7 Nrm Swd, H21/75, Acc +7(+2), CSPD 5(+2), CTR: V. High, Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {2/25 Sword Hits} [D5 E2]
]-* Tempered Dueling Sword (L7 Prc Swd, H21/75, Acc +6(+2), CSPD 7(+2), Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {0/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L9 Shd, H36/95, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L9 Arm, H36/95) [M2 R2] | * Hefty Plate Helm (L9 Hlm, H36/95) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
7287 Crowns - - - - [ KO Meter: ||||................ ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 50/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm [UV: FMB Low] (L9 Nrm Gun, H87/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {1/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H87/95, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {10/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L7 Nrm Swd, H5/75, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L4 Shd, H9/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L4 Arm, H9/45) | * Vitacap (L4 Hlm, H9/45)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
6728 Crowns - - - 2 Small Hearts (+20 HP)
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]-
~Moderate Poison: 2 Turns Remain~
Mark30-Longshot (Health: 172/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun [UV: Charge Med] (L9 Nrm Gun, H34/95, Acc +8(+2), ROF 5(+2), CTR: High, Clip 1 x 60, Chg 85 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D5]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L9 Ele Bomb, H34/95, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 26 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 40 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D5]
]-* Lil' Gelato [UV: Damage Low] (L6 Prc Bmb, H25/65, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+84 Heat) (113) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H6]
[]* Bone Shield (L9 Shd, H34/95, HP 50/50, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H5]
{}* Hefty Plate Mail (L9 Arm, H33/95) [R2 D1 M2] | * Hefty Plate Helm (L9 Hlm, H33/95) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
6667 Crowns - - 2 Small Hearts (+20 HP)
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
'Cobalt' (Health: 98/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {12/20 status effects} [D3 E2]
]-* Super Static Flash (L5 Nrm Bmb, H 49/55, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {2/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L5 Shd, H49/55, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L5 Hlm, H 49/55)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
7442 Crowns - - 1 Variant Ticket - - 2 Small Hearts (+20 HP)
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-
LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {3/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {1/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 16/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
7767 Crowns - - 1 Variant Ticket - - 2 Small Hearts (+20 HP)
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 98/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet [UV: v. Gremlin Med] (L8 Nrm Swd, H68/85, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target) [50/36/50/36 to Gremlins], Chg 88 (30%: +1 target) [106 to Gremlins]) {0/10 Extra Sword Targets} [D6 E2]
]-* Six-Shooter "2S" (L6 Nrm Gun, H36/65, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {0/40 Bullets Hit} [D5 E1]
]-* Kat Claw (L8 25%Nm/75%Sh Swd, H67/85, Acc +7(+2), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D6 E2]
]-* Lil' Gelato (L8 Prc Bmb, H68/85, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D3 H5] (HP 95/95)
[]* Bolted Non-Shield (L6 Shd, H32/65, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D6]
{}* Vitasuit (L7 Arm, H21/75) [D7] | * Vitacap (L8 Hlm, H67/85) [D8]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
7192 Crowns - - - - [ KO Meter: ||||||||||||||||||||| ] (Next Sword Combo: 3x damage, pierce all defenses!)
Nrm 55|Prc 27|Ele 27|Shd 27
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-
SEE-4 (Health: 200/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H77/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L6 Ele Bmb, H36/65, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+28 Heat) (49) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {7/40 Turns Active} (HP 21/21) [2D 2S 2H]
]-* Shiny Shards (L8 Pc/El Bomb, H77/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L7 Nrm Gun, H22/75, Acc +7(+2), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {20/20 Hits with 2+ bullets: Capcom's Revenge (183 damage, Gun CTR and ASI low for 3 turns) ready!} [3D 2E 2S]
[]* Tough Plank (L8 Shd, H77/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H77/85) [6D 2R] | * Base Helm (L4 Hlm, H17/45) [4D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5022 Crowns - - 1 Variant Ticket - - 2 Small Hearts (+20 HP)
Nrm 63|Prc 12|Ele 24|Shd 12
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
K1XK1N9 "Enterthekicks" (Health: 156/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L4 Nrm Gun, H27/45, Acc +7, ROF +5(+1), Clip: 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L4 Nm/El Swd, H26/45, Acc +7, CSPD +3(+1), Com 33/34, Chg 71, +2 Block Close Range) {2/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L4 Shd, H26/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L4 Arm, H26/45) [1R 3D] | * Base Helm (L4 Hlm, H26/45) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
3380 Crowns - - 1 Variant Ticket - - 2 Small Hearts (+20 HP)
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
"Sephiroth" (Health: 200/200) [Saucce]
A-9 | B-2 | R-7
]-* Bog Repeater [UV: Damage Med] (L1 Shd Gun, H0/15, Acc +7, ROF 9, x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 22, Chg 9 x 22, Good chance of Minor Poison) {1/10 Full Clip Hits}
]-* Aerodynamic Combat Spatula (L1 Nrm Swd, H0/15, Acc +7, CSPD +6, Com 25/25/25/25, Chg 60 (10 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {1/20 Status Effects}
]- --
]- --
[]* Tough Plank (L1 Shd, H0/15, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L1 Arm, H0/15)| * Base Helm (L1 Hlm, H0/15)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1000 Crowns - - - - 2 Small Hearts (+20 HP)
Nrm 50|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 200/200) [Magmaul-Ace]
A-8 | B-5 | R-5
]-* Apprentice Orb (L1 Ele Bomb, H34/95, Acc +7, ArmSpd 5, CTR: Low, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn}
]-* Blast Charge (L1 Nrm Bomb, H0/15, Acc +8, ArmSpd 7, CTR: Low, QAt 22 (up to 5), Chg 40 (up to 11)) {0/15 Charge Attacks}
]- --
]- --
[]* Tough Plank (L1 Shd, H0/15, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L1 Arm, H0/15)| * Base Helm (L1 Hlm, H0/15)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial) [1/3 Vial]
1000 Crowns - - 1 Variant Ticket - - 2 Small Hearts (+20 HP)
Nrm 50|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 7967
-Prologue: 636
-Chapter 1: 7331
-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
3 Health Capsule (+60 HP) [0*]
3 Mecha Turret Kits [0*]
1 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
9 * Emptied Clips
25 * Gel Drops
16 * Brimstone
6 * Scrap Metal
10 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather
-Key Items-
Kilowatt Oil (The remains of a lesser Quicksilver Tyrant. This sample was acquired from the remains of Don Electrocuto.)
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****
(I wonder if KV-103 can craft the small calibur into the Teeth of Cerberus? The battle sword used by KV-103 unit one during the steel butterfly's insurrection 200 years ago. The sword does a 8 hit combo as supposed to 2, but each swing with significantly less damage, which makes the sword very good against foes with low block, but ineffective against foes with high block.)
2* Snarl of Cerberus -> 3*Gaze of Cerberus -> 4* Maul of Cerberus ->5* Teeth of Cerberus
Description: MK III machinaut battle sword, AKA the Teeth of Cerberus was a weapon used widely among the Ultra Heavy class machinauts to cut down fleshy renegade Gremlins as well as lightly armored rouge machinauts. One of the most famous usage of the Teeth of Cerberus was during the great purge, where KV-85 unit 3 'Moriah', after sustaining heavy damage, stabbed at the vital compartment of the 'Plague lord' class siege golem that was leading a massive Frothjaw invasion against the Torchbellow sub-colony. After the battle won, KV-85 unit 3 was damaged beyond repair and was later scrapped. What was left of 'Moriah' was made into a MK III special battle sword, gifted to Gerallax's grandfather and his R&D team responsible for the creation of the KV ultra heavy machinauts.
"Another win !" It sheats its revolver
"And i don't have to use this !" It pokes its belt
It turns around, and notices there are 3 tunnels
D-07 actives it communication link
"So.. which shall we take ?" It asks
I can wait, after all, you're letting me join long after the deadline (:
((Doc: Just as a question, equipment doesn't bind, right? I've been hoping since my last post that Mute can use the Bomber Coil of mine, since I rarely use it.
Also, I think that we might need some way of having difficulty increase for each player on our side. Although I do think that difficulty is ramping up quite fast (that is, if we had a fixed number of Machis), and I know that we're still in T1, the difficulty still seems pretty low.))
(In binary) "Consider it a tactical change of ownership
," SEE-4 replies to Mute. "Demolition is only an afterthought of my design.
"
"We're developing quite an armada." SEE-4 comments in its normal two-tone voice. "I think that we need a strategist to lead this group, if we wish to make heaviest use of our numbers." The science robot scoops up Lil' Wiz with one hand, and then sticks the slime to its back.
(Voting for Elite mode)
For a good while,Mute shows no sing of response.He's just standing still, like a statue.
((Waiting on a few things. The battle will start tomorrow night. In the meantime, I'll be adding Herozen's Machinaut, and doling out Heat. And I'll consider that sword.
Equipment doesn't bind, but Mute already has Bomber Gauntlets. (I didn't think it'd be fair to throw them in without trinkets; they didn't get a chance to use Alchemy yet.))
After 903:99ASSASSIN catches up, it's only to be expected that the party moves forward, to keep time with IS-22B's plan.
As soon as IS-139P notices the Viskouza start to turn around, she aims the Blaze-Cannon at a weak point in the entrance. "Kya ha ha ha ha! Have fun not helping your boss! KA-BOOOOOOM!" Of course, she says this over the radio. I think she craves attention. Or something.
Either way, this creates a wall of blazing rubble blocking the entrance entirely. Maybe an Oiler could shift through given an hour, but otherwise nothing is getting by this makeshift wall; even a Phantom would have to walk around it. This blocks off the main entrance, forcing the bulk of the Viskouza to go around the long way if they want to help Muyōburobu fight off your party. Which means you've got plenty of time to off Muyōburobu.
"OK! Let's skedaddle, folks! They're more riled than a rabid horse in a Concrete Jungle durin' a loud rock music concert on a full moon! Guys inside, keep movin' in. Muyōburobu's got some machines in there, so look out ahead."
As your party moves forward, be sure to upgrade your weapons with heat now. There's been rumors that the Stranger Boost has earned a license to sell two-star recipes, so you might as well use the heat you've got on these one-star weapons while they last.
((Each Heat level can be distributed to the following categories on weapons:
-DAMAGE increases damage by (1 * Star Level) on standard attacks and (2 * Star Level + 2 * Star Level - 1) on Charge Attacks.
-EASE OF USE increases accuracy by 1 point. (You can have a MAXIMUM of 2 Ease of Use levels per weapon, and can only get two Speed levels at Heat Level 5 and beyond.)
-SPEED increases combo speed/rate of fire/arm speed (or Reflexes on a turret) by one point. (You can have a MAXIMUM of 2 Speed levels per weapon, and can only get two Speed levels at Heat Level 5 and beyond.)
-HEALTH (turrets only) adds 25% Base + 5% Machinaut HP to a Turret's Hit Point total.
All weapons also gain CTR: Low automatically at level 5 and CTR: Med automatically at level 10. These do not cost a Heat level.
Armors and Shields can use Heat levels for the following:
-DEFENSE increases all Defenses by 5%.
-HEALTH (Shields only) increases Shield health by 5%.
-RESISTANCE increases all Status Resistances by 0.5. (You can have a MAXIMUM of 2 Resistance levels per item, and can only get two Resistance levels at Heat level 5 and beyond.)
-MITIGATION decreases the effect of penalties (such as Attack Speed Decrease) by 0.5. (You can have a MAXIMUM of 2 Mitigation levels per item, and can only get two Mitigation levels at Heat level 5 and beyond.)
Heat levels vanish when an item is alchemized into a higher star-level item. Still, choose wisely!))
-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze}
Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] 49/49 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}
-Player Team-
KV-103 'Fallen King' (Health: 132/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L9 El/Pc Swd, H80/95, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur [UV: CTR High] (L7 Nrm Swd, H65/75, Acc +7(+2), CSPD 5(+2), CTR: V. High, Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {2/25 Sword Hits} [D5 E2]
]-* Tempered Dueling Sword (L7 Prc Swd, H65/75, Acc +6(+2), CSPD 7(+2), Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {0/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L9 Shd, H69/95, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L9 Arm, H69/95) [M2 R2] | * Hefty Plate Helm (L9 Hlm, H69/95) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
7697 Crowns - - - - [ KO Meter: ||||................ ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 90/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm [UV: FMB Low] (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {1/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L10 Nrm Bmb, HMAX, Acc +7(+2), ArmSpd 4(+2), CTR: Med, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {10/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L7 Nrm Swd, H67/75, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L5 Shd, H25/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L5 Arm, H25/55) | * Vitacap (L5 Hlm, H25/55)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
7138 Crowns - - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]-
Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun [UV: Charge Med] (L9 Nrm Gun, H77/95, Acc +8(+2), ROF 5(+2), CTR: High, Clip 1 x 60, Chg 85 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D5]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L9 Ele Bomb, H77/95, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 26 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 40 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D5]
]-* Lil' Gelato [UV: Damage Low] (L7 Prc Bmb, H 4/75, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+84 Heat) (113) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H6]
[]* Bone Shield (L9 Shd, H77/95, HP 50/50, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H5]
{}* Hefty Plate Mail (L9 Arm, H77/95) [R2 D1 M2] | * Hefty Plate Helm (L9 Hlm, H77/95) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
7077 Crowns - - - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
'Cobalt' (Health: 138/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {12/20 status effects} [D3 E2]
]-* Super Static Flash (L7 Nrm Bmb, H 17/75, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {2/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L7 Shd, H17/75, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L5 Hlm, H 17/75)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
7852 Crowns - - 1 Variant Ticket - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-
LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {3/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {1/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
8177 Crowns - - 1 Variant Ticket - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 98/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet [UV: v. Gremlin Med] (L9 Nrm Swd, H20/95, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target) [50/36/50/36 to Gremlins], Chg 88 (30%: +1 target) [106 to Gremlins]) {0/10 Extra Sword Targets} [D6 E2]
]-* Six-Shooter "2S" (L7 Nrm Gun, H9/75, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {0/40 Bullets Hit} [D5 E1]
]-* Kat Claw (L9 25%Nm/75%Sh Swd, H19/95, Acc +7(+2), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D6 E2]
]-* Lil' Gelato (L9 Prc Bmb, H20/95, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D3 H5] (HP 95/95)
[]* Bolted Non-Shield (L7 Shd, H5/75, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D6]
{}* Vitasuit (L7 Arm, H58/75) [D7] | * Vitacap (L9 Hlm, H19/95) [D8]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
7602 Crowns - - - - [ KO Meter: ||||||||||||||||||||| ] (Next Sword Combo: 3x damage, pierce all defenses!)
Nrm 55|Prc 27|Ele 27|Shd 27
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-
SEE-4 (Health: 200/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L9 Nrm Gun, H29/95, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L7 Ele Bmb, H9/75, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+28 Heat) (49) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {7/40 Turns Active} (HP 21/21) [2D 2S 2H]
]-* Shiny Shards (L9 Pc/El Bomb, H29/95, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L7 Nrm Gun, H57/75, Acc +7(+2), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {20/20 Hits with 2+ bullets: Capcom's Revenge (183 damage, Gun CTR and ASI low for 3 turns) ready!} [3D 2E 2S]
[]* Tough Plank (L9 Shd, H29/95, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L9 Arm, H29/95) [6D 2R] | * Base Helm (L5 Hlm, H10/55) [4D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5432 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 12|Ele 24|Shd 12
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
K1XK1N9 "Enterthekicks" (Health: 196/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L5 Nrm Gun, H34/55, Acc +7, ROF +5(+1), Clip: 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L5 Nm/El Swd, H34/55, Acc +7, CSPD +3(+1), Com 33/34, Chg 71, +2 Block Close Range) {2/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L5 Shd, H33/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L5 Arm, H33/55) [1R 3D] | * Base Helm (L5 Hlm, H33/45) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
3790 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
"Sephiroth" (Health: 200/200) [Saucce]
A-9 | B-2 | R-7
]-* Bog Repeater [UV: Damage Med] (L3 Shd Gun, H13/35, Acc +7, ROF 9, x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 22, Chg 9 x 22, Good chance of Minor Poison) {1/10 Full Clip Hits}
]-* Aerodynamic Combat Spatula (L3 Nrm Swd, H12/35, Acc +7, CSPD +6, Com 25/25/25/25, Chg 60 (10 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {1/20 Status Effects}
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H12/35)| * Base Helm (L3 Hlm, H12/35)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1410 Crowns - - - -
Nrm 50|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 200/200) [Magmaul-Ace]
A-8 | B-5 | R-5
]-* Apprentice Orb (L3 Ele Bomb, H13/35, Acc +7, ArmSpd 5, CTR: Low, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn}
]-* Blast Charge (L3 Nrm Bomb, H12/35, Acc +8, ArmSpd 7, CTR: Low, QAt 22 (up to 5), Chg 40 (up to 11)) {0/15 Charge Attacks}
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H12/35)| * Base Helm (L3 Hlm, H12/35)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial) [1/3 Vial]
1410 Crowns - - 1 Variant Ticket - -
Nrm 50|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
903:99ASSASSIN (Health: 200/200) [Herozenzero]
A-7 | B-4 | R-7
]-* Sharpened Lumberdirk (L3 Pc/El Swd, H13/35, Acc +6, CSPD 8, Com 14/14/14/22, Chg 30 (8%: Backstab x5 damage) {0/20 Supereffective Hits}
]-* Bog Repeater (L3 Shd Gun, H12/35, Acc +7, ROF 9, x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 22, Chg 9 x 22, Good chance of Minor Poison) {0/10 Full Clip Hits}
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L3 Armor, H12/35)| * Base Helm (L3 Hlm, H12/35)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1410 Crowns - - 1 Variant Ticket - -
Nrm 50|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 8377
-Prologue: 636
-Chapter 1: 7741
-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
3 Health Capsule (+60 HP) [0*]
3 Mecha Turret Kits [0*]
1 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
29 * Gel Drops
16 * Brimstone
9 * Scrap Metal
14 * Grave Soil
8 * Spark Plugs
11 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather
-Key Items-
Kilowatt Oil (The remains of a lesser Quicksilver Tyrant. This sample was acquired from the remains of Don Electrocuto.)
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****
(well, let's finish heating the small calibur, need to make it better... ugh Doc, Teeth of Cerberus???)
"If MuyoBurobu has a machine, then we shall leave it in ruin!" KV-103 pointed its calibur at the main entrance as it charged, "Machinauts! TO WAR!"
(( For heat, insearce all one point to DAMAGE on WEAPONS, while DEFENSE for ARMORS'N'SHEILD ))
"You sure says the most catchy of things..." D-07 responded
"But that doesn't meant i dislike it !" The machinaut continue forward, holstering its revolver
"For a strategist, lets make vote ! " It suddenly spoke
( Yeah... if possible i vote for elite on next level )
Still not responding in any way, Mute fiddled with the Team's stack for equipment of his interest, while the party moves on.
((Ok,as far as I can tell, the Critical Scope helps accuracy-based weps, but will it help my bombs hit more often, or does it only help things like Longshot's Pummel Gun's Meatshot?
If its the latter, then equip those Bomber Gauntlets on trinket slot 1))
((Equip Default Coil on trinket slot 2))
((Apply Variant Ticket to Apprentice Orb))
((Any of the two newcomers want that spare Simplistic Six-Shooter?If not, I want it.))
((Also, I remember that in the beggining of the RP, Nalki said something about keeping a bomb charge after a battle or during an opportunity like this one to enter the other fight with it already charged, or did I missread something?If so, keep that Blast Charge Charge(uh...), I'm gonna try to use these Bomber Gauntlets' function.))
((I'm not sure if my anything got a complete heat level, but if so:
Speed for Apprentice Orb
Damage for Blast Charge
Defense for my armor, helmet and shield.))
For my weapons, put heat on accuracy, then speed, then damage.
For armor put HP, then defense, then resistance, then MITIGATION.
And charge my bog repeater!
Now for rp stuff: "I agree with D-07. Make sure your weapons are at peak condition if we are to fight." 903:99ASSASSIN writes.
[Vote: Elite]
((When talking out of character, use double parentheses so as to be less confusing.
Mute has a Scope and a Periodic Block, not a Bomber Gauntlet.))
((Pummel gun=Ease of use. If maxed then put heat into damage.
Lil gelato=Health and damage
Armor=Status
Shield=Health))
Cobalt's memory banks abruptly rebooted, and he was once again aware. Somehow, he had been operating off random memory. It was strange, but he felt he needed to acknowledge D-07's assistance. Cobalt approached stiffly and nodded, the only thing he could think of.
(Apply dat ticket to dat frying pan. I needs the special bacon)
IF I CAN
Speed on Bog Repeater
Health on shield
((Vote elite. Hmm, wut gear do i want.))
((Oh. AAARGH. I meant to change that to Bomber Gauntlets, like on the front page. Hold on, I'll get that in the next post.))
((The time before a battle starts usually doesn't allow a charge to be held- it's assumed that the Machinauts would be held. You can only charge attacks pre-battle when it is explicitly said that you can do so.
There weren't enough votes for Elite Mode. And yes, your sword will be added, KV-103.
Also, 'Frothjaw' Gremlins aren't quite organized. 'Frothjaw' is simply a term for an insane, rabid gremlin. But there COULD be someone sadistic enough to organize rabid gremlins, so...))
Cobalt used his Variant Ticket on the Weighted Frying Pan! Unique Variant Acquired: Status Effect Amp Low!
The complex opens up into a very large space. This was probably a place where the Torchbellow Clan once researched aircraft- both military and commercial, judging by some of the faded logos on the floor- but now the Viskouza are using it for their own nefarious ends. A large door that once admitted the aircraft is sealed shut.
Immediately visible in the distance, you can see a large and quite threatening artillery piece guarded by Jelly Cubes and Zombies, as well as Jell-O-Pults most likely meant to fling foot soldiers. Oh well, there's some gaps in the floor that can work like trenches. You can use those to avoid the artillery, so there's nothing too bad to worry about...
Oh, wait. There is. A very large Lumber is lying in wait, peering out over the trenches... and it's got a large drill as a sidearm! This is Mobile Giant Driftwood Drill, and he doesn't know the meaning of 'surrender'. As soon as you go in there, that Lumber's probably going to make a point of putting himself in the way of the artillery piece.
The enemies aren't quite close enough to hit, especially the artillery, but you get the feeling that now's a good time to prepare charged attacks.
((I underestimated the size of this next up-an'-comin' fight- and the amount of stress that miscellaneous financial crap would plop on my shoulders. I'll need another day, so you get your pre-battle charge.))
-Victory Conditions-
=Defeat all the Mini-Bosses
-Pending Effects-
-Buffs-
Element of Surprise (Defending on this turn will automatically grant the defender the first attack)
-Hazards and Pickups-
Trenches (You can enter and exit freely, -2 ASI while inside, attacks from Heavy Artillery are negated while within)
-Loot on Victory- (Will be distributed tomorrow!)
-The Viskouza (ENEMY)-
---Pending---
-Burobutillery (ENEMY)-
---Pending---
-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x29 Prc, 5 ROF, Slight Minor Freeze}
Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] 49/49 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}
-Player Team-
KV-103 'Fallen King' (Health: 132/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L9 El/Pc Swd, H80/95, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur [UV: CTR High] (L7 Nrm Swd, H65/75, Acc +7(+2), CSPD 5(+2), CTR: V. High, Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {2/25 Sword Hits} [D5 E2]
]-* Tempered Dueling Sword (L7 Prc Swd, H65/75, Acc +6(+2), CSPD 7(+2), Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {0/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L9 Shd, H69/95, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L9 Arm, H69/95) [M2 R2] | * Hefty Plate Helm (L9 Hlm, H69/95) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
7697 Crowns - - - - [ KO Meter: ||||................ ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 90/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm [UV: FMB Low] (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {1/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L10 Nrm Bmb, HMAX, Acc +7(+2), ArmSpd 4(+2), CTR: Med, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {10/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L7 Nrm Swd, H67/75, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L5 Shd, H25/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L5 Arm, H25/55) | * Vitacap (L5 Hlm, H25/55)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
7138 Crowns - - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]-
Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun [UV: Charge Med] (L9 Nrm Gun, H77/95, Acc +8(+2), ROF 5(+2), CTR: High, Clip 1 x 60, Chg 85 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D5]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L9 Ele Bomb, H77/95, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 26 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 40 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D5]
]-* Lil' Gelato [UV: Damage Low] (L7 Prc Bmb, H 4/75, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+84 Heat) (113) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H6 D1]
[]* Bone Shield (L9 Shd, H77/95, HP 50/50, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H5]
{}* Hefty Plate Mail (L9 Arm, H77/95) [R2 D1 M2] | * Hefty Plate Helm (L9 Hlm, H77/95) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
7077 Crowns - - - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
'Cobalt' (Health: 138/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan [UV: Status Amp Low] (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {12/20 status effects} [D3 E2]
]-* Super Static Flash (L7 Nrm Bmb, H 17/75, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {2/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L7 Shd, H17/75, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L5 Hlm, H 17/75)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
7852 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA 0 (Fire Amp Low and Stun Amp Low w/ Weapon 1)
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-
LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {3/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {1/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
8177 Crowns - - 1 Variant Ticket - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 98/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet [UV: v. Gremlin Med] (L9 Nrm Swd, H20/95, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 43/30/44/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 90 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D7 E2]
]-* Six-Shooter "2S" (L7 Nrm Gun, H9/75, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 24, Chg 6 x 22 + 42) {0/40 Bullets Hit} [D6 E1]
]-* Kat Claw (L9 25%Nm/75%Sh Swd, H19/95, Acc +7(+2), CSPD 5(+2), CTR: Low, Com 37/30Nrm/37/30Nrm/40 (15%: +1 target), Chg 59 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D7 E2]
]-* Lil' Gelato (L9 Prc Bmb, H20/95, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x29 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D4 H5] (HP 95/95)
[]* Bolted Non-Shield (L7 Shd, H5/75, HP 20/20, Nrm 14|Prc 0|Ele 0|Shd 0) [D7]
{}* Vitasuit (L7 Arm, H58/75) [D7] | * Vitacap (L9 Hlm, H19/95) [D9]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
7602 Crowns - - - - [ KO Meter: ||||||||||||||||||||| ] (Next Sword Combo: 3x damage, pierce all defenses!)
Nrm 56|Prc 28|Ele 28|Shd 28
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-
SEE-4 (Health: 200/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L9 Nrm Gun, H29/95, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L7 Ele Bmb, H9/75, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+28 Heat) (49) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {7/40 Turns Active} (HP 21/21) [2D 2S 2H]
]-* Shiny Shards (L9 Pc/El Bomb, H29/95, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L7 Nrm Gun, H57/75, Acc +7(+2), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {20/20 Hits with 2+ bullets: Capcom's Revenge (183 damage, Gun CTR and ASI low for 3 turns) ready!} [3D 2E 2S]
[]* Tough Plank (L9 Shd, H29/95, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L9 Arm, H29/95) [6D 2R] | * Base Helm (L5 Hlm, H10/55) [4D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5432 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 12|Ele 24|Shd 12
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
K1XK1N9 "Enterthekicks" (Health: 196/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L5 Nrm Gun, H34/55, Acc +7, ROF +5(+1), Clip: 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L5 Nm/El Swd, H34/55, Acc +7, CSPD +3(+1), Com 33/34, Chg 71, +2 Block Close Range) {2/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L5 Shd, H33/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L5 Arm, H33/55) [1R 3D] | * Base Helm (L5 Hlm, H33/45) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
3790 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
"Sephiroth" (Health: 200/200) [Saucce]
A-9 | B-2 | R-7
]-* Bog Repeater [UV: Damage Med] (L3 Shd Gun, H13/35, Acc +7, ROF 9(+1), x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 22, Chg 9 x 22, Good chance of Minor Poison) {1/10 Full Clip Hits} [1S]
]-* Aerodynamic Combat Spatula (L3 Nrm Swd, H12/35, Acc +7, CSPD +6, Com 25/25/25/25, Chg 60 (10 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {1/20 Status Effects}
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H12/35)| * Base Helm (L3 Hlm, H12/35)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1410 Crowns - - - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 200/200) [Magmaul-Ace]
A-8 | B-5 | R-5
]-* Apprentice Orb (L3 Ele Bomb, H13/35, Acc +7, ArmSpd 5(+1), CTR: Low, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [1S]
]-* Blast Charge (L3 Nrm Bomb, H12/35, Acc +8, ArmSpd 7, CTR: Low, QAt 25 (up to 5), Chg 46 (up to 11)) {0/15 Charge Attacks} [3D]
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 35|Prc 20|Ele 0|Shd 0) [3D]
{}* Vitasuit (L3 Arm, H12/35) [3D] | * Base Helm (L3 Hlm, H12/35) [3D]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial) [2/3 Vial]
1410 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 35|Ele 35|Shd 35
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
903:99ASSASSIN (Health: 200/200) [Herozenzero]
A-7 | B-4 | R-7
]-* Sharpened Lumberdirk (L3 Pc/El Swd, H13/35, Acc +6 (+1), CSPD 8(+1), Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {0/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (L3 Shd Gun, H12/35, Acc +7(+1), ROF 9(+1), x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 23, Chg 9 x 23, Good chance of Minor Poison) {0/10 Full Clip Hits} [1D 1E 1S]
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L3 Armor, H12/35)| * Base Helm (L3 Hlm, H12/35)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1410 Crowns - - 1 Variant Ticket - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 8377
-Prologue: 636
-Chapter 1: 7741
-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
3 Health Capsule (+60 HP) [0*]
3 Mecha Turret Kits [0*]
1 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
29 * Gel Drops
16 * Brimstone
9 * Scrap Metal
14 * Grave Soil
8 * Spark Plugs
11 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather
-Key Items-
Kilowatt Oil (The remains of a lesser Quicksilver Tyrant. This sample was acquired from the remains of Don Electrocuto.)
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****
"This going to be harsh..." D-07 draws its hatchet
It crouchs behind..
It speaks within the ComLine
" We should wait for an opening.. It can be very troublesome without one...
"
( Charge hold hatchet. Defense, if element of suprise buff doesn't apply for hatchet )
"103, if you distract the Mobile Giant Driftwood Drill, we can attack it without fear" ASSASSIN writes.
((Charge hold my Lumberdirk, please))
"We'll get ready ahead of time, Wiz. Guys," SEE-4 turns to the rest of the Mechinauts, "I'm going to unleash the finisher energy that I've been holding on to...The Lumber machine looks like a suitable target."
(Charge Lil' Wiz)
"AHHHHH"
(If I can, dive into trench while charging x bow. If not, dive into trench)
((Uh,ok,so I assume I can only do one thing per post?Because the only action I requested that appeared to have been completed was equipping the bomber gauntlets.If so, no harsh feelings, I'll just do those things later...))
A message pops up on the visors of all teamates:
"Visual analyzis indicates undead and slime creatures, I cannot specify the type.A large construct is also inbound.
I recommend any elemental weapons available.
I suggest that KV-103 distracts the enemy, as he is the unit in this team most prepared (and inclined) to take damage."
--TOUGHT PROCCESS
--
Ally unit data gathering complete.
KV_103_FALLENKING : Past reactions to the presence of enemies indicates potential presence of a behavior block that forces a verbaly and phisicaly violent feedback towards what the unit cosiders threatening.
Behavior Blocks are a deliberate strategy from organic creators to avoid either their units' potential rebelion or ensure task completion.
Repaired past data indicates parental links betwen our creators.Now suspecting mutual or unidirectional inspiration from creators during production.I will decide when to tell unit KV_103_FALLENKING about newfound data later.
Now tagging KV_103_FALLENKING to: Fallen.
Processing speed has increased in 0.05%
--TOUGHT PROCCESS END
--
(Charge Apprentice Orb, target pending)
((Sorry if I just invaded your charater's backstory, Midnight.))
For some reason, Mute hadn't seen the artillery before.
Message:
"On another note, that artillery battery could fire at us.DSN-001 and D-07 have already taken damage and should take cover.Fallen, I suggest you heal yourself.SEE-4, I suggest that you take cover too."
But can I apply a variant ticket in combat?