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Machinauts: Far Side of Cradle - A stat-based RP

5333 replies [Last post]
Thu, 01/15/2015 - 16:42
#951
Sonosuke's picture
Sonosuke
NEW PAGE

>And now we wait for the King's rebuttal.
*Someone probably should have warned him not to acknowledge KV-103 in any way. It seems too late now.*

Thu, 01/15/2015 - 19:55
#952
Midnight-Dj's picture
Midnight-Dj
:/

(Not sure if you know this, PAD-103, unlike other role play games, in this one, enemies sorta attack randomly, so even if KV-103 wants to tank for you, they usually ignore it totally to attack other less well defended machinauts. This happened to Cobalt and there was nothing the Fallen King can do.)

"Don't worry Assassin and PAD-103, " said KV-103, "I am an Ultranaut, drills are not a problem..."

(charge small calibur)

Thu, 01/15/2015 - 20:48
#953
Doctorspacebar's picture
Doctorspacebar
Where there's smoke...

((First off, sorry if I've had a crappy attitude. Financial nonsense related to college has been piling up without my knowledge, and I've only just resolved it today.

Charge Attacks can only be prepared pre-battle if you are explicitly told you can prepare a charge attack pre-battle. The in-universe justification for this is that charging would slow the Machinauts down, keeping them from getting where they need to go in time.

As for those Bomber Gauntlets, they were always meant to be there. Mute was never meant to have a Critical Scope; that was an accident that came up when I copied Sephiroth's bio.

Oh, and that trench will entirely negate the artillery cannon's damage. However, it'll slow down your standard attack.

EDIT: Well, ninja'd, but it didn't affect anything.

Anyway, some enemies have an "AI" that will focus on specific targets (like the Viskouza did back there). Generic enemies that aren't as smart (like most Beasts and Undead) will usually attack whoever's bothered them the most.))

Turn Roll (with Multipliers): Unnecessary!

Mark begins charging his Pummel Gun!

D-07 begins charging his Heavy Hatchet!

DSN-001 Defaults.
DSN-001 gains 1 BP!

ASSASSIN begins charging his Sharpened Lumberdirk!

SEE-4: Charge w/ Lil' Wiz!
Roll for Instacharge: 71. No Instacharge.
SEE-4 begins charging Lil' Wiz!

Sephiroth enters the trench.
Sephiroth begins charging his Bog Repeater!

Mute begins charging his Apprentice Orb!

AUTOCHOSEN: KV-103 begins charging his SmallCalibur!

AUTOCHOSEN: Cobalt begins charging his Super Static Flash!

AUTOCHOSEN: LV-909 begins charging her Overclocked Light Scope!

AUTOCHOSEN: K1XK1N9 begins charging his Force Halberd!

The Viskouza are moving to attack, and Mobile Giant Driftwood Drill leaps out in front of the Machinauts, ready to tear apart anything in front of him! You won't be able to get to that artillery piece until Driftwood Drill is defeated. Be careful, and watch that artillery!

-Victory Conditions-
=Defeat all the Mini-Bosses

IMPORTANT: Battleground Information (Don't worry, there's not a whole lot to read.)

-Pending Effects-
DSN-001 has 1 BP! (+2 ASI/CTR)
DSN-001 will attack first next turn!
Mark: Charge w/ Pummel Gun (Ready next turn)
D-07: Charge w/ Heavy Hatchet (Ready next turn)
ASSASSIN: Charge w/ Sharpened Lumberdirk (Ready next turn)
SEE-4: Charge w/ Lil' Wiz (Ready next turn)
Sephiroth: Charge w/ Bog Repeater (Ready next turn)
Mute: Charge w/ Apprentice Orb (Ready next turn)
KV-103: Charge w/ SmallCalibur (Ready next turn)
Cobalt: Charge w/ Super Static Flash (Ready next turn)
LV-909: Charge w/ Overclocked Light Scope (Ready next turn)
K1XK1N9: Charge w/ Force Halberd (Ready next turn)

-Buffs-
Entrenched: Sephiroth

-Hazards and Pickups-
Trenches (You can enter and exit without using up your turn, -2 ASI while inside, attacks from Heavy Artillery are negated while within)
Battleground A: Bombshell Generator I (8 Acc, 25 Nrm, can hit opposite Battleground (-2 Acc)) [1/1]
Battleground A: Bombshell Generator II (8 Acc, 25 Nrm, can hit opposite Battleground (-2 Acc)) [1/1]
Battleground A: Bombshell Generator III (8 Acc, 25 Nrm, can hit opposite Battleground (-2 Acc)) [1/1]

-Loot on Victory-

-The Viskouza (ENEMY)-

Mobile Giant Driftwood Drill [A-7|B-7|R-6] Health 800/800 | No Shield Yet | 50 Nrm | 1000 Prc | 0 Ele | 50 Shd
{Rocket Punch: 5 Acc, 2 ROF, 1x35 Pc/El (up to 3), can target Jumping foes but doing this negates area damage | Wind-Up Smash: Charge Attack, 4 Acc, 60 Nm/El, Good Chance of Moderate Stun | Lumber Drill Charge: Charge Attack, 5 Acc (-1 for each consecutive target), 50 Prc (up to 4) | Mini-Boss: Immune to Doom}

-Burobutillery (ENEMY)-

Heavy Cannon Cube[A-20|B-0|R-0] Health 600/600 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd | LOAD METER: [|..]
{Blast Gel Bombardment: 10 Acc, Charge Attack, cannot Instacharge, attacks opposite Battleground, requires full Load, negated entirely by a trench, 200 Pc/El to all targets | Load: Increase Load meter by 1 | Bombshell Gun: 8 Acc, 25 Nrm, can hit opposite Battleground (-2 Acc)}

Jell-O-Pult A[A-10|B-4|R-4] Health 100/100 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 4 SPD, 35 Nm/Pc | Fling Ally: Can throw ally to the opposite battleground where it can attack immediately | Fling Glob of Jelly: 3 Acc, thrown to opposite battleground, 25 Prc}

Jell-O-Pult B[A-10|B-4|R-4] Health 100/100 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 4 SPD, 35 Nm/Pc | Fling Ally: Can throw ally to the opposite battleground where it can attack immediately | Fling Glob of Jelly: 3 Acc, thrown to opposite battleground, 25 Prc}

Jelly Cube A[A-6|B-5|R-5] Health 80/80 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 6 SPD, 30 Nm/Pc}

Jelly Cube B[A-6|B-5|R-5] Health 80/80 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 6 SPD, 30 Nm/Pc}

Jelly Cube C[A-6|B-5|R-5] Health 80/80 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 6 SPD, 30 Nm/Pc}

Jelly Cube D[A-6|B-5|R-5] Health 80/80 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 6 SPD, 30 Nm/Pc}

Jelly Cube E[A-6|B-5|R-5] Health 80/80 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 6 SPD, 30 Nm/Pc}

Smoke Bombie A Health 20/20 | No Shield Yet | 12 Nrm | 12 Prc | 0 Ele | 200 Shd
{Explode: 20 unmitigated damage to self, creates a Smoke Cloud that deals 15 Fire damage for 10 turns (x2 to Entrenched targets) or until the smoke is removed)

Smoke Bombie B Health 20/20 | No Shield Yet | 12 Nrm | 12 Prc | 0 Ele | 200 Shd
{Explode: 20 unmitigated damage to self, creates a Smoke Cloud that deals 15 Fire damage for 10 turns (x2 to Entrenched targets) or until the smoke is removed)

Smoke Bombie C Health 20/20 | No Shield Yet | 12 Nrm | 12 Prc | 0 Ele | 200 Shd
{Explode: 20 unmitigated damage to self, creates a Smoke Cloud that deals 15 Fire damage for 10 turns (x2 to Entrenched targets) or until the smoke is removed)

Smoke Bombie D Health 20/20 | No Shield Yet | 12 Nrm | 12 Prc | 0 Ele | 200 Shd
{Explode: 20 unmitigated damage to self, creates a Smoke Cloud that deals 15 Fire damage for 10 turns (x2 to Entrenched targets) or until the smoke is removed)

Smoke Bombie E Health 20/20 | No Shield Yet | 12 Nrm | 12 Prc | 0 Ele | 200 Shd
{Explode: 20 unmitigated damage to self, creates a Smoke Cloud that deals 15 Fire damage for 10 turns (x2 to Entrenched targets) or until the smoke is removed)

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x29 Prc, 5 ROF, Slight Minor Freeze}

Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] 49/49 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}

-Player Team-
KV-103 'Fallen King' (Health: 132/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L9 El/Pc Swd, H80/95, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur [UV: CTR High] (L7 Nrm Swd, H65/75, Acc +7(+2), CSPD 5(+2), CTR: V. High, Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {2/25 Sword Hits} [D5 E2]
]-* Tempered Dueling Sword (L7 Prc Swd, H65/75, Acc +6(+2), CSPD 7(+2), Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {0/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L9 Shd, H69/95, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L9 Arm, H69/95) [M2 R2] | * Hefty Plate Helm (L9 Hlm, H69/95) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
7697 Crowns - - - - [ KO Meter: ||||................ ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 90/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm [UV: FMB Low] (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {1/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L10 Nrm Bmb, HMAX, Acc +7(+2), ArmSpd 4(+2), CTR: Med, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {10/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L7 Nrm Swd, H67/75, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L5 Shd, H25/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L5 Arm, H25/55) | * Vitacap (L5 Hlm, H25/55)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
7138 Crowns - - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun [UV: Charge Med] (L9 Nrm Gun, H77/95, Acc +8(+2), ROF 5(+2), CTR: High, Clip 1 x 60, Chg 85 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D5]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L9 Ele Bomb, H77/95, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 26 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 40 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D5]
]-* Lil' Gelato [UV: Damage Low] (L7 Prc Bmb, H 4/75, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+84 Heat) (113) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H6 D1]
[]* Bone Shield (L9 Shd, H77/95, HP 50/50, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H5]
{}* Hefty Plate Mail (L9 Arm, H77/95) [R2 D1 M2] | * Hefty Plate Helm (L9 Hlm, H77/95) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
7077 Crowns - - - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 138/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan [UV: Status Amp Low] (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {12/20 status effects} [D3 E2]
]-* Super Static Flash (L7 Nrm Bmb, H 17/75, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {2/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L7 Shd, H17/75, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L5 Hlm, H 17/75)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
7852 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA 0 (Fire Amp Low and Stun Amp Low w/ Weapon 1)
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-

LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {3/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {1/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
8177 Crowns - - 1 Variant Ticket - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 98/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet [UV: v. Gremlin Med] (L9 Nrm Swd, H20/95, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 43/30/44/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 90 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D7 E2]
]-* Six-Shooter "2S" (L7 Nrm Gun, H9/75, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 24, Chg 6 x 22 + 42) {0/40 Bullets Hit} [D6 E1]
]-* Kat Claw (L9 25%Nm/75%Sh Swd, H19/95, Acc +7(+2), CSPD 5(+2), CTR: Low, Com 37/30Nrm/37/30Nrm/40 (15%: +1 target), Chg 59 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D7 E2]
]-* Lil' Gelato (L9 Prc Bmb, H20/95, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x29 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D4 H5] (HP 95/95)
[]* Bolted Non-Shield (L7 Shd, H5/75, HP 20/20, Nrm 14|Prc 0|Ele 0|Shd 0) [D7]
{}* Vitasuit (L7 Arm, H58/75) [D7] | * Vitacap (L9 Hlm, H19/95) [D9]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
7602 Crowns - - - - [ KO Meter: ||||||||||||||||||||| ] (Next Sword Combo: 3x damage, pierce all defenses!)
Nrm 56|Prc 28|Ele 28|Shd 28
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 200/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L9 Nrm Gun, H29/95, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L7 Ele Bmb, H9/75, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+28 Heat) (49) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {7/40 Turns Active} (HP 21/21) [2D 2S 2H]
]-* Shiny Shards (L9 Pc/El Bomb, H29/95, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L7 Nrm Gun, H57/75, Acc +7(+2), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {20/20 Hits with 2+ bullets: Capcom's Revenge (183 damage, Gun CTR and ASI low for 3 turns) ready!} [3D 2E 2S]
[]* Tough Plank (L9 Shd, H29/95, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L9 Arm, H29/95) [6D 2R] | * Base Helm (L5 Hlm, H10/55) [4D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5432 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 12|Ele 24|Shd 12
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

K1XK1N9 "Enterthekicks" (Health: 196/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L5 Nrm Gun, H34/55, Acc +7, ROF +5(+1), Clip: 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L5 Nm/El Swd, H34/55, Acc +7, CSPD +3(+1), Com 33/34, Chg 71, +2 Block Close Range) {2/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L5 Shd, H33/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L5 Arm, H33/55) [1R 3D] | * Base Helm (L5 Hlm, H33/45) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
3790 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

"Sephiroth" (Health: 200/200) [Saucce]
A-9 | B-2 | R-7
]-* Bog Repeater [UV: Damage Med] (L3 Shd Gun, H13/35, Acc +7, ROF 9(+1), x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 22, Chg 9 x 22, Good chance of Minor Poison) {1/10 Full Clip Hits} [1S]
]-* Aerodynamic Combat Spatula (L3 Nrm Swd, H12/35, Acc +7, CSPD +6, Com 25/25/25/25, Chg 60 (10 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {1/20 Status Effects}
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H12/35)| * Base Helm (L3 Hlm, H12/35)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1410 Crowns - - - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 200/200) [Magmaul-Ace]
A-8 | B-5 | R-5
]-* Apprentice Orb (L3 Ele Bomb, H13/35, Acc +7, ArmSpd 5(+1), CTR: Low, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [1S]
]-* Blast Charge (L3 Nrm Bomb, H12/35, Acc +8, ArmSpd 7, CTR: Low, QAt 25 (up to 5), Chg 46 (up to 11)) {0/15 Charge Attacks} [3D]
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 35|Prc 20|Ele 0|Shd 0) [3D]
{}* Vitasuit (L3 Arm, H12/35) [3D] | * Base Helm (L3 Hlm, H12/35) [3D]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial) [2/3 Vial]
1410 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 35|Ele 35|Shd 35
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 200/200) [Herozenzero]
A-7 | B-4 | R-7
]-* Sharpened Lumberdirk (L3 Pc/El Swd, H13/35, Acc +6 (+1), CSPD 8(+1), Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {0/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (L3 Shd Gun, H12/35, Acc +7(+1), ROF 9(+1), x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 23, Chg 9 x 23, Good chance of Minor Poison) {0/10 Full Clip Hits} [1D 1E 1S]
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L3 Armor, H12/35)| * Base Helm (L3 Hlm, H12/35)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1410 Crowns - - 1 Variant Ticket - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 8377
-Prologue: 636
-Chapter 1: 7741

-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
3 Health Capsule (+60 HP) [0*]
3 Mecha Turret Kits [0*]
1 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
29 * Gel Drops
16 * Brimstone
9 * Scrap Metal
14 * Grave Soil
8 * Spark Plugs
11 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather

-Key Items-
Kilowatt Oil (The remains of a lesser Quicksilver Tyrant. This sample was acquired from the remains of Don Electrocuto.)
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Thu, 01/15/2015 - 21:14
#954
Midnight-Dj's picture
Midnight-Dj
:/

FALLEN KING'S BATTLE THEME KICKS IN

"The enemies have descended upon us!" said KV-103, "We need to focus on destroying the drill, take cover in the trenches if you will, but I advise you all to destroy those catapults before they could fire. May the Machine god favour us in this battle! Their wall shall crumble in our fury!"

(unleash small calibur at the Mobile Giant Driftwood Drill)

--Commercial--

If you are wondering why KV-103 is such a 'vocal' machinaut is due to its AI design, in its AI core, KV-103 unit 2 'Fallen King' (that is the full name of this machinaut I am playing as) possesses 3 million neuron nano-machines, each with its own AI. This system allows KV-103 to have a level of sentience that was previously not achievable by conventional robots, think of its AI as that of a human brain, complex but not flawless. And the personality of a neuron nano-machine AI is purely dependent on what types of personality nano-machine were used. KV-103's sentient level is on par with astro boy and mega man.

Thu, 01/15/2015 - 21:35
#955
Colray's picture
Colray
Pinpoint

((Unleash Pummel charge on Mobile Giant Driftwood Drill))

Fri, 01/16/2015 - 02:44
#956
Spirals-Ore's picture
Spirals-Ore
I love this kind of battle !

"ONWARRRDDDDSS !" 'Ditto jumps forward, managing to change its pattern in time.

A message pops out on its interface.

[ Ditto activated : Lumber ]

With a little momentum, the bot leaps upwards, aiming for the hulking lumber.

"This will chip off your precious health !" The machinaut spoke as it decent to the ground

D-07 slams its hatchet, Which manages to create cracks, in an attempt to blow its target off.

(( A hatchet that big can create cracks.... right ? ))

(Finish my Best Bud charge at the great-great-great GIGANTIC Awesomly equipped with drills in his arm lumber )

Fri, 01/16/2015 - 05:14
#957
Herozenzero's picture
Herozenzero
Hopefully...

((I will backstab the Mobile Giant Driftwood Drill when my Lumberdirk is ready, if I can still charge backstab the Mobile Giant Driftwood Drill when I'm in the trenches, I will go in them. If not, stay out of the trenches))

Fri, 01/16/2015 - 07:16
#958
Sonosuke's picture
Sonosuke
I'm done being serious. Time to revel in insanity.

((Darn, I thought it was gonna be a grid battle))

[Super Arm Arm Standard Attack: Mobile Giant Driftwood Drill]

Fri, 01/16/2015 - 08:09
#959
Saucce's picture
Saucce
XD

"RAAAAAAAAAAAAAHHHHHHHHHH"

(Unleash charge shot on drill lumber thingie.@Docspacebar I HATE FINANCIAL CRAP)

Fri, 01/16/2015 - 10:11
#960
Magmaul-Ace's picture
Magmaul-Ace
Boom'd

All other units are attacking DRILL_LUMBER.I will then clear SMOKE_BOMBIE enemies

(Release Apprenticce orb on Smoke Bombie A)

Fri, 01/16/2015 - 10:25
#961
Magmaul-Ace's picture
Magmaul-Ace
Re:Commercial

Re:Commercial

Yes,yes,Ive read my way trough this RP up to this point already, I'm aware of the neron nano-machines you mentioned.
Actualy, each nano-machine having its own AI reminds me of the concept of how the Geth (Mass Effect1/2/3) platforms function.
Please tell me you know what the Geth are....
http://static.giantbomb.com/uploads/original/2/22518/929361-mass_effect_...

Fri, 01/16/2015 - 12:17
#962
Sonosuke's picture
Sonosuke
I'm done being serious. Time to revel in insanity.

((We can only attack the LumDrill and have to take it out before being able to attack anything in the Burobutillery

Fri, 01/16/2015 - 13:31
#963
Herozenzero's picture
Herozenzero
((Wouldn't everying having

((Wouldn't everying having it's on AI be... messy?))

Fri, 01/16/2015 - 20:26
#964
Doctorspacebar's picture
Doctorspacebar

((I am going to be unable to post tonight due to extenuating circumstances.

In the meantime, please read the link underneath the victory conditions if you haven't already. You will be unable to attack anything on the other battleground, unless you use Bombshells.))

Sat, 01/17/2015 - 10:23
#965
Magmaul-Ace's picture
Magmaul-Ace
.-.

((Allrigth, I'm sorry.))

(Fire Apprent-you know what, no.I'll just hold this charge for the Bombies,I'm not wasting a support bomb on one bullet sponge.)

(Hold Apprentice Orb (Bomber Gauntlets' action))

Sat, 01/17/2015 - 15:59
#966
Herozenzero's picture
Herozenzero
Get better soon!

Alright doctor, just know we're rooting for you!

Sat, 01/17/2015 - 21:46
#967
Doctorspacebar's picture
Doctorspacebar
THIS DRILL WILL PIERCE THE HEAVENS

((In hindsight, I should have had some Humongous Mecha Lumbers before now. I also should have given Mobile Giant Driftwood Drill more HP... or should I have?))

Turn Roll (w/ Tiebreakers): 2,1,2,2,3,3,2,3,2,1,2,1,1
Mobile Giant Driftwood Drill: 6 + 2 = 8 (29/100)
Jell-O-Pult A: 4 + 1 = 5
Jell-O-Pult B: 4 + 2 = 6 (46/100)
KV-103: 3 + 2 + 4 CTR = 9
DSN-001: 6 + Element of Surprise! = 999999
Mark: 3 + 3 + 3 CTR = 9
Cobalt: 8 + 3 + 1 CTR = 12
LV-909: 5 + 2 + 1 CTR = 8
D-07: 12 + 3 + 1 CTR = 16
SEE-4: 4 + 2 + 1 CTR = 7
K1XK1N9: 9 + 1 + 1 CTR = 11
Sephiroth: 7 + 2 = 9
Mute: 5 + 1 = 6 (86/100)
903:99: 7 + 1 = 8 (8/100)

DSN-001: Standard w/ Super Arm Arm -> Mobile Giant Driftwood Drill
DSN-001's Brave Point powered up the attack!
6 Ref + 9 ROF + 2 ASI + 2 Roll - 3 FoeRef = 16 -> 8 Shots!
Evade Sum: 7 Acc + 9 Arm Cannon - 3 FoeBlock = 13
8 Rolls: 3,14,12,12,6,7,3,5. 7 hits! Mobile Giant Driftwood Drill took 144 damage.

D-07: Heavy Hatchet nicknamed "Best Bud"
D-07: Fire Charge w/ Best Bud -> MGD Drill!
Evade Sum: 5 Acc + 10 Heavy Sword + 2 Charge - 3 FoeBlock = 14
Roll: 12. Hit! Mobile Giant Driftwood Drill took 80 damage. (It CAN create cracks.)

Cobalt: Fire Charge w/ Super Static Flash -> MGD Drill!
Evade Sum: 6 Acc + 8 Radial Bomb + 2 Charge - 3 FoeBlock = 13
Roll: 15. Miss!

K1XK1N9: Fire Charge w/ Force Halberd -> MGD Drill!
Evade Sum: 2 Acc + 7 Halberd + 2 Charge - 3 FoeBlock = 8
Roll: 5. Hit! Mobile Giant Driftwood Drill took 71 damage.

KV-103: Fire Charge w/ SmallCalibur -> MGD Drill!
Roll for Extra Hit: 61.
Evade Sum: 7 Acc + 9 Broadsword + 2 Charge - 3 FoeBlock = 15
2 Rolls: 14,12. 2 hits! Mobile Giant Driftwood Drill took 96 damage.

Mark: Fire Charge w/ Pummel Gun -> MGD Drill!
Evade Sum: 10 Acc + 10 Magnum + 2 Charge - 3 FoeBlock = 19 -> 16
Roll: 7. Hit! Roll for Meatshot: 69. Mobile Giant Driftwood Drill took 75 damage.

Sephiroth: Fire Charge w/ Bog Repeater -> MGD Drill!
Evade Sum: 9 Acc + 7 Crossbow + 2 Charge - 3 FoeBlock = 15
9 Rolls: 16,15,10,10,16,6,14,5,4. 6 hits! Mobile Giant Driftwood Drill took 122 damage!
Roll vs. Minor Poison (Good, vs. 3 Resistance): 21,84,33,44,63,77. Mobile Giant Driftwood Drill was Poisoned!

Mobile Giant Driftwood Drill: Rocket Punch -> DSN-001
6 Ref + 2 ROF + 3 Roll - 3 FoeRef = 8 -> 1 shot!
Roll for Extra Targets (1d3, Targets+): Also targeted K1XK1N9!
Base Evade Sum: 7 Acc + 5 Rocket Punch = 12
-> DSN-001 (ES 10, BS 7): 3. Hit! DSN-001 sustained 20 damage.
-> K1XK1N9 (ES 9, BS 5): 16. Miss!
Mobile Giant Driftwood Drill is no longer Poisoned.

903:99ASSASSIN enters the trenches.
903:99ASSASSIN: Fire Charge w/ Sharpened Lumberdirk -> MGD Drill!
Evade Sum: 7 Acc + 7 Knife + 2 Charge - 3 FoeBlock = 13
Roll: 1. Hit! Roll for Backstab: 9. BACKSTAB! Mobile Giant Driftwood Drill took 80 damage.

LV-909: Fire Charge w/ Overclocked Light Scope -> MGD Drill!
Evade Sum: 5 Acc + 9 Assault Rifle + 2 Charge - 3 FoeBlock = 13
Roll: 9. Hit! Mobile Giant Driftwood Drill took 64 damage.

SEE-4: Deploy Lil' Wiz
Lil' Wiz jumps out!

Lil' Wiz: Galvan -> Mobile Giant Driftwood Drill!
10 Ref + 7 ROF + 3 Roll - 1 ClipSize - 3 FoeRef = 16 -> 2 shots
Evade Sum: 6 Acc + 8 Turret - 3 FoeBlock = 11
2 Rolls: 7,9. 2 hits! Mobile Giant Driftwood Drill took 40 damage.
Roll for Minor Shock (Slight, vs. 2 Resistance) x 2: 64,59. Resisted!

Mute: Use Bomber Gauntlets!
Mute pumps up his Apprentice Orb's Charge Attack!

Jell-O-Pult B has no confidence in Mobile Giant Driftwood Drill!
Jell-O-Pult B's move: Fling Glob Of Jelly -> LV-909
Evade Sum: 10 Acc + 3 Long-Distance - 4 FoeBlock = 9
Block Sum: - 4 more FoeBlock = 5
Roll: 3. Hit! LV-909 sustained 25 damage.

Jell-O-Pult A has no confidence in Mobile Giant Driftwood Drill!
Jell-O-Pult A's move: Fling Glob Of Jelly -> LV-909
Evade Sum: 10 Acc + 3 Long-Distance - 4 FoeBlock = 9
Block Sum: - 4 more FoeBlock = 5
Roll: 16. Miss!

The Heavy Cannon Cube continues loading...

-Turn Summary-
DSN-001 starts strong, blasting Mobile Giant Driftwood Drill with seven Arm Arm shots!
All the Machinauts unleash their charge attacks! Mobile Giant Driftwood Drill is almost on his knees! There was a backstab!
Mobile Giant Driftwood Drill retaliates with a feeble Rocket Punch that barely does anything to DSN-001, compared to what the Viskouza poisoners were doing earlier.
The rest of the guards have no confidence in Mobile Giant Driftwood Drill, and simply attack on their own while waiting to defend the artillery up close and personal.
The Heavy Cannon Cube continues loading its shot...

The damage your party has inflicted on Mobile Giant Driftwood Drill is immense! Looks like this Humongous Mecha-Lumber was... all bark. Ha ha, get it, 'cause it's a Lumber? All bark?

Atrocious puns aside, you're getting close to winning this fight. Suspiciously close...

-Victory Conditions-
=Defeat all the Mini-Bosses

IMPORTANT: Battleground Information (Don't worry, there's not a whole lot to read.)

-Pending Effects-
ASSASSIN: Charge w/ Sharpened Lumberdirk (Ready next turn)
Mute: Charge w/ Apprentice Orb (Ready (+ Bomber Gauntlets!))

-Buffs-
Entrenched: Sephiroth, 903:99ASSASSIN
Mute: Bomber Gauntlets (+25% Power and +2 Targets on current Charge)

-Hazards and Pickups-
Trenches (You can enter and exit without using up your turn, -2 ASI while inside, attacks from Heavy Artillery are negated while within)
Battleground A: Bombshell Generator I (8 Acc, 25 Nrm, can hit opposite Battleground (-2 Acc)) [1/1]
Battleground A: Bombshell Generator II (8 Acc, 25 Nrm, can hit opposite Battleground (-2 Acc)) [1/1]
Battleground A: Bombshell Generator III (8 Acc, 25 Nrm, can hit opposite Battleground (-2 Acc)) [1/1]

-Loot on Victory-

-The Viskouza (ENEMY)-

Mobile Giant Driftwood Drill [A-7|B-7|R-6] Health 32/800 | No Shield Yet | 50 Nrm | 1000 Prc | 0 Ele | 50 Shd
{Rocket Punch: 5 Acc, 2 ROF, 1x35 Pc/El (up to 3), can target Jumping foes but doing this negates area damage | Wind-Up Smash: Charge Attack, 4 Acc, 60 Nm/El, Good Chance of Moderate Stun | Lumber Drill Charge: Charge Attack, 5 Acc (-1 for each consecutive target), 50 Prc (up to 4) | Mini-Boss: Immune to Doom}

-Burobutillery (ENEMY)-

Heavy Cannon Cube[A-20|B-0|R-0] Health 600/600 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd | LOAD METER: [||.]
{Blast Gel Bombardment: 10 Acc, Charge Attack, cannot Instacharge, attacks opposite Battleground, requires full Load, negated entirely by a trench, 200 Pc/El to all targets | Load: Increase Load meter by 1 | Bombshell Gun: 8 Acc, 25 Nrm, can hit opposite Battleground (-2 Acc)}

Jell-O-Pult A[A-10|B-4|R-4] Health 100/100 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 4 SPD, 35 Nm/Pc | Fling Ally: Can throw ally to the opposite battleground where it can attack immediately | Fling Glob of Jelly: 3 Acc, thrown to opposite battleground, 25 Prc}

Jell-O-Pult B[A-10|B-4|R-4] Health 100/100 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 4 SPD, 35 Nm/Pc | Fling Ally: Can throw ally to the opposite battleground where it can attack immediately | Fling Glob of Jelly: 3 Acc, thrown to opposite battleground, 25 Prc}

Jelly Cube A[A-6|B-5|R-5] Health 80/80 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 6 SPD, 30 Nm/Pc}

Jelly Cube B[A-6|B-5|R-5] Health 80/80 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 6 SPD, 30 Nm/Pc}

Jelly Cube C[A-6|B-5|R-5] Health 80/80 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 6 SPD, 30 Nm/Pc}

Jelly Cube D[A-6|B-5|R-5] Health 80/80 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 6 SPD, 30 Nm/Pc}

Jelly Cube E[A-6|B-5|R-5] Health 80/80 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 6 SPD, 30 Nm/Pc}

Smoke Bombie A Health 20/20 | No Shield Yet | 12 Nrm | 12 Prc | 0 Ele | 200 Shd
{Explode: 20 unmitigated damage to self, creates a Smoke Cloud that deals 15 Fire damage for 10 turns (x2 to Entrenched targets) or until the smoke is removed)

Smoke Bombie B Health 20/20 | No Shield Yet | 12 Nrm | 12 Prc | 0 Ele | 200 Shd
{Explode: 20 unmitigated damage to self, creates a Smoke Cloud that deals 15 Fire damage for 10 turns (x2 to Entrenched targets) or until the smoke is removed)

Smoke Bombie C Health 20/20 | No Shield Yet | 12 Nrm | 12 Prc | 0 Ele | 200 Shd
{Explode: 20 unmitigated damage to self, creates a Smoke Cloud that deals 15 Fire damage for 10 turns (x2 to Entrenched targets) or until the smoke is removed)

Smoke Bombie D Health 20/20 | No Shield Yet | 12 Nrm | 12 Prc | 0 Ele | 200 Shd
{Explode: 20 unmitigated damage to self, creates a Smoke Cloud that deals 15 Fire damage for 10 turns (x2 to Entrenched targets) or until the smoke is removed)

Smoke Bombie E Health 20/20 | No Shield Yet | 12 Nrm | 12 Prc | 0 Ele | 200 Shd
{Explode: 20 unmitigated damage to self, creates a Smoke Cloud that deals 15 Fire damage for 10 turns (x2 to Entrenched targets) or until the smoke is removed)

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x29 Prc, 5 ROF, Slight Minor Freeze}

Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] 49/49 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}

-Player Team-
KV-103 'Fallen King' (Health: 132/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L9 El/Pc Swd, H80/95, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur [UV: CTR High] (L7 Nrm Swd, H65/75, Acc +7(+2), CSPD 5(+2), CTR: V. High, Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {4/25 Sword Hits} [D5 E2]
]-* Tempered Dueling Sword (L7 Prc Swd, H65/75, Acc +6(+2), CSPD 7(+2), Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {0/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L9 Shd, H69/95, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L9 Arm, H69/95) [M2 R2] | * Hefty Plate Helm (L9 Hlm, H69/95) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
7697 Crowns - - - - [ KO Meter: ||||||.............. ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 70/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm [UV: FMB Low] (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {1/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L10 Nrm Bmb, HMAX, Acc +7(+2), ArmSpd 4(+2), CTR: Med, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {10/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L7 Nrm Swd, H67/75, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L5 Shd, H25/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L5 Arm, H25/55) | * Vitacap (L5 Hlm, H25/55)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
7138 Crowns - - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun [UV: Charge Med] (L9 Nrm Gun, H77/95, Acc +8(+2), ROF 5(+2), CTR: High, Clip 1 x 60, Chg 85 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D5]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L9 Ele Bomb, H77/95, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 26 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 40 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D5]
]-* Lil' Gelato [UV: Damage Low] (L7 Prc Bmb, H 4/75, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+84 Heat) (113) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H6 D1]
[]* Bone Shield (L9 Shd, H77/95, HP 50/50, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H5]
{}* Hefty Plate Mail (L9 Arm, H77/95) [R2 D1 M2] | * Hefty Plate Helm (L9 Hlm, H77/95) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
7077 Crowns - - - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 138/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan [UV: Status Amp Low] (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {12/20 status effects} [D3 E2]
]-* Super Static Flash (L7 Nrm Bmb, H 17/75, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {2/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L7 Shd, H17/75, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L5 Hlm, H 17/75)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
7852 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA 0 (Fire Amp Low and Stun Amp Low w/ Weapon 1)
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-

LV-909 'Ignem' (Health: 75/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {3/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {1/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
8177 Crowns - - 1 Variant Ticket - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 98/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L9 Nrm Swd, H20/95, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 43/30/44/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 90 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D7 E2]
]-* Six-Shooter "2S" (L7 Nrm Gun, H9/75, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 24, Chg 6 x 22 + 42) {0/40 Bullets Hit} [D6 E1]
]-* Kat Claw (L9 25%Nm/75%Sh Swd, H19/95, Acc +7(+2), CSPD 5(+2), CTR: Low, Com 37/30Nrm/37/30Nrm/40 (15%: +1 target), Chg 59 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D7 E2]
]-* Lil' Gelato (L9 Prc Bmb, H20/95, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x29 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D4 H5] (HP 95/95)
[]* Bolted Non-Shield (L7 Shd, H5/75, HP 20/20, Nrm 14|Prc 0|Ele 0|Shd 0) [D7]
{}* Vitasuit (L7 Arm, H58/75) [D7] | * Vitacap (L9 Hlm, H19/95) [D9]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
7602 Crowns - - - - [ KO Meter: ||||||||||||||||||||| ] (Next Sword Combo: 3x damage, pierce all defenses!)
Nrm 56|Prc 28|Ele 28|Shd 28
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 200/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L9 Nrm Gun, H29/95, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L7 Ele Bmb, H9/75, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+28 Heat) (49) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {7/40 Turns Active} (HP 21/21) [2D 2S 2H]
]-* Shiny Shards (L9 Pc/El Bomb, H29/95, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L7 Nrm Gun, H57/75, Acc +7(+2), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {20/20 Hits with 2+ bullets: Capcom's Revenge (183 damage, Gun CTR and ASI low for 3 turns) ready!} [3D 2E 2S]
[]* Tough Plank (L9 Shd, H29/95, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L9 Arm, H29/95) [6D 2R] | * Base Helm (L5 Hlm, H10/55) [4D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5432 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 12|Ele 24|Shd 12
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

K1XK1N9 "Enterthekicks" (Health: 196/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L5 Nrm Gun, H34/55, Acc +7, ROF +5(+1), Clip: 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L5 Nm/El Swd, H34/55, Acc +7, CSPD +3(+1), Com 33/34, Chg 71, +2 Block Close Range) {2/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L5 Shd, H33/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L5 Arm, H33/55) [1R 3D] | * Base Helm (L5 Hlm, H33/45) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
3790 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

"Sephiroth" (Health: 200/200) [Saucce]
A-9 | B-2 | R-7
]-* Bog Repeater [UV: Damage Med] (L3 Shd Gun, H13/35, Acc +7, ROF 9(+1), x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 22, Chg 9 x 22, Good chance of Minor Poison) {1/10 Full Clip Hits} [1S]
]-* Aerodynamic Combat Spatula (L3 Nrm Swd, H12/35, Acc +7, CSPD +6, Com 25/25/25/25, Chg 60 (10 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {1/20 Status Effects}
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H12/35)| * Base Helm (L3 Hlm, H12/35)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1410 Crowns - - - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 200/200) [Magmaul-Ace]
A-8 | B-5 | R-5
]-* Apprentice Orb (L3 Ele Bomb, H13/35, Acc +7, ArmSpd 5(+1), CTR: Low, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [1S]
]-* Blast Charge (L3 Nrm Bomb, H12/35, Acc +8, ArmSpd 7, CTR: Low, QAt 25 (up to 5), Chg 46 (up to 11)) {0/15 Charge Attacks} [3D]
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 35|Prc 20|Ele 0|Shd 0) [3D]
{}* Vitasuit (L3 Arm, H12/35) [3D] | * Base Helm (L3 Hlm, H12/35) [3D]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial) [2/3 Vial]
1410 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 35|Ele 35|Shd 35
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 200/200) [Herozenzero]
A-7 | B-4 | R-7
]-* Sharpened Lumberdirk (L3 Pc/El Swd, H13/35, Acc +6 (+1), CSPD 8(+1), Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {0/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (L3 Shd Gun, H12/35, Acc +7(+1), ROF 9(+1), x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 23, Chg 9 x 23, Good chance of Minor Poison) {0/10 Full Clip Hits} [1D 1E 1S]
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L3 Armor, H12/35)| * Base Helm (L3 Hlm, H12/35)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1410 Crowns - - 1 Variant Ticket - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 8377
-Prologue: 636
-Chapter 1: 7741

-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
3 Health Capsule (+60 HP) [0*]
3 Mecha Turret Kits [0*]
1 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
29 * Gel Drops
16 * Brimstone
9 * Scrap Metal
14 * Grave Soil
8 * Spark Plugs
11 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather

-Key Items-
Kilowatt Oil (The remains of a lesser Quicksilver Tyrant. This sample was acquired from the remains of Don Electrocuto.)
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Sat, 01/17/2015 - 22:17
#968
Midnight-Dj's picture
Midnight-Dj
Believe in the fallen king that believes in you

"A brave man does not fear death," said KV-103, "But a smart man won't stand in the open and let artillery tear him apart. Machinauts! Make use of available cover and bring the fight to their war machines with rockets!"

(get into trench and charge small calibur)

Sat, 01/17/2015 - 23:26
#969
Spirals-Ore's picture
Spirals-Ore
Pootis !

"I got the lumber !" D-07 jumps in the trench, while putting a few rounds on its revolver.

It spins the gun, and aims for the giant drill lumber.

"Let's hope this round can finish it !" The machinaut pulls the trigger of the gun.

As usual, a message pops out in its interface

[ Ditto activated : Gun puppy ]

( 2S standart to giant drill lumber thingy ! )

Sun, 01/18/2015 - 00:15
#970
Colray's picture
Colray
Pinpoint

((Move to Trench, charge Punmel Gun))

Sun, 01/18/2015 - 05:24
#971
Magmaul-Ace's picture
Magmaul-Ace
Nyah

(Move to trench, Fire Apprentice Orb,original target:Drill-Lumber, but obiviously he'll be dead by then so: Smoke Bombie A.)

Reply:

"DSN-001 and D-07 have over half health capacity, I suggest you consider healing soon."

((Please tell me I'll be able to boost my reflexes soon, I'm already getting sick of aways firing last, and I'm supposed to be a support bomber!How can I support anyone if by the time I fire anything, chances are the team allready took down the important targets? It's like I'm trying to play a FSC run with a Catalyzer and everyone else is using UV'd Combusters.))

Sun, 01/18/2015 - 05:31
#972
Magmaul-Ace's picture
Magmaul-Ace
THe bombs

Reply:
"Someone else help with D-07, his Six-Shooter might not make enough damage"

((No,seriously, if the dice doesnt play with you, we'll have to put another round on finishing what bit of health that Lumber had.))

Sun, 01/18/2015 - 09:33
#973
Sonosuke's picture
Sonosuke
I'm done being serious. Time to revel in insanity.

[Metal Fists Standard Attack: MGD Drill]

Sun, 01/18/2015 - 15:36
#974
Herozenzero's picture
Herozenzero
Attack!

((Backstab the lumber, if it's dead, backstab the heavy cannon.))

Sun, 01/18/2015 - 22:03
#975
Doctorspacebar's picture
Doctorspacebar
Tree is ded, not big sooprise

((Generally, the enemies are resilient enough to where a support bomber will be very useful; DSN-001's bodacious Asteroid Bomb Charge Attack last round was an example of this.

Mobile Giant Driftwood Drill is a special case; he's a mini-boss with gradual adds, whose adds lost confidence in him when he pretty much almost died in the first round of combat to a bunch of Charge Attacks and decided to just fight near the artillery piece instead.

Also, since Bomber Gear will mostly specialize in Charge Time Reduction, you'll usually be going earlier on the second round anyway once Tier 2 rolls around.

Herozenzero, everything that isn't Mobile Giant Driftwood Drill is on Battleground B (read the link under Victory Conditions). This means you have to take a turn to head over there, which you'll automatically do if you have nothing to fight on Battleground A (the one you're on). Also, I'd recommend you use your Bog Repeater (a crossbow) on the Heavy Cannon Cube; it's a Slime, and is resistant to the Piercing component of your Lumberdirk, but your Bog Repeater deals Shadow damage. (Your bio is posted every time I post; simply check my latest post for your information.)))

Turn Roll (w/ Tiebreakers): 2,2,2,1,3,2,1,1,1,3,2,2,2,3
Mobile Giant Driftwood Drill: 6 + 2 = 8 (29/100)
Jell-O-Pult A: 4 + 2 = 6 (80/100)
Jell-O-Pult B: 4 + 2 = 6 (93.21/100)
KV-103: 3 + 1 = 4
DSN-001: 6 + 3 = 9
Mark: 3 + 2 = 5
Cobalt: 8 + 1 = 9
LV-909: 5 + 1 = 6 (93.24/100)
D-07: 12 + 1 = 13
SEE-4: 4 + 3 = 7
K1XK1N9: 9 + 2 = 11
Sephiroth: 7 + 2 = 9
Mute: 5 + 2 = 7
903:99: 7 + 3 = 10

D-07: Standard w/ 2S -> MGD Drill
12 Ref + 8 ROF + 1 Roll - 2 ClipSize - 3 FoeRef = 16 -> 8 shots
Evade Sum: 5 Acc + 7 Revolver - 3 FoeBlock = 9
8 Rolls: 5,10,5,14,4,10,12,7. 4 hits! Mobile Giant Driftwood Drill took 84 damage.
Mobile Giant Driftwood Drill is down!

MASS AUTO-RESELECT: DSN-001, Cobalt, LV-909, SEE-4, K1XK1N9, Sephiroth, Mute, and 903:99 begin to move to Battleground 2! (Really, there's nothing better TO do. All the enemies are over there.)

Jell-O-Pult A's move: Fling Glob Of Jelly -> KV-103
Evade Sum: 10 Acc + 3 Long-Distance - 4 FoeBlock = 9
Block Sum: - 4 more FoeBlock = 5
Roll: 14. Miss!
KV-103's Tempered Dueling Sword gained 1 Finisher Point!

Jell-O-Pult B's move: Fling Glob Of Jelly -> KV-103
Evade Sum: 10 Acc + 3 Long-Distance - 4 FoeBlock = 9
Block Sum: - 4 more FoeBlock = 5
Roll: 13. Miss!
KV-103's Tempered Dueling Sword gained 1 Finisher Point!

The Heavy Cannon Cube's shot is loaded, but it still needs time to aim!

All Machinauts except D-07 have successfully moved to Battleground B!

-Turn Summary-
D-07 finishes off Mobile Giant Driftwood Drill with his Six-Shooter!
The other Machinauts use their chance to move up!
The Jell-O-Pults try and fail to harm KV-103 as he moves up along with Mark!

That oversized tree was no match for the Machinauts! The only one in danger of attack by the Artillery is Lil' Wiz; D-07 will easily be able to join the rest of the Machinauts on the opposite end of the room soon enough.

"All right, boys, they've started throwin' Smoke Bombies at us!" IS-22B's voice shouts over the radio. "Careful. That smoke is full o' some kinda doom-fire. Bein' in a low place will get you toasted when they go off. Try to blow the smoke away with bombs- the bigger the blast, the more smoke you'll blow away!"

Lil' Wiz won't be able to fire at the other battleground. Perhaps it's prudent to order him to retreat, which can be done freely along with your attack.

-Victory Conditions-
=Defeat all the Mini-Bosses

IMPORTANT: Battleground Information (Don't worry, there's not a whole lot to read.)

-Pending Effects-
ASSASSIN: Charge w/ Sharpened Lumberdirk (Ready next turn)
Mute: Charge w/ Apprentice Orb (Ready (+ Bomber Gauntlets!))

-Buffs-
Mute: Bomber Gauntlets (+25% Power and +2 Targets on current Charge)

-Hazards and Pickups-
Trenches (You can enter and exit without using up your turn, -2 ASI while inside, attacks from Heavy Artillery are negated while within)
Battleground A: Bombshell Generator I (8 Acc, 25 Nrm, can hit opposite Battleground (-2 Acc)) [1/1]
Battleground A: Bombshell Generator II (8 Acc, 25 Nrm, can hit opposite Battleground (-2 Acc)) [1/1]
Battleground A: Bombshell Generator III (8 Acc, 25 Nrm, can hit opposite Battleground (-2 Acc)) [1/1]

-Loot on Victory-

-The Viskouza (ENEMY)-

Mobile Giant Driftwood Drill [A-7|B-7|R-6] Health -52/800 | No Shield Yet | 50 Nrm | 1000 Prc | 0 Ele | 50 Shd
{Dead: Well, that was fast.}

-Burobutillery (ENEMY)-

Heavy Cannon Cube[A-20|B-0|R-0] Health 600/600 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd | LOAD METER: [|||]
{Blast Gel Bombardment: 10 Acc, Charge Attack, cannot Instacharge, attacks opposite Battleground, requires full Load, negated entirely by a trench, 200 Pc/El to all targets | Load: Increase Load meter by 1 | Bombshell Gun: 8 Acc, 25 Nrm, can hit opposite Battleground (-2 Acc)}

Jell-O-Pult A[A-10|B-4|R-4] Health 100/100 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 4 SPD, 35 Nm/Pc | Fling Ally: Can throw ally to the opposite battleground where it can attack immediately | Fling Glob of Jelly: 3 Acc, thrown to opposite battleground, 25 Prc}

Jell-O-Pult B[A-10|B-4|R-4] Health 100/100 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 4 SPD, 35 Nm/Pc | Fling Ally: Can throw ally to the opposite battleground where it can attack immediately | Fling Glob of Jelly: 3 Acc, thrown to opposite battleground, 25 Prc}

Jelly Cube A[A-6|B-5|R-5] Health 80/80 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 6 SPD, 30 Nm/Pc}

Jelly Cube B[A-6|B-5|R-5] Health 80/80 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 6 SPD, 30 Nm/Pc}

Jelly Cube C[A-6|B-5|R-5] Health 80/80 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 6 SPD, 30 Nm/Pc}

Jelly Cube D[A-6|B-5|R-5] Health 80/80 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 6 SPD, 30 Nm/Pc}

Jelly Cube E[A-6|B-5|R-5] Health 80/80 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 6 SPD, 30 Nm/Pc}

Smoke Bombie A Health 20/20 | No Shield Yet | 12 Nrm | 12 Prc | 0 Ele | 200 Shd
{Explode: 20 unmitigated damage to self, creates a Smoke Cloud that deals 15 Fire damage for 10 turns (x2 to Entrenched targets) or until the smoke is removed)

Smoke Bombie B Health 20/20 | No Shield Yet | 12 Nrm | 12 Prc | 0 Ele | 200 Shd
{Explode: 20 unmitigated damage to self, creates a Smoke Cloud that deals 15 Fire damage for 10 turns (x2 to Entrenched targets) or until the smoke is removed)

Smoke Bombie C Health 20/20 | No Shield Yet | 12 Nrm | 12 Prc | 0 Ele | 200 Shd
{Explode: 20 unmitigated damage to self, creates a Smoke Cloud that deals 15 Fire damage for 10 turns (x2 to Entrenched targets) or until the smoke is removed)

Smoke Bombie D Health 20/20 | No Shield Yet | 12 Nrm | 12 Prc | 0 Ele | 200 Shd
{Explode: 20 unmitigated damage to self, creates a Smoke Cloud that deals 15 Fire damage for 10 turns (x2 to Entrenched targets) or until the smoke is removed)

Smoke Bombie E Health 20/20 | No Shield Yet | 12 Nrm | 12 Prc | 0 Ele | 200 Shd
{Explode: 20 unmitigated damage to self, creates a Smoke Cloud that deals 15 Fire damage for 10 turns (x2 to Entrenched targets) or until the smoke is removed)

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x29 Prc, 5 ROF, Slight Minor Freeze}

Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] 49/49 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}

-Player Team-
KV-103 'Fallen King' (Health: 132/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L9 El/Pc Swd, H80/95, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur [UV: CTR High] (L7 Nrm Swd, H65/75, Acc +7(+2), CSPD 5(+2), CTR: V. High, Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {4/25 Sword Hits} [D5 E2]
]-* Tempered Dueling Sword (L7 Prc Swd, H65/75, Acc +6(+2), CSPD 7(+2), Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {2/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L9 Shd, H69/95, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L9 Arm, H69/95) [M2 R2] | * Hefty Plate Helm (L9 Hlm, H69/95) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
7697 Crowns - - - - [ KO Meter: ||||||.............. ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 70/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm [UV: FMB Low] (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {1/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L10 Nrm Bmb, HMAX, Acc +7(+2), ArmSpd 4(+2), CTR: Med, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {10/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L7 Nrm Swd, H67/75, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L5 Shd, H25/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L5 Arm, H25/55) | * Vitacap (L5 Hlm, H25/55)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
7138 Crowns - - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun [UV: Charge Med] (L9 Nrm Gun, H77/95, Acc +8(+2), ROF 5(+2), CTR: High, Clip 1 x 60, Chg 85 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D5]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L9 Ele Bomb, H77/95, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 26 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 40 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D5]
]-* Lil' Gelato [UV: Damage Low] (L7 Prc Bmb, H 4/75, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+84 Heat) (113) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H6 D1]
[]* Bone Shield (L9 Shd, H77/95, HP 50/50, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H5]
{}* Hefty Plate Mail (L9 Arm, H77/95) [R2 D1 M2] | * Hefty Plate Helm (L9 Hlm, H77/95) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
7077 Crowns - - - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 138/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan [UV: Status Amp Low] (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {12/20 status effects} [D3 E2]
]-* Super Static Flash (L7 Nrm Bmb, H 17/75, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {2/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L7 Shd, H17/75, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L5 Hlm, H 17/75)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
7852 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA 0 (Fire Amp Low and Stun Amp Low w/ Weapon 1)
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-

LV-909 'Ignem' (Health: 75/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {3/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {1/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
8177 Crowns - - 1 Variant Ticket - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 98/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L9 Nrm Swd, H20/95, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 43/30/44/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 90 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D7 E2]
]-* Six-Shooter "2S" (L7 Nrm Gun, H9/75, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 24, Chg 6 x 22 + 42) {4/40 Bullets Hit} [D6 E1]
]-* Kat Claw (L9 25%Nm/75%Sh Swd, H19/95, Acc +7(+2), CSPD 5(+2), CTR: Low, Com 37/30Nrm/37/30Nrm/40 (15%: +1 target), Chg 59 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D7 E2]
]-* Lil' Gelato (L9 Prc Bmb, H20/95, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x29 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D4 H5] (HP 95/95)
[]* Bolted Non-Shield (L7 Shd, H5/75, HP 20/20, Nrm 14|Prc 0|Ele 0|Shd 0) [D7]
{}* Vitasuit (L7 Arm, H58/75) [D7] | * Vitacap (L9 Hlm, H19/95) [D9]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
7602 Crowns - - - - [ KO Meter: ||||||||||||||||||||| ] (Next Sword Combo: 3x damage, pierce all defenses!)
Nrm 56|Prc 28|Ele 28|Shd 28
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 200/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L9 Nrm Gun, H29/95, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L7 Ele Bmb, H9/75, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+28 Heat) (49) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {7/40 Turns Active} (HP 21/21) [2D 2S 2H]
]-* Shiny Shards (L9 Pc/El Bomb, H29/95, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L7 Nrm Gun, H57/75, Acc +7(+2), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {20/20 Hits with 2+ bullets: Capcom's Revenge (183 damage, Gun CTR and ASI low for 3 turns) ready!} [3D 2E 2S]
[]* Tough Plank (L9 Shd, H29/95, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L9 Arm, H29/95) [6D 2R] | * Base Helm (L5 Hlm, H10/55) [4D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5432 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 12|Ele 24|Shd 12
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

K1XK1N9 "Enterthekicks" (Health: 196/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L5 Nrm Gun, H34/55, Acc +7, ROF +5(+1), Clip: 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L5 Nm/El Swd, H34/55, Acc +7, CSPD +3(+1), Com 33/34, Chg 71, +2 Block Close Range) {2/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L5 Shd, H33/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L5 Arm, H33/55) [1R 3D] | * Base Helm (L5 Hlm, H33/45) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
3790 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

"Sephiroth" (Health: 200/200) [Saucce]
A-9 | B-2 | R-7
]-* Bog Repeater [UV: Damage Med] (L3 Shd Gun, H13/35, Acc +7, ROF 9(+1), x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 22, Chg 9 x 22, Good chance of Minor Poison) {1/10 Full Clip Hits} [1S]
]-* Aerodynamic Combat Spatula (L3 Nrm Swd, H12/35, Acc +7, CSPD +6, Com 25/25/25/25, Chg 60 (10 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {1/20 Status Effects}
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H12/35)| * Base Helm (L3 Hlm, H12/35)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1410 Crowns - - - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 200/200) [Magmaul-Ace]
A-8 | B-5 | R-5
]-* Apprentice Orb (L3 Ele Bomb, H13/35, Acc +7, ArmSpd 5(+1), CTR: Low, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [1S]
]-* Blast Charge (L3 Nrm Bomb, H12/35, Acc +8, ArmSpd 7, CTR: Low, QAt 25 (up to 5), Chg 46 (up to 11)) {0/15 Charge Attacks} [3D]
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 35|Prc 20|Ele 0|Shd 0) [3D]
{}* Vitasuit (L3 Arm, H12/35) [3D] | * Base Helm (L3 Hlm, H12/35) [3D]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial) [2/3 Vial]
1410 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 35|Ele 35|Shd 35
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 200/200) [Herozenzero]
A-7 | B-4 | R-7
]-* Sharpened Lumberdirk (L3 Pc/El Swd, H13/35, Acc +6 (+1), CSPD 8(+1), Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {0/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (L3 Shd Gun, H12/35, Acc +7(+1), ROF 9(+1), x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 23, Chg 9 x 23, Good chance of Minor Poison) {0/10 Full Clip Hits} [1D 1E 1S]
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L3 Armor, H12/35)| * Base Helm (L3 Hlm, H12/35)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1410 Crowns - - 1 Variant Ticket - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 8377
-Prologue: 636
-Chapter 1: 7741

-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
3 Health Capsule (+60 HP) [0*]
3 Mecha Turret Kits [0*]
1 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
29 * Gel Drops
16 * Brimstone
9 * Scrap Metal
14 * Grave Soil
8 * Spark Plugs
11 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather

-Key Items-
Kilowatt Oil (The remains of a lesser Quicksilver Tyrant. This sample was acquired from the remains of Don Electrocuto.)
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Sun, 01/18/2015 - 22:19
#976
Sonosuke's picture
Sonosuke
Speaking of my lovely Asteroid Bomb

[Asteroid Bomb Mk.II Charge: Jell-O-Pult B]

(Oh god, the Bombies are gonna blow next turn, aren't they? Someone needs to take them out because I do not want 5 flaming clouds of unholy death lingering for 10 turns straight.)

Sun, 01/18/2015 - 22:27
#977
Midnight-Dj's picture
Midnight-Dj
The Fallen King has to do everything himself

"Missed! Ha! The machine god smiled upon us!" said KV-103 when two lumps of jellies flied over its head, "Close in on their guns! Don't let them get a shot off! I will draw those unholy bombies' attention! LET THEM FALL BEFORE US!!!"

KV-103 then changed to D-07's frequency, "Throw a rocket at their canon! We need to silence their guns quickly lest they tore us apart!"

[Small calibur standard attack on bombie A]

Sun, 01/18/2015 - 23:48
#978
Colray's picture
Colray
Don't got no rocket, have a slug

((Unleash Pummel gun Charge on Heavy Cannon Cube))

Mon, 01/19/2015 - 05:40
#979
Spirals-Ore's picture
Spirals-Ore
Mayday ?

" Can't do that ! " D-07 replied " Its too late to act now ! The best course of action is to go to the trench !"

The machinaut snatches a nearby bomb shell, quickly sliding down to cover after.

" Altough i can aim for the bombies... Heck, i don't know what to do now ! " It continues

It quicly scans the battlefeild...

( get in the trench, then continue with throwing the bomb to the cannon if it can flinch it. If it can't throw it to mombie A, however if they unleash smoke on death, just continue to the next battlefeild. )

Mon, 01/19/2015 - 15:06
#980
Herozenzero's picture
Herozenzero
GO!!!

((Charge my repeater. Target: Heavy cube))

Mon, 01/19/2015 - 16:23
#981
Saucce's picture
Saucce
Sorry I took a vacation

((Enter trenches charge repeater))

Mon, 01/19/2015 - 17:10
#982
Herozenzero's picture
Herozenzero
Almost forgot

And be going to them

Mon, 01/19/2015 - 23:23
#983
Doctorspacebar's picture
Doctorspacebar

((I forgot the Smoke Bombies' stats. Crud.

Well, considering how slow they react in game, we'll just give them 2 in Reflexes and Blocking. Accuracy is irrelevant.))

Turn Roll (with Tiebreakers): 1,2,1,3,1,1,2,1,2,3,3,2,2,2,2,1,2,1,1,2,2,1,2.
Jell-O-Pult A: 4 + 1 = 5
Jell-O-Pult B: 4 + 2 = 6 (1/100)
Jelly Cube A: 5 + 1 = 6 (38/100)
Jelly Cube B: 5 + 3 = 8 (64/100)
Jelly Cube C: 5 + 1 = 6 (82/100)
Jelly Cube D: 5 + 1 = 6 (96/100)
Jelly Cube E: 5 + 2 = 7 (31/100)
Smoke Bombie A: 2 + 1 = 3
Smoke Bombie B: 2 + 2 = 4
Smoke Bombie C: 2 + 3 = 5
Smoke Bombie D: 2 + 3 = 5
Smoke Bombie E: 2 + 2 = 4
KV-103: 3 + 2 = 5
DSN-001: 6 + 2 = 8 (18/100)
Mark: 3 + 2 = 5
Cobalt: 8 + 1 = 9
LV-909: 5 + 2 = 7 (63/100)
D-07: 12 + 1 = 13
SEE-4: 4 + 1 = 5
K1XK1N9: 9 + 2 = 11
Sephiroth: 7 + 2 = 9
Mute: 5 + 1 = 6 (19/100)
903:99: 7 + 2 = 9

D-07 dives into the trench!
D-07: Bombshell -> Smoke Bombie A
1 Attack (Duh)
Evade Sum: 5 Acc + 8 Bombshell - 2 Distance Shot - 1 FoeBlock = 10
Roll: 5. Hit! Smoke Bombie A takes 22 damage.
Smoke Bombie A is down!

K1XK1N9: AUTOCHOSEN Standard w/ Force Halberd -> Smoke Bombie B
9 Ref + 4 CSPD + 2 Roll - 2 FoeRef = 13/2 = 6.5 -> 5 swings!
Evade Sum: 2 Acc + 7 Halberd - 1 FoeBlock = 8
5 Rolls: 15,6,15,11,4. 2 hits! Smoke Bombie B took 67 damage.
Smoke Bombie B is down!

Cobalt: AUTOCHOSEN Standard w/ Weighted Frying Pan -> Smoke Bombie C
8 Ref + 6 CSPD + 1 Roll - 2 FoeRef = 13/2 = 6.5 -> 5 swings!
Evade Sum: 6 Acc + 9 Cookware - 1 FoeBlock = 13
5 Rolls: 11,9,3,2,16. 4 hits! Smoke Bombie C took 122 damage.
(superfluous) Roll vs. Mod Stun (Fair, 1 Amp) x 2: 53,9. Would have Stunned once!
(superfluous) Roll vs. Minor Fire (Fair, 1 Amp) x 2: 64,77. Would have Resisted!
Smoke Bombie C is down!
Cobalt's Weighted Frying Pan gained 1 Finisher Point!

Sephiroth enters the trenches!
Sephiroth: Charge w/ Bog Repeater -> Heavy Cannon Cube
Roll for Instacharge: 95. No Instacharge!
Sephiroth begins charging his Bog Repeater!

903:99: Charge w/ Bog Repeater -> Heavy Cannon Cube
Roll for Instacharge: 71. No Instacharge!
903:99 begins charging his Bog Repeater!

Jelly Cube B: Tackle -> Sephiroth
5 Ref + 6 SPD + 4 Roll - 7 FoeRef = 8/6 -> 1 Strike
Evade Sum: 5 Acc + 6 Strike - 1 FoeBlock = 10
Foe Charging; no Block Sum
Roll: 10. Miss!

DSN-001: Charge w/ Asteroid Bomb Mk II -> Jell-O-Pult B
Roll for Instacharge: 13. INSTACHARGE!!! (That CTR: Med you got from Heat Level 10 just paid off.)
Roll for Extra Targets (1d10, Targets+): Also hit Heavy Cannon Cube, Jell-O-Pult A, Smoke Bombie D, Smoke Bombie E! (The dice fell that way. No, really!)
Base Evade Sum: 7 Acc + 9 Artillery Bomb + 2 Charge = 18
-> Heavy Cannon Cube (ES 16): 8. Hit! Heavy Cannon Cube took 34 damage.
-> Jell-O-Pult A (ES 16): 2. Hit! Jell-O-Pult A took 34 damage.
-> Jell-O-Pult B (ES 16): 16. Miss!
-> Smoke Bombie D (ES 16): 6. Hit! Smoke Bombie D took 41 damage.
-> Smoke Bombie E (ES 16): 13. Hit! Smoke Bombie E took 41 damage.
Smoke Bombie D is down!
Smoke Bombie E is down!
DSN-001 gained 3 Finisher Points.

LV-909: AUTOCHOSEN Standard w/ Kat Claw -> Jell-O-Pult A
5 Ref + 6 CSPD + 4 Roll - 4 FoeRef = 9/2 = 4.5 -> 3 Swings
Evade Sum: 5 Acc + 8 Cat Claw - 2 FoeBlock = 11
3 Rolls: 3,3,15. 2 hits! Jell-O-Pult A took 56 damage.

Jelly Cube E: Tackle -> DSN-001
5 Ref + 6 SPD + 3 Roll - 6 FoeRef = 8/6 -> 1 Strike
Evade Sum: 5 Acc + 6 Strike - 2 FoeBlock = 9
Block Sum: - 3 more FoeBlock = 6
Roll: 5. Hit! DSN-001 sustained 17 dama5ge.

Jelly Cube A: Tackle -> Mute
5 Ref + 6 SPD + 1 Roll - 5 FoeRef = 7/6 -> 1 Strike
Evade Sum: 5 Acc + 6 Strike - 2 FoeBlock = 9
Foe Charging; no Block Sum
Roll: 12. Miss!

Jelly Cube C: Tackle -> 903:99
5 Ref + 6 SPD + 2 Roll - 7 FoeRef = 6/6 -> 1 Strike
Evade Sum: 5 Acc + 6 Strike - 2 FoeBlock = 9
Foe Charging; no Block Sum
Roll: 4. Hit! 903:99 sustained 18 damage.

Jelly Cube D: Tackle -> Cobalt
5 Ref + 6 SPD + 2 Roll - 8 FoeRef = 5/6 -> 1 Strike
Evade Sum: 5 Acc + 6 Strike - 2 FoeBlock = 9
Block Sum: - 2 more FoeBlock = 7
Roll: 16. Miss!

Mute: Fire Boosted Charge w/ Apprentice Orb
Roll for Extra Targets: ALL TARGETED!
Base Evade Sum: 8 Acc + 7 Orb + 2 Charge = 17
-> Heavy Cannon Cube (ES 16): 3. Hit! Heavy Cannon Cube took 27 damage.
-> Jell-O-Pult A (ES 15): 1. Hit! Jell-O-Pult A took 27 damage.
-> Jell-O-Pult B (ES 15): 14. Hit! Jell-O-Pult B took 27 damage.
-> Jelly Cube A (ES 15): 12. Hit! Jelly Cube A took 27 damage.
-> Jelly Cube B (ES 15): 9. Hit! Jelly Cube B took 27 damage.
-> Jelly Cube C (ES 15): 15. Miss!
-> Jelly Cube D (ES 15): 15. Miss!
-> Jelly Cube E (ES 15): 14. Hit! Jelly Cube E took 27 damage.
Roll for status effects: 60,71,52,19,79,43. Jelly Cube A was Frozen! (There were just too many to write each individual roll.)
Jell-O-Pult A is down! (I'll roll for loot after the fight this time.)

Jell-O-Pult B: Fling Glob of Jelly -> D-07
1 shot (Normally I wouldn't do this, but it's late and the target is D-07 The Speedy Guy)
Evade Sum: 10 Acc + 3 Long Distance - 1 FoeBlock = 12
Block Sum: - 1 more FoeBlock = 11
Roll: 14. Miss!

KV-103: Standard w/ SmallCalibur -> Heavy Cannon Cube (AUTORESELECT)
3 Ref + 7 CSPD + 2 Roll - 0 FoeRef = 12/2 = 6 -> 5 Swings
Evade Sum: 7 Acc + 9 Broadsword - 0 FoeBlock = 16
5 Rolls: 14,7,15,8,14. 5 hits! Heavy Cannon Cube took 154 damage.
KV-103's SmallCalbur gained 5 Finisher Points! KV-103 gained 5 KO Points!

Mark: Charge w/ Pummel Gun -> Heavy Cannon Cube
Roll for Instacharge: 31. No Instacharge!
Mark begins charging his Pummel Gun!

SEE-4: AUTOCHOSEN Standard w/ Super Arm Arm -> Heavy Cannon Cube
4 Ref + 9 ROF + 2 Roll - 0 FoeRef = 15 -> 7 shots
Evade Sum: 9 Acc + 9 Arm Cannon = 18 -> 16
7 Rolls: 10,2,7,2,15,14,6. 7 hits! Heavy Cannon Cube took 151 damage.

Heavy Cannon Cube: Charge Blast Gel Bombardment!
Heavy Cannon Cube is preparing to fire.

-Turn Summary-
D-07 lands a Bombshell hit on Smoke Bombie A from a distance, putting the Bombie down!
K1XK1N9 eliminates Smoke Bombie B with his Force Halberd!
Cobalt smashes apart Smoke Bombie C with multiple Frying Pan blows!
Sephiroth begins charging his Bog Repeater!
903:99 begins charging his Bog Repeater!
Jelly Cube B narrowly misses a tackle against Sephiroth!
DSN-001 INSTACHARGES his Asteroid Bomb Mk II, missing his original target, but destroying the remaining Smoke Bombies and damaging the other Jell-O-Pult and Heavy Cannon Cube!
LV-909 keeps up the attack, damaging Jell-O-Pult A further with her Kat Claw!
The remaining Jelly Cubes attack, and DSN-001 and 903:99 take a little damage!
Mute unleashes his Apprentice Orb's Boosted Charge Attack! The blast hits most of the enemies, nearly missing only two Jelly Cubes, and freezes Jelly Cube A! It also downs one Jell-O-Pult!
The remaining Jell-O-Pult hurls a glob of goo at D-07, but completely misses.
KV-103 hacks at the Heavy Cannon Cube with his SmallCalibur!
Mark begins charging his Pummel Gun!
SEE-4 causes some more damage to the Heavy Cannon Cube with his Super Arm Arm!
The Heavy Cannon Cube prepares to fire.

The Heavy Cannon Cube has aimed its cannon and is about to fire, but it won't be any threat to anyone close enough to hit it even if it survives the next round. With the Smoking Bombies out of the picture, there's not much of an active threat right now! And, of course, Mobile Giant Driftwood Drill is down and could not possibly get back up. No, he is most definitely dead. Yessirree.

Lil' Wiz won't be able to fire at the other battleground. Perhaps it's prudent to order him to retreat, which can be done freely along with your attack.

-Victory Conditions-
=Defeat all the Mini-Bosses

IMPORTANT: Battleground Information (Don't worry, there's not a whole lot to read.)

-Pending Effects-
Sephiroth: Charge w/ Bog Repeater -> Heavy Cannon Cube (Ready Next Turn!)
903:99: Charge w/ Bog Repeater -> Heavy Cannon Cube (Ready Next Turn!)
Mark: Charge w/ Pummel Gun -> Heavy Cannon Cube (Ready Next Turn!)
Heavy Cannon Cube: Blast Gel Bombardment (Ready Next Turn!)

-Buffs-
Entrenched: D-07
Mute: Bomber Gauntlets (+25% Power and +2 Targets on current Charge)

-Hazards and Pickups-
Trenches (You can enter and exit without using up your turn, -2 ASI while inside, attacks from Heavy Artillery are negated while within)
Battleground A: Bombshell Generator I (8 Acc, 25 Nrm, can hit opposite Battleground (-2 Acc)) [1/1]
Battleground A: Bombshell Generator II (8 Acc, 25 Nrm, can hit opposite Battleground (-2 Acc)) [1/1]
Battleground A: Bombshell Generator III (8 Acc, 25 Nrm, can hit opposite Battleground (-2 Acc)) [1/1]

-Loot on Victory-

-The Viskouza (ENEMY)-

Mobile Giant Driftwood Drill [A-7|B-7|R-6] Health -52/800 | No Shield Yet | 50 Nrm | 1000 Prc | 0 Ele | 50 Shd
{Dead: Well, that was fast.}

-Burobutillery (ENEMY)-

Heavy Cannon Cube[A-20|B-0|R-0] Health 234/600 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd | LOAD METER: [|||]
{Blast Gel Bombardment: 10 Acc, Charge Attack, cannot Instacharge, attacks opposite Battleground, requires full Load, negated entirely by a trench, 200 Pc/El to all targets | Load: Increase Load meter by 1 | Bombshell Gun: 8 Acc, 25 Nrm, can hit opposite Battleground (-2 Acc)}

Jell-O-Pult A[A-10|B-4|R-4] Health -17/100 Needed to stop standing on grenades so much

Jell-O-Pult B[A-10|B-4|R-4] Health 73/100 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 4 SPD, 35 Nm/Pc | Fling Ally: Can throw ally to the opposite battleground where it can attack immediately | Fling Glob of Jelly: 3 Acc, thrown to opposite battleground, 25 Prc}

Jelly Cube A[A-6|B-5|R-5] Health 53/80 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 6 SPD, 30 Nm/Pc}
~Mod Freeze: 3 turns remain~

Jelly Cube B[A-6|B-5|R-5] Health 53/80 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 6 SPD, 30 Nm/Pc}

Jelly Cube C[A-6|B-5|R-5] Health 80/80 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 6 SPD, 30 Nm/Pc}

Jelly Cube D[A-6|B-5|R-5] Health 80/80 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 6 SPD, 30 Nm/Pc}

Jelly Cube E[A-6|B-5|R-5] Health 53/80 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 6 SPD, 30 Nm/Pc}

Smoke Bombie A Health -2/20 Defused!

Smoke Bombie B Health -47/20 Cut down!

Smoke Bombie C Health -102/20 Drizzle that pain!

Smoke Bombie D Health -21/20 Demoman is credit to team!

Smoke Bombie E Health -21/20 DSN-001 had 'is good eye on 'im tha whole time!

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x29 Prc, 5 ROF, Slight Minor Freeze}

Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] 49/49 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}

-Player Team-
KV-103 'Fallen King' (Health: 132/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L9 El/Pc Swd, H80/95, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur [UV: CTR High] (L7 Nrm Swd, H65/75, Acc +7(+2), CSPD 5(+2), CTR: V. High, Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {9/25 Sword Hits} [D5 E2]
]-* Tempered Dueling Sword (L7 Prc Swd, H65/75, Acc +6(+2), CSPD 7(+2), Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {2/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L9 Shd, H69/95, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L9 Arm, H69/95) [M2 R2] | * Hefty Plate Helm (L9 Hlm, H69/95) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
7697 Crowns - - - - [ KO Meter: |||||||||||......... ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 53/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm [UV: FMB Low] (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {1/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L10 Nrm Bmb, HMAX, Acc +7(+2), ArmSpd 4(+2), CTR: Med, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {13/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L7 Nrm Swd, H67/75, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L5 Shd, H25/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L5 Arm, H25/55) | * Vitacap (L5 Hlm, H25/55)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
7138 Crowns - - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun [UV: Charge Med] (L9 Nrm Gun, H77/95, Acc +8(+2), ROF 5(+2), CTR: High, Clip 1 x 60, Chg 85 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D5]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L9 Ele Bomb, H77/95, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 26 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 40 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D5]
]-* Lil' Gelato [UV: Damage Low] (L7 Prc Bmb, H 4/75, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+84 Heat) (113) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H6 D1]
[]* Bone Shield (L9 Shd, H77/95, HP 50/50, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H5]
{}* Hefty Plate Mail (L9 Arm, H77/95) [R2 D1 M2] | * Hefty Plate Helm (L9 Hlm, H77/95) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
7077 Crowns - - - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 138/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan [UV: Status Amp Low] (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {13/20 status effects} [D3 E2]
]-* Super Static Flash (L7 Nrm Bmb, H 17/75, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {2/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L7 Shd, H17/75, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L5 Hlm, H 17/75)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
7852 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA 0 (Fire Amp Low and Stun Amp Low w/ Weapon 1)
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-

LV-909 'Ignem' (Health: 75/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {3/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {1/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
8177 Crowns - - 1 Variant Ticket - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 98/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L9 Nrm Swd, H20/95, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 43/30/44/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 90 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D7 E2]
]-* Six-Shooter "2S" (L7 Nrm Gun, H9/75, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 24, Chg 6 x 22 + 42) {4/40 Bullets Hit} [D6 E1]
]-* Kat Claw (L9 25%Nm/75%Sh Swd, H19/95, Acc +7(+2), CSPD 5(+2), CTR: Low, Com 37/30Nrm/37/30Nrm/40 (15%: +1 target), Chg 59 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D7 E2]
]-* Lil' Gelato (L9 Prc Bmb, H20/95, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x29 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D4 H5] (HP 95/95)
[]* Bolted Non-Shield (L7 Shd, H5/75, HP 20/20, Nrm 14|Prc 0|Ele 0|Shd 0) [D7]
{}* Vitasuit (L7 Arm, H58/75) [D7] | * Vitacap (L9 Hlm, H19/95) [D9]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
7602 Crowns - - - - [ KO Meter: ||||||||||||||||||||| ] (Next Sword Combo: 3x damage, pierce all defenses!)
Nrm 56|Prc 28|Ele 28|Shd 28
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 200/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L9 Nrm Gun, H29/95, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L7 Ele Bmb, H9/75, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+28 Heat) (49) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {10/40 Turns Active} (HP 21/21) [2D 2S 2H]
]-* Shiny Shards (L9 Pc/El Bomb, H29/95, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L7 Nrm Gun, H57/75, Acc +7(+2), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {20/20 Hits with 2+ bullets: Capcom's Revenge (183 damage, Gun CTR and ASI low for 3 turns) ready!} [3D 2E 2S]
[]* Tough Plank (L9 Shd, H29/95, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L9 Arm, H29/95) [6D 2R] | * Base Helm (L5 Hlm, H10/55) [4D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5432 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 12|Ele 24|Shd 12
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

K1XK1N9 "Enterthekicks" (Health: 196/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L5 Nrm Gun, H34/55, Acc +7, ROF +5(+1), Clip: 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L5 Nm/El Swd, H34/55, Acc +7, CSPD +3(+1), Com 33/34, Chg 71, +2 Block Close Range) {2/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L5 Shd, H33/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L5 Arm, H33/55) [1R 3D] | * Base Helm (L5 Hlm, H33/45) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
3790 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

"Sephiroth" (Health: 200/200) [Saucce]
A-9 | B-2 | R-7
]-* Bog Repeater [UV: Damage Med] (L3 Shd Gun, H13/35, Acc +7, ROF 9(+1), x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 22, Chg 9 x 22, Good chance of Minor Poison) {1/10 Full Clip Hits} [1S]
]-* Aerodynamic Combat Spatula (L3 Nrm Swd, H12/35, Acc +7, CSPD +6, Com 25/25/25/25, Chg 60 (10 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {1/20 Status Effects}
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H12/35)| * Base Helm (L3 Hlm, H12/35)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1410 Crowns - - - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 182/200) [Magmaul-Ace]
A-8 | B-5 | R-5
]-* Apprentice Orb (L3 Ele Bomb, H13/35, Acc +7, ArmSpd 5(+1), CTR: Low, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [1S]
]-* Blast Charge (L3 Nrm Bomb, H12/35, Acc +8, ArmSpd 7, CTR: Low, QAt 25 (up to 5), Chg 46 (up to 11)) {0/15 Charge Attacks} [3D]
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 35|Prc 20|Ele 0|Shd 0) [3D]
{}* Vitasuit (L3 Arm, H12/35) [3D] | * Base Helm (L3 Hlm, H12/35) [3D]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial) [2/3 Vial]
1410 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 35|Ele 35|Shd 35
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 200/200) [Herozenzero]
A-7 | B-4 | R-7
]-* Sharpened Lumberdirk (L3 Pc/El Swd, H13/35, Acc +6 (+1), CSPD 8(+1), Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {0/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (L3 Shd Gun, H12/35, Acc +7(+1), ROF 9(+1), x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 23, Chg 9 x 23, Good chance of Minor Poison) {0/10 Full Clip Hits} [1D 1E 1S]
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L3 Armor, H12/35)| * Base Helm (L3 Hlm, H12/35)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1410 Crowns - - 1 Variant Ticket - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 8377
-Prologue: 636
-Chapter 1: 7741

-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
3 Health Capsule (+60 HP) [0*]
3 Mecha Turret Kits [0*]
1 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
29 * Gel Drops
16 * Brimstone
9 * Scrap Metal
14 * Grave Soil
8 * Spark Plugs
11 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather

-Key Items-
Kilowatt Oil (The remains of a lesser Quicksilver Tyrant. This sample was acquired from the remains of Don Electrocuto.)
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Tue, 01/20/2015 - 01:12
#984
Midnight-Dj's picture
Midnight-Dj
:/

"ALL SHALL YIELD OR FALL BEFORE US!!!"

(small calibur attack -> heavy canon cube)

Tue, 01/20/2015 - 04:58
#985
Spirals-Ore's picture
Spirals-Ore
Go !

"Moving out !" after taking a move forward, thats the word that came out of D-07.

In a steady step it continues to the burobutillery..

( Move to the opposite battle ground )

Tue, 01/20/2015 - 05:01
#986
Herozenzero's picture
Herozenzero
((Going into trenches and

((Going into trenches and shooting the heavy cannon.))

Tue, 01/20/2015 - 07:51
#987
Colray's picture
Colray
Pinpoint

((Unleash Pummel Gun charge on Heavy Cannon Cube))

Tue, 01/20/2015 - 09:33
#988
Sonosuke's picture
Sonosuke
I'm done being serious. Time to revel in insanity.

[Metal Fists Standard Attack: Jell-O-Pult B]

Tue, 01/20/2015 - 10:15
#989
Saucce's picture
Saucce
CHEESE

((Fire charge shot at jelly cube b. I'm assuming hes next to me since he just atacked))

Tue, 01/20/2015 - 13:17
#990
Saucce's picture
Saucce
@Herozenzero

((Dood to get a picture scroll to the top, click forum prefrences, hit edit, and pick a picture!))

Tue, 01/20/2015 - 22:10
#991
Doctorspacebar's picture
Doctorspacebar
Oh no! That robot is a ghost!

((Something completely irrelevant.))

Turn Roll (with Tiebreakers): 2,3,3,2,3,2,1,2,2,2,3,2,1,3,3,1,2
Jell-O-Pult B: 4 + 2 = 6
Jelly Cube A: 5 + 3 = 8 (36/100)
Jelly Cube B: 5 + 3 = 8
Jelly Cube C: 5 + 2 = 7
Jelly Cube D: 5 + 3 = 8 (69/100)
Jelly Cube E: 5 + 2 = 7
KV-103: 3 + 1 = 5
DSN-001: 6 + 2 = 8 (98/100)
Mark: 3 + 2 + 3 CTR = 8 (30/100)
Cobalt: 8 + 2 = 10
LV-909: 5 + 3 = 8 (72/100)
D-07: 12 + 2 = 14
SEE-4: 4 + 1 = 5
K1XK1N9: 9 + 3 = 12
Sephiroth: 7 + 3 = 10
Mute: 5 + 1 = 6
903:99: 7 + 2 = 9

D-07 begins moving to Battleground B!

K1XK1N9: AUTOCHOSEN Standard w/ Force Halberd -> Jell-O-Pult B
9 Ref + 4 CSPD + 1 Roll - 4 FoeRef = 10/2 = 5 -> 4 swings!
Evade Sum: 2 Acc + 7 Halberd - 2 FoeBlock = 7
4 Rolls: 5,5,5,5. 4 hits! Jell-O-Pult B took 124 damage. (Not making this up. Not making this up at all.)
Jell-O-Pult B is down!

Cobalt: AUTOCHOSEN Standard w/ Weighted Frying Pan -> Jelly Cube B
8 Ref + 6 CSPD + 4 Roll - 5 FoeRef = 13/2 = 6.5 -> 5 swings!
Evade Sum: 6 Acc + 9 Cookware - 2 FoeBlock = 12
5 Rolls: 14,12,5,8,9. 3 hits! Jelly Cube A took 85 damage.
(superfluous) Roll vs. Mod Stun (Fair, 1 Amp) x 2: 48,79. Would have Resisted!
(superfluous) Roll vs. Minor Fire (Fair, 1 Amp) x 2: 49,2. Would have caught Fire once!
Jelly Cube B is down!
Cobalt's Weighted Frying Pan gained 1 Finisher Point!

Sephiroth: Fire Charge w/ Bog Repeater -> Heavy Cannon Cube (Autoreselect)
Evade Sum: 9 Acc + 7 Crossbow + 2 Charge - 0 FoeBlock = 18 -> 16 (Yeah, we know how this will turn out.)
9 Rolls: 5,10,14,10,10,2,1,11,6. 9 hits! Heavy Cannon Cube took 198 damage. (Yes, this charge attack is getting a significant re-balance in Tier 2. Not to make it USELESS, but to make other attacks seem like a good idea.)
Roll vs. Minor Poison (Good) x 9: 5,50,98,99,61,30,72,82,77. Heavy Cannon Cube was Poisoned!
Sephiroth's Bog Repeater gained 1 Finisher Point.
Sephiroth's Aerodynamic Combat Spatula gained 3 Finisher Points.

903:99: Fire Charge w/ Bog Repeater -> Heavy Cannon Cube
Evade Sum: 7 Acc + 7 Crossbow + 2 Charge - 0 FoeBlock = 16 (And again...)
9 Rolls: 15,7,9,13,3,16,15,7,15. 8 hits! Heavy Cannon Cube took 168 damage. (Yeeeeep.)
Heavy Cannon Cube is down!

DSN-001: Standard w/ Metal Fists -> Jelly Cube E (Autoreselect)
6 Ref + 8 CSPD + 2 Roll - 5 FoeRef = 11/2 = 5.5 -> 4 Swings
Evade Sum: 7 Acc + 7 Fists - 2 FoeBlock = 12
4 Rolls: 4,7,14,1. 3 hits! Jelly Cube E took 60 damage.
Jelly Cube E is down!
DSN-001's Metal Fists gained 1 Finisher Point.

LV-909: Standard w/ Kat Claw -> Jelly Cube D
5 Ref + 6 CSPD + 1 Roll - 5 FoeRef = 7/2 = 3.5 -> 3 Swings
Evade Sum: 5 Acc + 8 Cat Claw - 2 FoeBlock = 11
3 Rolls: 1,9,2. 3 hits! Jelly Cube D took 88 damage.
Jelly Cube D is down!

Jelly Cube A is Frozen!
Jelly Cube A: Tackle -> LV-909
1 Strike
Evade Sum: User Frozen = 1
Roll: 2. Miss!

Mark: Fire Charge w/ Pummel Gun -> Jelly Cube C
Evade Sum: It's a Mark Charge Attack = 16 (Normally I wouldn't do this, but Mark30-Longshot has reached memetic levels of accuracy.)
Roll: 4. Hit! Roll for Meatshot: 55. Jelly Cube C took 75 damage.

Jelly Cube C: Tackle -> Mark
5 Ref + 6 SPD + 3 Roll - 3 FoeRef = 11/6 -> 2 Strikes!
Evade Sum: 5 Acc + 6 Strike - 2 FoeBlock = 9
Block Sum: - 3 more FoeBlock = 6
2 Rolls: 9,16. Missed!

Mute: (AUTOCHOSEN) Standard w/ Blast Charge -> Jelly Cube C
5 Ref + 7 ArmSpd + 4 Roll - 5 FoeRef = 11/6 -> 2 Bombs
Roll for Extra Targets (1d5, Targets+, x2): 2 attacks to Jelly Cube A!
Base Evade Sum: 8 Acc + 8 Radial Bomb = 16
2 attacks -> Cube C (14 ES): 8,6. 2 hits! Jelly Cube C took 40 damage.
2 attacks -> Cube A (14 ES): 8,3. 2 hits! Jelly Cube A took 40 damage.
Jelly Cube A is no longer Frozen!
Jelly Cube C is down!

KV-103: Standard w/ SmallCalibur -> Jelly Cube A (Auto-reselected)
3 Ref + 7 CSPD + 4 Roll - 5 FoeRef = 9/2 = 4.5 -> 5 swings
Evade Sum: 7 Acc + 9 Broadsword - 2 FoeBlock = 14
5 Rolls: 2,16,14,15,12. 2 hits! Jelly Cube A took 51 damage.
Jelly Cube A is down!
KV-103 gained 2 KO Points, and his SmallCalibur gained 2 Finisher Points.

-Turn Summary-
D-07 spends the turn moving to battleground B.
K1XK1N9 executes a totally righteous lethal double combo on Jell-O-Pult B!
Jelly Cube B gets served by Cobalt's Weighted Frying Pan!
Sephiroth unleashes his Bog Repeater's Charge Attack, shaving off most of the Heavy Cannon Cube's remaining vitality!
903:99ASSASSIN unleashes HIS Bog Repeater's Charge Attack, and the Heavy Cannon Cube collapses in a mass of goo and steel!
DSN-001 eliminates Jelly Cube E with his Metal Fists!
LV-909 uses her Kat Claw to break apart Jelly Cube D!
Jelly Cube A tries, without success, to hit something while frozen to the spot.
Mark unleashes his Pummel Gun's Charge Attack, almost eliminating Jelly Cube C!
Jelly Cube C misses a tackle against Mark!
Mute flings Blast Charges, finishing off Jelly Cube C and getting Jelly Cube A to the brink!
KV-103 finishes off the last Jelly Cube!

Well, it looks like you're all done. Soo...

The Machinauts are Vic- WAIT!

Mobile Giant Driftwood Drill! It's... still dead. But a GHOST is rising out of its body...

No, it can't be! The giant mecha-lumber you just fought turned into a ghost to try and take you down! You COULD go forward, but you'd have to fight Muyōburobu and this ghost at the same time, and that wouldn't end well. So... get ready to fight Macabre Giant Deadwood Drill!

-Victory Conditions-
=Defeat all the Mini-Bosses

IMPORTANT: Battleground Information (Don't worry, there's not a whole lot to read.)

-Pending Effects-
903:99: Charge w/ Bog Repeater -> Heavy Cannon Cube (Ready Next Turn!)
Mark: Charge w/ Pummel Gun -> Heavy Cannon Cube (Ready Next Turn!)
Heavy Cannon Cube: Blast Gel Bombardment (Ready Next Turn!)

-Buffs-
Entrenched: D-07
Mute: Bomber Gauntlets (+25% Power and +2 Targets on current Charge)

-Hazards and Pickups-
Trenches (You can enter and exit without using up your turn, -2 ASI while inside, attacks from Heavy Artillery are negated while within)
Battleground A: Bombshell Generator I (8 Acc, 25 Nrm, can hit opposite Battleground (-2 Acc)) [1/1]
Battleground A: Bombshell Generator II (8 Acc, 25 Nrm, can hit opposite Battleground (-2 Acc)) [1/1]
Battleground A: Bombshell Generator III (8 Acc, 25 Nrm, can hit opposite Battleground (-2 Acc)) [1/1]

-Loot on Victory-

-The Viskouza (ENEMY)-

Macabre Giant Deadwood Drill [A-8|B-4|R-8] Health 1000/1000 | Ghostly Shield (50/50 HP | 40 Sh) | 40 Nrm | 40 Prc | 0 Ele | 800 Shd
{Rocket Punch: 7 ACC, 2 ROF, 35 Pc/Sh, up to 4, can target flying enemies but this removes area damage | Dead Drill Breaker: 6 ACC, Charge Attack, 50 Pc/Sh (up to 4) | Heavy Slam: 6 ACC, Charge Attack, 60 Shd | Animate Thing: Animates an object with magi- err, NANOMACHINES, can automatically activate at the end of the turn | Mini-Boss: Immune to Doom}

-Burobutillery (ENEMY)-

Heavy Cannon Cube[A-20|B-0|R-0] Health -132/600 Defeated!

Jell-O-Pult A[A-10|B-4|R-4] Health -17/100 Needed to stop standing on grenades so much

Jell-O-Pult B[A-10|B-4|R-4] Health -51/100 You jumped into a halberd! You nitwit!

Jelly Cube A[A-6|B-5|R-5] Health -38/80 He didn't like explosions very much.

Jelly Cube B[A-6|B-5|R-5] Health -71/80 Attack of the Skillet!

Jelly Cube C[A-6|B-5|R-5] Health -35/80 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 6 SPD, 30 Nm/Pc}

Jelly Cube D[A-6|B-5|R-5] Health -8/80 Well, that's claws for alarm.

Jelly Cube E[A-6|B-5|R-5] Health -7/80 POW! BIFF! SOCK!

Smoke Bombie A Health -2/20 Defused!

Smoke Bombie B Health -47/20 Cut down!

Smoke Bombie C Health -102/20 Drizzle that pain!

Smoke Bombie D Health -21/20 Demoman is credit to team!

Smoke Bombie E Health -21/20 DSN-001 had 'is good eye on 'im tha whole time!

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x29 Prc, 5 ROF, Slight Minor Freeze}

Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] 49/49 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}

-Player Team-
KV-103 'Fallen King' (Health: 132/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L9 El/Pc Swd, H80/95, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur [UV: CTR High] (L7 Nrm Swd, H65/75, Acc +7(+2), CSPD 5(+2), CTR: V. High, Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {9/25 Sword Hits} [D5 E2]
]-* Tempered Dueling Sword (L7 Prc Swd, H65/75, Acc +6(+2), CSPD 7(+2), Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {2/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L9 Shd, H69/95, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L9 Arm, H69/95) [M2 R2] | * Hefty Plate Helm (L9 Hlm, H69/95) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
7697 Crowns - - - - [ KO Meter: |||||||||||......... ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 53/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm [UV: FMB Low] (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {1/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L10 Nrm Bmb, HMAX, Acc +7(+2), ArmSpd 4(+2), CTR: Med, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {13/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L7 Nrm Swd, H67/75, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {1/15 full combos}
]-
[]* Tough Plank (L5 Shd, H25/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L5 Arm, H25/55) | * Vitacap (L5 Hlm, H25/55)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
7138 Crowns - - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun [UV: Charge Med] (L9 Nrm Gun, H77/95, Acc +8(+2), ROF 5(+2), CTR: High, Clip 1 x 60, Chg 85 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage} [E2 S2 D5]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L9 Ele Bomb, H77/95, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 26 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 40 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D5]
]-* Lil' Gelato [UV: Damage Low] (L7 Prc Bmb, H 4/75, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+84 Heat) (113) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H6 D1]
[]* Bone Shield (L9 Shd, H77/95, HP 50/50, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H5]
{}* Hefty Plate Mail (L9 Arm, H77/95) [R2 D1 M2] | * Hefty Plate Helm (L9 Hlm, H77/95) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
7077 Crowns - - - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 138/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan [UV: Status Amp Low] (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {14/20 status effects} [D3 E2]
]-* Super Static Flash (L7 Nrm Bmb, H 17/75, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {2/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L7 Shd, H17/75, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L5 Hlm, H 17/75)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
7852 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA 0 (Fire Amp Low and Stun Amp Low w/ Weapon 1)
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-

LV-909 'Ignem' (Health: 75/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {3/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {1/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
8177 Crowns - - 1 Variant Ticket - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 98/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L9 Nrm Swd, H20/95, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 43/30/44/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 90 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D7 E2]
]-* Six-Shooter "2S" (L7 Nrm Gun, H9/75, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 24, Chg 6 x 22 + 42) {4/40 Bullets Hit} [D6 E1]
]-* Kat Claw (L9 25%Nm/75%Sh Swd, H19/95, Acc +7(+2), CSPD 5(+2), CTR: Low, Com 37/30Nrm/37/30Nrm/40 (15%: +1 target), Chg 59 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D7 E2]
]-* Lil' Gelato (L9 Prc Bmb, H20/95, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x29 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D4 H5] (HP 95/95)
[]* Bolted Non-Shield (L7 Shd, H5/75, HP 20/20, Nrm 14|Prc 0|Ele 0|Shd 0) [D7]
{}* Vitasuit (L7 Arm, H58/75) [D7] | * Vitacap (L9 Hlm, H19/95) [D9]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
7602 Crowns - - - - [ KO Meter: ||||||||||||||||||||| ] (Next Sword Combo: 3x damage, pierce all defenses!)
Nrm 56|Prc 28|Ele 28|Shd 28
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 200/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L9 Nrm Gun, H29/95, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L7 Ele Bmb, H9/75, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+28 Heat) (49) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {10/40 Turns Active} (HP 21/21) [2D 2S 2H]
]-* Shiny Shards (L9 Pc/El Bomb, H29/95, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L7 Nrm Gun, H57/75, Acc +7(+2), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {20/20 Hits with 2+ bullets: Capcom's Revenge (183 damage, Gun CTR and ASI low for 3 turns) ready!} [3D 2E 2S]
[]* Tough Plank (L9 Shd, H29/95, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L9 Arm, H29/95) [6D 2R] | * Base Helm (L5 Hlm, H10/55) [4D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5432 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 12|Ele 24|Shd 12
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

K1XK1N9 "Enterthekicks" (Health: 196/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L5 Nrm Gun, H34/55, Acc +7, ROF +5(+1), Clip: 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L5 Nm/El Swd, H34/55, Acc +7, CSPD +3(+1), Com 33/34, Chg 71, +2 Block Close Range) {2/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L5 Shd, H33/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L5 Arm, H33/55) [1R 3D] | * Base Helm (L5 Hlm, H33/45) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
3790 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

"Sephiroth" (Health: 200/200) [Saucce]
A-9 | B-2 | R-7
]-* Bog Repeater [UV: Damage Med] (L3 Shd Gun, H13/35, Acc +7, ROF 9(+1), x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 22, Chg 9 x 22, Good chance of Minor Poison) {2/10 Full Clip Hits} [1S]
]-* Aerodynamic Combat Spatula (L3 Nrm Swd, H12/35, Acc +7, CSPD +6, Com 25/25/25/25, Chg 60 (10 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {4/20 Status Effects}
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H12/35)| * Base Helm (L3 Hlm, H12/35)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1410 Crowns - - - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 182/200) [Magmaul-Ace]
A-8 | B-5 | R-5
]-* Apprentice Orb (L3 Ele Bomb, H13/35, Acc +7, ArmSpd 5(+1), CTR: Low, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [1S]
]-* Blast Charge (L3 Nrm Bomb, H12/35, Acc +8, ArmSpd 7, CTR: Low, QAt 25 (up to 5), Chg 46 (up to 11)) {0/15 Charge Attacks} [3D]
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 35|Prc 20|Ele 0|Shd 0) [3D]
{}* Vitasuit (L3 Arm, H12/35) [3D] | * Base Helm (L3 Hlm, H12/35) [3D]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial) [2/3 Vial]
1410 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 35|Ele 35|Shd 35
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 200/200) [Herozenzero]
A-7 | B-4 | R-7
]-* Sharpened Lumberdirk (L3 Pc/El Swd, H13/35, Acc +6 (+1), CSPD 8(+1), Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {0/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (L3 Shd Gun, H12/35, Acc +7(+1), ROF 9(+1), x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 21, Chg 9 x 21, Good chance of Minor Poison) {0/10 Full Clip Hits} [1D 1E 1S]
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L3 Armor, H12/35)| * Base Helm (L3 Hlm, H12/35)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1410 Crowns - - 1 Variant Ticket - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 8377
-Prologue: 636
-Chapter 1: 7741

-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
3 Health Capsule (+60 HP) [0*]
3 Mecha Turret Kits [0*]
1 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
29 * Gel Drops
16 * Brimstone
9 * Scrap Metal
14 * Grave Soil
8 * Spark Plugs
11 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather

-Key Items-
Kilowatt Oil (The remains of a lesser Quicksilver Tyrant. This sample was acquired from the remains of Don Electrocuto.)
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Tue, 01/20/2015 - 22:28
#992
Midnight-Dj's picture
Midnight-Dj
:/

"...Sometimes, I dislike the clockwork," KV-103 remarked, "The dead seems to never stay inside their grave... the lost souls of this world should content with the afterlife... not to bother with the livings... let's put the machine spirit of that drill to rest..."

(charge small-calibur, or move to battleground A if needed)

Wed, 01/21/2015 - 00:17
#993
Colray's picture
Colray
Pinpoint

((Ghosts in the machine, literally this time huh?))

(Charge Pummel gun, Deadwood Drill)

Wed, 01/21/2015 - 01:07
#994
Spirals-Ore's picture
Spirals-Ore
K.O POINTS !

"A ghost in the machine... sounds fammiliar.." D-07 whispers.

It grabs the hatchet handle tightly, staring at the impposible.

"So now we are ghostbusters ? Gimme a break !" The machinaut grunts

( Hatchet standart to giant ghost )

Wed, 01/21/2015 - 04:14
#995
Herozenzero's picture
Herozenzero
((Backstab ghost with

((Backstab ghost with lumberdirk))

Wed, 01/21/2015 - 04:26
#996
Magmaul-Ace's picture
Magmaul-Ace
Medicine

Reply:

"Make usage of your heaviest weapons, I will heal injured teammates.Hopefully we'll engage Muyōburobu in better health conditions."

(Trow Health Capsule at DSN-001)

Wed, 01/21/2015 - 07:04
#997
Sonosuke's picture
Sonosuke
I'm done being serious. Time to revel in insanity.

"There's a chance that physical attacks don't work against this spirit." Faidra looked in Mute's direction. "No need to use a health capsule on me, I'm fine. Give it to LV-909."

>Faidra, stop being so stubborn!
>If you keep this up, you'll get destroyed.

[Super Arm Arm Standard Attack: Dance Macabre ~ Second Act]

Wed, 01/21/2015 - 08:17
#998
Saucce's picture
Saucce
BANANA

"Meh."

(Leap into trenches fire standard shot at well.... ghost lumber thingie)

Wed, 01/21/2015 - 09:42
#999
Magmaul-Ace's picture
Magmaul-Ace
Denied

Reply:
"LV-909 is at near-full health conditions relative to her max HP output.You, DSN-001, on the other hand, is at 25% health capacity."

Wed, 01/21/2015 - 21:06
#1000
Doctorspacebar's picture
Doctorspacebar

((Sorry guys, looks like I'll have to skip this post as well.

I'll pre-roll for dropped Hearts, which should have dropped by now (blame microbes, financial crap, and a little too much Clash of Clans), so you can adjust your strategy.

...OK, 2 small hearts (+20 HP) are going to drop next turn. Good night, and again, sorry for the delay!))

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