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Machinauts: Far Side of Cradle - A stat-based RP

5333 replies [Last post]
Wed, 01/21/2015 - 21:13
#1001
Saucce's picture
Saucce
CoC? People still play that?

Sokay in my book if you're having sickness, loans/money s*i*, and gaming binges in one night. Hell, I stayed up for 12 hours playing SK once.

EDIT: New page. And look at that. I got the 1,001th post!

Wed, 01/21/2015 - 22:56
#1002
Midnight-Dj's picture
Midnight-Dj
--Commercials-- Some random

--Commercials--

Some random weapons I came up with:

Judgement of Carrion
Class: sword with high chance of inflicting poison
Wielded by the infamous rouge machinaut MZK-018 the 'Carrion'. This strange outdated MK I machinaut combat sword is riddle with rotten flesh and pus, but despite that, the sword remained functional even without its internal power cell. Rumor has it that the bacteria and viruses living on this rotten sword is providing its blade with bio-electricity, sometimes, truth are not too far from fiction.

Rot pistol
Class: blaster with high chance of inflicting poison
Wielded by the infamous rouge machinaut MZK-018 the 'Carrion'. This filth ridden handgun contains a strange chemical that seemed to have synthesized by the bacteria and viruses living inside. The noxious, corrosive substance spilled from this handgun seemed to be the byproduct of generations of cannibalism between the bacteria colonies inside. Even at a microscopic level, one must cause miseries to others to survive.

Sins of Damnation
Class: single shot rail gun that can only be fired with a charge attack
Used by the infamous machinaut ZX-122 unit 3, code named 'Dante'. This powerful rail gun is designed to destroy an ultra heavy machinaut from as far as a mile away. The agitated electrons discharged from this deadly super rifle can disassemble even the thickest depleted Uranium plating from a molecular level. A powerful machinaut is needed to carry such a heavy gun.

Thulll's folly
Class: rocket hammer, we need it in this game
Used by the captain of the once proud great colony palace guard, this devastating Jet hammer predated Seerus's war master rocket hammer. Armed with a jet engine that could propel a metal plane, this hammer can pummel a sky island into pieces with a few effortless blow. But sadly for its wielder, Captain Thulll of the shock fang, he was killed after engaging a nameless machinaut. After the day of his death, the shock fang was renamed to the dark fang, a shadowy memento for his lost.

Enigma saber
Class: elemental flourish
This strange beam saber utilizes technologies that predated both the Gremlin race as well as the Almirian kingdom. The blueprint for this mysterious weapon was discovered from an ancient archaeological site that was named 'the grave of Star Gazers'. The name of the rouge machinaut that once wielded this sword shall never be mentioned, for she was inches away from opening the core and bring out the destruction of every living souls on cradle. Till this day, her motives are unknown, remained as an enigma, but maybe in the end, one could destroy the world to simply watch it writhe and die with living eyes.

Thu, 01/22/2015 - 07:19
#1003
Spirals-Ore's picture
Spirals-Ore
IDEA TO DO WEAPONS IDEA FROM MIDNIGHT !

(( well then i am adding a few weapons i have in mind ))

Prata breaker :
A slow hitting sword with a chance of stunning the target. It hast a chance to hit another target, after hitting another It can hit another one with a 50% desearce in chance, and so on.
A great sword big enough to split the earth. Its hilt, made from the inpenetrable skin of the snarbolax. Its steel, forged directly at the blaze of the firestorm citadel. No one has forged a weapon this scale before.

Deathlock :

A cursed magnum, its a slow type with a lot of damage. It has a slight chance for Good doom to its target. Its charge attack will always doom its target, but gives you a super random status
Its bullet is made from the same metal that made grand faust. Altought not as devasting, it is defenitly more wicked, so wicked that it just HAVE to curse you back

Thu, 01/22/2015 - 14:14
#1004
Herozenzero's picture
Herozenzero
NEW WEAPONS!

((So, more things to consider))

EMP dirk :
This cutting edge knife was made for machinaut use, so it isn't well known. It has the special ability to disrupt electrinocs in a small area around it. Luckly, some machinauts where "hardened" against these weapons and are therefore immune to it. But, it can only use this special ability when it's charged. ((You can add other emp gear, I don't care))

Haunted crossbow:
This old crossbow has taken thousands of souls. It curse and shadows any who face it in combat. This crossbow is even rumored to take over it's masters dead body to fight on. Even seeing it, give you a felling of panic, fear, and dread.

Thu, 01/22/2015 - 14:24
#1005
Herozenzero's picture
Herozenzero
Oh!

((Can you guys help me upgrade my gear, I have no idea what the differences between the verious armors and shields we got, other the durbility on shields))

Thu, 01/22/2015 - 16:54
#1006
Sonosuke's picture
Sonosuke
I'm done being serious. Time to revel in insanity.

((Geez, I'm still working on how the sword I was planning to add (that Doc gave the thumbs up for) is gonna work and here you three are practically shooting them out like no one's business.

Either way, I still have to finish up the concept before we beat Muyoburobu.))

Thu, 01/22/2015 - 16:58
#1007
Colray's picture
Colray
Upgrading gear.

You can find your character's gear in Doctorspacebar's latest wall of text. Under your bots name you can find your gear and weaponry. Then, pop over to the first page and find what your gear does. We can only upgrade gear when he gives the ok, like when an Alchemy machine is available.

The weapon suggestions are just that, suggestions. One of the only ones that has been considered is Midnight's Teeth of Cerberus, which was a very prominent weapon in his Machinaut Fic.

Edit: forgot about yours Sono, which one was that? The metal boxing gloves?

Thu, 01/22/2015 - 19:22
#1008
Sonosuke's picture
Sonosuke
I'm done being serious. Time to revel in insanity.

((The Metal Fists were added after the grid battle against Shrapnall (or was it before?). The one I'm making I asked if I could in this post while fighting Don Electrocuto, with Doc giving the okay 3 posts down.

I'm legitimately studying swords right now so I can make this one not seem over-the-top and have it be practical to use.))

Thu, 01/22/2015 - 22:01
#1009
Doctorspacebar's picture
Doctorspacebar
Rotom, I choose you!

((You don't have to worry TOO much about being over the top. The Aerodynamic Combat Spatula is a thing.

College bills are paid, my new RPG Maker scripts aren't screwing up the save files anymore, this cold is dying off, and all is groovy! Time to play out this turn.

Saucce, Macabre Giant Deadwood Drill is now Undead, so the crossbow is actually not a great weapon to fight it with now. I'd break out the Spatula.))

2 Hearts dropped and applied!

Turn Roll (with Tiebreakers): 2,2,3,3,3,1,2,2,2,3,1
Macabre Giant Deadwood Drill: 8 + 2 = 10
KV-103: 3 + 2 = 5
DSN-001: 6 + 3 = 9
Mark: 3 + 3 = 6
Cobalt: 8 + 3 = 11
D-07: 12 + 1 = 13
SEE-4: 4 + 2 = 5
K1XK1N9: 9 + 2 = 11
Sephiroth: 7 + 2 = 9
Mute: 5 + 3 = 8
903:99: 7 + 1 = 8

LV-909 Defends.

D-07: Standard w/ Best Bud -> MGD Drill
The Boxer Belt is empowering the attack!
12 Ref + 4 CSPD + 3 Roll - 8 FoeRef = 11/2 = 5.5 -> 4 swings!
Evade Sum: 5 Acc + 10 Heavy Sword - 2 FoeBlock = 13
Block Sum: - 2 more FoeBlock = 11
4 Rolls: 14,1,1,13. 2 hits! KA-SLAM! Macabre Giant Deadwood Drill took 222 damage! (There, that's reasonable.)
D-07's KO meter reset!

Cobalt: Standard w/ Weighted Frying Pan -> MGD Drill
8 Ref + 6 CSPD + 3 Roll - 8 FoeRef = 9/2 = 4.5 -> 4 swings!
Evade Sum: 6 Acc + 9 Cookware - 2 FoeBlock = 13
Block Sum: - 2 more FoeBlock = 11
4 Rolls: 5,3,8,13. 3 hits! Macabre Giant Deadwood Drill took 85 damage!
Roll vs. Mod Stun (Fair, +1 Amp) x2: 66,90. Resisted!
Roll vs. Minor Fire (Fair, +1 Amp) x2: 87,10. Macabre Giant Deadwood Drill catches Fire!
Cobalt's Weighted Frying Pan gained 1 Finisher Point!

K1XK1N9: AUTOCHOSEN Standard w/ Force Halberd -> MGD Drill
9 Ref + 4 CSPD + 1 Roll - 8 FoeRef = 6/2 = 3 -> 2 swings!
Evade Sum: 2 Acc + 7 Halberd - 2 FoeBlock = 7
Block Sum: - 2 more FoeBlock = 5
2 Rolls: 13,2. 1 hit! Macabre Giant Deadwood Drill takes 34 damage!

Macabre Giant Driftwood Drill takes damage from the Fire.
MGD Drill: Rocket Punch -> Mark! (Rocket Punch AI Confirmed: Aim for Low Ref!)
8 Ref + 2 ROF + 1 Roll - 1 ClipSize - 2 FoeRef = 8 -> 1 shot! (If he'd rolled a 3 or 4, you would have been hit by 2 rocket punches.)
Roll for Extra Targets (1d4, Targets+): SEE-4, K1XK1N9, 903:99 also targeted!
Base Evade Sum: 8 Acc + 7 Rocket Punch = 15
-> Mark (13 ES, 10 BS): 15. Miss!
-> SEE-4 (13 ES, 10 BS): 16. Miss!
-> K1XK1N9 (12 ES, 8 BS): 9. Blocked! K1XK1N9's Tough Plank took 33 damage. K1XK1N9's Force Halberd gained 1 Finisher Point!
-> 903:99 (13 ES, 10 BS): 6. Hit! 903:99 sustained 29 damage.

DSN-001: Standard w/ Super Arm Arm -> MGD Drill (Dance Macabre, you say? ...Relevant.)
6 Ref + 9 ROF + 1 Roll - 4 FoeRef - 1 ClipSize = 11 -> 4 Shots!
Evade Sum: 7 Acc + 9 Arm Cannon - 2 FoeBlock = 14
Block Sum: - 2 more FoeBlock = 12
4 Rolls: 5,8,13,7. 3 hits, 1 Blocked! Macabre Giant Deadwood Drill took 56 damage.
DSN-001's Super Arm Arm gained 2 Finisher Points!

Sephiroth: Standard w/ Bog Repeater -> MGD Drill
7 Ref + 10 ROF + 4 Roll - 4 Preload - 1 ClipSize - 4 FoeRef = 12 -> 3 shots! (Why did I make this weapon's standard clip so nerfy?)
Evade Sum: 9 Acc + 7 Crossbow - 2 FoeBlock = 14
Block Sum: - 2 more FoeBlock = 12
3 Rolls: 12,2,4. 2 hits, 1 Blocked! Macabre Giant Deadwood Drill took 2 damage. (Yeah, I'd use the Spatula if I were you.)
Roll for Minor Poison (Good, vs. 2 Resistance) x 2: 55,47. Resisted! (Ooh, so close.)
Sephiroth's Bog Repeater gained 1 Finisher Point!

Mute: Health Capsule -> DSN-001
DSN-001 regained 60 HP!

903:99: Standard w/ Sharpened Lumberdirk!
7 Ref + 9 CSPD + 3 Roll - 8 FoeRef = 11/2 = 5.5 -> 4 Swings
Evade Sum: 7 Acc + 7 Knife - 2 FoeBlock = 12
Block Sum: - 2 more FoeBlock = 10
Roll: 7,15,9,6. 3 hits! Roll for Backstabs: 35,70,6. 1 Backstab! Macabre Giant Deadwood Drill took 140 damage. (BODACIOUS!)
MGD Drill is weak to Elemental Damage! 903:99's Sharpened Lumberdirk gained 3 Finisher Points.

Mark: Charge w/ Pummel Gun -> MGD Drill
Roll for Instacharge (20%): 17. INSTACHARGE!!!
Evade Sum: 10 Acc + 10 Magnum + 2 Charge - 2 FoeBlock = 20 -> 16
Block Sum: - 2 more FoeBlock = 18 -> 15 (Yes, the Block Sum just max'd out at 15.)
Roll: 8. Hit! Roll for Meatshot: 82. Macabre Giant Deadwood Drill took 75 damage. (Yep.)

KV-103: Charge w/ SmallCalibur -> MGD Drill
Roll for Instacharge (25%): 67. No Instacharge.
KV-103 begins charging his SmallCalibur!

SEE-4: AUTOCHOSEN Standard w/ Super Arm Arm -> MGD Drill
4 Ref + 9 ROF + 1 Roll - 4 FoeRef - 1 ClipSize = 9 -> 4 Shots
Evade Sum: 9 Acc + 9 Arm Cannon - 2 FoeBlock = 16
Block Sum: - 2 more FoeBlock = 14
4 Rolls: 1,7,14,2. 3 hits, 1 Blocked! Macabre Giant Deadwood Drill took 76 damage.

SEE-4's Lil' Wiz can't attack anything!

-Turn Summary-
D-07's Boxer Belt gleams! D-07 slams his Heavy Hatchet into Macabre Giant Deadwood Drill, and knocks off a fifth of its vitality!
Cobalt smacks the Giant with his Pan, also setting it on Fire!
K1XK1N9 manages to cut Macabre Giant Deadwood Drill with his Force Halberd!
Macabre Giant Deadwood Drill retaliates with a Rocket Punch that hurts 903:99 and damages K1XK1N9's Tough Plank!
DSN-001 lands his Super Arm Arm bullets, chipping away at Macabre Giant Deadwood Drill's armor!
Sephiroth fires his Bog Repeater, but the Shadow-damaging weapon doesn't work well against the ghostly Giant!
Mute heals DSN-001 with a Health Capsule!
903:99 manages an impressive feinting maneuver against Macabre Giant Deadwood Drill, causing a lot of damage with a well-placed stab!
Mark INSTACHARGES his Pummel Gun, blasting the Giant with even more force!
KV-103 begins charging his SmallCalibur!
SEE-4 breaks through Macabre Giant Deadwood Drill's shield to cause some more damage!
Macabre Giant Deadwood Drill animates some of his old parts!
(Shields damaged this turn: K1XK1N9's Tough Plank (39/72), MGD Drill's Ghostly Shield (Broken!))

Some of Mobile Giant Driftwood Drill's parts are floating up in the air. They're effectively Constructs, so keep that in mind as you hack away at the Giant!

-Victory Conditions-
=Defeat all the Mini-Bosses

Still a little bit important: Battleground Information (Don't worry, there's not a whole lot to read.)

-Pending Effects-
KV-103: Charge w/ SmallCalibur -> MGD Drill

-Buffs-
Entrenched: D-07
Mute: Bomber Gauntlets (+25% Power and +2 Targets on current Charge)

-Hazards and Pickups-
Trenches (You can enter and exit without using up your turn, -2 ASI while inside, attacks from Heavy Artillery are negated while within)
Battleground A: Bombshell Generator I (8 Acc, 25 Nrm, can hit opposite Battleground (-2 Acc)) [1/1]
Battleground A: Bombshell Generator II (8 Acc, 25 Nrm, can hit opposite Battleground (-2 Acc)) [1/1]
Battleground A: Bombshell Generator III (8 Acc, 25 Nrm, can hit opposite Battleground (-2 Acc)) [1/1]

-Loot on Victory-

-The Viskouza (ENEMY)-

Macabre Giant Deadwood Drill [A-8|B-4|R-8] Health 299/1000 | Ghostly Shield (6/50 HP | 40 Sh) | 40 Nrm | 40 Prc | 0 Ele | 800 Shd
{Rocket Punch: 7 ACC, 2 ROF, 35 Pc/Sh, up to 4, can target flying enemies but this removes area damage | Dead Drill Breaker: 6 ACC, Charge Attack, 50 Pc/Sh (up to 4) | Heavy Slam: 6 ACC, Charge Attack, 60 Shd | Animate Thing: Animates an object with magi- err, NANOMACHINES, can automatically activate at the end of the turn | Mini-Boss: Immune to Doom}
~Minor Fire: 1 turn remains (11 DPT)~

Animated Drill [A-6|B-0|R-4] Health 100/100 | No Shield | 20 Nrm | 200 Prc | 0 Ele | 20 Shd
{Bonk: 7 ACC, 35 Nm/Pc | Cover: 20% chance to take a hit for Macabre Giant Deadwood Drill}

Animated Gear [A-6|B-0|R-4] Health 100/100 | No Shield | 20 Nrm | 200 Prc | 0 Ele | 20 Shd
{Bonk: 7 ACC, 35 Nrm | Cover: 20% chance to take a hit for Macabre Giant Deadwood Drill}

Animated Power Cell [A-6|B-0|R-4] Health 100/100 | No Shield | 20 Nrm | 200 Prc | 0 Ele | 20 Shd
{Bonk: 7 ACC, 35 Nm/El | Cover: 20% chance to take a hit for Macabre Giant Deadwood Drill}

-Burobutillery (ENEMY)-

Heavy Cannon Cube[A-20|B-0|R-0] Health -132/600 Defeated!

Jell-O-Pult A[A-10|B-4|R-4] Health -17/100 Needed to stop standing on grenades so much

Jell-O-Pult B[A-10|B-4|R-4] Health -51/100 You jumped into a halberd! You nitwit!

Jelly Cube A[A-6|B-5|R-5] Health -38/80 He didn't like explosions very much.

Jelly Cube B[A-6|B-5|R-5] Health -71/80 Attack of the Skillet!

Jelly Cube C[A-6|B-5|R-5] Health -35/80 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 6 SPD, 30 Nm/Pc}

Jelly Cube D[A-6|B-5|R-5] Health -8/80 Well, that's claws for alarm.

Jelly Cube E[A-6|B-5|R-5] Health -7/80 POW! BIFF! SOCK!

Smoke Bombie A Health -2/20 Defused!

Smoke Bombie B Health -47/20 Cut down!

Smoke Bombie C Health -102/20 Drizzle that pain!

Smoke Bombie D Health -21/20 Demoman is credit to team!

Smoke Bombie E Health -21/20 DSN-001 had 'is good eye on 'im tha whole time!

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x29 Prc, 5 ROF, Slight Minor Freeze}

Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] 49/49 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}

-Player Team-
KV-103 'Fallen King' (Health: 172/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L9 El/Pc Swd, H80/95, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur [UV: CTR High] (L7 Nrm Swd, H65/75, Acc +7(+2), CSPD 5(+2), CTR: V. High, Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {9/25 Sword Hits} [D5 E2]
]-* Tempered Dueling Sword (L7 Prc Swd, H65/75, Acc +6(+2), CSPD 7(+2), Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {2/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L9 Shd, H69/95, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L9 Arm, H69/95) [M2 R2] | * Hefty Plate Helm (L9 Hlm, H69/95) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
7697 Crowns - - - - [ KO Meter: |||||||||||......... ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 153/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm [UV: FMB Low] (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {3/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L10 Nrm Bmb, HMAX, Acc +7(+2), ArmSpd 4(+2), CTR: Med, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {13/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L7 Nrm Swd, H67/75, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {1/15 full combos}
]-
[]* Tough Plank (L5 Shd, H25/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L5 Arm, H25/55) | * Vitacap (L5 Hlm, H25/55)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
7138 Crowns - - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun [UV: Charge Med] (L9 Nrm Gun, H77/95, Acc +8(+2), ROF 5(+2), CTR: High, Clip 1 x 60, Chg 85 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage} [E2 S2 D5]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L9 Ele Bomb, H77/95, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 26 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 40 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D5]
]-* Lil' Gelato [UV: Damage Low] (L7 Prc Bmb, H 4/75, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+84 Heat) (113) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H6 D1]
[]* Bone Shield (L9 Shd, H77/95, HP 50/50, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H5]
{}* Hefty Plate Mail (L9 Arm, H77/95) [R2 D1 M2] | * Hefty Plate Helm (L9 Hlm, H77/95) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
7077 Crowns - - - 2 Small Hearts (+20 HP) -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 178/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan [UV: Status Amp Low] (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {15/20 status effects} [D3 E2]
]-* Super Static Flash (L7 Nrm Bmb, H 17/75, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {2/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L7 Shd, H17/75, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L5 Hlm, H 17/75)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
7852 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA 0 (Fire Amp Low and Stun Amp Low w/ Weapon 1)
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-

LV-909 'Ignem' (Health: 95/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {3/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {1/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
8177 Crowns - - 1 Variant Ticket - 1 Small Heart (+20 HP) -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 138/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L9 Nrm Swd, H20/95, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 43/30/44/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 90 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D7 E2]
]-* Six-Shooter "2S" (L7 Nrm Gun, H9/75, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 24, Chg 6 x 22 + 42) {4/40 Bullets Hit} [D6 E1]
]-* Kat Claw (L9 25%Nm/75%Sh Swd, H19/95, Acc +7(+2), CSPD 5(+2), CTR: Low, Com 37/30Nrm/37/30Nrm/40 (15%: +1 target), Chg 59 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D7 E2]
]-* Lil' Gelato (L9 Prc Bmb, H20/95, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x29 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D4 H5] (HP 95/95)
[]* Bolted Non-Shield (L7 Shd, H5/75, HP 20/20, Nrm 14|Prc 0|Ele 0|Shd 0) [D7]
{}* Vitasuit (L7 Arm, H58/75) [D7] | * Vitacap (L9 Hlm, H19/95) [D9]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
7602 Crowns - - - - [ KO Meter: .................... ]
Nrm 56|Prc 28|Ele 28|Shd 28
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 200/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L9 Nrm Gun, H29/95, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L7 Ele Bmb, H9/75, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+28 Heat) (49) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {10/40 Turns Active} (HP 21/21) [2D 2S 2H]
]-* Shiny Shards (L9 Pc/El Bomb, H29/95, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L7 Nrm Gun, H57/75, Acc +7(+2), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {20/20 Hits with 2+ bullets: Capcom's Revenge (183 damage, Gun CTR and ASI low for 3 turns) ready!} [3D 2E 2S]
[]* Tough Plank (L9 Shd, H29/95, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L9 Arm, H29/95) [6D 2R] | * Base Helm (L5 Hlm, H10/55) [4D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5432 Crowns - - 1 Variant Ticket - 2 Small Hearts (+20 HP) -
Nrm 63|Prc 12|Ele 24|Shd 12
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

K1XK1N9 "Enterthekicks" (Health: 196/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L5 Nrm Gun, H34/55, Acc +7, ROF +5(+1), Clip: 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L5 Nm/El Swd, H34/55, Acc +7, CSPD +3(+1), Com 33/34, Chg 71, +2 Block Close Range) {3/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L5 Shd, H33/55, HP 39/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L5 Arm, H33/55) [1R 3D] | * Base Helm (L5 Hlm, H33/45) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
3790 Crowns - - 1 Variant Ticket - 2 Small Hearts (+20 HP) -
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

"Sephiroth" (Health: 200/200) [Saucce]
A-9 | B-2 | R-7
]-* Bog Repeater [UV: Damage Med] (L3 Shd Gun, H13/35, Acc +7, ROF 9(+1), x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 22, Chg 9 x 22, Good chance of Minor Poison) {3/10 Full Clip Hits} [1S]
]-* Aerodynamic Combat Spatula (L3 Nrm Swd, H12/35, Acc +7, CSPD +6, Com 25/25/25/25, Chg 60 (10 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {4/20 Status Effects}
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H12/35)| * Base Helm (L3 Hlm, H12/35)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1410 Crowns - - - 2 Small Hearts (+20 HP) -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 182/200) [Magmaul-Ace]
A-8 | B-5 | R-5
]-* Apprentice Orb (L3 Ele Bomb, H13/35, Acc +7, ArmSpd 5(+1), CTR: Low, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [1S]
]-* Blast Charge (L3 Nrm Bomb, H12/35, Acc +8, ArmSpd 7, CTR: Low, QAt 25 (up to 5), Chg 46 (up to 11)) {0/15 Charge Attacks} [3D]
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 35|Prc 20|Ele 0|Shd 0) [3D]
{}* Vitasuit (L3 Arm, H12/35) [3D] | * Base Helm (L3 Hlm, H12/35) [3D]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial) [2/3 Vial]
1410 Crowns - - 1 Variant Ticket - 2 Small Hearts (+20 HP) -
Nrm 63|Prc 35|Ele 35|Shd 35
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 171/200) [Herozenzero]
A-7 | B-4 | R-7
]-* Sharpened Lumberdirk (L3 Pc/El Swd, H13/35, Acc +6 (+1), CSPD 8(+1), Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {3/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (L3 Shd Gun, H12/35, Acc +7(+1), ROF 9(+1), x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 21, Chg 9 x 21, Good chance of Minor Poison) {0/10 Full Clip Hits} [1D 1E 1S]
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L3 Armor, H12/35)| * Base Helm (L3 Hlm, H12/35)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1410 Crowns - - 1 Variant Ticket - 2 Small Hearts (+20 HP) -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 8377
-Prologue: 636
-Chapter 1: 7741

-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsule (+60 HP) [0*]
3 Mecha Turret Kits [0*]
1 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
29 * Gel Drops
16 * Brimstone
9 * Scrap Metal
14 * Grave Soil
8 * Spark Plugs
11 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather

-Key Items-
Kilowatt Oil (The remains of a lesser Quicksilver Tyrant. This sample was acquired from the remains of Don Electrocuto.)
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Thu, 01/22/2015 - 22:08
#1010
Midnight-Dj's picture
Midnight-Dj
Full fledged machine heresy

"The foul spirit of the drill is summoning minions!" the Fallen King shouted, "Destroy that damnable thing!"

(Unleash charge on the undead drill, normal damage FTW)

Thu, 01/22/2015 - 22:26
#1011
Sonosuke's picture
Sonosuke
I'm done being serious. Time to revel in insanity.

((Not exactly the reference I was going for, but I'll take it))

[Metal Fists Standard Attack: MGD Drill]

Thu, 01/22/2015 - 23:41
#1012
Colray's picture
Colray
Pinpoint

((Instacharge!!! Woot! Will there be trinkets that boost probability of insta charge?))

((Charge Pummel Gun, Macabre the Deadwood Drill))

Fri, 01/23/2015 - 02:36
#1013
Spirals-Ore's picture
Spirals-Ore
Trying to get back to what D-07 was meant to be

(( AAARGH ! I forgot i am intranched ! that can deal 400 damage ! ))

D-07 jumps out of the trench, still weilding the hatchet.

It scans the battleground, locating the new animated threat.

With a little boost, the bot lunges forward

"Let's make this quick"

[ DITTO DIACTIVATED .... RUNNING PREDATOR MODE ]

Its third eye opens up, and its move seems more unpredictable
( Hatchet standart to macrabe giant (so)deadwood drill )

Fri, 01/23/2015 - 05:02
#1014
Herozenzero's picture
Herozenzero
Got it

((Try to backstab with my lumberdirk))

((How does a machine have a ghost? And I will look at the gear.))

((EDIT : Eh, I like my gear))

Fri, 01/23/2015 - 08:40
#1015
Saucce's picture
Saucce
Glad to see your stuff is clearing up. BANANA

((Pull combat spatula and charge on MGD drill(PLS INSTACHARGE GOD OF RPS))

Fri, 01/23/2015 - 14:18
#1016
Herozenzero's picture
Herozenzero
AGGRO

((Do turrets generate aggro?))

Fri, 01/23/2015 - 21:37
#1017
Doctorspacebar's picture
Doctorspacebar
Trevenant fainted!

((Actually, to tell you the truth, ever since the Heavy Cannon Cube and Smoke Bombies kicked, I've been disregarding the trenches entirely.

Turrets can draw aggro to themselves. However, they usually won't have the HP to take much enemy fire.))

Turn Roll (with Tiebreakers): 2,2,2,2,3,3,1,2,1,2,1,1
Macabre Giant Deadwood Drill: 8 + 2 = 10 (42/100)
KV-103: 3 + 2 + 4 CTR = 9
DSN-001: 6 + 2 = 8
Mark: 3 + 2 = 5
Cobalt: 8 + 3 = 11
LV-909: 5 + 3 = 8
D-07: 12 + 1 = 13
SEE-4: 4 + 2 = 6
K1XK1N9: 9 + 1 = 10 (6/100)
Sephiroth: 7 + 2 = 9
Mute: 5 + 1 = 6
903:99: 7 + 1 = 8

D-07: Standard w/ Best Bud -> MGD Drill
12 Ref + 4 CSPD + 1 Roll - 8 FoeRef = 9/2 = 4.5 -> 4 swings!
Evade Sum: 5 Acc + 10 Heavy Sword - 2 FoeBlock = 13
Block Sum: - 2 more FoeBlock = 11
4 Rolls: 16,4,1,3. 3 hits! Macabre Giant Deadwood Drill took 94 damage.

Cobalt: AUTOCHOSEN Standard w/ Weighted Frying Pan -> MGD Drill
The Animated Gear took the attack!
8 Ref + 6 CSPD + 3 Roll - 4 FoeRef = 13/2 = 6.5 -> 5 swings!
Evade Sum: 6 Acc + 9 Cookware = 15
5 Rolls: 2,4,11,2,6. 5 hits! Animated Gear took 151 damage.
Roll vs. Superfluous status effects (fair mod Stun x 2, fair mod Fire x 2): 41,42,94,43. (Not making this up)
Animated Gear is down!

Macabre Giant Deadwood Drill takes damage from the Fire.
MGD Drill: Rocket Punch -> Mark!
8 Ref + 2 ROF + 2 Roll - 1 ClipSize - 2 FoeRef = 9 -> 1 shot!
Roll for Extra Targets (1d4, Targets+): KV-103, LV-909, SEE-4 also targeted!
Base Evade Sum: 8 Acc + 7 Rocket Punch = 15
-> Mark (13 ES, 10 BS): 2. Hit! Mark sustained 19 damage.
-> KV-103 (12 ES, 8 BS): 15. Miss!
-> LV-909 (12 ES, 8 BS): 4. Hit! LV-909 sustained 35 damage.
-> SEE-4 (13 ES, 10 BS): 1. Hit! SEE-4 sustained 33 damage.

Animated Drill: Bonk -> D-07 (AI Confirmed: MGD Drill's Anger!)
1 Attack (They go directly after MGD Drill, so Reflexes are really just for determining attacks against them.)
Evade Sum: 6 Acc + 7 Strike - 0 FoeBlock = 13
Block Sum: - 1 more FoeBlock = 12
Roll: 7. Hit! D-07 sustained 25 damage.

Animated Power Cell: Bonk -> D-07 (AI Confirmed: MGD Drill's Anger!)
1 Attack
Evade Sum: 6 Acc + 7 Strike - 0 FoeBlock = 13
Block Sum: - 1 more FoeBlock = 12
Roll: 1. Hit! D-07 sustained 25 damage.

KV-103: Fire Charge w/ SmallCalibur -> MGD Drill!
The Animated Power Cell took the attack!
Roll for Extra Target: 1. Also targeted Animated Drill!
Base Evade Sum: 7 Acc + 9 Broadsword + 2 Charge = 18
2 Rolls -> Animated Power Cell (ES 16): 11,11. 2 hits! Animated Power Cell took 101 damage!
2 Rolls -> Animated Drill (ES 16): 13,1. 2 hits! Animated Drill took 101 damage!
Animated Power Cell is down! Animated Drill is down!
KV-103's SmallCalibur gained 2 Finisher Points!
KV-103 gained 2 KO Points!

K1XK1N9: AUTOCHOSEN Standard w/ Force Halberd -> MGD Drill!
The Animated Drill took the attack!
9 Ref + 4 CSPD + 1 Roll - 4 FoeRef = 10/2 = 5 -> 4 swings
Evade Sum: 2 Acc + 7 Halberd - 2 FoeBlock = 7
Block Sum: - 2 more FoeBlock = 5
4 Rolls: 16,8,3,12. 2 hits! Animated Drill took 33 damage.

Sephiroth: Charge w/ Aerodynamic Combat Spatula
Roll for Instacharge (5%): 54. No Instacharge.
Sephiroth begins charging his Aerodynamic Combat Spatula!

DSN-001: Standard w/ Metal Fists -> MGD Drill!
6 Ref + 8 CSPD + 4 Roll - 8 FoeRef = 10/2 = 5 -> 3 swings!
Evade Sum: 7 Acc + 9 Fists - 2 FoeBlock = 14
Block Sum: - 2 more FoeBlock = 12
3 Rolls: 13,13,11. 1 hit, 2 Blocked! Macabre Giant Deadwood Drill's Ghostly Shield broke! Macabre Giant Deadwood Drill took 67 damage.
DSN-001's Metal Fists gained 1 Finisher Point!

LV-909: Standard w/ Overclocked Light Scope -> MGD Drill!
5 Ref + 12 ROF + 1 Roll - 4 FoeRef - 3 ClipSize = 11 -> 10
Evade Sum: 5 Acc + 9 Assault Rifle - 2 FoeBlock = 12
Foe Shield Broken
10 Rolls: 10,16,14,16,4,8,16,11,4,5. 6 hits! Macabre Giant Deadwood Drill took 62 damage.
LV-909's Overclocked Light Scope gained 2 Finisher Points!

903:99: Standard w/ Sharpened Lumberdirk -> MGD Drill!
7 Ref + 9 CSPD + 4 Roll - 8 FoeRef = 12/2 = 6 -> 4 Swings
Evade Sum: 7 Acc + 7 Knife - 2 FoeBlock = 12
Foe Shield Broken
4 Rolls: 16,7,13,14. 1 hit! Roll for Backstab: 28. MGD Drill took 10 damage. (You... kinda got screwed there.)
903:99's Sharpened Lumberdirk gained 1 Finisher Point!

SEE-4: AUTOCHOSEN Standard w/ Super Arm Arm -> MGD Drill!
4 Ref + 9 ROF + 1 Roll - 4 FoeRef - 1 ClipSize = 9 -> 4 Shots
Evade Sum: 9 Acc + 9 Arm Cannon - 2 FoeBlock = 16
Foe Shield Broken
4 Rolls: 3,16,4,1. 3 hits! Macabre Giant Deadwood Drill took 59 damage.
Macabre Giant Deadwood Drill is down!

-Turn Summary-
D-07 strikes with his Heavy Hatchet, knocking off a piece of the Giant's health!
Cobalt tries to attack the Giant, but instead just ends up beating the curse out of the Animated Gear!
Macabre Giant Deadwood Drill fires another rocket punch, blasting Mark, LV-909, and SEE-4!
His Animated Parts strike D-07!
KV-103 unleashes his SmallCalibur's Charge Attack, and it costs both of the Giant's Animated parts to block the attack!
K1XK1N9 manages to slash Macabre Giant Deadwood Drill once!
Sephiroth begins charging his Aerodynamic Combat Spatula!
DSN-001 tears into Macabre Giant Deadwood Drill, hitting him hard through his shield!
LV-909 lands six shots on the Giant, bringing it to the brink of defeat!
903:99 tries to pull off another awesome attack, but fumbles due to what is at least partially bad luck and only manages an ineffectual stab.
SEE-4 fires his Super Arm Arm, proving that the Machinauts are who ya gotta call!

Macabre Giant Deadwood Drill fades away, finally giving up! The way forward is clear!

-The Machinauts are Victorious!-

-Loot on Victory-
(I'll get this tomorrow.)

-The Viskouza (ENEMY)-

Macabre Giant Deadwood Drill [A-8|B-4|R-8] Health -37/1000 Who ya gonna call?

Animated Drill [A-6|B-0|R-4] Health -1/100 Down!

Animated Gear [A-6|B-0|R-4] Health -51/100 Down!

Animated Power Cell [A-6|B-0|R-4] Health -1/100 Down!

-Burobutillery (ENEMY)-

Heavy Cannon Cube[A-20|B-0|R-0] Health -132/600 Defeated!

Jell-O-Pult A[A-10|B-4|R-4] Health -17/100 Needed to stop standing on grenades so much

Jell-O-Pult B[A-10|B-4|R-4] Health -51/100 You jumped into a halberd! You nitwit!

Jelly Cube A[A-6|B-5|R-5] Health -38/80 He didn't like explosions very much.

Jelly Cube B[A-6|B-5|R-5] Health -71/80 Attack of the Skillet!

Jelly Cube C[A-6|B-5|R-5] Health -35/80 | No Shield Yet | 40 Nrm | 1000 Prc | 40 Ele | -20 Shd
{Tackle: 5 Acc, 6 SPD, 30 Nm/Pc}

Jelly Cube D[A-6|B-5|R-5] Health -8/80 Well, that's claws for alarm.

Jelly Cube E[A-6|B-5|R-5] Health -7/80 POW! BIFF! SOCK!

Smoke Bombie A Health -2/20 Defused!

Smoke Bombie B Health -47/20 Cut down!

Smoke Bombie C Health -102/20 Drizzle that pain!

Smoke Bombie D Health -21/20 Demoman is credit to team!

Smoke Bombie E Health -21/20 DSN-001 had 'is good eye on 'im tha whole time!

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x29 Prc, 5 ROF, Slight Minor Freeze}

Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] 49/49 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}

-Player Team-
KV-103 'Fallen King' (Health: 172/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L9 El/Pc Swd, H80/95, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur [UV: CTR High] (L7 Nrm Swd, H65/75, Acc +7(+2), CSPD 5(+2), CTR: V. High, Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {11/25 Sword Hits} [D5 E2]
]-* Tempered Dueling Sword (L7 Prc Swd, H65/75, Acc +6(+2), CSPD 7(+2), Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {2/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L9 Shd, H69/95, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L9 Arm, H69/95) [M2 R2] | * Hefty Plate Helm (L9 Hlm, H69/95) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
7697 Crowns - - - - [ KO Meter: |||||||||||||....... ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 153/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm [UV: FMB Low] (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {3/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L10 Nrm Bmb, HMAX, Acc +7(+2), ArmSpd 4(+2), CTR: Med, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {13/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L7 Nrm Swd, H67/75, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {2/15 full combos}
]-
[]* Tough Plank (L5 Shd, H25/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L5 Arm, H25/55) | * Vitacap (L5 Hlm, H25/55)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
7138 Crowns - - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 161/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun [UV: Charge Med] (L9 Nrm Gun, H77/95, Acc +8(+2), ROF 5(+2), CTR: High, Clip 1 x 60, Chg 85 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage} [E2 S2 D5]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L9 Ele Bomb, H77/95, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 26 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 40 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D5]
]-* Lil' Gelato [UV: Damage Low] (L7 Prc Bmb, H 4/75, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+84 Heat) (113) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H6 D1]
[]* Bone Shield (L9 Shd, H77/95, HP 50/50, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H5]
{}* Hefty Plate Mail (L9 Arm, H77/95) [R2 D1 M2] | * Hefty Plate Helm (L9 Hlm, H77/95) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
7077 Crowns - - - 2 Small Hearts (+20 HP) -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 178/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan [UV: Status Amp Low] (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {15/20 status effects} [D3 E2]
]-* Super Static Flash (L7 Nrm Bmb, H 17/75, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {2/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L7 Shd, H17/75, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L5 Hlm, H 17/75)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
7852 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA 0 (Fire Amp Low and Stun Amp Low w/ Weapon 1)
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-

LV-909 'Ignem' (Health: 60/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {5/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {1/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
8177 Crowns - - 1 Variant Ticket - 1 Small Heart (+20 HP) -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 88/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L9 Nrm Swd, H20/95, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 43/30/44/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 90 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D7 E2]
]-* Six-Shooter "2S" (L7 Nrm Gun, H9/75, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 24, Chg 6 x 22 + 42) {4/40 Bullets Hit} [D6 E1]
]-* Kat Claw (L9 25%Nm/75%Sh Swd, H19/95, Acc +7(+2), CSPD 5(+2), CTR: Low, Com 37/30Nrm/37/30Nrm/40 (15%: +1 target), Chg 59 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D7 E2]
]-* Lil' Gelato (L9 Prc Bmb, H20/95, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x29 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D4 H5] (HP 95/95)
[]* Bolted Non-Shield (L7 Shd, H5/75, HP 20/20, Nrm 14|Prc 0|Ele 0|Shd 0) [D7]
{}* Vitasuit (L7 Arm, H58/75) [D7] | * Vitacap (L9 Hlm, H19/95) [D9]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
7602 Crowns - - - - [ KO Meter: ||.................. ]
Nrm 56|Prc 28|Ele 28|Shd 28
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 167/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L9 Nrm Gun, H29/95, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L7 Ele Bmb, H9/75, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+28 Heat) (49) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {10/40 Turns Active} (HP 21/21) [2D 2S 2H]
]-* Shiny Shards (L9 Pc/El Bomb, H29/95, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L7 Nrm Gun, H57/75, Acc +7(+2), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {20/20 Hits with 2+ bullets: Capcom's Revenge (183 damage, Gun CTR and ASI low for 3 turns) ready!} [3D 2E 2S]
[]* Tough Plank (L9 Shd, H29/95, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L9 Arm, H29/95) [6D 2R] | * Base Helm (L5 Hlm, H10/55) [4D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5432 Crowns - - 1 Variant Ticket - 2 Small Hearts (+20 HP) -
Nrm 63|Prc 12|Ele 24|Shd 12
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

K1XK1N9 "Enterthekicks" (Health: 196/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L5 Nrm Gun, H34/55, Acc +7, ROF +5(+1), Clip: 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L5 Nm/El Swd, H34/55, Acc +7, CSPD +3(+1), Com 33/34, Chg 71, +2 Block Close Range) {3/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L5 Shd, H33/55, HP 39/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L5 Arm, H33/55) [1R 3D] | * Base Helm (L5 Hlm, H33/45) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
3790 Crowns - - 1 Variant Ticket - 2 Small Hearts (+20 HP) -
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

"Sephiroth" (Health: 200/200) [Saucce]
A-9 | B-2 | R-7
]-* Bog Repeater [UV: Damage Med] (L3 Shd Gun, H13/35, Acc +7, ROF 9(+1), x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 22, Chg 9 x 22, Good chance of Minor Poison) {3/10 Full Clip Hits} [1S]
]-* Aerodynamic Combat Spatula (L3 Nrm Swd, H12/35, Acc +7, CSPD +6, Com 25/25/25/25, Chg 60 (10 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {4/20 Status Effects}
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H12/35)| * Base Helm (L3 Hlm, H12/35)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1410 Crowns - - - 2 Small Hearts (+20 HP) -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 182/200) [Magmaul-Ace]
A-8 | B-5 | R-5
]-* Apprentice Orb (L3 Ele Bomb, H13/35, Acc +7, ArmSpd 5(+1), CTR: Low, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [1S]
]-* Blast Charge (L3 Nrm Bomb, H12/35, Acc +8, ArmSpd 7, CTR: Low, QAt 25 (up to 5), Chg 46 (up to 11)) {0/15 Charge Attacks} [3D]
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 35|Prc 20|Ele 0|Shd 0) [3D]
{}* Vitasuit (L3 Arm, H12/35) [3D] | * Base Helm (L3 Hlm, H12/35) [3D]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial) [2/3 Vial]
1410 Crowns - - 1 Variant Ticket - 2 Small Hearts (+20 HP) -
Nrm 63|Prc 35|Ele 35|Shd 35
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 171/200) [Herozenzero]
A-7 | B-4 | R-7
]-* Sharpened Lumberdirk (L3 Pc/El Swd, H13/35, Acc +6 (+1), CSPD 8(+1), Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (L3 Shd Gun, H12/35, Acc +7(+1), ROF 9(+1), x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 21, Chg 9 x 21, Good chance of Minor Poison) {0/10 Full Clip Hits} [1D 1E 1S]
]- --
]- --
[]* Tough Plank (L3 Shd, H12/35, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L3 Armor, H12/35)| * Base Helm (L3 Hlm, H12/35)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1410 Crowns - - 1 Variant Ticket - 2 Small Hearts (+20 HP) -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 8377
-Prologue: 636
-Chapter 1: 7741

-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsule (+60 HP) [0*]
3 Mecha Turret Kits [0*]
1 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
29 * Gel Drops
16 * Brimstone
9 * Scrap Metal
14 * Grave Soil
8 * Spark Plugs
11 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather

-Key Items-
Kilowatt Oil (The remains of a lesser Quicksilver Tyrant. This sample was acquired from the remains of Don Electrocuto.)
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Sat, 01/24/2015 - 06:59
#1018
Sonosuke's picture
Sonosuke
I'm done being serious. Time to revel in insanity.

"Let's go. We have to take out the Viskouza before they cause anymore chaos."

Sat, 01/24/2015 - 09:40
#1019
Eternity-Terminal's picture
Eternity-Terminal

((Shoot...a lot can happen in a week, I guess. Oh well...))

Sat, 01/24/2015 - 16:15
#1020
Herozenzero's picture
Herozenzero
CHARGING!

((Charge my repeater, this will be tough))

Sat, 01/24/2015 - 18:34
#1021
Snakey-One's picture
Snakey-One
Can I...

Could I make an app now? Or not?

Sat, 01/24/2015 - 19:14
#1022
Magmaul-Ace's picture
Magmaul-Ace
Beepboop

--TOUGHT PROCESS--

Ally nametaging process complete:

Now taging DSN_001 as : "Handyman"

Now taging MARK30_LONGSHOT as : "Mark"

Now taging LV_909 as : "Ignem"

Now taging D_07 as : "Ditto"

Now taging SEE_4 as : "Bomber"

Now taging K1XK1N9 as : "Kicker"

Now taging 903:99ASSASSIN as : "Sharpshooter"

Inside-code will now refer mentioned units with updated names.

Prosescing speed increased in 0,9%

--TOUGHT PROCESS END--

Reply:

"I've completed ally unit nametagging.On future responses, you will be mentioned with shorter, simpler names.I'm confident you will understand who I'm talking to when you hear your related nicknames."

(If you would, charge my Blast Charge, If I cant charge now, equip the spare Default Coil on my Trinket Slot#2)

Sat, 01/24/2015 - 19:52
#1023
Colray's picture
Colray
Pinpoint

((You can't charge weapons before a battle, only when Doctorspacebar says you can. Otherwise everyone already would have.))

Mark acknowledged 'Mute',

"Ok, I'll listen for it."

You responded, that's new.

Well, you know what, let's focus on the Viskouza ok?

Sat, 01/24/2015 - 20:08
#1024
Snakey-One's picture
Snakey-One
Hello?

No one answered my question.

Sat, 01/24/2015 - 20:09
#1025
Eternity-Terminal's picture
Eternity-Terminal
You are experiencing a PICNIC ERROR!

@Snakey

You probably can. I would suggest that you do. We're still in T1.

Sat, 01/24/2015 - 20:11
#1026
Snakey-One's picture
Snakey-One
K

Alright then.

Sat, 01/24/2015 - 22:29
#1027
Doctorspacebar's picture
Doctorspacebar

((Go right ahead and make that bio. I'll be able to write you into the plot.

That goes for anyone, no matter what- you can always join.))

-Loot Earned-
1200 Crowns
600 Heat
7 Grave Soil
2 Scrap Metal
9 Gel Drops

Ahead of the party is a simple elevator that leads down to Muyōburobu's garage. Here, the leader of the Viskouza lies in wait... mostly because he's too lazy to go anywhere else. (His name DOES mean "Useless Blob" after all.) But don't underestimate him; he's a Slime Tyrant with a lot of brawn (even if it DOES mostly go unused) and he has a tank.

Boost's recent acquisition of 2-Star Recipe Licensure means that this may well be your weapons' last fight as a Tier 1 weapon, and it'll be a tough one. Now is a great time to assign all your heat levels!

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x29 Prc, 5 ROF, Slight Minor Freeze}

Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] (Waiting (49/49 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}

-Player Team-
KV-103 'Fallen King' (Health: 172/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+2), CTR: Med, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur [UV: CTR High] (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 5(+2), CTR: Ultra, Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {11/25 Sword Hits} [D5 E2]
]-* Tempered Dueling Sword (L10 Prc Swd, H MAX, Acc +6(+2), CSPD 7(+2), CTR: Med Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {2/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L10 Shd, H MAX, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L10 Arm, H MAX) [M2 R2] | * Hefty Plate Helm (L10 Hlm, H MAX) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
8897 Crowns - - - - [ KO Meter: |||||||||||||....... ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 153/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm [UV: FMB Low] (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {3/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L10 Nrm Bmb, HMAX, Acc +7(+2), ArmSpd 4(+2), CTR: Med, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {13/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L9 Nrm Swd, H57/95, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {2/15 full combos}
]-
[]* Tough Plank (L7 Shd, H55/75, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L7 Arm, H55/75) | * Vitacap (L7 Hlm, H55/75)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
8338 Crowns - - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun [UV: Charge Med] (L9 Nrm Gun, H77/95, Acc +8(+2), ROF 5(+2), CTR: High, Clip 1 x 60, Chg 85 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage} [E2 S2 D5]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 26 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 40 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D5]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+84 Heat) (113) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H6 D1]
[]* Bone Shield (L10 Shd, H MAX, HP 50/50, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H5]
{}* Hefty Plate Mail (L10 Arm, H MAX) [R2 D1 M2] | * Hefty Plate Helm (L10 Hlm, H MAX) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
8277 Crowns - - - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 178/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan [UV: Status Amp Low] (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {15/20 status effects} [D3 E2]
]-* Super Static Flash (L9 Nrm Bmb, H 57/95, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {2/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L9 Shd, H57/95, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L9 Hlm, H 57/95)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
9052 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA 0 (Fire Amp Low and Stun Amp Low w/ Weapon 1)
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-

LV-909 'Ignem' (Health: 80/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {5/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {1/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
9377 Crowns - - 1 Variant Ticket - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 88/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 43/30/44/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 90 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D7 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 24, Chg 6 x 22 + 42) {4/40 Bullets Hit} [D6 E1]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+2), CSPD 5(+2), CTR: Med, Com 37/30Nrm/37/30Nrm/40 (15%: +1 target), Chg 59 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D7 E2]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x29 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D4 H5] (HP 95/95)
[]* Bolted Non-Shield (L8 Shd, H31/75, HP 20/20, Nrm 14|Prc 0|Ele 0|Shd 0) [D7]
{}* Vitasuit (L8 Arm, H84/85) [D7] | * Vitacap (L10 Hlm, H MAX) [D9]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
8802 Crowns - - - - [ KO Meter: ||.................. ]
Nrm 56|Prc 28|Ele 28|Shd 28
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 200/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 5(+1), CTR: Med, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L8 Ele Bmb, H46/85, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+28 Heat) (49) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {10/40 Turns Active} (HP 21/21) [2D 2S 2H]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+1), CTR: Med, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L9 Nrm Gun, H9/95, Acc +7(+2), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {20/20 Hits with 2+ bullets: Capcom's Revenge (183 damage, Gun CTR and ASI low for 3 turns) ready!} [3D 2E 2S]
[]* Tough Plank (L10 Shd, H MAX, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L10 Arm, H MAX) [6D 2R] | * Base Helm (L7 Hlm, H2/75) [4D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
6632 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 12|Ele 24|Shd 12
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

K1XK1N9 "Enterthekicks" (Health: 200/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L7 Nrm Gun, H34/75, Acc +7, ROF +5(+1), CTR: Low, : 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L7 Nm/El Swd, H34/75, Acc +7, CSPD +3(+1), CTR: Low, Com 33/34, Chg 71, +2 Block Close Range) {3/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L7 Shd, H33/55, HP 39/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L7 Arm, H33/55) [1R 3D] | * Base Helm (L7 Hlm, H33/55) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
5190 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

"Sephiroth" (Health: 200/200) [Saucce]
A-9 | B-2 | R-7
]-* Bog Repeater [UV: Damage Med] (L5 Shd Gun, H53/55, Acc +7, ROF 9(+1), CTR: Low, x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 22, Chg 9 x 22, Good chance of Minor Poison) {3/10 Full Clip Hits} [1S]
]-* Aerodynamic Combat Spatula (L5 Nrm Swd, H52/55, Acc +7, CSPD +6, CTR: Low, Com 25/25/25/25, Chg 60 (10 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {4/20 Status Effects}
]- --
]- --
[]* Tough Plank (L5 Shd, H52/55, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L5 Arm, H52/55)| * Base Helm (L5 Hlm, H52/55)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
2610 Crowns - - - 2 Small Hearts (+20 HP) -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 182/200) [Magmaul-Ace]
A-8 | B-5 | R-5
]-* Apprentice Orb (L5 Ele Bomb, H53/55, Acc +7, ArmSpd 5(+1), CTR: Low, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [1S]
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 25 (up to 5), Chg 46 (up to 11)) {0/15 Charge Attacks} [3D]
]- --
]- --
[]* Tough Plank (L5 Shd, H52/55, HP 72/72, Nrm 35|Prc 20|Ele 0|Shd 0) [3D]
{}* Vitasuit (L5 Arm, H52/55) [3D] | * Base Helm (L5 Hlm, H52/55) [3D]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial) [2/3 Vial]
2610 Crowns - - 1 Variant Ticket - 2 Small Hearts (+20 HP) -
Nrm 63|Prc 35|Ele 35|Shd 35
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 171/200) [Herozenzero]
A-7 | B-4 | R-7
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (L5 Shd Gun, H52/55, Acc +7(+1), ROF 9(+1), CTR: Low, x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 21, Chg 9 x 21, Good chance of Minor Poison) {0/10 Full Clip Hits} [1D 1E 1S]
]- --
]- --
[]* Tough Plank (L5 Shd, H52/55, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L5 Armor, H52/55)| * Base Helm (L5 Hlm, H52/55)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2610 Crowns - - 1 Variant Ticket - 2 Small Hearts (+20 HP) -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 9577
-Prologue: 636
-Chapter 1: 8941

-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsule (+60 HP) [0*]
3 Mecha Turret Kits [0*]
1 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
16 * Brimstone
11 * Scrap Metal
21 * Grave Soil
8 * Spark Plugs
11 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather

-Key Items-
Kilowatt Oil (The remains of a lesser Quicksilver Tyrant. This sample was acquired from the remains of Don Electrocuto.)
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Sun, 01/25/2015 - 00:17
#1028
Colray's picture
Colray
Heat levels!

((Tell me if I've screwed up somewhere))

Pummel gun: Accuracy, if maxed then ease of use, if maxed then damage.

Lumberdirk/Owlite Orb: Ease of use, if maxed then damage

Li'l Gelato: Health

Plate armor/helm: Status resistance

Shield: Health

EDIT: That was an interesting turn of events Midnight-Dj, I can't wait to read it!

Sun, 01/25/2015 - 00:07
#1029
Midnight-Dj's picture
Midnight-Dj
:/

(man, I wonder if anyone was shocked by the fact that in Steel Butterfly chronicle, 'Fallen King' is chasing after professor Gerallax while it is still half complete. Yes... KV-103 unit one will go head to head with KV-103 unit two 'Fallen King', brother vs brother... this is going to get epic...)

"MY weapons have reached their full potential..." said KV-103 as it inspected the fine weapons, "No more enhancement is needed... now then... let's rid cradle of this tyrannical slime, there are still many more harder foes waiting to be slain in this clockwork."

Sun, 01/25/2015 - 00:32
#1030
Spirals-Ore's picture
Spirals-Ore
Pow !

D-07 equips its claw in both hand.

It turns to the others "Shall we kill some slime ?"

(( Put every heat to damage or defense ))

Sun, 01/25/2015 - 04:37
#1031
Magmaul-Ace's picture
Magmaul-Ace
Beepboop

Reply:

"Sephiroth and Sharpshooter(Assassin) should focus on Muyōburobu with their Bog Repeaters, Bomber(SEE-4) could help me destroy the tank.If Muyōburobu's available personal info is correct, he should have some minions on his garage to fight for him."

(Put Speed on Apprentice Orb, and Damage on Blast Charge)

Sun, 01/25/2015 - 06:00
#1032
Herozenzero's picture
Herozenzero
Tactics

"Everyone who will be close, get a bomb." Types 99, "Many of us have unfilled pouches that can be use for equipment".

Sun, 01/25/2015 - 08:26
#1033
Saucce's picture
Saucce
BANANAN

(.... For bog repeater can i have what ever increases instacharge chance and the same thing for my spatula?)

Sun, 01/25/2015 - 09:19
#1034
Sonosuke's picture
Sonosuke

*I feel I should remove both Combat Protocols from my system.*
>How would that help you, exactly?
*If I do that, I would have more freedom in fighting.*
>Faidra, Doctor Sertak programmed them into you so that you wouldn't be destroyed so fast, like you almost were in the last battle.
*I won't be so careless next time-*
>There's also the fact that they hold the codes that allow you to fight in the first place.
>So if you were to remove them both, you couldn't fight anymore.
>The actual part restricting your combat was the "Phase Protocol", which we can remove without consequence.
*... You didn't truly deactivate my Defense Protocol then, did you Maydra?*
>Of course not, Bro. Now let's hurry up and take this slime out, we gotta work on that sword as soon as possible.

[Distribute Heat Evenly]

Sun, 01/25/2015 - 09:51
#1035
Eternity-Terminal's picture
Eternity-Terminal

((@Saucce: Like Spiral Knights, you get CTR on levels 5 and 10. For most weapons, you may boost Damage, Ease of Use (Accuracy), and Speed. For armor, you may boost Defense and (status) Resistance. Shields and Turrets can also boost Health.

@Others: Heat is always distributed evenly, and each item gains a point for each level. It's to you to use these points. To do this, I copy/paste my weapon list, and then cut everything out except the weapon/armor names, their levels, and their upgrades. (In square brackets) Then I sum the points to find how many I've used, and therefor how many I have available.

Oh, also, you can only have 1 point of Speed and Ease of Use before level 5. After reaching level 5, you can add a second point to each.

I just realized that this system is a little complex. :P ))

(Heat distribution:
Heightened Plasmator L8 -> L10: [5D 2E 1S] + [2D] = [7D 2E 1S]
Lil' Wiz L6 -> L8: [2D 2S 2H] + [1D 1H] = [3D 2S 3H]
Shiny Shards L8 -> L10: [5D 2E 1S] + [1D 1S] = [6D 2E 2S]
Super Arm Arm L7 -> L9: [3D 2E 2S] + [2D] = [5D 2E 2S]
Tough Plank L8 -> L10: [3D 5H] + [2D] = [5D 5H]
Vitasuit L8 -> L10: [6D 2R] + [2D] = [8D 2R]
Base Helm L4 -> L7: [4D] + [2D 1R] = [6D 1R])

Sun, 01/25/2015 - 10:47
#1036
Snakey-One's picture
Snakey-One
Yay!

Machinaut Name: M4g1k

Personal Colors: Red and Black

Preferred Fighting Style: M4g1k uses (hopefully) mostly heavy elemental (Owlite) weaponry, and has a very aggressive fighting style.

Other Information: M4g1k is kind and gentle to everything he meets, except his enemies.

Stat requests: High accuracy. High reflexes. Low blocking.

Sun, 01/25/2015 - 21:39
#1037
Doctorspacebar's picture
Doctorspacebar

((All right, looks good. I'll have everything ready by Tuesday.))

Tue, 01/27/2015 - 21:28
#1038
Doctorspacebar's picture
Doctorspacebar
Enemy unit spotted!

((I should've mentioned earlier, Instacharge rate is increased by CTR.

M4g1k is added!))

"This is IS-22B! We've got even more reinforcements, and they're... well, oil my joints, he's launchin' himself in with a catapult!"

Indeed, the Machinaut M4g1k, having no other means to access the party's current location, ended up launching himself right in there with a catapult, just in time to hurry onto the elevator in time for the big fight!

Immediately upon entering, you see a massive tank. From inside, you can see a little bit of the enormous purple ooze that is Muyōburobu.

"Glorp shlop gulp glorp glop... boingshlorple?! FLRRRRP! " (What just made that noise... Machinauts?! FIIIIIRE!) At the muffled voice's urging, the tank begins to move... only to stop.

Its treads have jammed! They just won't carry Muyōburobu's weight, though the tank platform can rotate. Still, while the tank can't run you over, it's still enormous and covered in guns! Sweet corn casserole- they have freakin' MORTARS! And there's something in the back that looks like it's full of a bunch of small jellies! And are those undead wizards on the sides? Yeah, this is going to be tough...

-Victory Conditions-
=Defeat Muyōburobu!
-OPTIONAL: Destroy the entire tank (Reward: 1 Variant Ticket)

-Battlefield Information-
TANK MAP -- IMPORTANT
FRONT: All
LEFT:
RIGHT:
BACK:

-Pending Effects-

-Hazards and Pickups-

-Buffs-

-The Viskouza-

Main Cannon [A-8|B-8|R-0] Health 400/400 | No Shield | 32 Nrm | 200 Prc | 0 Ele | 32 Shd
[Position: Center]
{Shell: 6 Acc, 4 ROF, 60 Nrm | Laser Beam: 4 Acc, 2 ROF, 40 Ele (Up to 4) | Auto-Repair: Regenerates 20 HP per turn}

Flamethrower [A-8|B-4|R-8 (Turret)] Health 250/250 | No Shield | 32 Nrm | 200 Prc | 0 Ele | 32 Shd
[Position: Front]
{Wide Burn: 6 Acc, 25 Ele to all Front targets, Good Chance of Moderate Fire | Target Burn: 6 Acc, 45 Ele, Good Chance of Strong Fire}

Machine Puppy A [A-6|B-0|R-8 (Turret)] Health 200/200 | No shield | 24 Nrm | 200 Prc | 0 Ele | 32 Shd
[Position: Front-Left]
{Open Fire: 3 Acc, 12 ROF, 16 x 12 Ele}

Machine Puppy B [A-6|B-0|R-8 (Turret)] Health 200/200 | No shield | 24 Nrm | 200 Prc | 0 Ele | 32 Shd
[Position: Front-Right]
{Open Fire: 3 Acc, 12 ROF, 16 x 12 Ele}

Whacked Wizard A [A-7|B-2|R-7] Health 225/225 | Deflect Orb (30/30 Health, 20 El|20 Sh) | 12 Nrm | 12 Prc | 0 Ele | 80 Shd
[Position: Left]
{Nosferatu: 4 Acc, 1 Attack (x2 if user Ref >= target Ref + 4), 30 Shd, drains damage into user | Eclipse: 1 Acc, 1 Attack, cuts target's HP in half}

Whacked Wizard B [A-7|B-2|R-7] Health 225/225 | Deflect Orb (30/30 Health, 20 El|20 Sh) | 12 Nrm | 12 Prc | 0 Ele | 80 Shd
[Position: Right]
{Nosferatu: 4 Acc, 1 Attack (x2 if user Ref >= target Ref + 4), 30 Shd, drains damage into user | Eclipse: 1 Acc, 1 Attack, cuts target's HP in half}

Jellimortar A [A-8|B-2|R-2] Health 275/275 | Shield | 40 Nrm | 220 Prc | 40 Ele | 0 Shd
[Position: Back-Left]
{Bombardment: 12 Acc, 1 turn delay, 120 Pc/El, hits all targets in the selected area}

Jellimortar B [A-8|B-2|R-2] Health 275/275 | Shield | 40 Nrm | 220 Prc | 40 Ele | 0 Shd
[Position: Back-Left]
{Bombardment: 12 Acc, 1 turn delay, 120 Pc/El, hits all targets in the selected area}

Mini Layer [A-0|B-5|R-10 (Turret)] Health 200/200 | Shield | 32 Nrm | 200 Prc | 32 Ele | 0 Shd
[Position: Back]
{Spawner: Dispenses 3 Glop Drops every turn}

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x29 Prc, 5 ROF, Slight Minor Freeze}

Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] (Waiting (49/49 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}

-Player Team-
KV-103 'Fallen King' (Health: 172/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+2), CTR: Med, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur [UV: CTR High] (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 5(+2), CTR: Ultra, Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {11/25 Sword Hits} [D5 E2]
]-* Tempered Dueling Sword (L10 Prc Swd, H MAX, Acc +6(+2), CSPD 7(+2), CTR: Med Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {2/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L10 Shd, H MAX, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L10 Arm, H MAX) [M2 R2] | * Hefty Plate Helm (L10 Hlm, H MAX) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
8897 Crowns - - - - [ KO Meter: |||||||||||||....... ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 153/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm [UV: FMB Low] (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {3/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L10 Nrm Bmb, HMAX, Acc +7(+2), ArmSpd 4(+2), CTR: Med, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {13/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L9 Nrm Swd, H57/95, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {2/15 full combos}
]-
[]* Tough Plank (L7 Shd, H55/75, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L7 Arm, H55/75) | * Vitacap (L7 Hlm, H55/75)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
8338 Crowns - - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun [UV: Charge Med] (L9 Nrm Gun, H77/95, Acc +8(+2), ROF 5(+2), CTR: High, Clip 1 x 60, Chg 85 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage} [E2 S2 D5]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 26 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 40 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D5]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+84 Heat) (113) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H6 D1]
[]* Bone Shield (L10 Shd, H MAX, HP 50/50, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H5]
{}* Hefty Plate Mail (L10 Arm, H MAX) [R2 D1 M2] | * Hefty Plate Helm (L10 Hlm, H MAX) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
8277 Crowns - - - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 178/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan [UV: Status Amp Low] (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {15/20 status effects} [D3 E2]
]-* Super Static Flash (L9 Nrm Bmb, H 57/95, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {2/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L9 Shd, H57/95, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L9 Hlm, H 57/95)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
9052 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA 0 (Fire Amp Low and Stun Amp Low w/ Weapon 1)
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-

LV-909 'Ignem' (Health: 80/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {5/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {1/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
9377 Crowns - - 1 Variant Ticket - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 88/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 43/30/44/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 90 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D7 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 24, Chg 6 x 22 + 42) {4/40 Bullets Hit} [D6 E1]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+2), CSPD 5(+2), CTR: Med, Com 37/30Nrm/37/30Nrm/40 (15%: +1 target), Chg 59 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D7 E2]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x29 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D4 H5] (HP 95/95)
[]* Bolted Non-Shield (L8 Shd, H31/75, HP 20/20, Nrm 14|Prc 0|Ele 0|Shd 0) [D7]
{}* Vitasuit (L8 Arm, H84/85) [D7] | * Vitacap (L10 Hlm, H MAX) [D9]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
8802 Crowns - - - - [ KO Meter: ||.................. ]
Nrm 56|Prc 28|Ele 28|Shd 28
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 200/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 5(+1), CTR: Med, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L8 Ele Bmb, H46/85, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+28 Heat) (49) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {10/40 Turns Active} (HP 21/21) [2D 2S 2H]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+1), CTR: Med, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L9 Nrm Gun, H9/95, Acc +7(+2), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {20/20 Hits with 2+ bullets: Capcom's Revenge (183 damage, Gun CTR and ASI low for 3 turns) ready!} [3D 2E 2S]
[]* Tough Plank (L10 Shd, H MAX, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L10 Arm, H MAX) [6D 2R] | * Base Helm (L7 Hlm, H2/75) [4D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
6632 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 12|Ele 24|Shd 12
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

K1XK1N9 "Enterthekicks" (Health: 200/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L7 Nrm Gun, H34/75, Acc +7, ROF +5(+1), CTR: Low, : 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L7 Nm/El Swd, H34/75, Acc +7, CSPD +3(+1), CTR: Low, Com 33/34, Chg 71, +2 Block Close Range) {3/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L7 Shd, H33/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L7 Arm, H33/55) [1R 3D] | * Base Helm (L7 Hlm, H33/55) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
5190 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

"Sephiroth" (Health: 200/200) [Saucce]
A-9 | B-2 | R-7
]-* Bog Repeater [UV: Damage Med] (L5 Shd Gun, H53/55, Acc +7, ROF 9(+1), CTR: Low, x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 22, Chg 9 x 22, Good chance of Minor Poison) {3/10 Full Clip Hits} [1S]
]-* Aerodynamic Combat Spatula (L5 Nrm Swd, H52/55, Acc +7, CSPD +6, CTR: Low, Com 25/25/25/25, Chg 60 (10 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {4/20 Status Effects}
]- --
]- --
[]* Tough Plank (L5 Shd, H52/55, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L5 Arm, H52/55)| * Base Helm (L5 Hlm, H52/55)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
2610 Crowns - - - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 200/200) [Magmaul-Ace]
A-8 | B-5 | R-5
]-* Apprentice Orb (L5 Ele Bomb, H53/55, Acc +7, ArmSpd 5(+1), CTR: Low, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [1S]
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 25 (up to 5), Chg 46 (up to 11)) {0/15 Charge Attacks} [3D]
]- --
]- --
[]* Tough Plank (L5 Shd, H52/55, HP 72/72, Nrm 35|Prc 20|Ele 0|Shd 0) [3D]
{}* Vitasuit (L5 Arm, H52/55) [3D] | * Base Helm (L5 Hlm, H52/55) [3D]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial) [2/3 Vial]
2610 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 35|Ele 35|Shd 35
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 200/200) [Herozenzero]
A-7 | B-4 | R-7
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (L5 Shd Gun, H52/55, Acc +7(+1), ROF 9(+1), CTR: Low, x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 21, Chg 9 x 21, Good chance of Minor Poison) {0/10 Full Clip Hits} [1D 1E 1S]
]- --
]- --
[]* Tough Plank (L5 Shd, H52/55, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L5 Armor, H52/55)| * Base Helm (L5 Hlm, H52/55)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2610 Crowns - - 1 Variant Ticket - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

M4g1k (Health: 200/200) [Snakey-One]
A-8 | B-2 | R-8
]-* Apprentistick (L1 Ele Gun, H 0/15, Acc +7, ROF 3, Clip 2 x 35, Chg 50, 35% Knockdown) {0/400 Finisher Points (Gain 65 per Knockdown)}
]-* Apprentice Orb (L1 Ele Bomb, H0/15, Acc +7, ArmSpd 5, CTR: Low, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn}
]- --
]- --
[]* Tough Plank (L1 Shd, H0/15, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L1 Armor, H0/15)| * Base Helm (L1 Hlm, H0/15)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
2610 Crowns - - 1 Variant Ticket - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 9577
-Prologue: 636
-Chapter 1: 8941

-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsule (+60 HP) [0*]
3 Mecha Turret Kits [0*]
1 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
16 * Brimstone
11 * Scrap Metal
21 * Grave Soil
8 * Spark Plugs
11 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather

-Key Items-
Kilowatt Oil (The remains of a lesser Quicksilver Tyrant. This sample was acquired from the remains of Don Electrocuto.)
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Thu, 01/29/2015 - 17:04
#1039
Colray's picture
Colray
I'll pound its front.

((Charge Pummel Gun, Jellimortar B))

Tue, 01/27/2015 - 22:59
#1040
Midnight-Dj's picture
Midnight-Dj
BAAAAAAAAAAAAAAAAAAAAANEEEBLAAAAAAAAAAAAAAAAAAAAAAAAAAADEEEEEEEE

"We need to take down the main gun!" said KV-103, "Machinauts! Focus all your attacks on one side of the tank to breach its main turret! Quickly before it fires!"

(Attack machine puppy B, dogs don't go to heaven!!!)

Wed, 01/28/2015 - 03:45
#1041
Magmaul-Ace's picture
Magmaul-Ace
Do you believe in Magic?

Reply:

"Enemies only seem able to attack allies that get in range to attack them, so I vouch for taking one down at a time.These Machine Pups have an astounding rate of fire, I suggest we all focus on the one Fallen has allready picked.Let's leave the Wizards for later,they can only attack if we get in range and I'd prefer to not have my circuits attacked by jelly-made malware so soon. "

((My statement IS corrrect right?Enemies can only attack if you are on the same position as them?))

--TOUGHT PROCESS--

New ally inbound.

Ally identified as : M4g1k

Analyzing new Ally unit's weaponry:

Identified focus on elemental attacks.Strange artifact FLEDGLITE_TOME_OF_HEARTY_FORTUNE can increase hearth drops from enemy units' deaths.I will take note of this ability.

--TOUGHT PROCESS END--

(Move towards Machine Pup B ((G-6)) and trow Shock Vial)

((Hey, I'm curious, can I tell what type of vials (fire/shock/poison) my Peiodic Block of Elements has?Actualy,does it have any vials in it allready?))

Mhhmpp!

Wed, 01/28/2015 - 06:52
#1042
Sonosuke's picture
Sonosuke
I'm done being serious. Time to revel in insanity.

[Super Arm Arm Charge: Machine Puppy A]

Wed, 01/28/2015 - 08:00
#1043
Saucce's picture
Saucce
SCREW IT

(OP crossbow, give me one last epic shot. Charge crossbow)

Wed, 01/28/2015 - 08:03
#1044
Snakey-One's picture
Snakey-One
I think I should...

(Charge apprentice orb and throw it onto the cannon)

Wed, 01/28/2015 - 15:15
#1045
Herozenzero's picture
Herozenzero
Strats

ATTACK PROCESS:

MINI LAYER WILL PRODUCE ADDITIONAL ENEMIES. FOREMOST PRIORITY. WILL NOT BE ABLE TO BACKSTAB. SOLUTION: SHOOT WITH CHARGED BOG REPEATER. NOTE: ALLIES ARE FOCUSING ON TARGET IN FRONT OF FLAMETHROWER. ELIMINATE FLAMETHROWER AFTER MINI LAYER. WARNING: DO NOT BE IN LINE OF FIRE

((Shoot mini layer with charged bog repeater, I was holding a charge luckily! And move to back.))

Wed, 01/28/2015 - 14:14
#1046
Eternity-Terminal's picture
Eternity-Terminal

"Time to get serious!" SEE-4 shouts. Lil' Wiz quivers with preparedness. "Patience." The robot runs to the opposite side. "I'll take the back before we get swarmed. I shall return soon!"

(Move to back. Activate Capcom's Revenge on Mini Layer.)

Wed, 01/28/2015 - 19:52
#1047
Doctorspacebar's picture
Doctorspacebar

((Oh my goodness. I've forgotten the Periodic Block this entire time... I had better move its timer up to somewhere that I'll see it!

For that mistake, I'll give you a free Shock Vial to use this time.

EDIT: Unfortunately a surprise assignment has just hit. I will have to postpone the next post until Thursday.))

Thu, 01/29/2015 - 02:04
#1048
Spirals-Ore's picture
Spirals-Ore
Ah, the (chaotic)good memories

"Negative. Those layers there is the perfect place for glop drops !" D-07 points to the mini-layer "We don't need to get swarmed this time !"

It unsheats its great hatchet, doing so brings back memories.

"From our first chroma... to the great electrudo, we have been through a lot my freind. Now, for this battle, let me ask for your might once more !" The machinaut tries to bring the team spirit up

"Shall the one who stands againts us, and everybeing that harms our cause, be vanquished !"

( Move to mini layer and rocket hatchet it ! )

(( Man school is killing me ! everyday is followed by a test, at next wednesday 3 project must be finished at the same time, and this saturday i must compete in a competition ! ))

Thu, 01/29/2015 - 04:22
#1049
Herozenzero's picture
Herozenzero
.

((You can do it Spiral! But we do need to get away from that flamethrower and kill the mini, or at least kill the flamethrower quickly))

Thu, 01/29/2015 - 04:29
#1050
Herozenzero's picture
Herozenzero
OH NO

((Everyone, keep moving, the mortars will not be able to hit you then.))

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