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Machinauts: Far Side of Cradle - A stat-based RP

5333 replies [Last post]
Thu, 12/18/2014 - 21:38
#751
Midnight-Dj's picture
Midnight-Dj
(charge mini calibur)

(charge mini calibur)

Fri, 12/19/2014 - 10:18
#752
Doctorspacebar's picture
Doctorspacebar
You charge up! And you charge up! Everybody charges up!

((Your Normal defense is lower than the other Machinauts, so you become a prime target for Furnishingus Breakyourspinius.

Remember- jump attacks, like charge attacks, can change target mid jump! (If Freya, Kain and Cid can do that without technological aids, D-07 can do it with them.) However, also like charge attacks, you can't switch the weapon you're using.

Remind me next turn that a Giant Fan is blowing and that the Violet Wizard used Martensitic Transformation.

EDIT: Fixed things. You can unfortunately still buy useless junk while in mid-air.))

Turn Roll (With Tiebreakers):
Red Sq. Wizard: 7 + 3 = 10
Green Sq. Wizard: 8 + 1 = 9 (22/100)
Yellow Sq. Wizard: 8 + 2 = 10
Violet Sq. Wizard: 7 + 1 = 8 (35/100)
Gray Sq. Wizard: 7 + 2 = 9 (75/100)
KV-103: 3 + 3 = 6
DSN-001: 6 + 2 = 8 (44/100)
Mark: 3 + 3 = 6
Cobalt: 8 + 1 = 9 (3/100)
LV-909: 5 + 2 = 7
D-07: 12 + 2 = 14
SEE-4: 4 + 2 = 6
K1XK1N9: 9 + 3 = 12

D-07's move: Jump Attack w/ Six-Shooter -> Red Sq. Wizard
D-07 leaps into the air!

K1XK1N9's move: Standard w/ Mini-Blaster -> Violet Sq. Wizard
9 Ref + 5 ROF + 3 Roll - 4 FoeRef - 1 ClipSize = 12 -> 4 Shots
Evade Sum: 2 Acc + 7 Pistol - 3 FoeBlock = 6
Block Sum: - 4 more FoeBlock = 2
4 Rolls: 2,8,15,7. 1 Blocked! Violet Squishy Wizard's Barrier shattered! Violet Squishy Wizard's defense took the rest of the damage, but...

KABOOM! The bullet activated SEE-4's Plasmator charges!
Violet Squishy Wizard took 92 damage. (The damage is normally unmitigated because the projectile normally breaks through defense. This projectile had to go through the barrier, so not all the defense was pierced.)
Roll for extra targets ((1d2, Targets+) x 3): Green Squishy Wizard also targeted!
Evade Sum (Green Sq. Wiz): 2 Acc + 9 Gremlin Gun - 3 FoeBlock = 8
Block Sum: - 4 more FoeBlock = 4
Roll: 9. Miss!
K1XK1N9's Mini-Blaster gained 1 Finisher Point!

Red Squishy Wizard rolls vs. Moderate Shock: 35!
Red Squishy Wizard's move: Unleash Spike Maelstrom!
Extra Targets (1d10, Targets+): K1XK1N9 and LV-909 also targeted!
Base Evade Sum: 8 Acc + 5 Strike + 2 Charge = 15
D-07 is in the air, and can't be targeted!
K1XK1N9 (ES 12, BS 8): 6. Hit! K1XK1N9 took 47 damage.
LV-909 (ES 11, BS 7): 7. Blocked! LV-909's Shield broke! LV-909 took 25 damage.

Yellow Squishy Wizard's move: Peddlus Garbagium -> D-07
1 Attack
Evade Sum: 8 Acc + 10 INCREDIBLE DEAL! - 0 FoeBlock = 18 -> 16
Roll: 2. Hit! D-07 ended up buying 31 Crowns worth of useless crap!

Yellow Squishy Wizard's Crown Bank conjured 9 crowns in interest!

Gray Squishy Wizard's move: Furnishingus Breakyourspinius -> DSN-001!
Summoned 1 Chair, 1 Table, 1 Anvil.
Evade Sum (Chair): 7 Acc + 8 Chair - 2 FoeBlock = 13
Block Sum (Chair): - 3 FoeBlock = 10
Roll: 6. Hit!
Evade Sum (Table): 11
Block Sum (Table): 8
Roll: 15. Miss!
Evade Sum (Anvil): 8
Block Sum (Anvil): 5
Roll: 1. Hit!
DSN-001 sustained 68 damage.
The furniture fell on the ground!

Summoned Jelly Cube A's move: Tackle -> DSN-001!
3 Ref + 4 CSPD + 4 Roll - 6 Ref - 1 ComboLength = 4/2 = 2 -> 1 Swing
Evade Sum: 5 Acc + 5 Strike - 2 FoeBlock = 8
Block Sum: - 3 more FoeBlock = 5
Roll: 11. Miss!

Summoned Jelly Cube B's move: Tackle -> DSN-001!
3 Ref + 4 CSPD + 4 Roll - 6 Ref - 1 ComboLength = 4/2 = 2 -> 1 Swing (I copied and pasted, but I did roll again. It was a 4.)
Evade Sum: 5 Acc + 5 Strike - 2 FoeBlock = 8
Block Sum: - 3 more FoeBlock = 5
Roll: 11. Miss! (Imitation is the most detrimental form of flattery.)

Green Squishy Wizard's move: Wizard Lightning -> KV-103!
8 Ref + 10 ROF + 4 Roll - 2 FoeRef - 1 ClipSize = 19 -> 6 Attacks!
Evade Sum: 7 Acc + 1 Who Needs To Aim, Anyway? - 4 FoeBlock = 4
Block Sum: - 4 more FoeBlock = 0 -> 1
6 Rolls: 8,12,8,8,10,1. 1 Hit! KV-103 took 30 damage.
KV-103's Tempered Dueling Sword gained 5 Finisher Points!
KV-103 gained 1 KO Point.
KV-103 gained 7 Retribution Points!

The Giant Fan is fully armed and operational! The Machinauts' ability to attack first is lessened by harsh wind...

Cobalt's move: Charge Attack w/ Static Flash -> Red Squishy Wizard!
Roll for Instacharge: 57. No Instacharge...
Cobalt begins charging his Static Flash!

DSN-001's move: Charge Attack w/ Asteroid Bomb Mk II -> Gray Squishy Wizard!
Roll for Instacharge: 71. No Instacharge!
DSN-001 begins charging his Asteroid Bomb Mk II!

Violet Squishy Wizard's move: Martensitic Transformation!
All enemy Defenses buffed by 25%!

Stereo System rolls vs. Moderate Shock: 30.
Stereo System is fully Shocked! (Yeah, these summons aren't immune to Shock. You lucked out.)
It took 4 damage from the Shock.

LV-909's move: Standard Attack w/ Overclocked Light Scope -> Strange Magic Field!
5 Ref + 12 ROF + 1 Roll - 6 Foe Ref - 3 ClipSize = 9 -> 9 shots! (Yep, it's got 12 Reflexes right now.)
Evade Sum: 5 Acc + 9 Assault Rifle - 6 FoeBlock = 8 (And 12 Blocking.)
9 Rolls: 13,9,5,8,10,12,7,13,2. 3 Hits! Strange Magic Field took 1 damage. (And 200 of each defense, which is boosted by Martensitic Transformation to 250. You would have needed to land 6 shots to do more than 1 point of damage right now. Also, the charges can't be triggered quite yet. There will be a way to beat this thing, though, and it isn't just a huge charged attack, so you can feel free to not shoot at it.)

KV-103's move: Charge w/ SmallCalibur -> Yellow Sq. Wizard (Target Auto-Chosen)
Roll for Instacharge (10%): 15. No instacharge. (That was painful to see. DSN-001 could have fired immediately with that.)
KV-103 begins charging his SmallCalibur!

Mark's move: Charge w/ Pummel Gun -> Red Sq. Wizard
Roll for Instacharge (10%): 67. No instacharge.
Mark begins charging his Pummel Gun!

SEE-4's move: Charge w/ Lil' Wiz
Roll for Instacharge (10%): 29. No instacharge.
SEE-4 begins charging Lil' Wiz! (Over half the team is charging. Those Wizards are gonna get hit hard next turn.)

Turn Summary
DSN-001 Defaults and gains 1 BP.
D-07 leaps into the air while readying his Six-Shooter!
K1XK1N9 fires at the Violet Squishy Wizard, breaking its Barrier and causing its charges to explode in its face!
The Red Squishy Wizard unleashes Spike Maelstrom, striking K1XK1N9 and LV-909 with nasty sharp pointy spikes!
The Yellow Squishy Wizard casts Peddlus Garbagium, and D-07 ends up buying 31 Crowns worth of useless crap!
The Gray Squishy Wizard lobs furniture at DSN-001, dealing nasty damage with an Anvil!
The Green Squishy Wizard blasts KV-103 with Wizard Lightning, missing a whole lot and then landing one hit!
The Giant Fan is fully armed and operational! The Machinauts' ability to attack first is lessened by harsh wind...
Cobalt begins charging his Static Flash!
DSN-001 begins charging his Asteroid Bomb Mk II!
The Violet Squishy Wizard casts Martensitic Transformation, increasing his party's defenses!
The Violet Squishy Wizard's Stereo System is fully Shocked!
LV-909 fired at the strange magic field, but her bullets did almost nothing!
KV-103 begins charging his SmallCalibur!
Mark begins charging his Pummel Gun!
SEE-4 begins charging Lil' Wiz!
Barriers reformed! (Shields damaged this turn: LV-909's Scuttled Shuttle Siding)

"Yeah, keep shooting at that. Go right ahead. Ignore me." The Gray Squishy Wizard sighs. "Everyone already does that."

The Green Squishy Wizard starts rhyming again, but the translator says something that is most emphatically NOT a rhyme. "Now kill all control, to get a feel for what we say! But until I die, until I find him, last time I lost!" ("Now isn't time for sad complaints! Kill them all, show no restraint! My lightning missed, but it's not over yet! I won't rest until you're DEAD!")

"You know, you had a rhyme going, but it was completely lost. Maybe we should've installed that update..."

-Victory Conditions-
=Defeat the Squishy Wizards (Turns to defeat Electrocuto: 144 left)

-Hazards and Pickups-
4 Chairs (Thrown, 8 ACC, 10 Nrm)
5 Tables (Thrown, 6 ACC, 30 Nrm)
3 Anvils (Thrown, 3 ACC, 75 Nrm)

-Pending Effects-
KV-103 has 7 Retribution Points.
DSN-001 has 2 BP (+2 ASI/CTR each).
DSN-001's Asteroid Bomb Mk II Charge Attack (-> Gray Squishy Wizard): Ready Next Turn!
Cobalt's Super Static Flash Charge Attack (-> Red Squishy Wizard): Ready Next Turn!
D-07's Six-Shooter Jump Attack (-> Strange Magic Field): Coming Next Turn!
KV-103's SmallCalibur Charge Attack (-> Yellow Squishy Wizard): Ready Next Turn!
Mark's Pummel Gun Charge Attack (-> Red Squishy Wizard): Ready Next Turn!
SEE-4's Lil' Wiz Charge Attack: Ready Next Turn!

-Buffs-

-Loot On Victory-

-The Jellafia (ENEMY)-
Martensitic Transformation: All defenses +25% to whole party (3 Turns Remain)

Red Squishy Wizard [A-8|B-7|R-7] Health 340/480 | Barrier: 20/20 HP (No defenses, no regen delay) | 30 Nrm | 300 Prc | 30 Ele | 0 Shd
{Scorching Lack of Hands: 7 ACC, 2 ArmSPD, 30 Ele (up to 6 targets), Good Chance of Minor Fire | Snow Boulder: Summons an attackable 80-HP Snow Boulder that doubles its HP every turn for 3 turns and then strikes up to (HP/20) targets for (HP/2) damage and a Good Chance of Strong Freeze | Spike Maelstrom: Charge Attack (CTR +2), 5 ACC, 55 Prc (up to 10 targets) | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
~Moderate Shock: 2 Turns Remain~

Blue Squishy Wizard [A-7|B-8|R-7] Health --/520 {Retreated: Wait, what?}

Green Squishy Wizard [A-7|B-7|R-8] Health 500/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
{Wizard Lightning: 1 ACC, 10 ROF, 3x30 Ele, Fair Chance of Minor Shock | Giant Fan: Summons a giant fan (HP-100|B-8|R-0) that begins blowing wind toward the enemies; after existing for two turns, it will keep foes from adding 1d3 to their Turn Order rolls | Spike Barrage: 3 ACC, 2 ROF, no reloadx25 Prc | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!

Giant Fan [A-0|B-8|R-0] Health 100/100 {Activated!}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!

Yellow Squishy Wizard [A-8|B-8|R-8] Health 378/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
(101 Crowns)
{Gold Rush: 6 ACC, Expend (1d100)% crowns on hit to deal that much damage | Peddlus Garbagium: 10 ACC, Steal (6d12) Crowns by forcing them to buy junk (note that junk is magically resold, returning lost Crowns, if the caster falls) | Crown Bank: Summons a magical bank (HP-200|B-0|R-0) that conjures interest, increasing held Crowns by 10% every turn | Golden Spike: 5 ACC, 5 SPD, 40 Prc, increases user's Crowns equal to the damage dealt | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture | Furnishingus Rentoutium: Sells (1d3) furnishings to get money back, depending on their attack power and on how much they're broken}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!

Crown Bank [A-0|B-0|R-0] Health 200/200 {Conjuring Interest!}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!

Violet Squishy Wizard [A-7|B-7|R-7] Health 387/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
{Martensitic Transformation: Increases all defenses of entire party by 25% or 10 points (whichever's higher) for 3 turns) | Bardic Stereo: Summons a stereo system (HP-80|B-2|R-2) that, after existing for two turns, randomly selects one of three buffs: Classical (+2 ACC), Heavy Metal (+2 BLK), or Smooth Jazz (+2 REF) | Input Spike: 5 ACC, 4 SPD, 35 Prc, finds target's highest stat on hit, user increases that stat by 1 for its entire party | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
~Minor Curse: 6 Turns remain, Curse Damage 45 (Bardic Stereo, Input Spike)~

Stereo System [A-0|B-2|R-2] Health 40/80 {1 turn to activate}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
~Moderate Shock: 3 turns remain~

Gray Squishy Wizard [A-7|B-7|R-7] Health 500/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
{Generic Better Spell: 8 ACC, 6 CSPD, 40 Ele | Summon Assistants: Summons two Jelly Cubes | Slightly Better Spike Attack: 5 ACC, 6 SPD, 50 Prc | Throw More Furniture: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture | Such a bore: This guy still doesn't get it!}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!

Summoned Jelly Cube A [A-5|B-5|R-3] Health 60/60 | No Shield | NrmD: 20 | PrcD: 80 | EleD: 20 | ShaD: 0
{Tackle: 5 ACC, 4 CSPD, 30 Prc | Severely Underpaid: Drops no loot}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!

Summoned Jelly Cube B [A-5|B-5|R-3] Health 60/60 | No Shield | NrmD: 20 | PrcD: 80 | EleD: 20 | ShaD: 0
{Tackle: 5 ACC, 4 CSPD, 30 Prc | Severely Underpaid: Drops no loot}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!

Strange Magic Field [A-?|B-?|C-?] Health 452/??? | ???
{Gathering Power: Gains 50 HP per turn | Retreat Point: A Squishy Wizard at half health will automatically and immediately retreat into this field of magic. But to what end...}
3 x Heightened Plasmator Charge (33 Nrm ea.): Can't be activated yet.

-Mystic Furniture Catalog-

Chairs (8 ACC, 10 Nrm)
Tables (6 ACC, 30 Nrm)
Couches (4 ACC, 50 Nrm)
Anvils (3 ACC, 75 Nrm)
Grand Pianos (2 ACC, 150 Nrm)
Mini-nukes (Just kidding!)

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] (Waiting (35/35 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}

-Player Team-
KV-103 'Fallen King' (Health: 101/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L8 El/Pc Swd, H80/85, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 42/30Nm/43/30Nm, Chg 23/24/26/28+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D6 E2]
]-* SmallCalibur (L6 Nrm Swd, H45/65, Acc +7(+2), CSPD 5(+2), Com 32/30/32/30/37, Chg 53+40 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {16/25 Sword Hits} [D4 E2]
]-* Tempered Dueling Sword (L6 Prc Swd, H45/65, Acc +6(+2), CSPD 7(+2), Com 27/30Nrm/27/30Nrm/30, Chg 32+32+37+40Nrm) {7/15 Attacks Evaded} [D4 E2]
]-
[]* Bolted Non-Shield (L8 Shd, H80/85, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L8 Arm, H78/85) [M2 R2] | * Hefty Plate Helm (L8 Hlm, H78/85) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
5787 Crowns - - - - [ KO Meter: |||||||||........... ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 112/180) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H45/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {17/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H45/75, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {16/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L6 Nrm Swd, H28/65, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {1/15 full combos}
]-
[]* Tough Plank (L3 Shd, H3/35, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L3 Arm, H2/35) | * Vitacap (L3 Hlm, H2/35)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5228 Crowns - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L8 Nrm Gun, H78/85, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 56, Chg 77 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 14/14/14/20, Chg 28 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D4]
]-* Apprentice Orb (L8 Ele Bomb, H77/85, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 22 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 32 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D1]
]-* Lil' Gelato [UV: Damage Low] (L6 Prc Bmb, H25/65, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (29) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active}
[]* Bone Shield (L8 Shd, H77/85, HP 42/42, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H1]
{}* Hefty Plate Mail (L8 Arm, H76/85) [R2 D1 M2] | * Hefty Plate Helm (L8 Hlm, H76/85) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
5167 Crowns - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 73/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {6/20 status effects} [D3 E2]
]-* Super Static Flash (L4 Nrm Bmb, H 11/45, Acc +8, ArmSpd 7, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {1/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L4 Shd, H10/45, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L4 Hlm, H 10/45)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
5942 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-

LV-909 'Ignem' (Health: 75/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {16/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 0/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
6267 Crowns - - - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 150/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L8 Nrm Swd, H33/85, Acc +8(+1), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {5/10 Extra Sword Targets} [D6 E1]
]-* Six-Shooter (L6 Nrm Gun, H0/65, Acc +6, ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {29/40 Bullets Hit} [D5]
]-* Kat Claw (L8 25%Nm/75%Sh Swd, H32/85, Acc +7(+1), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {2/5 Shields Broken} [D6 E1]
]-* Lil' Gelato (L8 Prc Bmb, H32/85, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {12/40 Turns Active} [D2 H5] (HP 95/95)
[]* Bolted Non-Shield (L5 Shd, H51/55, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D5]
{}* Vitasuit (L6 Arm, H50/65) [D6] | * Vitacap (L8 Hlm, H31/85) [D7]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
5661 Crowns (31 Crowns in useless junk) - - - - [ KO Meter: ||||||||||||||||||.. ]
Nrm 66|Prc 33|Ele 33|Shd 33
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 105/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H42/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L6 Ele Bmb, H0/65, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+14 Heat) (35) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {0/40 Turns Active} (HP 21/21) [2D 2S 1H]
]-* Shiny Shards (L8 Pc/El Bomb, H42/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L6 Nrm Gun, H51/65, Acc +7(+1), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {0/20 Hits with 2+ bullets} [3D 1E 2S]
[]* Tough Plank (L8 Shd, H41/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H41/85) [6D 2R] | * Base Helm (L3 Hlm, H16/35) [2D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3522 Crowns - - - -
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

K1XK1N9 "Enterthekicks" (Health: 96/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L3 Nrm Gun, H12/35, Acc +7, ROF +5, Clip: 3 x 28, Chg 70) {2/10 Consecutive Target Damages}
]-* Force Halberd (L3 Nm/El Swd, H11/35, Acc +7, CSPD +3, Com 30/31, Chg 65, +2 Block Close Range) {2/15 Attacks Blocked}
]- --
]- --
[]* Tough Plank (L3 Shd, H11/35, HP 47/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H11/35) | * Base Helm (L3 Hlm, H11/35)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1880 Crowns - - - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 6467
-Prologue: 636
-Chapter 1: 5831

-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
9 * Emptied Clips
20 * Gel Drops
16 * Brimstone
6 * Scrap Metal
10 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Thu, 12/18/2014 - 23:24
#753
Colray's picture
Colray
Pinpoint

(Release charge attack Violet Squishy Wizard)(changing targets.)

Fri, 12/19/2014 - 00:37
#754
Spirals-Ore's picture
Spirals-Ore
Wut ?

(( Doc, shouldn't D-07 be invisible when it jumps ? ))

"Whats with that sheild power ?"

D-07 turned to the side to change its target

( Finish jump attack on red squishy wizzy )

Fri, 12/19/2014 - 00:54
#755
Midnight-Dj's picture
Midnight-Dj
so...tired...

"Their foul magics are no match against the strength of an ultranaut!!!"

(attack Giant Fan with small calibur charge attack)

Fri, 12/19/2014 - 09:33
#756
Eternity-Terminal's picture
Eternity-Terminal

((This doesn't look good, but I guess there isn't much turning back! I'm just now realizing how low HP some of us have.))

SEE-4 continues 'charging' Lil' Wiz. "Okay, kid, let's win this thing! All you gotta do, is beat those wizards at their own game. Though you probably can't create and throw furniture. But that's okay *glitch*okayokay*glitch*

[In a higher pitch]: "Heey! Look at all those colorful wizard jellies! Lil' Wiz, why don't you play a game with them? But, first, I need to introduce you! Red Squishy Wizard, meet Little Wiz. Lil' Wiz, meet Red Squishy Wizard. Green Squishy Wizard, meet Little Wiz. Lil' Wiz, meet Green Squishy Wizard. Yellow Squishy Wizard, meet Little Wiz. Lil' Wiz, meet Yellow Squishy Wizard. Violet Squishy Wizard, meet Little Wiz. Lil' Wiz, meet Violet Squishy Wizard. Gray Squishy Wizard, meet Little Wiz. Lil' Wiz, meet Gray Squishy Wizard. Okay, now," SEE-4 places Lil' Wiz, "Have fun!*glitch*fun!"

[Back to normal]: "Okay, DSN! Use your Super Arm Arm on the Stereo System! Hopefully, the damage will carry! Oh, wait, you're charging too...Okay, help me out when you're done with that! We have to make some of these random variables explode!"

(Release Lil' Wiz)

Fri, 12/19/2014 - 10:06
#757
Whyna's picture
Whyna
Short live the Trojans...

((Defend))

Fri, 12/19/2014 - 10:16
#758
Doctorspacebar's picture
Doctorspacebar

((I just had to forget that one very important thing... hold on. I'll correct this.))

Fri, 12/19/2014 - 10:55
#759
Sonosuke's picture
Sonosuke
|Offense Phase 2|

001 noted SEE-4's odd vocal glitch. "Plan acknowledged. Switching targets."

[Asteroid Bomb Mk.II Charge Release: Stereo System]

Fri, 12/19/2014 - 16:41
#760
Eternity-Terminal's picture
Eternity-Terminal

((Ah, err, I meant to use the Super Arm Arm weapon because it has a 60% chance of overkill damage carrying to other targets. However, you can smash the Stereo System without using the orbiters if you like if you like.))

Sat, 12/20/2014 - 10:12
#761
Doctorspacebar's picture
Doctorspacebar
Things are being more like it.

Turn Roll (With Tiebreakers):
Red Sq. Wizard: 7 + 2 = 9
Green Sq. Wizard: 8 + 3 = 11 (84/100)
Yellow Sq. Wizard: 8 + 2 = 10
Violet Sq. Wizard: 7 + 2 = 9
Gray Sq. Wizard: 7 + 2 = 9
KV-103: 3 + 1 CTR = 4
DSN-001: 6 + 5 CTR = 11 (24/100)
Mark: 3 + 1 CTR = 4
Cobalt: 8 = 8
LV-909: 5 = 5
D-07: 12 = 12
SEE-4: 4 + 1 CTR = 5

K1XK1N9 Defaults and gains 1 BP.

D-07's move: Finish Jump Attack w/ Six-Shooter -> Red Sq. Wizard
24 Ref + 16 ROF + 3 Roll - 4 FoeRef - 2 ClipSize = 37 -> 18 Shots
Evade Sum: 5 Acc + 6 Revolver - 3 FoeBlock = 8
Block Sum: - 4 more FoeBlock = 4
18 rolls: 10,9,16,13,14,15,10,3,10,1,9,6,10,15,10,2,4,12. 3 hits, 2 blocked! Red Squishy Wizard's Barrier broke! Red Squishy Wizard took 84 damage. (Honestly, that wizard lucked out. 18 shots! If it'd been ME on the end of that, the RNG would have had me get hit 16 times. (The RNG hates my guts.))
D-07's Six-Shooter gained 5 Finisher Points!
D-07's Kat Claw gained 1 Finisher Point!
D-07's KO meter is full!

Green Squishy Wizard's move: Wizard Lightning -> Mark
8 Ref + 10 ROF + 1 Roll - 2 FoeRef - 1 ClipSize = 16 -> 6 Bolts
Evade Sum: 7 Acc + 1 Aiming is for squares - 2 FoeBlock = 6
Block Sum: - 3 more FoeBlock = 3
6 Rolls: 11,11,13,14,2,10. 1 Hit! Mark sustained 30 damage.

DSN-001's move: Fire Charge Attack w/ Asteroid Bomb Mk II -> Stereo System
Roll for extra targets (1d10, Targets+): Also targeted Green Sq. Wizard, Yellow Sq. Wizard, Gray Sq. Wizard, Jelly Cube B
Base Evade Sum: 7 Acc + 9 Artillery Bomb + 2 Charge = 18
@ Stereo System (ES 16): 3. Hit! Stereo System took 44 damage.
The Stereo System was destroyed!
@ Green Sq. Wiz (ES 15, BS 11): 11. Blocked! Green Squishy Wizard's Barrier shattered! Green Squishy Wizard took 4 damage.
@ Yellow Sq. Wiz (ES 14, BS 10): 15. Missed!
@ Gray Sq. Wiz (ES 15, BS 11): 10. Hit! Gray Squishy Wizard took 29 damage.
@ Jelly Cube B (ES 16): 15. Hit! Summoned Jelly Cube B took 37 damage.

Yellow Squishy Wizard's move: Peddlus Garbagium -> D-07.
Evade Sum: 8 Acc + 10 INCREDIBLE DEAL! - 0 FoeBlock = 18 -> 16
Roll: 10. Hit! D-07 ended up buying 28 Crowns worth of useless junk!

The Crown Bank conjured 13 Crowns in Interest!

Red Squishy Wizard rolls vs. Shock: 97!
Red Squishy Wizard's move: Spike Maelstrom!
Roll for Instacharge: 52. No Instacharge.
Red Squishy Wizard begins casting Spike Maelstrom!

Violet Squishy Wizard's move: Furnishingus Breakyourspinius -> DSN-001!
Summoned 1 Chair, 1 Couch, 1 Anvil!
Evade Sum (Chair): 7 Acc + 8 Chair - 2 FoeBlock = 13
Block Sum (Chair): - 3 FoeBlock = 10
Roll: 9. Hit!
Evade Sum (Couch): 7 Acc + 4 Couch - 2 FoeBlock = 9
Block Sum (Couch): - 3 FoeBlock = 6
Roll: 15. Miss!
Evade Sum (Anvil): 7 Acc + 3 Couch - 2 FoeBlock = 8
Block Sum (Anvil): - 3 FoeBlock = 5
Roll: 11. Miss!
DSN-001 took 1 damage.

Gray Squishy Wizard's move: Slightly Better Spike Attack -> K1XK1N9
7 Ref + 6 SPD + 1 Roll - 9 FoeRef = 5/6 -> 1 Strike
Evade Sum: 7 Acc + 5 Strike - 7 FoeBlock = 5
Block Sum: - 7 more FoeBlock = -2 -> 1
Roll: 13. Missed!

Summoned Jelly Cube A's move: Tackle -> K1XK1N9
3 Ref + 4 CSPD + 4 Roll - 5 FoeRef - 1 ComboLength = 5/2 = 2.5 -> 2 Attacks
Evade Sum: 5 Acc + 5 Strike - 7 FoeBlock = 3
Block Sum: - 7 more FoeBlock = -4 -> 1
2 Rolls: 3,15. Missed!

Summoned Jelly Cube A's move: Tackle -> K1XK1N9
3 Ref + 4 CSPD + 1 Roll - 5 FoeRef - 1 ComboLength = 2/2 = 1 -> 1 Attack
Evade Sum: 5 Acc + 5 Strike - 7 FoeBlock = 3
Block Sum: - 7 more FoeBlock = -4 -> 1
Roll: 13. Missed!

Cobalt's move: Standard Attack w/ Super Static Flash -> Red Squishy Wizard
Roll for Extra Targets (1d8, Targets+): Also targeted Yellow Squishy Wizard!
Base Evade Sum: 6 Acc + 8 Radial Bomb + 2 Charge = 16
@ Red Sq. Wiz (ES 13): 14. Miss! (Whaaa?)
@ Yellow Sq. Wiz (ES 12, BS 8): 13. Miss! (Wow. The dice are being jerks.)
Cobalt's Super Static Flash, regardless, gained 1 Finisher Point!

LV-909's move: Standard Attack w/ Overclocked Light Scope -> Giant Fan!
5 Ref + 12 ROF + 2 Roll - 0 FoeRef - 3 ClipSize = 16 -> 10 Shots
Evade Sum: 5 Acc + 9 Assault Rifle - 4 FoeBlock = 10
10 Rolls: 10,7,15,2,16,6,3,4,14,12. 5 Hits! Giant Fan took 60 damage!
LV-909's Overclocked Light Scope gained 1 Finisher Point!

KABOOM! SEE-4's Plasmator Charges exploded, dealing 99 damage!
The Giant Fan was destroyed!
Roll for extra targets ((1d2, Targets+) x 3): 1 Attack to Green Squishy Wizard!
Evade Sum: 5 Acc + 9 Assault Rifle - 3 FoeBlock = 11
Foe Shield is Broken!
Roll: 2. Hit! Green Squishy Wizard took 18 damage.
KABOOM! SEE-4's Plasmator Charges exploded, dealing 99 damage!

Roll for more extra targets ((1d2, Targets+) x 3): 1 attack to Crown Bank, 1 attack to Gray Squishy Wizard!
Evade Sum (vs. Bank): 5 Acc + 9 Assault Rifle - 0 FoeBlock = 14
Roll: 3. Hit! Crown Bank took 33 damage!
KABOOM! SEE-4's Plasmator Charges exploded, dealing 99 damage!
Evade Sum (vs. Gray Wiz): 5 Acc + 9 Assault Rifle - 3 FoeBlock = 11
Block Sum: - 4 more FoeBlock = 7
Roll: 15. Miss!

Roll for even more extra targets ((1d2, Targets+) x 3): 1 Attack to Green Squishy Wizard, 1 Attack to Summoned Jelly Cube B!
Evade Sum (vs. Green Wiz): 5 Acc + 9 Assault Rifle - 3 FoeBlock = 11
Roll: 10. Hit! Green Squishy Wizard took 33 damage.
Evade Sum (vs. Cube B): 5 Acc + 9 Assault Rifle - 2 FoeBlock = 12
Roll: 13. Miss!

SEE-4's move: Deploy Lil' Wiz!
Lil' Wiz is ready to roll!

Lil' Wiz's move: Galvan -> Red Squishy Wizard
8 Ref + 7 ROF + 2 Roll - 4 FoeRef - 1 ClipSize = 10 -> 2 Shots
Roll for chain hits (1): Also targeted Crown Bank, Violet Sq. Wiz, Jelly Cube B!
Roll for chain hits (2): Also targeted Green Sq. Wiz!
Base Evade Sum: 6 Acc + 8 Turret = 14
@ Red Sq. Wiz (ES 11): 13, 3. 1 Hit! Red Squishy Wizard took 9 damage.
Roll vs. Minor Shock (Slight): 24. Resisted!
@ Crown Bank (ES 14): 16. Miss!
@ Violet Sq. Wiz (ES 11, BS 7): 15. Miss!
@ Jelly Cube B (ES 12): 11. Hit! Jelly Cube B took 13 damage.
Roll vs. Minor Shock (Slight): 95. Resisted!
@ Green Sq. Wiz (ES 11): 13. Miss!
SEE-4's Lil' Wiz gained 1 Finisher Point!

KV-103's move: Fire Charge w/ SmallCalibur -> Green Squishy Wizard (Auto-Reselect; Original Target Down)
Roll for Extra Targets: 60. No Extra Targets.
Roll for Extra Hit: 37. No Extra Hit.
Evade Sum: 7 Acc + 9 Broadsword + 2 Charge - 3 FoeBlock = 15
2 Rolls: 3,13. 2 hits! KV-103's Fledglite Tome of Owlite Retribution boosted the damage! Green Squishy Wizard took 96 damage.
The Green Squishy Wizard was forced to retreat! (And that was JUST enough damage to do the job.)
KV-103's SmallCalibur gained 2 Finisher Points!
KV-103 gained 2 KO Points.

Mark's move: Fire Charge w/ Pummel Gun -> Violet Squishy Wizard
Evade Sum: 10 Acc + 10 Magnum + 2 Charge - 3 FoeBlock = 19
Block Sum: - 4 more FoeBlock = 15
Roll: 4. Hit! Roll for Meatshot: 59. No Meatshot. Violet Squishy Wizard took 62 damage.

Turn Summary
K1XK1N9 Defaults and gains 1 BP.
D-07 executes a Jump Attack against the Red Squishy Wizard, getting him very near the point of retreat!
D-07's KO meter is full! His next Melee attack will deal 3x damage and pierce defenses!
The Green Squishy Wizard fires his Wizard Lightning at Mark, knocking him to 1 HP! ...Only joking, he missed five times and barely did any damage at all.
DSN-001 unleashes his Asteroid Bomb Mk II's Charge Attack, destroying the Stereo System, dealing decent damage against the Gray Wizard and one of his Cubes, and breaking through the Green Wizard's barrier to deal a little damage.
The Yellow Squishy Wizard casts Peddlus Garbagium, and D-07 ends up buying 28 Crowns' worth of useless junk! His bank conjures 13 Crowns in interest!
The Red Squishy Wizard begins casting Spike Maelstrom!
The Violet Squishy Wizard hurls furniture at DSN-001, but only manages to hit with a chair, which barely does anything.
The Gray Squishy Wizard and his assistants try to hit K1XK1N9 while he Defaulted, which of course was a terrible idea.
Cobalt unleashes his Super Static Flash's Charge Attack, but unfortunately missed entirely!
LV-909 uses her Overclocked Light Scope to trigger the Giant Fan's Plasmator Charges, destroying it and starting an explosive chain reaction that damages the Green Wizard and Crown Bank!
SEE-4 deploys Lil' Wiz! Lil' Wiz immediately casts Galvan, striking the Red Wizard and one Jelly Cube for minor damage.
KV-103 unleashes his SmallCalibur's Charge Attack, forcing the Green Squishy Wizard to retreat!
Mark unleashes his Pummel Gun's Charge Attack, dealing damage to the Violet Squishy Wizard!
Barriers reformed! (Shields damaged this turn: LV-909's Scuttled Shuttle Siding)

"No, but VSAT very nice to meet You, what you want to say.!!!! If you want the most important thing in war, I know what I'll do!" ("I must retreat, but just you wait! The attack we'll make will be truly great! You don't know just what you fight. If you did, you'd shake with fright!")

"Man, quit trying to rhyme..." The Gray Squishy Wizard turns toward Lil' Wiz. "Oh, man, that's made from us? Sheesh! You guys have no shame!"

-Victory Conditions-
=Defeat the Squishy Wizards (Turns to defeat Electrocuto: 143 left)

-Hazards and Pickups-
5 Chairs (Thrown, 8 ACC, 10 Nrm)
5 Tables (Thrown, 6 ACC, 30 Nrm)
1 Couch (Thrown, 4 Acc, 50 Nrm)
4 Anvils (Thrown, 3 ACC, 75 Nrm)

-Pending Effects-
K1XK1N9 has 1 BP (+2 ASI/CTR each).
Red Sq. Wiz's Spike Maelstrom: Ready Next Turn!

-Buffs-

-Loot On Victory-

-The Jellafia (ENEMY)-
Martensitic Transformation: All defenses +25% to whole party (2 Turns Remain)

Red Squishy Wizard [A-8|B-7|R-7] Health 247/480 | Barrier: 0/20 HP (No defenses, no regen delay) | 30 Nrm | 300 Prc | 30 Ele | 0 Shd
{Scorching Lack of Hands: 7 ACC, 2 ArmSPD, 30 Ele (up to 6 targets), Good Chance of Minor Fire | Snow Boulder: Summons an attackable 80-HP Snow Boulder that doubles its HP every turn for 3 turns and then strikes up to (HP/20) targets for (HP/2) damage and a Good Chance of Strong Freeze | Spike Maelstrom: Charge Attack (CTR +2), 5 ACC, 55 Prc (up to 10 targets) | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture}
~Moderate Shock: 1 Turns Remain~

Blue Squishy Wizard [A-7|B-8|R-7] Health --/520 {Retreated: Wait, what?}

Green Squishy Wizard [A-7|B-7|R-8] Health --/500 {Retreated: But why would he do that?}

Yellow Squishy Wizard [A-8|B-8|R-8] Health 378/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
(142 Crowns)
{Gold Rush: 6 ACC, Expend (1d100)% crowns on hit to deal that much damage | Peddlus Garbagium: 10 ACC, Steal (6d12) Crowns by forcing them to buy junk (note that junk is magically resold, returning lost Crowns, if the caster falls) | Crown Bank: Summons a magical bank (HP-200|B-0|R-0) that conjures interest, increasing held Crowns by 10% every turn | Golden Spike: 5 ACC, 5 SPD, 40 Prc, increases user's Crowns equal to the damage dealt | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture | Furnishingus Rentoutium: Sells (1d3) furnishings to get money back, depending on their attack power and on how much they're broken}

Crown Bank [A-0|B-0|R-0] Health 68/200 {Conjuring Interest!}

Violet Squishy Wizard [A-7|B-7|R-7] Health 325/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
{Martensitic Transformation: Increases all defenses of entire party by 25% or 10 points (whichever's higher) for 3 turns) | Bardic Stereo: Summons a stereo system (HP-80|B-2|R-2) that, after existing for two turns, randomly selects one of three buffs: Classical (+2 ACC), Heavy Metal (+2 BLK), or Smooth Jazz (+2 REF) | Input Spike: 5 ACC, 4 SPD, 35 Prc, finds target's highest stat on hit, user increases that stat by 1 for its entire party | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture}
~Minor Curse: 4 Turns remain, Curse Damage 45 (Bardic Stereo, Input Spike)~

Gray Squishy Wizard [A-7|B-7|R-7] Health 471/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
{Generic Better Spell: 8 ACC, 6 CSPD, 40 Ele | Summon Assistants: Summons two Jelly Cubes | Slightly Better Spike Attack: 5 ACC, 6 SPD, 50 Prc | Throw More Furniture: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture | Such a bore: This guy still doesn't get it!}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!

Summoned Jelly Cube A [A-5|B-5|R-3] Health 60/60 | No Shield | NrmD: 20 | PrcD: 80 | EleD: 20 | ShaD: 0
{Tackle: 5 ACC, 4 CSPD, 30 Prc | Severely Underpaid: Drops no loot}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!

Summoned Jelly Cube B [A-5|B-5|R-3] Health 10/60 | No Shield | NrmD: 20 | PrcD: 80 | EleD: 20 | ShaD: 0
{Tackle: 5 ACC, 4 CSPD, 30 Prc | Severely Underpaid: Drops no loot}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!

Strange Magic Field [A-?|B-?|C-?] Health 752/??? | ???
{Gathering Power: Gains 50 HP per turn | Retreat Point: A Squishy Wizard at half health will automatically and immediately retreat into this field of magic. But to what end...}
3 x Heightened Plasmator Charge (33 Nrm ea.): Can't be activated yet.

-Mystic Furniture Catalog-

Chairs (8 ACC, 10 Nrm)
Tables (6 ACC, 30 Nrm)
Couches (4 ACC, 50 Nrm)
Anvils (3 ACC, 75 Nrm)
Grand Pianos (2 ACC, 150 Nrm)
Mini-nukes (Just kidding!)

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] 35/35 HP 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}

-Player Team-
KV-103 'Fallen King' (Health: 101/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L8 El/Pc Swd, H80/85, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 42/30Nm/43/30Nm, Chg 23/24/26/28+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D6 E2]
]-* SmallCalibur (L6 Nrm Swd, H45/65, Acc +7(+2), CSPD 5(+2), Com 32/30/32/30/37, Chg 53+40 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {18/25 Sword Hits} [D4 E2]
]-* Tempered Dueling Sword (L6 Prc Swd, H45/65, Acc +6(+2), CSPD 7(+2), Com 27/30Nrm/27/30Nrm/30, Chg 32+32+37+40Nrm) {7/15 Attacks Evaded} [D4 E2]
]-
[]* Bolted Non-Shield (L8 Shd, H80/85, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L8 Arm, H78/85) [M2 R2] | * Hefty Plate Helm (L8 Hlm, H78/85) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
5787 Crowns - - - - [ KO Meter: |||||||||||......... ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 111/180) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H45/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {17/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H45/75, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {16/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L6 Nrm Swd, H28/65, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {1/15 full combos}
]-
[]* Tough Plank (L3 Shd, H3/35, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L3 Arm, H2/35) | * Vitacap (L3 Hlm, H2/35)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5228 Crowns - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 150/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L8 Nrm Gun, H78/85, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 56, Chg 77 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 14/14/14/20, Chg 28 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D4]
]-* Apprentice Orb (L8 Ele Bomb, H77/85, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 22 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 32 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D1]
]-* Lil' Gelato [UV: Damage Low] (L6 Prc Bmb, H25/65, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (29) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active}
[]* Bone Shield (L8 Shd, H77/85, HP 42/42, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H1]
{}* Hefty Plate Mail (L8 Arm, H76/85) [R2 D1 M2] | * Hefty Plate Helm (L8 Hlm, H76/85) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
5167 Crowns - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 73/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {6/20 status effects} [D3 E2]
]-* Super Static Flash (L4 Nrm Bmb, H 11/45, Acc +8, ArmSpd 7, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {1/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L4 Shd, H10/45, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L4 Hlm, H 10/45)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
5942 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-

LV-909 'Ignem' (Health: 75/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {17/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 0/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
6267 Crowns - - - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 150/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L8 Nrm Swd, H33/85, Acc +8(+1), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {5/10 Extra Sword Targets} [D6 E1]
]-* Six-Shooter (L6 Nrm Gun, H0/65, Acc +6, ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {34/40 Bullets Hit} [D5]
]-* Kat Claw (L8 25%Nm/75%Sh Swd, H32/85, Acc +7(+1), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {3/5 Shields Broken} [D6 E1]
]-* Lil' Gelato (L8 Prc Bmb, H32/85, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {12/40 Turns Active} [D2 H5] (HP 95/95)
[]* Bolted Non-Shield (L5 Shd, H51/55, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D5]
{}* Vitasuit (L6 Arm, H50/65) [D6] | * Vitacap (L8 Hlm, H31/85) [D7]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
5633 Crowns (59 Crowns in useless junk) - - - - [ KO Meter: |||||||||||||||||||| ]
Nrm 66|Prc 33|Ele 33|Shd 33
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 105/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H42/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L6 Ele Bmb, H0/65, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+14 Heat) (35) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {1/40 Turns Active} (HP 21/21) [2D 2S 1H]
]-* Shiny Shards (L8 Pc/El Bomb, H42/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L6 Nrm Gun, H51/65, Acc +7(+1), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {0/20 Hits with 2+ bullets} [3D 1E 2S]
[]* Tough Plank (L8 Shd, H41/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H41/85) [6D 2R] | * Base Helm (L3 Hlm, H16/35) [2D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3522 Crowns - - - -
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

K1XK1N9 "Enterthekicks" (Health: 96/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L3 Nrm Gun, H12/35, Acc +7, ROF +5, Clip: 3 x 28, Chg 70) {2/10 Consecutive Target Damages}
]-* Force Halberd (L3 Nm/El Swd, H11/35, Acc +7, CSPD +3, Com 30/31, Chg 65, +2 Block Close Range) {2/15 Attacks Blocked}
]- --
]- --
[]* Tough Plank (L3 Shd, H11/35, HP 65/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H11/35) | * Base Helm (L3 Hlm, H11/35)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1880 Crowns - - - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 6467
-Prologue: 636
-Chapter 1: 5831

-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
9 * Emptied Clips
20 * Gel Drops
16 * Brimstone
6 * Scrap Metal
10 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Fri, 12/19/2014 - 23:59
#762
Spirals-Ore's picture
Spirals-Ore
"Oh no you don't !" D-07

"Oh no you don't !" D-07 screamed to the red wizzard

[ For this to succes we need to be fast ! ]

"I am going to give my all in this strike !" The boxer belt gleams

With the help of the boots, it leaps up to the sky...

( Rocket boots katclaw attack to red squishy wizzy ! Man, i hope boots can instacharge )

Sat, 12/20/2014 - 07:44
#763
Whyna's picture
Whyna
Vanguards CAN be n00bs

''Hey Grape Squishy. Are you going to run to safety or are you going to fight a pointless battle? I don't really know or care, since I won't bother trying to fight. I would rather spend my time fighting a spoilt kid. You mad?"

((Defending yet again. After Don wipes the floor with us, I WILL craft the Metal Fist. I fricking HAVE to do so!))

Sat, 12/20/2014 - 10:11
#764
Eternity-Terminal's picture
Eternity-Terminal

"Speaking of shame...," SEE-4 says, readying its Super Arm Arm, "...I recall having to dig up a 23.4 graves to find*glitch* Shame? No, this is the sheerest form of flattery. Since you don't feel honored, there's something wrong with you! Hah!*glitch*Haha.

"Aug...I need...to run...scans. Don't mind me. Leave my target alone! Hopefully, this will work!" ((I'm afraid of being outsped))

( Use Super Arm Arm on Summoned Jelly Cube B )

Sat, 12/20/2014 - 11:14
#765
Colray's picture
Colray
outsped happens to me all day everyday

(Charge pummel gun gray squishy wizz)

Sat, 12/20/2014 - 14:58
#766
Sonosuke's picture
Sonosuke
|Offense Phase 3|

[Super Arm Arm Standard Attack: Yellow Squishy Wizard]

Sat, 12/20/2014 - 15:07
#767
Midnight-Dj's picture
Midnight-Dj
Nothing is epic without Slayer music

(charge small-calibur-> yellow wizard)

Sat, 12/20/2014 - 22:55
#768
Doctorspacebar's picture
Doctorspacebar
Except when it actually is epic. (I'm contrary.)

((Jump Attacks can't instacharge.

Considering one final tweak to the Sword Attacks formula.))

Turn Roll (With Tiebreakers): 1,1,3,1,1,1,2,1,3,3,3
Red Sq. Wizard: 7 + 1 = 8 (46/100)
Yellow Sq. Wizard: 8 + 1 = 9 (24/100)
Violet Sq. Wizard: 7 + 3 = 10
Gray Sq. Wizard: 7 + 1 = 8 (77/100)
KV-103: 3 + 1 = 4
DSN-001: 6 + 1 = 7
Mark: 3 + 2 = 5
Cobalt: 8 + 1 = 9 (50/100)
LV-909: 5 + 3 = 8 (44/100)
D-07: 12 + 3 = 15
SEE-4: 4 + 3 = 7

K1XK1N9 Defaults and gains 1 BP.

D-07's move: Jump Attack w/ Kat Claw -> Red Squishy Wizard.
D-07 leaps into the air!

Violet Squishy Wizard's move: Martensitic Transformation!
Violet Squishy Wizard increased the other Wizards' defenses!

Cobalt's move: Standard Attack w/ Weighted Frying Pan -> Red Squishy Wizard
8 Ref + 6 CSPD + 3 Roll - 7 FoeRef - 5 ComboLength = 5/2 = 2.5 -> 3 Swings
Evade Sum: 6 Acc + 9 Cookware - 3 FoeBlock = 12
Foe Charging: No Block!
3 Rolls: 2, 10, 2. 3 Hits! Red Squishy Wizard took 84 damage.
Roll vs. Mod Stun (Fair) x 2: 75, 95. Resisted!
Roll vs. Minor Fire (Fair) x 2: 1, 7. Red Squishy Wizard catches Fire!
The Red Squishy Wizard was forced to retreat!
Cobalt's Weighted Frying Pan gained 2 Finisher Points!

Yellow Squishy Wizard's move: Gold Rush -> Mark!
Evade Sum: 8 Acc + 6 Money - 2 FoeBlock = 12
Block Sum: - 3 more FoeBlock = 9
Roll: 13. Miss!

The Crown Bank conjured 14 crowns interest!

Gray Squishy Wizard's move: Generic Better Spell -> KV-103
7 Ref + 6 SPD + 4 Roll - 3 FoeRef = 14/6 -> 2 Strikes
Evade Sum: 7 Acc + 8 Strike - 3 FoeBlock = 12
Block Sum: - 4 more FoeBlock = 8
2 Rolls: 15, 8. 1 Blocked! KV-103's Bolted Non-Shield broke! KV-103 took 20 damage. (+5 Retribution Points!)
KV-103 gained 1 KO Point!
KV-103's Tempered Dueling Sword gained 1 Finisher Point!

Summoned Jelly Cube A's move: Tackle -> LV-909
3 Ref + 4 CSPD + 3 Roll - 5 FoeRef - 1 ComboLength = 4/2 = 2 -> 1 Attack
Evade Sum: 5 Acc + 5 Strike - 3 FoeBlock = 7
Block Sum: - 4 more FoeBlock = 3
First Roll: 16. Miss!

Summoned Jelly Cube B's move: Tackle -> LV-909
3 Ref + 4 CSPD + 3 Roll - 5 FoeRef - 1 ComboLength = 4/2 = 2 -> 1 Attack
Evade Sum: 5 Acc + 5 Strike - 3 FoeBlock = 7
Block Sum: - 4 more FoeBlock = 3
First Roll: 6. Blocked! LV-909's Scuttled Shuttle Siding broke! LV-909 sustained 22 damage.

LV-909's move: Standard w/ Overclocked Light Scope -> Violet Sq. Wizard
5 Ref + 12 ROF + 4 Roll - 4 FoeRef - 3 ClipSize = 14 -> 10 Shots
Evade Sum: 5 Acc + 9 Assault Rifle - 3 FoeBlock = 11
Block Sum: - 4 more FoeBlock = 7
10 Rolls: 14,5,14,4,1,9,5,6,9,5. 6 Hits, 2 Blocked! Violet Squishy Wizard took 57 damage.
LV-909's Overclocked Light Scope gained 2 Finisher Points!

SEE-4's move: Standard w/ Super Arm Arm -> Jelly Cube B
4 Ref + 9 ROF + 1 Roll - 2 FoeRef - 1 ClipSize = 11 -> 4 Shots
Evade Sum: 9 Acc + 8 Arm Cannon - 2 FoeBlock = 15
4 Rolls: 11,4,1,10. 4 hits! Jelly Cube B took 85 damage.
KABOOM! Jelly Cube B took 99 more damage!
Jelly Cube B fell with 174 overkill damage!
(Super Arm Arm) Roll to carry overkill (60%): 72...
(Plasmator Charges) Roll for extra targets ((1d2, Targets+) x 3): No extra targets. (Diiiiiiiice!)
SEE-4's Super Arm Arm gained 3 Finisher Points! (I realized I forgot some Finisher Points from earlier. FIXING)

DSN-001's move: Standard w/ Super Arm Arm -> Yellow Squishy Wizard
6 Ref + 9 ROF + 4 Roll - 4 FoeRef - 1 ClipSize = 14 -> 6 Shots!
Evade Sum: 7 Acc + 9 Arm Cannon - 4 FoeBlock = 12
Block Sum: - 4 more FoeBlock = 8
6 Rolls: 9,5,10,2,14,9. 2 Hits, 3 Blocked! Yellow Squishy Wizard's Barrier broke! Yellow Squishy Wizard took 70 damage.
DSN-001's Super Arm Arm gained 3 Finisher Points. Finishing Move: Capcom's Revenge is ready!

KV-103's move: Charge w/ SmallCalibur -> Yellow Squishy Wizard
Roll for Instacharge: 50. No Instacharge.
KV-103 begins charging his SmallCalibur!

Mark's move: Charge w/ Pummel Gun -> Gray Squishy Wizard
Roll for Instacharge: 88. No Instacharge.
Mark begins charging his Pummel Gun!

Turn Summary
K1XK1N9 Defaults and gains 1 BP.
D-07 leaps into the air, brandishing his Kat Claw!
The Violet Squishy Wizard renews Martensitic Transformation!
Cobalt doles out bacon grease justice with his Frying Pan, forcing the Red Squishy Wizard to retreat while on fire!
The Yellow Squishy Wizard tries to hit Mark with Gold Rush, but misses!
The Gray Squishy Wizard blasts KV-103 with a Generic Better Spell, though half of it is taken on KV-103's Non-Shield!
The Summoned Jelly Cubes attack LV-909 for a little more damage.
LV-909 almost forces the Violet Squishy Wizard's retreat with her Overclocked Light Scope!
SEE-4 blasts Summoned Jelly Cube B apart with his Arm Arm, but unfortunately does not trigger any chain reactions or carry the overkill from the shot.
DSN-001 pelts the Yellow Squishy Wizard with bullets, dealing respectable damage. Finishing Move: Capcom's Revenge ready!
KV-103 begins charging his SmallCalibur!
Mark begins charging his Pummel Gun!
Barriers reformed! (Shields damaged this turn: KV-103's Bolted Non-Shield.)

"Man, Red almost had another spike bomb ready."

"X,I'll kill you, I said don't forget!!! Death,death,death,death point to use the bathroom...in the palm of your hand until the next connection, dirty metal!" ("Mark my words! I'll kill you! I'll murder-kill you all and murder you all to death and then I'll tear out your wiring with a spoon and use the bathroom all over your ugly metal innards!") The Translator's monotone voice contrasts sharply with the Red Wizard's angry shlorping and glorping from behind the force field.

"That sounded dumb before it got translated, Red. Calm down."

-Victory Conditions-
=Defeat the Squishy Wizards (Turns to defeat Electrocuto: 142 left)

-Hazards and Pickups-
5 Chairs (Thrown, 8 ACC, 10 Nrm)
5 Tables (Thrown, 6 ACC, 30 Nrm)
1 Couch (Thrown, 4 Acc, 50 Nrm)
4 Anvils (Thrown, 3 ACC, 75 Nrm)

-Pending Effects-
KV-103 has 5 Retribution Points!
K1XK1N9 has 2 BP (+2 ASI/CTR each).
D-07's Jump Attack w/ Kat Claw -> Red Sq. Wiz: Ready Next Turn!
KV-103's Charge Attack w/ SmallCalibur -> Yellow Sq. Wiz: Ready Next Turn!
Mark's Charge Attack w/ Pummel Gun -> Gray Sq. Wiz: Ready Next Turn!

-Buffs-

-Loot On Victory-

-The Jellafia (ENEMY)-
Martensitic Transformation: All defenses +25% to whole party (3 Turns Remain)

Red Squishy Wizard [A-8|B-7|R-7] Health --/480 {Retreated: Now that's just ludicrous!}

Blue Squishy Wizard [A-7|B-8|R-7] Health --/520 {Retreated: Wait, what?}

Green Squishy Wizard [A-7|B-7|R-8] Health --/500 {Retreated: But why would he do that?}

Yellow Squishy Wizard [A-8|B-8|R-8] Health 308/500 | Barrier: 0/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
(156 Crowns)
{Gold Rush: 6 ACC, Expend (1d100)% crowns on hit to deal that much damage | Peddlus Garbagium: 10 ACC, Steal (6d12) Crowns by forcing them to buy junk (note that junk is magically resold, returning lost Crowns, if the caster falls) | Crown Bank: Summons a magical bank (HP-200|B-0|R-0) that conjures interest, increasing held Crowns by 10% every turn | Golden Spike: 5 ACC, 5 SPD, 40 Prc, increases user's Crowns equal to the damage dealt | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture | Furnishingus Rentoutium: Sells (1d3) furnishings to get money back, depending on their attack power and on how much they're broken}

Crown Bank [A-0|B-0|R-0] Health 68/200 {Conjuring Interest!}

Violet Squishy Wizard [A-7|B-7|R-7] Health 262/500 | Barrier: 1/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
{Martensitic Transformation: Increases all defenses of entire party by 25% or 10 points (whichever's higher) for 3 turns) | Bardic Stereo: Summons a stereo system (HP-80|B-2|R-2) that, after existing for two turns, randomly selects one of three buffs: Classical (+2 ACC), Heavy Metal (+2 BLK), or Smooth Jazz (+2 REF) | Input Spike: 5 ACC, 4 SPD, 35 Prc, finds target's highest stat on hit, user increases that stat by 1 for its entire party | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture}
~Minor Curse: 4 Turns remain, Curse Damage 45 (Bardic Stereo, Input Spike)~

Gray Squishy Wizard [A-7|B-7|R-7] Health 471/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
{Generic Better Spell: 8 ACC, 6 CSPD, 40 Ele | Summon Assistants: Summons two Jelly Cubes | Slightly Better Spike Attack: 5 ACC, 6 SPD, 50 Prc | Throw More Furniture: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture | Such a bore: This guy still doesn't get it!}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!

Summoned Jelly Cube A [A-5|B-5|R-3] Health 60/60 | No Shield | NrmD: 20 | PrcD: 80 | EleD: 20 | ShaD: 0
{Tackle: 5 ACC, 4 CSPD, 30 Prc | Severely Underpaid: Drops no loot}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!

Strange Magic Field [A-?|B-?|C-?] Health 955/??? | ???
{Gathering Power: Gains 50 HP per turn | Retreat Point: A Squishy Wizard at half health will automatically and immediately retreat into this field of magic. But to what end...}
3 x Heightened Plasmator Charge (33 Nrm ea.): Can't be activated yet.
~Minor Fire: 1 Turn Remains~

-Mystic Furniture Catalog-

Chairs (8 ACC, 10 Nrm)
Tables (6 ACC, 30 Nrm)
Couches (4 ACC, 50 Nrm)
Anvils (3 ACC, 75 Nrm)
Grand Pianos (2 ACC, 150 Nrm)
Mini-nukes (Just kidding!)

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] 35/35 HP 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}

-Player Team-
KV-103 'Fallen King' (Health: 81/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L8 El/Pc Swd, H80/85, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 42/30Nm/43/30Nm, Chg 23/24/26/28+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D6 E2]
]-* SmallCalibur (L6 Nrm Swd, H45/65, Acc +7(+2), CSPD 5(+2), Com 32/30/32/30/37, Chg 53+40 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {18/25 Sword Hits} [D4 E2]
]-* Tempered Dueling Sword (L6 Prc Swd, H45/65, Acc +6(+2), CSPD 7(+2), Com 27/30Nrm/27/30Nrm/30, Chg 32+32+37+40Nrm) {8/15 Attacks Evaded} [D4 E2]
]-
[]* Bolted Non-Shield (L8 Shd, H80/85, HP 0/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L8 Arm, H78/85) [M2 R2] | * Hefty Plate Helm (L8 Hlm, H78/85) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
5787 Crowns - - - - [ KO Meter: ||||||||||||........ ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 111/180) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H45/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {20/20 Hits with 2+ bullets: Capcom's Revenge (Laser-hadokens the enemy for (Charge x 3) damage, party gains stacking GunASI/GunCTR Low for 3 turns) Ready!} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H45/75, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {16/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L6 Nrm Swd, H28/65, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {1/15 full combos}
]-
[]* Tough Plank (L3 Shd, H3/35, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L3 Arm, H2/35) | * Vitacap (L3 Hlm, H2/35)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5228 Crowns - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 150/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L8 Nrm Gun, H78/85, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 56, Chg 77 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 14/14/14/20, Chg 28 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D4]
]-* Apprentice Orb (L8 Ele Bomb, H77/85, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 22 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 32 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D1]
]-* Lil' Gelato [UV: Damage Low] (L6 Prc Bmb, H25/65, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (29) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active}
[]* Bone Shield (L8 Shd, H77/85, HP 42/42, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H1]
{}* Hefty Plate Mail (L8 Arm, H76/85) [R2 D1 M2] | * Hefty Plate Helm (L8 Hlm, H76/85) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
5167 Crowns - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 73/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {8/20 status effects} [D3 E2]
]-* Super Static Flash (L4 Nrm Bmb, H 11/45, Acc +8, ArmSpd 7, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {1/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L4 Shd, H10/45, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L4 Hlm, H 10/45)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
5942 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-

LV-909 'Ignem' (Health: 53/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {19/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 0/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
6267 Crowns - - - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 150/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L8 Nrm Swd, H33/85, Acc +8(+1), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {5/10 Extra Sword Targets} [D6 E1]
]-* Six-Shooter (L6 Nrm Gun, H0/65, Acc +6, ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {34/40 Bullets Hit} [D5]
]-* Kat Claw (L8 25%Nm/75%Sh Swd, H32/85, Acc +7(+1), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {3/5 Shields Broken} [D6 E1]
]-* Lil' Gelato (L8 Prc Bmb, H32/85, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {12/40 Turns Active} [D2 H5] (HP 95/95)
[]* Bolted Non-Shield (L5 Shd, H51/55, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D5]
{}* Vitasuit (L6 Arm, H50/65) [D6] | * Vitacap (L8 Hlm, H31/85) [D7]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
5633 Crowns (59 Crowns in useless junk) - - - - [ KO Meter: |||||||||||||||||||| ]
Nrm 66|Prc 33|Ele 33|Shd 33
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 105/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H42/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L6 Ele Bmb, H0/65, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+14 Heat) (35) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {1/40 Turns Active} (HP 21/21) [2D 2S 1H]
]-* Shiny Shards (L8 Pc/El Bomb, H42/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L6 Nrm Gun, H51/65, Acc +7(+1), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {5/20 Hits with 2+ bullets} [3D 1E 2S]
[]* Tough Plank (L8 Shd, H41/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H41/85) [6D 2R] | * Base Helm (L3 Hlm, H16/35) [2D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3522 Crowns - - - -
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

K1XK1N9 "Enterthekicks" (Health: 96/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L3 Nrm Gun, H12/35, Acc +7, ROF +5, Clip: 3 x 28, Chg 70) {2/10 Consecutive Target Damages}
]-* Force Halberd (L3 Nm/El Swd, H11/35, Acc +7, CSPD +3, Com 30/31, Chg 65, +2 Block Close Range) {2/15 Attacks Blocked}
]- --
]- --
[]* Tough Plank (L3 Shd, H11/35, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H11/35) | * Base Helm (L3 Hlm, H11/35)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1880 Crowns - - - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 6467
-Prologue: 636
-Chapter 1: 5831

-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
9 * Emptied Clips
20 * Gel Drops
16 * Brimstone
6 * Scrap Metal
10 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Sat, 12/20/2014 - 23:01
#769
Midnight-Dj's picture
Midnight-Dj
I HAVE DA POWER!!!

"Well, DSN, at long last... your rockets are primed..."

[ATTACK GRAY WIZARD!!!]

Sat, 12/20/2014 - 23:24
#770
Colray's picture
Colray
Pinpoint

(Unleash charge attack on gray squish wizz)

Sat, 12/20/2014 - 23:27
#771
Spirals-Ore's picture
Spirals-Ore
Damnit naggit raggit !

"He got away ! Dang !" D-07 Screams in the sky

Switching targets, it went for the weakest enemy...

( Finish on violet wizard ! Gray, if violet manage to retreat before me )

Sat, 12/20/2014 - 23:56
#772
Hexlash's picture
Hexlash
A Wolver's Purpose

((You forgot to put "auto-chosen" >:P I also think taking out our only proper translator sucks :c))

Cobalt watched the others and followed suit.

(Standard > Frying Pan > Grey jello)

Sun, 12/21/2014 - 00:08
#773
Eternity-Terminal's picture
Eternity-Terminal

"Uh...I was going to...Okay."

"Lil' Wiz, attack their barrier! We need to test its defenses!"

( Shoot at Summoned Jelly Cube A with Super Arm Arm )

((I was going to shoot at Gray Wiz, but I guess everyone else is going to cream him.))

Sun, 12/21/2014 - 09:39
#774
Sonosuke's picture
Sonosuke
|Offense Ultimate|

DSN-001's eyes shifted to their default purple color.

[Finishing Move: Capcom's Revenge]

Mon, 12/22/2014 - 00:15
#775
Doctorspacebar's picture
Doctorspacebar
I am more than just a robot. DIE, WIZARD!

((Taking them down will simply cause them to retreat into the field anyway, and cause damage to it rather than heal it (which is what's been happening).))

Turn Roll (With Tiebreakers): 2,1,1,3,3,1,2,2,2,2,2
Yellow Sq. Wizard: 8 + 2 = 10 (39/100)
Violet Sq. Wizard: 7 + 1 = 8
Gray Sq. Wizard: 7 + 1 = 8
KV-103: 3 + 3 = 6
DSN-001: 6 + 3 = 9
Mark: 3 + 1 = 4
Cobalt: 8 + 2 = 10 (4/100)
LV-909: 5 + 2 = 7
D-07: 12 + 2 = 14
SEE-4: 4 + 2 = 6
K1XK1N9: 9 + 2 + 4 ASI = 15

K1XK1N9: Standard w/ Mini-Blaster -> Violet Sq. Wizard (Auto-Chosen)
9 Ref + 5 ROF + 4 Roll + 4 ASI - 4 FoeRef - 1 ClipSize = 17 -> 6 Shots!
Evade Sum: 2 Acc + 7 Pistol - 3 FoeBlock = 6
Block Sum: - 4 more FoeBlock = 2
6 Rolls: 11,6,14,1,7,3. 1 Hit, 1 Blocked! Violet Squishy Wizard's Barrier broke! Violet Squishy Wizard took 16 damage.
The Violet Squishy Wizard retreated!

D-07's move: End Jump Attack w/ Kat Claw -> Gray Squishy Wizard
24 Ref + 14 CSPD + 3 Roll - 7 FoeRef - 5 ComboLength = 29/2 = 14.5 -> 10 swings' equivalent!
Evade Sum: 5 Acc + 8 Cat Claw - 3 FoeBlock = 10
Block Sum: - 4 more FoeBlock = 6
1 Roll: 16. Miss! (Don't worry, you'll keep that KO swing. In fact, you're probably better off missing like this and saving it up.)

Yellow Squishy Wizard's move: Gold Rush -> D-07
Evade Sum: 8 Acc + 6 Money - 0 FoeBlock = 14
Block Sum: - 1 more FoeBlock = 13
Roll: 1. Hit! Roll d100: 67%!
Yellow Squishy Wizard expended 105 crowns! D-07 sustained 105 damage! (And that is why he spent the entire battle doing almost nothing. That would have KO'd anyone else except Mark, and even could KO LV-909 in one shot.)

The Crown Bank conjured 5 Crowns in interest!

Cobalt's move: Standard w/ Weighted Frying Pan -> Gray Squishy Wizard
8 Ref + 6 CSPD + 1 Roll - 7 FoeRef - 5 ComboLength = 3/2 = 1.5 -> 2 Swings
Evade Sum: 6 Acc + 9 Cookware - 3 FoeBlock = 12
Block Sum: - 4 more FoeBlock = 8
2 Rolls: 1,2. 2 hits! Gray Squishy Wizard took 46 damage.
Roll vs. Mod Stun (Fair): 54. Resisted!
Roll vs. Minor Fire (Fair): 72. Resisted!

DSN-001 unleashes his Super Arm Arm's power! Capcom's Revenge! (Auto-targeted Gray Squishy Wizard)
Roll for Extreme Luck: 77. Nope!
Krzzzzzzz... VWEEEEEEEEEEEM
Gray Squishy Wizard took 162 damage!
The party's Gun Attack Speed and Gun Charge Time Reduction were increased!

KABOOM! SEE-4's Plasmator Charges exploded, dealing 99 MORE damage on top of that!
The Gray Wizard was (obviously) forced to retreat!
Roll for extra targets: 2 more attacks -> Crown Bank!
Evade Sum: 7 Acc + 9 Gremlin Gun - 0 FoeBlock = 16
2 Rolls: 15,11. 2 hits! Crown Bank took 66 damage.

LV-909's move: Standard w/ Overclocked Light Scope -> Yellow Sq. Wizard
5 Ref + 12 ROF + 3 Roll + 1 ASI - 4 FoeRef - 3 ClipSize = 14 -> 10 Shots
Evade Sum: 5 Acc + 9 Assault Rifle - 4 FoeBlock = 10
Block Sum: - 4 more FoeBlock = 6
10 Rolls: 16,3,13,1,8,2,13,9,12,11. 3 hits, 2 Blocked! Yellow Squishy Wizard took 21 damage.

SEE-4's move: Standard w/ Super Arm Arm -> Jelly Cube A
4 Ref + 9 ROF + 3 Roll + 1 ASI - 2 FoeRef - 1 ClipSize = 14 -> 6 shots!
Evade Sum: 9 Acc + 8 Arm Cannon - 2 FoeBlock = 15
6 Rolls: 8,11,15,10,13,1. 5 hits!
KABOOM! SEE-4's Plasmator Charges exploded! Jelly Cube A took a total of 207 damage! (147 Overkill!)
Summoned Jelly Cube A is down!
(Super Arm Arm) Roll to carry Overkill (60%): 98. (This is officially ridiculous.)
(Plasmator Charges) Roll for extra targets ((1d2, Targets+) x 3): 3 attacks to Yellow Sq. Wiz!
Evade Sum: 9 Acc + 9 Gremlin Gun - 4 FoeBlock = 14
Block Sum: - 4 more FoeBlock = 10
3 rolls: 6,6,8. 3 hits! Yellow Squishy Wizard took 84 damage.
The Yellow Squishy Wizard retreats!
SEE-4's Super Arm Arm gained 4 Finisher Points!

The Magic Field is weakened! You can deal some damage now, or charge up another attack!

SEE-4's Lil' Wiz: Galvan -> Strange Magic Field!
8 Ref + 7 ROF + 1 Roll + 1 ASI - 4 FoeRef - 1 ClipSize = 12 -> 2 Shots
Evade Sum: 6 Acc + 8 Turret - 4 FoeBlock = 10
2 Rolls: 10,11. Missed!
SEE-4's Lil' Wiz gained 1 Finisher Point!

The Crown Bank has no more use to the Wizards, and fades away.

KV-103's move: Fire Charge Attack w/ SmallCalibur -> Strange Magic Field! (Auto-Reselect; Original Target Down)
Roll for Extra Hit (Turret): 62. Landed an extra Charge!
Evade Sum: 7 Acc + 9 Broadsword + 2 Charge - 4 FoeBlock = 14
4 Rolls: 16, 3, 6, 10. 3 hits! KV-103's Fledglite Tome of Impact Retribution powered up the attack! Strange Magic Field took 137 damage. "Hey! Cut that out!"
KV-103's SmallCalibur gained 3 Finisher Points!
KV-103 gained 3 KO Points!

Mark's move: Fire Charge Attack w/ Pummel Gun -> Strange Magic Field! (Auto-Reselect; Original Target Down)
Evade Sum: 10 Acc + 10 Magnum + 2 Charge - 4 FoeBlock = 18 -> 16
Roll: 6. Hit! Roll for Meatshot: 2. MEATSHOT! Strange Magic Field took 93 damage.
Mark's Pummel Gun gained 1 Finisher Point!

Turn Summary
K1XK1N9 forces the Violet Squishy Wizard back with his Mini-Blaster!
D-07 aims his Kat Claw at the Gray Squishy Wizard, but misses!
The Yellow Squishy Wizard seizes his chance, using Gold Rush to strike D-07 for heavy damage!
Cobalt swings his Frying Pan and Bolted Non-Shield and strikes the Wizards in tandem.
DSN-001 unleashes his Super Arm Arm's full power! Capcom's Revenge! Between this and SEE-4's Plasmator Charges, the Gray Wizard is DEFINITELY forced to retreat.
The party's Gun Attack Speed and Gun Charge Time Reduction were increased!
LV-909 pelts the Yellow Squishy Wizard with Overclocked Light Scope bullets!
SEE-4 finishes off the other Summoned Jelly Cube, and the explosion from the Plasmator Charges forces the Yellow Wizard to retreat!
The Magic Field is weakend! You can deal some damage now, or charge up another attack!
SEE-4's Lil' Wiz tries to hit, but misses completely!
KV-103 unleashes his SmallCalibur's Charge Attack, damaging the Magic Field with three vicious blows!
Mark unleashes his Pummel Gun's Charge Attack, somehow managing a MEATSHOT on it that increases damage!
(Shields damaged this turn: None.)

"Oh, yeah, now you're gonna get it!" The Gray Wizard can be heard inside the Magic Field. "Are we ready, guys?"

"We're ready to start, a chance to fight him, I know that's not true. You can try these solutions Machinauts." ("We're ready. They won't have a prayer against this one. Machinauts? We're going to end you.") That's the Violet Wizard- after all, the Violet Wizard is the only one using the female voice on the translator.

"It's beneficial for us, iron Electrocuto money to win a lot of money feel when I read the book, it is too much!!! To be rich." ("That reward's ours for the taking! Once we drag these walking scrap heaps to Electrocuto, we're gonna get money, money, and more money! I'm gonna be RICH! WE'RE ALL GONNA BE RICH!") The fixation with money shows through the translation, and easily identifies this one as the Yellow Wizard.

"All right. Everybody get ready to cast."

((Yep. The Violet Wizard's a female. ...will this lead to shipping? Who knows? It will certainly lead to something))

-Victory Conditions-
=Defeat the Squishy Wizards (Turns to defeat Electrocuto: 141 left)

-Hazards and Pickups-
5 Chairs (Thrown, 8 ACC, 10 Nrm)
5 Tables (Thrown, 6 ACC, 30 Nrm)
1 Couch (Thrown, 4 Acc, 50 Nrm)
4 Anvils (Thrown, 3 ACC, 75 Nrm)

-Pending Effects-

-Buffs-
Finisher Timer: 3 (centered on DSN-001)
Gun ASI: Low (Finisher)
Gun CTR: Low (Finisher)

-Loot On Victory-

-The Jellafia (ENEMY)-
Martensitic Transformation: All defenses +25% to whole party (2 Turns Remain)

Red Squishy Wizard [A-8|B-7|R-7] Health --/480 {Retreated: Now that's just ludicrous!}

Blue Squishy Wizard [A-7|B-8|R-7] Health --/520 {Retreated: Wait, what?}

Green Squishy Wizard [A-7|B-7|R-8] Health --/500 {Retreated: But why would he do that?}

Yellow Squishy Wizard [A-8|B-8|R-8] Health --/500 {Retreated: Something's going on in that field.}

Violet Squishy Wizard [A-7|B-7|R-7] Health --/500 {Retreated: What's their plan?}

Gray Squishy Wizard [A-7|B-7|R-7] Health --/500 {Retreated: What could be happening in that field?}

Strange Magic Field [A-8|B-8|R-8] (Temporary Stats) Health 1378/??? | No Shield Yet | 75 Nrm | 8000 Prc | 75 Ele | 50 Shd
{Gathering Power: Gains 50 HP per turn | Prepare for Trouble: Next turn, this thing's going to do something, and will be able to fight back the following turn.}
3 x Heightened Plasmator Charge (33 Nrm ea.): Can't be activated yet.
~Minor Curse: 3 Turns Remain, Paused~

-Mystic Furniture Catalog-

Chairs (8 ACC, 10 Nrm)
Tables (6 ACC, 30 Nrm)
Couches (4 ACC, 50 Nrm)
Anvils (3 ACC, 75 Nrm)
Grand Pianos (2 ACC, 150 Nrm)
Mini-nukes (Just kidding!)

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] 35/35 HP 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}

-Player Team-
KV-103 'Fallen King' (Health: 81/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L8 El/Pc Swd, H80/85, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 42/30Nm/43/30Nm, Chg 23/24/26/28+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D6 E2]
]-* SmallCalibur (L6 Nrm Swd, H45/65, Acc +7(+2), CSPD 5(+2), Com 32/30/32/30/37, Chg 53+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {21/25 Sword Hits} [D4 E2]
]-* Tempered Dueling Sword (L6 Prc Swd, H45/65, Acc +6(+2), CSPD 7(+2), Com 27/30Nrm/27/30Nrm/30, Chg 32+32+37+51Nrm) {8/15 Attacks Evaded} [D4 E2]
]-
[]* Bolted Non-Shield (L8 Shd, H80/85, HP 0/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L8 Arm, H78/85) [M2 R2] | * Hefty Plate Helm (L8 Hlm, H78/85) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
5787 Crowns - - - - [ KO Meter: |||||||||||||||..... ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 111/180) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H45/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {0/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H45/95, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {0/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L6 Nrm Swd, H28/65, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L3 Shd, H3/35, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L3 Arm, H2/35) | * Vitacap (L3 Hlm, H2/35)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5228 Crowns - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 150/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L8 Nrm Gun, H78/85, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 56, Chg 77 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 14/14/14/20, Chg 28 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D4]
]-* Apprentice Orb (L8 Ele Bomb, H77/85, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 22 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 32 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D1]
]-* Lil' Gelato [UV: Damage Low] (L6 Prc Bmb, H25/65, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (29) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active}
[]* Bone Shield (L8 Shd, H77/85, HP 42/42, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H1]
{}* Hefty Plate Mail (L8 Arm, H76/85) [R2 D1 M2] | * Hefty Plate Helm (L8 Hlm, H76/85) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
5167 Crowns - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 73/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {8/20 status effects} [D3 E2]
]-* Super Static Flash (L4 Nrm Bmb, H 11/45, Acc +8, ArmSpd 7, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {1/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L4 Shd, H10/45, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L4 Hlm, H 10/45)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
5942 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-

LV-909 'Ignem' (Health: 53/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {19/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 0/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
6267 Crowns - - - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 45/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L8 Nrm Swd, H33/85, Acc +8(+1), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {5/10 Extra Sword Targets} [D6 E1]
]-* Six-Shooter (L6 Nrm Gun, H0/65, Acc +6, ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {34/40 Bullets Hit} [D5]
]-* Kat Claw (L8 25%Nm/75%Sh Swd, H32/85, Acc +7(+1), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {3/5 Shields Broken} [D6 E1]
]-* Lil' Gelato (L8 Prc Bmb, H32/85, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {12/40 Turns Active} [D2 H5] (HP 95/95)
[]* Bolted Non-Shield (L5 Shd, H51/55, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D5]
{}* Vitasuit (L6 Arm, H50/65) [D6] | * Vitacap (L8 Hlm, H31/85) [D7]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
5633 Crowns (59 Crowns in useless junk) - - - - [ KO Meter: |||||||||||||||||||| ]
Nrm 66|Prc 33|Ele 33|Shd 33
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 105/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H42/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L6 Ele Bmb, H0/65, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+14 Heat) (35) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {2/40 Turns Active} (HP 21/21) [2D 2S 1H]
]-* Shiny Shards (L8 Pc/El Bomb, H42/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L6 Nrm Gun, H51/65, Acc +7(+1), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {9/20 Hits with 2+ bullets} [3D 1E 2S]
[]* Tough Plank (L8 Shd, H41/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H41/85) [6D 2R] | * Base Helm (L3 Hlm, H16/35) [2D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3522 Crowns - - - -
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

K1XK1N9 "Enterthekicks" (Health: 96/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L3 Nrm Gun, H12/35, Acc +7, ROF +5, Clip: 3 x 28, Chg 70) {2/10 Consecutive Target Damages}
]-* Force Halberd (L3 Nm/El Swd, H11/35, Acc +7, CSPD +3, Com 30/31, Chg 65, +2 Block Close Range) {2/15 Attacks Blocked}
]- --
]- --
[]* Tough Plank (L3 Shd, H11/35, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H11/35) | * Base Helm (L3 Hlm, H11/35)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1880 Crowns - - - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 6467
-Prologue: 636
-Chapter 1: 5831

-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
9 * Emptied Clips
20 * Gel Drops
16 * Brimstone
6 * Scrap Metal
10 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Mon, 12/22/2014 - 04:04
#776
Spirals-Ore's picture
Spirals-Ore
Vacation :)

D-07 grins and jumps up again

"I can do this all day..."

( I might not post tommorow , so here is the list :
1.Keep rocket jumping with katclaw to the feild. Unless breaking rule 2
2.If the feild becames invincible again , change target to yellow squishy )

Mon, 12/22/2014 - 04:04
#777
Spirals-Ore's picture
Spirals-Ore
Vacation :)

D-07 grins and jumps up again

"I can do this all day..."

( I might not post tommorow , so here is the list :
1.Keep rocket jumping with katclaw to the feild. Unless breaking rule 2
2.If the feild becames invincible again , change target to yellow squishy )

Mon, 12/22/2014 - 06:14
#778
Sonosuke's picture
Sonosuke
|Defense Cooldown|

Once 001 released his Finisher, his chassis became hot to the touch. He began glowing from the heat stored in him.

>Scrap, you're overheating!
>I'm opening your ventilation system to release excess steam.

Vents around 001's arm and back unsealed and opened up, releasing a near-endless amount of steam as he crouched on one knee.

[Default]

Mon, 12/22/2014 - 09:23
#779
Eternity-Terminal's picture
Eternity-Terminal
Computer issues cause me to type less. For now.

( Use Heightened Plasmator on Strange Field )

Mon, 12/22/2014 - 23:32
#780
Doctorspacebar's picture
Doctorspacebar
It's morphing time!

Turn Roll (With Tiebreakers): Not Necessary (The Machinauts will simply go in whatever order is optimal if nothing's going to attack, with me defaulting toward the one that's easiest to go through.)

DSN-001 Defaults.
DSN-001 gains 1 BP!
The Finisher Timer is at 2 turns.

KV-103's move: Charge w/ SmallCalibur (Auto-Chosen) (Normally I wouldn't auto-choose a Charge Attack, but... KV-103 is rather slow, so charges are his best bet, and I posted really late last night)
Roll for Instacharge: 40. No Instacharge.
KV-103 charges his SmallCalibur!

Mark's move: Standard w/ Pummel Gun -> Strange Magic Field (Auto-Chosen)
3 Ref + 7 ROF + 4 Roll + 1 ASI - 4 FoeRef - 1 ClipSize = 10 -> 2 shots
Evade Sum: 10 Acc + 10 Magnum - 4 FoeBlock =`16
Roll: 5,5. Hit! Roll for Meatshot (20% x 2): 83,26.
Strange Magic Field took 89 damage.

Cobalt's move: Standard w/ Weighted Frying Pan -> Strange Magic Field (Auto-Chosen)
8 Ref + 6 CSPD + 3 Roll - 8 FoeRef - 5 ComboLength = 4/2 = 2 -> 2 Swings (Considering moving the Combo Length requirement somewhere later in the process...)
Evade Sum: 6 Acc + 9 Cookware - 4 FoeBlock = 11
2 Rolls: 10,7. 2 Hits! Strange Magic Field took 38 damage.
Roll for Mod Stun (Fair): 4. Strange Magic Field was Stunned!
Roll for Minor Fire (Fair): 81. Resisted!
Cobalt's Weighted Frying Pan gained 1 Finisher Point!

LV-909's move: Standard w/ Overclocked Light Scope -> Strange Magic Field (Auto-Chosen)
5 Ref + 12 ROF + 4 Roll + 1 ASI - 3 FoeRef - 3 ClipSize = 16 -> 10 Shots
Evade Sum: 5 Acc + 9 Assault Rifle - 3 FoeBlock = 11
10 Rolls: 2,15,11,11,1,11,15,10,11,1. 4 hits! Strange Magic Field took 25 damage.

D-07's move: Jump Attack w/ Kat Claw -> Strange Magic Field
D-07 leaps into the air!

SEE-4's move: Standard w/ Heightened Plasmator -> Strange Magic Field
4 Ref + 6 ROF + 2 Roll + 1 ASI - 3 FoeRef - 1 ClipSize = 9 -> 3 shots
Evade Sum: 9 Acc + 9 Gremlin Gun - 3 FoeBlock = 15
3 Rolls: 2,2,9. 3 hits! Strange Magic Field took 64 damage.

K1XK1N9's move: Mini-Blaster -> Strange Magic Field
9 Ref + 5 ROF + 2 Roll + 1 ASI - 3 FoeRef - 1 ClipSize = 13 -> 5 shots
Evade Sum: 2 Acc + 7 Pistol - 3 FoeBlock = 6
5 Rolls: 10,5,16,15,14. 1 hit! Strange Magic Field took 5 damage.

The Strange Magic Field is morphing!

-Turn Summary-
DSN-001 defaults, gaining 1 BP.
KV-103 begins charging his SmallCalibur!
Mark fires his Pummel Gun, dealing impressive damage!
Cobalt deals out a little damage and a debilitating Stun effect with his Weighted Frying Pan!
LV-909 peppers the field with bullets, dealing a bit more damage!
D-07 leaps into the air, brandishing his Kat Claw!
SEE-4 fires his Heightened Plasmator to deal a decent amount of damage to the Magic Field!
K1XK1N9 chips off a bit more health with his Mini-Blaster!
The Strange Magic Field cuts its HP as it begins morphing!

"All together now!"

The Squishy Wizards activate pre-recorded messages where their translators got the words right.

"Red Squishy Wizard unite!"

"Blue Squishy Wizard unite!"

"Green Squishy Wizard unite!"

"Yellow Squishy Wizard unite!"

"Violet Squishy Wizard unite!"

"Gray Squishy Wizard unite!"

"FULL POWER!" An explosion of light and dust buffets the room, and when the smoke clears...

"Fused Wizards, go! MEGA-WIZARD!" It appears as though there's a giant grey blob of goo... but what's this? It has four enormous spiked jelly arms- one red, one yellow, one green, and one blue, with a purple hat. The Mega-Wizard shouts with a loud echoed voice, "ALLLLL RIIIIIIGHT! NOW WE'RE THINKING WITH POWER! HAHAHAHAHAHA! WHOOOOOOOOO!" The Mega-Wizard flexes its four arms, before pointing at the party with the green one. "Prepare for trouble! And make it sextuple!"

-Victory Conditions-
=Defeat the Squishy Wizards (Turns to defeat Electrocuto: 140 left)

-Hazards and Pickups-
5 Chairs (Thrown, 8 ACC, 10 Nrm)
5 Tables (Thrown, 6 ACC, 30 Nrm)
1 Couch (Thrown, 4 Acc, 50 Nrm)
4 Anvils (Thrown, 3 ACC, 75 Nrm)

-Pending Effects-
DSN-001 has 1 BP. (+2 CTR/ASI ea.)
KV-103's SmallCalibur Charge -> Strange Magic Field: Ready Next Turn!
D-07's Kat Claw Jump -> Strange Magic Field: Ready Next Turn!

-Buffs-
Finisher Timer: 2 (centered on DSN-001)
Gun ASI: Low (Finisher)
Gun CTR: Low (Finisher)

-Loot On Victory-

-The Jellafia (ENEMY)-
Martensitic Transformation: All defenses +25% to whole party (1 Turn Remains)

Red Squishy Wizard [A-8|B-7|R-7] Health --/480 {Retreated: Now that's just ludicrous!}

Blue Squishy Wizard [A-7|B-8|R-7] Health --/520 {Retreated: Wait, what?}

Green Squishy Wizard [A-7|B-7|R-8] Health --/500 {Retreated: But why would he do that?}

Yellow Squishy Wizard [A-8|B-8|R-8] Health --/500 {Retreated: Something's going on in that field.}

Violet Squishy Wizard [A-7|B-7|R-7] Health --/500 {Retreated: What's their plan?}

Gray Squishy Wizard [A-7|B-7|R-7] Health --/500 {Retreated: What could be happening in that field?}

Mega-Wizard [A-7|B-10|R-5] Health 807/3000 | No Shield Yet | 50 Nrm | 500 Prc | 50 Ele | -20 Shd | Meteor Meter [....................]
{Crimson Rend: 4 Acc, 65 Nrm, 1 attack to every target | Moon Beam Wall: 7 Acc, 55 Ele, (25 - FoeBlock)% chance to deal half its damage to targets that attack it at close range, (25 - FoeAcc)% chance to negate distance attacks | Vale Thorns: Charge Attack, 4 Acc, 30 Prc to all targets, repeats the attack for 2 more turns automatically | Luminous Glare: 10 Acc, No damage, one Good Chance of Minor Stun to all targets | Dark Meteor: 12 Acc, 150 Nm/Sh, 1 attack to all targets, can only be used at 20 Meteor Points (Gains 1 meteor point for every 2 targets damaged in a turn) | Fury of IKEA: Launches 12 pieces of Furniture at random targets}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal-damage Projectile!
~Minor Curse: 3 Turns Remain (Curse Damage 45, Crimson Rend and Vale Thorns are Cursed)~
~Moderate Stun: 2 Turns Remain~

-Mystic Furniture Catalog-

Chairs (8 ACC, 10 Nrm)
Tables (6 ACC, 30 Nrm)
Couches (4 ACC, 50 Nrm)
Anvils (3 ACC, 75 Nrm)
Grand Pianos (2 ACC, 150 Nrm)
Mini-nukes (Just kidding!)

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] 35/35 HP 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}

-Player Team-
KV-103 'Fallen King' (Health: 81/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L8 El/Pc Swd, H80/85, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 42/30Nm/43/30Nm, Chg 23/24/26/28+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D6 E2]
]-* SmallCalibur (L6 Nrm Swd, H45/65, Acc +7(+2), CSPD 5(+2), Com 32/30/32/30/37, Chg 53+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {21/25 Sword Hits} [D4 E2]
]-* Tempered Dueling Sword (L6 Prc Swd, H45/65, Acc +6(+2), CSPD 7(+2), Com 27/30Nrm/27/30Nrm/30, Chg 32+32+37+51Nrm) {8/15 Attacks Evaded} [D4 E2]
]-
[]* Bolted Non-Shield (L8 Shd, H80/85, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L8 Arm, H78/85) [M2 R2] | * Hefty Plate Helm (L8 Hlm, H78/85) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
5787 Crowns - - - - [ KO Meter: |||||||||||||||..... ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 111/180) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H45/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {0/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H45/95, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {0/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L6 Nrm Swd, H28/65, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L3 Shd, H3/35, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L3 Arm, H2/35) | * Vitacap (L3 Hlm, H2/35)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5228 Crowns - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 150/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L8 Nrm Gun, H78/85, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 56, Chg 77 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 14/14/14/20, Chg 28 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D4]
]-* Apprentice Orb (L8 Ele Bomb, H77/85, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 22 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 32 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D1]
]-* Lil' Gelato [UV: Damage Low] (L6 Prc Bmb, H25/65, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (29) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active}
[]* Bone Shield (L8 Shd, H77/85, HP 42/42, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H1]
{}* Hefty Plate Mail (L8 Arm, H76/85) [R2 D1 M2] | * Hefty Plate Helm (L8 Hlm, H76/85) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
5167 Crowns - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 73/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {9/20 status effects} [D3 E2]
]-* Super Static Flash (L4 Nrm Bmb, H 11/45, Acc +8, ArmSpd 7, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {1/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L4 Shd, H10/45, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L4 Hlm, H 10/45)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
5942 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-

LV-909 'Ignem' (Health: 53/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {19/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 8/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
6267 Crowns - - - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 45/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L8 Nrm Swd, H33/85, Acc +8(+1), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {5/10 Extra Sword Targets} [D6 E1]
]-* Six-Shooter (L6 Nrm Gun, H0/65, Acc +6, ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {34/40 Bullets Hit} [D5]
]-* Kat Claw (L8 25%Nm/75%Sh Swd, H32/85, Acc +7(+1), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {3/5 Shields Broken} [D6 E1]
]-* Lil' Gelato (L8 Prc Bmb, H32/85, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {12/40 Turns Active} [D2 H5] (HP 95/95)
[]* Bolted Non-Shield (L5 Shd, H51/55, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D5]
{}* Vitasuit (L6 Arm, H50/65) [D6] | * Vitacap (L8 Hlm, H31/85) [D7]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
5633 Crowns (59 Crowns in useless junk) - - - - [ KO Meter: |||||||||||||||||||| ]
Nrm 66|Prc 33|Ele 33|Shd 33
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 105/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H42/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L6 Ele Bmb, H0/65, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+14 Heat) (35) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {2/40 Turns Active} (HP 21/21) [2D 2S 1H]
]-* Shiny Shards (L8 Pc/El Bomb, H42/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L6 Nrm Gun, H51/65, Acc +7(+1), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {9/20 Hits with 2+ bullets} [3D 1E 2S]
[]* Tough Plank (L8 Shd, H41/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H41/85) [6D 2R] | * Base Helm (L3 Hlm, H16/35) [2D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3522 Crowns - - - -
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

K1XK1N9 "Enterthekicks" (Health: 96/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L3 Nrm Gun, H12/35, Acc +7, ROF +5, Clip: 3 x 28, Chg 70) {2/10 Consecutive Target Damages}
]-* Force Halberd (L3 Nm/El Swd, H11/35, Acc +7, CSPD +3, Com 30/31, Chg 65, +2 Block Close Range) {2/15 Attacks Blocked}
]- --
]- --
[]* Tough Plank (L3 Shd, H11/35, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H11/35) | * Base Helm (L3 Hlm, H11/35)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1880 Crowns - - - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 6467
-Prologue: 636
-Chapter 1: 5831

-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
9 * Emptied Clips
20 * Gel Drops
16 * Brimstone
6 * Scrap Metal
10 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Tue, 12/23/2014 - 00:10
#781
Colray's picture
Colray
that explains me going second..

(Charge Pummel gun Mega Wizard.)

Tue, 12/23/2014 - 00:30
#782
Midnight-Dj's picture
Midnight-Dj
GO GO POWER WIZARDS

"BY THE MACHINE GOD!!!" KV-103 yelled, "never in my life have I thought I could see such a deplorable act of magic!!! FOUL SLIMES!!! I can now kill all of you without worrying about stragglers! That is fine by me!!!"

[UNLEASH CHARGE ON THAT FOUL MEGA SLIME!!! FOR THE MACHINE GOD!!!]

Tue, 12/23/2014 - 05:32
#783
Spirals-Ore's picture
Spirals-Ore
MEGAZOIDS ?!

D-07 puts on a bad pokerface

"Is that supose to be a megazoid ? cause thats just abnormally ridicoulus.... kids will cry !" He shook his head

Then he freefalls to the huge bloop

( Finish on that megazoid )

Tue, 12/23/2014 - 07:29
#784
Sonosuke's picture
Sonosuke
|Offense Phase 1|

(Good lord, that Max HP)

[Super Arm Arm Charge: Mega Wizard]

Tue, 12/23/2014 - 15:34
#785
Eternity-Terminal's picture
Eternity-Terminal
You are experiencing a PICNIC ERROR!

"Do you think you're scaring us!?" SEE-4 shouts. "Too bad robots don't know how to be scared!"

The robot then backs up a bit, and whispers to the another party member, [Next poster] "How much weight do you think is in each of those arms?"

"Either way, catch this!"

( Throw Anvil at Mega Wizard. I don't even know... )

Tue, 12/23/2014 - 21:48
#786
Doctorspacebar's picture
Doctorspacebar
Rule number one: You're stronger than I think you are.

((I planned for this boss to be tougher. Well... maybe next time.

At any rate, the Don will be a tougher customer than the Wizards.))

Turn Roll (With Tiebreakers):
Mega-Wizard: 5 + 1 - 2 Stun = 4
KV-103: 3 + 2 = 5
DSN-001: 6 + 1 = 7
Mark: 3 + 2 + 1 ASI = 6
Cobalt: 8 + 3 = 11
LV-909: 5 + 2 = 7
D-07: 12 + 2 = 14
SEE-4: 4 + 3 = 7
K1XK1N9: 9 + 3 = 12

D-07's move: Finish Jump w/ Kat Claw -> Mega-Wizard
24 Ref + 14 ROF + 2 Roll - 3 FoeRef - 5 ComboLength = 32/2 = 16 -> 10 Swings' Equivalent
Evade Sum: 5 Acc + 8 Cat Claw + 1 Jump - 4 FoeBlock = 10 (I forgot that +1 Jump bonus last time.)
Roll: 9. Hit! D-07 dealt 1062 damage! (Wow. Boxer Belt and Rocket Boots have some serious synergy that I didn't see before. So does this call for a nerf? Or does the input (filling the KO meter and then firing a jump attack) match the output (1062 damage when normally he'd do 354)? Maybe the Boxer Belt's requirements should be made trickier?)
The Mega-Wizard is struck down!

The Mega-Wizard dropped loot.
500 Crowns earned!
250 Heat earned!
3 Small Hearts dropped!
No Consumables dropped.

-Turn Summary-
D-07's Jump Attack fells the Mega-Wizard in a single blow!

"Nooooooo!" The magic joining the Wizards starts scattering, before an explosion of light and dust flings them against the wall.

"Darn. I thought we had 'em." The Gray Wizard lifts his staff. "All right, well, we've still got fight lef-"

"In addition, the price!!! !!!Welcome! !!!Welcome!" ("Not even the reward is worth this! RUN!") The five other Squishy Wizards teleport immediately.

"Guys! Wait!" The Gray Wizard sighs. "Man... what a bunch of chickens." The Gray Wizard points his staff at the Machinauts. "You haven't seen the last of us!"

Despite any attempts to fire at him, the Gray Wizard escapes with the rest through a portal. The way to the Don is clear...

-THE MACHINAUTS ARE VICTORIOUS!-
=Defeat the Squishy Wizards (Turns to defeat Electrocuto: 139 left)

-Hazards and Pickups-
5 Chairs (Thrown, 8 ACC, 10 Nrm)
5 Tables (Thrown, 6 ACC, 30 Nrm)
1 Couch (Thrown, 4 Acc, 50 Nrm)
4 Anvils (Thrown, 3 ACC, 75 Nrm)

-Pending Effects-

-Buffs-
Finisher Timer: 1 (centered on DSN-001)
Gun ASI: Low (Finisher)
Gun CTR: Low (Finisher)

-Loot Earned (Will Distribute Tomorrow)-
500 Crowns earned!
250 Heat earned!
3 Small Hearts dropped!

-The Jellafia (ENEMY)-
Martensitic Transformation: All defenses +25% to whole party (1 Turn Remains)

Red Squishy Wizard [A-8|B-7|R-7] Health --/480 {Retreated: Now that's just ludicrous!}

Blue Squishy Wizard [A-7|B-8|R-7] Health --/520 {Retreated: Wait, what?}

Green Squishy Wizard [A-7|B-7|R-8] Health --/500 {Retreated: But why would he do that?}

Yellow Squishy Wizard [A-8|B-8|R-8] Health --/500 {Retreated: Something's going on in that field.}

Violet Squishy Wizard [A-7|B-7|R-7] Health --/500 {Retreated: What's their plan?}

Gray Squishy Wizard [A-7|B-7|R-7] Health --/500 {Retreated: What could be happening in that field?}

Mega-Wizard [A-7|B-10|R-5] Health -255/3000 WOW! INCREDIBLE!

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] 35/35 HP 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}

-Player Team-
KV-103 'Fallen King' (Health: 81/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L8 El/Pc Swd, H80/85, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 42/30Nm/43/30Nm, Chg 23/24/26/28+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D6 E2]
]-* SmallCalibur (L6 Nrm Swd, H45/65, Acc +7(+2), CSPD 5(+2), Com 32/30/32/30/37, Chg 53+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {21/25 Sword Hits} [D4 E2]
]-* Tempered Dueling Sword (L6 Prc Swd, H45/65, Acc +6(+2), CSPD 7(+2), Com 27/30Nrm/27/30Nrm/30, Chg 32+32+37+51Nrm) {8/15 Attacks Evaded} [D4 E2]
]-
[]* Bolted Non-Shield (L8 Shd, H80/85, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L8 Arm, H78/85) [M2 R2] | * Hefty Plate Helm (L8 Hlm, H78/85) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
5787 Crowns - - - - [ KO Meter: |||||||||||||||..... ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 111/180) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H45/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {0/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H45/95, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {0/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L6 Nrm Swd, H28/65, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L3 Shd, H3/35, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L3 Arm, H2/35) | * Vitacap (L3 Hlm, H2/35)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5228 Crowns - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 150/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L8 Nrm Gun, H78/85, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 56, Chg 77 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 14/14/14/20, Chg 28 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D4]
]-* Apprentice Orb (L8 Ele Bomb, H77/85, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 22 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 32 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D1]
]-* Lil' Gelato [UV: Damage Low] (L6 Prc Bmb, H25/65, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (29) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active}
[]* Bone Shield (L8 Shd, H77/85, HP 42/42, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H1]
{}* Hefty Plate Mail (L8 Arm, H76/85) [R2 D1 M2] | * Hefty Plate Helm (L8 Hlm, H76/85) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
5167 Crowns - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 73/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {9/20 status effects} [D3 E2]
]-* Super Static Flash (L4 Nrm Bmb, H 11/45, Acc +8, ArmSpd 7, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {1/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L4 Shd, H10/45, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L4 Hlm, H 10/45)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
5942 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-

LV-909 'Ignem' (Health: 53/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {19/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 8/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
6267 Crowns - - - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 45/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L8 Nrm Swd, H33/85, Acc +8(+1), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {5/10 Extra Sword Targets} [D6 E1]
]-* Six-Shooter (L6 Nrm Gun, H0/65, Acc +6, ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {34/40 Bullets Hit} [D5]
]-* Kat Claw (L8 25%Nm/75%Sh Swd, H32/85, Acc +7(+1), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {3/5 Shields Broken} [D6 E1]
]-* Lil' Gelato (L8 Prc Bmb, H32/85, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {12/40 Turns Active} [D2 H5] (HP 95/95)
[]* Bolted Non-Shield (L5 Shd, H51/55, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D5]
{}* Vitasuit (L6 Arm, H50/65) [D6] | * Vitacap (L8 Hlm, H31/85) [D7]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
5692 Crowns - - - - [ KO Meter: .................... ]
Nrm 66|Prc 33|Ele 33|Shd 33
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 105/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H42/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L6 Ele Bmb, H0/65, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+14 Heat) (35) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {2/40 Turns Active} (HP 21/21) [2D 2S 1H]
]-* Shiny Shards (L8 Pc/El Bomb, H42/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L6 Nrm Gun, H51/65, Acc +7(+1), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {9/20 Hits with 2+ bullets} [3D 1E 2S]
[]* Tough Plank (L8 Shd, H41/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H41/85) [6D 2R] | * Base Helm (L3 Hlm, H16/35) [2D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3522 Crowns - - - -
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

K1XK1N9 "Enterthekicks" (Health: 96/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L3 Nrm Gun, H12/35, Acc +7, ROF +5, Clip: 3 x 28, Chg 70) {2/10 Consecutive Target Damages}
]-* Force Halberd (L3 Nm/El Swd, H11/35, Acc +7, CSPD +3, Com 30/31, Chg 65, +2 Block Close Range) {2/15 Attacks Blocked}
]- --
]- --
[]* Tough Plank (L3 Shd, H11/35, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H11/35) | * Base Helm (L3 Hlm, H11/35)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1880 Crowns - - - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 6467
-Prologue: 636
-Chapter 1: 5831

-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
9 * Emptied Clips
20 * Gel Drops
16 * Brimstone
6 * Scrap Metal
10 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Tue, 12/23/2014 - 21:55
#787
Midnight-Dj's picture
Midnight-Dj
:/

"Much will be remembered this day," KV-103 tabbed D-07's shoulder, "An astounding performance, young one, this battle will be a glorious chapter in our eternal crusade."

Wed, 12/24/2014 - 03:00
#788
Whyna's picture
Whyna
SilversixBlackhawk

''Oh shi(glitch). (crackle) Holy (BURST!) HZUCKENG SHOOT! The awesomeness is gone...(boom)''

((Heal with a Capsule. How do I earn these flawed orbs?))

Wed, 12/24/2014 - 04:08
#789
Spirals-Ore's picture
Spirals-Ore
Pow !

"Nah its nothing, could not done it without you guys" D-07 bumps KV-103 chest

"Well... off to the don !" He smirks

Wed, 12/24/2014 - 09:47
#790
Sonosuke's picture
Sonosuke
I'm done being serious. Time to revel in insanity.

"That was a great shot, Ditto." 001 patted him on the back.

However, before anyone could say more, a second voice erupted from 001's speaker box, this one noticeably higher-pitched. "Whoa! Did you see that, Faidra? Ditto just took him out in one shot! That was so Awesome! I think I saw a tiny explosion when he hit-"
"Maydra?"
"And then those Wizards just blew apart! Those cowards, running away through that portal! When I get your hands on them-"
"Maydra."
"Yeah?" Pause. "Oh my Vog, I wasn't supposed to... not yet-" This second voice went silent to everyone except 001, who seems to have taken up a name for himself.

>Faidra, I'm so sorry!
*It's alright.*
>I didn't mean to do that!
*I know you didn't mean to. You just got caught up in the excitement.*
>Aw, but now they know about me. I didn't want to tell them yet.
*They were gonna find out eventually. Stop worrying about it.*

Faidra (finally, I can stop using "001" or the full "DSN-001") turned to the other Machinauts. "... Shall we be going then?"

Wed, 12/24/2014 - 10:15
#791
Eternity-Terminal's picture
Eternity-Terminal

(( Doc: I have a suggestion: Buff on belt only applies to regular attacks, not charged/jump attacks. ))

"Woah! The amount of energy here...that was stunning! Absolutely off the charts! How did that belt even work?"

SEE-4 stops when hearing the second voice come from another Mechinaut. "Unit 001...? Would you mind explaining what happened? Are you alright? Or...do we...?"

The robot goes silent for a minute. "With your cooperation, I would like to run a scan. I won't modify your system, I only want to know if I can learn more about the structure of Mechinauts, so to speak."

Wed, 12/24/2014 - 15:43
#792
Sonosuke's picture
Sonosuke
Son, you've got some explaining to do

"Oh, no need for any of you to worry." Faidra turned to SEE-4. "I share this chassis with my sister unit's AI, DSN-002 'Maydra'. We wanted to wait to introduce her until after dealing with the Jellafia, but it seems she couldn't help herself after such a display."

He listened to SEE-4's request. "You may proceed with the scan, although I wouldn't suggest doing it at this moment." Faidra made a gesture towards the others, who have already started moving.

Wed, 12/24/2014 - 22:51
#793
Doctorspacebar's picture
Doctorspacebar
Merry Christmas!

((Relevant. And very very merry.

I won't be posting on Christmas Day, 'cause stuff to do and people to visit and probably late-night DDO runs with my little bro, so the next post will be late at night on the 26th, as usual.

I just noticed a huge mistake involving DSN-001's gear that I have now corrected. Fortunately it did not affect the gameplay at all. But when you make new armor, if I get the HP wrong (it's 100 base plus gear's HP bonus) then be sure to remind me.))

(Turns to defeat Electrocuto: 139 left)

The way ahead is easy to find by the trail of Quicksilver mucus. Electrocuto's very sloppy. But as you go, be sure to route unused Heat levels into your weapons.

[Each Heat level can be distributed to the following categories on weapons:
-DAMAGE increases damage by (1 * Star Level) on standard attacks and (2 * Star Level + 2 * Star Level - 1) on Charge Attacks.
-EASE OF USE increases accuracy by 1 point. (You can have a MAXIMUM of 2 Ease of Use levels per weapon, and can only get two Speed levels at Heat Level 5 and beyond.)
-SPEED increases combo speed/rate of fire/arm speed (or Reflexes on a turret) by one point. (You can have a MAXIMUM of 2 Speed levels per weapon, and can only get two Speed levels at Heat Level 5 and beyond.)
-HEALTH (turrets only) adds 25% Base + 5% Machinaut HP to a Turret's Hit Point total.

All weapons also gain CTR: Low automatically at level 5 and CTR: Med automatically at level 10. These do not cost a Heat level.

Armors and Shields can use Heat levels for the following:
-DEFENSE increases all Defenses by 5%.
-HEALTH (Shields only) increases Shield health by 5%.
-RESISTANCE increases all Status Resistances by 0.5. (You can have a MAXIMUM of 2 Resistance levels per item, and can only get two Resistance levels at Heat level 5 and beyond.)
-MITIGATION decreases the effect of penalties (such as Attack Speed Decrease) by 0.5. (You can have a MAXIMUM of 2 Mitigation levels per item, and can only get two Mitigation levels at Heat level 5 and beyond.)

Heat levels vanish when an item is alchemized into a higher star-level item. Still, choose wisely! You can always route Heat Levels onto a weapon, even during combat.

Heat itself is always distributed equally among your gear.]

-The Jellafia (ENEMY)-
Martensitic Transformation: All defenses +25% to whole party (1 Turn Remains)

Red Squishy Wizard [A-8|B-7|R-7] Health --/480 {Retreated: Now that's just ludicrous!}

Blue Squishy Wizard [A-7|B-8|R-7] Health --/520 {Retreated: Wait, what?}

Green Squishy Wizard [A-7|B-7|R-8] Health --/500 {Retreated: But why would he do that?}

Yellow Squishy Wizard [A-8|B-8|R-8] Health --/500 {Retreated: Something's going on in that field.}

Violet Squishy Wizard [A-7|B-7|R-7] Health --/500 {Retreated: What's their plan?}

Gray Squishy Wizard [A-7|B-7|R-7] Health --/500 {Retreated: What could be happening in that field?}

Mega-Wizard [A-7|B-10|R-5] Health -255/3000 WOW! INCREDIBLE!

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] (Waiting (35/35 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}

-Player Team-
KV-103 'Fallen King' (Health: 141/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L9 El/Pc Swd, H36/95, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 42/30Nm/43/30Nm, Chg 23/24/26/28+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D6 E2]
]-* SmallCalibur (L7 Nrm Swd, H21/75, Acc +7(+2), CSPD 5(+2), Com 32/30/32/30/37, Chg 53+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {21/25 Sword Hits} [D4 E2]
]-* Tempered Dueling Sword (L7 Prc Swd, H21/75, Acc +6(+2), CSPD 7(+2), Com 27/30Nrm/27/30Nrm/30, Chg 32+32+37+51Nrm) {8/15 Attacks Evaded} [D4 E2]
]-
[]* Bolted Non-Shield (L9 Shd, H36/95, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L9 Arm, H36/95) [M2 R2] | * Hefty Plate Helm (L9 Hlm, H36/95) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6287 Crowns - - - - [ KO Meter: |||||||||||||||..... ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 191/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H87/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {0/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H87/95, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {0/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L7 Nrm Swd, H5/75, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L4 Shd, H9/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L4 Arm, H9/45) | * Vitacap (L4 Hlm, H9/45)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5728 Crowns - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L9 Nrm Gun, H34/95, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 56, Chg 77 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 14/14/14/20, Chg 28 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D4]
]-* Apprentice Orb (L9 Ele Bomb, H34/95, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 22 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 32 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D1]
]-* Lil' Gelato [UV: Damage Low] (L6 Prc Bmb, H25/65, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (29) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active}
[]* Bone Shield (L9 Shd, H34/95, HP 42/42, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H1]
{}* Hefty Plate Mail (L9 Arm, H33/95) [R2 D1 M2] | * Hefty Plate Helm (L9 Hlm, H33/95) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
5667 Crowns - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 133/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {9/20 status effects} [D3 E2]
]-* Super Static Flash (L5 Nrm Bmb, H 49/55, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {1/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L5 Shd, H49/55, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L5 Hlm, H 49/55)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
6442 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-

LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {19/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 8/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
6767 Crowns - - - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 105/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L8 Nrm Swd, H68/85, Acc +8(+1), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {5/10 Extra Sword Targets} [D6 E1]
]-* Six-Shooter (L6 Nrm Gun, H36/65, Acc +6, ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {34/40 Bullets Hit} [D5]
]-* Kat Claw (L8 25%Nm/75%Sh Swd, H67/85, Acc +7(+1), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {3/5 Shields Broken} [D6 E1]
]-* Lil' Gelato (L8 Prc Bmb, H68/85, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {12/40 Turns Active} [D2 H5] (HP 95/95)
[]* Bolted Non-Shield (L5 Shd, H87/55, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D5]
{}* Vitasuit (L7 Arm, H21/75) [D6] | * Vitacap (L8 Hlm, H67/85) [D7]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
6192 Crowns - - - - [ KO Meter: .................... ]
Nrm 66|Prc 33|Ele 33|Shd 33
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 165/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H77/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L6 Ele Bmb, H36/65, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+14 Heat) (35) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {2/40 Turns Active} (HP 21/21) [2D 2S 1H]
]-* Shiny Shards (L8 Pc/El Bomb, H77/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L7 Nrm Gun, H22/75, Acc +7(+1), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {9/20 Hits with 2+ bullets} [3D 1E 2S]
[]* Tough Plank (L8 Shd, H77/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H77/85) [6D 2R] | * Base Helm (L4 Hlm, H17/45) [2D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
4022 Crowns - - - -
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

K1XK1N9 "Enterthekicks" (Health: 156/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L4 Nrm Gun, H27/45, Acc +7, ROF +5, Clip: 3 x 28, Chg 70) {2/10 Consecutive Target Damages}
]-* Force Halberd (L4 Nm/El Swd, H26/45, Acc +7, CSPD +3, Com 30/31, Chg 65, +2 Block Close Range) {2/15 Attacks Blocked}
]- --
]- --
[]* Tough Plank (L4 Shd, H26/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Vitasuit (L4 Arm, H26/45) | * Base Helm (L4 Hlm, H26/45)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
2380 Crowns - - - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 6967
-Prologue: 636
-Chapter 1: 6331

-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
9 * Emptied Clips
20 * Gel Drops
16 * Brimstone
6 * Scrap Metal
10 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Thu, 12/25/2014 - 00:26
#794
Colray's picture
Colray
Pinpoint

((Heat goes to Health. If N/A, go to Ease of Use, then Damage.))

Thu, 12/25/2014 - 05:20
#795
Whyna's picture
Whyna
WildfirePermafroster

((Distributing 1 level to Speed and the rest to DAMAGE for all weapons. For the armor and shields, I will distribute to Resistance and the rest to Defense. Still , how to you obtain Orbs?))

'' Guys, don't underestimate Don. We must all be in synch for this one and we have to work out a plan or he will stomp over our dead bodies!''

Thu, 12/25/2014 - 05:47
#796
Spirals-Ore's picture
Spirals-Ore
Pootis !

( Myeeh.. i am kinda lazy to distribute heat so...
Spent every point in weapon to ease of use and speed... once fulfilled put the spare on damage
For turret put half to damage half to health
For armor just insearce every bit on defence, including sheild )

"I won't underestimate the guy who control this army..." D-07 turns to whyna

"But this battle will not be our last ...." It grins

Thu, 12/25/2014 - 20:18
#797
Midnight-Dj's picture
Midnight-Dj
:/

(Get all my weapons to level 10 and get more damage. If there is anything left, heat the plate mail with it.)

"Don't worry, 'enterthekick'" said KV-103, "Even if we do fall this day, we would have already achieved the impossible, the jellifia will forever remember this day when we triumphed over them."

Fri, 12/26/2014 - 22:53
#798
Doctorspacebar's picture
Doctorspacebar

((Pay attention to everything that the enemy can do. It'll save your life.

Orbs are obtained by buying them when the option is available.

Midnight, Heat automatically distributes itself evenly. You unfortunately cannot make all your heat go into your weapons.

Note that (Turret) next to a mob's Reflexes means that mob's Reflexes is not used when calculating the number of attacks for it or targets attacking it, since a turret can't chase or flee from anything.))

After following the trail, the Machinauts enter the Don's office, and immediately visible is an enormous silver lichen, covered in massive and particularly sharp spikes, with an undersized fedora on top of it.

"Worthless Wizards didn't stop you, apparently." Electrocuto throws his fedora aside as he speaks, through a MUCH better translator. "You thought you could just waltz in here and put me down? It's gonna be the last thing you do."

Electricity begins surging through the Don, and his trademark angry attitude begins to show. "YOU'RE SUPPOSED TO BE BIG HEROES, RIGHT?! GOOD! I NEVER HAD FRIED HERO BEFORE! WONDER HOW IT TASTES?!"

-The Jellafia (ENEMY)-

CHAPTER 1 BOSS I: Don Electrocuto 2000/2000 HP [PHASE I]
A-7 | B-7 | R-3(+8)
[] Capacitant Shield x 8 (HP 25/25, no regen delay, when broken: 1 stack is destroyed and renewed after all damage is applied, 1 stack is added when Shocked, +1 Reflexes per Stack, shield may be targeted manually, On 4 Stacks: Chance of Shock is Fair, On 8 Stacks: Shock is Moderate, on 12 Stacks: Chance of Shock is Good, on 16 Stacks: Shock is Strong, >4 Stacks: Minor Shock, Slight Chance)
))) Whack 'Em (Strike attack, 6 ACC, 3 SPD, 50 Nm/Pc + (Cap. Shield Charge x 1.5) Ele, Chance of Shock, Fair Chance of Strong Stun)
))) Fryin' with the Fishes (Gun attack, 2 ACC, 2 ROF, No Reloads, (Cap. Shield Charge x 2.5) Ele, Chance of Shock)
))) Cook Their Goose (Charged Strike attack, 6 ACC, (Cap. Shield Charge x 10) Ele, Chance of Shock x 3, On Shock: Chance of Shock to all targets)

Power Coil A [A0|B8|R100(Turret)] Health: 0/100 (Cannot die until Don Electrocuto is defeated)
{Release Charge: Inflicts Minor Shock on one ally, only usable at 100 HP | Build Up: Gain 50 HP}

Power Coil B [A0|B8|R100(Turret)] Health: 0/100 (Cannot die until Don Electrocuto is defeated)
{Release Charge: Inflicts Minor Shock on one ally, only usable at 100 HP | Build Up: Gain 50 HP}

-Victory Conditions-
=Defeat Don Electrocuto! (Turns to defeat Electrocuto: 139 left)
-OPTIONAL: Keep both Power Coils from getting over 50 HP for 3 straight turns (Reward: Variant Ticket) [0/3 streak]

-Pending Effects-

-Buffs-

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze}

Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] (Waiting (35/35 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}

-Player Team-
KV-103 'Fallen King' (Health: 141/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L9 El/Pc Swd, H36/95, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur (L7 Nrm Swd, H21/75, Acc +7(+2), CSPD 5(+2), Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {21/25 Sword Hits} [D5 E2]
]-* Tempered Dueling Sword (L7 Prc Swd, H21/75, Acc +6(+2), CSPD 7(+2), Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {8/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L9 Shd, H36/95, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L9 Arm, H36/95) [M2 R2] | * Hefty Plate Helm (L9 Hlm, H36/95) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6287 Crowns - - - - [ KO Meter: |||||||||||||||..... ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 191/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H87/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {0/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H87/95, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {0/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L7 Nrm Swd, H5/75, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L4 Shd, H9/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L4 Arm, H9/45) | * Vitacap (L4 Hlm, H9/45)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5728 Crowns - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L9 Nrm Gun, H34/95, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 60, Chg 85 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D5]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L9 Ele Bomb, H34/95, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 26 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 40 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D5]
]-* Lil' Gelato [UV: Damage Low] (L6 Prc Bmb, H25/65, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+84 Heat) (113) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H6]
[]* Bone Shield (L9 Shd, H34/95, HP 50/50, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H5]
{}* Hefty Plate Mail (L9 Arm, H33/95) [R2 D1 M2] | * Hefty Plate Helm (L9 Hlm, H33/95) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
5667 Crowns - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 133/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {9/20 status effects} [D3 E2]
]-* Super Static Flash (L5 Nrm Bmb, H 49/55, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {1/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L5 Shd, H49/55, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L5 Hlm, H 49/55)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
6442 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-

LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {19/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 8/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
6767 Crowns - - - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 105/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L8 Nrm Swd, H68/85, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {5/10 Extra Sword Targets} [D6 E2]
]-* Six-Shooter (L6 Nrm Gun, H36/65, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {34/40 Bullets Hit} [D5 E1]
]-* Kat Claw (L8 25%Nm/75%Sh Swd, H67/85, Acc +7(+2), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {3/5 Shields Broken} [D6 E2]
]-* Lil' Gelato (L8 Prc Bmb, H68/85, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {12/40 Turns Active} [D3 H5] (HP 95/95)
[]* Bolted Non-Shield (L6 Shd, H32/65, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D6]
{}* Vitasuit (L7 Arm, H21/75) [D7] | * Vitacap (L8 Hlm, H67/85) [D8]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
6192 Crowns - - - - [ KO Meter: .................... ]
Nrm 55|Prc 27|Ele 27|Shd 27
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 165/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H77/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L6 Ele Bmb, H36/65, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+14 Heat) (35) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {2/40 Turns Active} (HP 21/21) [2D 2S 1H]
]-* Shiny Shards (L8 Pc/El Bomb, H77/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L7 Nrm Gun, H22/75, Acc +7(+1), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {9/20 Hits with 2+ bullets} [3D 1E 2S]
[]* Tough Plank (L8 Shd, H77/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H77/85) [6D 2R] | * Base Helm (L4 Hlm, H17/45) [2D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
4022 Crowns - - - -
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

K1XK1N9 "Enterthekicks" (Health: 156/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L4 Nrm Gun, H27/45, Acc +7, ROF +5(+1), Clip: 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L4 Nm/El Swd, H26/45, Acc +7, CSPD +3(+1), Com 33/34, Chg 71, +2 Block Close Range) {2/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L4 Shd, H26/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L4 Arm, H26/45) [1R 3D] | * Base Helm (L4 Hlm, H26/45) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
2380 Crowns - - - -
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 6967
-Prologue: 636
-Chapter 1: 6331

-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
9 * Emptied Clips
20 * Gel Drops
16 * Brimstone
6 * Scrap Metal
10 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Fri, 12/26/2014 - 23:19
#799
Colray's picture
Colray
variant ticket!

(Keep coils from getting over 50 HP for 3 turns. My pummel gun can deal 50 damage.)

(Charge Pummel Gun Capacitor shield)

(P.S. the shield means its at 8 stacks right now because it says x8... Am I correct?)

Fri, 12/26/2014 - 23:35
#800
Midnight-Dj's picture
Midnight-Dj
:/

"Sadly for you... slime..." KV-103 sneered, "The only thing you shall taste today is your own smoldering corpse!"

(charge small calibur -> The Don )

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