((Your Normal defense is lower than the other Machinauts, so you become a prime target for Furnishingus Breakyourspinius.
Remember- jump attacks, like charge attacks, can change target mid jump! (If Freya, Kain and Cid can do that without technological aids, D-07 can do it with them.) However, also like charge attacks, you can't switch the weapon you're using.
Remind me next turn that a Giant Fan is blowing and that the Violet Wizard used Martensitic Transformation.
EDIT: Fixed things. You can unfortunately still buy useless junk while in mid-air.))
Turn Roll (With Tiebreakers):
Red Sq. Wizard: 7 + 3 = 10
Green Sq. Wizard: 8 + 1 = 9 (22/100)
Yellow Sq. Wizard: 8 + 2 = 10
Violet Sq. Wizard: 7 + 1 = 8 (35/100)
Gray Sq. Wizard: 7 + 2 = 9 (75/100)
KV-103: 3 + 3 = 6
DSN-001: 6 + 2 = 8 (44/100)
Mark: 3 + 3 = 6
Cobalt: 8 + 1 = 9 (3/100)
LV-909: 5 + 2 = 7
D-07: 12 + 2 = 14
SEE-4: 4 + 2 = 6
K1XK1N9: 9 + 3 = 12
D-07's move: Jump Attack w/ Six-Shooter -> Red Sq. Wizard
D-07 leaps into the air!
K1XK1N9's move: Standard w/ Mini-Blaster -> Violet Sq. Wizard
9 Ref + 5 ROF + 3 Roll - 4 FoeRef - 1 ClipSize = 12 -> 4 Shots
Evade Sum: 2 Acc + 7 Pistol - 3 FoeBlock = 6
Block Sum: - 4 more FoeBlock = 2
4 Rolls: 2,8,15,7. 1 Blocked! Violet Squishy Wizard's Barrier shattered! Violet Squishy Wizard's defense took the rest of the damage, but...
KABOOM! The bullet activated SEE-4's Plasmator charges!
Violet Squishy Wizard took 92 damage. (The damage is normally unmitigated because the projectile normally breaks through defense. This projectile had to go through the barrier, so not all the defense was pierced.)
Roll for extra targets ((1d2, Targets+) x 3): Green Squishy Wizard also targeted!
Evade Sum (Green Sq. Wiz): 2 Acc + 9 Gremlin Gun - 3 FoeBlock = 8
Block Sum: - 4 more FoeBlock = 4
Roll: 9. Miss!
K1XK1N9's Mini-Blaster gained 1 Finisher Point!
Red Squishy Wizard rolls vs. Moderate Shock: 35!
Red Squishy Wizard's move: Unleash Spike Maelstrom!
Extra Targets (1d10, Targets+): K1XK1N9 and LV-909 also targeted!
Base Evade Sum: 8 Acc + 5 Strike + 2 Charge = 15
D-07 is in the air, and can't be targeted!
K1XK1N9 (ES 12, BS 8): 6. Hit! K1XK1N9 took 47 damage.
LV-909 (ES 11, BS 7): 7. Blocked! LV-909's Shield broke! LV-909 took 25 damage.
Yellow Squishy Wizard's move: Peddlus Garbagium -> D-07
1 Attack
Evade Sum: 8 Acc + 10 INCREDIBLE DEAL! - 0 FoeBlock = 18 -> 16
Roll: 2. Hit! D-07 ended up buying 31 Crowns worth of useless crap!
Yellow Squishy Wizard's Crown Bank conjured 9 crowns in interest!
Gray Squishy Wizard's move: Furnishingus Breakyourspinius -> DSN-001!
Summoned 1 Chair, 1 Table, 1 Anvil.
Evade Sum (Chair): 7 Acc + 8 Chair - 2 FoeBlock = 13
Block Sum (Chair): - 3 FoeBlock = 10
Roll: 6. Hit!
Evade Sum (Table): 11
Block Sum (Table): 8
Roll: 15. Miss!
Evade Sum (Anvil): 8
Block Sum (Anvil): 5
Roll: 1. Hit!
DSN-001 sustained 68 damage.
The furniture fell on the ground!
Summoned Jelly Cube A's move: Tackle -> DSN-001!
3 Ref + 4 CSPD + 4 Roll - 6 Ref - 1 ComboLength = 4/2 = 2 -> 1 Swing
Evade Sum: 5 Acc + 5 Strike - 2 FoeBlock = 8
Block Sum: - 3 more FoeBlock = 5
Roll: 11. Miss!
Summoned Jelly Cube B's move: Tackle -> DSN-001!
3 Ref + 4 CSPD + 4 Roll - 6 Ref - 1 ComboLength = 4/2 = 2 -> 1 Swing (I copied and pasted, but I did roll again. It was a 4.)
Evade Sum: 5 Acc + 5 Strike - 2 FoeBlock = 8
Block Sum: - 3 more FoeBlock = 5
Roll: 11. Miss! (Imitation is the most detrimental form of flattery.)
Green Squishy Wizard's move: Wizard Lightning -> KV-103!
8 Ref + 10 ROF + 4 Roll - 2 FoeRef - 1 ClipSize = 19 -> 6 Attacks!
Evade Sum: 7 Acc + 1 Who Needs To Aim, Anyway? - 4 FoeBlock = 4
Block Sum: - 4 more FoeBlock = 0 -> 1
6 Rolls: 8,12,8,8,10,1. 1 Hit! KV-103 took 30 damage.
KV-103's Tempered Dueling Sword gained 5 Finisher Points!
KV-103 gained 1 KO Point.
KV-103 gained 7 Retribution Points!
The Giant Fan is fully armed and operational! The Machinauts' ability to attack first is lessened by harsh wind...
Cobalt's move: Charge Attack w/ Static Flash -> Red Squishy Wizard!
Roll for Instacharge: 57. No Instacharge...
Cobalt begins charging his Static Flash!
DSN-001's move: Charge Attack w/ Asteroid Bomb Mk II -> Gray Squishy Wizard!
Roll for Instacharge: 71. No Instacharge!
DSN-001 begins charging his Asteroid Bomb Mk II!
Violet Squishy Wizard's move: Martensitic Transformation!
All enemy Defenses buffed by 25%!
Stereo System rolls vs. Moderate Shock: 30.
Stereo System is fully Shocked! (Yeah, these summons aren't immune to Shock. You lucked out.)
It took 4 damage from the Shock.
LV-909's move: Standard Attack w/ Overclocked Light Scope -> Strange Magic Field!
5 Ref + 12 ROF + 1 Roll - 6 Foe Ref - 3 ClipSize = 9 -> 9 shots! (Yep, it's got 12 Reflexes right now.)
Evade Sum: 5 Acc + 9 Assault Rifle - 6 FoeBlock = 8 (And 12 Blocking.)
9 Rolls: 13,9,5,8,10,12,7,13,2. 3 Hits! Strange Magic Field took 1 damage. (And 200 of each defense, which is boosted by Martensitic Transformation to 250. You would have needed to land 6 shots to do more than 1 point of damage right now. Also, the charges can't be triggered quite yet. There will be a way to beat this thing, though, and it isn't just a huge charged attack, so you can feel free to not shoot at it.)
KV-103's move: Charge w/ SmallCalibur -> Yellow Sq. Wizard (Target Auto-Chosen)
Roll for Instacharge (10%): 15. No instacharge. (That was painful to see. DSN-001 could have fired immediately with that.)
KV-103 begins charging his SmallCalibur!
Mark's move: Charge w/ Pummel Gun -> Red Sq. Wizard
Roll for Instacharge (10%): 67. No instacharge.
Mark begins charging his Pummel Gun!
SEE-4's move: Charge w/ Lil' Wiz
Roll for Instacharge (10%): 29. No instacharge.
SEE-4 begins charging Lil' Wiz! (Over half the team is charging. Those Wizards are gonna get hit hard next turn.)
Turn Summary
DSN-001 Defaults and gains 1 BP.
D-07 leaps into the air while readying his Six-Shooter!
K1XK1N9 fires at the Violet Squishy Wizard, breaking its Barrier and causing its charges to explode in its face!
The Red Squishy Wizard unleashes Spike Maelstrom, striking K1XK1N9 and LV-909 with nasty sharp pointy spikes!
The Yellow Squishy Wizard casts Peddlus Garbagium, and D-07 ends up buying 31 Crowns worth of useless crap!
The Gray Squishy Wizard lobs furniture at DSN-001, dealing nasty damage with an Anvil!
The Green Squishy Wizard blasts KV-103 with Wizard Lightning, missing a whole lot and then landing one hit!
The Giant Fan is fully armed and operational! The Machinauts' ability to attack first is lessened by harsh wind...
Cobalt begins charging his Static Flash!
DSN-001 begins charging his Asteroid Bomb Mk II!
The Violet Squishy Wizard casts Martensitic Transformation, increasing his party's defenses!
The Violet Squishy Wizard's Stereo System is fully Shocked!
LV-909 fired at the strange magic field, but her bullets did almost nothing!
KV-103 begins charging his SmallCalibur!
Mark begins charging his Pummel Gun!
SEE-4 begins charging Lil' Wiz!
Barriers reformed! (Shields damaged this turn: LV-909's Scuttled Shuttle Siding)
"Yeah, keep shooting at that. Go right ahead. Ignore me." The Gray Squishy Wizard sighs. "Everyone already does that."
The Green Squishy Wizard starts rhyming again, but the translator says something that is most emphatically NOT a rhyme. "Now kill all control, to get a feel for what we say! But until I die, until I find him, last time I lost!" ("Now isn't time for sad complaints! Kill them all, show no restraint! My lightning missed, but it's not over yet! I won't rest until you're DEAD!")
"You know, you had a rhyme going, but it was completely lost. Maybe we should've installed that update..."
-Victory Conditions-
=Defeat the Squishy Wizards (Turns to defeat Electrocuto: 144 left)
-Hazards and Pickups-
4 Chairs (Thrown, 8 ACC, 10 Nrm)
5 Tables (Thrown, 6 ACC, 30 Nrm)
3 Anvils (Thrown, 3 ACC, 75 Nrm)
-Pending Effects-
KV-103 has 7 Retribution Points.
DSN-001 has 2 BP (+2 ASI/CTR each).
DSN-001's Asteroid Bomb Mk II Charge Attack (-> Gray Squishy Wizard): Ready Next Turn!
Cobalt's Super Static Flash Charge Attack (-> Red Squishy Wizard): Ready Next Turn!
D-07's Six-Shooter Jump Attack (-> Strange Magic Field): Coming Next Turn!
KV-103's SmallCalibur Charge Attack (-> Yellow Squishy Wizard): Ready Next Turn!
Mark's Pummel Gun Charge Attack (-> Red Squishy Wizard): Ready Next Turn!
SEE-4's Lil' Wiz Charge Attack: Ready Next Turn!
-Buffs-
-Loot On Victory-
-The Jellafia (ENEMY)-
Martensitic Transformation: All defenses +25% to whole party (3 Turns Remain)
Red Squishy Wizard [A-8|B-7|R-7] Health 340/480 | Barrier: 20/20 HP (No defenses, no regen delay) | 30 Nrm | 300 Prc | 30 Ele | 0 Shd
{Scorching Lack of Hands: 7 ACC, 2 ArmSPD, 30 Ele (up to 6 targets), Good Chance of Minor Fire | Snow Boulder: Summons an attackable 80-HP Snow Boulder that doubles its HP every turn for 3 turns and then strikes up to (HP/20) targets for (HP/2) damage and a Good Chance of Strong Freeze | Spike Maelstrom: Charge Attack (CTR +2), 5 ACC, 55 Prc (up to 10 targets) | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
~Moderate Shock: 2 Turns Remain~
Blue Squishy Wizard [A-7|B-8|R-7] Health --/520 {Retreated: Wait, what?}
Green Squishy Wizard [A-7|B-7|R-8] Health 500/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
{Wizard Lightning: 1 ACC, 10 ROF, 3x30 Ele, Fair Chance of Minor Shock | Giant Fan: Summons a giant fan (HP-100|B-8|R-0) that begins blowing wind toward the enemies; after existing for two turns, it will keep foes from adding 1d3 to their Turn Order rolls | Spike Barrage: 3 ACC, 2 ROF, no reloadx25 Prc | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Giant Fan [A-0|B-8|R-0] Health 100/100 {Activated!}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Yellow Squishy Wizard [A-8|B-8|R-8] Health 378/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
(101 Crowns)
{Gold Rush: 6 ACC, Expend (1d100)% crowns on hit to deal that much damage | Peddlus Garbagium: 10 ACC, Steal (6d12) Crowns by forcing them to buy junk (note that junk is magically resold, returning lost Crowns, if the caster falls) | Crown Bank: Summons a magical bank (HP-200|B-0|R-0) that conjures interest, increasing held Crowns by 10% every turn | Golden Spike: 5 ACC, 5 SPD, 40 Prc, increases user's Crowns equal to the damage dealt | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture | Furnishingus Rentoutium: Sells (1d3) furnishings to get money back, depending on their attack power and on how much they're broken}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Crown Bank [A-0|B-0|R-0] Health 200/200 {Conjuring Interest!}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Violet Squishy Wizard [A-7|B-7|R-7] Health 387/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
{Martensitic Transformation: Increases all defenses of entire party by 25% or 10 points (whichever's higher) for 3 turns) | Bardic Stereo: Summons a stereo system (HP-80|B-2|R-2) that, after existing for two turns, randomly selects one of three buffs: Classical (+2 ACC), Heavy Metal (+2 BLK), or Smooth Jazz (+2 REF) | Input Spike: 5 ACC, 4 SPD, 35 Prc, finds target's highest stat on hit, user increases that stat by 1 for its entire party | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
~Minor Curse: 6 Turns remain, Curse Damage 45 (Bardic Stereo, Input Spike)~
Stereo System [A-0|B-2|R-2] Health 40/80 {1 turn to activate}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
~Moderate Shock: 3 turns remain~
Gray Squishy Wizard [A-7|B-7|R-7] Health 500/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
{Generic Better Spell: 8 ACC, 6 CSPD, 40 Ele | Summon Assistants: Summons two Jelly Cubes | Slightly Better Spike Attack: 5 ACC, 6 SPD, 50 Prc | Throw More Furniture: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture | Such a bore: This guy still doesn't get it!}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Summoned Jelly Cube A [A-5|B-5|R-3] Health 60/60 | No Shield | NrmD: 20 | PrcD: 80 | EleD: 20 | ShaD: 0
{Tackle: 5 ACC, 4 CSPD, 30 Prc | Severely Underpaid: Drops no loot}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Summoned Jelly Cube B [A-5|B-5|R-3] Health 60/60 | No Shield | NrmD: 20 | PrcD: 80 | EleD: 20 | ShaD: 0
{Tackle: 5 ACC, 4 CSPD, 30 Prc | Severely Underpaid: Drops no loot}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Strange Magic Field [A-?|B-?|C-?] Health 452/??? | ???
{Gathering Power: Gains 50 HP per turn | Retreat Point: A Squishy Wizard at half health will automatically and immediately retreat into this field of magic. But to what end...}
3 x Heightened Plasmator Charge (33 Nrm ea.): Can't be activated yet.
-Mystic Furniture Catalog-
Chairs (8 ACC, 10 Nrm)
Tables (6 ACC, 30 Nrm)
Couches (4 ACC, 50 Nrm)
Anvils (3 ACC, 75 Nrm)
Grand Pianos (2 ACC, 150 Nrm)
Mini-nukes (Just kidding!)
-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] (Waiting (35/35 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}
-Player Team-
KV-103 'Fallen King' (Health: 101/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L8 El/Pc Swd, H80/85, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 42/30Nm/43/30Nm, Chg 23/24/26/28+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D6 E2]
]-* SmallCalibur (L6 Nrm Swd, H45/65, Acc +7(+2), CSPD 5(+2), Com 32/30/32/30/37, Chg 53+40 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {16/25 Sword Hits} [D4 E2]
]-* Tempered Dueling Sword (L6 Prc Swd, H45/65, Acc +6(+2), CSPD 7(+2), Com 27/30Nrm/27/30Nrm/30, Chg 32+32+37+40Nrm) {7/15 Attacks Evaded} [D4 E2]
]-
[]* Bolted Non-Shield (L8 Shd, H80/85, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L8 Arm, H78/85) [M2 R2] | * Hefty Plate Helm (L8 Hlm, H78/85) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
5787 Crowns - - - - [ KO Meter: |||||||||........... ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 112/180) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H45/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {17/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H45/75, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {16/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L6 Nrm Swd, H28/65, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {1/15 full combos}
]-
[]* Tough Plank (L3 Shd, H3/35, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L3 Arm, H2/35) | * Vitacap (L3 Hlm, H2/35)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5228 Crowns - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L8 Nrm Gun, H78/85, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 56, Chg 77 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 14/14/14/20, Chg 28 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D4]
]-* Apprentice Orb (L8 Ele Bomb, H77/85, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 22 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 32 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D1]
]-* Lil' Gelato [UV: Damage Low] (L6 Prc Bmb, H25/65, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (29) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active}
[]* Bone Shield (L8 Shd, H77/85, HP 42/42, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H1]
{}* Hefty Plate Mail (L8 Arm, H76/85) [R2 D1 M2] | * Hefty Plate Helm (L8 Hlm, H76/85) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
5167 Crowns - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
'Cobalt' (Health: 73/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {6/20 status effects} [D3 E2]
]-* Super Static Flash (L4 Nrm Bmb, H 11/45, Acc +8, ArmSpd 7, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {1/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L4 Shd, H10/45, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L4 Hlm, H 10/45)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
5942 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-
LV-909 'Ignem' (Health: 75/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {16/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 0/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
6267 Crowns - - - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 150/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L8 Nrm Swd, H33/85, Acc +8(+1), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {5/10 Extra Sword Targets} [D6 E1]
]-* Six-Shooter (L6 Nrm Gun, H0/65, Acc +6, ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {29/40 Bullets Hit} [D5]
]-* Kat Claw (L8 25%Nm/75%Sh Swd, H32/85, Acc +7(+1), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {2/5 Shields Broken} [D6 E1]
]-* Lil' Gelato (L8 Prc Bmb, H32/85, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {12/40 Turns Active} [D2 H5] (HP 95/95)
[]* Bolted Non-Shield (L5 Shd, H51/55, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D5]
{}* Vitasuit (L6 Arm, H50/65) [D6] | * Vitacap (L8 Hlm, H31/85) [D7]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
5661 Crowns (31 Crowns in useless junk) - - - - [ KO Meter: ||||||||||||||||||.. ]
Nrm 66|Prc 33|Ele 33|Shd 33
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-
SEE-4 (Health: 105/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H42/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L6 Ele Bmb, H0/65, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+14 Heat) (35) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {0/40 Turns Active} (HP 21/21) [2D 2S 1H]
]-* Shiny Shards (L8 Pc/El Bomb, H42/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L6 Nrm Gun, H51/65, Acc +7(+1), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {0/20 Hits with 2+ bullets} [3D 1E 2S]
[]* Tough Plank (L8 Shd, H41/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H41/85) [6D 2R] | * Base Helm (L3 Hlm, H16/35) [2D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3522 Crowns - - - -
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
K1XK1N9 "Enterthekicks" (Health: 96/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L3 Nrm Gun, H12/35, Acc +7, ROF +5, Clip: 3 x 28, Chg 70) {2/10 Consecutive Target Damages}
]-* Force Halberd (L3 Nm/El Swd, H11/35, Acc +7, CSPD +3, Com 30/31, Chg 65, +2 Block Close Range) {2/15 Attacks Blocked}
]- --
]- --
[]* Tough Plank (L3 Shd, H11/35, HP 47/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H11/35) | * Base Helm (L3 Hlm, H11/35)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1880 Crowns - - - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 6467
-Prologue: 636
-Chapter 1: 5831
-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
9 * Emptied Clips
20 * Gel Drops
16 * Brimstone
6 * Scrap Metal
10 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****
(charge mini calibur)