((Yep, unless specified, guns can only attack the side they're on. Otherwise the flamethrower would be shooting into the tank, which doesn't work too well.
I FORGOT HEAT LEVELS
ARRRRRGH))
Turn Roll (with Tiebreakers): 2,1,2,3,1,2,2,2,1,1,1,3,1,3,1,1,1,3,1 (Oh, jeez)
Main Cannon: 0 = Last
Flamethrower: 8 + 2 = 10 (26/100)
Machine Puppy A: 8 + 1 = 9 (7 on its turn)
Machine Puppy B: 8 + 2 = 10 (84/100)
Whacked Wizard A: 7 + 3 = 10 (8/100)
Whacked Wizard B: 7 + 1 = 8 (27/100)
Mini Layer: 10 + 2 = 12
Jellimortar A: 2 + 2 = 4 (52/100)
Jellimortar B: 2 + 2 = 4 (70/100)
KV-103: 3 + 1 = 4 (12/100)
DSN-001: 6 + 1 = 7
Mark: 3 + 1 = 4 (9/100)
Cobalt: 8 + 3 = 11
D-07: 12 + 1 = 13
SEE-4: 4 + 3 = 7
K1XK1N9: 9 + 1 = 10 (77/100)
Sephiroth: 7 + 1 = 8 (62/100)
Mute: 5 + 1 = 6
903:99: 7 + 3 = 10 (25/100)
M4g1k: 8 + 1 = 9
(It may be back to the compact posts...)
LV-909 moves to the left!
LV-909 defends.
D-07 moves to the Back!
D-07: Jump w/ Heavy Hatchet -> Mini Layer
D-07 leaps into the air!
Mini Layer spawns 3 Glop Drops! (Get it? Because "mine layer" and mini layer and the pun? Huh? Okay...)
Cobalt: AUTOCHOSEN Standard w/ Weighted Frying Pan -> Machine Puppy A
8 Ref + 6 CSPD + 1 Roll - 0 FoeRef = 15/2 = 7.5 -> 6 Swings
Evade Sum: 6 Acc + 9 Cookware - 0 FoeBlock = 15
6 Rolls: 7,2,8,11,11,16. 5 hits! Machine Puppy A took 149 damage.
Roll for status: 1 x Mod Stun, 2 x Mod Fire applied! Machine Puppy A is Stunned and catches Fire!
(Weighted Frying Pan + 3 FinPt)
Machine Puppy B: Open Fire -> K1XK1N9
12 shots, 3 blocked, shield was damaged!
(Force Halberd +3 FinPt) (There, this works! Compact posts for enemies, noncompact posts for Machinauts.)
K1XK1N9: AUTOCHOSEN Force Halberd -> Machine Puppy A
9 Ref + 4 CSPD + 1 Roll - 0 FoeRef = 14/2 = 7 -> 5 Swings
Evade Sum: 2 Acc + 7 Halberd = 9
5 Rolls: 9,13,1,15,2. 2 hits! Machine Puppy A took 66 damage.
Flamethrower: Target Burn -> Mute
1 attack, miss!
903:99: Charge w/ Bog Repeater -> Mini Layer
Roll for Instacharge (10%): 13. No Instacharge.
903:99 begins charging his Bog Repeater!
Whacked Wizard A: Nosferatu -> LV-909
1 attack, Missed!
M4g1k: Charge w/ Apprentice Orb -> Flamethrower (Auto-reselect; Main Cannon cannot be targeted)
Roll for Instacharge: 89. No Instacharge.
M4g1k begins charging his Apprentice Orb!
Sephiroth: Charge w/ Bog Repeater -> Flamethrower
Roll for Instacharge (10%): 19. No Instacharge.
Sephiroth begins charging his Bog Repeater!
Whacked Wizard B: Eclipse -> Cobalt
1 attack, missed! (By a long shot, he rolled a 15.)
DSN-001: Charge w/ Super Arm Arm -> Machine Puppy B (Auto-reselected)
Roll for Instacharge (15%): 62. No Instacharge.
DSN-001 begins charging his Super Arm Arm!
SEE-4 moves to the back!
SEE-4 unleashes his Super Arm Arm's full power! Capcom's Revenge!
FZZZZZZZZZZZZZZZZZZZZHHHT! Mini Layer was struck with 187 damage!
The entire team's Gun ASI and Gun CTR increased!
Mute moves to the Right Side!
Mute: Shock Vial -> Machine Puppy B
Roll for Extra Targets: Also targeted Whacked Wizard B and Jellimortar B!
Roll vs. Status Effects: Machine Puppy B was Shocked! Jellimortar B was Shocked!
Jellimortar A: Bombardment -> Left Side!
Mortars are going to strike the left side on the next turn!
Jellimortar B: Bombardment -> Back Side!
Mortars are going to strike the back side on the next turn!
KV-103: Standard w/ SmallCalibur -> Machine Puppy B
3 Ref + 7 CSPD + 2 Roll - 0 FoeRef = 12/2 = 6 -> 5 Swings
Evade Sum: 7 Acc + 9 Broadsword = 16
5 Rolls: 10,16,4,13,4. 4 hits! Machine Puppy B took 128 damage.
(SmallCalibur +4 FinPt, KV-103 +4 KOPt)
Mark moves to the right side!
Mark: Charge w/ Pummel Gun -> Jellimortar B
Roll for Instacharge(25%): 31. No Instacharge.
Mark begins charging his Pummel Gun!
Main Cannon: Laser Beam -> Mark
Only targeted Mark! 1 attack, Missed!
-Turn Summary-
LV-909 defends.
D-07 leaps into the air!
The Mini Layer spawns Glop Drops!
Cobalt deals significant damage to Machine Puppy A!
Machine Puppy B damages K1XK1N9's shield.
K1XK1N9 inhumanely euthanizes Machine Puppy A with his Force Halberd! (I apologize in advance if you recently lost a pet and it's too soon for this. In my defense, your pet probably didn't try to kill you or work for the japanese mafia.)
903:99 begins charging his Bog Repeater!
Whacked Wizard A misses LV-909 completely! He really should have memorized Fireball. That would have hit.
M4g1k begins charging his Apprentice Orb!
Sephiroth begins charging his Bog Repeater!
DSN-001 begins charging his Super Arm Arm!
SEE-4 unleashes his Super Arm Arm's full power! Capcom's Revenge!
FZZZZZZZZZZZZZZZZZZZZHHHT! The Mini Layer is almost destroyed!
Mute throws a Shock Vial from his Periodic Block of Elements, Shocking Machine Puppy B and Jellimortar B!
The Jellimortars launch mortars that will soon fall on the left and back sides!
KV-103 tears into Machine Puppy B with his SmallCalibur!
Mark begins charging his Pummel Gun!
The Main Cannon fires a laser beam, but Mark evades it!
(Shields damaged this turn: K1XK1N9's Tough Plank (36/72)
The tank has already sustained some damage! But don't relax yet...
-Victory Conditions-
=Defeat Muyōburobu!
-OPTIONAL: Destroy the entire tank (Reward: 1 Variant Ticket) [1/9 parts destroyed]
-Battlefield Information-
TANK MAP -- IMPORTANT
FRONT: Cobalt, K1XK1N9, M4g1k, Sephiroth, DSN-001, KV-103
LEFT: LV-909
RIGHT: Mute, Mark
BACK: D-07, 903:99, SEE-4
-Pending Effects-
Mute's Periodic Block of Elements: 0/3 [No Vials]
INCOMING MORTARS: Left, Back
D-07: Jump w/ Heavy Hatchet -> Mini Layer
M4g1k: Charge w/ Apprentice Orb -> Flamethrower
Sephiroth: Charge w/ Bog Repeater -> Flamethrower
DSN-001: Charge w/ Super Arm Arm -> Machine Puppy B
Mark: Charge w/ Pummel Gun -> Jellimortar B
-Hazards and Pickups-
-Buffs-
Finisher Timer: 3 (centered on SEE-4)
Machinaut party: Gun ASI +Low (Finisher)
Machinaut party: Gun CTR +Low (Finisher)
-The Viskouza-
Main Cannon [A-8|B-8|R-0] Health 400/400 | No Shield | 32 Nrm | 200 Prc | 0 Ele | 32 Shd
[Position: Center]
{Shell: 6 Acc, 4 ROF, 60 Nrm | Laser Beam: 4 Acc, 2 ROF, 40 Ele (Up to 4) | Auto-Repair: Regenerates 20 HP per turn}
Flamethrower [A-8|B-4|R-8 (Turret)] Health 250/250 | No Shield | 32 Nrm | 200 Prc | 0 Ele | 32 Shd
[Position: Front]
{Wide Burn: 6 Acc, 25 Ele to all Front targets, Good Chance of Moderate Fire | Target Burn: 6 Acc, 45 Ele, Good Chance of Strong Fire}
Machine Puppy A [A-6|B-0|R-8 (Turret)] Health -15/200 Stay! Bad dog!
Machine Puppy B [A-6|B-0|R-8 (Turret)] Health 72/200 | No shield | 24 Nrm | 200 Prc | 0 Ele | 32 Shd
[Position: Front-Right]
{Open Fire: 3 Acc, 12 ROF, 16 x 12 Ele}
Minor Shock: 2 Turns Remain
Whacked Wizard A [A-7|B-2|R-7] Health 225/225 | Deflect Orb (30/30 Health, 20 El|20 Sh) | 12 Nrm | 12 Prc | 0 Ele | 80 Shd
[Position: Left]
{Nosferatu: 4 Acc, 1 Attack (x2 if user Ref >= target Ref + 4), 30 Shd, drains damage into user | Eclipse: 1 Acc, 1 Attack, cuts target's HP in half}
Whacked Wizard B [A-7|B-2|R-7] Health 225/225 | Deflect Orb (30/30 Health, 20 El|20 Sh) | 12 Nrm | 12 Prc | 0 Ele | 80 Shd
[Position: Right]
{Nosferatu: 4 Acc, 1 Attack (x2 if user Ref >= target Ref + 4), 30 Shd, drains damage into user | Eclipse: 1 Acc, 1 Attack, cuts target's HP in half}
Jellimortar A [A-8|B-2|R-2] Health 275/275 | Shield | 40 Nrm | 220 Prc | 40 Ele | 0 Shd
[Position: Back-Left]
{Bombardment: 12 Acc, 1 turn delay, 120 Pc/El, hits all targets in the selected area}
Jellimortar B [A-8|B-2|R-2] Health 275/275 | Shield | 40 Nrm | 220 Prc | 40 Ele | 0 Shd
[Position: Back-Left]
{Bombardment: 12 Acc, 1 turn delay, 120 Pc/El, hits all targets in the selected area}
Minor Shock: 1 Turn Remains
Mini Layer [A-0|B-5|R-10 (Turret)] Health 13/200 | Shield | 32 Nrm | 200 Prc | 32 Ele | 0 Shd
[Position: Back]
{Spawner: Dispenses 3 Glop Drops every turn}
Glop Drop A [A-4|B-2|R-6] Health 40/40 | No Shield | 12 Nrm | 80 Prc | 12 Ele | -20 Shd
[Current Position: Back]
{Spike Strike: 4 ACC, 10 CSPD, 15/15/15/15 Prc}
Glop Drop B [A-4|B-2|R-6] Health 40/40 | No Shield | 12 Nrm | 80 Prc | 12 Ele | -20 Shd
[Current Position: Back]
{Spike Strike: 4 ACC, 10 CSPD, 15/15/15/15 Prc}
Glop Drop C [A-4|B-2|R-6] Health 40/40 | No Shield | 12 Nrm | 80 Prc | 12 Ele | -20 Shd
[Current Position: Back]
{Spike Strike: 4 ACC, 10 CSPD, 15/15/15/15 Prc}
-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (155/155 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze}
Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] (Waiting (63/63 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x21 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}
-Player Team-
KV-103 'Fallen King' (Health: 172/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+2), CTR: Med, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur [UV: CTR High] (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 5(+2), CTR: Ultra, Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {15/25 Sword Hits} [D5 E2]
]-* Tempered Dueling Sword (L10 Prc Swd, H MAX, Acc +6(+2), CSPD 7(+2), CTR: Med Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {2/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L10 Shd, H MAX, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L10 Arm, H MAX) [M2 R2] | * Hefty Plate Helm (L10 Hlm, H MAX) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
8897 Crowns - - - - [ KO Meter: |||||||||||||||||... ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 153/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm [UV: FMB Low] (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {3/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L10 Nrm Bmb, HMAX, Acc +7(+2), ArmSpd 4(+2), CTR: Med, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {13/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L9 Nrm Swd, H57/95, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {2/15 full combos}
]-
[]* Tough Plank (L7 Shd, H55/75, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L7 Arm, H55/75) | * Vitacap (L7 Hlm, H55/75)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
8338 Crowns - - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]-
Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun [UV: Charge Med] (L9 Nrm Gun, H77/95, Acc +8(+2), ROF 5(+2), CTR: High, Clip 1 x 61, Chg 87 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage} [E2 S2 D6]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]* Bone Shield (L10 Shd, H MAX, HP 52/52, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H6]
{}* Hefty Plate Mail (L10 Arm, H MAX) [R2 D1 M2] | * Hefty Plate Helm (L10 Hlm, H MAX) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
8277 Crowns - - - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
'Cobalt' (Health: 178/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan [UV: Status Amp Low] (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {18/20 status effects} [D3 E2]
]-* Super Static Flash (L9 Nrm Bmb, H 57/95, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {2/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L9 Shd, H57/95, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L9 Hlm, H 57/95)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
9052 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA 0 (Fire Amp Low and Stun Amp Low w/ Weapon 1)
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-
LV-909 'Ignem' (Health: 80/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {5/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {1/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
9377 Crowns - - 1 Variant Ticket - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 88/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+2), CSPD 5(+2), CTR: Med, Com 38/30Nrm/38/30Nrm/41 (15%: +1 target), Chg 61 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D8 E2]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
[]* Bolted Non-Shield (L8 Shd, H31/75, HP 20/20, Nrm 14|Prc 0|Ele 0|Shd 0) [D8]
{}* Vitasuit (L8 Arm, H84/85) [D8] | * Vitacap (L10 Hlm, H MAX) [D8]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
8802 Crowns - - - - [ KO Meter: ||.................. ]
Nrm 58|Prc 29|Ele 29|Shd 29
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-
SEE-4 (Health: 200/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 5(+1), CTR: Med, Clip 3 x 31, Chg 41 (up to 3, CataCharge on hit: 35 Nrm)) {0/15 Catalyzer Charges} [7D 2E 1S]
]-* Lil' Wiz (L8 Ele Bmb, H46/85, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+42 Heat) (63) HP, A6|B0|R8 Turret, Galvan: 1x21 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {0/40 Turns Active} (HP 21/21) [3D 2S 3H]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Super Arm Arm (L9 Nrm Gun, H9/95, Acc +7(+2), ROF 7(+2), Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {0/20 Hits with 2+ bullets} [5D 2E 2S]
[]* Tough Plank (L10 Shd, H MAX, HP 81/81, Nrm 37|Prc 24|Ele 0|Shd 0) [5D 5H]
{}* Vitasuit (L10 Arm, H MAX) [8D 2R] | * Base Helm (L7 Hlm, H2/75) [6D 1R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
6632 Crowns - - 1 Variant Ticket - -
Nrm 66|Prc 12|Ele 25|Shd 12
Fire 1.5|Freeze 1.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
K1XK1N9 "Enterthekicks" (Health: 200/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L7 Nrm Gun, H34/75, Acc +7, ROF +5(+1), CTR: Low, : 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L7 Nm/El Swd, H34/75, Acc +7, CSPD +3(+1), CTR: Low, Com 33/34, Chg 71, +2 Block Close Range) {6/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L7 Shd, H33/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L7 Arm, H33/55) [1R 3D] | * Base Helm (L7 Hlm, H33/55) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
5190 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
"Sephiroth" (Health: 200/200) [Saucce]
A-9 | B-2 | R-7
]-* Bog Repeater [UV: Damage Med] (L5 Shd Gun, H53/55, Acc +7, ROF 9(+1), CTR: Low, x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 22, Chg 9 x 22, Good chance of Minor Poison) {3/10 Full Clip Hits} [1S]
]-* Aerodynamic Combat Spatula (L5 Nrm Swd, H52/55, Acc +7, CSPD +6, CTR: Low, Com 25/25/25/25, Chg 60 (10 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {4/20 Status Effects}
]- --
]- --
[]* Tough Plank (L5 Shd, H52/55, HP 36/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L5 Arm, H52/55)| * Base Helm (L5 Hlm, H52/55)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
2610 Crowns - - - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
PAD-103 "Mute" (Health: 200/200) [Magmaul-Ace]
A-8 | B-5 | R-5
]-* Apprentice Orb (L5 Ele Bomb, H53/55, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [2S]
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {0/15 Charge Attacks} [5D]
]- --
]- --
[]* Tough Plank (L5 Shd, H52/55, HP 72/72, Nrm 35|Prc 20|Ele 0|Shd 0) [3D]
{}* Vitasuit (L5 Arm, H52/55) [3D] | * Base Helm (L5 Hlm, H52/55) [3D]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Periodic Block of Elements (Makes 1 small vial every 3 turns usable by the owner of the Block, can hold up to 1 vial)
2610 Crowns - - 1 Variant Ticket - -
Nrm 63|Prc 35|Ele 35|Shd 35
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
903:99ASSASSIN (Health: 200/200) [Herozenzero]
A-7 | B-4 | R-7
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (L5 Shd Gun, H52/55, Acc +7(+1), ROF 9(+1), CTR: Low, x.5 initial Reload, x1.5 standard Reload, Clip: 3 x 21, Chg 9 x 21, Good chance of Minor Poison) {0/10 Full Clip Hits} [1D 1E 1S]
]- --
]- --
[]* Tough Plank (L5 Shd, H52/55, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L5 Armor, H52/55)| * Base Helm (L5 Hlm, H52/55)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
2610 Crowns - - 1 Variant Ticket - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
M4g1k (Health: 200/200) [Snakey-One]
A-8 | B-2 | R-8
]-* Apprentistick (L1 Ele Gun, H 0/15, Acc +7, ROF 3, Clip 2 x 35, Chg 50, 35% Knockdown) {0/400 Finisher Points (Gain 65 per Knockdown)}
]-* Apprentice Orb (L1 Ele Bomb, H0/15, Acc +7, ArmSpd 5, CTR: Low, QAt 21 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 30 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn}
]- --
]- --
[]* Tough Plank (L1 Shd, H0/15, HP 72/72, Nrm 30|Prc 20|Ele 0|Shd 0)
{}* Vitasuit (L1 Armor, H0/15)| * Base Helm (L1 Hlm, H0/15)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
2610 Crowns - - 1 Variant Ticket - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 9577
-Prologue: 636
-Chapter 1: 8941
-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsule (+60 HP) [0*]
3 Mecha Turret Kits [0*]
1 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
16 * Brimstone
11 * Scrap Metal
21 * Grave Soil
8 * Spark Plugs
11 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather
-Key Items-
Kilowatt Oil (The remains of a lesser Quicksilver Tyrant. This sample was acquired from the remains of Don Electrocuto.)
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****
@Herozenzero: I noticed you made a mistake, you can't charge a weapon before battle unless DoctorSpacebar says so, his ruling and explanation is here.
Linky
Top of post 941.