(Super Static Flash > Charge > Jellafia Nosferacube)
Machinauts: Far Side of Cradle - A stat-based RP
((Rolls for Turn Order are back!
That 3 turns is supposed to be a tricky one to get. If you haven't won by then, another easier objective (with a lower reward) pops up.
I goofed again, forgot to reset some HP and shields to full.))
Turn Roll (with Tiebreakers):
Racketeering Iceberg Cube: 2 + 2 = 4 (13/100)
Jellafia Quicksilver A: 7 + 3 = 10 (100/100)
Jellafia Quicksilver B: 7 + 2 = 9 (35/100)
Jellafia Quicksilver C: 7 + 3 = 10 (73/100)
Jellafia Nosferacube A: 3 + 1 = 4 (69/100)
Jellafia Nosferacube B: 3 + 3 = 6 (72/100)
Greaver A: 8 + 2 = 10 (64/100)
Greaver B: 8 + 1 = 9 (6/100)
KV-103: 3 + 3 = 6 (54/100)
DSN-001: 6 + 1 = 7
Mark: 3 + 2 = 5
Cobalt: 8 + 3 = 11
LV-909: 5 + 3 = 8
D-07: 12 + 3 = 15
SEE-4: 4 + 2 = 6 (81/100)
K1XK1N9: 9 + 3 = 12
D-07's move: Standard w/ Six-Shooter -> Nosferacube B.
12 Ref + 8 ROF + 4 Roll - 2 FoeRef - 2 ClipSize = 20 -> 12 Shots (Your high Reflexes are paying off!)
Evade Sum: 5 Acc + 6 Revolver - 4 FoeBlock = 7
12 Rolls: 1,11,15,12,5,7,2,5,11,13,1,4. 6 Hits! Jellafia Nosferacube B took 133 damage.
Jellafia Nosferacube B's been splattered!
D-07's Six-Shooter gained 6 Finisher Points!
D-07 gained 6 KO Points!
K1XK1N9's move: Charge w/ Force Halberd -> Greaver B.
Roll for Instacharge: 78. No instacharge.
K1XK1N9 begins charging his Force Halberd!
Cobalt's move: Charge w/ Super Static Flash -> Jellafia Nosferacube A.
Roll for Instacharge: 41. No instacharge.
Cobalt begins charging his Super Static Flash!
Jellafia Quicksilver A's move: Supercharge!
Roll for Instacharge: 26. No instacharge.
Jellafia Quicksilver A is powering up!
Jellafia Quicksilver C's move: Supercharge!
Roll for Instacharge: 49. No instacharge.
Jellafia Quicksilver C is powering up!
Greaver A's move: Swipe -> SEE-4!
Only 1 attack.
Evade Sum: 8 Acc + 7 Strike - 2 FoeBlock = 13
Charging prevents Block!
Roll: 4. Hit! SEE-4 sustained 37 damage.
Roll vs. Strong Stun (Good Chance): 55. Resisted!
Jellafia Quicksilver B's move: Supercharge!
Roll for Instacharge: 77. No instacharge.
Jellafia Quicksilver B is powering up!
Behavior Confirmed: Charge Spam! (This notice here is new. It's showing the "AI" of each creature. This "AI" can usually be altered by hitting them, unless they're REALLY focused, or spamming something that doesn't target your team (like healing or buffs).)
Greaver B's move: Swipe -> SEE-4!
Only 1 attack.
Evade Sum: 8 Acc + 7 Strike - 2 FoeBlock = 13
Charging prevents Block!
Roll: 6. Hit! SEE-4 sustained 37 damage.
Roll vs. Strong Stun (Good Chance): 62. Resisted!
Behavior Confirmed: Swarm Random!
LV-909's move: Standard w/ Overclocked Light Scope -> Nosferacube A!
5 Ref + 12 ROF + 4 Roll - 2 FoeRef - 3 ClipSize = 16 -> 10 Shots
Evade Sum: 5 Acc + 9 Assault Rifle - 4 FoeBlock = 10
10 Rolls: 3,3,9,6,6,5,7,5,6,7. PERFECT AIM! TEN HITS! Jellafia Nosferacube A took 115 damage.
Jellafia Nosferacube A no longer sucks so much!
LV-909's Overclocked Light Scope gained 6 Finisher Points. (And after that display, she deserves every one of them.)
DSN-001's move: Charge w/ Asteroid Bomb Mk II -> Jellafia Quicksilver B!
Roll for Instacharge: 19. No Instacharge.
DSN-001 begins charging his Asteroid Bomb Mk II!
SEE-4's move: Charge w/ Shiny Shards -> Greaver A!
Roll for Instacharge: 67. No Instacharge.
SEE-4 begins charging his Shiny Shards!
KV-103's move: Charge w/ Weighted Anchor -> Greaver B! (Auto-reselect; original target down)
Roll for Instacharge: 40. No Instacharge.
KV-103 begins charging his Weighted Anchor!
Mark's move: Charge w/ Lil' Gelato!
Roll for Instacharge: 67. No Instacharge. (I didn't copy/paste this absent-mindedly. You really did roll exactly the same thing SEE-4 did.)
Mark begins charging Lil' Gelato!
Racketeering Iceberg Cube's move: Frigid Tackle -> LV-909!
2 Ref + 6 Speed + 3 Roll - 5 FoeRef = 6/6 -> 1 Strike!
Roll for extra targets (1d4, (targets)+): Also targeted Mark!
Evade Sum (LV-909): 8 Acc + 4 Strike - 4 FoeBlock = 8
Block Sum (LV-909): - 4 more FoeBlock = 4
1 attack on LV-909: 16. Miss!
Evade Sum (Mark): 8 Acc + 4 Strike - 2 FoeBlock = 10
Mark is Charging and can't Block!
1 attack on Mark: 7. Hit! Mark sustained 24 damage.
Roll vs. Moderate Freeze (Good Chance, vs. 2 resistance): 33. Frozen! (He froze the ONE person that won't be heavily penalized by it next turn. Said one person is packing Plate Armor that helps him resist a lot of the damage. Slow clap processor, activate.)
Turn Summary
D-07 opens by blasting apart Jellafia Nosferacube B with his Six-Shooter!
K1XK1N9 begins charging his Force Halberd!
Cobalt begins charging his Super Static Flash!
Jellafia Quicksilver A is powering up!
Jellafia Quicksilver C is powering up!
Greaver A strikes SEE-4 with its wings, dealing damage, but SEE-4 resists the Stunning effect!
Jellafia Quicksilver B is powering up!
Greaver B also hits SEE-4, damaging and failing to stun like its comrade!
LV-909 performs an epic feat of marksbotship, and now Jellafia Nosferacube A doesn't suck!
DSN-001 begins charging his Asteroid Bomb Mk II!
SEE-4 begins charging his Shiny Shards!
KV-103 begins charging his Weighted Anchor!
Mark begins charging Lil' Gelato!
The Racketeering Iceberg Cube misses LV-909, but lands a blow on Mark that damages him and Freezes him to the spot!
Surprised at the untimely demise of their vampire cohorts, the remaining Jellafia mobsters nonetheless continue their makeshift defensive strategy. Angry glorping can be heard in the distance from the direction of the sewers.
"Sir! We've met Silk at the rendesvouz point," the volunteers say over the radar. "We've taken some hits, but we'll live!"
"Awright, good goin'. How're the traps workin'?"
"Great! There's all these vines holding them back and sweeping them backward, and Silk says that's just the Sprite's traps at work. These guys won't break out for a while now."
"Ohh, yeah! We've given 'em two jabs. Let's follow that with a punch!"
--Victory Conditions--
=Rout the Defenders (Turns to defeat Electrocuto: 149 left)
-OPTIONAL: Clear the battle in under 3 turns (Reward: 1000 Crowns) [2 turns left]
-Pending Effects-
K1XK1N9's Force Halberd Charge -> Greaver B: Ready next turn!
Cobalt's Super Static Flash Charge -> Jellafia Nosferacube A: Ready next turn!
DSN-001's Asteroid Bomb Mk II Charge -> Jellafia Quicksilver B: Ready next turn!
SEE-4's Shiny Shards Charge -> Jellafia Quicksilver B: Ready next turn!
KV-103's Weighted Anchor Charge -> Jellafia Quicksilver B: Ready next turn!
Mark's Lil' Gelato Charge: Ready next turn!
Jellafia Quicksilver A's Supercharge: Coming next turn!
Jellafia Quicksilver B's Supercharge: Coming next turn!
Jellafia Quicksilver C's Supercharge: Coming next turn!
-Buffs-
-Loot on Victory-
-The Jellafia (ENEMY)-
Racketeering Iceberg Cube [A-8|B-8|R-2] Health 360/360 | | NrmD: 40 | PrcD: 240 | EleD: 40 | ShaD: 0
{Frigid Tackle: 30 Nm (up to 4), 4 ACC, 6 SPD | 5 Freeze Vials | Ice Spikes (3 Layers): Each layer of Ice Spikes adds +10 Prc to Frigid Tackle and improves the rate of Moderate Freeze by one level, being Frozen adds a layer (up to 3), being set on Fire removes a layer | Ice Gas: At 0 HP, coats the area in Freeze gas based on how many Ice Spikes were left after defeat; each layer improves the rate and strength of Freeze by one level, the gas can hit up to 40 targets}
Jellafia Quicksilver A [A-7|B-4|R-7] Health 120/120 | | NrmD: 30 | PrcD: 200 | EleD: 30 | ShaD: 0
{Shocking Tackle: 40 Nm/Pc split, 5 ACC, 5 CSPD, Fair Chance of Minor Shock | Spike Root: 35 Prc, 4 ACC, 4 CSPD, Long Distance, Fair Chance of Minor Shock | Supercharge: Charge Attack, 5 ACC, 48 Pc/El split, 6 attacks to random targets | Rechargable: Incoming Shock is negated, instead restoring 10 HP and giving the target an instant Supercharge}
Jellafia Quicksilver B [A-7|B-4|R-7] Health 120/120 | | NrmD: 30 | PrcD: 200 | EleD: 30 | ShaD: 0
{Shocking Tackle: 40 Nm/Pc split, 5 ACC, 5 CSPD, Fair Chance of Minor Shock | Spike Root: 35 Prc, 4 ACC, 4 CSPD, Long Distance, Fair Chance of Minor Shock | Supercharge: Charge Attack, 5 ACC, 48 Pc/El split, 6 attacks to random targets | Rechargable: Incoming Shock is negated, instead restoring 10 HP and giving the target an instant Supercharge}
Jellafia Quicksilver C [A-7|B-4|R-7] Health 120/120 | | NrmD: 30 | PrcD: 200 | EleD: 30 | ShaD: 0
{Shocking Tackle: 40 Nm/Pc split, 5 ACC, 5 CSPD, Fair Chance of Minor Shock | Spike Root: 35 Prc, 4 ACC, 4 CSPD, Long Distance, Fair Chance of Minor Shock | Supercharge: Charge Attack, 5 ACC, 48 Pc/El split, 6 attacks to random targets | Rechargable: Incoming Shock is negated, instead restoring 10 HP and giving the target an instant Supercharge}
Jellafia Nosferacube A [A-5|B-8|R-3] Health -15/100 Doesn't suck anymore!
Jellafia Nosferacube B Health -33/100 Splattered!
Greaver A [A-8|B-0|R-8] Health 90/90 | | NrmD: 20 | PrcD: 100 | EleD: 0 | ShaD: 50
{Swipe: 40 Shd, 7 ACC, Good Chance of Strong Stun, interrupted by damage | Flying: Flies over gaps, immune to Quake effects, +2 movement}
Greaver B [A-8|B-0|R-8] Health 90/90 | | NrmD: 20 | PrcD: 100 | EleD: 0 | ShaD: 50
{Swipe: 40 Shd, 7 ACC, Good Chance of Strong Stun, interrupted by damage | Flying: Flies over gaps, immune to Quake effects, +2 movement}
-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Wiz (SEE-4) [A6|B0|R8 (Turret)] (Waiting (35/35 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}
-Player Team-
KV-103 'Fallen King' (Health: 180/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L8 El/Pc Swd, H37/85, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 42/30Nm/43/30Nm, Chg 23/24/26/28+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D6 E2]
]-* SmallCalibur (L6 Nrm Swd, H2/65, Acc +7(+2), CSPD 5(+2), Com 32/30/32/30/37, Chg 53+40 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {9/25 Sword Hits} [D4 E2]
]-* Tempered Dueling Sword (L6 Prc Swd, H2/65, Acc +6(+2), CSPD 7(+2), Com 27/30Nrm/27/30Nrm/30, Chg 32+32+37+40Nrm) {2/15 Attacks Evaded} [D4 E2]
]-
[]* Bolted Non-Shield (L8 Shd, H37/85, HP 0/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L8 Arm, H36/85) [M2 R2] | * Hefty Plate Helm (L8 Hlm, H36/65) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
4807 Crowns - - - - [ KO Meter: .................... ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 180/180) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H2/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {17/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H2/75, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {13/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L5 Nrm Swd, H40/55, Acc +7, CSPD 8, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L1 Shd, H0/15, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L1 Arm, H0/15) | * Vitacap (L1 Hlm, H0/15)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
4248 Crowns - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
Mark30-Longshot (Health: 156/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L8 Nrm Gun, H35/85, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 56, Chg 77 (19%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 14/14/14/20, Chg 28 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D4]
]-* Apprentice Orb (L8 Ele Bomb, H34/85, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 22 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 32 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D1]
]-* Lil' Gelato [UV: Damage Low] (L5 Prc Bmb, H47/55, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (29) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {9/40 Turns Active}
[]* Bone Shield (L8 Shd, H34/65, HP 42/42, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H1]
{}* Hefty Plate Mail (L8 Arm, H34/65) [R2 D1 M2] | * Hefty Plate Helm (L8 Hlm, H34/65) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
4187 Crowns -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
~Moderate Freeze: 2 Turns Remain~
'Cobalt' (Health: 220/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {1/20 status effects} [D3 E2]
]-* Super Static Flash (L1 Nrm Bmb, H 0/15, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L1 Shd, H0/15, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L1 Hlm, H 0/15)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
4962 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-
LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {15/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
5287 Crowns - - - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 220/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L7 Nrm Swd, H71/75, Acc +8(+1), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {5/10 Extra Sword Targets} [D6 E1]
]-* Six-Shooter (L5 Nrm Gun, H18/55, Acc +6, ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {29/40 Bullets Hit} [D5]
]-* Kat Claw (L7 25%Nm/75%Sh Swd, H70/75, Acc +7(+1), CSPD 5, CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D6 E1]
]-* Lil' Gelato (L7 Prc Bmb, H70/75, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {12/40 Turns Active} [D2 H5] (HP 95/95)
[]* Bolted Non-Shield (L5 Shd, H17/55, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D5]
{}* Vitasuit (L6 Arm, H14/65) [D6] | * Vitacap (L7 Hlm, H70/75) [D7]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
4712 Crowns - - - - [ KO Meter: ||||||.............. ]
Nrm 66|Prc 33|Ele 33|Shd 33
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-
SEE-4 (Health: 126/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H5/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {15/15 Catalyzer Charges: Catalysm (Places 3 Charges on all targets) ready!} [5D 2E 1S]
]-* Lil' Wiz (L5 Ele Bmb, H18/55, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+14 Heat) (35) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {5/40 Turns Active} (HP 21/21) [2D 2S 1H]
]-* Shiny Shards (L8 Pc/El Bomb, H5/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L6 Nrm Gun, H14/65, Acc +7(+1), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {4/20 Hits with 2+ bullets} [3D 1E 2S]
[]* Tough Plank (L8 Shd, H5/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H5/85) [6D 2R] | * Base Helm (L2 Hlm, H5/25) [2D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2542 Crowns - - - -
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
K1XK1N9 "Enterthekicks" (Health: 200/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L1 Nrm Gun, H0/15, Acc +7, ROF +5, Clip: 3 x 28, Chg 70) {0/10 Consecutive Target Damages}
]-* Force Halberd (L1 Nm/El Swd, H0/15, Acc +7, CSPD +3, Com 30/31, Chg 65, +2 Block Close Range) {0/15 Attacks Blocked}
]- --
]- --
[]* Tough Plank (L1 Shd, H0/15, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Vitasuit (L1 Arm, H0/15) | * Base Helm (L1 Hlm, H0/15)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
900 Crowns - - - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 5487
-Prologue: 636
-Chapter 1: 4851
-Consumables-
2 Curse Vials [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
-Materials-
6 * Beast Scales
12 * Ripped-Up Wanted Posters
9 * Emptied Clips
12 * Gel Drops
12 * Brimstone
6 * Scrap Metal
8 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****
"Good, fellow machinauts, the necromencers pratice their foul magics no longer..." said KV-103, "But the fiendish filth are still alive, but not for long!"
[Unleash anchor charge on the greaver! KV-103 hates fiends and magics!!!]
D-07 whirls the revolver and slides it inside its sheat.
"Now, its you turn popsicle !" it point to the iceberg cube
[ Ditto activated : Spookat ]
it draws out its katclaw and lunges forward
( KatClaw standart attack to Iceberg )
"Why do I have this one in my sights?" SEE-4 wonders.
(( Release Shiny Shards, aiming at Greaver A ))
'One for all, I say. This attack is dedicated to all of my brethren and most important of all, me!!!"
(Strike Greaver B with fully charged Halberd)
((Forgot drops again. Mrgrgrgr.
Supercharge takes a while to crunch.))
Turn Roll (with Tiebreakers):
Racketeering Iceberg Cube: 2 + 2 = 4 (18/100)
Jellafia Quicksilver A: 7 + 1 = 8 (45/100)
Jellafia Quicksilver B: 7 + 3 = 10 (76/100)
Jellafia Quicksilver C: 7 + 2 = 9 (43/100)
Greaver A: 8 + 2 = 10 (35/100)
Greaver B: 8 + 2 = 10 (56/100)
KV-103: 3 + 1 = 4 (42/100)
DSN-001: 6 + 3 = 9 (20/100)
Mark: 3 + 1 = 4 (30/100)
Cobalt: 8 + 1 = 9 (62/100)
LV-909: 5 + 3 = 8 (20/100)
D-07: 12 + 1 = 13
SEE-4: 4 + 2 = 6 (down to 3 due to Stun)
K1XK1N9: 9 + 2 = 11
Jellafia Nosferacube A dropped loot.
100 Crowns earned!
60 Heat earned!
No Consumables dropped.
1 Small Heart dropped.
Materials: 1 Grave Soil, 1 Gel Drop found!
Jellafia Nosferacube B dropped loot.
30 Crowns earned!
24 Heat earned!
No Consumables dropped.
No Hearts dropped.
Materials: 1 Grave Soil, 1 Gel Drop found!
Hearts used.
D-07's move: Standard w/ Kat Claw -> Iceberg Cube.
12 Ref + 5 CSPD + 2 Roll - 2 FoeRef - 5 Combo Length = 12/2 = 6 -> 5 Swings
Evade Sum: 5 Acc + 8 Cat Claw - 4 FoeBlock = 9
5 Rolls: 9,11,14,15,10. Missed! (Jeez, that was awful luck.)
K1XK1N9's move: Fire Charge w/ Force Halberd -> Greaver B.
Evade Sum: 2 Acc + 7 Halberd + 2 Charge - 0 FoeBlock = 11
Roll: 9. Hit! Greaver B took 60 damage.
Greaver B was interrupted!
Jellafia Quicksilver B's move: Supercharge!
Base Evade Sum: 7 Acc + 5 Strike + 2 Charge Attack = 14
2 attacks to KV-103 (ES 10, Charging): 2, 6. 2 Hit! KV-103 KV-103 sustained 81 damage.
2 attacks to Cobalt (ES 12, Charging): 11, 4. 2 Hit! Cobalt sustained 91 damage.
1 attack to D-07 (ES 14, BS 13): 7. Hit! D-07 sustained 43 damage.
1 attack to K1XK1N9 (ES 10, BS 5): 7. Blocked! K1XK1N9's Tough Plank is at 26 HP.
K1XK1N9's Force Halberd gained 1 Finisher Point!
Greaver A's move: Swipe -> SEE-4.
1 Attack.
Evade Sum: 8 Acc + 7 Strike - 2 FoeBlock = 13
Charging prevents Block!
Roll: 12. Hit! SEE-4 sustained 37 damage.
Roll vs. Strong Stun (Good Chance, vs. 2 Resistance): 11. SEE-4 was Stunned! His turn order changed to last.
Greaver B was interrupted!
Cobalt's move: Fire Charge Attack w/ Super Static Flash -> Racketeering Iceberg Cube (Auto-reselect: original target down)
Roll for Extra Targets (1d8, Targets+): Jellafia Quicksilver C, Greaver B, Jellafia Quicksilver B, and Greaver A targeted!
Base Evade Sum: 6 Acc + 8 Radial Bomb + 2 Charge Attack = 16.
Racketeering Iceberg Cube (ES 12): 4. Hit! Racketeering Iceberg Cube took 26 damage. Roll vs. Mod Shock (Good): 29. Racketeering Iceberg Cube was shocked!
Jellafia Quicksilver B (ES 14): 16. Miss!
Jellafia Quicksilver C (ES 14): 9. Hit! Jellafia Quicksilver C took 29 damage. Roll vs. Mod Shock (Good): 13. Jellafia Quicksilver C was shocked!
Jellafia Quicksilver C got a free Supercharge (Not that it matters) and regained 10 HP!
Greaver A (ES 16): 8. Hit! Greaver A took 31 damage. Roll vs. Mod Shock (Good): 73. Resist!
Greaver B (ES 16): 10. Hit! Greaver B took 31 damage. Roll vs. Superfluous Mod Shock (Good): 36. Would have Shocked!
Greaver B falls on the floor!
Cobalt's Super Static Flash gained 1 Finisher Point!
Cobalt's Weighted Frying Pan gained 3 Finisher Points!
Greaver B dropped loot.
40 Crowns earned!
12 heat earned!
No Consumables dropped.
1 Small Heart dropped.
Materials: 2 Brimstone found!
Jellafia Quicksilver C unleashes its Supercharge!
Base Evade Sum: 14
1 attack to DSN-001 (ES 12, Charging): 13. Miss!
2 attacks to Mark (ES 12(16 while Frozen), Charging): 1, 12. 1 Hit! Mark sustained 32 damage. Mark was freed from Freeze!
1 attack to Cobalt (ES 12, BS 9): 9. Blocked! Cobalt's Bolted Non-Shield broke! Cobalt sustained 23 damage.
1 attack to D-07 (ES 14, BS 13): 10. Hit! D-07 sustained 40 damage.
1 attack to K1XK1N9 (ES 10, BS 5): 11. Miss!
DSN-001: Fire Charge Attack w/ Asteroid Bomb Mk II -> Jellafia Quicksilver B!
Roll for extra targets (1d10, Targets+): Jellafia Quicksilver A, Jellafia Quicksilver C, and Greaver A targeted!
Base Evade Sum: 7 Acc + 9 Artillery Bomb + 2 Charge = 18
Quicksilver A (ES 16): 13. Hit! Jellafia Quicksilver A took 37 damage.
Quicksilver B (ES 16): 6. Hit! Jellafia Quicksilver B took 37 damage.
Quicksilver C (ES 16): 7. Hit! Jellafia Quicksilver C took 37 damage. (Good thing Supercharge doesn't make 'em immune like in SK proper.)
Greaver A (ES 16): 10. Hit! Greaver A took 39 damage.
DSN-001's Asteroid Bomb gained 3 Finisher Points!
Jellafia Quicksilver A unleashes its Supercharge!
Base Evade Sum: 14
1 attack to DSN-001 (ES 12, BS 9): 3. Hit! DSN-001 sustained
1 attack to Mark (ES 12, Charging): 16. Miss!
1 attack to Cobalt (ES 12): 4. Hit! Cobalt sustained 43 damage.
1 attack to D-07 (ES 14, BS 13): 14. Miss!
1 attack to SEE-4 (ES 13, Charging): 8. Hit! SEE-4 sustained 44 damage.
1 attack to K1XK1N9 (ES 10, BS 5): 16. Miss!
LV-909's move: Standard Attack w/ Overclocked Light Scope -> Racketeering Iceberg Cube (Auto-Chosen).
5 Ref + 12 ROF + 1 Roll - 1 FoeRef - 3 ClipSize = 14 -> 10 Shots
Evade Sum: 5 Acc + 9 Assault Rifle - 4 FoeBlock = 10
Ten Rolls: 13,7,8,14,12,11,2,11,16,4. 4 hits! Racketeering Iceberg Cube took 38 damage. (Well, we can't have perfect aim every day...)
KV-103's move: Fire Charge Attack w/ Weighted Anchor -> Greaver A
Roll for extra targets: 62. No extra targets.
Evade Sum: 7 Acc + 8 Boat Anchor + 2 Charge - 0 FoeBlock = 17 -> 16
5 Rolls: 7,7,12,6,5. 5 hits! Greaver A took 145 damage. Greaver A was torn apart!
KV-103's SmallCalibur gained 5 Finisher Points.
KV-103 gained 5 KO points.
Greaver A dropped loot.
54 Crowns earned!
12 Heat earned!
Stun Vial found!
No hearts dropped.
Materials: 2 Brimstone found!
Mark's move: Fire Charge Attack w/ Lil' Gelato
Lil' Gelato deployed!
Lil' Gelato's move: Frosty Spine -> Jellafia Quicksilver A (Auto-reselect; original target down)
8 Ref + 5 ROF + 1 Roll - 4 FoeRef - 1 ClipSize = 9 -> 1 Shot
Evade Sum: 6 Acc + 8 Turret - 2 FoeBlock = 12
Roll: 5. Hit! Jellafia Quicksilver A took 1 damage.
Roll vs. Minor Freeze (Slight): 86. Resisted!
Racketeering Iceberg Cube rolls vs. Shock: 25.
Racketeering Iceberg Cube is Fully Shocked!
SEE-4's move: Fire Charge Attack w/ Shiny Shards -> Jellafia Quicksilver A (Auto-reselect: Original target down)
Roll for Point-Blank: 45.
Rolls for Alternate Targets (61%): 49,99,30,99,94,20,40,50. 5 attacks! (3 to Iceberg Cube, 1 to Quicksilver B, 1 to Quicksilver C)
Base Evade Sum: 9 Acc + 8 Shrapnel Bomb + 2 Charge = 19
Racketeering Iceberg Cube (ES 15): 11, 14, 16. 2 hits! Racketeering Iceberg Cube took 40 damage.
Jellafia Quicksilver B (ES 16): 11. Hit! Jellafia Quicksilver B took 9 damage.
Jellafia Quicksilver C (ES 16): 16. Miss!
Turn Summary
D-07 attempts to strike the Iceberg Cube, but by some fluke, fails to land a single blow!
K1XK1N9 strikes Greaver B!
Jellafia Quicksilver B unleashes its Supercharge, striking KV-103, Cobalt and D-07 and damaging K1XK1N9's shield!
Greaver A swipes at SEE-4, dealing a nasty Stun effect!
Cobalt unleashes his Super Static Flash's Charge Attack, blasting the enemies; many of them are shocked, and Greaver B is now on the floor in a heap!
Jellafia Quicksilver C unleashes its Supercharge, dealing a little damage to Mark, Cobalt and D-07!
DSN-001 unleashes his Asteroid Bomb Mk II's Charge Attack, launching a massive asteroid at Greaver A and the Quicksilvers that deals impressive total damage!
Jellafia Quicksilver A unleashes its Supercharge, dealing damage to DSN-001, Cobalt, and SEE-4!
LV-909 lands four Overclocked Lights Cope shots on the Racketeering Iceberg Cube!
KV-103 unleashes his Weighted Anchor's Charge Attack, tearing apart Greaver A!
Mark unleashes Lil' Gelato! Lil' Gelato fires at Jellafia Quicksilver A, but deals negligible damage.
The Racketeering Iceberg Cube is Fully Shocked!
SEE-4 unleashes his Shiny Shards' Charge Attack, striking the Iceberg Cube and Jellafia Quicksilver B for some damage.
(Shields damaged this turn: Cobalt's Bolted Non-Shield, K1XK1N9's Tough Plank)
--Victory Conditions--
=Rout the Defenders (Turns to defeat Electrocuto: 148 left)
-OPTIONAL: Clear the battle in under 3 turns (Reward: 1000 Crowns) [1 turn left]
-Pending Effects-
Mark has 14 Retribution Points!
SEE-4's Shiny Shards Charge -> Greaver A: Ready next turn!
-Buffs-
-Loot on Victory-
+224 Crowns
+108 Heat
+2 Grave Soil
+2 Gel Drop
+4 Brimstone
-The Jellafia (ENEMY)-
Racketeering Iceberg Cube [A-8|B-8|R-2] Health 256/360 | | NrmD: 40 | PrcD: 240 | EleD: 40 | ShaD: 0
{Frigid Tackle: 30 Nm (up to 4), 4 ACC, 6 SPD | 5 Freeze Vials | Ice Spikes (3 Layers): Each layer of Ice Spikes adds +10 Prc to Frigid Tackle and improves the rate of Moderate Freeze by one level, being Frozen adds a layer (up to 3), being set on Fire removes a layer | Ice Gas: At 0 HP, coats the area in Freeze gas based on how many Ice Spikes were left after defeat; each layer improves the rate and strength of Freeze by one level, the gas can hit up to 40 targets}
Moderate Shock: 2 Turns remain
Jellafia Quicksilver A [A-7|B-4|R-7] Health 82/120 | | NrmD: 30 | PrcD: 200 | EleD: 30 | ShaD: 0
{Shocking Tackle: 40 Nm/Pc split, 5 ACC, 5 CSPD, Fair Chance of Minor Shock | Spike Root: 35 Prc, 4 ACC, 4 CSPD, Long Distance, Fair Chance of Minor Shock | Supercharge: Charge Attack, 5 ACC, 48 Pc/El split, 6 attacks to random targets | Rechargable: Incoming Shock is negated, instead restoring 10 HP and giving the target an instant Supercharge}
Jellafia Quicksilver B [A-7|B-4|R-7] Health 74/120 | | NrmD: 30 | PrcD: 200 | EleD: 30 | ShaD: 0
{Shocking Tackle: 40 Nm/Pc split, 5 ACC, 5 CSPD, Fair Chance of Minor Shock | Spike Root: 35 Prc, 4 ACC, 4 CSPD, Long Distance, Fair Chance of Minor Shock | Supercharge: Charge Attack, 5 ACC, 48 Pc/El split, 6 attacks to random targets | Rechargable: Incoming Shock is negated, instead restoring 10 HP and giving the target an instant Supercharge}
Jellafia Quicksilver C [A-7|B-4|R-7] Health 64/120 | | NrmD: 30 | PrcD: 200 | EleD: 30 | ShaD: 0
{Shocking Tackle: 40 Nm/Pc split, 5 ACC, 5 CSPD, Fair Chance of Minor Shock | Spike Root: 35 Prc, 4 ACC, 4 CSPD, Long Distance, Fair Chance of Minor Shock | Supercharge: Charge Attack, 5 ACC, 48 Pc/El split, 6 attacks to random targets | Rechargable: Incoming Shock is negated, instead restoring 10 HP and giving the target an instant Supercharge}
Jellafia Nosferacube A [A-5|B-8|R-3] Health -15/100 Doesn't suck anymore!
Jellafia Nosferacube B Health -33/100 Splattered!
Greaver A [A-8|B-0|R-8] Health -125/90 Torn apart!
Greaver B [A-8|B-0|R-8] Health -1/90 Grounded perpetually!
-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] Deployed: 29/29 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] (Waiting (35/35 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}
-Player Team-
KV-103 'Fallen King' (Health: 119/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L8 El/Pc Swd, H37/85, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 42/30Nm/43/30Nm, Chg 23/24/26/28+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D6 E2]
]-* SmallCalibur (L6 Nrm Swd, H2/65, Acc +7(+2), CSPD 5(+2), Com 32/30/32/30/37, Chg 53+40 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {14/25 Sword Hits} [D4 E2]
]-* Tempered Dueling Sword (L6 Prc Swd, H2/65, Acc +6(+2), CSPD 7(+2), Com 27/30Nrm/27/30Nrm/30, Chg 32+32+37+40Nrm) {2/15 Attacks Evaded} [D4 E2]
]-
[]* Bolted Non-Shield (L8 Shd, H37/85, HP 0/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L8 Arm, H36/85) [M2 R2] | * Hefty Plate Helm (L8 Hlm, H36/65) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
4807 Crowns - - 1 Small Heart (+20 HP) - - [ KO Meter: |||||............... ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 142/180) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H2/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {17/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H2/75, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {16/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L5 Nrm Swd, H40/55, Acc +7, CSPD 8, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L1 Shd, H0/15, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L1 Arm, H0/15) | * Vitacap (L1 Hlm, H0/15)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
4248 Crowns - - - 2 Small Heart (+20 HP)
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
Mark30-Longshot (Health: 144/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L8 Nrm Gun, H35/85, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 56, Chg 77 (19%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 14/14/14/20, Chg 28 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D4]
]-* Apprentice Orb (L8 Ele Bomb, H34/85, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 22 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 32 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D1]
]-* Lil' Gelato [UV: Damage Low] (L5 Prc Bmb, H47/55, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (29) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {9/40 Turns Active}
[]* Bone Shield (L8 Shd, H34/65, HP 42/42, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H1]
{}* Hefty Plate Mail (L8 Arm, H34/65) [R2 D1 M2] | * Hefty Plate Helm (L8 Hlm, H34/65) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
4187 Crowns - 1 Small Heart (+20 HP)
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
'Cobalt' (Health: 63/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {4/20 status effects} [D3 E2]
]-* Super Static Flash (L1 Nrm Bmb, H 0/15, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {1/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L1 Shd, H0/15, HP 0/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L1 Hlm, H 0/15)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
4962 Crowns - - 2 Small Heart (+20 HP) - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-
LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {15/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
5287 Crowns - - 2 Small Heart (+20 HP) - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 137/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L7 Nrm Swd, H71/75, Acc +8(+1), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {5/10 Extra Sword Targets} [D6 E1]
]-* Six-Shooter (L5 Nrm Gun, H18/55, Acc +6, ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {29/40 Bullets Hit} [D5]
]-* Kat Claw (L7 25%Nm/75%Sh Swd, H70/75, Acc +7(+1), CSPD 5, CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D6 E1]
]-* Lil' Gelato (L7 Prc Bmb, H70/75, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {12/40 Turns Active} [D2 H5] (HP 95/95)
[]* Bolted Non-Shield (L5 Shd, H17/55, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D5]
{}* Vitasuit (L6 Arm, H14/65) [D6] | * Vitacap (L7 Hlm, H70/75) [D7]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
4712 Crowns - - 2 Small Hearts (+20 HP) - - [ KO Meter: ||||||.............. ]
Nrm 66|Prc 33|Ele 33|Shd 33
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-
SEE-4 (Health: 65/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H5/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {15/15 Catalyzer Charges: Catalysm (Places 3 Charges on all targets) ready!} [5D 2E 1S]
]-* Lil' Wiz (L5 Ele Bmb, H18/55, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+14 Heat) (35) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {5/40 Turns Active} (HP 21/21) [2D 2S 1H]
]-* Shiny Shards (L8 Pc/El Bomb, H5/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L6 Nrm Gun, H14/65, Acc +7(+1), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {4/20 Hits with 2+ bullets} [3D 1E 2S]
[]* Tough Plank (L8 Shd, H5/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H5/85) [6D 2R] | * Base Helm (L2 Hlm, H5/25) [2D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2542 Crowns - - 1 Small Heart (+20 HP) - -
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
~Strong Stun: 3 Turns Remain~
K1XK1N9 "Enterthekicks" (Health: 200/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L1 Nrm Gun, H0/15, Acc +7, ROF +5, Clip: 3 x 28, Chg 70) {0/10 Consecutive Target Damages}
]-* Force Halberd (L1 Nm/El Swd, H0/15, Acc +7, CSPD +3, Com 30/31, Chg 65, +2 Block Close Range) {1/15 Attacks Blocked}
]- --
]- --
[]* Tough Plank (L1 Shd, H0/15, HP 26/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Vitasuit (L1 Arm, H0/15) | * Base Helm (L1 Hlm, H0/15)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
900 Crowns - - 2 Small Hearts (+20 HP) - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 5487
-Prologue: 636
-Chapter 1: 4851
-Consumables-
2 Curse Vials [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
12 * Ripped-Up Wanted Posters
9 * Emptied Clips
12 * Gel Drops
12 * Brimstone
6 * Scrap Metal
8 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****
(Ugh, doc, why is my KO meter not up???)
"Curse the machine god!" KV-103 yelled, "This belt isn't working, that Spiral Knight sure had it working!" Looking around, the team is badly damaged, so KV-103 looked back at SEE-4, "Now might be the time to use the catalyzer scholar... the rest of you, focus on the quicksilvers before they tear us apart!"
(small calibur normal attack on quick silver B)
"Arrgh !" D-07 screams
it turns back in frustration and tries to land another blow.
( Is my accucary THAT low ? Standart katclaw to iceberg )
Mark pulled a spine out of his plated armor and examined the ice forming around his legs.
(Standard Pummel gun attack on Jellafia b)
*Reactivate Defense Protocol.*
>Right. I thought you'd forgotten about that.
*I almost did.*
>Offense Phase 3. Soon to switch to Defense
[Metal Fists Standard Attack: Jellafia Quicksilver A]
((Sorry about that, it was late and I forgot to apply the KO points. I'll do that now.))
The belt sputtered a little before whirring on with renewed vigor.
"Blast it!" SEE-4 exclaims while replacing a lost hand. "My sensors keep targeting Quicksilvers instead of the Greavers!"
( Defend/Default ) ((Whatever you'd take it to be these days.))
Turn Roll (with Tiebreakers):
Racketeering Iceberg Cube: 2 + 1 = 3
Jellafia Quicksilver A: 7 + 2 = 9 (11/100)
Jellafia Quicksilver B: 7 + 1 = 8 (80/100)
Jellafia Quicksilver C: 7 + 1 = 8 (9/100)
KV-103: 3 + 1 = 4
DSN-001: 6 + 2 = 8 (70/100)
Mark: 3 + 1 = 4
Cobalt: 8 + 1 = 9 (7/100)
LV-909: 5 + 3 = 8 (30/100)
D-07: 12 + 2 = 14
K1XK1N9: 9 + 3 = 12
Hearts used. Shields not damaged the previous turn regenerated 25% HP.
SEE-4 Defaults.
SEE-4 gained 1 BP!
D-07's move: Standard w/ Kat Claw -> Iceberg Cube.
12 Ref + 7 CSPD + 1 Roll - 2 FoeRef - 5 Combo Length = 13/2 = 6.5 -> 5 Swings (Accidentally forgot the CSPD bonus from the Non-Shield. It's OK, though- that didn't change your number of attacks. You'll need some ASI (or a Turret) for that.)
Evade Sum: 5 Acc + 8 Cat Claw - 4 FoeBlock = 9
5 Rolls: 4,4,2,11,13. 3 hits! Racketeering Iceberg Cube took 100 damage. (Thaaat's more like it. That Kat Claw broke through all the normal defense early, increasing the amount of damage the Non-Shield's attack did.)
The Racketeering Iceberg Cube is angry at D-07!
D-07 gained 3 KO points!
K1XK1N9's move: Standard w/ Mini-Blaster -> Quicksilver C (Auto-Chosen).
9 Ref + 5 ROF + 4 Roll - 4 FoeRef - 1 ClipSize = 13 -> 4 Shots (Lucky you, any less would have gotten 3)
Evade Sum: 2 Acc + 7 Pistol - 2 FoeBlock = 7
4 Rolls: 3,4,2,14. 3 hits! Jellafia Quicksilver C took 77 damage!
Jellafia Quicksilver C's met with too much resistance!
Jellafia Quicksilver C dropped loot.
72 Crowns earned.
36 Heat earned.
No Consumables dropped.
No Hearts dropped.
Material: 2 Gel Drops found!
Jellafia Quicksilver A's move: Supercharge!
Roll for Instacharge: 38. No Instacharge.
Jellafia Quicksilver A is gathering electricity!
Cobalt's move: Standard w/ Weighted Frying Pan -> Quicksilver A (Auto-Chosen).
8 Ref + 6 CSPD + 1 Roll - 7 FoeRef - 4 Combo Length = 4/2 = 2 -> 2 Swings
Evade Sum: 6 Acc + 9 Cookware - 2 FoeBlock = 12
2 Rolls: 3, 12. 1 hit! Quicksilver A took 24 damage.
Roll vs. Moderate Stun (Fair, vs. 4 Resistance): 6. Quicksilver A was Stunned!
Roll vs. Minor Fire (Fair): 6. Quicksilver A catches Fire! (No, it really did roll six twice.)
Cobalt's Weighted Frying Pan gained 2 Finisher Points!
Jellafia Quicksilver B's move: Supercharge!
Roll for Instacharge: 66. No Instacharge.
Jellafia Quicksilver B is gathering electricity!
DSN-001's move: Standard w/ Metal Fists -> Quicksilver A
6 Ref + 8 CSPD + 3 Roll - 7 FoeRef - 3 Combo Length = 7/2 = 3.5 -> 3 Swings (And judging by the math, a full combo's guaranteed for you against these guys.)
Evade Sum: 7 Acc + 7 Fists - 2 FoeBlock = 12
3 Rolls: 11,11,16. 2 Hits! Jellafia Quicksilver A took 40 damage.
DSN-001's Metal Fists gained 1 Finisher Point.
LV-909's move: Standard w/ Overclocked Light Scope -> Quicksilver B (Auto-Chosen)
5 Ref + 12 ROF + 2 Roll - 4 FoeRef - 3 ClipSize = 12 -> 10 Shots!
Evade Sum: 5 Acc + 9 Assault Rifle - 2 FoeBlock = 12
10 Rolls: 16,1,16,14,2,1,14,1,12,5. 5 Hits! Jellafia Quicksilver B took 53 damage.
LV-909's Overclocked Light Scope gained 1 Finisher Point.
KV-103's move: Standard w/ SmallCalibur -> Quicksilver B
3 Ref + 7 CSPD + 1 Roll - 7 FoeRef - 5 Combo Length = -1/2 = -.5 -> 1 Swing
Evade Sum: 7 Acc + 7 Broadsword - 2 FoeBlock = 12
Roll: 8. Hit! The power of KV-103's Fledglite Tome of Impact Retribution went into the SmallCalibur's swing! Jellafia Quicksilver B took 33 damage.
Jellafia Quicksilver B is out of juice!
KV-103's SmallCalibur gained 1 Finisher Point.
KV-103 gained a KO Point!
Jellafia Quicksilver B dropped loot.
48 Crowns earned!
32 Heat earned!
No Consumables dropped.
1 Small Heart dropped.
Material: 1 Gel Drop found!
Mark's move: Standard w/ Pummel Gun -> Iceberg Cube (Auto-reselect; original target down)
3 Ref + 7 ROF + 2 Roll - 1 FoeRef - 1 ClipSize = 10 -> 2 Shots (Glad it auto-reselected that one?)
Evade Sum: 10 Acc + 10 Magnum - 2 FoeBlock = 18 -> 16
2 Rolls: 15, 2. 2 Hits! Roll for Meatshots: 45, 86.
The power of Mark's Fledglite Tome of Impact Retribution went into the Pummel Gun's bullets! Racketeering Iceberg Cube took 116 damage.
Racketeering Iceberg Cube is angry at Mark!
Mark's Lil' Gelato: Frosty Spine -> Quicksilver A.
8 Ref + 5 ROF + 3 Roll - 4 FoeRef - 1 ClipSize = 11 -> 2 Shots
Evade Sum: 8 Acc + 6 Turret - 2 FoeBlock = 12
2 Rolls: 14, 1. 1 Hit! Jellafia Quicksilver A took 1 damage.
Roll for Minor Freeze (Slight): 6. Quicksilver A was Frozen! Quicksilver A's Fire was put out.
Racketeering Iceberg Cube rolls vs. Moderate Shock: 49!
Racketeering Iceberg Cube's move: Frigid Tackle -> Mark! (You essentially "took aggro" by blasting it enough.)
2 Ref + 6 SPD + 3 Roll - 3 FoeRef = 8/6 -> 1 Attack
Roll for extra targets (1d4, Targets+): KV-103, DSN-001, and D-07 also targeted!
Base Evade Sum: 8 Acc + 4 Strike = 12
Mark (ES 10, BS 7): 7. Blocked! Mark's Bone Shield broke! Mark sustained 3 damage.
KV-103 (ES 9, Shield Broken): 5. Hit! KV-103 sustained 28 damage.
Roll vs. Moderate Freeze (Good): 94. Resisted!
DSN-001 (ES 10, BS 7): 12. Miss!
D-07 (ES 12, BS 11): 4. Hit! D-07 sustained 48 damage.
Roll vs. Moderate Freeze (Good): 62. Resisted!
KV-103 gained 1 KO Point!
D-07 gained 1 KO Point!
Turn Summary
D-07 tears at the Racketeering Iceberg Cube with his Kat Claw, leaving quite a few marks under its spikes!
Jellafia Quicksilver A is gathering electricity!
K1XK1N9 takes down Jellafia Quicksilver C with three well-placed Mini-Blaster shots!
Cobalt hits Jellafia Quicksilver A in the head with a Weighted Frying Pan!
Jellafia Quicksilver B is gathering electricity!
DSN-001 strikes Jellafia Quicksilver A with his Metal Fists!
LV-909 pelts Jellafia Quicksilver B with Overclocked Light Scope bullets!
KV-103 cuts Jellafia Quicksilver B's career short with his SmallCalibur!
Mark blasts the Racketeering Iceberg Cube with two Pummel Gun shots!
His Lil' Gelato manages to Freeze Jellafia Quicksilver A!
The Racketeering Iceberg Cube strikes Mark, KV-103 and D-07 with a single Frigid Tackle!
(Shields damaged this turn: Mark's Bone Shield)
--Victory Conditions--
=Rout the Defenders (Turns to defeat Electrocuto: 147 left)
-OPTIONAL: Clear the battle in under 3 turns (Reward: 1000 Crowns) [Failed]
-OPTIONAL: Clear the battle in under 5 turns (Reward: 500 Crowns) [2 turns left]
-Pending Effects-
KV-103 has 16 Retribution Points.
SEE-4 has 1 BP (+2 ASI/CTR each).
Jellafia Quicksilver A is gathering electricity!
Jellafia Quicksilver B is gathering electricity!
-Buffs-
-Loot on Victory-
+296 Crowns
+144 Heat
+2 Grave Soil
+5 Gel Drop
+4 Brimstone
-The Jellafia (ENEMY)-
Racketeering Iceberg Cube [A-8|B-8|R-2] Health 40/360 | | NrmD: 40 | PrcD: 240 | EleD: 40 | ShaD: 0
{Frigid Tackle: 30 Nm (up to 4), 4 ACC, 6 SPD | 5 Freeze Vials | Ice Spikes (3 Layers): Each layer of Ice Spikes adds +10 Prc to Frigid Tackle and improves the rate of Moderate Freeze by one level, being Frozen adds a layer (up to 3), being set on Fire removes a layer | Ice Gas: At 0 HP, coats the area in Freeze gas based on how many Ice Spikes were left after defeat; each layer improves the rate and strength of Freeze by one level, the gas can hit up to 40 targets}
Moderate Shock: 2 Turns remain
Jellafia Quicksilver A [A-7|B-4|R-7] Health 18/120 | | NrmD: 30 | PrcD: 200 | EleD: 30 | ShaD: 0
{Shocking Tackle: 40 Nm/Pc split, 5 ACC, 5 CSPD, Fair Chance of Minor Shock | Spike Root: 35 Prc, 4 ACC, 4 CSPD, Long Distance, Fair Chance of Minor Shock | Supercharge: Charge Attack, 5 ACC, 48 Pc/El split, 6 attacks to random targets | Rechargable: Incoming Shock is negated, instead restoring 10 HP and giving the target an instant Supercharge}
Minor Freeze: 2 Turns Remain
Moderate Stun: 1 Turn Remains
Jellafia Quicksilver B [A-7|B-4|R-7] Health -12/120 Is out of juice!
Jellafia Quicksilver C [A-7|B-4|R-7] Health -13/120 Met with some resistance!
Jellafia Nosferacube A [A-5|B-8|R-3] Health -15/100 Doesn't suck anymore!
Jellafia Nosferacube B Health -33/100 Splattered!
Greaver A [A-8|B-0|R-8] Health -125/90 Torn apart!
Greaver B [A-8|B-0|R-8] Health -1/90 Grounded perpetually!
-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] Deployed: 29/29 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] (Waiting (35/35 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}
-Player Team-
KV-103 'Fallen King' (Health: 111/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L8 El/Pc Swd, H37/85, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 42/30Nm/43/30Nm, Chg 23/24/26/28+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D6 E2]
]-* SmallCalibur (L6 Nrm Swd, H2/65, Acc +7(+2), CSPD 5(+2), Com 32/30/32/30/37, Chg 53+40 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {15/25 Sword Hits} [D4 E2]
]-* Tempered Dueling Sword (L6 Prc Swd, H2/65, Acc +6(+2), CSPD 7(+2), Com 27/30Nrm/27/30Nrm/30, Chg 32+32+37+40Nrm) {2/15 Attacks Evaded} [D4 E2]
]-
[]* Bolted Non-Shield (L8 Shd, H37/85, HP 0/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L8 Arm, H36/85) [M2 R2] | * Hefty Plate Helm (L8 Hlm, H36/65) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
4807 Crowns - - 1 Small Heart (+20 HP) - - [ KO Meter: |||||||............. ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 162/180) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H2/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {17/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H2/75, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {16/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L5 Nrm Swd, H40/55, Acc +7, CSPD 8, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {1/15 full combos}
]-
[]* Tough Plank (L1 Shd, H0/15, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L1 Arm, H0/15) | * Vitacap (L1 Hlm, H0/15)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
4248 Crowns - - - 2 Small Heart (+20 HP)
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
Mark30-Longshot (Health: 161/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L8 Nrm Gun, H35/85, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 56, Chg 77 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 14/14/14/20, Chg 28 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D4]
]-* Apprentice Orb (L8 Ele Bomb, H34/85, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 22 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 32 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D1]
]-* Lil' Gelato [UV: Damage Low] (L5 Prc Bmb, H47/55, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (29) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active}
[]* Bone Shield (L8 Shd, H34/65, HP 0/42, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H1]
{}* Hefty Plate Mail (L8 Arm, H34/65) [R2 D1 M2] | * Hefty Plate Helm (L8 Hlm, H34/65) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
4187 Crowns - 1 Small Heart (+20 HP)
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
'Cobalt' (Health: 103/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {6/20 status effects} [D3 E2]
]-* Super Static Flash (L1 Nrm Bmb, H 0/15, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {1/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L1 Shd, H0/15, HP 0/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L1 Hlm, H 0/15)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
4962 Crowns - - 1 Small Heart (+20 HP) - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-
LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {16/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
5287 Crowns - - 3 Small Heart (+20 HP) - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 129/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L7 Nrm Swd, H71/75, Acc +8(+1), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {5/10 Extra Sword Targets} [D6 E1]
]-* Six-Shooter (L5 Nrm Gun, H18/55, Acc +6, ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {29/40 Bullets Hit} [D5]
]-* Kat Claw (L7 25%Nm/75%Sh Swd, H70/75, Acc +7(+1), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D6 E1]
]-* Lil' Gelato (L7 Prc Bmb, H70/75, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {12/40 Turns Active} [D2 H5] (HP 95/95)
[]* Bolted Non-Shield (L5 Shd, H17/55, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D5]
{}* Vitasuit (L6 Arm, H14/65) [D6] | * Vitacap (L7 Hlm, H70/75) [D7]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
4712 Crowns - - 1 Small Hearts (+20 HP) - - [ KO Meter: ||||||||||.......... ]
Nrm 66|Prc 33|Ele 33|Shd 33
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-
SEE-4 (Health: 85/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H5/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {15/15 Catalyzer Charges: Catalysm (Places 3 Charges on all targets) ready!} [5D 2E 1S]
]-* Lil' Wiz (L5 Ele Bmb, H18/55, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+14 Heat) (35) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {5/40 Turns Active} (HP 21/21) [2D 2S 1H]
]-* Shiny Shards (L8 Pc/El Bomb, H5/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L6 Nrm Gun, H14/65, Acc +7(+1), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {4/20 Hits with 2+ bullets} [3D 1E 2S]
[]* Tough Plank (L8 Shd, H5/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H5/85) [6D 2R] | * Base Helm (L2 Hlm, H5/25) [2D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2542 Crowns - - 1 Small Heart (+20 HP) - -
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
~Strong Stun: 2 Turns Remain~
K1XK1N9 "Enterthekicks" (Health: 200/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L1 Nrm Gun, H0/15, Acc +7, ROF +5, Clip: 3 x 28, Chg 70) {0/10 Consecutive Target Damages}
]-* Force Halberd (L1 Nm/El Swd, H0/15, Acc +7, CSPD +3, Com 30/31, Chg 65, +2 Block Close Range) {1/15 Attacks Blocked}
]- --
]- --
[]* Tough Plank (L1 Shd, H0/15, HP 26/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Vitasuit (L1 Arm, H0/15) | * Base Helm (L1 Hlm, H0/15)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
900 Crowns - - 3 Small Hearts (+20 HP) - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 5487
-Prologue: 636
-Chapter 1: 4851
-Consumables-
2 Curse Vials [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
12 * Ripped-Up Wanted Posters
9 * Emptied Clips
12 * Gel Drops
12 * Brimstone
6 * Scrap Metal
8 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****
"The damage of my system will know retribution!" said KV-103, "These slimes hit us hard! But we shall hit them harder! Strike as one machinauts!!!"
[Attacks Racketeering Iceberg Cube with small calibur normal attack.]
(Standard attack pummel gun on Racketeering Iceberg Cube.)
"Time to be brave!"
( Fire Super Arm Arm at Iceberg Cube )
"That is exactly what i want..." D-07 grins
Its claw gleams in purple in agreement.
"Let see how you like 6 strikes !" it leaps up forward.
(KatClaw standart to overgrown icecube thingy)
Turn Roll (with Tiebreakers): 1,1,1,3,2,3,1,3,1,2
Racketeering Iceberg Cube: 2 + 1 = 3
Jellafia Quicksilver A: 7 + 1 = 8
KV-103: 3 + 1 = 4
DSN-001: 6 + 3 = 9
Mark: 3 + 2 = 4
Cobalt: 8 + 3 = 11 (52/100)
LV-909: 5 + 1 = 6
D-07: 12 + 3 = 14
SEE-4: 2 + 2 + 1 = 5
K1XK1N9: 9 + 2 = 11 (56/100)
Hearts used. Shields not damaged the previous turn regenerated 25% HP.
D-07's move: Standard w/ Kat Claw -> Iceberg Cube.
12 Ref + 7 CSPD + 3 Roll - 2 FoeRef - 5 Combo Length = 15/2 = 7.5 -> 5 Swings (+1 Attacked at Close Range = 6 swings)
Evade Sum: 5 Acc + 8 Cat Claw - 4 FoeBlock = 9
6 Rolls: 13,16,7,14,8,2. 3 hits! Racketeering Iceberg Cube took 109 damage.
The Racketeering Iceberg Cube is shattered!
D-07 gained 3 KO Points!
Racketeering Iceberg Cube dropped loot.
144 Crowns earned!
96 Heat earned!
No Consumables dropped.
No Hearts dropped.
Materials: 2 Ripped-Up Wanted Posters, 1 Gel Drop found!
The Iceberg Cube loosed its freezing gas!
Roll for targets (1d40, Targets+): Lil' Gelato, DSN-001, Mark, Cobalt, SEE-4.
Lil' Gelato is immune to Freeze!
DSN-001 rolls vs. Strong Freeze (Good): 90. Resisted!
Mark rolls vs. Strong Freeze (Good): 53. Resisted!
Cobalt rolls vs. Strong Freeze (Good): 97. Resisted!
SEE-4 rolls vs. Strong Freeze (Good): 10. SEE-4 was Frozen! (Wow, that Iceberg Cube's gas cloud did almost nothing. SEE-4 isn't even going to get to move this turn. Maybe the dice are trying to make up after D-07's missing streak?)
K1XK1N9's move: Standard w/ Force Halberd -> Quicksilver A.
9 Ref + 3 CSPD + 2 Roll - 7 FoeRef - 2 ComboLength = 5/2 = 2.5 -> 2 Swings.
Evade Sum: 2 Acc + 7 Halberd - 2 FoeBlock = 7 (16 while Frozen)
2 Rolls: 10, 1. 2 Hits! Jellafia Quicksilver A took 54 damage. Jellafia Quicksilver A is no longer Frozen!
Jellafia Quicksilver A was 'forced' out of combat!
Jellafia Quicksilver A dropped loot.
40 Crowns earned.
16 Heat earned.
No Consumables dropped.
No Hearts dropped.
Materials: 2 Gel Drops found!
Turn Summary
D-07 finishes off the Iceberg Cube with his Kat Claw!
The gas resulting from the Iceberg Cube's demise froze SEE-4 to the spot... and no one else. Wow.
K1XK1N9 ends the battle with a coupe de grace from his Force Halberd!
Electrocuto's advance force has fallen to your party's assault! The Don's mansion lies ahead.
And I do mean 'mansion'. Don Electrocuto holed up in the bombed-out former home of a Torchbellow city councilman and, using his capacity for generating a significant level of amperage, coerced some of the most skilled in the Slime home refurbishment sector to refurbish the building to the highest of standards. (In Layman's terms, he told some pro builders "I'm gonna fry you if you don't make this mansion look good.")
This mansion lies ahead. There aren't many- Slime or otherwise- that the Don would trust inside his (expensive-illegally-obtained-good-filled) mansion. But those he does trust to not steal anything are very, very dangerous, so prepare for a tough fight...
THE MACHINAUTS ARE VICTORIOUS!
=Rout the Defenders (Turns to defeat Electrocuto: 146 left)
-OPTIONAL: Clear the battle in under 5 turns (Reward: 500 Crowns) [COMPLETE!]
-Pending Effects-
KV-103 has 16 Retribution Points.
SEE-4 has 1 BP (+2 ASI/CTR each).
-Buffs-
-Loot Earned- (Will be distributed tomorrow!)
+980 Crowns
+256 Heat
+2 Grave Soil
+8 Gel Drop
+4 Brimstone
+2 Ripped-Up Wanted Posters
-The Jellafia (ENEMY)-
Racketeering Iceberg Cube [A-8|B-8|R-2] Health -69/360 Shattered!
Jellafia Quicksilver A [A-7|B-4|R-7] Health -36/120 Was no match for your force!
Jellafia Quicksilver B [A-7|B-4|R-7] Health -12/120 Is out of juice!
Jellafia Quicksilver C [A-7|B-4|R-7] Health -13/120 Met with some resistance!
Jellafia Nosferacube A [A-5|B-8|R-3] Health -15/100 Doesn't suck anymore!
Jellafia Nosferacube B Health -33/100 Splattered!
Greaver A [A-8|B-0|R-8] Health -125/90 Torn apart!
Greaver B [A-8|B-0|R-8] Health -1/90 Grounded perpetually!
-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] (Waiting (35/35 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}
-Player Team-
KV-103 'Fallen King' (Health: 131/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L8 El/Pc Swd, H37/85, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 42/30Nm/43/30Nm, Chg 23/24/26/28+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D6 E2]
]-* SmallCalibur (L6 Nrm Swd, H2/65, Acc +7(+2), CSPD 5(+2), Com 32/30/32/30/37, Chg 53+40 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {15/25 Sword Hits} [D4 E2]
]-* Tempered Dueling Sword (L6 Prc Swd, H2/65, Acc +6(+2), CSPD 7(+2), Com 27/30Nrm/27/30Nrm/30, Chg 32+32+37+40Nrm) {2/15 Attacks Evaded} [D4 E2]
]-
[]* Bolted Non-Shield (L8 Shd, H37/85, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L8 Arm, H36/85) [M2 R2] | * Hefty Plate Helm (L8 Hlm, H36/65) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
4807 Crowns - - - - [ KO Meter: |||||||............. ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 180/180) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H2/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {17/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H2/75, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {16/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L5 Nrm Swd, H40/55, Acc +7, CSPD 8, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {1/15 full combos}
]-
[]* Tough Plank (L1 Shd, H0/15, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L1 Arm, H0/15) | * Vitacap (L1 Hlm, H0/15)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
4248 Crowns - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L8 Nrm Gun, H35/85, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 56, Chg 77 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 14/14/14/20, Chg 28 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D4]
]-* Apprentice Orb (L8 Ele Bomb, H34/85, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 22 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 32 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D1]
]-* Lil' Gelato [UV: Damage Low] (L5 Prc Bmb, H47/55, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (29) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active}
[]* Bone Shield (L8 Shd, H34/65, HP 42/42, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H1]
{}* Hefty Plate Mail (L8 Arm, H34/65) [R2 D1 M2] | * Hefty Plate Helm (L8 Hlm, H34/65) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
4187 Crowns - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
'Cobalt' (Health: 143/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {6/20 status effects} [D3 E2]
]-* Super Static Flash (L1 Nrm Bmb, H 0/15, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {1/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L1 Shd, H0/15, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L1 Hlm, H 0/15)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
4962 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-
LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {16/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
5287 Crowns - - - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 149/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L7 Nrm Swd, H71/75, Acc +8(+1), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {5/10 Extra Sword Targets} [D6 E1]
]-* Six-Shooter (L5 Nrm Gun, H18/55, Acc +6, ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {29/40 Bullets Hit} [D5]
]-* Kat Claw (L7 25%Nm/75%Sh Swd, H70/75, Acc +7(+1), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D6 E1]
]-* Lil' Gelato (L7 Prc Bmb, H70/75, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {12/40 Turns Active} [D2 H5] (HP 95/95)
[]* Bolted Non-Shield (L5 Shd, H17/55, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D5]
{}* Vitasuit (L6 Arm, H14/65) [D6] | * Vitacap (L7 Hlm, H70/75) [D7]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
4712 Crowns - - - - [ KO Meter: |||||||||||||....... ]
Nrm 66|Prc 33|Ele 33|Shd 33
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-
SEE-4 (Health: 105/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H5/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {15/15 Catalyzer Charges: Catalysm (Places 3 Charges on all targets) ready!} [5D 2E 1S]
]-* Lil' Wiz (L5 Ele Bmb, H18/55, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+14 Heat) (35) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {5/40 Turns Active} (HP 21/21) [2D 2S 1H]
]-* Shiny Shards (L8 Pc/El Bomb, H5/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L6 Nrm Gun, H14/65, Acc +7(+1), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {4/20 Hits with 2+ bullets} [3D 1E 2S]
[]* Tough Plank (L8 Shd, H5/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H5/85) [6D 2R] | * Base Helm (L2 Hlm, H5/25) [2D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
2542 Crowns - - - -
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
~Strong Stun: 2 Turns Remain~
K1XK1N9 "Enterthekicks" (Health: 200/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L1 Nrm Gun, H0/15, Acc +7, ROF +5, Clip: 3 x 28, Chg 70) {0/10 Consecutive Target Damages}
]-* Force Halberd (L1 Nm/El Swd, H0/15, Acc +7, CSPD +3, Com 30/31, Chg 65, +2 Block Close Range) {1/15 Attacks Blocked}
]- --
]- --
[]* Tough Plank (L1 Shd, H0/15, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Vitasuit (L1 Arm, H0/15) | * Base Helm (L1 Hlm, H0/15)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
900 Crowns - - - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 5487
-Prologue: 636
-Chapter 1: 4851
-Consumables-
2 Curse Vials [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
12 * Ripped-Up Wanted Posters
9 * Emptied Clips
12 * Gel Drops
12 * Brimstone
6 * Scrap Metal
8 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****
"Another triuphant victory... but the next time when we get service packs, I am getting more reflexes..."
(Guys, please vote for Machinauts: steel butterfly chronicle, you don't have to read the story, just vote, plzz :( )
(( I have read it but not to the point to vote midnight, if you want i can take a random choice ))
D-07 puts back its claws after the battle
"So its the don next ? Be carefull not to be too shocked when you see him !" It laugh a bit
It takes a few 'remains' from the iceberg.
"I fancy this will be handy....." It told itself.
Then it proceed to the target, preparing itself for a tough fight...
''Not a stratch. Pretty satsified for a FIRST EVER BATTLE.''
''Lets ready a defensive. Should it be a loop of lifelinks, where other machinauts swap around attack damage into an endless loop, or should we switch from whaling to defending every now and then?''
(Ready Plank)
((@Midnight: Sure! I ca- Oh, I'm the last one who posted...someone else? Anyone?))
SEE-4 shoots away the ice using its buster gun. "Not a scratch, indeed. You got a bit lucky.
"Anyway, that went fast. Let's hope we get as lucky against the head slime. Heh...Slimes with heads. That would be strange."
((You can assign your heat levels during battle if you wish.
Ah, but there's one thing you'll have to get through before you get to the Don...))
Your party ventures in. Illegally obtained goods line the walls, but no one's going to get any time to think of confiscating them, because...
"You guys are back. Jerks."
The Gray Squishy Wizard floats in. "Why'd you have to take our subway? Come on! I was having a nice day, too."
"In vain, two black area, of course! We need to write." The Red Wizard floats down, spinning his staff.
"...Wow, these translators are terrible." The Gray Wizard shakes his head. "Sorry, guys. All we had was these cheap translator devices. We would all threaten you, but it'll just sound ridiculous. I guess we don't need to anyway, though. We've got a lot of guys here."
Four more wizards materialize: the Blue and Green Wizards from before, as well as Yellow and Violet wizards. Around them, a strange energy is gathering...
"In the hands, feet, or at the table, I broke my leg!!! Let's say that you want to talk to your boss! All of the candidates, target!" ("Break your arms and break your legs! Break them all with table legs! Crush your heads and crush your minds! We've all got an axe to grind!") The Green Wizard listens to the translator's output, then sighs as he realizes it doesn't rhyme.
"How to stay in the game and have tons being hurt, I think, on clean up." ("Keep your poetry to yourself and your eyes up front. We've got cleanup to do.") The Blue Wizard begins spinning his staff.
"Or ha ha ha ha! This will help you get a reward! Time and money!" ("Ha ha ha ha ha! That reward's gonna be mine, and I'm gonna be rich! I'm in the money now!") The Gold Wizard levitates a bag of Crowns in the air with glee.
"Don't know about you, but this is inconsistent with the magic of the computer, also all the staff said that if the Declaration of independence is not a mistake to do if you lose, you can be sure that you get lost." ("We've never met. I am the Violet Wizard. My gear magic will enable the rest of my colleagues to strike you down with incredible fervor. Are you prepared to throw yourself into assured failure?")
"Look, just imagine them saying something really scary. Something that gets you to oil yourselves. Because, uh, we're terrifying!'
-Victory Conditions-
=Defeat the Squishy Wizards (Turns to defeat Electrocuto: 146 left)
-Pending Effects-
KV-103 has 16 Retribution Points.
SEE-4 has 1 BP (+2 ASI/CTR each).
-Buffs-
-Loot On Victory-
-The Jellafia (ENEMY)-
Red Squishy Wizard [A-8|B-7|R-7] Health 480/480 | Barrier: 20/20 HP (No defenses, no regen delay) | 30 Nrm | 300 Prc | 30 Ele | 0 Shd
{Scorching Lack of Hands: 7 ACC, 2 ArmSPD, 30 Ele (up to 6 targets), Good Chance of Minor Fire | Snow Boulder: Summons an attackable 80-HP Snow Boulder that doubles its HP every turn for 3 turns and then strikes up to (HP/20) targets for (HP/2) damage and a Good Chance of Strong Freeze | Spike Maelstrom: Charge Attack (CTR +2), 5 ACC, 55 Prc (up to 10 targets) | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture}
Blue Squishy Wizard [A-7|B-8|R-7] Health 520/520 | Barrier: 30/30 HP (No defenses, no regen delay) | 50 Nrm | 300 Prc | 50 Ele | 0 Shd
{Rock Flail: 5 ACC, 4 CSPD, 45/50 Nrm, 25% chance to knock bullets away | Annoying Noisy Thing: Summons a loud ethereal annoying noisy thing (HP-90|B-5|R-5) that lowers Accuracy of every attack except those aimed directly at it by one point for every turn after the second turn that it exists | Spike Root Ring: 5 ACC, 3 ArmSPD, 30 Prc, +3 attacks against anything attacking at close range | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture}
Green Squishy Wizard [A-7|B-7|R-8] Health 500/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
{Wizard Lightning: 1 ACC, 10 ROF, 3x30 Ele, Fair Chance of Minor Shock | Giant Fan: Summons a giant fan (HP-100|B-8|R-0) that begins blowing wind toward the enemies; after existing for two turns, it will keep foes from adding 1d3 to their Turn Order rolls | Spike Barrage: 3 ACC, 2 ROF, no reloadx25 Prc | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture}
Yellow Squishy Wizard [A-8|B-8|R-8] Health 500/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
(50 Crowns)
{Gold Rush: 6 ACC, Expend (1d100)% crowns on hit to deal that much damage | Peddlus Garbagium: 10 ACC, Steal (6d12) Crowns by forcing them to buy junk (note that junk is magically resold, returning lost Crowns, if the caster falls) | Crown Bank: Summons a magical bank (HP-200|B-0|R-0) that conjures interest, increasing held Crowns by 10% every turn | Golden Spike: 5 ACC, 5 SPD, 40 Prc, increases user's Crowns equal to the damage dealt | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture | Furnishingus Rentoutium: Sells (1d3) furnishings to get money back, depending on their attack power and on how much they're broken}
Violet Squishy Wizard [A-7|B-7|R-7] Health 500/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
(50 Crowns)
{Martensitic Transformation: Increases all defenses of entire party by 25% or 10 points (whichever's higher) for 3 turns) | Bardic Stereo: Summons a stereo system (HP-80|B-2|R-2) that, after existing for two turns, randomly selects one of three buffs: Classical (+2 ACC), Heavy Metal (+2 BLK), or Smooth Jazz (+2 REF) | Input Spike: 5 ACC, 4 SPD, 35 Prc, finds target's highest stat on hit, user increases that stat by 1 for its entire party | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture}
Gray Squishy Wizard [A-7|B-7|R-7] Health 500/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
{Generic Better Spell: 8 ACC, 6 CSPD, 40 Ele | Summon Assistants: Summons two Jelly Cubes | Slightly Better Spike Attack: 5 ACC, 6 SPD, 50 Prc | Throw More Furniture: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture | Such a bore: This guy still doesn't get it!}
Strange Magic Field [A-?|B-?|C-?] Health 50/??? | ???
{Gathering Power: Gains 50 HP per turn | Retreat Point: A Squishy Wizard at half health will automatically and immediately retreat into this field of magic. But to what end...}
-Mystic Furniture Catalog-
Chairs (8 ACC, 10 Nrm)
Tables (6 ACC, 30 Nrm)
Couches (4 ACC, 50 Nrm)
Anvils (3 ACC, 75 Nrm)
Grand Pianos (2 ACC, 150 Nrm)
Mini-nukes (Just kidding!)
-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] (Waiting (35/35 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}
-Player Team-
KV-103 'Fallen King' (Health: 131/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L8 El/Pc Swd, H80/85, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 42/30Nm/43/30Nm, Chg 23/24/26/28+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D6 E2]
]-* SmallCalibur (L6 Nrm Swd, H45/65, Acc +7(+2), CSPD 5(+2), Com 32/30/32/30/37, Chg 53+40 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {15/25 Sword Hits} [D4 E2]
]-* Tempered Dueling Sword (L6 Prc Swd, H45/65, Acc +6(+2), CSPD 7(+2), Com 27/30Nrm/27/30Nrm/30, Chg 32+32+37+40Nrm) {2/15 Attacks Evaded} [D4 E2]
]-
[]* Bolted Non-Shield (L8 Shd, H80/85, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L8 Arm, H78/85) [M2 R2] | * Hefty Plate Helm (L8 Hlm, H78/85) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
5787 Crowns - - - - [ KO Meter: |||||||............. ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 180/180) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H45/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {17/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H45/75, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {16/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L6 Nrm Swd, H28/65, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {1/15 full combos}
]-
[]* Tough Plank (L3 Shd, H3/35, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L3 Arm, H2/35) | * Vitacap (L3 Hlm, H2/35)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5228 Crowns - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L8 Nrm Gun, H78/85, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 56, Chg 77 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 14/14/14/20, Chg 28 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D4]
]-* Apprentice Orb (L8 Ele Bomb, H77/85, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 22 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 32 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D1]
]-* Lil' Gelato [UV: Damage Low] (L6 Prc Bmb, H25/65, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (29) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active}
[]* Bone Shield (L8 Shd, H77/85, HP 42/42, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H1]
{}* Hefty Plate Mail (L8 Arm, H76/85) [R2 D1 M2] | * Hefty Plate Helm (L8 Hlm, H76/85) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
5167 Crowns - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
'Cobalt' (Health: 143/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {6/20 status effects} [D3 E2]
]-* Super Static Flash (L4 Nrm Bmb, H 11/45, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {1/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L4 Shd, H10/45, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L4 Hlm, H 10/45)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
5942 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-
LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {16/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
6267 Crowns - - - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 149/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L8 Nrm Swd, H33/85, Acc +8(+1), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {5/10 Extra Sword Targets} [D6 E1]
]-* Six-Shooter (L6 Nrm Gun, H0/65, Acc +6, ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {29/40 Bullets Hit} [D5]
]-* Kat Claw (L8 25%Nm/75%Sh Swd, H32/85, Acc +7(+1), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D6 E1]
]-* Lil' Gelato (L8 Prc Bmb, H32/85, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {12/40 Turns Active} [D2 H5] (HP 95/95)
[]* Bolted Non-Shield (L5 Shd, H51/55, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D5]
{}* Vitasuit (L6 Arm, H50/65) [D6] | * Vitacap (L8 Hlm, H31/85) [D7]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
5692 Crowns - - - - [ KO Meter: |||||||||||||....... ]
Nrm 66|Prc 33|Ele 33|Shd 33
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-
SEE-4 (Health: 105/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H42/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {15/15 Catalyzer Charges: Catalysm (Places 3 Charges on all targets) ready!} [5D 2E 1S]
]-* Lil' Wiz (L6 Ele Bmb, H0/65, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+14 Heat) (35) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {5/40 Turns Active} (HP 21/21) [2D 2S 1H]
]-* Shiny Shards (L8 Pc/El Bomb, H42/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L6 Nrm Gun, H51/65, Acc +7(+1), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {4/20 Hits with 2+ bullets} [3D 1E 2S]
[]* Tough Plank (L8 Shd, H41/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H41/85) [6D 2R] | * Base Helm (L3 Hlm, H16/35) [2D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3522 Crowns - - - -
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
K1XK1N9 "Enterthekicks" (Health: 200/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L3 Nrm Gun, H12/35, Acc +7, ROF +5, Clip: 3 x 28, Chg 70) {0/10 Consecutive Target Damages}
]-* Force Halberd (L3 Nm/El Swd, H11/35, Acc +7, CSPD +3, Com 30/31, Chg 65, +2 Block Close Range) {1/15 Attacks Blocked}
]- --
]- --
[]* Tough Plank (L3 Shd, H11/35, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H11/35) | * Base Helm (L3 Hlm, H11/35)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1880 Crowns - - - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 6467
-Prologue: 636
-Chapter 1: 5831
-Consumables-
2 Curse Vials [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
9 * Emptied Clips
20 * Gel Drops
16 * Brimstone
6 * Scrap Metal
10 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****
((I spent way too long trying to understand the first time speech was given from a translator. But sadly, it is fairly accurate to our current translators. Especially the "declaration of independence" part. XD))
(Super Static Flash > Charge > Red Wizaaard)
(Guys, still need maybe two votes to get my fanon, hey, if you don't like reading my story, just say so. And maybe tell me where to improve next time."
"Ugh... the wizards again... "said KV-103 before turning to SEE-4, "I hope you are not saving your catalyzer for the Don, that is, if we survive long enough to see him... Mark, see if you can aim the grand paino at one of those wizards, you are our best marksman afterall."
(charge small calibur at blue squishy wizrd.)
(Sorry for the inactivity. As for what .mp3 or .wav or .ogg or .filenamehere Ignem has playing at this moment, well...)
"I'm not scared of you, you're just little piles of goo that need to be taught a lesson!" I taunted them.
[Charge Overclocked Light Scope.]
"You...you again." SEE-4 says. "I guess I'll make a 'declaration' myself..."
"I 4-CAST your cremation!" With this, SEE-4's hands glow bright blue, and the sound of Energy being activated booms. A second (temporary) gun, made of energy, forms in the robot's spare hand. "You have a 1% chance of escaping!"
( Let the Cataclysm begin )
(Is the gelato already down? Or do I have to charge it again.)
If already down: (Charge Pummel Gun, Blue Squishy Wizard)
If not: (charge Li'l Gelato aim at Blue Dquishy wizard.)
((I really like the concept of the Steel Butterfly, I do hope you continue it. I have voted so I don't think I can vote again.))
((Etern I am so sorry I forgot to remove the Stun notification but it's gone now so the Catalysm can begin in earnest.))
"I don't currently have time for you guys !"
The machinaut jump froward with its claw on
(Standart claw attack to violet wizzard)
((Finishing Moves all have a 1% miss rate. That's the same as "rare drops", none of which have dropped, but still there's that minuscule chance that one Wizard might avoid being hit with Charges.
Your Gelato is not down... but these are Slimes, and have enough Piercing defense to negate his attacks entirely, so there's no point in sending him out.
The d4 voted on Steel Butterfly, so that should be just one vote left. Unless Pi decides to troll again...
EDIT: Dang. Got ninja'd. Sorry, but it's too late to change your move, D-07. If it's any consolation, you got one more attack in on the Red one than you would have on the Violet.
EDIT 2: We continue the long-held tradition of me forgetting to reset Finisher Points after using a Finisher.))
Turn Roll (With Tiebreakers):
Red Sq. Wizard: 7 + 1 = 8
Blue Sq. Wizard: 7 + 3 = 10
Green Sq. Wizard: 8 + 2 = 10
Yellow Sq. Wizard: 8 + 2 = 10
Violet Sq. Wizard: 7 + 1 = 8
Gray Sq. Wizard: 7 + 2 = 9 (66/100)
KV-103: 3 + 2 = 5
Mark: 3 + 2 = 5
Cobalt: 8 + 1 = 9 (40/100)
LV-909: 5 + 2 = 7
D-07: 12 + 1 = 13
SEE-4: 4 + 2 = 6
K1XK1N9: 9 + 3 = 12
DSN-001 Defaults.
DSN-001 gains 1 BP!
D-07's move: Standard Attack w/ Kat Claw -> Red Squishy Wizard (Auto-Chosen) (I wasn't going to have you attack the Blue Wizard at close range, because of Spike Root Ring)
12 Ref + 7 ROF + 3 Roll - 7 FoeRef - 5 ComboLength = 10/2 = 5 -> 5 Swings
Roll for extra targets (15% * 5): 70,96,83,73,75. No extra targets!
Evade Sum: 5 Acc + 8 Cat Claw - 3 FoeBlock = 10
Block Sum: - 4 more FoeBlock = 6
5 Rolls: 11,3,15,9,6. 1 Hit, 2 Blocked! Red Squishy Wizard's Barrier broke! Red Squishy Wizard took 72 damage.
D-07's Kat Claw gained 1 Finisher Point! (Wow, this weapon has serious potential here. The Barriers will shatter with most any attack, and every time they do...)
D-07 gained 3 KO Points!
K1XK1N9's move: Standard Attack w/ Mini-Blaster -> Violet Squishy Wizard (Auto-Chosen)
9 Ref + 5 ROF + 2 Roll - 4 FoeRef - 1 ClipSize = 11 -> 3 Shots
Evade Sum: 2 Acc + 7 Pistol - 4 FoeBlock = 5
Block Sum: - 4 more FoeBlock = 1
3 Rolls: 7,10,5. Missed!
Blue Squishy Wizard's move: Summon Annoying Noisy Thing!
The Blue Squishy Wizard summons an Annoying Noisy Thing!
Green Squishy Wizard's move: Summon Giant Fan!
The Green Squishy Wizard summons a Giant Fan!
Yellow Squishy Wizard's move: Summon Crown Bank!
The Yellow Squishy Wizard summons a Crown Bank!
Gray Squishy Wizard's move: Summon Assistants!
The Gray Squishy Wizard summons two Jelly Cubes.
Cobalt's move: Charge Super Static Flash -> Red Squishy Wizard
Roll for Instacharge: 25. No Instacharge.
Cobalt begins charging his Super Static Flash!
Red Squishy Wizard's move: Summon Snow Boulder!
The Red Squishy Wizard summons a Snow Boulder!
Violet Squishy Wizard's move: Summon Stereo System!
The Violet Squishy Wizard summons a Stereo System!
LV-909's move: Charge Attack w/ Overclocked Light Scope (Blue Wizard auto-targeted)
Roll for Instacharge: 31. No Instacharge.
LV-909 begins charging her Overclocked Light Scope!
SEE-4 unleashes his Heightened Plasmator's power! CATALYSM!
Roll for Extreme Luck (1% x 12 targets): 78,42,53,88,9,74,96,43,38,38,33,95. Nope!
All targets have three Heightened Plasmator charges orbiting them! Fire away!
KV-103's move: Charge Attack w/ SmallCalibur -> Blue Squishy Wizard
Roll for Instacharge: 19. No Instacharge.
KV-103 begins charging his SmallCalibur!
Mark's move: Charge Attack w/ Pummel Gun -> Blue Squishy Wizard
Roll for Instacharge: 50. No Instacharge.
Mark begins charging his Pummel Gun!
Turn Summary
D-07 strikes at the Red Wizard, dealing damage with his Kat Claw and Bolted Non-Shield!
K1XK1N9 fires at the Violet Wizard, but barely misses!
The Blue Squishy Wizard summons an Annoying Noisy Thing!
The Green Squishy Wizard summons a Giant Fan!
The Yellow Squishy Wizard summons a Crown Bank!
The Gray Squishy Wizard summons two Jelly Cubes.
Cobalt begins charging his Super Static Flash!
The Red Squishy Wizard summons a Snow Boulder!
The Violet Squishy Wizard summons a Stereo System!
LV-909 begins charging her Overclocked Light Scope!
SEE-4 unleashes his Heightened Plasmator's power! CATALYSM!
All targets have three Heightened Plasmator charges orbiting them! Fire away!
KV-103 begins charging his SmallCalibur!
Mark begins charging his Pummel Gun!
Barriers reformed!
The Gray Squishy Wizard looks worried at the orbs of energy now swirling around his entire team's head. "Guys? I don't like this."
"Why do you attack?! At that time, no fever, no strange metal we'll give you my soul." ("How come you only attack me?! I'm gonna burn you until there's nothing left to burn, ya metal freak, and then I'm gonna use the toilet on your ashes!") The Red Squishy Wizard is angry, and the translator completely botching the meaning of his sentence is only making him angrier!
"Wow. That... really changed the meaning of the phrase. No, he's not going to give you his soul."
-Victory Conditions-
=Defeat the Squishy Wizards (Turns to defeat Electrocuto: 145 left)
-Pending Effects-
KV-103 has 16 Retribution Points.
DSN-001 has 1 BP (+2 ASI/CTR each).
SEE-4 has 1 BP (+2 ASI/CTR each).
Cobalt's Super Static Flash Charge Attack (-> Red Wizard): Ready Next Turn!
LV-909's Overclocked Light Scope Charge Attack (-> Blue Wizard): Ready Next Turn!
KV-103's SmallCalibur Charge Attack (-> Blue Wizard): Ready Next Turn!
Mark's Pummel Gun Charge Attack (-> Blue Wizard): Ready Next Turn!
-Buffs-
-Loot On Victory-
-The Jellafia (ENEMY)-
Red Squishy Wizard [A-8|B-7|R-7] Health 408/480 | Barrier: 20/20 HP (No defenses, no regen delay) | 30 Nrm | 300 Prc | 30 Ele | 0 Shd
{Scorching Lack of Hands: 7 ACC, 2 ArmSPD, 30 Ele (up to 6 targets), Good Chance of Minor Fire | Snow Boulder: Summons an attackable 80-HP Snow Boulder that doubles its HP every turn for 3 turns and then strikes up to (HP/20) targets for (HP/2) damage and a Good Chance of Strong Freeze | Spike Maelstrom: Charge Attack (CTR +2), 5 ACC, 55 Prc (up to 10 targets) | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Snow Boulder [A-0|B-0|R-0] Health 80/-- {3 turns to fire!}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Blue Squishy Wizard [A-7|B-8|R-7] Health 520/520 | Barrier: 30/30 HP (No defenses, no regen delay) | 50 Nrm | 300 Prc | 50 Ele | 0 Shd
{Rock Flail: 5 ACC, 4 CSPD, 45/50 Nrm, 25% chance to knock bullets away | Annoying Noisy Thing: Summons a loud ethereal annoying noisy thing (HP-90|B-5|R-5) that lowers Accuracy of every attack except those aimed directly at it by one point for every turn after the second turn that it exists | Spike Root Ring: 5 ACC, 3 ArmSPD, 30 Prc, +3 attacks against anything attacking at close range | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Annoying Noisy Thing [A-0|B-5|R-5] Health 90/90 {2 turns to activate}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Green Squishy Wizard [A-7|B-7|R-8] Health 500/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
{Wizard Lightning: 1 ACC, 10 ROF, 3x30 Ele, Fair Chance of Minor Shock | Giant Fan: Summons a giant fan (HP-100|B-8|R-0) that begins blowing wind toward the enemies; after existing for two turns, it will keep foes from adding 1d3 to their Turn Order rolls | Spike Barrage: 3 ACC, 2 ROF, no reloadx25 Prc | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Giant Fan [A-0|B-8|R-0] Health 100/100 {2 turns to activate}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Yellow Squishy Wizard [A-8|B-8|R-8] Health 500/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
(55 Crowns)
{Gold Rush: 6 ACC, Expend (1d100)% crowns on hit to deal that much damage | Peddlus Garbagium: 10 ACC, Steal (6d12) Crowns by forcing them to buy junk (note that junk is magically resold, returning lost Crowns, if the caster falls) | Crown Bank: Summons a magical bank (HP-200|B-0|R-0) that conjures interest, increasing held Crowns by 10% every turn | Golden Spike: 5 ACC, 5 SPD, 40 Prc, increases user's Crowns equal to the damage dealt | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture | Furnishingus Rentoutium: Sells (1d3) furnishings to get money back, depending on their attack power and on how much they're broken}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Crown Bank [A-0|B-0|R-0] Health 200/200 {Conjuring Interest!}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Violet Squishy Wizard [A-7|B-7|R-7] Health 500/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
(50 Crowns)
{Martensitic Transformation: Increases all defenses of entire party by 25% or 10 points (whichever's higher) for 3 turns) | Bardic Stereo: Summons a stereo system (HP-80|B-2|R-2) that, after existing for two turns, randomly selects one of three buffs: Classical (+2 ACC), Heavy Metal (+2 BLK), or Smooth Jazz (+2 REF) | Input Spike: 5 ACC, 4 SPD, 35 Prc, finds target's highest stat on hit, user increases that stat by 1 for its entire party | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Stereo System [A-0|B-2|R-2] Health 80/80 {2 turns to activate}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Gray Squishy Wizard [A-7|B-7|R-7] Health 500/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
{Generic Better Spell: 8 ACC, 6 CSPD, 40 Ele | Summon Assistants: Summons two Jelly Cubes | Slightly Better Spike Attack: 5 ACC, 6 SPD, 50 Prc | Throw More Furniture: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture | Such a bore: This guy still doesn't get it!}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Summoned Jelly Cube A [A-5|B-5|R-3] Health 60/60 | No Shield | NrmD: 20 | PrcD: 80 | EleD: 20 | ShaD: 0
{Tackle: 5 ACC, 4 CSPD, 30 Prc | Severely Underpaid: Drops no loot}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Summoned Jelly Cube B [A-5|B-5|R-3] Health 60/60 | No Shield | NrmD: 20 | PrcD: 80 | EleD: 20 | ShaD: 0
{Tackle: 5 ACC, 4 CSPD, 30 Prc | Severely Underpaid: Drops no loot}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Strange Magic Field [A-?|B-?|C-?] Health 50/??? | ???
{Gathering Power: Gains 50 HP per turn | Retreat Point: A Squishy Wizard at half health will automatically and immediately retreat into this field of magic. But to what end...}
3 x Heightened Plasmator Charge (33 Nrm ea.): Can't be activated yet.
-Mystic Furniture Catalog-
Chairs (8 ACC, 10 Nrm)
Tables (6 ACC, 30 Nrm)
Couches (4 ACC, 50 Nrm)
Anvils (3 ACC, 75 Nrm)
Grand Pianos (2 ACC, 150 Nrm)
Mini-nukes (Just kidding!)
-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] (Waiting (35/35 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}
-Player Team-
KV-103 'Fallen King' (Health: 131/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L8 El/Pc Swd, H80/85, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 42/30Nm/43/30Nm, Chg 23/24/26/28+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D6 E2]
]-* SmallCalibur (L6 Nrm Swd, H45/65, Acc +7(+2), CSPD 5(+2), Com 32/30/32/30/37, Chg 53+40 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {15/25 Sword Hits} [D4 E2]
]-* Tempered Dueling Sword (L6 Prc Swd, H45/65, Acc +6(+2), CSPD 7(+2), Com 27/30Nrm/27/30Nrm/30, Chg 32+32+37+40Nrm) {2/15 Attacks Evaded} [D4 E2]
]-
[]* Bolted Non-Shield (L8 Shd, H80/85, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L8 Arm, H78/85) [M2 R2] | * Hefty Plate Helm (L8 Hlm, H78/85) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
5787 Crowns - - - - [ KO Meter: |||||||............. ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 180/180) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H45/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {17/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H45/75, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {16/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L6 Nrm Swd, H28/65, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {1/15 full combos}
]-
[]* Tough Plank (L3 Shd, H3/35, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L3 Arm, H2/35) | * Vitacap (L3 Hlm, H2/35)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5228 Crowns - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L8 Nrm Gun, H78/85, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 56, Chg 77 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 14/14/14/20, Chg 28 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D4]
]-* Apprentice Orb (L8 Ele Bomb, H77/85, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 22 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 32 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D1]
]-* Lil' Gelato [UV: Damage Low] (L6 Prc Bmb, H25/65, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (29) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active}
[]* Bone Shield (L8 Shd, H77/85, HP 42/42, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H1]
{}* Hefty Plate Mail (L8 Arm, H76/85) [R2 D1 M2] | * Hefty Plate Helm (L8 Hlm, H76/85) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
5167 Crowns - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
'Cobalt' (Health: 143/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {6/20 status effects} [D3 E2]
]-* Super Static Flash (L4 Nrm Bmb, H 11/45, Acc +8, ArmSpd 7, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {1/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L4 Shd, H10/45, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L4 Hlm, H 10/45)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
5942 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-
LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {16/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
6267 Crowns - - - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 149/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L8 Nrm Swd, H33/85, Acc +8(+1), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {5/10 Extra Sword Targets} [D6 E1]
]-* Six-Shooter (L6 Nrm Gun, H0/65, Acc +6, ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {29/40 Bullets Hit} [D5]
]-* Kat Claw (L8 25%Nm/75%Sh Swd, H32/85, Acc +7(+1), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {1/5 Shields Broken} [D6 E1]
]-* Lil' Gelato (L8 Prc Bmb, H32/85, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {12/40 Turns Active} [D2 H5] (HP 95/95)
[]* Bolted Non-Shield (L5 Shd, H51/55, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D5]
{}* Vitasuit (L6 Arm, H50/65) [D6] | * Vitacap (L8 Hlm, H31/85) [D7]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
5692 Crowns - - - - [ KO Meter: ||||||||||||||||.... ]
Nrm 66|Prc 33|Ele 33|Shd 33
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-
SEE-4 (Health: 105/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H42/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L6 Ele Bmb, H0/65, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+14 Heat) (35) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {0/40 Turns Active} (HP 21/21) [2D 2S 1H]
]-* Shiny Shards (L8 Pc/El Bomb, H42/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L6 Nrm Gun, H51/65, Acc +7(+1), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {0/20 Hits with 2+ bullets} [3D 1E 2S]
[]* Tough Plank (L8 Shd, H41/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H41/85) [6D 2R] | * Base Helm (L3 Hlm, H16/35) [2D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3522 Crowns - - - -
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
K1XK1N9 "Enterthekicks" (Health: 200/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L3 Nrm Gun, H12/35, Acc +7, ROF +5, Clip: 3 x 28, Chg 70) {0/10 Consecutive Target Damages}
]-* Force Halberd (L3 Nm/El Swd, H11/35, Acc +7, CSPD +3, Com 30/31, Chg 65, +2 Block Close Range) {1/15 Attacks Blocked}
]- --
]- --
[]* Tough Plank (L3 Shd, H11/35, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H11/35) | * Base Helm (L3 Hlm, H11/35)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1880 Crowns - - - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 6467
-Prologue: 636
-Chapter 1: 5831
-Consumables-
2 Curse Vials [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
9 * Emptied Clips
20 * Gel Drops
16 * Brimstone
6 * Scrap Metal
10 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
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*****
(All right, that makes sense)
(Release charge on Blue Squisy Wizard)
"Those wizards have erected from kinf of force field... stay alert, machinauts!"
(attack Green Squishy Wizard )
(( Godamnit ! This slimes translator is making me laugh as hard as hell ))
"Well, you should...... really fix ..... your translator...." D-07 tried as hard not to laugh
It then prepared the claw as it jumps forward
"Or if you don't want to-" It ran to the red slime
"Go be a comedian somewhere !"
(Claw standart attack to red slime)
((Doc, I was actually referencing that, because it actually sounded kinda cool. Also, I noticed a typo. Fixed!
No, Overload does not do any rule bending; it only effects the actions SEE-4 makes.))
OVERLOAD DETECTED: 1d100 for [90%: Nothing],[8%: Glitch],[2%: ???]...20! Nothing happens.
"Huh?" SEE-4 looks back. "I hear singing."
"No...this is more important!"
( Standard Attack with Super Arm Arm on Annoying Noisy Thing )
(( When I typed 'Ready Plank', I was defending. I don't blame you, though.))
'While the other Nauts work on the spawned enemies, I will see if I can prevent the Violet Mouldy from performing a clean attack. Anybody up for attacking the Violet Mouldy? It is gonna be a total pain later on... We can survive the others, I hope.''
((Hit Violet Squishy Wizard with Curse Vial))
((Whoops. Sorry 'bout that.
Anyway, I updated the Battle Formulas in the glossary. Next, I'll probably add Heat mechanics to the glossary or the front page.))
Turn Roll (With Tiebreakers): 2,2,3,3,3,1,2,3,2,2,2,1,1
Red Sq. Wizard: 7 + 2 = 9 (6/100)
Blue Sq. Wizard: 7 + 2 = 9 (65/100)
Green Sq. Wizard: 8 + 3 = 11
Yellow Sq. Wizard: 8 + 3 = 11
Violet Sq. Wizard: 7 + 3 = 10 (61/100)
Gray Sq. Wizard: 7 + 1 = 8
KV-103: 3 + 2 + 1 CTR = 6
Mark: 3 + 3 + 1 CTR = 7
Cobalt: 8 + 2 = 10 (9/100)
LV-909: 5 + 2 + 2 CTR = 9 (56/100)
D-07: 12 + 2 = 14
SEE-4: 4 + 1 + 2 ASI = 7
K1XK1N9: 9 + 1 = 10 (4/100)
DSN-001 Defaults.
DSN-001 gains 1 BP!
D-07's move: Standard w/ Kat Claw -> Red Sq. Wizard
12 Ref + 7 CSPD + 4 Roll - 7 FoeRef - 5 Combo Length = 11/2 = 5.5 -> 5 swings
Roll for extra targets (15%): 84,82,98,62,51. No extra targets.
Evade Sum: 5 Acc + 8 Cat Claw - 3 FoeBlock = 10
Block Sum: - 4 more FoeBlock = 6
5 Rolls: 14,6,1,12,11. 1 Hit, 1 Block! Red Squishy Wizard's Barrier broke! Red Squishy Wizard took 39 damage.
D-07's Kat Claw gained 1 Finisher Point!
D-07 gained 2 KO Points!
Green Squishy Wizard's move: Furnishingus Breakyourspinius -> Cobalt!
Furniture Thrown: 2 Chairs, 1 Anvil!
Cobalt is Charging!
Evade Sum A (Chairs): 7 Acc + 8 Chair - 2 FoeBlock = 13
2 Rolls: 15,16. Miss!
Evade Sum B (Anvil): 7 Acc + 3 Anvil - 2 FoeBlock = 8
Roll: 14. Miss!
The Chairs and Anvil fell on the ground!
Giant Fan is revving up...
Yellow Squishy Wizard's move: Golden Spike -> LV-909
8 Ref + 5 Speed + 4 Roll - 5 FoeRef = 12/6 -> 2 Attacks
Evade Sum: 8 Acc + 5 Strike - 4 FoeBlock = 9
Block Sum: - 4 more FoeBlock = 5
2 Rolls: 11, 11. Missed!
Yellow Squishy Wizard's Crown Bank conjured 6 crowns in interest!
Violet Squishy Wizard's move: Furnishingus Breakyourspinius -> Cobalt!
Furniture Thrown: 1 Chair, 2 Tables!
Cobalt is Charging!
Evade Sum A (Chair): 7 Acc + 8 Chair - 2 FoeBlock = 13
1 Roll: 15. Miss!
Evade Sum B (Tables): 7 Acc + 6 Table - 2 FoeBlock = 11
2 Rolls: 3,13. 1 Hit!
Cobalt sustained 20 damage.
Violet Squishy Wizard's Stereo System is loading its music!
Cobalt's move: Fire Charge Attack w/ Super Static Flash -> Red Squishy Wizard
Roll for extra targets (1d8, Targets+): Also targeted Violet Squishy Wizard and Stereo System!
Evade Sum A (Red Sq. Wiz): 6 Acc + 8 Radial Bombs + 2 Charge Attack - 3 FoeBlock = 13
Foe Shield Broken!
Roll: 5. Hit! Red Squishy Wizard took 29 damage.
Roll vs. Mod Shock (Good): 32. Red Squishy Wizard was Shocked!
Evade Sum B (Violet Sq. Wiz): - 3 FoeBlock = 13
Block Sum B (Violet Sq. Wiz): - 4 more FoeBlock = 9
Roll: 9. Blocked! Violet Squishy Wizard's Barrier broke! Violet Squishy Wizard took 21 damage.
Evade Sum C (Stereo System): - 1 FoeBlock = 15
Roll: 4. Hit! Stereo System took 36 damage.
Roll vs. Mod Shock (Good): 27. Stereo System was Shocked! (If it spasms, that delays the buff by a little bit.)
Cobalt's Super Static Flash gained 1 Finisher Point!
Cobalt's Weighted Frying Pan gained 2 Finisher Point!
K1XK1N9's move: Throw Curse Vial -> Violet Squishy Wizard
Evade Sum: 2 Acc + 15 Vial - 3 FoeBlock = 14
Roll: 13. Hit! Violet Squishy Wizard took 5 damage. (It's Shadow Damage, so it won't activate the Plasmator Charges.)
Roll vs. Minor Curse (Good): 25. Violet Squishy Wizard was Cursed!
The Curse sealed Bardic Stereo!
The Curse sealed Input Spike!
K1XK1N9's Mini-Blaster gained 1 Finisher Point!
Blue Squishy Wizard's move: Furnishingus Breakyourspinius -> Cobalt
Furniture summoned: 2 Tables, 1 Anvil.
Evade Sum A (Tables): 7 Acc + 6 Table - 2 FoeBlock = 11
Block Sum A: - 2 more FoeBlock = 9
2 Rolls: 2, 3. 2 Hits!
Evade Sum A (Tables): 7 Acc + 3 Anvil - 2 FoeBlock = 8
Block Sum A: - 2 more FoeBlock = 6
Roll: 9. Miss!
Cobalt sustained 50 damage.
The Tables and Anvil fell on the ground!
The Annoying Noisy Thing is starting to bother you.
LV-909's move: Fire Charge Attack w/ Overclocked Light Scope -> Blue Squishy Wizard
Evade Sum: 5 Acc + 9 Assault Rifle + 2 Charge - 4 FoeBlock = 12
Block Sum: - 4 more FoeBlock = 8
Roll: 6. Hit! Blue Squishy Wizard took 62 damage.
KABOOM! The Charges orbiting the Blue Squishy Wizard exploded, dealing 99 damage!
Roll for extra targets ((1d2, Targets+) x3): Snow Boulder targeted!
Evade Sum: 5 Acc + 9 Gremlin Gun - 0 FoeBlock = 14
Roll: 12. Hit! Snow Boulder took 33 damage.
KABOOM! The Charges orbiting the Snow Boulder exploded, dealing 99 damage!
Snow Boulder is down!
Roll for extra targets ((1d2, Targets+) x3): No extra targets.
Red Squishy Wizard rolls vs. Moderate Shock (30% Spasm): 73!
Red Squishy Wizard's move: Spike Maelstrom -> D-07!
Roll for Instacharge: 91. No Instacharge.
Red Squishy Wizard charges Spike Maelstrom!
Gray Squishy Wizard's move: Generic Better Spell -> K1XK1N9
7 Ref + 6 CSPD + 4 Roll - 9 FoeRef - 1 ComboLength = 7/2 = 3.5 -> 2 Swings!
Evade Sum: 7 Acc + 8 Magic - 3 FoeBlock = 12
Block Sum: - 4 more FoeBlock = 8
2 Rolls: 6,14. 1 hit! K1XK1N9 sustained 37 damage.
Summoned Jelly Cube A's move: Tackle -> K1XK1N9
3 Ref + 4 SPD + 4 Roll - 9 FoeRef = 2/6 -> 1 Strike
Evade Sum: 5 Acc + 5 Strike - 3 FoeBlock = 7
Block Sum: - 4 more FoeBlock = 3
Roll: 4. Blocked! K1XK1N9's Tough Plank took 25 damage.
K1XK1N9's Force Halberd gained 1 Finisher Point!
Summoned Jelly Cube B's move: Tackle -> K1XK1N9
3 Ref + 4 SPD + 4 Roll - 9 FoeRef = 2/6 -> 1 Strike
Evade Sum: 5 Acc + 5 Strike - 3 FoeBlock = 7
Block Sum: - 4 more FoeBlock = 3
Roll: 2. Hit! K1XK1N9 sustained 33 damage.
SEE-4's move: Standard w/ Super Arm Arm -> Annoying Noisy Thing (Good choice; it's the summon that's most likely to dodge your Plasmator charges)
4 Ref + 9 ROF + 2 Roll - 3 FoeRef - 1 ClipSize = 11 -> 4 Shots
Evade Sum: 9 Acc + 8 Arm Cannon - 2 FoeBlock = 15
4 Rolls: 16,6,5,6. 3 Hits!
KABOOM! The Plasmator Charges exploded, destroying the Annoying Noisy Thing with 78 Overkill!
(Super Arm Arm) Roll to carry Overkill (60%): 65. Overkill was not carried...
(Plasmator Charges) Roll for extra targets ((1d2, Targets+) x3): Also targeted Red Squishy Wizard and Yellow Squishy Wizard!
(Red Sq. Wizard) Evade Sum: 9 Acc + 9 Gremlin Gun - 3 FoeBlock = 15
Roll: 16. Miss!
(Yellow Sq. Wizard) Evade Sum: 9 Acc + 9 Gremlin Gun - 4 FoeBlock = 14
Block Sum: - 4 more FoeBlock = 10
Roll: 2. Hit! Yellow Squishy Wizard took 23 damage.
KABOOM! The Plasmator Charges on the Yellow Squishy Wizard exploded, dealing 99 damage!
(YSW's Charges) Roll for Extra targets ((1d2, Targets+) x3): No extra targets. (These small chain-reactions are disappointing.)
Mark's move: Fire Charge w/ Pummel Gun -> Blue Squishy Wizard
Evade Sum: 10 Acc + 10 Magnum + 2 Charge - 4 FoeBlock = 18 (-> 16)
Block Sum: -4 more FoeBlock = 14
First Roll: 7. Hit!
Roll for Meatshot: 98. Blue Squishy Wizard took 65 damage.
KV-103's move: Fire Charge w/ SmallCalibur -> Blue Squishy Wizard
Roll for Extra Targets: 77.
Roll for Extra Attacks: 99.
Evade Sum: 7 Acc + 9 Broadsword + 2 Charge - 4 FoeBlock = 14
Block Sum: - 4 more FoeBlock = 10
2 Rolls: 4, 15. 1 hit! Blue Squishy Wizard took 41 damage.
The Blue Squishy Wizard... retreats?
Turn Summary
DSN-001 Defaults and gains 1 BP.
D-07 strikes the Red Squishy Wizard with his Kat Claw, dealing a little more damage!
The Green Squishy Wizard throws furniture, missing Cobalt completely!
The Yellow Squishy Wizard attempts to strike LV-909 with golden spikes, but misses completely!
The Violet Squishy Wizard throws furniture, striking Cobalt with a table!
Cobalt unleashes his Super Static Flash's Charge Attack, damaging the Red and Violet Wizards and the Stereo System, and shocking the Red Wizard and Stereo System!
K1XK1N9 uses a Curse Vial to seal Violet Squishy Wizard's Bardic Stereo and Input Spike!
The Blue Squishy Wizard throws furniture, striking Cobalt with a couple of tables!
LV-909 unleashes her Overclocked Light Scope's Charge Attack, blasting the Blue Squishy Wizard for nice damage.
KA-BOOM! The Blue Squishy Wizard is damaged by SEE-4's Plasmator charges, which in turn explode the ones on the Snow Boulder!
The Red Squishy Wizard charges Spike Maelstrom!
The Gray Squishy Wizard blasts K1XK1N9 with a Generic Spell! His Jelly Cubes follow suit, damaging K1XK1N9 and his shield!
SEE-4 blasts the Annoying Noisy Thing with his Super Arm Arm.
KA-BOOM! The Plasmator Charges explode, destroying the Annoying Noisy Thing and damaging the Yellow Squishy Wizard with his own charges!
Mark unleashes his Pummel Gun's Charge Attack, dealing respectable damage to the Blue Squishy Wizard!
KV-103 unleashes his SmallCalibur's Charge Attack, forcing the Blue Squishy Wizard to retreat!
Barriers reformed! (Shields damaged this turn: K1XK1N9's Tough Plank)
"Oh, man! Blue, get outta here!"
"It's not illegal, I don't think so.!!!!!" ("This is one of my worst gaffes yet... Intruders, don't think this is the extent of my power!") The Blue Wizard can still be heard... but wait! Didn't he retreat? What the heck is going on?!
"You guys are gonna be sorry you crossed us!" The Gray Squishy Wizard raises his staff. "It doesn't matter how many of these floaty things you throw at us! We don't go down that easy!"
-Victory Conditions-
=Defeat the Squishy Wizards (Turns to defeat Electrocuto: 145 left)
-Hazards and Pickups-
3 Chairs (8 ACC, 10 Nrm)
4 Tables (6 ACC, 30 Nrm)
2 Anvils (3 ACC, 75 Nrm)
-Pending Effects-
KV-103 has 16 Retribution Points.
DSN-001 has 2 BP (+2 ASI/CTR each).
KV-103's SmallCalibur Charge Attack (-> Blue Wizard): Ready Next Turn!
Red Squishy Wizard's Spike Maelstrom (-> D-07): Ready Next Turn!
-Buffs-
-Loot On Victory-
-The Jellafia (ENEMY)-
Red Squishy Wizard [A-8|B-7|R-7] Health 340/480 | Barrier: 20/20 HP (No defenses, no regen delay) | 30 Nrm | 300 Prc | 30 Ele | 0 Shd
{Scorching Lack of Hands: 7 ACC, 2 ArmSPD, 30 Ele (up to 6 targets), Good Chance of Minor Fire | Snow Boulder: Summons an attackable 80-HP Snow Boulder that doubles its HP every turn for 3 turns and then strikes up to (HP/20) targets for (HP/2) damage and a Good Chance of Strong Freeze | Spike Maelstrom: Charge Attack (CTR +2), 5 ACC, 55 Prc (up to 10 targets) | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
~Moderate Shock: 3 Turns Remain~
Blue Squishy Wizard [A-7|B-8|R-7] Health --/520 {Retreated: Wait, what?}
Green Squishy Wizard [A-7|B-7|R-8] Health 500/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
{Wizard Lightning: 1 ACC, 10 ROF, 3x30 Ele, Fair Chance of Minor Shock | Giant Fan: Summons a giant fan (HP-100|B-8|R-0) that begins blowing wind toward the enemies; after existing for two turns, it will keep foes from adding 1d3 to their Turn Order rolls | Spike Barrage: 3 ACC, 2 ROF, no reloadx25 Prc | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Giant Fan [A-0|B-8|R-0] Health 100/100 {1 turn to activate}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Yellow Squishy Wizard [A-8|B-8|R-8] Health 378/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
(61 Crowns)
{Gold Rush: 6 ACC, Expend (1d100)% crowns on hit to deal that much damage | Peddlus Garbagium: 10 ACC, Steal (6d12) Crowns by forcing them to buy junk (note that junk is magically resold, returning lost Crowns, if the caster falls) | Crown Bank: Summons a magical bank (HP-200|B-0|R-0) that conjures interest, increasing held Crowns by 10% every turn | Golden Spike: 5 ACC, 5 SPD, 40 Prc, increases user's Crowns equal to the damage dealt | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture | Furnishingus Rentoutium: Sells (1d3) furnishings to get money back, depending on their attack power and on how much they're broken}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Crown Bank [A-0|B-0|R-0] Health 200/200 {Conjuring Interest!}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Violet Squishy Wizard [A-7|B-7|R-7] Health 479/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
(50 Crowns)
{Martensitic Transformation: Increases all defenses of entire party by 25% or 10 points (whichever's higher) for 3 turns) | Bardic Stereo: Summons a stereo system (HP-80|B-2|R-2) that, after existing for two turns, randomly selects one of three buffs: Classical (+2 ACC), Heavy Metal (+2 BLK), or Smooth Jazz (+2 REF) | Input Spike: 5 ACC, 4 SPD, 35 Prc, finds target's highest stat on hit, user increases that stat by 1 for its entire party | Furnishingus Breakyourspinius: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
~Minor Curse: 6 Turns remain, Curse Damage 45 (Bardic Stereo, Input Spike)~
Stereo System [A-0|B-2|R-2] Health 44/80 {1 turn to activate}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
~Moderate Shock: 4 turns remain~
Gray Squishy Wizard [A-7|B-7|R-7] Health 500/500 | Barrier: 25/25 HP (No defenses, no regen delay) | 40 Nrm | 300 Prc | 40 Ele | 0 Shd
{Generic Better Spell: 8 ACC, 6 CSPD, 40 Ele | Summon Assistants: Summons two Jelly Cubes | Slightly Better Spike Attack: 5 ACC, 6 SPD, 50 Prc | Throw More Furniture: 2-8 ACC, 10-150 Nrm, based on the kind of random furniture summoned, the furniture can be picked up and thrown afterward, summons three pieces of furniture | Such a bore: This guy still doesn't get it!}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Summoned Jelly Cube A [A-5|B-5|R-3] Health 60/60 | No Shield | NrmD: 20 | PrcD: 80 | EleD: 20 | ShaD: 0
{Tackle: 5 ACC, 4 CSPD, 30 Prc | Severely Underpaid: Drops no loot}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Summoned Jelly Cube B [A-5|B-5|R-3] Health 60/60 | No Shield | NrmD: 20 | PrcD: 80 | EleD: 20 | ShaD: 0
{Tackle: 5 ACC, 4 CSPD, 30 Prc | Severely Underpaid: Drops no loot}
3 x Heightened Plasmator Charge (33 Nrm ea.): Hit with a Normal projectile!
Strange Magic Field [A-?|B-?|C-?] Health 403/??? | ???
{Gathering Power: Gains 50 HP per turn | Retreat Point: A Squishy Wizard at half health will automatically and immediately retreat into this field of magic. But to what end...}
3 x Heightened Plasmator Charge (33 Nrm ea.): Can't be activated yet.
-Mystic Furniture Catalog-
Chairs (8 ACC, 10 Nrm)
Tables (6 ACC, 30 Nrm)
Couches (4 ACC, 50 Nrm)
Anvils (3 ACC, 75 Nrm)
Grand Pianos (2 ACC, 150 Nrm)
Mini-nukes (Just kidding!)
-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] (Waiting (35/35 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}
-Player Team-
KV-103 'Fallen King' (Health: 131/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L8 El/Pc Swd, H80/85, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 42/30Nm/43/30Nm, Chg 23/24/26/28+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D6 E2]
]-* SmallCalibur (L6 Nrm Swd, H45/65, Acc +7(+2), CSPD 5(+2), Com 32/30/32/30/37, Chg 53+40 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {15/25 Sword Hits} [D4 E2]
]-* Tempered Dueling Sword (L6 Prc Swd, H45/65, Acc +6(+2), CSPD 7(+2), Com 27/30Nrm/27/30Nrm/30, Chg 32+32+37+40Nrm) {2/15 Attacks Evaded} [D4 E2]
]-
[]* Bolted Non-Shield (L8 Shd, H80/85, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L8 Arm, H78/85) [M2 R2] | * Hefty Plate Helm (L8 Hlm, H78/85) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
5787 Crowns - - - - [ KO Meter: |||||||............. ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 180/180) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H45/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {17/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H45/75, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {16/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L6 Nrm Swd, H28/65, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {1/15 full combos}
]-
[]* Tough Plank (L3 Shd, H3/35, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L3 Arm, H2/35) | * Vitacap (L3 Hlm, H2/35)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5228 Crowns - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L8 Nrm Gun, H78/85, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 56, Chg 77 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 14/14/14/20, Chg 28 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D4]
]-* Apprentice Orb (L8 Ele Bomb, H77/85, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 22 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 32 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D1]
]-* Lil' Gelato [UV: Damage Low] (L6 Prc Bmb, H25/65, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (29) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active}
[]* Bone Shield (L8 Shd, H77/85, HP 42/42, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H1]
{}* Hefty Plate Mail (L8 Arm, H76/85) [R2 D1 M2] | * Hefty Plate Helm (L8 Hlm, H76/85) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
5167 Crowns - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
'Cobalt' (Health: 73/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {6/20 status effects} [D3 E2]
]-* Super Static Flash (L4 Nrm Bmb, H 11/45, Acc +8, ArmSpd 7, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {1/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L4 Shd, H10/45, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L4 Hlm, H 10/45)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
5942 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-
LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {16/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
6267 Crowns - - - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 149/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L8 Nrm Swd, H33/85, Acc +8(+1), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {5/10 Extra Sword Targets} [D6 E1]
]-* Six-Shooter (L6 Nrm Gun, H0/65, Acc +6, ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {29/40 Bullets Hit} [D5]
]-* Kat Claw (L8 25%Nm/75%Sh Swd, H32/85, Acc +7(+1), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {2/5 Shields Broken} [D6 E1]
]-* Lil' Gelato (L8 Prc Bmb, H32/85, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {12/40 Turns Active} [D2 H5] (HP 95/95)
[]* Bolted Non-Shield (L5 Shd, H51/55, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D5]
{}* Vitasuit (L6 Arm, H50/65) [D6] | * Vitacap (L8 Hlm, H31/85) [D7]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
5692 Crowns - - - - [ KO Meter: ||||||||||||||||||.. ]
Nrm 66|Prc 33|Ele 33|Shd 33
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-
SEE-4 (Health: 105/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H42/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L6 Ele Bmb, H0/65, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+14 Heat) (35) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {0/40 Turns Active} (HP 21/21) [2D 2S 1H]
]-* Shiny Shards (L8 Pc/El Bomb, H42/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L6 Nrm Gun, H51/65, Acc +7(+1), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {0/20 Hits with 2+ bullets} [3D 1E 2S]
[]* Tough Plank (L8 Shd, H41/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H41/85) [6D 2R] | * Base Helm (L3 Hlm, H16/35) [2D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
3522 Crowns - - - -
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
K1XK1N9 "Enterthekicks" (Health: 144/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L3 Nrm Gun, H12/35, Acc +7, ROF +5, Clip: 3 x 28, Chg 70) {1/10 Consecutive Target Damages}
]-* Force Halberd (L3 Nm/El Swd, H11/35, Acc +7, CSPD +3, Com 30/31, Chg 65, +2 Block Close Range) {2/15 Attacks Blocked}
]- --
]- --
[]* Tough Plank (L3 Shd, H11/35, HP 47/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H11/35) | * Base Helm (L3 Hlm, H11/35)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
1880 Crowns - - - -
Nrm 55|Prc 30|Ele 30|Shd 30
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 6467
-Prologue: 636
-Chapter 1: 5831
-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
9 * Emptied Clips
20 * Gel Drops
16 * Brimstone
6 * Scrap Metal
10 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****
D-07 notices the blue wizard is gone from the group, the bot examines the area for potential hiding spot
"Dat magic field.." It turns to the strange barrier
The machinaut draws out its revolver and point it to the barrier
[ You sure about this ? He is not guranted to be there.. ]
no fault to try...
its boots starts to heat up as the " Ditto " flew...
[ Ditto changed : Maskeraith ]
( Rocket boot 2S attack to the magic feild )
"A protective barrier..." I thought. "Let's see if I can destroy it."
[Overclocked Light Scope Standard Attack: Strange Magic Field]
(Not sure if there is multiple. Someone please correct me if I'm wrong.)
[Asteroid Bomb Mk.II Charge: Gray Squishy Wizard]
SEE-4 glances at the barrier. "I'm not a fan of making attacks on that field..."
"Someone, get the Fan! I've got to introduce these flouropolymer-feeders to their replacement!"
( Charge Lil' Wiz )
''Owchies!''
( Attack Violet Wizard with Mini-Blaster )
((What's with all the furnishingus breakyourspinus on Cobalt with such enthusiasm? T_T It's okay, though, the translator fails are well worth being repeatedly struck by tables.))
(Repeat previous action)
Mark analyzed the threats and took out his gelato, the spinnes wouldn't do much to the jellies but it could finish off the greavers.
(Charge Li'l gelato, aim at greaver A)