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Machinauts: Far Side of Cradle - A stat-based RP

5333 replies [Last post]
Mon, 06/15/2015 - 18:54
#1801
Sonosuke's picture
Sonosuke
NEW PAGE

((Matik, there is no Cyber Zone. Stop that.))

Mon, 06/15/2015 - 19:17
#1802
Doctorspacebar's picture
Doctorspacebar
It's not a MOBA, it's a Hero Brawler!

Turn Roll: 1,1,2,3,1,1,2,3,2,2,3,2,1,3,2,3,3,3,1,1,3
Devil-oper D: 6 + 1 = 7 (1/100)
Amethyst Greaver G: 7 + 1 = 8
Amethyst Greaver H: 7 + 2 = 9
Avalanche: 4 + 3 = 7
Tinder: 4 + 1 = 5
Flamberge: 7 + 1 = 8
Papyrus: 7 + 2 = 9
Reef: 9 + 3 = 12
Horologium: 5 + 2 = 7
Skocjan: 4 + 2 = 6
KV-103: 3 + 3 = 6
Mark: 3 + 2 = 5
LV-909: 5 + 1 = 6
D-07: 12 + 3 = 15
SEE-4: 4 + 2 = 6
Sephiroth: 7 + 3 = 10
Mute: 5 + 3 = 8
ASSASSIN: 7 + 3 = 10
E-304: 9 + 1 = 10
Matikclocker: 4 + 1 = 5
BETA: 7 + 3 = 10

Grammatica: Scrambler!
Grammatica messed with their interface! Enemy Accuracy is lowered by 2!

Flint Defends.

DSN-001 Defaults.
DSN-001 gains 1 BP!

D-07: Standard w/ Slash -> Devil-oper
8 swings, 3 hits!
KNOCKOUUUUUT! Devil-oper took 1740 damage!
D-07's Boxer Belt reset.

Reef: Spine Throw -> Amethyst Greaver G
Hit Amethyst Greaver G! 310 damage.
Hit Amethyst Greaver H! 310 damage.
Amethyst Greaver G's attack was interrupted!
Amethyst Greaver H's attack was interrupted!

Sephiroth: Standard w/ Spat-O-War -> Greaver G
4 swings, 4 hits! 2 FLIPS! 591 damage. Down! (Just barely, too.)
(Spat-O-War: +3 FP. Spat-O-War has a finisher ready!)

ASSASSIN: Fire Charge w/ Monster Buster -> Greaver H (I didn't think you charged a weapon, but I'll give you the benefit of the doubt since everything is going to die anyway)
Hit! 527 damage.

E-304: Standard w/ Lumberdirk -> Amethyst Greaver H
4 swings, 2 hits! 200 damage. Down!

Turn Summary
Sephiroth gets a Finisher ready as the fiends continue to get the crap kicked out of them.

A team of Luminant Geonids arrives in time to annihilate the remaining portals; no more Devilites will trickle through. They quickly continued along the side of the great cave, to help another entrance.

"Okay, let's finish off these guys, and we'll see what the rest of those walking latrines are up to. Open fire!"

--

WARRIOR POINT REWARDS (At any time, you may trade 1 Warrior Point for any of the following!)

1 WP <--> 800 Crowns
1 WP <--> 400 Crowns, 100 Heat
1 WP <--> 200 Heat

--

Loot Earned last battle (Not Applied Yet)
-10 Chitin Frags
-2 Waste Module
-5 Power Cells
-6 Forbidden Fruit
-2 Ammo Boxes
-4 Swordstones
-5 Iron Gears
-4 Fuel Canisters
-1 Gremlin Gizmo
-1 Owlite Feather
-2 Frayed Fabric
-1 Translocation Residue
-3 Cooling Cells
-[** Trinket Recipe] Default Coil Mk II
-[** Trinket Recipe] Advanced Periodic Block of Elements

Loot on Victory (this battle)
(Yet to roll for: 13 Amethyst Greavers, 8 Devil-opers, 11 Players, 2 Evil Armors, 3 Fireguts, 2 Wasters, 2 Virus Nests, 3 Devil-ITs, 3 Twisted Trojans, 4 Dead Pixels, 2 Heavy Evil Armors, 6 disgruntled Wizards)

--

VICTORY CONDITIONS
=Survive for 16 turns with at least one ally in each zone! (14 turns passed)
-OPTIONAL: Do not allow any Geonids to reach 0 HP (Reward: TBA (Trinket Recipe))
-OPTIONAL: End the battle in the Cyber Zone early [COMPLETE! Reward: [** Trinket Recipe] Title-Seeker Belt]

-Pending Effects-

KV-103: Charge w/ Flourish
Matikclocker: Charge w/ Calibur
Mute: Charge w/ Pulsar -> G_MERCH_(Selling15Fatebow1200G)

-Buffs and Debuffs-
REAL ZONE: Everyone
CYBER ZONE: Gone

RED-WIZARD-OF-FIRE: Minor Shock (1 turn remains, 50%/25%)
GreatVerdantMagusOfAvalon: Mod Fire (2 turns remain, 100DPT)
G_MERCH_(Selling15Fatebow1200G): Mod Freeze (1 turns remain)

Horologium: Shoulder Puppies (300 HP left)

--

-Over The Road Disinformation Technology (ENEMY)-

Devil-oper E [A-8|B-4|R-6] Health 1500/1500 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 3 | Real Zone
{Data Crush: 12 ACC, 50 Shd, Long Range, On hit: Attack again with +50 attack power and -2 until user misses | Diabolic Charge: 6 ACC, 250 Shd, Long Range, Fair Chance of Moderate Shock, restores HP equal to damage dealt | Force Feed: When an ally dies, the Devil-oper restores HP equal to the ally's Max HP | Zone Lock: Foes cannot log in to the Cyber Zone!}

Amethyst Greaver I [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Stun, 100% interrupt rate from damage, on attack: 1-turn-long Crushing Mist directed only at close-range attackers | Crushing Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Stun (up to 5)}

Amethyst Greaver J [A-7|B-2|R-7] Health 900/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Stun, 100% interrupt rate from damage, on attack: 1-turn-long Crushing Mist directed only at close-range attackers | Crushing Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Stun (up to 5)}

Devil-oper D down! (-240)

Amethyst Greaver G down! (-1)

Amethyst Greaver H down! (-137)

--

-SmogMusket Honorary Officer Brigade (OWNED)-

RED-WIZARD-OF-FIRE pwned! (-188)

Wiz_the_BlueOne pwned! (-180)

GreatVerdantMagusOfAvalon pwned! (-201)

Violet-and-Violent pwned! (-341)

G_MERCH_(Selling15Fatebow1200G) pwned! (-466)

grey pwned! (-176)

"[G_MERCH_(Selling15Fatebow1200G)]: WTT, see username for trade offer"

-SmogMusket Nub Ganking Squad (OWNED)-

MadCuzBad pwned! (-223)

PhearMe pwned! (-540)

BowBowBow-Bow-BowBowBow pwned! (-420)

JawShark pwned! (-69)

Santa_Toilet pwned! (-679)

Slam_Face pwned! (-210)

xxXXMEDICXXxx pwned! (-225)

Denial pwned! (-360)

GrenadanLawnchair pwned! (-200)

Diel-Bellum pwned! (-269)

CAKEJOKES pwned! (-120)

FIERY_CAVELEMONS pwned! (-330)

--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 3
903:99: 1
Matikclocker: 0

-Shields-
KV-103: 68/68 (Nm 100)
DSN-001: 550/550 (Nm 220|Spcl 110)
Mark: 400/400 (Nm 300|Sh 50| [Fi/Po/St/Sl 8])
LV-909: 400/400 (Nm 300| [Fi/Po/St/Sl 8])
D-07: 50/50 (Nm 100)
SEE-4: 500/500 (Nm 200|Spcl 100)
Sephiroth: 500/500 (Nm 200|Spcl 100)
Mute: 450/450 (Nm 150|El 400)
ASSASSIN: 325/400 (Nm 300| [Fi/Po/St/Sl 8])
E-304: 475/500 (Nm 200|Spcl 100)
Matikclocker: 185/500 (Nm 200|Spcl 100)
BETA: 225/500 (Nm 200|Spcl 100)

-Shufflebots (ALLY)-

Shufflebot A [A5|B0|R3] 400/400 | 200 Nrm | 200 Prc | 200 Ele | 200 Shd | Row 0, Real Zone
{Shufflebonk: 5 ACC, 150 Nrm}

Shufflebot B [A5|B0|R3] 400/400 | 200 Nrm | 200 Prc | 200 Ele | 200 Shd | Row 0, Real Zone
{Shufflebonk: 5 ACC, 150 Nrm}

Shufflebot C [A5|B0|R3] 400/400 | 200 Nrm | 200 Prc | 200 Ele | 200 Shd | Row 0, Real Zone
{Shufflebonk: 5 ACC, 150 Nrm}

Shufflebot D [A5|B0|R3] 400/400 | 200 Nrm | 200 Prc | 200 Ele | 200 Shd | Row 0, Real Zone
{Shufflebonk: 5 ACC, 150 Nrm}

-Deep Cavern Weapons Research Division (ALLY)-

MTDT00001 "Avalanche" [A7|B7|R4(Turret)] - 5000/5000 (Blast Shield: 325/500 HP, 200 Defense vs. all Bombs) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | 10 Universal Status Resistance, Immune to Sleep
{Armed and Dangerous: Fires all its weapons in one turn | Gatling Gun: 30 ROF, 6 ACC, 20x70 Nrm | Main Cannon: 5 ACC, 500 Nrm | Mortar: 8 ACC, 350 Nrm (up to 5)}

-Crimsonian Geonids (ALLY)-

Tinder [A8|B8|R4] - 3100/3500 | 300 Nrm | 0 Prc | 800 Ele | 200 Shd | Known Resistances: 8 Fire Resistance, 8 Curse Resistance | 4 Fire Amp | Row 0, Real Zone
{Optic Attack -- Flame Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Fire | Salamandasaur's Claw: 2 SPD, 4 Acc, 400 Prc, Good Chance of Minor Fire | Red Stapler Bombardment: Charge Attack, 6 Acc, 280 Shd (up to 10), Good Chance of Minor Fire | "Mending!": Target regains (1d6 * 100) HP | Gem Block: Uses 50 HP to create a wall of Crimsonite that absorbs 400 damage for the party | Heavy Firocannon: 15 ROF, 4 ACC, 20x80 Ele, -2 Blocking while in use, Slight Chance of Moderate Fire}

Flamberge [A7|B4|R7] - 3000/3000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Known Resistances: 8 Fire Resistance, 8 Curse Resistance | Row 0, Cyber Zone
{Optic Attack -- Flame Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Fire | Wolver Strike: 4 CSPD, 8 ACC, 250/250 Prc | Data Crush: 12 ACC, 50 Shd, Long Range, On hit: Attack again with +50 attack power and -2 until user misses | Volatilosity: When attacked, 25% chance to drop a Gremlin Grenade (200 Ele, 5 ACC) that explodes on enemies next turn | Gem Block: Uses 50 HP to create a wall of Crimsonite that absorbs 400 damage for the party}

-Moonsage Geonids (ALLY)-

Papyrus [A7|B4|R7] - 2950/3000 | 200 Nrm | 800 Prc | 200 Ele | 0 Shd | Known Resistances: 8 Shock Resistance, 8 Freeze Resistance | Row 3, Real Zone
{Optic Attack -- Volt Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Shock | Shufflesquad: Requires two turns to charge, creates four allied Shufflebots | Scorch: 9 Acc, 100 Ele (up to 5), Good Chance of Strong Shock | Schrodinger's Icicle: 7 Acc, 200 Prc, Long Range, on miss: Good Chance of Moderate Freeze | Gem Block: Uses 50 HP to create a wall of Moonstone that absorbs 400 damage for the party}

Grammatica [A2|B6|R10] - 1670/3000 | 200 Nrm | 800 Prc | 200 Ele | 0 Shd | Known Resistances: 8 Shock Resistance, 8 Freeze Resistance | Row 3, Cyber Zone
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Jammer: Lowers enemies' Accuracy by 2 for the whole turn | Thwacker Shield: 25% chance to completely negate an attack while non-Frozen | Galvanize: Same Row Ally +2 Ref for 2 turns, 3 turn cooldown | Gem Block: Uses 50 HP to create a wall of Moonstone that absorbs 400 damage for the party}

-Valerunner Geonids (ALLY)-

Reef [A5|B5|R9] - 1660/2800 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance | Real Zone
{Optic Attack -- Toxin Eye: 10 ArmSpd, 6 Acc, 200 Shd (up to 3), Fair Chance of Moderate Poison | Tracking: Party gains +3 Accuracy against one enemy, +3 Attack Speed | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Ice Bulwark: Increase a target's Blocking and Fire Resistance by 2, cures Freeze Effects on the target | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party}

Flint [A6|B10|R2] - 1450/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance | Cyber Zone
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Wolver Strike: 4 CSPD, 8 ACC, 250/250 Prc | Rock Jelly Stability: All defenses are doubled at half HP | Appalling Diatribe: Insults the enemies, gaining their aggression | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party}

-Luminant Geonids (ALLY)-

Horologium [A7|B6|R5] - 2750/3000 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Known Resistances: 8 Fire Resistance, 8 Stun Resistance, 4 Doom Resistance | Cyber Zone
{Optic Attack -- Flame Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Fire | Shoulder Cannons: Deploys Shoulder Puppies, which fire two bullets (2x200 Ele, 5 ACC) each turn, Puppies break when the user takes 300 damage | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Displacement: 15% chance to avoid an attack entirely | Gem Block: Uses 50 HP to create a wall of Luminite that absorbs 400 damage for the party}

-Gravitant Geonids (ALLY)-

Skocjan [A10|B4|R4] - 1388/3000 HP | 200 Nrm | 100 Prc | 100 Ele | 800 Shd | Known Resistances: 8 Shock Resistance, 8 Poison Resistance, 4 Curse Resistance, 4 Doom Resistance | Real Zone
{Optic Attack -- Toxin Eye: 10 ArmSpd, 6 Acc, 200 Shd (up to 3), Fair Chance of Moderate Poison | Phantom Train: 4 ACC, 250 Shd, Good Chance of Strong Doom | Data Crush: 12 ACC, 50 Shd, Long Range, On hit: Attack again with +50 attack power and -2 until user misses | Rolling Thunder: Charge Attack, 300 Ele (up to 8), Fair Chance of Moderate Stun | Gem Block: Uses 50 HP to create a wall of Dark Matter that absorbs 400 damage for the party}

-Player Allies-

Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-
KV-103 'Fallen King' (Health: 2400/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L7 Nm/Sh Swd, H 76/140, Acc +7(+2), CSPD 5(+4), CTR: V. High, Com 228/225Nrm/228/225Nrm/264 (base 190/190/220), Chg 854+580Nrm (Base 610)) {15/25 Sword Hits} [5D 2E]
]-** Flourish (L7 Prc Swd, H 76/140, Acc +6(+2), CSPD 7(+4), Com 175/225Nrm/175/225Nrm/201 (Base 146/146/176), Chg 336+336+378+580Nrm (Base 240+240+270)) {1/15 Attacks Evaded} [5D 2E]
]-Simplistic Six-Shooter (L9 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L7 Shd, H 77/140, HP 68 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H7]
{}** Plate Armor (L7 Arm, H 77/140) [M2] | ** Hefty Plate Helm (L7 Hlm, H 77/140) [M2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
16580 Crowns - 0 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||||||||||||||||||.. ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI 0
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 1150/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L4 Nrm Gun, H 50/80, Acc +7(+1), ROF 7(+1), Clip 4 x 124(Base 115), Chg 669(Base 577) (60%: Overkill picks new)) {14/20 Hits with 2+ bullets} [D2 E1 S1]
]-** Meteotillery (L4 Nrm Bmb, H 50/80, Acc +7(+1), ArmSpd 5(+1), QAt 270 (up to 4) (base 250), Chg 399 (up to 11) (base 344), no Back Row penalty) {23/25 Second+ Enemy Hits} [D2 E1 S1]
]-** Iron Knuckles (L4 Nrm Swd, H 50/80, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {5/15 full combos} [D2 E1 S1]
]-** Energy Saber (L4 Nrm Swd, H 50/80, Acc +6, CSPD 6, Com 167/178/200/211 (base 155/165/185/195), Chg 778 (base 671), On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns) [D2 E1 S1]
[]** Defender (L4 Shd, H 50/80, HP 550 (base 500), Nrm 220 (b. 200) | P/E/S 110 (b. 100)) [D2 H2]
{}** Demo Suit (L4 Arm, 50/80) | ** Desperado Hat (L4 Arm, 49/80)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
6978 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}

Mark30-Longshot (Health: 2400/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L4 Nrm Gun, H50/80, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L4 Nrm Bmb, H 50/80, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L4 Nrm Swd, H 50/80, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L4 Shd, H 50/80, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L4 Arm, H 50/80) | ** Hefty Plate Helm (L4 Hlm, H 49/80)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
6959 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))

'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!

LV-909 'Ignem' (Health: 1600/1600) [Oroseira]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L4 Ele Gun, H 30/80, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {16/20 Hits with 5+ Bullets}
]-** Katscratch (L4 Shd Swd, H 30/80, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L4 Prc Swd, H 30/80, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270) {6/15 Attacks Evaded}
]-** Featherbow (L4 Prc Gun, H 30/80, Acc +8, Chg 468, OverChg 890) {316/5000 Overkill Damage}
[]** Support Shield (L4 Shd, H 30/80, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L4 Armor, H 30/80)| ** Desperado Hat (L4 Hlm, H 30/80)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
7767 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 650/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L4 Nrm Bmb, H 50/80, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+78 Heat = 268 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190) [H]
]-** Ray Shamshir “Slash" [ASI Very High] (L4 Ele Swd, H50/80, Acc +7, CSPD 6(+5), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {20/20 Attacks beyond first combo: Cut Down (285 Ele, -1 Reload Time/Combo Delay) ready!} [S1]
]-** Katscratch “Scratch” (L4 Shd Swd, H 50/80, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L4 Prc Gun, H 50/80, Acc +8, CTR: Low, Chg 468, OverChg 890) {736/5000 Overkill Damage} [S1]
[]** Non-Shield (L4 Shd, H 50/80, HP 53 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H1]
{}** Wolver Coat (L4 Arm, H 50/80) [R1] | ** Wolver Cap (L2 Hlm, H 49/80) [R1]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
28385 Crowns - 0 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: .................... ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 3|Shock 2|Poison 2|Stun 2|Curse 2|Sleep 2|Doom 2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-

SEE-4 (Health: 2000/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L5 Nrm Gun, H 34/100, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L5 Nrm Bmb, H 34/100, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L5 Shd Gun, H 34/100, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L5 Shd, H 34/100, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L5 Arm, H 34/100) | ** Demo Helm (L5 Hlm, H 33/100)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
5949 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!

"Sephiroth" (Health: 2200/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L5 Shd Gun, H38/100, Acc +7, ROF 9(+1), x.5 initial Reload, CTR: Low, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L5 Nrm Swd, H38/100, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {20/20 Status Effects: Crackling Bacon Grease (721 damage, Good Chance of Strong Fire, ally team has +3 Fire Stacking and on all attacks: Slight Chance of Minor Fire for 3 turns) ready!}
]- --
]- --
[]** Defender (L5 Shd, H38/100, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L5 Arm, H38/100)| ** Cobalt Helm (L5 Hlm, H37/100)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
5625 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 1600/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L5 Ele Bomb, H38/100, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {5/10 2+ foes with diff. status effects on the same turn} [2S]
]-** Pulsar [Damage Low] (L5 Nrm Gun, H38/100, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {0/15 triple-target shots} [2E]
]- --
]- --
[]** Owlite Shield (L5 Shd, H38/100, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
{}** Demo Suit (L5 Arm, H38/100) [2R] | ** Demo Helm [Pierce Med] (L5 Hlm, H37/100) [2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
18393 Crowns - 0 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 4|Freeze 4|Shock 6|Poison 4|Stun 4|Curse 4|Sleep 4|Doom 4
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 1600/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L5 Prc Gun, H38/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Monster Buster (L5 Nrm Gun, H38/100, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-
]- --
[]** Support Shield (L5 Shd, H38/100, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L5 Armor, H38/100)| ** Desperado Hat (L5 Hlm, H37/100)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
5693 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!

E-304 (Health: 1781/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L5 Pc/El Swd, H38/100, Acc +6, CSPD 8, CTR: Low, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L5 Shd Gun, H38/100, Acc +7, ROF 9, x.5 initial Reload, CTR: Low, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {2/10 Full Clip Hits}
]-
]- --
[]** Defender (L5 Shd, H38/100, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L5 Arm, H38/100)| ** Cobalt Helm (L2 Hlm, H38/100)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
6090 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

Matikclocker M-OVC-2002 Battle Robot (Health: 730/1000) [Matikclocker]
A-6 | B-8 | R-4
]-** Calibur (L5 Nrm Swd, H38/100, Acc +7, CSPD 5, CTR: Low, Cmb 200/200/250, Chg 510 (30% +1 target, 30% +2 target, 15% extra hit (75% extra hit vs. Turret)) {0/25 Sword Hits}
]-** Cryotech Alchemer (L5 Ele Gun, H38/100, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {2/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L5 Shd, H38/100, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L5 Arm, H38/1000)| ** Cobalt Helm (L5 Hlm, H38/100)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
6090 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
--SPECIAL: Cannot be revived! If destroyed, a new Matikclocker will arrive in 2 turns--
[OVERCLOCK METER: ||..] (Gain 1 point after winning a battle, 1 point per extra turn waiting to deploy)
(X MODE requires full meter, adds +1 all stats, MHP/4 Temp HP, 100 to all defenses)
(Can use 1 point to add +1 to Reflex, MHP/8 Temp HP, 100 Normal defense)

BETA-01911 (Health: 2000/2000) [Dreathuxy]
A-4 | B-7 | R-7
]-** Spat-O-War (L5 Nrm Swd, H38/100, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {0/20 Status Effects}
]-** Wallbreaker [UV: Charge Med] (L5 Nrm Gun, H38/100, Acc +8, ROF 2, CTR: Low, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {0/10 Acc-Based Bonus Damage}
]-
]-
[]** Defender (L5 Shd, H38/100, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L5 Arm, H38/1000)| ** Cobalt Helm (L5 Hlm, H38/100)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
6090 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-

Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 5283 (+16 WP)

-Consumables-
1 Super Fire Vial [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells

-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It doesn't seem to be compatible with anything you've got on you.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****

Mon, 06/15/2015 - 19:37
#1803
Magmaul-Ace's picture
Magmaul-Ace
The Kittie's paw strikes again!

Reply:
"///Bulb: About time the, uh... anti-portal....Portalbusters arrived!

///Mute: No complaints about having your one-liner finisher spoiled by a kat scratch?

///Bulb: Meh, I'll just have this Devil-oper's skin instead."

Mute(or maybe it was Lightbulb? He realy has to get a body for himself soon.) faces the other teammembers, while stilll keeping the Pulsar aimed at the enemy.

"Would you mind not pulling anything too violent on that Devil-oper? I'd like to actualy kill something for once."

(Fire Pulsar at Devil-oper)

Mon, 06/15/2015 - 22:26
#1804
Midnight-Dj's picture
Midnight-Dj
:/

(unleash charge on Devil-oper E)

Tue, 06/16/2015 - 06:48
#1805
Herozenzero's picture
Herozenzero
(Monster buster on Devil-oper

(Monster buster on Devil-oper E)

Tue, 06/16/2015 - 06:57
#1806
Matikclocker's picture
Matikclocker
((@Sono-Forum I made this

((@Sono-Forum I made this error only ONCE, but you said it like it was about 50 times. Please look how many errors I had and if I did that enough times then you can warn me.))
Matikclocker saw that:
- He returned to Real Zone.
- His attack wasn't processed.
- DSN-001 is moaning about my errors since I did this only once.
Fire charge at Devil-oper D.

Tue, 06/16/2015 - 19:57
#1807
Doctorspacebar's picture
Doctorspacebar

((I looked at Mute's post, then at the two posts below it. It was kind of funny, actually.

But srsly now, I think I'll let you guys attack in anachronic order on this last turn. You won't attack before enemies if you wouldn't normally attack before enemies, though.

Loot should be sorted out tomorrow, and if not, it'll be done on Thursday. After that, you guys will get a chance to craft gear (including the new trinkets). The whole time, there'll be plot-related stuff happening, so keep your eyes open!

On an unrelated note, fixed the link for HEZ Audio Log I and updated the Old Cipher's description to match.))

Turn Roll: 2,1,1,2,3,2,1,2,2,3,2,1,1,1,2,3,1,1,1,1,3,3
Devil-oper E: 6 + 2 = 8
Amethyst Greaver I: 7 + 1 = 8
Amethyst Greaver J: 7 + 1 = 8
Avalanche: 4 + 2 = 6
Tinder: 4 + 3 = 7
Flamberge: 7 + 2 = 9
Papyrus: 7 + 1 = 8
Reef: 9 + 2 = 11
Horologium: 5 + 2 = 7
Skocjan: 4 + 3 = 7
KV-103: 3 + 2 = 5
DSN-001: 6 + 2 ASI + 1 = 9
Mark: 3 + 1 = 4
LV-909: 5 + 1 = 6
D-07: 12 + 2 = 14
SEE-4: 4 + 3 = 7
Sephiroth: 7 + 1 = 8
Mute: 5 + 1 = 6
ASSASSIN: 7 + 1 = 8
E-304: 9 + 1 = 10
Matikclocker: 4 + 3 = 7
BETA: 7 + 3 = 10

Grammatica: Scrambler!
Grammatica messed with their interface! Enemy Accuracy is lowered by 2!

Flint Defends.

D-07: Standard w/ Slash -> Devil-oper
10 swings, 5 hits! 600 damage.

Reef: Spine Throw -> Amethyst Greaver I
Miss!

E-304: Standard w/ Lumberdirk -> Amethyst Greaver I
4 swings, 1 hit! 100 damage.
Amethyst Greaver I's attack was interrupted!

BETA: Standard w/ Wallbreaker -> Amethyst Greaver J
1 shot, 1 hit! 296 damage.
Amethyst Greaver J's attack was interrupted!

Flamberge: Wolver Strike -> Devil-oper
4 swings, 2 hits, 500 damage.

DSN-001: Standard w/ Monster Buster -> Devil-oper
8 shots, 7 hits, 518 damage. Down!
Overkill carried! Hit! Greaver I took 78 damage.
(+6 FP. Monster Buster has a finisher ready!)

(No enemies will attack at this point, so I'll start just naming off attacks)

Mute: Fire Charge w/ Pulsar -> Greaver I (There you go)
-> Greaver I: Hit! 210 damage.
-> Greaver J: Hit! 210 damage.

Matikclocker: Fire Charge w/ Calibur -> Greaver I
2 -> Greaver I: 2 hits! 940 damage. Down!
2 -> Greaver J: 1 hit! 470 damage. Down!
(You actually got REALLY good rolls there. Rolled positive on two separate 15% chances!)

Turn Summary
DSN-001 gets a Finisher ready, and the last of the Fiends are banished from the Geonid caves!

"...wheeeew." Tinder takes a few deep breaths as the last group of Fiends is laid low. "That first wave was a nightmare. But it looks like we've got Mardrux on the ropes. All right. General," Tinder speaks into some kind of comlink, "What's the status on the other entrances? Hmm, they're clear too, good... Understood."

Tinder taps a button on her helmet. "All right, I could go for a break. I've been wearing this armor all day and it isn't getting any lighter. Assuming everyone's all right?"

Even the Valerunners nod. "I got nervous a few times with all those hostiles, I'll admit," Flint says, "But it looks like I might re-"

"Flint! Shush! Don't say the 'r' word 'till the Fiends are gone. It's bad luck, and there's Cursed Fiends a depth up."

"...ooh. Right."

The Geonids begin following Tinder inside. Tinder motions for the Machinauts to follow her inside. "All right, you guys had better get ready to put the nail in Mardrux's coffin. You can get some rest and repairs, and the techies mentioned some system upgrades."

The Geonid caves are safe from Mardrux's forces! The Machinauts are victorious!
--

WARRIOR POINT REWARDS (At any time, you may trade 1 Warrior Point for any of the following!)

1 WP <--> 800 Crowns
1 WP <--> 400 Crowns, 100 Heat
1 WP <--> 200 Heat

--

Loot Earned last battle (Not Applied Yet)
-10 Chitin Frags
-2 Waste Module
-5 Power Cells
-6 Forbidden Fruit
-2 Ammo Boxes
-4 Swordstones
-5 Iron Gears
-4 Fuel Canisters
-1 Gremlin Gizmo
-1 Owlite Feather
-2 Frayed Fabric
-1 Translocation Residue
-3 Cooling Cells
-[** Trinket Recipe] Default Coil Mk II
-[** Trinket Recipe] Advanced Periodic Block of Elements

Loot on Victory (Not Applied Yet)
10 Warrior Points
(Yet to roll for: 13 Amethyst Greavers, 8 Devil-opers, 11 Players, 2 Evil Armors, 3 Fireguts, 2 Wasters, 2 Virus Nests, 3 Devil-ITs, 3 Twisted Trojans, 4 Dead Pixels, 2 Heavy Evil Armors)

--

VICTORY CONDITIONS
=Survive for 16 turns with at least one ally in each zone! (14 turns passed)
-OPTIONAL: Do not allow any Geonids to reach 0 HP (Reward: TBA (Trinket Recipe))
-OPTIONAL: End the battle in the Cyber Zone early [COMPLETE! Reward: [** Trinket Recipe] Title-Seeker Belt]

-Pending Effects-

KV-103: Charge w/ Flourish
Matikclocker: Charge w/ Calibur
Mute: Charge w/ Pulsar -> G_MERCH_(Selling15Fatebow1200G)

-Buffs and Debuffs-
REAL ZONE: Everyone
CYBER ZONE: Gone

Horologium: Shoulder Puppies (300 HP left)

--

-Over The Road Disinformation Technology (ENEMY)-

Devil-oper E down! (-118)

Amethyst Greaver I [A-7|B-2|R-7] Health 504/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Stun, 100% interrupt rate from damage, on attack: 1-turn-long Crushing Mist directed only at close-range attackers | Crushing Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Stun (up to 5)}

Amethyst Greaver J [A-7|B-2|R-7] Health 394/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Stun, 100% interrupt rate from damage, on attack: 1-turn-long Crushing Mist directed only at close-range attackers | Crushing Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Stun (up to 5)}

--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 3
903:99: 1
Matikclocker: 0

-Shields-
KV-103: 68/68 (Nm 100)
DSN-001: 550/550 (Nm 220|Spcl 110)
Mark: 400/400 (Nm 300|Sh 50| [Fi/Po/St/Sl 8])
LV-909: 400/400 (Nm 300| [Fi/Po/St/Sl 8])
D-07: 50/50 (Nm 100)
SEE-4: 500/500 (Nm 200|Spcl 100)
Sephiroth: 500/500 (Nm 200|Spcl 100)
Mute: 450/450 (Nm 150|El 400)
ASSASSIN: 325/400 (Nm 300| [Fi/Po/St/Sl 8])
E-304: 475/500 (Nm 200|Spcl 100)
Matikclocker: 185/500 (Nm 200|Spcl 100)
BETA: 225/500 (Nm 200|Spcl 100)

-Shufflebots (ALLY)-

Shufflebot A [A5|B0|R3] 400/400 | 200 Nrm | 200 Prc | 200 Ele | 200 Shd | Row 0, Real Zone
{Shufflebonk: 5 ACC, 150 Nrm}

Shufflebot B [A5|B0|R3] 400/400 | 200 Nrm | 200 Prc | 200 Ele | 200 Shd | Row 0, Real Zone
{Shufflebonk: 5 ACC, 150 Nrm}

Shufflebot C [A5|B0|R3] 400/400 | 200 Nrm | 200 Prc | 200 Ele | 200 Shd | Row 0, Real Zone
{Shufflebonk: 5 ACC, 150 Nrm}

Shufflebot D [A5|B0|R3] 400/400 | 200 Nrm | 200 Prc | 200 Ele | 200 Shd | Row 0, Real Zone
{Shufflebonk: 5 ACC, 150 Nrm}

-Deep Cavern Weapons Research Division (ALLY)-

MTDT00001 "Avalanche" [A7|B7|R4(Turret)] - 5000/5000 (Blast Shield: 325/500 HP, 200 Defense vs. all Bombs) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | 10 Universal Status Resistance, Immune to Sleep
{Armed and Dangerous: Fires all its weapons in one turn | Gatling Gun: 30 ROF, 6 ACC, 20x70 Nrm | Main Cannon: 5 ACC, 500 Nrm | Mortar: 8 ACC, 350 Nrm (up to 5)}

-Crimsonian Geonids (ALLY)-

Tinder [A8|B8|R4] - 3100/3500 | 300 Nrm | 0 Prc | 800 Ele | 200 Shd | Known Resistances: 8 Fire Resistance, 8 Curse Resistance | 4 Fire Amp | Row 0, Real Zone
{Optic Attack -- Flame Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Fire | Salamandasaur's Claw: 2 SPD, 4 Acc, 400 Prc, Good Chance of Minor Fire | Red Stapler Bombardment: Charge Attack, 6 Acc, 280 Shd (up to 10), Good Chance of Minor Fire | "Mending!": Target regains (1d6 * 100) HP | Gem Block: Uses 50 HP to create a wall of Crimsonite that absorbs 400 damage for the party | Heavy Firocannon: 15 ROF, 4 ACC, 20x80 Ele, -2 Blocking while in use, Slight Chance of Moderate Fire}

Flamberge [A7|B4|R7] - 3000/3000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Known Resistances: 8 Fire Resistance, 8 Curse Resistance | Row 0, Cyber Zone
{Optic Attack -- Flame Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Fire | Wolver Strike: 4 CSPD, 8 ACC, 250/250 Prc | Data Crush: 12 ACC, 50 Shd, Long Range, On hit: Attack again with +50 attack power and -2 until user misses | Volatilosity: When attacked, 25% chance to drop a Gremlin Grenade (200 Ele, 5 ACC) that explodes on enemies next turn | Gem Block: Uses 50 HP to create a wall of Crimsonite that absorbs 400 damage for the party}

-Moonsage Geonids (ALLY)-

Papyrus [A7|B4|R7] - 2950/3000 | 200 Nrm | 800 Prc | 200 Ele | 0 Shd | Known Resistances: 8 Shock Resistance, 8 Freeze Resistance | Row 3, Real Zone
{Optic Attack -- Volt Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Shock | Shufflesquad: Requires two turns to charge, creates four allied Shufflebots | Scorch: 9 Acc, 100 Ele (up to 5), Good Chance of Strong Shock | Schrodinger's Icicle: 7 Acc, 200 Prc, Long Range, on miss: Good Chance of Moderate Freeze | Gem Block: Uses 50 HP to create a wall of Moonstone that absorbs 400 damage for the party}

Grammatica [A2|B6|R10] - 1670/3000 | 200 Nrm | 800 Prc | 200 Ele | 0 Shd | Known Resistances: 8 Shock Resistance, 8 Freeze Resistance | Row 3, Cyber Zone
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Jammer: Lowers enemies' Accuracy by 2 for the whole turn | Thwacker Shield: 25% chance to completely negate an attack while non-Frozen | Galvanize: Same Row Ally +2 Ref for 2 turns, 3 turn cooldown | Gem Block: Uses 50 HP to create a wall of Moonstone that absorbs 400 damage for the party}

-Valerunner Geonids (ALLY)-

Reef [A5|B5|R9] - 1660/2800 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance | Real Zone
{Optic Attack -- Toxin Eye: 10 ArmSpd, 6 Acc, 200 Shd (up to 3), Fair Chance of Moderate Poison | Tracking: Party gains +3 Accuracy against one enemy, +3 Attack Speed | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Ice Bulwark: Increase a target's Blocking and Fire Resistance by 2, cures Freeze Effects on the target | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party}

Flint [A6|B10|R2] - 1450/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance | Cyber Zone
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Wolver Strike: 4 CSPD, 8 ACC, 250/250 Prc | Rock Jelly Stability: All defenses are doubled at half HP | Appalling Diatribe: Insults the enemies, gaining their aggression | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party}

-Luminant Geonids (ALLY)-

Horologium [A7|B6|R5] - 2750/3000 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Known Resistances: 8 Fire Resistance, 8 Stun Resistance, 4 Doom Resistance | Cyber Zone
{Optic Attack -- Flame Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Fire | Shoulder Cannons: Deploys Shoulder Puppies, which fire two bullets (2x200 Ele, 5 ACC) each turn, Puppies break when the user takes 300 damage | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Displacement: 15% chance to avoid an attack entirely | Gem Block: Uses 50 HP to create a wall of Luminite that absorbs 400 damage for the party}

-Gravitant Geonids (ALLY)-

Skocjan [A10|B4|R4] - 1388/3000 HP | 200 Nrm | 100 Prc | 100 Ele | 800 Shd | Known Resistances: 8 Shock Resistance, 8 Poison Resistance, 4 Curse Resistance, 4 Doom Resistance | Real Zone
{Optic Attack -- Toxin Eye: 10 ArmSpd, 6 Acc, 200 Shd (up to 3), Fair Chance of Moderate Poison | Phantom Train: 4 ACC, 250 Shd, Good Chance of Strong Doom | Data Crush: 12 ACC, 50 Shd, Long Range, On hit: Attack again with +50 attack power and -2 until user misses | Rolling Thunder: Charge Attack, 300 Ele (up to 8), Fair Chance of Moderate Stun | Gem Block: Uses 50 HP to create a wall of Dark Matter that absorbs 400 damage for the party}

-Player Allies-

Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-
KV-103 'Fallen King' (Health: 2400/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L7 Nm/Sh Swd, H 76/140, Acc +7(+2), CSPD 5(+4), CTR: V. High, Com 228/225Nrm/228/225Nrm/264 (base 190/190/220), Chg 854+580Nrm (Base 610)) {15/25 Sword Hits} [5D 2E]
]-** Flourish (L7 Prc Swd, H 76/140, Acc +6(+2), CSPD 7(+4), Com 175/225Nrm/175/225Nrm/201 (Base 146/146/176), Chg 336+336+378+580Nrm (Base 240+240+270)) {1/15 Attacks Evaded} [5D 2E]
]-Simplistic Six-Shooter (L9 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L7 Shd, H 77/140, HP 68 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H7]
{}** Plate Armor (L7 Arm, H 77/140) [M2] | ** Hefty Plate Helm (L7 Hlm, H 77/140) [M2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
16580 Crowns - 0 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||||||||||||||||||.. ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI 0
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 1150/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L4 Nrm Gun, H 50/80, Acc +7(+1), ROF 7(+1), Clip 4 x 124(Base 115), Chg 669(Base 577) (60%: Overkill picks new)) {20/20 Hits with 2+ bullets: Capcom's Revenge (1004 damage, party's Gun ASI/CTR Low for 3 turns) Ready!} [D2 E1 S1]
]-** Meteotillery (L4 Nrm Bmb, H 50/80, Acc +7(+1), ArmSpd 5(+1), QAt 270 (up to 4) (base 250), Chg 399 (up to 11) (base 344), no Back Row penalty) {23/25 Second+ Enemy Hits} [D2 E1 S1]
]-** Iron Knuckles (L4 Nrm Swd, H 50/80, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {5/15 full combos} [D2 E1 S1]
]-** Energy Saber (L4 Nrm Swd, H 50/80, Acc +6, CSPD 6, Com 167/178/200/211 (base 155/165/185/195), Chg 778 (base 671), On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns) [D2 E1 S1]
[]** Defender (L4 Shd, H 50/80, HP 550 (base 500), Nrm 220 (b. 200) | P/E/S 110 (b. 100)) [D2 H2]
{}** Demo Suit (L4 Arm, 50/80) | ** Desperado Hat (L4 Arm, 49/80)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
6978 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}

Mark30-Longshot (Health: 2400/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L4 Nrm Gun, H50/80, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L4 Nrm Bmb, H 50/80, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L4 Nrm Swd, H 50/80, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L4 Shd, H 50/80, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L4 Arm, H 50/80) | ** Hefty Plate Helm (L4 Hlm, H 49/80)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
6959 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))

'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!

LV-909 'Ignem' (Health: 1600/1600) [Oroseira]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L4 Ele Gun, H 30/80, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {16/20 Hits with 5+ Bullets}
]-** Katscratch (L4 Shd Swd, H 30/80, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L4 Prc Swd, H 30/80, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270) {6/15 Attacks Evaded}
]-** Featherbow (L4 Prc Gun, H 30/80, Acc +8, Chg 468, OverChg 890) {316/5000 Overkill Damage}
[]** Support Shield (L4 Shd, H 30/80, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L4 Armor, H 30/80)| ** Desperado Hat (L4 Hlm, H 30/80)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
7767 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 650/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L4 Nrm Bmb, H 50/80, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+78 Heat = 268 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190) [H]
]-** Ray Shamshir “Slash" [ASI Very High] (L4 Ele Swd, H50/80, Acc +7, CSPD 6(+5), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {20/20 Attacks beyond first combo: Cut Down (285 Ele, -1 Reload Time/Combo Delay) ready!} [S1]
]-** Katscratch “Scratch” (L4 Shd Swd, H 50/80, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L4 Prc Gun, H 50/80, Acc +8, CTR: Low, Chg 468, OverChg 890) {736/5000 Overkill Damage} [S1]
[]** Non-Shield (L4 Shd, H 50/80, HP 53 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H1]
{}** Wolver Coat (L4 Arm, H 50/80) [R1] | ** Wolver Cap (L2 Hlm, H 49/80) [R1]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
28385 Crowns - 0 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||||............... ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 3|Shock 2|Poison 2|Stun 2|Curse 2|Sleep 2|Doom 2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-

SEE-4 (Health: 2000/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L5 Nrm Gun, H 34/100, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L5 Nrm Bmb, H 34/100, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L5 Shd Gun, H 34/100, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L5 Shd, H 34/100, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L5 Arm, H 34/100) | ** Demo Helm (L5 Hlm, H 33/100)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
5949 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!

"Sephiroth" (Health: 2200/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L5 Shd Gun, H38/100, Acc +7, ROF 9(+1), x.5 initial Reload, CTR: Low, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L5 Nrm Swd, H38/100, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {20/20 Status Effects: Crackling Bacon Grease (721 damage, Good Chance of Strong Fire, ally team has +3 Fire Stacking and on all attacks: Slight Chance of Minor Fire for 3 turns) ready!}
]- --
]- --
[]** Defender (L5 Shd, H38/100, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L5 Arm, H38/100)| ** Cobalt Helm (L5 Hlm, H37/100)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
5625 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 1600/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L5 Ele Bomb, H38/100, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {5/10 2+ foes with diff. status effects on the same turn} [2S]
]-** Pulsar [Damage Low] (L5 Nrm Gun, H38/100, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {0/15 triple-target shots} [2E]
]- --
]- --
[]** Owlite Shield (L5 Shd, H38/100, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
{}** Demo Suit (L5 Arm, H38/100) [2R] | ** Demo Helm [Pierce Med] (L5 Hlm, H37/100) [2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
18393 Crowns - 0 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 4|Freeze 4|Shock 6|Poison 4|Stun 4|Curse 4|Sleep 4|Doom 4
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 1600/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L5 Prc Gun, H38/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Monster Buster (L5 Nrm Gun, H38/100, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-
]- --
[]** Support Shield (L5 Shd, H38/100, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L5 Armor, H38/100)| ** Desperado Hat (L5 Hlm, H37/100)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
5693 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!

E-304 (Health: 1781/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L5 Pc/El Swd, H38/100, Acc +6, CSPD 8, CTR: Low, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L5 Shd Gun, H38/100, Acc +7, ROF 9, x.5 initial Reload, CTR: Low, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {2/10 Full Clip Hits}
]-
]- --
[]** Defender (L5 Shd, H38/100, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L5 Arm, H38/100)| ** Cobalt Helm (L2 Hlm, H38/100)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
6090 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

Matikclocker M-OVC-2002 Battle Robot (Health: 730/1000) [Matikclocker]
A-6 | B-8 | R-4
]-** Calibur (L5 Nrm Swd, H38/100, Acc +7, CSPD 5, CTR: Low, Cmb 200/200/250, Chg 510 (30% +1 target, 30% +2 target, 15% extra hit (75% extra hit vs. Turret)) {0/25 Sword Hits}
]-** Cryotech Alchemer (L5 Ele Gun, H38/100, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {2/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L5 Shd, H38/100, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L5 Arm, H38/1000)| ** Cobalt Helm (L5 Hlm, H38/100)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
6090 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
--SPECIAL: Cannot be revived! If destroyed, a new Matikclocker will arrive in 2 turns--
[OVERCLOCK METER: ||..] (Gain 1 point after winning a battle, 1 point per extra turn waiting to deploy)
(X MODE requires full meter, adds +1 all stats, MHP/4 Temp HP, 100 to all defenses)
(Can use 1 point to add +1 to Reflex, MHP/8 Temp HP, 100 Normal defense)

BETA-01911 (Health: 2000/2000) [Dreathuxy]
A-4 | B-7 | R-7
]-** Spat-O-War (L5 Nrm Swd, H38/100, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {0/20 Status Effects}
]-** Wallbreaker [UV: Charge Med] (L5 Nrm Gun, H38/100, Acc +8, ROF 2, CTR: Low, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {0/10 Acc-Based Bonus Damage}
]-
]-
[]** Defender (L5 Shd, H38/100, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L5 Arm, H38/1000)| ** Cobalt Helm (L5 Hlm, H38/100)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
6090 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-

Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 5283 (+16 WP)

-Consumables-
1 Super Fire Vial [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
2 ** Owlite Feather
6 ** Forbidden Fruit
4 ** Power Cells

-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, True Knight Bracer}
***
****
*****

Tue, 06/16/2015 - 20:25
#1808
Magmaul-Ace's picture
Magmaul-Ace
I dont even even.

"Why do I even bother."

For a brief moment it looks like Mute is going to trow his Pulsar at the spinning gears on the walls, but he just holsters it. Following Tinder into the cave, he lets out a computerized sigh.

" I realy need some more bombs..."

Tue, 06/16/2015 - 22:35
#1809
Matikclocker's picture
Matikclocker
((I still don't know where is

((I still don't know where is my factory))

Matikclocker noticed he killed two greavers at once.
"Kill streak! Woo!" said Matikclocker as he activated Turbo and entered Geonid Cave.
"Don't worry Tinder, we managed to push them off! And I finished this battle in a stylish way, with a kill streak!"
Matikclocker thinking about his kill streak contacted Click Driver.

///CD: HOW did you blast them with a kill streak?!
/Clocker: 15% chance and I got a positive.
///CD: Super! Now go to the little genoids (Click Driver misspelled some of words sometimes) and repair your mainframe which took 25% from one stupid spell grey from Smoggy Muskeeters sold you. (Click refers Smoggy Muskeeters to SmogMusket Honorary Officer Brigade and Nub Ganking Squad)

Wed, 06/17/2015 - 04:25
#1810
Midnight-Dj's picture
Midnight-Dj
Why are the greavers still alive

"Victory is but a prelude to the next battle," said KV-103, "commander tinder, if you don't mind, could you tell your technicians to bring some rust removers and some large brush? I could do with a new paint job after all this time."

OOC: I have a question Doc, regarding the locations, is the torchbellow city/sub-colony (the one got get blown up Obsidithax) abandoned and Mendilex and Nalki living in refugee camp? Because I need to clear up the confusion in my fanon when KV-103 and UTS-00001 'Yamato' (A.K. A. Nautilus's great grandpa) having a nice little chat in the ruins of the torchbellow city.

Wed, 06/17/2015 - 05:19
#1811
Doctorspacebar's picture
Doctorspacebar

((@Midnight: The Torchbellow City was mostly leveled; the Refuge was a small part of the city that was pulled up a depth in response to the attack, where it's been since. Some of the buildings were damaged in the initial attack, but the Autowall held off the brunt of the bombs. It's not the main city, but it's not a mere camp.

@Matikclocker: Your factory is on Depth 1. You are on Depth 6.))

Wed, 06/17/2015 - 05:36
#1812
Sonosuke's picture
Sonosuke
I like Sonic Unleashed, screw you

((I just realized that anyone with enough tech knowledge can find blueprints on us Machinauts. I suddenly sense evil knockoffs a plenty. Heck, maybe they could be part of the (potential (then again probably not)) Farsor Numbers Arc.))

Wed, 06/17/2015 - 12:00
#1813
Matikclocker's picture
Matikclocker
Doctorspacebar! Crazee Pi,

Doctorspacebar! Crazee Pi, Sonosuke and I are awaiting you.
I think I could switch my Default Coil to Knight Bracer...

Wed, 06/17/2015 - 18:01
#1814
Midnight-Dj's picture
Midnight-Dj
:/

((@ Sono

In my fanon, I made it so that the technology needed to build machinaut's AI core were dug up from ancient tombs belonged to civilizations before the Almirian empire and their schematics require powerful manufacturing facilities to build. And most of the knowledge required to make machinauts were lost when Obsidithax blew the city into bits. So that means older models of machinauts like KV Ultra heavy machinauts and dreadnought UTSs are basically irreplaceable at this point due to the sheer resource and knowledge needed to build them . (KV series are never known for cutting corners on material expenses)

Tinkinzar, being the AI phobic emperor that he is, have put strict regulations on AI development, limiting AIs to menial roles with next to no choice on their actions. (hence explaining why Gremlin mecha knights are so dumb while machinauts were built 200 years ago and are still smarter) This combining with the fact a large group of machinauts attacked the great colony during Steel Butterfly chronicle served to solidify Tinkinzar's hatred for AI. With the great colony and torchbellow sub colony both weakened by the attack, it is no wonder that Obsidithax took his chance and blew up the torchbellow two years into their recovery. I hope all of this add up.))

Wed, 06/17/2015 - 18:12
#1815
Doctorspacebar's picture
Doctorspacebar

((Remind me of those Farsor Numbers when Mardrux kicks the bucket. I just had an idea for a later arc.

@Midnight: Unfortunately, "canon" will have to differ in some cases. The base AI for each Machinaut will differ depending on the creator, though some AI programs and, indeed, some Machinauts' entire AI systems can and will be derived from super-advanced precursors.))

"Kill streak?" Papyrus shakes his head. "That's a double kill, mate. A kill streak would be multiple kills without dying."

"Y'know we've been playin' too many games now. Papyrus couldn't tell you what lag was before these guys came along." As Flint talks, the tunnel opens up into an enormous atrium, with homes and businesses carved right out of the rock. Multiple Geonids are moving about this underground city. Some are soldiers, but others are civilians, going about their business now that the intruder alert is down.

"More bombs? Well, we've got some Alchemy Machines here, but we don't have any recipes." Tinder shrugs. "Those Pulsaroids aren't great for charged attacks anyway. The standard shots are where it's at. Now that Owlite Orb, that's good for charged attacks, although the basic attack should also be pretty good in a pinch..." Tinder scratches her head. "Now what was that formula again?"

"Captain Tinder."

Tinder looks up, and immediately stands at attention when she notices the Luminant Geonid. "General Regulus."

"Job well done, all of you." This Geonid is General Regulus, as can be seen from the set of shiny armor and the... hat? Geonids can wear hats. Now you know.

"General, is the rest of the cavern closed off?"

"Yep. The Dismissal Squads just returned."

"All right. With your permission, I'll take a break."

"Of course. You've been on guard long over your shift. You're dismissed."

Tinder nods, and walks off toward one of the buildings with the rest of her troop. Regulus turns to face the Machinauts. "Vein told me you've been fighting on our side. Frankly, I'm flattered. It's good to have some of the Torchbellow Clan's finest defending our home."

((The new trinkets and items will be available tomorrow.))

--

WARRIOR POINT REWARDS (At any time, you may trade 1 Warrior Point for any of the following!)

1 WP <--> 800 Crowns
1 WP <--> 400 Crowns, 100 Heat
1 WP <--> 200 Heat

--

Loot on Victory (Not Applied Yet)
2500 Crowns
750 Heat
10 Warrior Points
12 Chitin Frags
9 Physics Applicators
8 Spark Plugs
8 Forbidden Fruit
3 Gremlin Gizmos
5 Iron Gears
4 Fuel Canisters
3 Waste Modules
7 Power Cells
5 Owlite Feathers
10 Dead Gold
(APPLIED LOOT: [** Trinket Recipe] Power Gauntlets, [** Trinket Recipe] Title-Seeker Belt)

--

VICTORY CONDITIONS
=Survive for 16 turns with at least one ally in each zone! (14 turns passed)
-OPTIONAL: Do not allow any Geonids to reach 0 HP [COMPLETE! Reward: [** Trinket Recipe] Power Gauntlets]
-OPTIONAL: End the battle in the Cyber Zone early [COMPLETE! Reward: [** Trinket Recipe] Title-Seeker Belt]

-Pending Effects-

KV-103: Charge w/ Flourish
Matikclocker: Charge w/ Calibur
Mute: Charge w/ Pulsar -> G_MERCH_(Selling15Fatebow1200G)

-Buffs and Debuffs-
REAL ZONE: Everyone
CYBER ZONE: Gone

Horologium: Shoulder Puppies (300 HP left)

--

-Over The Road Disinformation Technology (ENEMY)-

Devil-oper E down! (-118)

Amethyst Greaver I [A-7|B-2|R-7] Health 504/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Stun, 100% interrupt rate from damage, on attack: 1-turn-long Crushing Mist directed only at close-range attackers | Crushing Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Stun (up to 5)}

Amethyst Greaver J [A-7|B-2|R-7] Health 394/900 | 180 Nrm | -40 Prc | 180 Ele | 720 Shd | Row 0
{Swipe: 8 ACC, 1 hit, 250 Shd, Good Chance of Moderate Stun, 100% interrupt rate from damage, on attack: 1-turn-long Crushing Mist directed only at close-range attackers | Crushing Mist: 5 ACC (x2 if used from Swipe), Fair Chance of Moderate Stun (up to 5)}

--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 3
903:99: 1
Matikclocker: 0

-Shields-
KV-103: 68/68 (Nm 100)
DSN-001: 550/550 (Nm 220|Spcl 110)
Mark: 400/400 (Nm 300|Sh 50| [Fi/Po/St/Sl 8])
LV-909: 400/400 (Nm 300| [Fi/Po/St/Sl 8])
D-07: 50/50 (Nm 100)
SEE-4: 500/500 (Nm 200|Spcl 100)
Sephiroth: 500/500 (Nm 200|Spcl 100)
Mute: 450/450 (Nm 150|El 400)
ASSASSIN: 325/400 (Nm 300| [Fi/Po/St/Sl 8])
E-304: 475/500 (Nm 200|Spcl 100)
Matikclocker: 185/500 (Nm 200|Spcl 100)
BETA: 225/500 (Nm 200|Spcl 100)

-Shufflebots (ALLY)-

Shufflebot A [A5|B0|R3] 400/400 | 200 Nrm | 200 Prc | 200 Ele | 200 Shd | Row 0, Real Zone
{Shufflebonk: 5 ACC, 150 Nrm}

Shufflebot B [A5|B0|R3] 400/400 | 200 Nrm | 200 Prc | 200 Ele | 200 Shd | Row 0, Real Zone
{Shufflebonk: 5 ACC, 150 Nrm}

Shufflebot C [A5|B0|R3] 400/400 | 200 Nrm | 200 Prc | 200 Ele | 200 Shd | Row 0, Real Zone
{Shufflebonk: 5 ACC, 150 Nrm}

Shufflebot D [A5|B0|R3] 400/400 | 200 Nrm | 200 Prc | 200 Ele | 200 Shd | Row 0, Real Zone
{Shufflebonk: 5 ACC, 150 Nrm}

-Deep Cavern Weapons Research Division (ALLY)-

MTDT00001 "Avalanche" [A7|B7|R4(Turret)] - 5000/5000 (Blast Shield: 325/500 HP, 200 Defense vs. all Bombs) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | 10 Universal Status Resistance, Immune to Sleep
{Armed and Dangerous: Fires all its weapons in one turn | Gatling Gun: 30 ROF, 6 ACC, 20x70 Nrm | Main Cannon: 5 ACC, 500 Nrm | Mortar: 8 ACC, 350 Nrm (up to 5)}

-Crimsonian Geonids (ALLY)-

Tinder [A8|B8|R4] - 3100/3500 | 300 Nrm | 0 Prc | 800 Ele | 200 Shd | Known Resistances: 8 Fire Resistance, 8 Curse Resistance | 4 Fire Amp | Row 0, Real Zone
{Optic Attack -- Flame Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Fire | Salamandasaur's Claw: 2 SPD, 4 Acc, 400 Prc, Good Chance of Minor Fire | Red Stapler Bombardment: Charge Attack, 6 Acc, 280 Shd (up to 10), Good Chance of Minor Fire | "Mending!": Target regains (1d6 * 100) HP | Gem Block: Uses 50 HP to create a wall of Crimsonite that absorbs 400 damage for the party | Heavy Firocannon: 15 ROF, 4 ACC, 20x80 Ele, -2 Blocking while in use, Slight Chance of Moderate Fire}

Flamberge [A7|B4|R7] - 3000/3000 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Known Resistances: 8 Fire Resistance, 8 Curse Resistance | Row 0, Cyber Zone
{Optic Attack -- Flame Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Fire | Wolver Strike: 4 CSPD, 8 ACC, 250/250 Prc | Data Crush: 12 ACC, 50 Shd, Long Range, On hit: Attack again with +50 attack power and -2 until user misses | Volatilosity: When attacked, 25% chance to drop a Gremlin Grenade (200 Ele, 5 ACC) that explodes on enemies next turn | Gem Block: Uses 50 HP to create a wall of Crimsonite that absorbs 400 damage for the party}

-Moonsage Geonids (ALLY)-

Papyrus [A7|B4|R7] - 2950/3000 | 200 Nrm | 800 Prc | 200 Ele | 0 Shd | Known Resistances: 8 Shock Resistance, 8 Freeze Resistance | Row 3, Real Zone
{Optic Attack -- Volt Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Shock | Shufflesquad: Requires two turns to charge, creates four allied Shufflebots | Scorch: 9 Acc, 100 Ele (up to 5), Good Chance of Strong Shock | Schrodinger's Icicle: 7 Acc, 200 Prc, Long Range, on miss: Good Chance of Moderate Freeze | Gem Block: Uses 50 HP to create a wall of Moonstone that absorbs 400 damage for the party}

Grammatica [A2|B6|R10] - 1670/3000 | 200 Nrm | 800 Prc | 200 Ele | 0 Shd | Known Resistances: 8 Shock Resistance, 8 Freeze Resistance | Row 3, Cyber Zone
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Jammer: Lowers enemies' Accuracy by 2 for the whole turn | Thwacker Shield: 25% chance to completely negate an attack while non-Frozen | Galvanize: Same Row Ally +2 Ref for 2 turns, 3 turn cooldown | Gem Block: Uses 50 HP to create a wall of Moonstone that absorbs 400 damage for the party}

-Valerunner Geonids (ALLY)-

Reef [A5|B5|R9] - 1660/2800 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance | Real Zone
{Optic Attack -- Toxin Eye: 10 ArmSpd, 6 Acc, 200 Shd (up to 3), Fair Chance of Moderate Poison | Tracking: Party gains +3 Accuracy against one enemy, +3 Attack Speed | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Ice Bulwark: Increase a target's Blocking and Fire Resistance by 2, cures Freeze Effects on the target | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party}

Flint [A6|B10|R2] - 1450/3000 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Known Resistances: 8 Freeze Resistance, 8 Poison Resistance | Cyber Zone
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Freeze | Wolver Strike: 4 CSPD, 8 ACC, 250/250 Prc | Rock Jelly Stability: All defenses are doubled at half HP | Appalling Diatribe: Insults the enemies, gaining their aggression | Gem Block: Uses 50 HP to create a wall of Valestone that absorbs 400 damage for the party}

-Luminant Geonids (ALLY)-

Horologium [A7|B6|R5] - 2750/3000 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Known Resistances: 8 Fire Resistance, 8 Stun Resistance, 4 Doom Resistance | Cyber Zone
{Optic Attack -- Flame Eye: 10 ArmSpd, 6 Acc, 200 Ele (up to 3), Fair Chance of Moderate Fire | Shoulder Cannons: Deploys Shoulder Puppies, which fire two bullets (2x200 Ele, 5 ACC) each turn, Puppies break when the user takes 300 damage | Spine Throw: 1 ROF, 7 Acc, 1 x 300 Prc (two 50% chances for an extra target) | Displacement: 15% chance to avoid an attack entirely | Gem Block: Uses 50 HP to create a wall of Luminite that absorbs 400 damage for the party}

-Gravitant Geonids (ALLY)-

Skocjan [A10|B4|R4] - 1388/3000 HP | 200 Nrm | 100 Prc | 100 Ele | 800 Shd | Known Resistances: 8 Shock Resistance, 8 Poison Resistance, 4 Curse Resistance, 4 Doom Resistance | Real Zone
{Optic Attack -- Toxin Eye: 10 ArmSpd, 6 Acc, 200 Shd (up to 3), Fair Chance of Moderate Poison | Phantom Train: 4 ACC, 250 Shd, Good Chance of Strong Doom | Data Crush: 12 ACC, 50 Shd, Long Range, On hit: Attack again with +50 attack power and -2 until user misses | Rolling Thunder: Charge Attack, 300 Ele (up to 8), Fair Chance of Moderate Stun | Gem Block: Uses 50 HP to create a wall of Dark Matter that absorbs 400 damage for the party}

-Player Allies-

Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-
KV-103 'Fallen King' (Health: 2400/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L7 Nm/Sh Swd, H 76/140, Acc +7(+2), CSPD 5(+4), CTR: V. High, Com 228/225Nrm/228/225Nrm/264 (base 190/190/220), Chg 854+580Nrm (Base 610)) {15/25 Sword Hits} [5D 2E]
]-** Flourish (L7 Prc Swd, H 76/140, Acc +6(+2), CSPD 7(+4), Com 175/225Nrm/175/225Nrm/201 (Base 146/146/176), Chg 336+336+378+580Nrm (Base 240+240+270)) {1/15 Attacks Evaded} [5D 2E]
]-Simplistic Six-Shooter (L9 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L7 Shd, H 77/140, HP 68 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H7]
{}** Plate Armor (L7 Arm, H 77/140) [M2] | ** Hefty Plate Helm (L7 Hlm, H 77/140) [M2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
16580 Crowns - 0 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||||||||||||||||||.. ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI 0
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 1150/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L4 Nrm Gun, H 50/80, Acc +7(+1), ROF 7(+1), Clip 4 x 124(Base 115), Chg 669(Base 577) (60%: Overkill picks new)) {20/20 Hits with 2+ bullets: Capcom's Revenge (1004 damage, party's Gun ASI/CTR Low for 3 turns) Ready!} [D2 E1 S1]
]-** Meteotillery (L4 Nrm Bmb, H 50/80, Acc +7(+1), ArmSpd 5(+1), QAt 270 (up to 4) (base 250), Chg 399 (up to 11) (base 344), no Back Row penalty) {23/25 Second+ Enemy Hits} [D2 E1 S1]
]-** Iron Knuckles (L4 Nrm Swd, H 50/80, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {5/15 full combos} [D2 E1 S1]
]-** Energy Saber (L4 Nrm Swd, H 50/80, Acc +6, CSPD 6, Com 167/178/200/211 (base 155/165/185/195), Chg 778 (base 671), On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns) [D2 E1 S1]
[]** Defender (L4 Shd, H 50/80, HP 550 (base 500), Nrm 220 (b. 200) | P/E/S 110 (b. 100)) [D2 H2]
{}** Demo Suit (L4 Arm, 50/80) | ** Desperado Hat (L4 Arm, 49/80)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
6978 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}

Mark30-Longshot (Health: 2400/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L4 Nrm Gun, H50/80, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L4 Nrm Bmb, H 50/80, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L4 Nrm Swd, H 50/80, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L4 Shd, H 50/80, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L4 Arm, H 50/80) | ** Hefty Plate Helm (L4 Hlm, H 49/80)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
6959 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))

'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!

LV-909 'Ignem' (Health: 1600/1600) [Oroseira]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L4 Ele Gun, H 30/80, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {16/20 Hits with 5+ Bullets}
]-** Katscratch (L4 Shd Swd, H 30/80, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L4 Prc Swd, H 30/80, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270) {6/15 Attacks Evaded}
]-** Featherbow (L4 Prc Gun, H 30/80, Acc +8, Chg 468, OverChg 890) {316/5000 Overkill Damage}
[]** Support Shield (L4 Shd, H 30/80, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L4 Armor, H 30/80)| ** Desperado Hat (L4 Hlm, H 30/80)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
7767 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 650/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L4 Nrm Bmb, H 50/80, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+78 Heat = 268 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190) [H]
]-** Ray Shamshir “Slash" [ASI Very High] (L4 Ele Swd, H50/80, Acc +7, CSPD 6(+5), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {20/20 Attacks beyond first combo: Cut Down (285 Ele, -1 Reload Time/Combo Delay) ready!} [S1]
]-** Katscratch “Scratch” (L4 Shd Swd, H 50/80, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L4 Prc Gun, H 50/80, Acc +8, CTR: Low, Chg 468, OverChg 890) {736/5000 Overkill Damage} [S1]
[]** Non-Shield (L4 Shd, H 50/80, HP 53 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H1]
{}** Wolver Coat (L4 Arm, H 50/80) [R1] | ** Wolver Cap (L2 Hlm, H 49/80) [R1]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
28385 Crowns - 0 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||||............... ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 3|Shock 2|Poison 2|Stun 2|Curse 2|Sleep 2|Doom 2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-

SEE-4 (Health: 2000/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L5 Nrm Gun, H 34/100, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L5 Nrm Bmb, H 34/100, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L5 Shd Gun, H 34/100, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L5 Shd, H 34/100, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L5 Arm, H 34/100) | ** Demo Helm (L5 Hlm, H 33/100)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
5949 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!

"Sephiroth" (Health: 2200/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L5 Shd Gun, H38/100, Acc +7, ROF 9(+1), x.5 initial Reload, CTR: Low, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L5 Nrm Swd, H38/100, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {20/20 Status Effects: Crackling Bacon Grease (721 damage, Good Chance of Strong Fire, ally team has +3 Fire Stacking and on all attacks: Slight Chance of Minor Fire for 3 turns) ready!}
]- --
]- --
[]** Defender (L5 Shd, H38/100, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L5 Arm, H38/100)| ** Cobalt Helm (L5 Hlm, H37/100)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
5625 Crowns - 16 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 1600/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L5 Ele Bomb, H38/100, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {5/10 2+ foes with diff. status effects on the same turn} [2S]
]-** Pulsar [Damage Low] (L5 Nrm Gun, H38/100, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {0/15 triple-target shots} [2E]
]- --
]- --
[]** Owlite Shield (L5 Shd, H38/100, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
{}** Demo Suit (L5 Arm, H38/100) [2R] | ** Demo Helm [Pierce Med] (L5 Hlm, H37/100) [2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
18393 Crowns - 0 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 4|Freeze 4|Shock 6|Poison 4|Stun 4|Curse 4|Sleep 4|Doom 4
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 1600/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L5 Prc Gun, H38/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Monster Buster (L5 Nrm Gun, H38/100, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-
]- --
[]** Support Shield (L5 Shd, H38/100, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L5 Armor, H38/100)| ** Desperado Hat (L5 Hlm, H37/100)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
5693 Crowns - 16 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!

E-304 (Health: 1781/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L5 Pc/El Swd, H38/100, Acc +6, CSPD 8, CTR: Low, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L5 Shd Gun, H38/100, Acc +7, ROF 9, x.5 initial Reload, CTR: Low, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {2/10 Full Clip Hits}
]-
]- --
[]** Defender (L5 Shd, H38/100, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L5 Arm, H38/100)| ** Cobalt Helm (L2 Hlm, H38/100)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
6090 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

Matikclocker M-OVC-2002 Battle Robot (Health: 730/1000) [Matikclocker]
A-6 | B-8 | R-4
]-** Calibur (L5 Nrm Swd, H38/100, Acc +7, CSPD 5, CTR: Low, Cmb 200/200/250, Chg 510 (30% +1 target, 30% +2 target, 15% extra hit (75% extra hit vs. Turret)) {0/25 Sword Hits}
]-** Cryotech Alchemer (L5 Ele Gun, H38/100, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {2/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L5 Shd, H38/100, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L5 Arm, H38/1000)| ** Cobalt Helm (L5 Hlm, H38/100)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
6090 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
--SPECIAL: Cannot be revived! If destroyed, a new Matikclocker will arrive in 2 turns--
[OVERCLOCK METER: ||..] (Gain 1 point after winning a battle, 1 point per extra turn waiting to deploy)
(X MODE requires full meter, adds +1 all stats, MHP/4 Temp HP, 100 to all defenses)
(Can use 1 point to add +1 to Reflex, MHP/8 Temp HP, 100 Normal defense)

BETA-01911 (Health: 2000/2000) [Dreathuxy]
A-4 | B-7 | R-7
]-** Spat-O-War (L5 Nrm Swd, H38/100, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {0/20 Status Effects}
]-** Wallbreaker [UV: Charge Med] (L5 Nrm Gun, H38/100, Acc +8, ROF 2, CTR: Low, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {0/10 Acc-Based Bonus Damage}
]-
]-
[]** Defender (L5 Shd, H38/100, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L5 Arm, H38/1000)| ** Cobalt Helm (L5 Hlm, H38/100)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
6090 Crowns - 16 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-

Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 5283 (+16 WP)

-Consumables-
1 Super Fire Vial [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
3 ** Owlite Feather
12 ** Forbidden Fruit
4 ** Power Cells
10 ** Chitin Frags
2 ** Waste Modules
5 ** Power Cells
2 ** Ammo Boxes
4 ** Swordstones
5 ** Iron Gears
4 ** Fuel Canisters
1 ** Gremlin Gizmo
2 ** Frayed Fabric
1 ** Translocation Residue
3 ** Cooling Cells

-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Default Coil Mk II, Power Gauntlets, Title-Seeker Belt, True Knight Bracer}
***
****
*****

Wed, 06/17/2015 - 20:34
#1816
Sonosuke's picture
Sonosuke
I like Sonic Unleashed, screw you

((@Midnight
When I said the blueprints for Machinauts, I meant more as in just their chassis rather than the the entire thing. I know very well it'd be impossible to replicate an AI down to the tiniest detail.))

Thu, 06/18/2015 - 06:24
#1817
Herozenzero's picture
Herozenzero
.

(Wait, can we buy orbs of alchemy here?)

Thu, 06/18/2015 - 18:38
#1818
Xaurian's picture
Xaurian

[Attack Amethyst Greaver J with Flourish!]

"I hope you like LOUD NOISES!" I shouted, rushing forward.

Thu, 06/18/2015 - 20:51
#1819
Doctorspacebar's picture
Doctorspacebar
((Just realized I forgot to

((Just realized I forgot to correct the Greavers' HP. Ooooops. EDIT: And the Turns Passed. BTW, you guys won. Sorry about that mess...

Heat levels are going to have to wait till tomorrow.

Also, after some thought, I've decided that Super Health Capsules will restore 600 Health. 120 health just isn't... Super enough.))

Regulus leads your squad to a building where a team of Geonid techies have prepared a series of... are those SYSTEM UPGRADES?!

"These are some universal upgrades for earlier Elite Mecha Knight models. They may be a bit obsolete, but the lab boys say there should be at least some things for you in there."

Regulus then points your party in the direction of the Alchemy Machines. "We've got some Alchemy Machines over there if you need 'em. Looks like you've picked up some high-end recipes. We don't have any Alchemy recipes for sale, but they've got some Orbs of Alchemy at that stall over there. They also sell Sparks of Life and Dim Fire Crystals."

----------------------------------------------

Alchemy is available! Here is a list of all 2* items, but you cannot craft an item unless you have its recipe. Currently owned recipes are listed at the very bottom of this post.

----SHOPPING LIST----

Pack of Simple Orbs of Alchemy: 3 for 1000 Crowns

Pack of Flawed Orbs of Alchemy: 3 for 75 Crowns

Dim Fire Crystal (150 heat, can be applied freely to any item): 300 Crowns

Spark of Life: 850 Crowns

--

WARRIOR POINT REWARDS (At any time, you may trade 1 Warrior Point for any of the following!)

1 WP <--> 800 Crowns
1 WP <--> 400 Crowns, 100 Heat
1 WP <--> 200 Heat

--

--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------

2 PENDING SYSTEM UPGRADES FOR: All Machinauts!
For each upgrade, choose one of:
+1 Accuracy (Helps you land hits and increases "Critical Hit" effects like those on the Spat-o-War)
+1 Blocking (Helps you block and evade attacks)
+1 Reflexes (Can increase your attack count and decreases enemies' attack count, used to determine turn order)

--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------

--

Loot on Victory (Not Applied Yet)
750 Heat

--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 3
903:99: 1
Matikclocker: 0

-Shields-
KV-103: 68/68 (Nm 100)
DSN-001: 550/550 (Nm 220|Spcl 110)
Mark: 400/400 (Nm 300|Sh 50| [Fi/Po/St/Sl 8])
LV-909: 400/400 (Nm 300| [Fi/Po/St/Sl 8])
D-07: 50/50 (Nm 100)
SEE-4: 500/500 (Nm 200|Spcl 100)
Sephiroth: 500/500 (Nm 200|Spcl 100)
Mute: 450/450 (Nm 150|El 400)
ASSASSIN: 325/400 (Nm 300| [Fi/Po/St/Sl 8])
E-304: 475/500 (Nm 200|Spcl 100)
Matikclocker: 185/500 (Nm 200|Spcl 100)
BETA: 225/500 (Nm 200|Spcl 100)

-Player Allies-

Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-
KV-103 'Fallen King' (Health: 2400/2400) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L7 Nm/Sh Swd, H 76/140, Acc +7(+2), CSPD 5(+4), CTR: V. High, Com 228/225Nrm/228/225Nrm/264 (base 190/190/220), Chg 854+580Nrm (Base 610)) {15/25 Sword Hits} [5D 2E]
]-** Flourish (L7 Prc Swd, H 76/140, Acc +6(+2), CSPD 7(+4), Com 175/225Nrm/175/225Nrm/201 (Base 146/146/176), Chg 336+336+378+580Nrm (Base 240+240+270)) {1/15 Attacks Evaded} [5D 2E]
]-Simplistic Six-Shooter (L9 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L7 Shd, H 77/140, HP 68 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H7]
{}** Plate Armor (L7 Arm, H 77/140) [M2] | ** Hefty Plate Helm (L7 Hlm, H 77/140) [M2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
19080 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||||||||||||||||||.. ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI 0
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 1150/1600) [Sonosuke]
A-7 | B-5 | R-6
]-** Monster Buster [UV: FMB Low] (L4 Nrm Gun, H 50/80, Acc +7(+1), ROF 7(+1), Clip 4 x 124(Base 115), Chg 669(Base 577) (60%: Overkill picks new)) {20/20 Hits with 2+ bullets: Capcom's Revenge (1004 damage, party's Gun ASI/CTR Low for 3 turns) Ready!} [D2 E1 S1]
]-** Meteotillery (L4 Nrm Bmb, H 50/80, Acc +7(+1), ArmSpd 5(+1), QAt 270 (up to 4) (base 250), Chg 399 (up to 11) (base 344), no Back Row penalty) {23/25 Second+ Enemy Hits} [D2 E1 S1]
]-** Iron Knuckles (L4 Nrm Swd, H 50/80, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {5/15 full combos} [D2 E1 S1]
]-** Energy Saber (L4 Nrm Swd, H 50/80, Acc +6, CSPD 6, Com 167/178/200/211 (base 155/165/185/195), Chg 778 (base 671), On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns) [D2 E1 S1]
[]** Defender (L4 Shd, H 50/80, HP 550 (base 500), Nrm 220 (b. 200) | P/E/S 110 (b. 100)) [D2 H2]
{}** Demo Suit (L4 Arm, 50/80) | ** Desperado Hat (L4 Arm, 49/80)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
9478 Crowns - 26 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}

Mark30-Longshot (Health: 2400/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L4 Nrm Gun, H50/80, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L2 Nrm Gun, H0/40, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L4 Nrm Bmb, H 50/80, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L4 Nrm Swd, H 50/80, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L4 Shd, H 50/80, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L4 Arm, H 50/80) | ** Hefty Plate Helm (L4 Hlm, H 49/80)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
9459 Crowns - 26 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))

'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!

LV-909 'Ignem' (Health: 1600/1600) [Oroseira]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L4 Ele Gun, H 30/80, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {16/20 Hits with 5+ Bullets}
]-** Katscratch (L4 Shd Swd, H 30/80, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L4 Prc Swd, H 30/80, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270) {6/15 Attacks Evaded}
]-** Featherbow (L4 Prc Gun, H 30/80, Acc +8, Chg 468, OverChg 890) {316/5000 Overkill Damage}
[]** Support Shield (L4 Shd, H 30/80, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L4 Armor, H 30/80)| ** Desperado Hat (L4 Hlm, H 30/80)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
10267 Crowns - 26 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 650/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L4 Nrm Bmb, H 50/80, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+78 Heat = 268 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190) [H]
]-** Ray Shamshir “Slash" [ASI Very High] (L4 Ele Swd, H50/80, Acc +7, CSPD 6(+5), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {20/20 Attacks beyond first combo: Cut Down (285 Ele, -1 Reload Time/Combo Delay) ready!} [S1]
]-** Katscratch “Scratch” (L4 Shd Swd, H 50/80, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L4 Prc Gun, H 50/80, Acc +8, CTR: Low, Chg 468, OverChg 890) {736/5000 Overkill Damage} [S1]
[]** Non-Shield (L4 Shd, H 50/80, HP 53 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H1]
{}** Wolver Coat (L4 Arm, H 50/80) [R1] | ** Wolver Cap (L2 Hlm, H 49/80) [R1]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
30885 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||||............... ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 3|Shock 2|Poison 2|Stun 2|Curse 2|Sleep 2|Doom 2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-

SEE-4 (Health: 2000/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L5 Nrm Gun, H 34/100, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L5 Nrm Bmb, H 34/100, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L5 Shd Gun, H 34/100, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L5 Shd, H 34/100, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L5 Arm, H 34/100) | ** Demo Helm (L5 Hlm, H 33/100)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
8449 Crowns - 26 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!

"Sephiroth" (Health: 2200/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L5 Shd Gun, H38/100, Acc +7, ROF 9(+1), x.5 initial Reload, CTR: Low, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L5 Nrm Swd, H38/100, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {20/20 Status Effects: Crackling Bacon Grease (721 damage, Good Chance of Strong Fire, ally team has +3 Fire Stacking and on all attacks: Slight Chance of Minor Fire for 3 turns) ready!}
]- --
]- --
[]** Defender (L5 Shd, H38/100, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L5 Arm, H38/100)| ** Cobalt Helm (L5 Hlm, H37/100)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
8125 Crowns - 26 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 1600/1600) [Magmaul-Ace]
A-8 | B-5 | R-5
]-** Magic Orb (L5 Ele Bomb, H38/100, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {5/10 2+ foes with diff. status effects on the same turn} [2S]
]-** Pulsar [Damage Low] (L5 Nrm Gun, H38/100, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {0/15 triple-target shots} [2E]
]- --
]- --
[]** Owlite Shield (L5 Shd, H38/100, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
{}** Demo Suit (L5 Arm, H38/100) [2R] | ** Demo Helm [Pierce Med] (L5 Hlm, H37/100) [2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
20893 Crowns - 0 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 4|Freeze 4|Shock 6|Poison 4|Stun 4|Curse 4|Sleep 4|Doom 4
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 1600/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L5 Prc Gun, H38/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Monster Buster (L5 Nrm Gun, H38/100, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-
]- --
[]** Support Shield (L5 Shd, H38/100, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L5 Armor, H38/100)| ** Desperado Hat (L5 Hlm, H37/100)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
8193 Crowns - 26 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!

E-304 (Health: 1781/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L5 Pc/El Swd, H38/100, Acc +6, CSPD 8, CTR: Low, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L5 Shd Gun, H38/100, Acc +7, ROF 9, x.5 initial Reload, CTR: Low, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {2/10 Full Clip Hits}
]-
]- --
[]** Defender (L5 Shd, H38/100, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L5 Arm, H38/100)| ** Cobalt Helm (L2 Hlm, H38/100)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
8590 Crowns - 26 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

Matikclocker M-OVC-2002 Battle Robot (Health: 730/1000) [Matikclocker]
A-6 | B-8 | R-4
]-** Calibur (L5 Nrm Swd, H38/100, Acc +7, CSPD 5, CTR: Low, Cmb 200/200/250, Chg 510 (30% +1 target, 30% +2 target, 15% extra hit (75% extra hit vs. Turret)) {0/25 Sword Hits}
]-** Cryotech Alchemer (L5 Ele Gun, H38/100, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {2/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L5 Shd, H38/100, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L5 Arm, H38/1000)| ** Cobalt Helm (L5 Hlm, H38/100)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 26 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
--SPECIAL: Cannot be revived! If destroyed, a new Matikclocker will arrive in 2 turns--
[OVERCLOCK METER: ||..] (Gain 1 point after winning a battle, 1 point per extra turn waiting to deploy)
(X MODE requires full meter, adds +1 all stats, MHP/4 Temp HP, 100 to all defenses)
(Can use 1 point to add +1 to Reflex, MHP/8 Temp HP, 100 Normal defense)

BETA-01911 (Health: 2000/2000) [Dreathuxy]
A-4 | B-7 | R-7
]-** Spat-O-War (L5 Nrm Swd, H38/100, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {0/20 Status Effects}
]-** Wallbreaker [UV: Charge Med] (L5 Nrm Gun, H38/100, Acc +8, ROF 2, CTR: Low, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {0/10 Acc-Based Bonus Damage}
]-
]-
[]** Defender (L5 Shd, H38/100, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L5 Arm, H38/1000)| ** Cobalt Helm (L5 Hlm, H38/100)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 26 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-

Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)

-Consumables-
1 Super Fire Vial [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
8 ** Owlite Feathers
20 ** Forbidden Fruit
22 ** Chitin Frags
8 ** Waste Modules
16 ** Power Cells
2 ** Ammo Boxes
4 ** Swordstones
10 ** Iron Gears
8 ** Fuel Canisters
4 ** Gremlin Gizmos
6 ** Frayed Fabric
5 ** Translocation Residue
3 ** Cooling Cells
9 ** Physics Applicators
10 ** Dead Gold

-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Default Coil Mk II, Power Gauntlets, Title-Seeker Belt, True Knight Bracer}
***
****
*****

Thu, 06/18/2015 - 20:52
#1820
Doctorspacebar's picture
Doctorspacebar

((I messed up and forgot to update the Materials. Hold on...

EDIT: Fixed. I realized I accidentally gave you Spark Plugs when I wanted all the drops to be 2* mats, so I replaced them with 4 Frayed Fabric and 4 Translocation Residue.))

Thu, 06/18/2015 - 21:39
#1821
Sonosuke's picture
Sonosuke
I like Sonic Unleashed, screw you

((What about the burst module that I offered a few pages ago?))

[+1 Blocking, +1 Reflexes

Purchase:
Default Coil Mk II Recipe]

Thu, 06/18/2015 - 21:41
#1822
Midnight-Dj's picture
Midnight-Dj
:/

"At long last, the machine god has heeded my call," KV-103 opened up his AI casing and inserted the new upgrade chips, "Let's see here... which one of these pointy light gives me better defense?"

SYSTEM UPDATING: POSSIBLE SYSTEM UPGRADES

A-7 | B-8 | R-3 <-- [1] <--[1]

KV-105 Super Fallen King: +2 block A-7 | B-10 | R-3

KV-103 'Steel Justicar': +1 Accuracy +1 block A-8 | B-9 | R-3

KV-95 tactical medium machinaut: +2 reflex A-7 | B-8 | R-5

"Decisions, decisions, decisions... add 1 accuracy and 1 block"

(( @Doc have you ever considered making a line of charge attacking only guns (not bomb guns, but actual sniper rifles)? I have a few ideas on my mind, these guns will obviously have some cool buffs and some significant draw backs involved. ))

The Sins of Damnation

Crafting path: The Vicissitude of Fate 2* -> The wrath of defilement 3* -> The End of Innocence 4* -> The Sins of Damnation 5*

This rail gun was developed by professor Naoka shortly before her mysterious suicide under the influence of the core, designed to kill a KV-103 by directly penetrating its depleted Uranium plating with a beam of agitated plasma, within a range of five kilometers.

(Damage Type: Normal/Elemental, Standard Clip: N/A, Rate of Fire: 1, Charge: 1250 (up to one)) (no instan-charge allowed)

The Fallen Monarch

Crafting path: Assault canon 2* -> Soul grinder 3* -> Deliver of ruins 4* -> The Fallen Monarch 5*

A six barrels assault canon chambered with 988. high explosive cartridges, firing at up to 272 rounds per minute, no wondered KV-103 unit 2 the Fallen King took this weapon when he fought his brother unit one .

(Damage Type: Normal, Standard Clip: N/A, Rate of Fire: 30, Charge: 125 (up to 30)) (no instan-charge allowed)

Fri, 06/19/2015 - 05:19
#1823
Matikclocker's picture
Matikclocker
UPGRADES!

UPGRADES!
Let me see...
I will add +2 to Reflexes.
I need to speed up my CPU!
Craft True Knight Bracer. (Can you tell me how does crafting in Machinauts work?)

Fri, 06/19/2015 - 05:48
#1824
Midnight-Dj's picture
Midnight-Dj
^

It is the same as in the game, get 3 alchemy orbs and BAM, you get the weapon, obviously you will also need the recipe and the precursor weapon to craft the weapon, and also on a final note, don't craft knight bracer, I used it on KV-103, a machinaut that was built for tanking, it didn't help the team soak up the damage at all. In fact, KV-103 is unscratched during the entirety of the Madrux's assault on Geonid base. He is failing the machine god right now.

My word of advice, get 2 tome of retribution.

((Stash my six shooter away since it is kinda useless now, get the battle anchor recipe in homage to Bismarck and 1000 crown for the orbs, and let's hope my old UV carries over. distribute heat evenly on Plate mail/helm, non-shield, Flourish and Snarl of Cerberus (seriously guys, if you hate jellies as much the Fallen King do and you are absolutely positively about killing an entire palace of those slimy wretches, accept no substitutes.) will heat the battle anchor later with some warrior points heat. ))

Fri, 06/19/2015 - 08:03
#1825
Sonosuke's picture
Sonosuke
I like Sonic Unleashed, screw you

((To use the knight bracer, you have to make your action that turn be to take damage for another member.

Waitaminute we have all the trinket recipes in the shop. No one buy any trinket recipes.))

[System Upgrades:
+1 Blocking
+1 Reflexes

Shopping Cart:
Sparks_of_LifeX4: 3400 Cr]

Fri, 06/19/2015 - 09:51
#1826
Matikclocker's picture
Matikclocker
Well... I saw on other

((Well... I saw on other Machinauts "Still crafting. Refer to this post to return to game". I changed my mind. I will craft Title-Seeker Belt))
Matikclocker asks Regulus about his factory.
"Im sorry General Regulus, but do you have special ports supporting factories? I want to set up an Overclocked Industries factory. Is that possible?"

Fri, 06/19/2015 - 19:31
#1827
Doctorspacebar's picture
Doctorspacebar

((I'll give you all three more days to craft.

Don't have much time to post today, sorry- will answer any questions tomorrow night.))

Sat, 06/20/2015 - 18:49
#1828
Magmaul-Ace's picture
Magmaul-Ace
Suggestions.

((Hey, Doc, dont you think you should just get rid of most 0-1 star gear that is in the inventory? It's not doing anything usefull in there. Maybe not the trinkets, but the helms and armor definitely should go.

Regarding the crafting system, I find it wierd that the materials are only used to craft trinkets, and also kind of wrong. We've received an amount of crowns worthy of (at least) a trip to a Shadow Lair, and the materials are realy stacking up, even considering that they're shared.

I know that the low costs for both recipes and Orbs is because were not going to get a constant chance to use an Alchemy Machine, but they are realy low, considering the loot were getting. Unless you plan to pump up the crafting costs way higher towards Tier 3, and I wouldnt follow the in-game method of handling cost progressions if I were you.
I suggest that you at least have the craftables take a material of their perspective star-level. Or even better, have them require a precise set of materials. Something like this:

Cobalt Helm:
-2 Scrap Metal(1*)
-1 Iron Gear(2*)
-1 Power Cell(2*)
Medisuit:
-2 Gel Drops(1*)
-1 Spark Plug(1*)
-1 Frayed Fabric(2*)
Support Shield:
-2 Spark Plugs(1*)
-1 Cooling Cell(2*)
-1 Gremlim Gizmo(2*)
Autogun:
-2 Emptied Clips(1*)
-2 Scrap Metal(1*)
-1 Ammo Box(2*)
-1 Physics Applicator(2*)

That would give some personality to the gear you craft, as you had to put some sacrifice into choosing wich ones you want vs wich ones you can get, and know what they're made of judging by the items each one required. It would also keep the Inventory from clogging up with junk items.
And since the amount of weapons and armor we can craft is more strict (as the materials are shared) we'll have to pick roles as everyone will (likely) be unable to have a full arsenal, which would be preferable since this is a Role Playing game.

Also could you tell me if you have any easy-access chat contacts I could use to talk privately? In case you accept my idea, I could take care of the Item management for you. Realy, anything related to the loot roled out of the enemies we kill, I could help.))

Sat, 06/20/2015 - 20:12
#1829
Doctorspacebar's picture
Doctorspacebar

((@Mute: I like this idea. I will save this idea for three star gear so as to not interrupt anything.

There is a reason I am reluctant to change things and that is because, if I keep changing things on the spot, no one can really trust the numbers when they craft something.

@KV-103: I will consider your sniper rifles, albeit NOT with 1250 damage (unless you meant that to be the five-star damage, but even then we can't be sure about that). The reason the Featherbow has a Charge AND Overcharge instead of only a Charge is to make it so you always have to choose between two options, even with a Charge-only weapon, but this falls kind of flat with a sniper rifle because you don't draw back a sniper rifle.

In regards to the Knight Bracer, you didn't have a Knight Bracer equipped for any bit of Tier 2, you replaced it with a Boxer Belt. Also, have you even looked at the new True Knight Bracer? It will allow you to substitute for anyone below 25% health, and this does stack, so wearing two of them allows you to protect anyone below half health.))

Sun, 06/21/2015 - 11:11
#1830
Magmaul-Ace's picture
Magmaul-Ace
Text Wall!

While the others were deciding over their system upgrades, PAD headed to a stall selling consumables.
------
///Buy:

12 Simple Orbs of alchemy
3 Dim Fire Cristals

-Total sum: 4900c
------

Checking the recipes list, he lets out:
"I realy wish we had recipes for some bombs with quicker arm speed...."
Nobody responds.
Ignoring that, he stands in front of the alchemy machine.

------
///Craft:

Advanced Periodic Block of Elements.
-Use:
2 Chitin Frags
Translocation Residue
------

"We have a realy big stock of Chitin samples in here. And Forbiden Fruits. Mardrux was desperate with his attack."
No awnser.

------
Power Gauntlets.
-Use:
2 Chitin Frags
Gremlim Gizmo

Meteotillery
Doom Watch
Cannon Puppy
Support Shield
------

"About time I get to use a bomb other than this Magic Orb."
Yet again, silence.

------
///Use:
2x System Upgrade:
Reflex
Reflex
3x Dim Fire Cristals:
Meteotilery
Speed
Ease of Use
------

"Now hopefully I can get to actualy kill something myself." He says, while suggestively handing out his Pulsar and Owlite Shield to the table, in case anyone would be interested in them. And once again, no response.
--
///Bulb: Whats up with them?
///Mute: I'll check that out later. Now, you have to get out of me. This Cannon Puppy should be an adequate host.
///Bulb: Wh-whoa what?!
--
Taking off his helmet and heading to a small table in the far side of the cave, Mute starts re-wiring the Cannon Puppy's AI module. Wait, did he just pull out a piece of his head and plugged it into the turret?
After that, he equips the Cannon Puppy to his second slot, along with the Meteotillery, Doom Watch and Suppor Shield, and then the Adv.Block of Elements and his new gauntlets.
Walking to the center of the cave, he stands completely still. Did he shut down again?

Sun, 06/21/2015 - 20:02
#1831
Doctorspacebar's picture
Doctorspacebar

((I'll end the crafting session tomorrow or on Tuesday. Heat will definitely be applied to weapons tomorrow night, so start thinking about Heat Levels; at a glance it looks like you'll all get at least one for each item.))

Sun, 06/21/2015 - 22:24
#1832
Midnight-Dj's picture
Midnight-Dj
:/

Some of the dialogues of KV-103 during combat:

*sees fiend* "Know the fiend, kill the fiend."

*sees fiend* "They fight like devils, they will die like sinners!"

*sees fiend* "Slavery to the dark gods is death! Deliver it!"

*kills a fiend* "A waste of cradle's promise!"

*sees slime tyrants* "Our honor above their pride!"

*sees slime* "If you had a brain you would be running now!"

*kills a slime* "This one is, broken."

*sees beasts* "Steel is stronger than flesh!"

*sees wolvers* "Your weakness shows through your soft skin!"

*kills a beast* "I have slain many harder foes!"

*sees hostile spiral knights* "Back to the surface you go, Xeno scum!"

*sees hostile spiral knights* "Show us what passes as fury among your misbegotten kind!"

*sees hostile spiral knights* "You will never have this planet, aliens!"

*sees new machinauts* "Fall back in line machinauts!"

*rallies machinauts* "The machine god protects! Unleash your righteous fury upon our enemies!"

*sees traitor machinaut* "TRAITORS! FAILURES! FOES!"

*beats traitor machinaut* "Your turn coat kind will pay for the day that you turned your back on the machine god!"

*kills a rogue machinaut* "No mercy for the misguided!"

(trade my 10 warrior points for heat and apply them to my battle anchor, if there is anything left, apply the rest to my weapons.)

Mon, 06/22/2015 - 06:31
#1833
Spirals-Ore's picture
Spirals-Ore
Nack

"Nice , new upgrades! Gonna get more ref-" D-07 was about to aply it to reflex, when..

[ Sorry sir, but i need to apply this for MY upgrade. Your aim is alerdy pretty bad (The irony, see my name if you don't get it) we should pinch it up]

A.I.M upgraded the accucary module, and wasted all the upgrades.

"NOOOOOOOOO"

(( Sorry went on vacation this days, here is my shoping list :

2 Accucary upgrade = 0 cr
Default Coil Mk.II = 500 cr, 1 Iron Gear, 1 Chitin Fang
----------------------------- +
Total = 500 cr, An iron gear and chitin fang

Equip Default coil Mk.2 to replace my boxer belt ))

Mon, 06/22/2015 - 08:26
#1834
Herozenzero's picture
Herozenzero
Sorry, had real life stuff

+1 accucary
+1 Reflexes
7 packs of simple alchemy orbs=7,000

Get and equip a Wolver Cap, a Wolver Coat, a Non-Shield, a Flourish, a Katscratch, a Ray Shamshir, and a Cutter.

((I really don't like how my last build worked))

Mon, 06/22/2015 - 13:05
#1835
Matikclocker's picture
Matikclocker
I will speed up my movement

I will speed up my movement and joint modules. (+2 Reflex upgrade)

Well, some BAM will do more BAM and the enemies will go BAM! (Craft Title-Seeker Belt)

Well, what to buy...
Some alchemy for this belt... (3 Simple Alchemy Orb packs = 3000cr)
Overheating is the key to victory (5 Dim Fire Crystals = 1500cr)

We need proper heating. (Even heat distribution)

Mon, 06/22/2015 - 13:57
#1836
Sonosuke's picture
Sonosuke

((You don't need orbs for Trinkets.))

[System Upgrades:
+1 Blocking
+1 Reflexes

Shopping Cart:
Spark_of_LifeX4 3400 Cr
- Default_Coil

Craft + Equip:
Default Coil Mk.II 500 Cr, 1 Iron_Gear, 2 Forbidden_Fruit]

Mon, 06/22/2015 - 19:52
#1837
Doctorspacebar's picture
Doctorspacebar
So I heard you liked Warhammer

((@Midnight: Watch out for Baneblades hidden behind streetlamps.

Adding the heat from battle and installing upgrades that were requested; if you don't install these upgrades now, you can always install them later at any time. All other crafting will apply tomorrow.))

----------------------------------------------

Alchemy is available! Here is a list of all 2* items, but you cannot craft an item unless you have its recipe. Currently owned recipes are listed at the very bottom of this post.

----SHOPPING LIST----

Pack of Simple Orbs of Alchemy: 3 for 1000 Crowns

Pack of Flawed Orbs of Alchemy: 3 for 75 Crowns

Dim Fire Crystal (150 heat, can be applied freely to any item): 300 Crowns

Spark of Life: 850 Crowns

--

WARRIOR POINT REWARDS (At any time, you may trade 1 Warrior Point for any of the following!)

1 WP <--> 800 Crowns
1 WP <--> 400 Crowns, 100 Heat
1 WP <--> 200 Heat

--

--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------

2 PENDING SYSTEM UPGRADES FOR: Mark30-Longshot, LV-909 "Ignem", D-07 "Ditto", SEE-4, Sephiroth, 903:99ASSASSIN, E-304, Beta
For each upgrade, choose one of:
+1 Accuracy (Helps you land hits and increases "Critical Hit" effects like those on the Spat-o-War)
+1 Blocking (Helps you block and evade attacks)
+1 Reflexes (Can increase your attack count and decreases enemies' attack count, used to determine turn order)

--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------

--

Loot on Victory (Not Applied Yet)
750 Heat

--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 3
903:99: 1
Matikclocker: 0

-Shields-
KV-103: 68/68 (Nm 100)
DSN-001: 550/550 (Nm 220|Spcl 110)
Mark: 400/400 (Nm 300|Sh 50| [Fi/Po/St/Sl 8])
LV-909: 400/400 (Nm 300| [Fi/Po/St/Sl 8])
D-07: 50/50 (Nm 100)
SEE-4: 500/500 (Nm 200|Spcl 100)
Sephiroth: 500/500 (Nm 200|Spcl 100)
Mute: 450/450 (Nm 150|El 400)
ASSASSIN: 325/400 (Nm 300| [Fi/Po/St/Sl 8])
E-304: 475/500 (Nm 200|Spcl 100)
Matikclocker: 185/500 (Nm 200|Spcl 100)
BETA: 225/500 (Nm 200|Spcl 100)

-Player Allies-

Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-
KV-103 'Fallen King' (Health: 2400/2400) [Midnight-Dj]
A-8 | B-9 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L8 Nm/Sh Swd, H 86/160, Acc +7(+2), CSPD 5(+4), CTR: V. High, Com 228/225Nrm/228/225Nrm/264 (base 190/190/220), Chg 854+580Nrm (Base 610)) {15/25 Sword Hits} [5D 2E]
]-** Flourish (L8 Prc Swd, H H 86/160, Acc +6(+2), CSPD 7(+4), Com 175/225Nrm/175/225Nrm/201 (Base 146/146/176), Chg 336+336+378+580Nrm (Base 240+240+270)) {1/15 Attacks Evaded} [5D 2E]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
[]** Non-Shield (L8 Shd, H H 87/160, HP 68 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H7]
{}** Plate Armor (L8 Arm, H 87/160) [M2] | ** Hefty Plate Helm (L8 Hlm, H 87/160) [M2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
19080 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||||||||||||||||||.. ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI 0
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 1150/1600) [Sonosuke]
A-7 | B-6 | R-7
]-** Monster Buster [UV: FMB Low] (L5 Nrm Gun, H 77/100, Acc +7(+1), ROF 7(+1), Clip 4 x 124(Base 115), Chg 669(Base 577) (60%: Overkill picks new)) {20/20 Hits with 2+ bullets: Capcom's Revenge (1004 damage, party's Gun ASI/CTR Low for 3 turns) Ready!} [D2 E1 S1]
]-** Meteotillery (L5 Nrm Bmb, H 77/100, Acc +7(+1), ArmSpd 5(+1), QAt 270 (up to 4) (base 250), Chg 399 (up to 11) (base 344), no Back Row penalty) {23/25 Second+ Enemy Hits} [D2 E1 S1]
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {5/15 full combos} [D2 E1 S1]
]-** Energy Saber (L5 Nrm Swd, H 77/100, Acc +6, CSPD 6, Com 167/178/200/211 (base 155/165/185/195), Chg 778 (base 671), On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns) [D2 E1 S1]
[]** Defender (L5 Shd, H 77/100, HP 550 (base 500), Nrm 220 (b. 200) | P/E/S 110 (b. 100)) [D2 H2]
{}** Demo Suit (L5 Arm, 77/100) | ** Desperado Hat (L5 Arm, 77/100)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
9478 Crowns - 26 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}

Mark30-Longshot (Health: 2400/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L5 Nrm Gun, H 77/100, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L4 Nrm Gun, H 7/80, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L5 Nrm Swd, H 77/100, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L5 Shd, H 77/100, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L5 Arm, H 77/100) | ** Hefty Plate Helm (L5 Hlm, H 77/100)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
9459 Crowns - 26 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))

'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!

LV-909 'Ignem' (Health: 1600/1600) [Oroseira]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L5 Ele Gun, H 57/100, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {16/20 Hits with 5+ Bullets}
]-** Katscratch (L5 Shd Swd, H 57/100, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L5 Prc Swd, H 57/100, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270) {6/15 Attacks Evaded}
]-** Featherbow (L5 Prc Gun, H 57/100, Acc +8, Chg 468, OverChg 890) {316/5000 Overkill Damage}
[]** Support Shield (L5 Shd, H 57/100, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L5 Armor, H 57/100)| ** Desperado Hat (L5 Hlm, H 57/100)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
10267 Crowns - 26 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 650/1600) [Spirals-Ore]
A-5 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+78 Heat = 268 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190) [H]
]-** Ray Shamshir “Slash" [ASI Very High] (L5 Ele Swd, H 77/100, Acc +7, CSPD 6(+5), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {20/20 Attacks beyond first combo: Cut Down (285 Ele, -1 Reload Time/Combo Delay) ready!} [S1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {736/5000 Overkill Damage} [S1]
[]** Non-Shield (L5 Shd, H 77/100, HP 53 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H1]
{}** Wolver Coat (L5 Arm, H 77/100) [R1] | ** Wolver Cap (L5 Hlm, H 77/100) [R1]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
30885 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: |||||............... ]
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 3|Shock 2|Poison 2|Stun 2|Curse 2|Sleep 2|Doom 2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-

SEE-4 (Health: 2000/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L6 Nrm Gun, H 59/120, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L6 Nrm Bmb, H 59/120, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L6 Shd Gun, H 59/120, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L6 Shd, H 59/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L6 Arm, H 59/120) | ** Demo Helm (L6 Hlm, H 58/120)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
8449 Crowns - 26 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!

"Sephiroth" (Health: 2200/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L6 Shd Gun, H 88/120, Acc +7, ROF 9(+1), x.5 initial Reload, CTR: Low, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {20/20 Status Effects: Crackling Bacon Grease (721 damage, Good Chance of Strong Fire, ally team has +3 Fire Stacking and on all attacks: Slight Chance of Minor Fire for 3 turns) ready!}
]- --
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 87/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
8125 Crowns - 26 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 1600/1600) [Magmaul-Ace]
A-8 | B-5 | R-7
]-** Magic Orb (L6 Ele Bomb, H 88/120, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {5/10 2+ foes with diff. status effects on the same turn} [2S]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {0/15 triple-target shots} [2E]
]- --
]- --
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
{}** Demo Suit (L6 Arm, H 88/120) [2R] | ** Demo Helm [Pierce Med] (L6 Hlm, H 87/120) [2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
20893 Crowns - 0 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 4|Freeze 4|Shock 6|Poison 4|Stun 4|Curse 4|Sleep 4|Doom 4
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 1600/1600) [Herozenzero]
A-7 | B-4 | R-7
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-
]- --
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L6 Armor, H 88/120)| ** Desperado Hat (L6 Hlm, H 87/120)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
8193 Crowns - 26 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!

E-304 (Health: 1781/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L6 Pc/El Swd, H 88/120, Acc +6, CSPD 8, CTR: Low, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L6 Shd Gun, H 88/120/100, Acc +7, ROF 9, x.5 initial Reload, CTR: Low, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {2/10 Full Clip Hits}
]-
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
8590 Crowns - 26 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

Matikclocker M-OVC-2002 Battle Robot (Health: 730/1000) [Matikclocker]
A-6 | B-8 | R-6
]-** Calibur (L6 Nrm Swd, H 88/120, Acc +7, CSPD 5, CTR: Low, Cmb 200/200/250, Chg 510 (30% +1 target, 30% +2 target, 15% extra hit (75% extra hit vs. Turret)) {0/25 Sword Hits}
]-** Cryotech Alchemer (L6 Ele Gun, H 88/120, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {2/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 26 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
--SPECIAL: Cannot be revived! If destroyed, a new Matikclocker will arrive in 2 turns--
[OVERCLOCK METER: ||..] (Gain 1 point after winning a battle, 1 point per extra turn waiting to deploy)
(X MODE requires full meter, adds +1 all stats, MHP/4 Temp HP, 100 to all defenses)
(Can use 1 point to add +1 to Reflex, MHP/8 Temp HP, 100 Normal defense)

BETA-01911 (Health: 2000/2000) [Dreathuxy]
A-4 | B-7 | R-7
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {0/20 Status Effects}
]-** Wallbreaker [UV: Charge Med] (L6 Nrm Gun, H 88/120, Acc +8, ROF 2, CTR: Low, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {0/10 Acc-Based Bonus Damage}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 26 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-

Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)

-Consumables-
1 Super Fire Vial [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
8 ** Owlite Feathers
20 ** Forbidden Fruit
22 ** Chitin Frags
8 ** Waste Modules
16 ** Power Cells
2 ** Ammo Boxes
4 ** Swordstones
10 ** Iron Gears
8 ** Fuel Canisters
4 ** Gremlin Gizmos
6 ** Frayed Fabric
5 ** Translocation Residue
3 ** Cooling Cells
9 ** Physics Applicators
10 ** Dead Gold

-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)

-Rarities-
10 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Default Coil Mk II, Power Gauntlets, Title-Seeker Belt, True Knight Bracer}
***
****
*****

Mon, 06/22/2015 - 22:45
#1838
Midnight-Dj's picture
Midnight-Dj
What is that Warhound titian doing in my back-CREEEEEEEEEEEEED

SHOPPING ACTION IN PROCESS

-Stash my six shooter away since it is kinda useless now.

-Get the battle anchor recipe in homage to Bismarck and 1000 crown for the orbs, and let's hope my old UV carries over. (1200 Crs in total)

-Distribute heat evenly on Plate mail/helm, non-shield, Flourish and Snarl of Cerberus (seriously guys, if you hate jellies as much the Fallen King do and you are absolutely positively about killing an entire palace of those slimy wretches, accept no substitutes.)

-Will heat the battle anchor later with some warrior points traded for heat.

Tue, 06/23/2015 - 21:18
#1839
Doctorspacebar's picture
Doctorspacebar

((Unfortunately something came up and I will be unable to post tonight.

So, you have one more day to craft. After that, all inventory changes will be applied and you'll have one more day to apply Heat Levels without fighting (though Heat Levels and System Upgrades can be used mid-battle).

Unfortunately I was unable to produce the amount of plot I promised, but tomorrow should have some dialogue.

See you tomorrow!))

Wed, 06/24/2015 - 19:29
#1840
Doctorspacebar's picture
Doctorspacebar

((Matikclocker: I replaced the Default Coil with the Title-Seeker Belt; let me know if you'd rather keep the Default Coil instead of the Rocket Boots.

KV-103: Unfortunately you can't purchase Recipes right now.

@EVERYONE: Let me know if I missed ANYTHING. I'm a little fried right now.))

TRANSACTIONS INITIATED...

@KV-103: ERROR. RECIPE PURCHASE IS UNAVAILABLE.

TRANSACTIONS COMPLETE.

"A factory, eh?" Regulus shrugs. "You'll have to lease some space. I think what you're looking for goes for around... hmm, industry district is... 37500 Crowns a month? ...I don't know if it's a great investment. The depth will be out of this loop soon enough."

Suddenly, an alarm blares throughout the caves! Regulus quickly pulls out a comlink. "What's going on? Is it... what? The Heartstone? Impossible!"

Regulus runs off, shouting, "You're being drafted! This way, now!"

Following Regulus leads through the tunnels, past multiple secured doors, to a large room with a strange crystal encased by a shield of nigh-impenetrable force. Inside the field is a lone Evil Armor with a pickaxe; dead Sapphire Greavers litter the floor, and a few Geonids are fast asleep. The rest are scrambling for a way into the force field.

The Evil Armor slams its pickaxe against the crystal; the Geonids instinctively flinch as a piece falls off. Before you can act, it quickly opens its hand to drop a simple voice recorder. A familiar voice echoes above the din: "If you're hearing this recording, it means you have an IQ in the single digits. Letting my agent in through the Cyber Zone? Only a mindless rock monster would do something like that. Well, no need to panic. I will cure you of your infectious mediocrity in very little time. Just a heads up, set your pointless mortal affairs in order because you won't be stupid enough to care in... not sure, a day or two?"

A strange device activates on the Evil Armor, bringing it into the Cyber Zone again. That familiar patronizing voice continues, "This is Mardrux, your Supreme Overlord. Get used to bowing. You'll be doing it a lot whether you like it or not, because you can't stop a teleport. And for the record, Depth 7 will kill you now. I've ensured that it is highly toxic to your kind. So, if any of you want to be heroes, don't expect a funeral."

The recorder shuts off. Regulus shakes his fist. "No! That fiend took a shard of the Heartstone..."

A Moonsage Geonid in robes sighs. "This doesn't look good. No, sirree, it doesn't." Noticing the Machinauts, the Moonsage Geonid turns around. "Ahem. Chartt here. You may not know what just happened... so, I'll let you know."

Chartt points to the crystal surrounded by the force field. "That is our Heartstone, the source of the Geonids' life. If it were destroyed, our nervous systems would give out, and all Geonids would die out in a matter of days. So, it was surrounded by a great wall of force, which no entity can pass through... even a robot could not step inside. To guard the Heartstone is a great honor, and so this way we have our mightiest warriors defending it."

Chartt looks down at the Sapphire Greavers' corpses. "Mardrux sent these creatures in through the Cyber Zone, where they crept inside and stormed the Heartstone Chamber. From there, it appears they used a thumb drive and a Fiend Gem to create a miniature Cyber Zone, and put an Evil Armor beast inside the field... I suppose the wall does not block virtual entities. The Heartstone, even that small shard of it, is inextricably linked to our minds... I would guess that Mardrux plans to use it to control us. As you can imagine, that would be a very bad thing."

"'Very bad' doesn't do it justice... the monster!" Regulus shakes his fist. "I'll kill him myself!"

"Inadvisable." A techie shows up, quaking on his feet. "Our scouts on Depth 7 just... died. They told us not to look for them, and..."

"No. All of them?! We had Geonids of all five tribes. There were at least seventy, all in different positions!"

"Dead, every one of them. The vitals drones weren't affected, only..." The techie shudders, holding his head.

"Thanks, son. This information may have just saved us all... it doesn't affect machines, does it? Or Fiends. Mardrux wouldn't kill himself..."

Regulus and Chartt turn to the Machinauts, expectantly. Chartt nods to them. "Ready your weapons. I know that neither us nor you want to see the Geonids under Mardrux's absolute control."

--

WARRIOR POINT REWARDS (At any time, you may trade 1 Warrior Point for any of the following!)

1 WP <--> 800 Crowns
1 WP <--> 400 Crowns, 100 Heat
1 WP <--> 200 Heat

--

--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------

2 PENDING SYSTEM UPGRADES FOR: Mark30-Longshot, LV-909 "Ignem", SEE-4, Sephiroth, 903:99ASSASSIN, E-304, Beta
For each upgrade, choose one of:
+1 Accuracy (Helps you land hits and increases "Critical Hit" effects like those on the Spat-o-War)
+1 Blocking (Helps you block and evade attacks)
+1 Reflexes (Can increase your attack count and decreases enemies' attack count, used to determine turn order)

--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------

--

Loot on Victory (Not Applied Yet)
750 Heat

--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 3
903:99: 1
Matikclocker: 0

-Shields-
KV-103: 68/68 (Nm 100)
DSN-001: 550/550 (Nm 220|Spcl 110)
Mark: 400/400 (Nm 300|Sh 50| [Fi/Po/St/Sl 8])
LV-909: 400/400 (Nm 300| [Fi/Po/St/Sl 8])
D-07: 50/50 (Nm 100)
SEE-4: 500/500 (Nm 200|Spcl 100)
Sephiroth: 500/500 (Nm 200|Spcl 100)
Mute: 400/400 (Nm 300| [Fi/Po/St/Sl 8])
ASSASSIN: 50/50 (Nm 100)
E-304: 475/500 (Nm 200|Spcl 100)
Matikclocker: 185/500 (Nm 200|Spcl 100)
BETA: 225/500 (Nm 200|Spcl 100)

-Player Allies-

Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-
KV-103 'Fallen King' (Health: 2400/2400) [Midnight-Dj]
A-8 | B-9 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L8 Nm/Sh Swd, H 86/160, Acc +7(+2), CSPD 5(+4), CTR: V. High, Com 228/225Nrm/228/225Nrm/264 (base 190/190/220), Chg 854+580Nrm (Base 610)) {15/25 Sword Hits} [5D 2E]
]-** Flourish (L8 Prc Swd, H H 86/160, Acc +6(+2), CSPD 7(+4), Com 175/225Nrm/175/225Nrm/201 (Base 146/146/176), Chg 336+336+378+580Nrm (Base 240+240+270)) {1/15 Attacks Evaded} [5D 2E]
]-
[]** Non-Shield (L8 Shd, H H 87/160, HP 68 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H7]
{}** Plate Armor (L8 Arm, H 87/160) [M2] | ** Hefty Plate Helm (L8 Hlm, H 87/160) [M2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
19080 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||||||||||||||||||.. ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI 0
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 1600/1600) [Sonosuke]
A-7 | B-6 | R-7
]-** Monster Buster [UV: FMB Low] (L5 Nrm Gun, H 77/100, Acc +7(+1), ROF 7(+1), Clip 4 x 124(Base 115), Chg 669(Base 577) (60%: Overkill picks new)) {20/20 Hits with 2+ bullets: Capcom's Revenge (1004 damage, party's Gun ASI/CTR Low for 3 turns) Ready!} [D2 E1 S1]
]-** Meteotillery (L5 Nrm Bmb, H 77/100, Acc +7(+1), ArmSpd 5(+1), QAt 270 (up to 4) (base 250), Chg 399 (up to 11) (base 344), no Back Row penalty) {23/25 Second+ Enemy Hits} [D2 E1 S1]
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {5/15 full combos} [D2 E1 S1]
]-** Energy Saber (L5 Nrm Swd, H 77/100, Acc +6, CSPD 6, Com 167/178/200/211 (base 155/165/185/195), Chg 778 (base 671), On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns) [D2 E1 S1]
[]** Defender (L5 Shd, H 77/100, HP 550 (base 500), Nrm 220 (b. 200) | P/E/S 110 (b. 100)) [D2 H2]
{}** Demo Suit (L5 Arm, 77/100) | ** Desperado Hat (L5 Arm, 77/100)
<>** Default Coil Mk II (Defending generates BP, 1 BP -> +3 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5578 Crowns - 26 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}

Mark30-Longshot (Health: 2400/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L5 Nrm Gun, H 77/100, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L4 Nrm Gun, H 7/80, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L5 Nrm Swd, H 77/100, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L5 Shd, H 77/100, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L5 Arm, H 77/100) | ** Hefty Plate Helm (L5 Hlm, H 77/100)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
9459 Crowns - 26 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))

'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!

LV-909 'Ignem' (Health: 1600/1600) [Oroseira]
A-5 | B-8 | R-5
]-** Overclocked Light Scope (L5 Ele Gun, H 57/100, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {16/20 Hits with 5+ Bullets}
]-** Katscratch (L5 Shd Swd, H 57/100, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L5 Prc Swd, H 57/100, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270) {6/15 Attacks Evaded}
]-** Featherbow (L5 Prc Gun, H 57/100, Acc +8, Chg 468, OverChg 890) {316/5000 Overkill Damage}
[]** Support Shield (L5 Shd, H 57/100, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L5 Armor, H 57/100)| ** Desperado Hat (L5 Hlm, H 57/100)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
10267 Crowns - 26 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 650/1600) [Spirals-Ore]
A-7 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+78 Heat = 268 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190) [H]
]-** Ray Shamshir “Slash" [ASI Very High] (L5 Ele Swd, H 77/100, Acc +7, CSPD 6(+5), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {20/20 Attacks beyond first combo: Cut Down (285 Ele, -1 Reload Time/Combo Delay) ready!} [S1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {736/5000 Overkill Damage} [S1]
[]** Non-Shield (L5 Shd, H 77/100, HP 53 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H1]
{}** Wolver Coat (L5 Arm, H 77/100) [R1] | ** Wolver Cap (L5 Hlm, H 77/100) [R1]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>** Default Coil Mk II (Defending generates BP, 1 BP -> +3 ASI/CTR on next attack)
30385 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 3|Shock 2|Poison 2|Stun 2|Curse 2|Sleep 2|Doom 2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-

SEE-4 (Health: 2000/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L6 Nrm Gun, H 59/120, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L6 Nrm Bmb, H 59/120, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L6 Shd Gun, H 59/120, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L6 Shd, H 59/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L6 Arm, H 59/120) | ** Demo Helm (L6 Hlm, H 58/120)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
8449 Crowns - 26 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!

"Sephiroth" (Health: 2200/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L6 Shd Gun, H 88/120, Acc +7, ROF 9(+1), x.5 initial Reload, CTR: Low, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {20/20 Status Effects: Crackling Bacon Grease (721 damage, Good Chance of Strong Fire, ally team has +3 Fire Stacking and on all attacks: Slight Chance of Minor Fire for 3 turns) ready!}
]- --
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 87/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
8125 Crowns - 26 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 1600/1600) [Magmaul-Ace]
A-8 | B-5 | R-7
]-** Magic Orb (L6 Ele Bomb, H 88/120, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {5/10 2+ foes with diff. status effects on the same turn} [2S]
]-** Meteotillery (L7 Nrm Bmb, H 30/140, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {0/25 Second+ Enemy Hits} [E2 S2]
]-** Doom Watch (L1 Shd Bomb, H 0/20, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-** Cannon Puppy (L1 Nrm Bmb, H 0/20, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+0 Heat = 190 HP), Cannonball: 1x250 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
[]** Support Shield (L1 Shd, H 0/20, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Demo Suit (L6 Arm, H 88/120) [2R] | ** Demo Helm [Pierce Med] (L6 Hlm, H 87/120) [2R]
<>** Power Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (twice each); each Boost increases damage by 30% and targets by 3)
<>** Advanced Periodic Block of Elements (Creates 1 random Super Vial/3 turns)
15993 Crowns - 0 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 4|Freeze 4|Shock 6|Poison 4|Stun 4|Curse 4|Sleep 4|Doom 4
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 1600/1600) [Herozenzero]
A-8 | B-4 | R-8
]-** Flourish (L1 Prc Swd, H H 0/20, Acc +6(+2), CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-** Ray Shamshir “Slash" (L1 Ele Swd, H 0/20, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {0/20 Attacks beyond first combo: Cut Down (285 Ele, -1 Reload Time/Combo Delay) ready!}
]-** Katscratch “Scratch” (L1 Shd Swd, H 0/20, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Cutter (L1 Nrm Swd, H 0/20, Acc +7, CSPD 9(+4), Com: 104(26)/112(28)/225Nrm/120(30)/225Nrm/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226/580Nrm) {0/20 Attacks beyond first combo}
[]** Non-Shield (L1 Shd, H 0/20, HP 50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L1 Arm, H 0/20) | ** Wolver Cap (L1 Hlm, H 0/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1193 Crowns - 26 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 2|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!

E-304 (Health: 1781/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L6 Pc/El Swd, H 88/120, Acc +6, CSPD 8, CTR: Low, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L6 Shd Gun, H 88/120/100, Acc +7, ROF 9, x.5 initial Reload, CTR: Low, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {2/10 Full Clip Hits}
]-
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
8590 Crowns - 26 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

Matikclocker M-OVC-2002 Battle Robot (Health: 730/1000) [Matikclocker]
A-6 | B-8 | R-6
]-** Calibur (L7 Nrm Swd, H 118/140, Acc +7, CSPD 5, CTR: Low, Cmb 200/200/250, Chg 510 (30% +1 target, 30% +2 target, 15% extra hit (75% extra hit vs. Turret)) {0/25 Sword Hits}
]-** Cryotech Alchemer (L7 Ele Gun, H 118/140, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {2/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L7 Shd, H 118/140, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L7 Arm, H 118/140)| ** Cobalt Helm (L7 Hlm, H 118/140)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
6590 Crowns - 26 Warrior Points - - - KO METER: [..................]
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
--SPECIAL: Cannot be revived! If destroyed, a new Matikclocker will arrive in 2 turns--
[OVERCLOCK METER: ||..] (Gain 1 point after winning a battle, 1 point per extra turn waiting to deploy)
(X MODE requires full meter, adds +1 all stats, MHP/4 Temp HP, 100 to all defenses)
(Can use 1 point to add +1 to Reflex, MHP/8 Temp HP, 100 Normal defense)

BETA-01911 (Health: 2000/2000) [Dreathuxy]
A-4 | B-7 | R-7
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {0/20 Status Effects}
]-** Wallbreaker [UV: Charge Med] (L6 Nrm Gun, H 88/120, Acc +8, ROF 2, CTR: Low, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {0/10 Acc-Based Bonus Damage}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 26 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-

Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)

-Consumables-
1 Super Fire Vial [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
8 ** Owlite Feathers
16 ** Forbidden Fruit
16 ** Chitin Frags
8 ** Waste Modules
16 ** Power Cells
2 ** Ammo Boxes
4 ** Swordstones
8 ** Iron Gears
8 ** Fuel Canisters
3 ** Gremlin Gizmos
5 ** Frayed Fabric
4 ** Translocation Residue
3 ** Cooling Cells
9 ** Physics Applicators
10 ** Dead Gold

-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)

-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)

-Rarities-
14 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Default Coil Mk II, Power Gauntlets, Title-Seeker Belt, True Knight Bracer}
***
****
*****

Wed, 06/24/2015 - 21:52
#1841
Midnight-Dj's picture
Midnight-Dj
:/

"Having your entire race's life force in one place sure isn't convenient..." KV-103 commented, "I am glad that the machine god did not connect our machinauts' power source together."

[Charge flourish]

Thu, 06/25/2015 - 03:18
#1842
Matikclocker's picture
Matikclocker
"WHAT?! Over 36000 crowns to

"WHAT?! Over 36000 crowns to place an OVC Industries factory here?! My friend Heavyduty Charge's minigun fires less costing bullets! He fires bullets costing 2 crowns, so it takes about 3600 crowns to fire his weapon... for 20 seconds! I must to find other way to place OVC Industries..."

As Matikclocker entered the cave, he was amazed by the crystal and shield.
"Is that... Is THAT? IS THAT WHAT I SEE?! Special crystal made from very shiny unknown mineral that can power the whole homeworld for 100 or more years?! And that shield! Special fusion shield that is strong enough to withstand every bullet!"

When Clocker saw Greavers and Evil Armor he said "Wow, looks like some stupid greavers and headless armor men are going to mine this powerful mineral, we must to stop them!"
(Please charge Calibur. If already charged or instacharged then FIRE!)

Thu, 06/25/2015 - 05:17
#1843
Herozenzero's picture
Herozenzero
.

((Move to line 0, and charge my Flourish))

((Also, I want +1 Accuracy and +1 Reflexes))

Thu, 06/25/2015 - 07:37
#1844
Sonosuke's picture
Sonosuke
I like Sonic Unleashed, screw you

"Those... those..." Maydra was notably struggling to find a way to insult the Fiends.

"Don't worry, General Regulus. We'll stop them and get your shard back."

[Meteotillery Charge]

Thu, 06/25/2015 - 11:14
#1845
Doctorspacebar's picture
Doctorspacebar

((There are no enemies right now. There will be enemies tonight.))

Thu, 06/25/2015 - 15:45
#1846
Xaurian's picture
Xaurian

"Well, looks like we've done them in for now." I said, lowering my gun.

[Add +1 to Accuracy, +1 to Reflexes.]

Thu, 06/25/2015 - 19:23
#1847
Doctorspacebar's picture
Doctorspacebar
Make, make, make, make the vague reference!

((In this fight, you'll start in the Cyber Zone by default. You can switch between zones as normal.

On this first turn, you can freely choose a zone with no penalty, and get the Preparation buff.

You'll need to think about this one...))

"It's our only choice, unfortunately. The Heartstone is the only reason we can stay alive. But it's now been compromised..."

"Chartt, is there anything we have that can track it?"

"Oh, yes. Our Home Compasses should do. If we set the calibrator low enough to where it only covers one depth... hmm."

"All right, I'll get one." Regulus walks off.

Chartt looks at a small holomap. "Right. Mardrux is probably on the seventh floor- our scouts haven't found him on the fifth floor. The seventh floor has an active Cyber Zone that, according to scouts, is necessary to use in order to navigate the floor. It's hazardous to Geonids and only Geonids; a few of our scouts appear to have had some slime samples that were unaffected, and machines were not harmed either. I suspect some kind of magic. Mardrux will most likely be at some point of magical significance, and being the paranoid rat he is, will be surrounded by guards."

"The most important part of his plan, the Cyber Zone, appears to be bolstered by the amount of connections that go through from other Depths. So he won't remove the players, even though they would usually be opposed to his plan. Maybe this could be turned to your advantage. Now, Mardrux has filters in place to prevent us from letting the players know what's going on, but maybe you can out-think him. He's less intelligent than he thinks he is. Now, fix up your gear. You'll need to be at full strength, and we've got at least a day..."

-----

After repairs are complete, Chartt directs you to an elevator. "Regulus, do you have the home compass?"

"Right here." Regulus hands the Machinauts a small machine. "This is a home compass. It resonates with the Heartstone to point the needle right at it. This one's been calibrated so that it'll only point its needle at the Heartstone if it's on the same depth."

"Might be a bit of a fuzzy signal, but it should give you a general idea of where the Heartstone shard is." Chartt shrugs. "Once you find the Heartstone Shard, destroy it. The Heartstone can regenerate over time, but that Shard is a threat. Once this is done, if it is possible and feasible and if you haven't already done so, destroy or banish Mardrux. If you can find out what killed our scouts, and stop it from killing anyone else, that would be excellent as well."

With Mardrux's minions in rotation, there will never be a clear path to Depth 8, and not only would abandoning sentient rock-people to mind-slavery probably be against your code of conduct, it would also spell doom for the Torchbellow; Mardrux has no love for them. And so, the party descends down the elevator...

-----

The elevator lands outside of a sprawling building; this must be where Mardrux's branch of Over The Road Disinformation Technology operates, as well as where many of Path of the Warrior's servers are located. The all-too-familiar Cyber Zone loads up in your HUD.

The outer wall is armed with high-tier Gun Puppies. They're too dangerous to fight, would probably push you off the ledge, and are not in your way anyway. Best to just ignore them.

You've approached from the back door, which is heavily guarded in the Real Zone. A squad of Heavy Evil Armors and Gorgos guards the gate, along with two suspicious Devil-ITs on computers, and every so often three Greaver Flights roll by.

A glance at the Cyber Zone reveals a disaster-torn wasteland. In Path of the Warrior's storyline, which hasn't quite been lost, this was the Broken Land, a distant world ravaged by war and evil. Foul creatures of all stripes roam this land. Players come here seeking to fight for glory and treasure- whether it be against other players or against monsters.

The only path open to you in the Cyber Zone is dotted with shallow lava pools, and is currently being guarded by a dangerous foe: a Goblin Shadowmaster and Inferno Roaches! Of course Mardrux would use a high-levelled rare encounter to guard his data center. But, though few players are strong enough to face this monster, he is still meant for players to find, so it'll be altogether much easier to kill...

Either way, if you do this right, you can finish off the enemies while the Greaver Flights are away from the front gate.

--

WARRIOR POINT REWARDS (At any time, you may trade 1 Warrior Point for any of the following!)

1 WP <--> 800 Crowns
1 WP <--> 400 Crowns, 100 Heat
1 WP <--> 200 Heat

--

--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------

2 PENDING SYSTEM UPGRADES FOR: Mark30-Longshot, SEE-4, Sephiroth, E-304, Beta
For each upgrade, choose one of:
+1 Accuracy (Helps you land hits and increases "Critical Hit" effects like those on the Spat-o-War)
+1 Blocking (Helps you block and evade attacks)
+1 Reflexes (Can increase your attack count and decreases enemies' attack count, used to determine turn order)

--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------

--

-VICTORY CONDITIONS-
=Defeat all enemies in the Cyber Zone!
-WARNING: Greaver Flights arrive in the Real Zone on Turn 8, making the encounter much more difficult.

-Pending Effects-
Machinaut Party: Preparation (Can immediately use a technique that takes 2 or fewer turns to prepare)

-Buffs and Debuffs-
REAL ZONE: --
CYBER ZONE: -- (Default Zone)

-Battleground Features-
REAL/CYBER ZONE (Machinauts can switch between the Real and Cyber zones)
CYBER ZONE: Lava ((20 - (Reflexes * 2))% chance to touch the lava, taking damage equal to a tick of Strong Fire; damage reduced by Fire Resistance)

--

Loot on Victory

--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
SEE-4: 1
-Surge Mail Polyp: W
Sephiroth: 3
Mute: 3
903:99: 1
Matikclocker: 0

-Shields-
KV-103: 68/68 (Nm 100)
DSN-001: 550/550 (Nm 220|Spcl 110)
Mark: 400/400 (Nm 300|Sh 50| [Fi/Po/St/Sl 8])
LV-909: 400/400 (Nm 300| [Fi/Po/St/Sl 8])
D-07: 50/50 (Nm 100)
SEE-4: 500/500 (Nm 200|Spcl 100)
Sephiroth: 500/500 (Nm 200|Spcl 100)
Mute: 400/400 (Nm 300| [Fi/Po/St/Sl 8])
ASSASSIN: 50/50 (Nm 100)
E-304: 500/500 (Nm 200|Spcl 100)
Matikclocker: 185/500 (Nm 200|Spcl 100)
BETA: 500/500 (Nm 200|Spcl 100)

-Over The Road Disinformation Technology (ENEMY, REAL ZONE)-

Heavy Evil Armor A [A-6|B-8|R-2] Health 3000/3000 | Foul Shield [500/500 HP, 100 Nm|800 Sh| x2 Regen] | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 7 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI) | Forward Corruption: 50% chance to absorb an attack}

Heavy Evil Armor B [A-6|B-8|R-2] Health 3000/3000 | Foul Shield [500/500 HP, 100 Nm|800 Sh| x2 Regen] | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 7 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI) | Forward Corruption: 50% chance to absorb an attack}

Heavy Evil Armor C [A-6|B-8|R-2] Health 3000/3000 | Foul Shield [500/500 HP, 100 Nm|800 Sh| x2 Regen] | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 7 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI) | Forward Corruption: 50% chance to absorb an attack}

Heavy Evil Armor D [A-6|B-8|R-2] Health 3000/3000 | Foul Shield [500/500 HP, 100 Nm|800 Sh| x2 Regen] | 200 Nrm | 160 Prc | 160 Ele | 1000 Shd | Row 0
{Fist Attack: 7 ACC, 2 CSPD, 180/180 Nm/Sh | Default: Can gain 1 BP when defending (1 BP adds 2 CTR/ASI) | Forward Corruption: 50% chance to absorb an attack}

Storm Belly A [A-5|B-5|R-7] Health 1000/1000 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 0
{Bite: 6 ACC, 2 CSPD (x2 attacks), 175/175 Nm/Sh, Slight Chance of Moderate Shock | Stomp: Charge Attack, 450 Shd (up to 3), Good Chance of Moderate Shock}

Storm Belly B [A-5|B-5|R-7] Health 1000/1000 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 0
{Bite: 6 ACC, 2 CSPD (x2 attacks), 175/175 Nm/Sh, Slight Chance of Moderate Shock | Stomp: Charge Attack, 450 Shd (up to 3), Good Chance of Moderate Shock}

Storm Belly C [A-5|B-5|R-7] Health 1000/1000 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 0
{Bite: 6 ACC, 2 CSPD (x2 attacks), 175/175 Nm/Sh, Slight Chance of Moderate Shock | Stomp: Charge Attack, 450 Shd (up to 3), Good Chance of Moderate Shock}

Storm Belly D [A-5|B-5|R-7] Health 1000/1000 | 200 Nrm | 0 Prc | 200 Ele | 800 Shd | Row 0
{Bite: 6 ACC, 2 CSPD (x2 attacks), 175/175 Nm/Sh, Slight Chance of Moderate Shock | Stomp: Charge Attack, 450 Shd (up to 3), Good Chance of Moderate Shock}

Devil-IT Moderator A [A-3|B-12|R-1] Health 2000/2000 | 200 Nrm | 100 Prc | 200 Ele | 400 Shd | Row 3
{Throw Microchip: 5 ACC, Long Range, 160 Shd, Fair Chance of Moderate Shock | Concentration: Who has time to do game moderating when hostiles are in the same area?}

Devil-IT Moderator B [A-3|B-12|R-1] Health 2000/2000 | 200 Nrm | 100 Prc | 200 Ele | 400 Shd | Row 3
{Throw Microchip: 5 ACC, Long Range, 160 Shd, Fair Chance of Moderate Shock | Concentration: Who has time to do game moderating when hostiles are in the same area?}

-Mobs (ENEMY, CYBER ZONE)-

Goblin Shadowmaster [A-8|B-4|R-8] Health 2500(+500)/2500 | 200 Nrm | 200 Prc | 0 Ele | 800 Shd | Row 3
{Shadow Blast: 7 ACC, 5 ROF, 250 Shd | Lava | Chlorinate: Charge Attack, 275 Shd/Ele (up to 8), Good Chance of Strong Poison | False Life: Gains up to 500 temporary hitpoints, False Life does not stack | Vermingarde: Half the damage the Goblin Shadowmaster takes is instead absorbed by the Inferno Roaches}

Inferno Roach A [A-5|B-8|R-1] Health 800/800 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 0
{Bite: 8 ACC, 4 CSPD, 150/150 Prc/Ele, Slight Chance of Moderate Fire | Spitfire: 5 ACC, 250 Ele (up to 4), Fair Chance of Moderate Fire | At home in heat: All incoming Fire effects instead heal the Inferno Roach for an amount equal to the base Fire damage * 3}

Inferno Roach B [A-5|B-8|R-1] Health 800/800 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 0
{Bite: 8 ACC, 4 CSPD, 150/150 Prc/Ele, Slight Chance of Moderate Fire | Spitfire: 5 ACC, 250 Ele (up to 4), Fair Chance of Moderate Fire | At home in heat: All incoming Fire effects instead heal the Inferno Roach for an amount equal to the base Fire damage * 3}

Inferno Roach C [A-5|B-8|R-1] Health 800/800 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 0
{Bite: 8 ACC, 4 CSPD, 150/150 Prc/Ele, Slight Chance of Moderate Fire | Spitfire: 5 ACC, 250 Ele (up to 4), Fair Chance of Moderate Fire | At home in heat: All incoming Fire effects instead heal the Inferno Roach for an amount equal to the base Fire damage * 3}

Inferno Roach D [A-5|B-8|R-1] Health 800/800 | 200 Nrm | 0 Prc | 800 Ele | 200 Shd | Row 0
{Bite: 8 ACC, 4 CSPD, 150/150 Prc/Ele, Slight Chance of Moderate Fire | Spitfire: 5 ACC, 250 Ele (up to 4), Fair Chance of Moderate Fire | At home in heat: All incoming Fire effects instead heal the Inferno Roach for an amount equal to the base Fire damage * 3}

-Player Allies-

Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (230/230 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x262 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

Cannon Puppy (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}

-Player Team-
KV-103 'Fallen King' (Health: 2400/2400) [Midnight-Dj]
A-8 | B-9 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB Low] (L10 El/Pc Swd, H MAX, Acc +8(+2), CSPD 3(+4), CTR: Med, Com 43/225Nm/44/225Nm, Chg 24/25/27/29+580 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-** Snarl of Cerberus [UV: CTR High] (L8 Nm/Sh Swd, H 86/160, Acc +7(+2), CSPD 5(+4), CTR: V. High, Com 228/225Nrm/228/225Nrm/264 (base 190/190/220), Chg 854+580Nrm (Base 610)) {15/25 Sword Hits} [5D 2E]
]-** Flourish (L8 Prc Swd, H H 86/160, Acc +6(+2), CSPD 7(+4), Com 175/225Nrm/175/225Nrm/201 (Base 146/146/176), Chg 336+336+378+580Nrm (Base 240+240+270)) {1/15 Attacks Evaded} [5D 2E]
]-
[]** Non-Shield (L8 Shd, H H 87/160, HP 68 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H7]
{}** Plate Armor (L8 Arm, H 87/160) [M2] | ** Hefty Plate Helm (L8 Hlm, H 87/160) [M2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
19080 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - - [ KO Meter: ||||||||||||||||||.. ]
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI 0
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 1600/1600) [Sonosuke]
A-7 | B-6 | R-7
]-** Monster Buster [UV: FMB Low] (L5 Nrm Gun, H 77/100, Acc +7(+1), ROF 7(+1), Clip 4 x 124(Base 115), Chg 669(Base 577) (60%: Overkill picks new)) {20/20 Hits with 2+ bullets: Capcom's Revenge (1004 damage, party's Gun ASI/CTR Low for 3 turns) Ready!} [D2 E1 S1]
]-** Meteotillery (L5 Nrm Bmb, H 77/100, Acc +7(+1), ArmSpd 5(+1), QAt 270 (up to 4) (base 250), Chg 399 (up to 11) (base 344), no Back Row penalty) {23/25 Second+ Enemy Hits} [D2 E1 S1]
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {5/15 full combos} [D2 E1 S1]
]-** Energy Saber (L5 Nrm Swd, H 77/100, Acc +6, CSPD 6, Com 167/178/200/211 (base 155/165/185/195), Chg 778 (base 671), On Charge: Copies status variant, saber has Fair Chance of Mod (Status) on attacks for 3 turns) [D2 E1 S1]
[]** Defender (L5 Shd, H 77/100, HP 550 (base 500), Nrm 220 (b. 200) | P/E/S 110 (b. 100)) [D2 H2]
{}** Demo Suit (L5 Arm, 77/100) | ** Desperado Hat (L5 Arm, 77/100)
<>** Default Coil Mk II (Defending generates BP, 1 BP -> +3 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5578 Crowns - 26 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 150|Ele 150|Shd 0
Fire 1|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI 0 (Gun +1)
CTR Weapon+0 (Bomb +1)
MSI N/A
SEA N/A
FMB 0 (+1 w/ Super Arm Arm)
-[Standard Attack - Charge Attack - Default - Item]- {AUTO PROTOCOL: St/W1 - Ch/W2 - D - St/W4 - St/W3 - D - D}

Mark30-Longshot (Health: 2400/2400) [Colray]
A-10 | B-5 | R-3 (ASD -2)
]-** Wallbreaker [UV: Charge Med] (L5 Nrm Gun, H 77/100, Acc +8, ROF 2, CTR: Med, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {5/10 Acc-Based Bonus Damage}
]-** Autogun (L4 Nrm Gun, H 7/80, Acc +4, ROF 2, Clip 2 x (6x85), Chg 15x91, Blocking -2 while in use) {0/30 Overkill Bullets}
]-** Cannon Puppy (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (230 HP), Cannonball: 1x250 Nrm, 2 ROF) {2/40 Turns Active} (HP 230/230)
]-** Cutter [ASI: Medium] (L5 Nrm Swd, H 77/100, Acc +7, CSPD 9, Com: 104(26)/112(28)/120(30)/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226) {0/20 Attacks beyond first combo}
[]** Support Shield [Shadow DEF: Low] (L5 Shd, H 77/100, HP 400/400, Nrm 300, Shd 50, 8 Fir/Poi/Stn/Slp Resistance)
{}** Plate Armor (L5 Arm, H 77/100) | ** Hefty Plate Helm (L5 Hlm, H 77/100)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
9459 Crowns - 26 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 600|Prc 400|Ele 200|Shd 200
Fire 0|Freeze 0|Shock 0|Poison 0|Stun +16|Curse 0|Sleep -8|Doom 0
DMG N/A
ASI -2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]- {AUTO PROTOCOL: Ch/W1 - (Ch/W2 or (if Sword +: Ch/W4))

'Cobalt' [Hexlash]
Still crafting. Refer to this post to craft your gear and return to the game!

LV-909 'Ignem' (Health: 1600/1600) [Oroseira]
A-6 | B-8 | R-6
]-** Overclocked Light Scope (L5 Ele Gun, H 57/100, Acc +7, ROF 10, Clip 10 x 74, Chg 486) {16/20 Hits with 5+ Bullets}
]-** Katscratch (L5 Shd Swd, H 57/100, Acc +7, CSPD 5, Com 165/165/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {1/5 Shields Broken}
]-** Flourish (L5 Prc Swd, H 57/100, Acc +6, CSPD 7, Com 146/146/176, Chg 240+240+270) {6/15 Attacks Evaded}
]-** Featherbow (L5 Prc Gun, H 57/100, Acc +8, Chg 468, OverChg 890) {316/5000 Overkill Damage}
[]** Support Shield (L5 Shd, H 57/100, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Desperado Jacket (L5 Armor, H 57/100)| ** Desperado Hat (L5 Hlm, H 57/100)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
10267 Crowns - 26 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI Gun +2
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 1600/1600) [Spirals-Ore]
A-7 | B-1 | R-12
]-** Cannon Puppy “A.I.M.” [UV: Damage Low] (L5 Nrm Bmb, H 77/100, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+78 Heat = 268 HP), Cannonball: 1x262 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190) [H]
]-** Ray Shamshir “Slash" [ASI Very High] (L5 Ele Swd, H 77/100, Acc +7, CSPD 6(+5), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {20/20 Attacks beyond first combo: Cut Down (285 Ele, -1 Reload Time/Combo Delay) ready!} [S1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {736/5000 Overkill Damage} [S1]
[]** Non-Shield (L5 Shd, H 77/100, HP 53 (Base 50), Nrm 100|Prc 0|Ele 0|Shd 0) [H1]
{}** Wolver Coat (L5 Arm, H 77/100) [R1] | ** Wolver Cap (L5 Hlm, H 77/100) [R1]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>** Default Coil Mk II (Defending generates BP, 1 BP -> +3 ASI/CTR on next attack)
30385 Crowns - 10 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 2|Freeze 3|Shock 2|Poison 2|Stun 2|Curse 2|Sleep 2|Doom 2
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Defend - Item]-

SEE-4 (Health: 2000/2000) [Eternity-Terminal]
A-9 | B-5 | R-4
]-** Catalyzer [UV: Damage Low] (L6 Nrm Gun, H 59/120, Acc +7, ROF 5, Clip 3 x 137, CataCharge: 326 Nrm (up to 2), +50% Instacharge, +25% Doublecharge) {0/15 Catalyzer Charges}
]-** Surge Mail Polyp (L6 Nrm Bmb, H 59/120, Charge deploys Surge Mail Polyp (130+5% Mach (230) HP, A6|B2|R6 Turret, Weighty Heave: 190Nrm, 2 ROF, Slight Minor Shock, Fair Mod Stun | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown) {1/40 Turns Active} (HP 230/230)
]-** Doom Watch (L6 Shd Gun, H 59/120, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-* Super Arm Arm (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 7(+2), CTR: Med, Clip 4 x 25, Chg 65 (60%: Overkill picks new)) {13/20 Hits with 2+ bullets} [5D 2E 2S]
[]** Defender (L6 Shd, H 59/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit [Doom Resist: Max] (L6 Arm, H 59/120) | ** Demo Helm (L6 Hlm, H 58/120)
<>* Bucket Dimension (Use “Capture” to catch projectiles to expel back at the enemy at a later date)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
8449 Crowns - 26 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 300|Prc 100|Ele 250|Shd 100
Fire 0|Freeze 0|Shock 1|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 6
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

K1XK1N9 "Enterthekicks" [Whyna]
Still crafting. Refer to this post to craft your gear and return to the game!

"Sephiroth" (Health: 2200/2200) [Saucce]
A-9 | B-2 | R-7
]-** Mire Crossbow [UV: Damage Med] (L6 Shd Gun, H 88/120, Acc +7, ROF 9(+1), x.5 initial Reload, CTR: Low, Clip: 3 x 129, Chg 3 x 166, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {0/10 Full Clip Hits}
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (24)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {20/20 Status Effects: Crackling Bacon Grease (721 damage, Good Chance of Strong Fire, ally team has +3 Fire Stacking and on all attacks: Slight Chance of Minor Fire for 3 turns) ready!}
]- --
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 87/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
8125 Crowns - 26 Warrior Points - 1 Variant Ticket x 1 - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG Weapon+0
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

PAD-103 "Mute" (Health: 1600/1600) [Magmaul-Ace]
A-8 | B-5 | R-7
]-** Magic Orb (L6 Ele Bomb, H 88/120, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 218 (up to 5, Fair Chance of Minor (Fi/Fr/Sh/Po)), Chg 256 (up to 13, Good Chance of Mod (Fi/Fr/Sh/Po)) {5/10 2+ foes with diff. status effects on the same turn} [2S]
]-** Meteotillery (L7 Nrm Bmb, H 30/140, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 250 (up to 4), Chg 344 (up to 11), no Back Row penalty) {0/25 Second+ Enemy Hits} [E2 S2]
]-** Doom Watch (L1 Shd Bomb, H 0/20, Acc +6, ArmSpd 2, QAt: 234 (up to 3, Slight Chance of Minor Doom), Chg: 320 (up to 8, Fair Chance of Minor Doom)) {0/5 dodged Doomed enemies}
]-** Cannon Puppy (L1 Nrm Bmb, H 0/20, Charge deploys Cannon Puppy (A8/B0/R6 Turret, 110+5% Machinaut HP (+0 Heat = 190 HP), Cannonball: 1x250 Nrm, 2 ROF) {0/40 Turns Active} (HP 190/190)
[]** Support Shield (L1 Shd, H 0/20, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}** Demo Suit (L6 Arm, H 88/120) [2R] | ** Demo Helm [Pierce Med] (L6 Hlm, H 87/120) [2R]
<>** Power Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (twice each); each Boost increases damage by 30% and targets by 3)
<>** Advanced Periodic Block of Elements (Creates 1 random Super Vial/3 turns)
15993 Crowns - 0 Warrior Points - - -
Nrm 300|Prc 100|Ele 300|Shd 0
Fire 4|Freeze 4|Shock 6|Poison 4|Stun 4|Curse 4|Sleep 4|Doom 4
DMG N/A
ASI N/A
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

903:99ASSASSIN (Health: 1600/1600) [Herozenzero]
A-8 | B-4 | R-8
]-** Flourish (L1 Prc Swd, H H 0/20, Acc +6(+2), CSPD 7(+4), Com 146/225Nrm/146/225Nrm/176, Chg 240+240+270+580Nrm) {0/15 Attacks Evaded}
]-** Ray Shamshir “Slash" (L1 Ele Swd, H 0/20, Acc +7, CSPD 6(+4), Cmb: 165/225Nrm/165/225Nrm/190, Chg: 506 & 580Nrm (Charge has no back row penalty)) {0/20 Attacks beyond first combo: Cut Down (285 Ele, -1 Reload Time/Combo Delay) ready!}
]-** Katscratch “Scratch” (L1 Shd Swd, H 0/20, Acc +7, CSPD 5(+4), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken}
]-** Cutter (L1 Nrm Swd, H 0/20, Acc +7, CSPD 9(+4), Com: 104(26)/112(28)/225Nrm/120(30)/225Nrm/128(32)/136(34) (Blur Strike pierces defense), Chg 178/190/202/214/226/580Nrm) {0/20 Attacks beyond first combo}
[]** Non-Shield (L1 Shd, H 0/20, HP 50, Nrm 100|Prc 0|Ele 0|Shd 0)
{}** Wolver Coat (L1 Arm, H 0/20) | ** Wolver Cap (L1 Hlm, H 0/20)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
1193 Crowns - 26 Warrior Points - 1 Variant Ticket x 2 - -
Nrm 300|Prc 300|Ele 0|Shd 0
Fire 0|Freeze 2|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

M4g1k [Snakey-One]
Still crafting. Refer to this post to craft your gear and return to the game!

E-304 (Health: 2200/2200) [Arylide]
A-6 | B-3 | R-9
]-** Redwood Lumberdirk (L6 Pc/El Swd, H 88/120, Acc +6, CSPD 8, CTR: Low, Cmb 125/125/125/165, Chg 399 (8%: Backstab x5)) {20/20 Supereffective Hits: Element of Surprise (1197 damage, Party ignores 25% enemy Defense for 3 turns)}
]-** Mire Crossbow (L6 Shd Gun, H 88/120/100, Acc +7, ROF 9, x.5 initial Reload, CTR: Low, Clip: 3 x 118, Chg 3 x 151, Good chance of Minor Poison, On Charge: Slight chance of Minor Sleep) {2/10 Full Clip Hits}
]-
]- --
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Medisuit (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
8590 Crowns - 26 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180 [5% Heart Efficiency | 10% Revive Efficiency]
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

Matikclocker M-OVC-2002 Battle Robot (Health: 1000/1000) [Matikclocker]
A-6 | B-8 | R-6
]-** Calibur (L7 Nrm Swd, H 118/140, Acc +7, CSPD 5, CTR: Low, Cmb 200/200/250, Chg 510 (30% +1 target, 30% +2 target, 15% extra hit (75% extra hit vs. Turret)) {0/25 Sword Hits}
]-** Cryotech Alchemer (L7 Ele Gun, H 118/140, Acc +7, ROF 5, CTR: Low, Clip: 2 x 127, Chg 275 + 2 splitshots (5% internal split), Good Chance of Moderate Freeze) {2/15 Ricochet/Splitshot Targets}
]-
]-
[]** Defender (L7 Shd, H 118/140, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L7 Arm, H 118/140)| ** Cobalt Helm (L7 Hlm, H 118/140)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
6590 Crowns - 26 Warrior Points - - - KO METER: [..................]
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
--SPECIAL: Cannot be revived! If destroyed, a new Matikclocker will arrive in 2 turns--
[OVERCLOCK METER: ||..] (Gain 1 point after winning a battle, 1 point per extra turn waiting to deploy)
(X MODE requires full meter, adds +1 all stats, MHP/4 Temp HP, 100 to all defenses)
(Can use 1 point to add +1 to Reflex, MHP/8 Temp HP, 100 Normal defense)

BETA-01911 (Health: 2000/2000) [Dreathuxy]
A-4 | B-7 | R-7
]-** Spat-O-War (L6 Nrm Swd, H 88/120, Acc +7, CSPD +6, CTR: Low, Com 121/126/136/141, Chg 481 (15 + Acc (19)% Chance to Flip for 2x damage), on Flip: Good Chance of Minor Stun x 3) {0/20 Status Effects}
]-** Wallbreaker [UV: Charge Med] (L6 Nrm Gun, H 88/120, Acc +8, ROF 2, CTR: Low, Clip 1 x 341, Chg 549 (20%: Meatshot x1.5 damage)) {0/10 Acc-Based Bonus Damage}
]-
]-
[]** Defender (L6 Shd, H 88/120, HP 500/500, Nrm 200|Prc 100|Ele 100|Shd 100)
{}** Cobalt Armor (L6 Arm, H 88/120)| ** Cobalt Helm (L6 Hlm, H 88/120)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Damage)
8590 Crowns - 26 Warrior Points - - -
Nrm 350|Prc 180|Ele 180|Shd 180
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI: Med (Guns)
CTR Weapon+0
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-

Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)

-Consumables-
1 Super Fire Vial [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
1 Remedy Capsule [0*]
4 Shock Vials [0*]
1 Stun Vial [0*]

-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
12 * Emptied Clips
38 * Gel Drops
15 * Brimstone
5 * Scrap Metal
23 * Grave Soil
12 * Spark Plugs
11 * Cheap Gunpowder
10 * Sharp Fangs
13 * Rock Chips
8 ** Owlite Feathers
16 ** Forbidden Fruit
16 ** Chitin Frags
8 ** Waste Modules
16 ** Power Cells
2 ** Ammo Boxes
4 ** Swordstones
8 ** Iron Gears
8 ** Fuel Canisters
3 ** Gremlin Gizmos
5 ** Frayed Fabric
4 ** Translocation Residue
3 ** Cooling Cells
9 ** Physics Applicators
10 ** Dead Gold

-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)

-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)

-Rarities-
14 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Default Coil Mk II, Power Gauntlets, Title-Seeker Belt, True Knight Bracer}
***
****
*****

Thu, 06/25/2015 - 22:39
#1848
Matikclocker's picture
Matikclocker
Fire Calibur charge at

Fire Calibur charge at Inferno "squishy" Roach.

Fri, 06/26/2015 - 07:58
#1849
Herozenzero's picture
Herozenzero
.

((Move to line 0, and charge my Flourish))

Fri, 06/26/2015 - 16:28
#1850
Doctorspacebar's picture
Doctorspacebar

((My stepsister has just gotten married and I'm going to the reception. Unfortunately, it's out of state, so I don't think I'll be able to post for the next few days. Expect me back on Sunday, and I'll see you all then!))

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