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SPIRAL SPY SCENES (Un-Update (You read that right) Aug. 28)

395 replies [Last post]
Mon, 02/11/2013 - 11:09
#301
Happyapathy's picture
Happyapathy
The FX Holy Grail

First Spiral Spy Article on my tumblr page woohoo!!

Most posts will probably be like this in the future with just a link to my tumblr page, but I won't abandon this thread entirely, though it will be less frequented by me. Important updates and issues will continued to be announced here and I will reply to comments about my tumblr page that are posted here as well

Mon, 02/11/2013 - 11:34
#302
Softhead's picture
Softhead
Good.

....

Wed, 02/13/2013 - 13:26
#303
Skylord-Frenzy
Your fix needs fixing

I used your texture fix for the Kat hat and the Plate helms. It worked with the old Kat hat but not the new ones and from what I could see the plate helm was as broken as ever. also the Rose hats have white textures.

Wed, 02/13/2013 - 17:39
#304
Happyapathy's picture
Happyapathy
did you take the files out

did you take the files out from Item_Sets folder? Not saying you did but the files aren't supposed to be moved out from the Item_Sets folder, which itself is suppose to be put into the rsrc folder, NOT into any sub-folders within the rsrc. The way I've set up the files they should refer to the textures found in the Item_Sets folder, not to the ones found in the items folder, moving the files may break the file path that is in place.

Also are you using Spiral Spy v1.1 or v1.2?

Wed, 02/13/2013 - 22:24
#305
Happyapathy's picture
Happyapathy
The Compound Revolution!!

This will change everything

Wed, 02/13/2013 - 22:31
#306
Mzculet's picture
Mzculet
Another great discovery!

Thanks Happy!

Thu, 02/14/2013 - 01:22
#307
Myqpalzm's picture
Myqpalzm
Wow! That's awesome! Can you

Wow! That's awesome!

Can you tell us how to do that?

Thu, 02/14/2013 - 06:17
#308
Venomousbiohazard's picture
Venomousbiohazard
Continue.

You are doing God's work, Happy.

Thu, 02/14/2013 - 10:41
#309
Happyapathy's picture
Happyapathy
Upcoming stuff

I've spent the last little while working on those compounds, I'll be returning to actual scene making now that I've got a satisfactory point with it.

@Myqpalzm

I'll be writing up a basic tutorial on it sometime in the near future, but the best thing you can do is download the sample tileset that is there and try it yourself.

@Venomousbiohazard

I have been referred to as the "Spiral Spy God" (literally) by people but I wouldn't as far as what your saying :P

Any how a preview of what's currently planned for the future

Thu, 02/14/2013 - 20:38
#310
Mzculet's picture
Mzculet
Hey Happy so the compund

Hey Happy so the compund parts. Where can we find it? and is it like a big part then you can connect them?

Thu, 02/14/2013 - 21:54
#311
Happyapathy's picture
Happyapathy
New Edited and Customs Helms available

@Night-Rove

You should be able to find the large chunks in the 'compound' folder under 'custom', using the edit panel you should be able to see how I connect all the pieces together to make the larger ones.

---------------------------------------

New Edited Helms and Custom Helms Available for Download!

Just uploaded a new edited_helms.zip file which not only contains fixed versions of the Rose Regalia Chapeaus and Lizard Hats (as well as the Kat Hats and Plate Helms), but also custom made open wolver cap helms that can be used to show the face of wolver gear equipped characters.

Thu, 02/14/2013 - 22:53
#312
Mzculet's picture
Mzculet
Post 305 there is a problem I

Post 305 there is a problem I checked it out it. The compound skin says error like the walls say's error. I'll try to post a picture.

Fri, 02/15/2013 - 00:36
#313
Softhead's picture
Softhead
Item sets don't works.

Errors blanks, ect.

Fri, 02/15/2013 - 08:33
#314
Gkku's picture
Gkku
Psst, happyapathy...

One spy to another, the material for the kat hat's model set should actually be two-sided > masked (soft).
Well, it should really TRULY be two-sided > masked (soft) (dark back), but you know, with the spiral spy creator no longer updating the materials...

Anywho, I found this out a solid month ago. While it's not entirely accurate (intended look: two-sided with the back (interior) being darker than the front (exterior)), it's as close to accurate as we can get, unless someone wants to take SS's job of manually recreating missing materials.

Fri, 02/15/2013 - 10:40
#315
Happyapathy's picture
Happyapathy
Need Specifics

Thank you reporting these problems, however some more detail (like which files/models specifically) would be helpful, do you mean all of them or just some of them?

@Gkku

By jove your right! Thx I've fixed that and will re-upload the download once I hear back about the other issues.

Fri, 02/15/2013 - 11:04
#316
Mzculet's picture
Mzculet
Most of them :/

Most of them :/

Fri, 02/15/2013 - 12:29
#317
Happyapathy's picture
Happyapathy
Didn't they work last time i

Didn't they work last time i talked with you?

Fri, 02/15/2013 - 14:02
#318
Mzculet's picture
Mzculet
@Happy yes it does work. But

@Happy yes it does work. But Im talking about the compound revolution it's not working when I downloaded the sample.

Fri, 02/15/2013 - 15:33
#319
Happyapathy's picture
Happyapathy
please tell me if you mean a

please tell me if you mean a specific model file and which one, I can't find out whats wrong (like a broken file path) unless i know where i should be looking.

Also, I remember i gave you an earlier version to look at, did you simply overwrite that one with the new one? Cause I've made changes since then and the files may be looking for something that's been renamed or altered. Try deleting the ss_spytileset folder altogether and downloading the new one again.

Fri, 02/15/2013 - 18:43
#320
Mzculet's picture
Mzculet
Not sure I got confused when I had 2 separate folders @_@

ss_spytileset>props clockworks >

Large pipes

Lattice structurs > Lattice_pillar.dat and diagonal_beam.dat

Understructure: Appears white

Wall gratings

All of the above except the understructure says error blanks.

Fri, 02/15/2013 - 18:44
#321
Mzculet's picture
Mzculet
Time to check clock works file!

Other than that all things seems great.

Fri, 02/15/2013 - 18:50
#322
Mzculet's picture
Mzculet
I just realized 000 did a

I just realized 000 did a stealth patch!

Fri, 02/15/2013 - 19:36
#323
Kremurgh's picture
Kremurgh
★★★★★☆★☆☆☆☆☆☆☆☆☆☆★☆★☆★★★☆☆☆★☆☆★★

Random patch content: (so far)
Zbne crgf (xngf jenvgu naq ... cebgb ? 'xnl) naq gjb arj zbafgref, "qhfgoha" naq "zrpuntvnag". OGJ gur tvnag whfg tbg jbzr arj svyrf, naq qvfgoha vf pheeragyl oebxra; Happy we love you, please fix them <3
%SK%\rsrc\item\weapon\handgun\testmodel.dat brand_new.dat, showing an infinite line in front of the gunner, somewhat a bit cheaty, or useless.

(The new.dat might be a spoil but I din't put an awesome ROT-13 on it, deal with it.)

Fri, 02/15/2013 - 20:28
#324
Softhead's picture
Softhead
The things all work.

But I'm confused on how to make a compound.

When I make the paths, it doesn't do anything.

Fri, 02/15/2013 - 21:07
#325
Happyapathy's picture
Happyapathy
The test handgun model is

The test handgun model is quite old actually, been there for a while. As for the broken models the first understructre.dat is suppose to be white, and there is a chance I may have uploaded a slightly incomplete version of the prop_clockworks folder there. I will be explain more about compound use in the near future.

As for the other new stuff, its nice to see OOO is finally going somewhere now, guess their Doctor Who RPG wasn't raking in enough cash.

Fri, 02/15/2013 - 21:19
#326
Softhead's picture
Softhead
.....
Fri, 02/15/2013 - 22:24
#327
Mzculet's picture
Mzculet
@Softhead Yeah I got confused

@Softhead Yeah I got confused there too..

Sun, 02/17/2013 - 07:07
#328
Fallenhope's picture
Fallenhope
just a suggestion

Now that you've made open wolver helms, how about other helms like the bombhead? Would that work out?

Sun, 02/17/2013 - 21:32
#329
Happyapathy's picture
Happyapathy
I think I won't be doing

I think I won't be doing that, at least not anytime soon.

I've added two folders for downloading to my tumblr page, one from earlier containing the useful FX's and a new one with useful Animations I've made. Also downloads will no longer be posted on this thread here, all future downloads will only be found on my tumblr page.

Sun, 02/17/2013 - 21:34
#330
Softhead's picture
Softhead
I've fixed Margrel.

Just saying.

Tue, 02/19/2013 - 10:11
#331
Solotron
Awesome!

Thanks Happy :D, I'm hoping to use these techniques quite well in my animations, also I'm still having trouble with the Compound setup, hopefully there's a toturial for this.

http://www.youtube.com/user/Serjinxable <---- in case you don't know what I'm talking about.

Keep it up.

Tue, 02/19/2013 - 21:13
#332
Mzculet's picture
Mzculet
IAMASPIRALSPYNOOB(whowantstolearn)

Hey Happy there's a new problem that started...Whenever I go to Preferences> Character > Pc > Modelt.dat
Then I click label.dat> Hurthard.dat The screen goes all white until I restart the program..

Is there another way to move arms and hands like how do you make this guy look up? ---> http://imgur.com/a/i9qeH#13

Wed, 02/20/2013 - 13:52
#333
Kremurgh's picture
Kremurgh
★☆☆☆★★☆★☆☆☆☆☆★★★☆★★☆☆★★★★☆☆☆☆★☆★

@Night-Rove
If you want to play the "Hurt_Hard.dat" animation use the model_level.dat rather than the regular one, he have some animation the other don't have, like hurt_hard. (And OMG I just find how to change the height of a knight :o)

@Happy The archive i've upload seem have a lack of .dat, sorry for the "bug". (BTW I've fix it, I hope ಠ_ಠ)
A random link to a random archive, and his analytics.

Wed, 02/20/2013 - 16:03
#334
Mzculet's picture
Mzculet
Tnx!

Tnx!

Wed, 02/20/2013 - 18:19
#335
Happyapathy's picture
Happyapathy
So much too do...

Through my own doing I seem to have piled up a massive amount of Spiral Spy related work for me to do including but not limited too...

- Embrace The Dark Comic
- EtD role casting submission reviews
- Conversion of existing compounds and creating new compounds for EtD
- Spiral Spy Crew series
- Tutorials for using compounds and character creation
- Fixing existing tilesets for use in compounds
- Transferring thread postings over to tumblr
- Updating older creations to use newer techniques
- a slew of other things I have going

If I seem to be lagging in responding to posts this list is pretty much why. Well today is forum day, and I will be trying to get forum related stuff done so expect more postings by me to come for a bit.

Wed, 02/20/2013 - 18:57
#336
Happyapathy's picture
Happyapathy
@Solotron It's amazing the

@Solotron

It's amazing the reaction one can get from looping a sword attack animation, I applaud :D

@Softhead

Any chance you could upload the files for it?

@Kremurgh

Very nicely done, if you want I can add this to my download page (with due credit), though I personally would rename it something other then 'model.dat', I prefer more descriptive names instead of what OOO does with giving about a 100 different things the same title.

@ Night-Rove

Just to further the answer you've already gotten, the reason why your program is crashing is because your trying to place an animation where a model should go, all animations should be placed under the 'animation mappings' area of a character model, anywhere else will crash the program.

Wed, 02/20/2013 - 19:08
#337
Mzculet's picture
Mzculet
To help you with tutorials

To help you with tutorials >_<

http://www.screenr.com/

Wed, 02/20/2013 - 20:10
#338
Softhead's picture
Softhead
Working on walkway.

....

Thu, 02/21/2013 - 07:20
#339
Softhead's picture
Softhead
Margrel.

http://www.mediafire.com/?nbm7hjm749p7dcm

Thu, 02/21/2013 - 09:29
#340
Kremurgh's picture
Kremurgh
★☆★☆☆☆☆★☆★☆★★★☆★☆☆★☆☆★☆★★★★☆☆☆☆★

You can use it without cradit if you want, just notice that he is broken. (see below.)
And I name it "model.dat" cause he is wort of what to look at first if you don't know what you're dealing with, like "any" other files.

The "Colorization" field don't seem to work, at all.
I've try with thesse path:
implementation.models[0].model (change the file)
implementation.models[1].model (same)
implementation.models[1].transform (keep the angle and such)
implementation.models[0].transform (the collar was stuck in the visor)
but the colorization seem to always be overwrited(exept the face, models[2]) so, yeee. Thus I can't get the path to only return the config field I can't do anything for the overwrite :\

PS: I rename everything to match my work style so if it work soon, I'm srcewed.

Thu, 02/21/2013 - 12:59
#341
Softhead's picture
Softhead
Do you mind giving us the EtD compounds?

..

Thu, 02/21/2013 - 17:16
#342
Happyapathy's picture
Happyapathy
@Kremurgh I'll add it into

@Kremurgh

I'll add it into the helms_edited download next time I update the download.

@ Softhead

The model of Margel you gave kinda works, but is still broken in some ways, also there are no "EtD" compounds per-say at this moment, though I am almost finished converting the existing ones to the poison theme.

Thu, 02/21/2013 - 17:56
#343
Softhead's picture
Softhead
Odd.

Can you explain how it can't?

I can't access Spiral spy atm...

Thu, 02/21/2013 - 18:07
#344
Dj-Amv's picture
Dj-Amv
Nice pictures Nice work :)

Nice pictures
Nice work
:)

Fri, 02/22/2013 - 15:05
#345
Happyapathy's picture
Happyapathy
Guild Hall Furniture Fixed and Reorganized

Fixed some broken Guild Hall Furniture and Reorganized the lot for easier use

@Softhead

Wing texture is broken, also there are a number of directs which are meant to do something but have broken paths

Fri, 02/22/2013 - 22:35
#346
Mzculet's picture
Mzculet
Hey happy happy apathy..Is

Hey happy happy apathy..Is there a limit into putting Environment models?
Apparently I cant add anymore after 142 :/

Sat, 02/23/2013 - 11:03
#347
Happyapathy's picture
Happyapathy
@Night-Rove Yes and no, if

@Night-Rove

Yes and no, if you remember I said at about 100-150 environment models Spiral Spy gets overloaded with data and crashes as a result...

BUT

Using compounds you can greatly reduce the data load of objects by grouping them together to point where you can place 1000's of models through the use of compound objects. So in other words you can use a compound to group all of your floor tiles, walls, etc into a single environment model leaving you with plenty of space for things like characters and more dynamic items.

Sat, 02/23/2013 - 12:51
#348
Softhead's picture
Softhead
HEY!

I'm needing pictures of CWs rooms, walkways and such, and I don't have time to play All of them.

Soo...

http://forums.spiralknights.com/en/node/75287

Post pictures please.

I need halp!

Mon, 03/04/2013 - 10:21
#349
Happyapathy's picture
Happyapathy
Spiral Spy Crew: Takahiro,

Spiral Spy Crew: Takahiro, Financial Fanatic

More to come later.

@Softhead

It's not hard to build a large number of reference pics, just take a few shots every time you do a level and it will build up quickly.

Fri, 03/08/2013 - 16:12
#350
Happyapathy's picture
Happyapathy
it's Spoilganticormous!!

Biggest spoiler I've ever found (not saying what it is though)

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