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Have a suggestion for Spiral Knights? We would like to hear it.

That old charging bar

Submitted by Cien_Tao on Thu, 11/11/2010 - 08:15
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  • Suggestions

Actually, when i saw an old movie about the old gameplay, i saw that you had a chargee bar to show how much you've charged your attack. Actually, i think it's kinda cool, as it not only give you more control about the charge attacks, but also let's you do sme things regarding it, like a status that double the charge bar, the equips could shorten the bar, instead of speeding up it increase, and it could easilly fit around the heat "bar" (don't know what to call it, as it isn't a abr for itself...maybe heat core).

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Instant Energy Market and Time Energy Market

Submitted by Noden on Thu, 11/11/2010 - 07:38
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Instant Energy market is the energy market as we already know .
You can instantly buy or sell energy if you agree with the best offerer.

In a Time Energy Market you buy a "percentage" of the total energy sold at a very specific time of the day.
For example every 12 hours the market closes and crowns and energy (crystal energy of course) are traded.

I made a picture that I hope will explain this concept better

LINK HERE

Pros:
- Everybody get energy and crowns according to their offer

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A reward to every beta tester!

Submitted by Cien_Tao on Wed, 11/10/2010 - 21:01
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Actually, the only reward that we will receive, for now, is a bonus energy when the game goes to full release, but, this bonus isn't a permanent bonus, and isn't intended to every palyer, just the ones that bought Crystal energy.

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Recipe changes

Submitted by BehindCurtai on Wed, 11/10/2010 - 12:25
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So firebreak equipment, which is described as upgraded emberbreak equipment, is a two star item, two star recipe, that requires a three-star drop, and no emberbreak equipment.

GAAAAH.

How about allowing either a base item or the rare drop?

Right now, by the time I can get that three star drop, the two star equipment will either be obsolete, or purchased pre-made. And yes, in this preview, the equipment will be available for the asking if I find someone with tons of it, but that's not going to be the norm later.

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Fix order of minerals

Submitted by BehindCurtai on Tue, 11/09/2010 - 23:57
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In your inventory, minerals are in alphabetical order: red, purple, yellow, blue, green

In the tray, they are red, green, blue, yellow, purple

In the rings, they rotate purple, yellow, blue, green, red.

Please, one consistent order.

  • 1 comment

Better search

Submitted by BehindCurtai on Tue, 11/09/2010 - 12:39
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I know I posted a suggestion about zones of control, but I can't find it, and the search function doesn't turn it up.

(and I can't sick google search on these forums.)

  • 7 comments

New elevator movement

Submitted by BehindCurtai on Mon, 11/08/2010 - 12:16
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Right now almost all elevators go down. Only the "middle break" levels, and the "return to Haven" elevators go up.

What I'd like to see: Each floor has both an up and a down elevator at the other end. You can choose to go in either direction, and the party can split up at any time. Equally, just as parties can split by going in different directions, they can merge if two different parties go onto the same floor within a few seconds (60? 30? 90?) of each other. This will enhance the "massively multiplayer" feel of the game.

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Change the dungeon construction from horizontal to vertical

Submitted by BehindCurtai on Mon, 11/08/2010 - 12:04
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Right now the basic observation seems to be that a tray, or group of trays, result in the horizontal construction of a floor of related levels. I'd like to see this changed to vertical construction of related levels.

With specialized gear, it makes sense to try to attack specialized levels. For example, you might want to attack all four slumber cradle levels in order. Or, you might go for jelly farm 1 and then jelly farm 2.

Right now you can't. The levels group horizontally, and the elevators will not take you horizontally.

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Level editor

Submitted by kojiden on Sun, 11/07/2010 - 21:14
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Inb4 "a MMO can't have level editors!" City of Heroes has one.

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Guild Gates

Submitted by Benamas on Sun, 11/07/2010 - 16:47
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I couldn't find an existing topic asking about this so

The big pedastel in the guildhalls looks an awful lot like it's big enough for a gate to plop down onto

If, in the future, each guild had their own gate to pump minerals into, that seems like it'd be pretty fun and allow experimentally-minded guilds to try out certain recipes without fear of the general public diluting the mixture, and loot-minded guilds to tailor high-output dungeons to generate lots of crowns, etc

I BET there's already plans for this sort of thing though

  • 12 comments
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